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* The backstory for ''Videogame/KnightsOfTheOldRepublic'' explains that this is how the ancient Rakata empire functioned, their advanced machines and starships were powered by the Force abilities of the Rakata people. When the Rakata species became deafened to The Force (which coincided with deadly plague and a slave rebellion), their empire collapsed.
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* Due to the way the backstory is set up, all of the Technology in the ''TabletopGame/OldWorldOfDarkness'' works like this.
** The Wonders in ''TabletopGame/GeniusTheTransgression''. They explicitly don't work on actual science, and the moment a Genius starts thinking they do, his slide into the deeper end of the KarmaMeter begins.
** Much of the Technocracy's {{Magitek}} in ''TabletopGame/MageTheAscension''. And even moreso the Sons of Ether, a {{Steampunk}} tradition that rebelled against the Technocracy.

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* Due to the way the backstory in ''TabletopGame/MageTheAscension'' is set up, all ''all'' of the Technology technology in the ''TabletopGame/OldWorldOfDarkness'' works like this.
this, as "Reality Paradigms" [[ClapYourHandsIfYouBelieve basically run on the collective subconscious Consensus about how reality works]].
** The major difference between the Technocracy (the primary villain faction) and the Sons of Ether (a {{Steampunk}}-themed player faction) is that the former try to lie to themselves about this not being the case, insisting that what they use is "merely [[ClarkesThirdLaw hyper-technology]]", whilst the latter accept that "science" and "magic" are really the same thing through different lenses. In fact, the Etherites originally began as a specific branch of the Technocracy, but left it after decisions amongst the higher-ups struck their particular branch of "science" from the Technocracy's Paradigm -- essentially, they complained that the Technocracy was "killing off all the cool science".
* In the ''TabletopGame/NewWorldOfDarkness'' fangame, ''TabletopGame/GeniusTheTransgression'', the
Wonders in ''TabletopGame/GeniusTheTransgression''. They of the titular Geniuses explicitly don't work on actual science, and the moment a Genius starts thinking they do, his slide into the deeper end of the KarmaMeter begins.
** Much of the Technocracy's {{Magitek}} in ''TabletopGame/MageTheAscension''. And even moreso the Sons of Ether, a {{Steampunk}} tradition that rebelled against the Technocracy.
begins.
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Becoming an increasingly popular way to explain science-fiction style super-gizmos in SpeculativeFiction settings. It's a good way to justify why ReedRichardsIsUseless and there's NoPlansNoPrototypeNoBackup. These wondrous inventions cannot be mass-produced to improve mankind or make their creator a profit because they're not actual inventions so much as temporary manifestations of their subconscious superhuman abilities. Thus, application of them will usually boil down to either [[TheyFightCrime fighting crime]] or [[{{Supervillain}} committing it.]] The setting maintains the status quo of the real-world's level of technology and the GadgeteerGenius gets to keep all of their Phlebotinum to themselves and not risk becoming less unique because the Jones family can purchase his powers from UsefulNotes/{{Walmart}}.

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Becoming an increasingly popular way to explain science-fiction style super-gizmos in SpeculativeFiction settings. It's a good way to justify why ReedRichardsIsUseless and there's NoPlansNoPrototypeNoBackup. These wondrous inventions cannot be mass-produced to improve mankind or make their creator a profit because they're not actual inventions so much as temporary manifestations of their subconscious superhuman abilities. Thus, application of them will usually boil down to either [[TheyFightCrime [[SuperHero fighting crime]] or [[{{Supervillain}} committing it.]] The setting maintains the status quo of the real-world's level of technology and the GadgeteerGenius gets to keep all of their Phlebotinum to themselves and not risk becoming less unique because the Jones family can purchase his powers from UsefulNotes/{{Walmart}}.
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* The Ordo Dracul in ''TabletopGame/VampireTheRequiem'' uses various flavours of this to develop their Coils of the Dragon, which let them mitigate their vampiric weaknesses. One Ordo member might be a scalpel-happy MadDoctor, another might be a neo-Freudian, and yet another might be a sociologist-slash-SerialKiller -- the particulars don't matter as long as the discipline lets them channel their obsessive search for transcendence.
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* JohnMFord's ''TabletopGame/{{Paranoia}}'' adventure "Yellow Clearance Black Box Blues". R&D scientist Willis-G-EEP-4's inventions work well on the test bench, but fail when used in the field when he isn't around. That's because their success depends on his mutant powers of Minor Telekinesis and Luck. Of course, the fact that they work ''at all'' makes them significantly more reliable than most of the equipment Troubleshooters end up with.

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* JohnMFord's Creator/JohnMFord's ''TabletopGame/{{Paranoia}}'' adventure "Yellow Clearance Black Box Blues". R&D scientist Willis-G-EEP-4's inventions work well on the test bench, but fail when used in the field when he isn't around. That's because their success depends on his mutant powers of Minor Telekinesis and Luck. Of course, the fact that they work ''at all'' makes them significantly more reliable than most of the equipment Troubleshooters end up with.
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* Claimed by one of Bill O'Neil's backers with the [[http://www.worlditc.org/h_07_meek_spiri_000_007.htm SPIRICOM]], to [[http://en.wikipedia.org/wiki/Electronic_voice_phenomenon#Spiricom justify why it only worked for him.]]

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* Claimed by one of Bill O'Neil's backers with the [[http://www.worlditc.org/h_07_meek_spiri_000_007.htm SPIRICOM]], to [[http://en.[[https://en.wikipedia.org/wiki/Electronic_voice_phenomenon#Spiricom org/wiki/Electronic_voice_phenomenon#Spiricom_and_Frank.27s_Box justify why it only worked for him.]]
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* Claimed by one of Bill O'Neil's backers with the [[http://www.worlditc.org/h_07_meek_spiri_000_007.htm SPIRICOM]] to , [[http://en.wikipedia.org/wiki/Electronic_voice_phenomenon#Spiricom justify why it only worked for him.]]
* The field of parapsychology known as Psychotronics is based around developing electronic devices that help psychics and espers use their powers more effectively. Early on, it was discovered that if you left out the electronics and just included a picture of the circuit board, the devices worked just as well! (In retrospect, that should have been a tip-off.)

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* Claimed by one of Bill O'Neil's backers with the [[http://www.worlditc.org/h_07_meek_spiri_000_007.htm SPIRICOM]] SPIRICOM]], to , [[http://en.wikipedia.org/wiki/Electronic_voice_phenomenon#Spiricom justify why it only worked for him.]]
* The field of parapsychology known as Psychotronics is based around developing electronic devices that help psychics and espers use their powers more effectively. Early on, it was discovered that if you left out the electronics and just included a picture of the circuit board, the devices worked just as well! (In In retrospect, that should have been a tip-off.)
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** Much of the Technocracy's MagiTech in ''TabletopGame/MageTheAscension''. And even moreso the Sons of Ether, a {{Steampunk}} tradition that rebelled against the Technocracy.

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** Much of the Technocracy's MagiTech {{Magitek}} in ''TabletopGame/MageTheAscension''. And even moreso the Sons of Ether, a {{Steampunk}} tradition that rebelled against the Technocracy.
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* The various futuristic technology and weaponry in ''Literature/TheReckonersTrilogy'' falls into this. Around the time Epics began showing up, humanity made incredible advances with technology, a lot of which should be near-impossible to make. David, not knowing much better, assumes that the technology is made through research into the processes through which Epics violate and ignore the laws of physics. [[spoiler: It's later revealed that the "technology" just motivates dead cells from Epics to stimulate a similar effect to their powers. That's right, all but probably three or four bits of futuristic technology the heroes used were powered by dead people.[[AssholeVictim They were probably dicks, though]].]]
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** Dr Macabre, a non-mutant MadScientist who has killed over 500 victims in his quest to unlock the secret of the classic supernatural monsters ForScience, eventually learns that [[spoiler: his 'technology' is actually powered by a spirit tham has been possessing him for decades]].

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** Dr Macabre, a non-mutant MadScientist who has killed over 500 victims in his quest to unlock the secret of the classic supernatural monsters ForScience, eventually learns that [[spoiler: his 'technology' is actually powered by a spirit tham that has been possessing him for decades]].
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** Dr Macabre, a non-mutant MadScientist who has killed over 500 victims in his quest to unlock the secret of the classic supernatural monsters ForScience, eventually learns that [[spoiler: his 'technology' is actually powered by a spirit tham has been possessing him for decades]].
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* {{Steampunk}} Milton Keynes in ''Survival Geeks'' is initially portrayed as running on steam power. While steam is a significant part of the grid, Clive realises it's not enough to power the entire city, and observes that most of the pipes are just for show. He's right - the city is actually powered by Literature/{{Cthulhu| Mythos}}.

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What on earth does any of this have to do with the trope? There is no pretense that any of this is not magical, nor does it replicate known technology. A healer who studies magic using magic to magically heal wounds with magic is not pseudoscience.


* ''Franchise/{{Ultima}}'':
** This is basically how "magic" works in the games. The methods of casting spells may differ from game to game, partly because some were set hundreds of years apart or in entirely different worlds (and sometimes multiple worlds in one game), but [[FunctionalMagic it's all about the pseudoscience]] and the Big Bad's plot and how to defeat them is almost always based on [[MagicAIsMagicA figuring out which Magic A to use]]. In addition to your typical "Magic Scientist" wizard, most of the settings also had "Healer" characters who didn't study magic full-time but specialized in the spells that fixed what ailed others.
** Depending on the needs of the plot, in ''Ultima'' continuity "Ether" is either general Applied Phlebotinum or TheForce. Spellcasters don't have an "Ether" rating but casting spells drains their personal store of {{Mana}}, which comes from the [[http://en.wikipedia.org/wiki/Luminiferous_aether ether]]. Usually there's spells you can get just from playing through the game, which rely on the game rules, as well as rituals specifically created for the plot of each game for both the good guys and the bad guys to use, which rely on more plot-driven rules than game mechanics.
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[[folder:Films - Live Action]]
* Done in ''Film/{{Daybreakers}}'', though not to limit the effects or reproducibility of the AppliedPhlebotinum. Everyone in the vampire world of the future refers to vampirism as a "virus" in their research papers and news reports. What kind of virus could possibly give people all the traditional supernatural vampire traits of undead immortality, needing human blood to survive, extreme vulnerability to sunlight, glowing eyes, no reflection in a mirror, and exploding in fiery chunks when staked but not when beheaded? None, really, but since their condition spreads like a virus and the remaining normal humans and their sympathizers are seeking a cure for it like a virus, a "virus" it is by their working definition.
[[/folder]]
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** The Wonders in ''TabletopGame/GeniusTheTransgression''.

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** The Wonders in ''TabletopGame/GeniusTheTransgression''. They explicitly don't work on actual science, and the moment a Genius starts thinking they do, his slide into the deeper end of the KarmaMeter begins.
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%% * The clockwork automatons in ''Literature/TheInfernalDevices''.
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Becoming an increasingly popular way to explain science-fiction style super-gizmos in SpeculativeFiction settings. It's a good way to justify why ReedRichardsIsUseless and there's NoPlansNoPrototypeNoBackup. These wondrous inventions cannot be mass-produced to improve mankind or make their creator a profit because they're not actual inventions so much as temporary manifestations of their subconscious superhuman abilities. Thus, application of them will usually boil down to either [[TheyFightCrime fighting crime]] or [[{{Supervillain}} committing it.]] The setting maintains the status quo of the real-world's level of technology and the GadgeteerGenius gets to keep all of their Phlebotinum to themselves and not risk becoming less unique because the Jones family can purchase his powers from Wal*Mart.

to:

Becoming an increasingly popular way to explain science-fiction style super-gizmos in SpeculativeFiction settings. It's a good way to justify why ReedRichardsIsUseless and there's NoPlansNoPrototypeNoBackup. These wondrous inventions cannot be mass-produced to improve mankind or make their creator a profit because they're not actual inventions so much as temporary manifestations of their subconscious superhuman abilities. Thus, application of them will usually boil down to either [[TheyFightCrime fighting crime]] or [[{{Supervillain}} committing it.]] The setting maintains the status quo of the real-world's level of technology and the GadgeteerGenius gets to keep all of their Phlebotinum to themselves and not risk becoming less unique because the Jones family can purchase his powers from Wal*Mart.
UsefulNotes/{{Walmart}}.



* [[CityOfAdventure Academy City]], the setpiece for the ''LightNovel/ACertainMagicalIndex'' series, boasts a training curriculum that gives its students PsychicPowers through super-science ahead of its time. [[spoiler:The dirty secret, however, is that the curriculum is actually an exercise in applied Thelemic magic, and that the General Superintendent who designed the curriculum (and who still runs the place) is none other than archmagus and Thelema founder [[HistoricalDomainCharacter Aleister Crowley]].]] In a world where Academy City's "science" is [[MagicVersusScience constantly at odds with]] actual magicians, the implications of this secret are immense.

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* [[CityOfAdventure Academy City]], the setpiece for the ''LightNovel/ACertainMagicalIndex'' series, boasts a training curriculum that gives its students PsychicPowers through super-science ahead of its time. [[spoiler:The dirty secret, however, is that the curriculum is actually an exercise in applied Thelemic magic, and that the General Superintendent who designed the curriculum (and who still runs the place) is none other than archmagus and Thelema founder [[HistoricalDomainCharacter Aleister Crowley]].Creator/AleisterCrowley.]] In a world where Academy City's "science" is [[MagicVersusScience constantly at odds with]] actual magicians, the implications of this secret are immense.



* In ''WildCards'', Jetman and several other Aces can invent wondrous machines that only work for them, because they're just an expression of their superhuman abilities. It's mentioned in one book that when researchers cracked open the choice device of a "tech Ace," they found only schematics and apple cores.

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* In ''WildCards'', ''Literature/WildCards'', Jetman and several other Aces can invent wondrous machines that only work for them, because they're just an expression of their superhuman abilities. It's mentioned in one book that when researchers cracked open the choice device of a "tech Ace," they found only schematics and apple cores.



* An unusually in-depth example in A.L. Phillip's Literature/TheQuestOfTheUnaligned. The fire-magic of aeshes can be used not only to power devices designed to run on electricity but also to give devices far more power then mundane physics would provide, or even to do things that are physically impossible, like flying cars. Interestingly, it also cuts the other way, in that MagicItems can sometimes run on electricity.

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* An unusually in-depth example in A.L. Phillip's Literature/TheQuestOfTheUnaligned.''Literature/TheQuestOfTheUnaligned''. The fire-magic of aeshes can be used not only to power devices designed to run on electricity but also to give devices far more power then mundane physics would provide, or even to do things that are physically impossible, like flying cars. Interestingly, it also cuts the other way, in that MagicItems can sometimes run on electricity.
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* Many of the devices built by the Mega-Intelligent Novas of ''[[TabletopGame/TrinityUniverse Aberrant]]'' operate at least partly on the inventor's subconscious manipulation of Quantum. Many can be reproduced and continue to operate without attention from their creators, but they all eventually fail spectacularly.

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* Many of the devices built by the Mega-Intelligent Novas of ''[[TabletopGame/TrinityUniverse Aberrant]]'' ''TabletopGame/{{Aberrant}}'' operate at least partly on the inventor's subconscious manipulation of Quantum. Many can be reproduced and continue to operate without attention from their creators, but they all eventually fail spectacularly.
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** Much of the Technocracy's MagiTech in ''TabletopGame/MageTheAscension''.

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** Much of the Technocracy's MagiTech in ''TabletopGame/MageTheAscension''. And even moreso the Sons of Ether, a {{Steampunk}} tradition that rebelled against the Technocracy.
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* An unusually in-depth example in A.L. Phillip's Literature/TheQuestOfTheUnaligned. The fire-magic of aeshes can be used not only to power devices designed to run on electricity but also to give devices far more power then mundane physics would provide, or even to do things that are physically impossible, like flying cars. Interestingly, it also cuts the other way, in that MagicItems can sometimes run on electricity.
** WordOfGod explanation: http://princealaric.tumblr.com/post/53785735512/laeshana-is-the-aesh-touch-synonymous-in-cadaeren-with#notes
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* In an episode of ''Eureka'', a germophobic and anxiety ridden scientist causes an accident during a cellular regeneration experiment and is fired for it. He attempts to commit suicide but ends up regenerating, making him believe he finally succeeded. However, it turns out he didn't get the powers from his compound but the explosion from the accident breached the chamber containing an artifact ''pre-dating'' the Big Bang that gave him these powers.

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* In an episode of ''Eureka'', ''Series/{{Eureka}}'', a germophobic and anxiety ridden scientist causes an accident during a cellular regeneration experiment and is fired for it. He attempts to commit suicide but ends up regenerating, making him believe he finally succeeded. However, it turns out he didn't get the powers from his compound but the explosion from the accident breached the chamber containing an artifact ''pre-dating'' the Big Bang that gave him these powers.
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** Rather, disturbingly any long-range communication is this. Mostly they downplay the pseudoscience in that area, and make it perfectly plain that any technology involved in interstellar communications is at most an AmplifierArtifact for the Astropath working it.

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** Rather, disturbingly Rather disturbingly, any long-range communication is this. Mostly they downplay the pseudoscience in that area, and make it perfectly plain that any technology involved in interstellar communications is at most an AmplifierArtifact for the Astropath working it.
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* The "matrix technology" of the ''Literature/{{Darkover}}'' series. While matrix devices are not technically limited to one user, they nonetheless only work for [[{{Telepathy}} telepaths]] (and often specially-trained ones at that), which prevents their widespread adoption by society overall. This might be a good thing, as the science has the capability to [[MagicFromTechnology violate the normal laws of physics]].
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* Possibly Bill O'Neil with the [[http://www.worlditc.org/h_07_meek_spiri_000_007.htm SPIRICOM]] as it only seemed to work for him, [[http://en.wikipedia.org/wiki/Electronic_voice_phenomenon#Spiricom unless the whole thing was faked.]]

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* Possibly Claimed by one of Bill O'Neil O'Neil's backers with the [[http://www.worlditc.org/h_07_meek_spiri_000_007.htm SPIRICOM]] as it only seemed to work for him, , [[http://en.wikipedia.org/wiki/Electronic_voice_phenomenon#Spiricom unless the whole thing was faked.justify why it only worked for him.]]
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* Something similar was done at Marvel for the Molecule Man, who could originally control and rearrange molecules only with his wand. It was {{retcon}}ned that he is using his own power and just thought he was using the wand.
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* ''VideoGame/{{Ultima}}''

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* ''VideoGame/{{Ultima}}''''Franchise/{{Ultima}}'':
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* In an episode of ''Eureka'', a germophobic and anxiety ridden scientist causes an accident during a cellular regeneration experiment and is fired for it. He attempts to commit suicide but ends up regenerating, making him believe he finally succeeded. However, it turns out he didn't get the powers from his compound but the explosion from the accident breached the chamber containing an artifact ''pre-dating'' the Big Bang that gave him these powers.

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Moving to proper title.


[[redirect:{{Magic-PoweredPseudoscience}}]]

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[[redirect:{{Magic-PoweredPseudoscience}}]] Phlebotinum [[FantasticScience thought by its creators to work]] on [[HollywoodScience scientific principles]], at least according to their TechnoBabble. Actually, it's powered by some supernatural or magical ability of the creator and cannot be duplicated. Also, if the creator dies, it stops working or malfunctions. Often, these gizmos can only be created by someone who possess TheSparkOfGenius.

Becoming an increasingly popular way to explain science-fiction style super-gizmos in SpeculativeFiction settings. It's a good way to justify why ReedRichardsIsUseless and there's NoPlansNoPrototypeNoBackup. These wondrous inventions cannot be mass-produced to improve mankind or make their creator a profit because they're not actual inventions so much as temporary manifestations of their subconscious superhuman abilities. Thus, application of them will usually boil down to either [[TheyFightCrime fighting crime]] or [[{{Supervillain}} committing it.]] The setting maintains the status quo of the real-world's level of technology and the GadgeteerGenius gets to keep all of their Phlebotinum to themselves and not risk becoming less unique because the Jones family can purchase his powers from Wal*Mart.

A subtrope of DoingInTheScientist.

Related to ClapYourHandsIfYouBelieve, {{Magitek}} and PlacebotinumEffect. Related to and sometimes overlaps MagicFeather. The person who creates these devices possesses TheSparkOfGenius. Contrast with ClarkesThirdLaw, MagicFromTechnology and DoingInTheWizard.
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!!Examples

[[foldercontrol]]

[[folder:Anime & Manga]]
* In ''Manga/AhMyGoddess'', most, if not all, of Skuld's inventions work because she subconsciously infused her goddess magic into them while building them.
* [[CityOfAdventure Academy City]], the setpiece for the ''LightNovel/ACertainMagicalIndex'' series, boasts a training curriculum that gives its students PsychicPowers through super-science ahead of its time. [[spoiler:The dirty secret, however, is that the curriculum is actually an exercise in applied Thelemic magic, and that the General Superintendent who designed the curriculum (and who still runs the place) is none other than archmagus and Thelema founder [[HistoricalDomainCharacter Aleister Crowley]].]] In a world where Academy City's "science" is [[MagicVersusScience constantly at odds with]] actual magicians, the implications of this secret are immense.
[[/folder]]

[[folder:Comic Books]]
* The Silver Samurai of Creator/MarvelComics was introduced with a sword that can [[AbsurdlySharpBlade cut anything]]. Turns out he's a {{Mutant|s}} and that's his power; even a toy sword would work just as well for him.
* In ''ComicBook/SteelgripStarkeyAndTheAllPurposePowerTool'', it is eventually suggested that the "technalchemy" that the tool runs on is actually a form of magic.
[[/folder]]

[[folder:Literature]]
* In ''WildCards'', Jetman and several other Aces can invent wondrous machines that only work for them, because they're just an expression of their superhuman abilities. It's mentioned in one book that when researchers cracked open the choice device of a "tech Ace," they found only schematics and apple cores.
* Creator/AaronAllston's ''Literature/GalateaIn2D'' has artists that are able to magically pull items out of their paintings into the real world, but they find that they're no more able to reverse-engineer a science fictional raygun than they are a fantastical magic wand. One artist mentions that trying to go a step removed doesn't work either - painting a super-genius to invent a real-world cure for cancer would result in him producing magical elixiers that were merely dressed up in the trappings of science.
* Creator/CSLewis warned against this kind of thing in some of his writings.
* Cranston in the ''Literature/{{Temps}}'' shared universe. Responsible for cloning the Marcias; an experiment that was later found to be completely impossible from the word go:
-->''That was the trouble with Cranston, you see. He could get anything to work, but only from the pseudo-science end of things, his grasp of scientific reality was shaky to say the least. But what he did worked.\\
Rarely -- very rarely -- his results were reproducable by the researchers who came after him. Mostly they just threw up their hands and asked to be transfered to another department.\\
He died in an unfortunate accident -- he was trying to split an atom. With a chisel. Terrible mess...''
* In Lisanne Norman's ''SholanAlliance'', it turns out that Vartra was using his own telepathic abilities (unwittingly) to mutate DNA, which was why only his experiments resulted in more powerful telepaths.
[[/folder]]

[[folder:Live-Action TV]]
* There was one episode of ''Series/StarTrekTheNextGeneration'' where a scientist comes on the ''Enterprise'' to test an upgrade on its engines. It looks like the upgrades are working but actually they are (almost) useless. It turns out the scientist's assistant is actually a super-powerful being who was making the engines work better with his mind.
* [[TheVampireDiaries Johnathen Gilbert]] was a crazy inventor trying to build devices to let the town destroy the vampires in their midst. None of them worked, until the vampires' pet witch enchanted them to work as intended, assuming they were put together properly.
* A fan theory, which was also suggested in the RPG, is that in ''Series/BuffyTheVampireSlayer'' Warren's inventions (androids, mind control devices, etc.) only work because of the Hellmouth's power.
[[/folder]]

[[folder:Tabletop Games]]
* ''TabletopGame/DungeonsAndDragons'' settings that bothers to include any ''{{Magitek}}'' tend to play with this, one way or another.
** In the ''Hollow World'', the Blacklore elves believe their technology is for real, but it's actually magic and will stop working if removed from their native valley. The Immortals, who preserved the Blacklore culture from extinction, set it up this way so the elves couldn't export their technology to any ''other'' preserved culture.
** In ''TabletopGame/{{Ravenloft}}'', mad scientists believe the golems that they craft are a product of science, but it's actually the Dark Powers that grant animation to these obsessives' creations. Likewise, while Victor Mordenheim is convinced he single-handedly created Adam, it's alleged that the gods of his native world are the ones who'd imbued the creature with true animation to spank Mordenheim for his hubris.
** Gnomish helms in ''TabletopGame/{{Spelljammer}}''.
-->''Like most products from gnome ideas, they include [[RubeGoldbergDevice a large number of bells and whistles]] and very little substance. Those that do work usually have a minor helm contained within, always hidden away so as to appear innocuous and unessential.''
* ''TabletopGame/{{Warhammer 40000}}''
** The Orks, though this may be an example of ClapYourHandsIfYouBelieve.
** Rather, disturbingly any long-range communication is this. Mostly they downplay the pseudoscience in that area, and make it perfectly plain that any technology involved in interstellar communications is at most an AmplifierArtifact for the Astropath working it.
* Due to the way the backstory is set up, all of the Technology in the ''TabletopGame/OldWorldOfDarkness'' works like this.
** The Wonders in ''TabletopGame/GeniusTheTransgression''.
** Much of the Technocracy's MagiTech in ''TabletopGame/MageTheAscension''.
* All hypertechnological devices in traditional roleplaying game ''TabletopGame/{{Godlike}}'' are really focuses for the Talent powers and are useless without those.
* JohnMFord's ''TabletopGame/{{Paranoia}}'' adventure "Yellow Clearance Black Box Blues". R&D scientist Willis-G-EEP-4's inventions work well on the test bench, but fail when used in the field when he isn't around. That's because their success depends on his mutant powers of Minor Telekinesis and Luck. Of course, the fact that they work ''at all'' makes them significantly more reliable than most of the equipment Troubleshooters end up with.
* The ''Series/BuffyTheVampireSlayer'' RPG rules that the [[AllThereInTheManual 'superscience' found in the show (such as the Buffybot, the Trio's invisibility ray, Adam, Ted and so on) works like this and that people like Warren are essentially unwitting magical savants.]]
* [[MorallyAmbiguousDoctorate Dr. Stratos]]' WeatherControlMachine in ''TabletopGame/MutantsAndMasterminds''. When he finds this out, he jumps from MagicFeather to AGodAmI.
* Many of the devices built by the Mega-Intelligent Novas of ''[[TabletopGame/TrinityUniverse Aberrant]]'' operate at least partly on the inventor's subconscious manipulation of Quantum. Many can be reproduced and continue to operate without attention from their creators, but they all eventually fail spectacularly.
* ''TabletopGame/{{Deadlands}}'' {{Mad Scientist}}s run this in a complete {{Steampunk}} trifecta with ScienceRelatedMemeticDisorder and TheSparkOfGenius: it's implied repeatedly that at least some of their gizmos wouldn't work it at all were it not for [[spoiler:[[TheLegionsOfHell manitou]] contributing supernatural energy to power them]]. Two hundred years later junkers weaponize this, and simply [[spoiler:force the manitous to generate energy AfterTheEnd]].
[[/folder]]

[[folder:Video Games]]
* ''[[VideoGame/CityOfHeroes City of Heroes / City of Villains]]''
** The clockwork creations of archvillain "The Clockwork King" are actually powered and controlled by the King's unconscious psychic abilities.
** Also, the "electric power plant" providing cheap and plentiful energy to one of the villainous cities is actually [[spoiler:getting all its power from a bound demon]].
* Mecha-Hisui in ''VideoGame/MeltyBlood'' is a [[SuperPoweredRobotMeterMaids Heavily-Armed]] RobotMaid in ''VideoGame/MeltyBlood''. She was created by Kohaku, under the influence of the [[RealityWarper Tatari.]] Regardless, it is ''extremely'' unlikely this is the traditional robotics. Should one play as Mecha-Hisui against a certain mage end-boss, she refers to her as a "Magic Doll".
* This is the most likely explanation for the Collapse in ''VideoGame/DreamfallTheLongestJourney'', the sequel to ''VideoGame/TheLongestJourney''. After the end of the first game, most advanced technology, such as anti-gravity and [=FTL=] travel, failed in Stark, forcing people to go back to older, more reliable, technology. Since this is when the new Guardian took control of the Balance that directs the flows of magic and science, it can be assumed that this advanced technology was, in fact, unknowingly powered by magic. The unusually high number of crashes involving anti-gravity in ''The Longest Journey'' also seems to confirm this possibility, as magic is inherently chaotic. When the magic disappeared from Stark, technology now had to deal with pure science.
* ''VideoGame/{{Ultima}}''
** This is basically how "magic" works in the games. The methods of casting spells may differ from game to game, partly because some were set hundreds of years apart or in entirely different worlds (and sometimes multiple worlds in one game), but [[FunctionalMagic it's all about the pseudoscience]] and the Big Bad's plot and how to defeat them is almost always based on [[MagicAIsMagicA figuring out which Magic A to use]]. In addition to your typical "Magic Scientist" wizard, most of the settings also had "Healer" characters who didn't study magic full-time but specialized in the spells that fixed what ailed others.
** Depending on the needs of the plot, in ''Ultima'' continuity "Ether" is either general Applied Phlebotinum or TheForce. Spellcasters don't have an "Ether" rating but casting spells drains their personal store of {{Mana}}, which comes from the [[http://en.wikipedia.org/wiki/Luminiferous_aether ether]]. Usually there's spells you can get just from playing through the game, which rely on the game rules, as well as rituals specifically created for the plot of each game for both the good guys and the bad guys to use, which rely on more plot-driven rules than game mechanics.
* The Eternal Alchemy of the asura in ''VideoGame/GuildWars2'' is somewhere between this and more conventional {{Magitek}}. Some of their fantastical devices can be and are reproduced on a large scale, but others call into question where the science ends and the magic begins. Then again, knowing the asura, they'd ask why they have to be mutually exclusive.
[[/folder]]

[[folder:Web Original]]
* In the ''Literature/WhateleyUniverse'', mutants with this as their power are known as devisors. Depending on the skill of the devisor, their creations (called 'devises') tend to be rather unreliable when used by people other than the creator.
[[/folder]]

[[folder:Real Life]]
* Possibly Bill O'Neil with the [[http://www.worlditc.org/h_07_meek_spiri_000_007.htm SPIRICOM]] as it only seemed to work for him, [[http://en.wikipedia.org/wiki/Electronic_voice_phenomenon#Spiricom unless the whole thing was faked.]]
* The field of parapsychology known as Psychotronics is based around developing electronic devices that help psychics and espers use their powers more effectively. Early on, it was discovered that if you left out the electronics and just included a picture of the circuit board, the devices worked just as well! (In retrospect, that should have been a tip-off.)
[[/folder]]
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