History Main / MagicIsAMonsterMagnet

27th Sep '17 9:07:22 PM DatHoboJono96
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* ''WesternAnimation/StarVsTheForcesOfEvil''. The main protagonist, a princess, has a magic wand, a weapon that would result in disastrous consequences when used by the forces of evil, meaning that monsters constantly attack her (without much success)to get their hands on the wand.
7th Sep '17 11:01:04 AM ultimomant
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* Aqua from ''[[LightNovel/KonoSuba]]'' can almost effortlessly exorcise all but the most powerful undead thanks to being a goddess, but unfortunately her power also attracts even ''more'' undead (who presumably are drawn to her out of a subconscious desire to be put to rest.) Even worse, it's implied that she can mask her power to keep this from happening, but refuses to do so out of pride.

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* Aqua from ''[[LightNovel/KonoSuba]]'' ''LightNovel/KonoSuba'' can almost effortlessly exorcise all but the most powerful undead thanks to being a goddess, but unfortunately her power also attracts even ''more'' undead (who presumably are drawn to her out of a subconscious desire to be put to rest.) Even worse, it's implied that she can mask her power to keep this from happening, but refuses to do so out of pride.
6th Aug '17 7:15:09 PM LlamaAdventure
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* Aqua from ''[[LightNovel/KonoSuba]]'' can almost effortlessly exorcise all but the most powerful undead thanks to being a goddess, but unfortunately her power also attracts even ''more'' undead (who presumably are drawn to her out of a subconscious desire to be put to rest.) Even worse, it's implied that she can mask her power to keep this from happening, but refuses to do so out of pride.
20th May '17 1:31:21 PM nombretomado
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** In ''VideoGame/FinalFantasyXII'', Wild Elementals (which run the whole gamut from Fire Elemental to Holy Elemental to [[ShoutOut Leamonde]] [[VagrantStory Elemental]]) are usually placid spheres of coalesced Mist, and will leave you alone if you do the same. But they will make a beeline for the party if ''anyone'' in the area casts a spell, whether it was you or the enemy. They're extremely vicious, will NOT let up until it or its targets are dead, and typically cast high-level magic. Unless the party is very, very strong, it's generally a good idea NOT to cast any magic whatsoever while these bright bursting balloons shimmer in the vicinity.

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** In ''VideoGame/FinalFantasyXII'', Wild Elementals (which run the whole gamut from Fire Elemental to Holy Elemental to [[ShoutOut Leamonde]] [[VagrantStory [[VideoGame/VagrantStory Elemental]]) are usually placid spheres of coalesced Mist, and will leave you alone if you do the same. But they will make a beeline for the party if ''anyone'' in the area casts a spell, whether it was you or the enemy. They're extremely vicious, will NOT let up until it or its targets are dead, and typically cast high-level magic. Unless the party is very, very strong, it's generally a good idea NOT to cast any magic whatsoever while these bright bursting balloons shimmer in the vicinity.
30th Mar '17 3:50:39 AM SebastianGray
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* ''TabletopGame/{{Warhammer 40000}}'': Any Psyker risks summoning a giant monster from the Warp every time s/he uses a psychic ability.
** In fact, that's a common way of TotalPartyKill in ''TabletopGame/DarkHeresy''. In the tabletop game, anytime a psyker uses their powers they have to make a "Perils of the Warp" roll, and if they fail they get attacked by a demon that will, at best, simply make their brain explode and at worst, will inflict a massive psychic explosion.
** As a matter of fact, this is why being a Psyker is BlessedWithSuck in the ''Warhammer 40000'' universe; because getting eaten by said giant monster from the Warp is the least of everyone's problem, as eventually that will cause the Psyker to become a portal to what passes for {{Hell}} in the setting, summoning TheLegionsOfHell, and ending up having the entire ''Planet'' becoming an EldritchLocation. In short, MagicIsAMonsterMagnet UpToEleven. Small wonder there is an entire organization granted unlimited power just to find Psykers.
* ''TabletopGame/{{Warhammer}}'' magic (especially in regards to Chaos corruption) functions the same as in ''Warhammer 40000'', though to a lesser degree. These examples suck even worse because psykers/mages are also vital to ensuring the survival of humanity, so they can't just be rounded up and exterminated.

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* ''TabletopGame/{{Warhammer 40000}}'': Any Creator/GamesWorkshop games:
** In ''TabletopGame/Warhammer40000'' any
Psyker risks summoning a giant monster from the Warp every time s/he uses a psychic ability.
** In fact, that's a common way of TotalPartyKill in ''TabletopGame/DarkHeresy''. In the tabletop game, anytime a psyker uses their powers they have to make a "Perils of the Warp" roll, and if they fail they get attacked by a demon that will, at best, simply make their brain explode and at worst, will inflict a massive psychic explosion.
**
ability. As a matter of fact, this is why being a Psyker is BlessedWithSuck in the ''Warhammer 40000'' universe; Blessed with Suck; because getting eaten by said giant monster from the Warp is the least of everyone's problem, as eventually that will cause the Psyker to become a portal to what passes for {{Hell}} Hell in the setting, summoning TheLegionsOfHell, The Legions of Hell, and ending up having the entire ''Planet'' Planet becoming an EldritchLocation. Eldritch Location. In short, MagicIsAMonsterMagnet UpToEleven.Magic Is a Monster Magnet Up to Eleven. Small wonder there is an entire organization granted unlimited power just to find Psykers.
* ** This is a common way to TotalPartyKill in ''TabletopGame/DarkHeresy''.
**
''TabletopGame/{{Warhammer}}'' magic (especially in regards to Chaos corruption) functions the same as in ''Warhammer 40000'', though to a lesser degree. These examples suck even worse because psykers/mages are also vital to ensuring the survival of humanity, so they can't just be rounded up and exterminated.exterminated.
** In ''TabletopGame/WarhammerAgeOfSigmar'' the mystical substance known as aether-gold, that is essential for powering the technology of the Kharadron Overlords, the unfortunate side-effect of irresistibly attracting monsters and other dangerous aerial fauna. As a result, every [[OurDwarvesAreAllTheSame Kharadron duardin]] of the sky-fleets has to be heavily armed and a skilled warrior despite not being professional soldiers.
1st Mar '17 9:59:34 AM justanid
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The ability to sense magic in the first place is SupernaturalSensitivity. Related to MagneticMedium. See also EncounterBait, MagneticPlotDevice. Contrast SupernaturalRepellent for those things that, well, make the supernaturals and monsters go away. Not to be confused with [[Music/MonsterMagnet the neo-acidrocker band]] or [[@/MonsterMagnet the troper]] with a similar name.

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The ability to sense magic in the first place is SupernaturalSensitivity. Related to MagneticMedium. See also EncounterBait, MagneticPlotDevice.Compare with ArtifactOfAttraction and MagneticMedium. Contrast SupernaturalRepellent for those things that, well, make the supernaturals and monsters go away. See also EncounterBait, MagneticPlotDevice, and SupernaturalSensitivity (for the ability to sense magic).

Not to be confused with [[Music/MonsterMagnet the neo-acidrocker band]] or [[@/MonsterMagnet the troper]] with a similar name.
15th Feb '17 2:43:43 PM ultimomant
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* ''Fanfic/TheBridge'': Kaiju can sense high amounts of energy at a distance. In Equestria the highest energy sources are alicorn and Element bearer magic and artifacts like the Crystal Heart, Tree of Harmony, and Alicorn Amulet. This threat of those sources being hunted by the enemy kaiju is why Celestia proposes the plan to have the Equestria allied kaiju guard them.

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* ''Fanfic/TheBridge'': Kaiju can sense high amounts of energy at a distance. In Equestria Equestria, the highest energy sources are alicorn and Element bearer magic and artifacts like the Crystal Heart, Tree of Harmony, and Alicorn Amulet. This threat of those sources being hunted by the enemy kaiju is why Celestia proposes the plan to have the Equestria allied kaiju guard them.



** As the series progresses, a huge number of demons attack the main characters, but their high level of monstrous magnetism is attributed to their status as the Charmed Ones, rather than just as witches. 'Ordinary' witches don't seem to draw quite so much demonic attention, but their powers and resulting awareness of the supernatural bring them into contact with magical evil sooner or later anyway. However, since the witches of the ''Charmed'' universe are often portrayed as {{MagicKnight}}s, they can usually handle it.

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** As the series progresses, a huge number of demons attack the main characters, but their high level of monstrous magnetism is attributed to their status as the Charmed Ones, rather than just as witches. 'Ordinary' witches don't seem to draw quite so much demonic attention, but their powers and resulting awareness of the supernatural bring them into contact with magical evil sooner or later anyway. However, since the witches of the ''Charmed'' universe are often portrayed as {{MagicKnight}}s, {{Magic Knight}}s, they can usually handle it.
12th Feb '17 8:44:58 PM Vi47
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* ''Fanfic/TheBridge'': Kaiju can sense high amounts of energy at a distance. In Equestria the highest energy sources are alicorn and Element bearer magic and artifacts like the Crystal Heart, Tree of Harmony, and Alicorn Amulet. This threat of those sources being hunted by the enemy kaiju is why Celestia proposes the plan to have the Equestria allied kaiju guard them.
2nd Jan '17 10:33:12 PM Getta
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The ability to sense magic in the first place is SupernaturalSensitivity. Related to MagneticMedium. See also EncounterBait, MagneticPlotDevice. Not to be confused with [[Music/MonsterMagnet the neo-acidrocker band]] or [[@/MonsterMagnet the troper]] with a similar name.

to:

The ability to sense magic in the first place is SupernaturalSensitivity. Related to MagneticMedium. See also EncounterBait, MagneticPlotDevice. Contrast SupernaturalRepellent for those things that, well, make the supernaturals and monsters go away. Not to be confused with [[Music/MonsterMagnet the neo-acidrocker band]] or [[@/MonsterMagnet the troper]] with a similar name.
name.
13th Dec '16 10:32:03 PM Kuruni
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* In ''TheMonsterGirlEncyclopedia'', "spirit energy" is the fundamental source of magic. It's also the basic energy that all of the setting's {{Cute Monster Girl}}s absorb and so are able to track. Which means spellcasters are prime targets for any monster-girl that detects their presence. Though, fortunately, monster-girls in this setting no longer [[ImAHumanitarian eat humans]], preferring instead to love and rape them.

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* In ''TheMonsterGirlEncyclopedia'', "spirit energy" ''Monster Girl Encyclopedia'', "mana" is the fundamental source of magic. It's also the basic energy that all of the setting's {{Cute Monster Girl}}s absorb and so are able to track. Which means spellcasters are prime targets for any monster-girl monster girl that detects their presence. Though, fortunately, monster-girls monster girls in this setting no longer [[ImAHumanitarian eat humans]], preferring instead to love and rape them.
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