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** ''TabletopGame/RogueTrader'' and ''TabletopGame/{{Deathwatch}}'', which use the same system, both use the same rules.
** As does ''Warhammer Fantasy Roleplay'', although the lower-tech level means that it isn't quite as gory. Still more than qualifies though. ''Dark Heresy'' ''is'' set in the ''TabletopGame/Warhammer40000''-verse.

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** *** ''TabletopGame/RogueTrader'' and ''TabletopGame/{{Deathwatch}}'', which use the same system, both use the same rules.
** As
rules, as does ''Warhammer Fantasy Roleplay'', although the lower-tech level means that it isn't quite as gory. Still more than qualifies though. ''Dark Heresy'' ''is'' set in the ''TabletopGame/Warhammer40000''-verse.
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* ''Manga/{{Gantz}}'' - nearly all deaths, and even many non-fatal episodes... Which is saying something for an EverybodyDies series of nearly 400 chapters, with an in-panel body count in the thousands, literally (with multiple events in different arcs producing hundreds of mangled corpses in a matter of pages). With realistic 3D CG art, detailed anatomy, and common loss of limbs. Oh, and better yet, the author rarely splattered someone that "had it coming" - instead of cheering, the audience was more likely to be emotionally invested in or at least sympathizing with the newest crop of brutal deaths.

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* ''Manga/{{Gantz}}'' - nearly all deaths, and even many non-fatal episodes... Which is saying something for an EverybodyDies AnyoneCanDie series of nearly 400 chapters, with an in-panel body count in the thousands, literally (with multiple events in different arcs producing hundreds of mangled corpses in a matter of pages). With realistic 3D CG art, detailed anatomy, and common loss of limbs. Oh, and better yet, the author rarely splattered someone that "had it coming" - instead of cheering, the audience was more likely to be emotionally invested in or at least sympathizing with the newest crop of brutal deaths.
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Add Collateral Damage

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* ''[[https://forums.sufficientvelocity.com/threads/collateral-damage-worm-au.55338/ Collateral Damage]]'': After Brandish ignores repeated warnings about the Heberts' DisproportionateRetribution technology, and attacks Taylor from behind, there's a noise. When Taylor turns around, Brandish isn't there anymore. Or rather, she's ''everywhere''.
--> There were no large pieces, no intact bones, no recognisable organs. It was almost as though she’d been spread like butter, or perhaps run through a woodchipper and sprayed evenly over the area.
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* In the season 2 finale of ''WesternAnimation/TheOwlHouse'', [[spoiler:the Collector decides to take revenge on Belos for betraying them by flicking him into a wall with so much force that his BlobMonster form simply ''explodes'', reducing the BigBad of the past 2 seasons to a smear on the wall that drips necrotic-looking goop onto the floor. The worst part is that, once the Collector starts having their fun with the isles, the kids have to run ''through Belos's splattered remains'' to reach the portal, and a glob of the stuff even lands on Hunter's shoulder!]]

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* In the season 2 finale of ''WesternAnimation/TheOwlHouse'', [[spoiler:the Collector [[spoiler:[[PhysicalGod the Collector]] decides to take revenge on Belos for betraying them by flicking him into a wall with so much force that his BlobMonster form simply ''explodes'', reducing the BigBad of the past 2 seasons to a smear on the wall that drips necrotic-looking goop onto the floor. The worst part is that, once wall. Once the Collector starts having their fun with the isles, the kids have to run ''through ''run through Belos's splattered remains'' to reach the portal, and a glob of the stuff even lands on drips onto Hunter's shoulder!]]
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"Tae a Moose" or "Tae a Haggis", anyone?


->''"Ooh, they're goin' ta' have ta' glue you back together... '''IN HELL!'''"''

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->''"Ooh, they're goin' ta' tae have ta' tae glue you back together... '''IN HELL!'''"''
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* ''Film/DDay'' demonstrates the effects of someone getting shot point-blank via GrenadeLauncher.
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Add Blanket

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* ''[[https://forums.sufficientvelocity.com/threads/worm-blanket-aka-the-diaper-changer-com-pleated.48434/ Blanket]]'' is rather nauseated by the results of Hookwolf's storm of blades going all-out on a human being.
--> There is a word for what is beyond blended, but if I think it right now I will never cook with one again.
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--->'''Commenter''': ''[[BlatantLies For those wondering, the donkey was taken to the hospital and made a full recovery.]]''
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** In particular, there was an incident where a mechanic examining the engine of a Continental Airlines Boeing 737 suddenly got sucked into the engine when he ventured too close. The result was him being effectively ''liquified'' by the engine (which also sustained severe damage) and spat out through the engine exhaust, leaving a [[OverdrawnAtTheBloodBank massive stain of what used to be the mechanic]] running for several metres down the tarmac behind the plane. The engine was literally caked in blood and lumps of fat. Search at your own risk.

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** In particular, there was an incident where a mechanic examining one of the engine two engines of a Continental Airlines Boeing 737 suddenly got sucked into the engine when he ventured too close. close while the turbines began spooling up. The result was him being effectively ''liquified'' by on contact with the engine (which also sustained severe damage) and spat out through the engine exhaust, leaving a [[OverdrawnAtTheBloodBank massive stain of what used to be the mechanic]] running for several metres down the tarmac behind the plane. The plane and caking the front of the engine was literally caked (and presumably its internals as well) in a finely pulped mixture of blood and flesh, with lumps of fat. Search at your own risk.yellow fat mixed in. Images of the incident are easily found online, though viewer discretion is advised.
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* In ''Series/StarTrekDeepSpaceNine'', Bashir shoots [[EvilCounterpart Odo of the Mirror Universe]] with a phaser, causing him to messily explode. Of course, Odo (Mirror Universe or not) is a shapeshifter made out of morphing protoplasm in humanoid form, so it was more like popping a balloon full of goo than tearing apart a fleshy being.
* ''Series/StarTrekTheNextGeneration'' has the episode "Conspiracy," in which Picard and Riker phaser a man who is being controlled by a PuppeteerParasite. [[YourHeadAsplode His head explodes]] and his chest disintegrates, [[BodyHorror allowing the creature to emerge]]. [[NightmareFuel With chunks of the man's flesh still dripping off.]]

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* In ''Series/StarTrekDeepSpaceNine'', the ''Series/StarTrekDeepSpaceNine'' episode "[[Recap/StarTrekDeepSpaceNineS02E23Crossover Crossover]]", Bashir shoots [[EvilCounterpart Odo of the Mirror Universe]] with a phaser, causing him to messily explode. Of course, Odo (Mirror Universe or not) is a shapeshifter made out of morphing protoplasm in humanoid form, so it was more like popping a balloon full of goo than tearing apart a fleshy being.
* ''Series/StarTrekTheNextGeneration'' has the episode "Conspiracy," "[[Recap/StarTrekTheNextGenerationS1E24Conspiracy Conspiracy]]", in which Picard and Riker phaser a man who is being controlled by a PuppeteerParasite. [[YourHeadAsplode His head explodes]] and his chest disintegrates, [[BodyHorror allowing the creature to emerge]]. [[NightmareFuel With chunks of the man's flesh still dripping off.]]off]].



* In the ''Series/{{Torchwood}}'' mini-series ''Children of Earth'', enemy operatives plant a bomb in Captain Jack Harkness. Jack becomes [[ChunkySalsaRule chunky salsa dip.]] Then, since Jack is [[WhoWantsToLiveForever a fixed point in time and space]], he is graphically depicted pulling himself back together. Once he finally comes back to life, he's still not complete, and consequently spends a lot of time screaming.

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* In the ''Series/{{Torchwood}}'' mini-series ''Children ''[[Series/TorchwoodChildrenOfEarth Children of Earth'', Earth]]'', enemy operatives plant a bomb in Captain Jack Harkness. Jack becomes [[ChunkySalsaRule chunky salsa dip.]] dip]]. Then, since Jack is [[WhoWantsToLiveForever a fixed point in time and space]], he is graphically depicted pulling himself back together. Once he finally comes back to life, he's still not complete, and consequently spends a lot of time screaming.
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* In ''LightNovel/RebuildWorld'', Akira is forced to expend a huge number of [[AbnormalAmmo CWH rounds]] to survive a swarm of [[BigCreepyCrawlies Yataka Socrpions]] rushing at him through tunnels. The result is that the scorpions are more or less splattered across the walls and turned into unrecognizable mush. Hunter HQ is unable to determine just how many he killed because of their bodies being mashed together by every OneHitPolykill, instead paying him based on approximation based on how long he was fighting.

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* In ''LightNovel/RebuildWorld'', ''Literature/RebuildWorld'', Akira is forced to expend a huge number of [[AbnormalAmmo CWH rounds]] to survive a swarm of [[BigCreepyCrawlies Yataka Socrpions]] rushing at him through tunnels. The result is that the scorpions are more or less splattered across the walls and turned into unrecognizable mush. Hunter HQ is unable to determine just how many he killed because of their bodies being mashed together by every OneHitPolykill, instead paying him based on approximation based on how long he was fighting.
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* In ''Literature/TheBible'', evil [[GodSaveUsFromTheQueen Queen Jezebel]] is [[CarFu run over by]] Prince [[DrivesLikeCrazy Jehu]], leading to this:

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* In ''Literature/TheBible'', evil [[GodSaveUsFromTheQueen Queen Jezebel]] is [[CarFu run over by]] Prince [[DrivesLikeCrazy Jehu]], leading to this:this, and also to NotEnoughToBury after her remains are eaten by dogs:
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* In ''Literature/TheBible'', evil [[GodSaveUsFromTheQueen Queen Jezebel]] is [[CarFu run over by]] Prince [[DrivesLikeCrazy Jehu]], leading to this:
-->'' So they threw her down, and some of her blood spattered the wall and the horses as they trampled her underfoot.'' (2 Kings 9:32-33)
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* ''Webcomic/KillSixBillionDemons'': During ''King of Swords'', GodEmperor Solomon David [[https://killsixbilliondemons.com/comic/king-of-swords-10-136-to-10-136-ki-rata/ demonstrates this trope on the losers of his tournament]].
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* ''Series/TheBoys2019'': A-Train running into Robin turns into this in glorious slo-mo. All that's left are her hands.

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* ''Series/TheBoys2019'': A-Train running into Robin turns her into this in glorious slo-mo. a gory mess on the pavement. All that's left intact are her hands.

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* ''Fanfic/ChildOfTheStorm'' has Harry prone to using this on non-human monsters (particularly vampires) when he ends up in a particularly bad mood.



* ''Fanfic/ChildOfTheStorm'' has Harry prone to using this on non-human monsters (particularly vampires) when he ends up in a particularly bad mood.

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* ''Fanfic/ChildOfTheStorm'' ''Fanfic/ADarkerPath'': Crawler can't be conventionally killed, so Atropos has Harry prone to using this on non-human monsters (particularly vampires) when thoroughly blow him up.
--> When I poked my head up, my first impression was that there had been a whole lot of Crawler, and now
he ends up in a particularly bad mood.was ''everywhere''.
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* The result of Suletta crushing an unfortunate terrorist to save Miorine and her father in the season finale of ''Anime/MobileSuitGundamTheWitchFromMercury'', complete with one of the man's arms flying right past Miorine.
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** When Akira uses two assault rifles filled with armor-piercing rounds to ambush a fire team raiding Sheryl’s relic shop, two of them end up like this and a third is BlownAcrossTheRoom, the leader Zelmo having used them as (not so bulletproof) human shields despite each having PoweredArmor.

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** When Akira uses two assault rifles filled with armor-piercing rounds to ambush a fire team raiding Sheryl’s Sheryl's relic shop, two of them end up like this and a third is BlownAcrossTheRoom, the leader Zelmo having used them as (not so bulletproof) human shields despite each having PoweredArmor.



* In ''Manga/TheVoynichHotel'', Elena the maid, [[spoiler:who is the ancient witch Lachrymarum]], returns home from visiting her mother in Russia to find her ex-Yakuza boyfriend Kuzuki Taizou [[spoiler:being mutilated by hitmen sent to retrieve the money he stole]]. She [[TranquilFury calmly]] repaints the room with their blood.
* ''Manga/MyHeroAcademia'': The usual result when Tomura Shigaraki uses his [[TouchOfDeath Decay]] [[MakeThemRot Quirk]] on living beings is a few pieces on a pool of blood. [[spoiler:His dog, sister, parents and grandparents ended up being his first victims as a result of his TraumaticSuperpowerAwakening from [[AbusiveParents the abuse he endured due to his father]]]], who he [[RoaringRampageOfRevenge murdered out of rage]] after losing his sanity.

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* In ''Manga/TheVoynichHotel'', Elena the maid, [[spoiler:who is the ancient witch Lachrymarum]], returns home from visiting her mother in Russia to find her ex-Yakuza ex-yakuza boyfriend Kuzuki Taizou [[spoiler:being mutilated by hitmen sent to retrieve the money he stole]]. She [[TranquilFury calmly]] repaints the room with their blood.
* ''Manga/MyHeroAcademia'': The usual result when Tomura Shigaraki uses his [[TouchOfDeath Decay]] [[MakeThemRot Quirk]] on living beings is a few pieces on a pool of blood. [[spoiler:His dog, sister, parents and grandparents ended up being his first victims as a result of his TraumaticSuperpowerAwakening from [[AbusiveParents the abuse he endured due to his father]]]], who he [[RoaringRampageOfRevenge murdered out of rage]] after losing his sanity.father]]]].
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* ''Manga/MyHeroAcademia'': The usual result when Tomura Shigaraki uses his [[TouchOfDeath Decay]] [[MakeThemRot Quirk]] on living beings is a few pieces on a pool of blood. [[spoiler:His dog, sister, parents and grandparents ended up being his first victims as a result of his TraumaticSuperpowerAwakening from [[AbusiveParents the abuse he endured due to his father]]]].

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* ''Manga/MyHeroAcademia'': The usual result when Tomura Shigaraki uses his [[TouchOfDeath Decay]] [[MakeThemRot Quirk]] on living beings is a few pieces on a pool of blood. [[spoiler:His dog, sister, parents and grandparents ended up being his first victims as a result of his TraumaticSuperpowerAwakening from [[AbusiveParents the abuse he endured due to his father]]]].father]]]], who he [[RoaringRampageOfRevenge murdered out of rage]] after losing his sanity.
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* A PG variant occurs in ''WesternAnimation/PussInBootsTheLastWish'': anyone hit by one of Jack Horner’s baby unicorn horns will burst into confetti.
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** In particular, there was an incident where a mechanic examining the engine of a Continental 737 suddenly got sucked into the engine when he ventured too close. The result was him being effectively ''liquified'' by the engine (which also sustained severe damage) and spat out through the engine exhaust, leaving a [[OverdrawnAtTheBloodBank massive stain of what used to be the mechanic]] running for several metres down the tarmac behind the plane. The engine was literally caked in blood and lumps of fat. Search at your own risk.

to:

** In particular, there was an incident where a mechanic examining the engine of a Continental Airlines Boeing 737 suddenly got sucked into the engine when he ventured too close. The result was him being effectively ''liquified'' by the engine (which also sustained severe damage) and spat out through the engine exhaust, leaving a [[OverdrawnAtTheBloodBank massive stain of what used to be the mechanic]] running for several metres down the tarmac behind the plane. The engine was literally caked in blood and lumps of fat. Search at your own risk.
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None


** Animals don't exactly fare much better; there's a video (Link [[https://www.youtube.com/shorts/zbiPvP_t05g here]], but it is ''very'' gross, so watch at your own discretion) where a donkey gets hit by a speeding train in Pakistan, and what the train does to it can best be described as 'disassembles the animal into a collection of variously-sized pieces of meat in a fraction of a second', with the resultant pieces strewn everywhere. To the train, this collision doesn't even dent it, and it keeps on going unchallenged.

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** Animals don't exactly fare much better; there's a video (Link [[https://www.youtube.com/shorts/zbiPvP_t05g com/watch?v=zbiPvP_t05g here]], but it is ''very'' gross, so watch at your own discretion) where a donkey gets hit by a speeding train in Pakistan, and what the train does to it can best be described as 'disassembles the animal into a collection of variously-sized pieces of meat in a fraction of a second', with the resultant pieces strewn everywhere. To the train, this collision doesn't even dent it, and it keeps on going unchallenged.
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** Animals don't exactly fare much better; there's a video (Link [[https://www.youtube.com/shorts/zbiPvP_t05g here]], but it is ''very'' gross, so watch at your own discretion) where a donkey gets hit by a speeding train in Pakistan, and what the train does to it can best be described as 'disassembles the animal into a collection of variously-sized pieces of meat in a fraction of a second', with the resultant pieces strewn everywhere. To the train, this collision doesn't even dent it, and it keeps on going unchallenged.
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* There's a [[ShockSite picture]] that can be found on the Internet if one searches the right places that has a man who was shot in the head with a powerful sniper rifle. The rifle in question was a Barret .50 Caliber rifle). [[SchmuckBait Search at your own risk.]]
* Speaking of guns, weapons like heavy machine guns, anti-material weapons, sniper rifles, medium and general purpose machine guns, and some standard firearms can cause irreversible damage that one would never want to see close up. The Barrett .50 Caliber Anti-Material Sniper Rifles, DShK Heavy Machine Guns, M2 Browning Heavy Machine Guns, and standard Miniguns like the M134 Minigun won't leave much of you to recover, only to clean up. We sure feel bad for the unfortunate souls that have to clean up the mess that was made.

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* There's a [[ShockSite picture]] that can be found on the Internet if one searches the right places that has a man who was shot in the head with a powerful sniper rifle. The rifle (The rifle in question was a Barret .50 Caliber rifle).one). [[SchmuckBait Search at your own risk.]]
* Speaking of guns, weapons like heavy machine guns, anti-material weapons, sniper rifles, medium and general purpose general-purpose machine guns, and some standard firearms can cause irreversible damage that one would never want to see close up. The Barrett .50 Caliber Anti-Material Sniper Rifles, DShK Heavy Machine Guns, M2 Browning Heavy Machine Guns, and standard Miniguns like the M134 Minigun won't leave much of you to recover, only to clean up. We sure feel bad for the unfortunate souls that have to clean up the mess that was made.

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!!Examples:
[[index]]
* LudicrousGibs/VideoGames
[[/index]]



!!Video Game Examples:

[[folder:Action Adventure]]
* ''Franchise/{{Castlevania}}'' was pretty light on the gore for a horror series -- until ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'', that is. Alucard's ability to [[OurVampiresAreDifferent heal by absorbing blood]] made it necessary for lots of enemies to bleed. (Kill an Evil Butcher with a sword if you want to see some real gushworks.) Since then, probably because ''Symphony'' became the new model for CV games, enemies have bled profusely.
** It gets even better in ''[[VideoGame/CastlevaniaOrderOfEcclesia Order of Ecclesia]]'', where the fight with [[GiantEnemyCrab Brachyura]] ends with you dropping a spiked elevator on the git, shoving him down fifteen screens of lighthouse and splattering him into a great many bits when you reach bottom. The bits are still there if you come back later. It's also possible to get killed just as you trigger the elevator, which results in both the boss ''and'' Shanoa gushing HighPressureBlood until the elevator reaches the bottom of the shaft, the animation looping for around 30 seconds.
** Since ''Symphony'' (it was first used with Richter in ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood]]'', but this game is where it became the standard), when the main character is killed it sends them screaming into the air while they turn into a cloud of blood. It makes strong attacks from bosses seem extra dramatic. It becomes hilarious when low on health, you lightly touch a minor enemy and get a completely over the top death.
** Playing as Maria in ''Rondo of Blood'' spares her from Richter's overly bloody death, falling to the ground and disintegrating to nothing instead. She gains the overly bloody death in ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait of Ruin]]''.
** An exception is ''Order of Ecclesia'', where you only die in a cloud of blood if Shanoa is killed in the air. Landbound, she just groans and keels over.
** The most gratuitously violent ''Castlevania'' to date is probably ''[[VideoGame/CastlevaniaHarmonyOfDissonance Harmony of Dissonance]]''. There's one particular instance where you're just exploring some caves, you flick a switch... [[spoiler: a scream is heard, blood starts pouring down like a waterfall, all this blood makes a platform rise, and you must ride it to the top. Once there, you get a glimpse at the source of all that blood.]]
* ''[[VideoGame/CastlevaniaLordsOfShadow Lords of Shadow]]'': Being DarkerAndEdgier than most of the series up until this point, any flesh enemy killed with the subweapon they're weak to (Silver daggers for werewolves, holy water for undead, etc. etc.) or a heavy attack will explode into a shower of gore on contact.
* ''VideoGame/RedDeadRedemption'':
** Tying someone up and putting them on train tracks.
** For the less patient there are explosives available, though this is usually needed in large amounts, like [[StuffBlowingUp the dynamite runners random event]].
** Shoot a small enough creature with a powerful enough weapon and you won't leave so much as an identifiable corpse to harvest--just a red smear of blood, or an explosion of feathers.
* ''VideoGame/RexRocket'': Some of Rex's death animations are him/her exploding into little red pixels.
* In ''VideoGame/LegacyOfKainSoulReaver'', the Soul Reaver's finishing move causes vampires to ''explode''. Melchiah is also finished off by crushing him under an enormous meat-grinder.

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!!Video Game Examples:

[[folder:Action Adventure]]

[[folder:Anime & Manga]]
* ''Franchise/{{Castlevania}}'' was pretty light on the gore ''Manga/{{Gantz}}'' - nearly all deaths, and even many non-fatal episodes... Which is saying something for a horror an EverybodyDies series -- until ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of nearly 400 chapters, with an in-panel body count in the Night]]'', thousands, literally (with multiple events in different arcs producing hundreds of mangled corpses in a matter of pages). With realistic 3D CG art, detailed anatomy, and common loss of limbs. Oh, and better yet, the author rarely splattered someone that is. Alucard's ability "had it coming" - instead of cheering, the audience was more likely to [[OurVampiresAreDifferent heal by absorbing blood]] made it necessary for lots be emotionally invested in or at least sympathizing with the newest crop of brutal deaths.
* ''Anime/MobileSuitGundamSeed'' does this a few times. Most aggressively in "Phase-35: The Descending Sword" where people pop like balloons.
* Full-body explosion is the fate of more than a few of Kenshiro's
enemies to bleed. (Kill an Evil Butcher with a sword if you want to see some real gushworks.) Since then, probably because ''Symphony'' became the new model for CV games, enemies have bled profusely.
** It gets even better
in ''[[VideoGame/CastlevaniaOrderOfEcclesia Order of Ecclesia]]'', where the fight with [[GiantEnemyCrab Brachyura]] ends with you dropping a spiked elevator on the git, shoving him down fifteen screens of lighthouse and splattering him into a great many bits when you reach bottom. The bits are still there if you come back later. It's also possible to get killed just as you trigger the elevator, which results ''Manga/FistOfTheNorthStar''. YouAreAlreadyDead, indeed.
* Late
in both the boss ''and'' Shanoa gushing HighPressureBlood until the elevator reaches the bottom of the shaft, the animation looping for around 30 seconds.
** Since ''Symphony'' (it was first used with Richter in ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood]]'', but this game is where it became the standard), when the main character is killed it sends them screaming into the air while
''Manga/CorpsePrincess'', [[BigBad Hokuto]] punches someone so hard they turn into a cloud of blood. It makes strong attacks from bosses seem extra dramatic. It becomes hilarious when low on health, you lightly touch a minor enemy red mist and get a completely over the top death.
** Playing as Maria in ''Rondo of Blood'' spares her from Richter's overly bloody death, falling to the ground and disintegrating to
leave nothing instead. She gains but their kimono floating off in the overly wind. Noteworthy for being a case of "slapping into a red mist" not being hyperbole.
* In episode 7 of ''Anime/GargantiaOnTheVerdurousPlanet'', Ledo attempts to fight a Hideauze, or squid-like creature humanity is at war with, underwater. However, due to the risk of hitting a friendly, as well as the sheer difficulty of aiming and using beam weaponry, Ledo orders his mecha Chamber to grab it, and squeeze it until it explodes. Large chunks of it splatter onto Chamber as a result.
* Happens constantly in the manga adaptation of ''Webcomic/OnePunchMan'', usually but not always by the fist of the titular character. The sheer power on display means that people and monsters die in absurd and excessive ways, often leaving body parts scattered across the page. One person is even turned inside out by a single punch [[TorsoWithAView that leaves a four-foot-wide hole in their chest]], and one BigBad even uses this when he literally {{heal|ingFactor}}s [[PullingThemselvesTogether completely]] from being reduced to a
bloody death in ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait of Ruin]]''.
** An exception is ''Order of Ecclesia'', where you only die in a cloud of blood if Shanoa is killed in the air. Landbound, she just groans
stain and keels over.
** The most gratuitously violent ''Castlevania''
an eye after being subjected to date is probably ''[[VideoGame/CastlevaniaHarmonyOfDissonance Harmony of Dissonance]]''. There's one particular instance where you're just exploring some caves, you flick a switch... [[spoiler: a scream is heard, blood starts pouring down like a waterfall, all this blood makes a platform rise, trope [[spoiler:though it ultimately does him little good]].
** Probably the crowner was the fate of Mosquito Girl. [[spoiler:After she defeats Genos, she goes in to finish him but before she can, Saitama steps in
and you must ride it to the top. Once there, you get a glimpse at the source of all slaps her so hard that blood.she ends up splattered up the side of a tower block. "Mosquitoes suck" indeed.]]
* ''[[VideoGame/CastlevaniaLordsOfShadow Lords of Shadow]]'': Being DarkerAndEdgier than most of the series up until this point, any flesh enemy killed In ''Anime/PsychoPass'', people shot with the subweapon they're weak a Dominator set to (Silver daggers for werewolves, holy water for undead, etc. etc.) or a heavy attack will Lethal Eliminator mode explode like over-ripe tomatoes.
* In ''LightNovel/RebuildWorld'', Akira is forced to expend a huge number of [[AbnormalAmmo CWH rounds]] to survive a swarm of [[BigCreepyCrawlies Yataka Socrpions]] rushing at him through tunnels. The result is that the scorpions are more or less splattered across the walls and turned
into a shower unrecognizable mush. Hunter HQ is unable to determine just how many he killed because of gore their bodies being mashed together by every OneHitPolykill, instead paying him based on contact.
* ''VideoGame/RedDeadRedemption'':
approximation based on how long he was fighting.
** Tying someone up and putting When Akira uses two assault rifles filled with armor-piercing rounds to ambush a fire team raiding Sheryl’s relic shop, two of them on train tracks.
** For the less patient there are explosives available, though
end up like this and a third is usually needed in large amounts, like [[StuffBlowingUp BlownAcrossTheRoom, the dynamite runners random event]].
leader Zelmo having used them as (not so bulletproof) human shields despite each having PoweredArmor.
** Shoot [[spoiler:When Akira ambushes part of TheRival Katsuya’s BattleHarem, due to him using expensive rounds, that team gets reduced to this.]]
** Old World ArtificialIntelligence androids can reduce
a small enough creature soldier to this with a powerful enough weapon and you won't leave so much wave of their arm as an identifiable corpse to harvest--just a red smear of blood, or an explosion of feathers.
* ''VideoGame/RexRocket'': Some of Rex's death animations are him/her exploding into little red pixels.
TechnologicallyAdvancedFoe.
* In ''VideoGame/LegacyOfKainSoulReaver'', ''Manga/TheVoynichHotel'', Elena the Soul Reaver's finishing move causes vampires maid, [[spoiler:who is the ancient witch Lachrymarum]], returns home from visiting her mother in Russia to ''explode''. Melchiah find her ex-Yakuza boyfriend Kuzuki Taizou [[spoiler:being mutilated by hitmen sent to retrieve the money he stole]]. She [[TranquilFury calmly]] repaints the room with their blood.
* ''Manga/MyHeroAcademia'': The usual result when Tomura Shigaraki uses his [[TouchOfDeath Decay]] [[MakeThemRot Quirk]] on living beings
is also finished off by crushing him under an enormous meat-grinder.a few pieces on a pool of blood. [[spoiler:His dog, sister, parents and grandparents ended up being his first victims as a result of his TraumaticSuperpowerAwakening from [[AbusiveParents the abuse he endured due to his father]]]].



[[folder:Action]]
* In ''VideoGame/AfterTheWar'', this will happen to Rodan if he falls from a great height or is killed by the Sentinel.
* In ''VideoGame/GodOfWar'', pretty much everything results in ridiculous amounts of gore. Even an arrow to the cranium will cause total disintegration of the head in a massive shower of blood.
* One of the gameplay features of ''VideoGame/MetalGearRisingRevengeance'' is Blade Mode, in which you can cut enemies into pieces, ranging from standard HalfTheManHeUsedToBe fare to ludicrous displays of gibs. A particularly crafty player, with enough energy and against the right foe, can reach engine-killing levels of gibs, cutting something into so many pieces that the game slows down to a snail's pace and even risks crashing.
* The modern ''VideoGame/NinjaGaiden'' release for the Xbox featured decapitations; the sequel on the Xbox 360 goes beyond its predecessor's decaps into full limb dismemberment and body mutilation, as [[http://gamersyde.com/news_5057_en.html the video downloadable here]] truthfully shows. Averted in the last of the modern trilogy, which does away this trope entirely for HighPressureBlood.
* The ''VideoGame/{{Onechanbara}}'' games are so gory that your character and their sword getting covered in blood are actually part of the ''game mechanics'' -- once your character is sufficiently covered in blood, they go into a SuperMode that has the disadvantage of increasing the damage they take and constantly draining health, while you need to periodically clean the blood off your sword to keep it from getting stuck in enemies and to keep the combo timing regular.
* ''VideoGame/SARSearchAndRescue'', probably the most violent Creator/{{SNK}} title to date, have excessively brutal overkills accompanying most onscreen deaths. Expect enemies to blow up in chunks of flesh throughout, and larger enemies, if not killed instantly, will continue walking around with a trail of guts.
* ''VideoGame/SturmFrontTheMutantWar'' have your character, a SuperSoldier, killing assorted mutant abominations and turning them into puddles of blood mixed with chunks of flesh throughout.
* The {{Freeware Game|s}} ''Survivor: The Living Dead''. Well, you can't have zombies without bloody carnage, right? Even the tar zombies spout gouts of blood when beheaded. [[https://www.youtube.com/watch?v=DbcyEoOGWnY Here, take a look at all that pixaly, head-splattering gore.]]
* ''VideoGame/GORNVisceralReality'' has a [[{{Gorn}} title]] that [[ExactlyWhatItSaysOnTheTin speaks for itself.]] It's a VirtualReality gladiator arena combat game that features a dynamic gore system that lets you [[OverdrawnAtTheBloodBank paint the whole arena red]] with weapons, your own fists, [[GrievousHarmWithABody and severed body parts]] (of which there are a lot). Nearly every battle becomes BloodyHilarious by default.

to:

[[folder:Action]]
[[folder:Comic Books]]
* In ''VideoGame/AfterTheWar'', this will happen to Rodan if he falls from a great height or is killed by The deaths of [[spoiler:Lori]] and [[spoiler:Billy]] during the Sentinel.
Prison Massacre in ''ComicBook/TheWalkingDead''.
* In ''VideoGame/GodOfWar'', pretty much everything ''ComicBook/ThePunisherMAX'': "[[{{BFG}} Twelve-Point-Seven mm Dushka's just like our fifty cal.]] Really designed to be used on aircraft. You use it on people [at close range]-- [[http://4.bp.blogspot.com/-BtMPB-Qd9vs/VfnfZ4HhQBI/AAAAAAAADXI/6TvtLMyYZoA/s1600/punishermaxrussia7.jpg You turn them into]] '''''[[http://4.bp.blogspot.com/-BtMPB-Qd9vs/VfnfZ4HhQBI/AAAAAAAADXI/6TvtLMyYZoA/s1600/punishermaxrussia7.jpg paint]]'''''.
* During the superheroes' abortive attempt to prevent the 9/11 attacks in ''ComicBook/TheBoys'', one hero tries to push her way through the panicked passengers at supersonic speed. This
results in ridiculous amounts a ''fountain'' of gore. Even an arrow to the cranium will cause total disintegration of the head in a massive shower of blood.
* One of the gameplay features of ''VideoGame/MetalGearRisingRevengeance'' is Blade Mode, in which you can cut enemies into pieces, ranging from standard HalfTheManHeUsedToBe fare to
ludicrous displays of gibs. A particularly crafty player, with enough energy and against the right foe, can reach engine-killing levels of gibs, cutting something into so many pieces that the game slows down to a snail's pace and even risks crashing.
* The modern ''VideoGame/NinjaGaiden'' release for the Xbox featured decapitations; the sequel on the Xbox 360 goes beyond its predecessor's decaps into full limb dismemberment and body mutilation, as [[http://gamersyde.com/news_5057_en.html the video downloadable here]] truthfully shows. Averted in the last
gibs spraying out of the modern trilogy, which does away this trope entirely for HighPressureBlood.
plane.
* The ''VideoGame/{{Onechanbara}}'' games are so gory that your character and In ''ComicBook/{{Uber}}'', the Ubers regularly turn ordinary humans into bloody salsa with their sword getting covered in blood are actually part of EyeBeams.
* In
the ''game mechanics'' -- once your character is sufficiently covered ''ComicStrip/SpyVsSpy'' comics in blood, they go into a SuperMode that has ''Magazine/{{Mad}}'', the disadvantage of increasing the damage they take and constantly draining health, while you need to periodically clean the blood off your sword to keep it from getting stuck in enemies and to keep the combo timing regular.
* ''VideoGame/SARSearchAndRescue'', probably the most violent Creator/{{SNK}} title to date, have excessively brutal overkills accompanying most onscreen deaths. Expect enemies to blow up in chunks of flesh throughout, and larger enemies, if not killed instantly, will continue walking around with a trail of guts.
* ''VideoGame/SturmFrontTheMutantWar'' have your character, a SuperSoldier, killing assorted mutant abominations and turning them into puddles of blood mixed with chunks of flesh throughout.
* The {{Freeware Game|s}} ''Survivor: The Living Dead''. Well, you can't have zombies
characters would sometimes explode without gore: just a big poof with their clothes flying everywhere. Once Peter Kuper took over the series in 1997, he generally tended to render the spies' wounds much more explicitly.
* ''ComicBook/WonderWoman1987'': While Mayfly's death due to running into a gate at superspeed while trying to escape prison is shown as a GoryDiscretionShot some of the splatter ends up on frame. In the next panel while the main portion of her corpse is not shown two disgusted prison guards are shown looking at the
bloody carnage, right? Even the tar zombies spout gouts of blood when beheaded. [[https://www.youtube.com/watch?v=DbcyEoOGWnY Here, take a look at all that pixaly, head-splattering gore.]]
* ''VideoGame/GORNVisceralReality'' has a [[{{Gorn}} title]] that [[ExactlyWhatItSaysOnTheTin speaks for itself.]] It's a VirtualReality gladiator arena combat game that features a dynamic gore system that lets you [[OverdrawnAtTheBloodBank paint the whole arena red]] with weapons, your own fists, [[GrievousHarmWithABody
hallway and severed body parts]] (of which there are a lot). Nearly every battle becomes BloodyHilarious by default.discussing whose job it's going to be to mop her remains up.



[[folder:Beat 'Em Ups]]
* ''VideoGame/TheDishwasher'' has a whole ''slew'' of ways to turn enemies into assorted bloodstains and organs, including, but not limited to: {{sho|rtRangeShotgun}}tguns, [[ShockAndAwe overloading them with lightning attacks,]] pile-driving them into the ground, bashing their skulls into the ground/wall/''ceiling'', ''tearing their necks out with your teeth'', and tried and true method of cutting them down the middle.
* ''VideoGame/FistOfTheNorthStarKensRage'' and ''Ken's Rage 2'' do this with loving faithfulness to their source material. Finishing off even just one {{Mook|s}} with a Strong Attack will often result in blood and unidentifiable body parts flying across the screen. At times it is possible to reduce more than fifty men to little more than a large red smear and a variety of airborne organs. EverythingFades, however, so this isn't quite the processor-killing event it could be.
* Online Creator/AdultSwim flash game ''VideoGame/VivaCaligula'' does this when the titular character enters "berserk mode" or when a weapon is levelled up in the sequel.
* The arcade game ''VideoGame/CadillacsAndDinosaurs'' features [[BloodierAndGorier a surprisingly high amount of bloodshed]] for a Creator/{{Capcom}} brawler. Things get even messier when the {{Mooks}} in this game are finished off with explosives; body parts start flying!

to:

[[folder:Beat 'Em Ups]]
[[folder:Comic Strips]]
* ''VideoGame/TheDishwasher'' has a whole ''slew'' Played straight in ''ComicStrip/CalvinAndHobbes'' of ways to turn enemies into assorted bloodstains and organs, including, but not limited to: {{sho|rtRangeShotgun}}tguns, [[ShockAndAwe overloading them all places. Calvin is making a traffic safety poster with lightning attacks,]] pile-driving them into the ground, bashing their skulls into slogan "Be Careful or Be Roadkill!" We never see the ground/wall/''ceiling'', ''tearing their necks out with your teeth'', and tried and true method of cutting them down the middle.
* ''VideoGame/FistOfTheNorthStarKensRage'' and ''Ken's Rage 2'' do this with loving faithfulness to their source material. Finishing off even just one {{Mook|s}} with a Strong Attack will often result in blood and unidentifiable body parts flying across the screen. At times it is possible to reduce more than fifty men to little more than a large red smear and a variety of airborne organs. EverythingFades, however, so this isn't quite the processor-killing event it could be.
* Online Creator/AdultSwim flash game ''VideoGame/VivaCaligula'' does this when the titular character enters "berserk mode" or when a weapon is levelled up in the sequel.
* The arcade game ''VideoGame/CadillacsAndDinosaurs'' features [[BloodierAndGorier a surprisingly high amount of bloodshed]] for a Creator/{{Capcom}} brawler. Things get even messier when the {{Mooks}} in this game are
finished off result, but he states that he hopes he has enough red crayon, and later mentions that he splattered the whole thing with explosives; body parts start flying!chunky spaghetti sauce so that not only would it look real, it would attract flies.
* Implied but not shown in a ''ComicStrip/{{Garfield}}'' strip, where Jon talks to Garfield about his great-uncle Floyd who drove a dynamite truck, while looking at a photo album:
-->'''Jon:''' Look, here's a picture of him there! And there, and there, and there...



[[folder:Fighting Games]]
* The first ''VideoGame/EternalChampions'' title is fairly light on gore. The RatedMForMoney sequel ''Challenge from the Dark Side'', however, is gorier than ''Mortal Kombat'' by virtue of anatomical correctness: if someone explodes, you don't get fourteen legs and five ribcages; you get shredded flesh, shattered bones, and bloody organs.
* ''Franchise/MortalKombat'', of course. Not only are the fatalities all ludicrously bloody, even normal punches and kicks cause spurts of blood.
** ''VideoGame/MortalKombatII'': Starting with this game, when the creators went for the dark humor angle, most fatalities would create some ''actual'' ludicrous gibs from one character: a full-body 'splosion would yield about seven severed legs, twenty [[StockFemurBone dog-bone-shaped bones]], a lung or two, and nothing else. Another fatality will [[RuleOfFunny decapitate the victim three times in quick succession]], resulting in one headless body and three identical severed heads (which is an AscendedGlitch; in the original, if you were fast enough, you could perform Johnny Cage's fatality over and over again, knocking more heads off your opponent's body than humanly possible).
** ''VideoGame/MortalKombat3'' adds two skulls and three ribcages per character to the mix ([[{{Pun}} Ludicrous Ribs]]!). This is well noticeable when pulling Brutalities in ''Mortal Kombat Trilogy''; the final exploding uppercut spreads across the battlefield enough skeleton parts for three to five people, even though you beat up just one. When the series went 3-D, fatalities would cause characters to break apart into weird chunks of flesh - reviewers dubbed these games the "bloody popcorn" era.
** With ''VideoGame/MortalKombat9'', we are now treated to X-Ray Mode, which allows us to see bones and organs shattering inside the victim's body in real time. Characters can have their skulls fractured, eyes gouged, and intestines ruptured ''multiple times'' and still keep up the fight.
* The fighting game ''VideoGame/OneMustFall 2097'' has a secret function allowing the player to control how much "gibs" (gears and bits of metal in this case) would appear. At the highest setting, a single hit will release more scrap metal than the victim could possibly have contained. There is even an option to have metal gibs continually rain down throughout the match.

to:

[[folder:Fighting Games]]
[[folder:Fan Works]]
* The first ''VideoGame/EternalChampions'' title ''[[https://www.fanfiction.net/s/11373478/ Alea Iacta Est]]'': Purity's energy blasts can cut through buildings, so a point-blank full power blast to a human doesn't leave much behind.
--> "Hookwolf was … as far as I can tell, they've collected enough pieces to determine that it was indeed Hookwolf, and he
is fairly light indeed dead."
* This is said to be all that's left of [[spoiler: Freddy Fazbear's head]] after Dante shoves it into a demon-powered fan in ''Fanfic/DantesNightAtFreddys''.
* ''Fanfic/ChildOfTheStorm'' has Harry prone to using this
on gore. The RatedMForMoney sequel ''Challenge non-human monsters (particularly vampires) when he ends up in a particularly bad mood.
* Happens to Matt in ''Fanfic/LightAndDarkTheAdventuresOfDarkYagami''.
* What happens to a Scyther in ''Fanfic/NewWorld'' after encountering Mewtwo.
* Lots and lots in ''Fanfic/PokeWars'', as a result of the removal of the [[PowerLimiter dampeners]] keeping Pokemon attacks from being lethal.
* Invoked in ''Fanfic/ThePartsWePlay'', when District Three Tribute Axel’s repositioned mines literally disintegrate District One Tribute Glimmer when she steps on one by accident after he sets them off.
* Despite being set in the ''Franchise/StarTrek'' universe ''Fanfic/BaitAndSwitchSTO'' isn't shy about this.
** In Eleya's nightmare, she's saved by an MP squad that uses a blast assault phaser to kill the matron attacking her. Her torso explodes and covers the badly wounded Eleya in gore.
** In chapter seven an Orion mook takes four phaser rifle shots simultaneously from Eleya's away team.
---> "His shield generator explodes with a shrieking crack and sends bits of him everywhere."
* ''Fanfic/LegacyOfChRihan'', during a ship-to-ship battle between a Romulan warbird and the ''[[Film/StarTrek2009 Narada]]'' (seen
from the Dark Side'', however, is gorier than ''Mortal Kombat'' by virtue warbird's perspective):
--> "A structural member explodes out
of anatomical correctness: if someone explodes, you don't get fourteen legs the floor and five ribcages; you get shredded flesh, shattered bones, and bloody organs.
* ''Franchise/MortalKombat'', of course. Not only are
the fatalities operations officer vanishes in a fountain of copper-green."
* ''Fanfic/TheHeadhunt'': The aftereffects of a PhlebotinumBreakdown in a starship's InertialDampening systems leaves a thick red paste
all ludicrously bloody, even normal over the ship's bridge.
--> '''Lieutenant Kate [=McMillan=]:''' Where the hell is the crew? And what the hell is ''this'' shit?\\
'''Nameless security guy:''' L.T., this shit ''is'' the crew.\\
'''[=McMillan=]:''' ''([[VomitingCop throws up]])''
* ''Fanfic/{{Emergence|RWBY}}'': Yang is so strong compared to ordinary humans that her
punches tear through people and kicks cause spurts make them explode.
* In ''Fanfic/MyHuntsmanAcademia'', Izuku's first use
of blood.
** ''VideoGame/MortalKombatII'': Starting with this game, when the creators went for the dark humor angle, most fatalities would create some ''actual'' ludicrous gibs
One For All smashes a Giant Nevermore into a dozen pieces, basically making it explode as feathers and guts fly everywhere.
* In ''Fanfic/QuarterLifeHalfwayToDestruction'', cow-orker Jimm meets his demise by "the bad guy
from one character: a full-body 'splosion would yield about seven severed legs, twenty [[StockFemurBone dog-bone-shaped bones]], a lung or two, and nothing else. Another fatality will [[RuleOfFunny decapitate the victim three times in quick succession]], resulting in one headless body and three identical severed heads (which is an AscendedGlitch; in the original, if you were fast enough, you could perform Johnny Cage's fatality over and over again, knocking more heads off your opponent's body than humanly possible).
** ''VideoGame/MortalKombat3'' adds two skulls and three ribcages per character to the mix ([[{{Pun}} Ludicrous Ribs]]!). This is well noticeable when pulling Brutalities in ''Mortal Kombat Trilogy''; the final exploding uppercut spreads across the battlefield enough skeleton parts for three to five people, even though you beat up just one. When the series went 3-D, fatalities would cause characters to break apart
game" blowing him into weird chunks of flesh - reviewers dubbed these games the "bloody popcorn" era.
** With ''VideoGame/MortalKombat9'', we are now treated to X-Ray Mode, which allows us to see bones and organs shattering inside the victim's body in real time. Characters can have their skulls fractured, eyes gouged, and intestines ruptured ''multiple times'' and still keep up the fight.
* The fighting game ''VideoGame/OneMustFall 2097'' has a secret function allowing the player to control how much "gibs" (gears and bits of metal in this case) would appear. At the highest setting, a single hit will release more scrap metal than the victim could possibly have contained. There is even an option to have metal gibs continually rain down throughout the match.
"[[RougeAnglesOfSatin smitheroons]]".



[[folder:First-Person Shooters]]
* ''VideoGame/{{Blood}}'': Mostly through the use of the amusingly overpowered napalm launcher or any of three different varieties of dynamite. The gibs in Blood had the wonderfully gruesome property of being slippery under your character's feet, and for some reason the game developers saw the potential of including the ability to use zombies' heads (usually the largest surviving pieces of them after a close encounter with a barrel of high explosive) as soccer balls.
* ''VideoGame/{{Borderlands}}'' and ''VideoGame/Borderlands2'' embrace this. If you kill an enemy with a large amount of overkill damage, the enemies will ''explode'' into gore, blood and random body parts; this often happens if you backtrack to areas that are way behind your level. Doesn't help that [[spoiler:one of the boss' bodies has its entire stomach opened up and the corpse never disappears. The body parts are still moving around and it is breathing]].
** In the UsefulNotes/PlaystationVita port of ''VideoGame/Borderlands2'' enemies will explode into gibs regardless of how you kill them. This was apparently done to ease the strain on the hardware.
* ''VideoGame/{{Bulletstorm}}'' is a premium blend of this, TheJoysOfTorturingMooks, and BloodyHilarious.
* ''VideoGame/CallOfDuty: World at War'' appears like this if you're using the [[MoreDakka MG-42]], a shotgun at point-blank, or the [[{{BFG}} PTRS-41]], especially in comparison to the tame gore of past titles.
** ''[[VideoGame/CallOfDutyBlackOps Black Ops]]'' follows the same formula, though enemies' heads can no longer be exploded. However, even the lightest of light machines guns (like the 5.56mm Stoner 63 or the 5.45mm RPK) can now blow off limbs with the right aim.
*** The Zombies mode has plenty of gibbing. On Der Riese, when camping the catwalk, zombie corpses will slide back down the stairs when killed but gibbed body parts will not. This results in a heap of corpses at the bottom of the stairs, while the steps are littered with amounts of dismembered hands and feet. Amusing and disturbing.
** ''Black Ops II'' brings back decapitation with a vengeance, though only when using the machete or sword in single-player. Meanwhile, the .50 cal sniper rifles can now cause gibbing, as can the [[HandCannon Executioner]] at close range. Curiously, though, getting shot by the Barrett M82 doesn't cause any such damage to [[spoiler:Alex Mason]]-- perhaps for the sake of keeping his heart-wrenching death from becoming either too [[BloodyHorror gross]] or [[BloodyHilarious funny]].
** ''Black Ops III'' has Specialists in its online multiplayer, each with their own unique weapon. Examples include the Sparrow, a recurve bow that explodes anything it hits into a strew of chunks of meat, the War Machine, a grenade launcher with much the same effect, and the H.I.V.E, a pod that releases a swarm of electronic bots that infect any poor sap unfortunate enough to get too close, causing their limbs to pop into a spray of chunky gore one-by-one.
* The otherwise unremarkable shooter ''Conspiracy: Weapons of Mass Destruction'' has a post-game cheat that lets players ''punch enemies until they explode into burning gibs''. This is presumably worth the price of admission in itself.
* ''VideoGame/CounterStrike 1.6'' had a server-side mod that implemented extreme over-the-top gibs. If you shot someone with something like an AWP, you can see ''a fountain of blood coming out from the place where he was standing, all of that as you see his body torn to pieces.''
** Even without mods, a direct shotgun headshot on someone without a helmet qualifies. Plenty of salsa for the next party (quite {{chunky|SalsaRule}} of course)! Slightly less over the top, but still silly, is the fact that players without a helmet lose more blood than what should ever be in a human's head from something like a 9mm bullet, or even a knife slash. Not stab. '''Slash'''. That said, the game '''is''' programmed to show more blood if someone is shot in the head.
* ''VideoGame/DeusEx'' and its mod, ''VideoGame/TheNamelessMod''. While rocket launchers and explosives are generally expected to blow people apart, poke at a body long enough, and it will explode in a mess of guts and gore, even if you do it with a weak weapon. Some of the new weapons in ''The Nameless Mod'' continue to follow this trope to a T.
** Since most of the augmented enemies - [[TheMenInBlack MiBs, WiBs,]] Agents Hermann and Navarre - have [[DeadMansSwitch self-destruct devices]] that go off when their health reaches CriticalExistenceFailure, Ludicrous Gibs feature prominently in their death animations.
* ''VideoGame/{{Doom}}'' is one of the earlier examples of such overblown effects.
** If lesser enemies (or players in Deathmatches) were hit with an attack that reduced their health to their starting health times negative one (i.e. negative 30 for a Shotgun Zombie, who starts with 30 health), they would be gibbed. This was a reasonable result when they were hit by rockets, but picking up a special [[strike:"Berzerker"]] "Berserk" power-up enabled the player to [[MegatonPunch gib enemies with his bare hands]].
** Sometimes you can melee-gib enemies even without the Berserker.
** [[TheDragon The Cyberdemon]] requires ''a lot'' of damage to be killed, 45 rocket hits, 55 shotgun blasts, or 400 handgun shots. No matter how much damage he's taken, he never shows so much as a dent until he is killed, but his only death animation is him exploding and leaving behind a pair of bloodied hooves. You can shoot him in the face with a shotgun 54 times, and he still has no visible damage, but he would vaporize when next hit by ''[[CriticalExistenceFailure one bullet]]''.
** There's a mod called [[http://doomworld.com/idgames/index.php?id=16484 "Beautiful Doom"]] which, among other things, increases the gibs to, well, ludicrous levels.
** ''VideoGame/BrutalDoom'' does this to such levels that the room you're in is ''literally'' painted with blood, and is the provider of the picture at the top of the page. You can also perform a {{f|inishingMove}}atality while in berserk mode in the same gore-happy fashion as ''Franchise/MortalKombat'', mouth monsters (Cacodemons, Pinkys, etc.) can literally bite your torso off, and the chainsaw can actually hack away at body parts with impressive results, even allowing you to 'liberate' the otherwise unusable Mancubus and Revenant weapons.
** ''VideoGame/ProjectBrutality'', being an exaggerated version of ''Brutal Doom'', increases the gibs as well - and even has a native option for gibs so ludicrous they really ought to have their own hardware requirement, lest your computer slows down to a crawl just rendering all the gore. The name of the maximum level? "OverdrawnAtTheBloodBank", of course.
** ''Brutal Bolognese'' allows the ludicrous gibbing of ''Brutal Doom'' to be applied to all Doom engine running games and mods under [=GzDoom=]
** In ''VideoGame/Doom3'' the shotgun packs enough punch that if you hit a zombie with it at point-blank range, you'll ''tear all the flesh off its bones,'' reducing it to a bloodied skeleton.
** Given the way gibs are calculated in the ''Doom'' series (total damage dealt must be equal to or greater than twice the monster's maximum HP) and the fact that ''Doom 3'''s zombies simply ragdoll and leave perfectly viable corpses behind, hitting a dead zombie with so much as a ''flashlight'' would usually cause it to explode violently.
** The 2016 ''Videogame/{{Doom|2016}}'' is generous with the gibs, in part due to inspiration by ''Brutal Doom'' and the ''Doom'' comic book. The Doom Slayer's Glory Kills often tear chunks of Demons off, and lethal headshots will easily destroy their heads in a cloud of blood. With the power of a Berserk artifact, your melee attacks are all turned into more spectacular dismemberments, including a reference to the Doom comic where the Doom Slayer punches through an Imp's chest from the front to pull out its spine. The Chainsaw carves demons up, and the BFG incarnation in this game utterly obliterates demons caught in its blast.
** ''VideoGame/DoomEternal'' is ''VideoGame/Doom2016'' cranked even further up, to the point where your new special melee attack, charged by doing glory kills, is called the "Blood Punch". One glory kill on the new Whiplash enemies has you break its arm, then shove the exposed broken bone through their mouth and out the base of their skull.
* Explosive weapons would gib enemies in ''VideoGame/DukeNukem3D'', but the game also had a shrink gun that would miniaturize a foe and allow you to squish him under your foot, and a freeze ray that would allow you to freeze them solid and then smash them like ice statues.
** There is a commercial add-on called ''Duke Xtreme'' that allows the user to increase the gore level.
** The newest version of the ''VideoGame/DukeNukem 3D High Resolution'' Pack mod feeds off this, with a separate patch specifically designed to stick blood spatter to walls! If you step into a corpse, you leave bloody footsteps for a while afterward. Also, whenever an enemy gets crushed by a big door, it leaves behind a disgusting mass of goo that ''stretches across the gap'' when said door is opened.
* In ''VideoGame/EYEDivineCybermancy'', large-caliber weapons will cause enemies to explode into a fine red mist. The [[{{BFS}} Damocles]] will cause enemies to ''explode'', sending body parts flying.
* ''VideoGame/FarCry4'' adds this to the series as part of its ability to [[ThereIsNoKillLikeOverkill overkill wildlife]] and get less than you would from killing them with a regular-sized gun or especially a bow. Grenade launchers in particular can completely rip apart any living thing smaller than a rhino with a direct hit.
* For ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'', this can happen to any living being short of PoweredArmor or MiniMecha, provided you have a Combat Shotgun or an explosive weapon. Given that the damage calculated has to be a [[OneHitKill one-hit]] [[ThereIsNoKillLikeOverkill overkill]] for this to take effect, it has a better chance of happening when enemies are caught off-guard. Oh, I'm sorry. [[StrippedToTheBone Did you want to leave the skeleton intact?]] Then pack a Particle Weapon or a deranged psychic... like Alma.
* An add-on for ''VideoGame/GarrysMod'' combines this with OverdrawnAtTheBloodBank to produce outstanding results. [[https://www.youtube.com/watch?v=MeHfNcleaOo Here's a sample.]]
* ''VideoGame/HalfLife'':
** The first ''VideoGame/HalfLife1'' was known for this, though not so much in the sequel. However, a third-party mod known simply as "SMOD" took this to healthy levels (at least with "gore_moregore 2" on). Shoot a person in the head? A three-second long spray of blood... twice. Somebody hits something going too fast? They explode. Vaporization? What was already a mesmerizing particle effect climaxes with them popping like a grape. And those invincible {{N|onPlayerCharacter}}PCs? Oh, you better believe they were solely for target practice.
** Although ''VideoGame/HalfLife2'' mostly avoids this, shooting Antlions with a revolver or shotgun causes it to explode.
* ''Franchise/{{Halo}}'':
** Fighting medium-sized groups of [[ZombieApocalypse Flood]] usually leaves behind a room almost fully covered in body parts of different size.
** In ''VideoGame/HaloReach'', getting headshots on the Drones turns them into this.
* While the original ''VideoGame/Left4Dead'' is quite mild about this by today's standards, ''VideoGame/Left4Dead2'' turned the gibs up a couple notches. For instance, in ''VideoGame/Left4Dead'', the zombies explode into a cloud of red mist if killed with a Pipe Bomb. In the sequel, their body parts are blown apart and intestines fly out as the bodies are ragdolled into the air. The guns themselves can gib zombies like there's no tomorrow. Depending on the gun used and what area of a zombie you shoot, you can expose their bones, make their intestines fall out, or even expose their spinal column. Oddly, the Special Infected do not present these properties.
** One of the "mutation" gamemodes introduced in ''Left 4 Dead 2'': [[ExactlyWhatItSaysOnTheTin Gib-Fest.]] All players have [[{{BFG}} M60 machine guns]] with [[MoreDakka unlimited ammo]]. It's...spectacular. Of course, the Explosive/Frag Ammo bumps up the gibbing to new levels. A stray bullet from this ammo type will SHRED common Infected to pieces.
* In ''VideoGame/MaceGriffinBountyHunter'' you can use explosives to blow enemies into small meaty chunks.
* All over the place in ''VideoGame/{{Painkiller}}''. The titular weapon is like a food blender pumped up on steroids and ''evil'', so the results are predictably gory. A shotgun blast can reduce a foe to chunks. Freezing enemies and then [[LiterallyShatteredLives shattering them]] would break them apart. It doesn't stop there.
* In the original ''VideoGame/QuakeI'', zombies would only die if gibbed. If just shot down they would wake up after a few seconds and resume attacking. Also, while in many games only explosive weapons can gib enemies, in ''Quake'' gibbing is calculated based on how much under zero an enemy's health goes. This generally works (if an enemy is in the middle of an explosion it makes sense that its health would go negative enough to cause gibbing), but it makes it possible to unrealistically gib smaller enemies with many shots of the Blaster, or even the Shotgun[=/=]Super Shotgun.
** In ''VideoGame/QuakeII'', the only way to prevent the Medic's revival of fallen Stroggs is gibbing them. The super shotgun was enough to dismember a Stroggo, leaving a skinned torso spinning in midair and [[ThereIsNoKillLikeOverkill you could keep on shooting any corpse with a normal weapon until it gibbed]]. Given the habit of some monsters to get off several last shots after being taken down, a good number of players consider gibbing standard procedure for dealing with downed mooks. In the various ''Custom-TF'' mods, in which a player with the Warlock skill could gib corpses with his ''knife'' and use scattered chunks of meat to summon monsters.
** Happens to everyone in ''VideoGame/QuakeIIIArena''. Played with in that one of the available characters is a skeleton, which causes the game manual to wonder where all the gibs and blood comes from. Also, characters get gibbed if the killing attack had caused a lot more damage than it took to bring down his health to zero (in other words, well into the "negative health"). In fact, you could shoot ''corpses'' and cause them to gib in this manner.
* In ''VideoGame/RedFaction 2'', there is a cheat that allows you to make all shots on infantry a one-hit kill, with lots of ''gibs'' provided. If you shot a friendly NPC with an LMG, you get lots and lots of gibs, and there is no friendly fire... Priceless!!
* ''VideoGame/ReturnToCastleWolfenstein'', running on the ''Quake III'' engine, has this when using rocket launchers, explosives, and a {{BFG}} (the player character can also be gibbed, especially by DemonicSpiders with rockets). Zombie enemies can also explode when defeated but without blood.
** In the {{Oddly Named Sequel|2ElectricBoogaloo}}, ''VideoGame/{{Wolfenstein 2009}}'', gibs are not quite as prevalent, due to the change in engines. However, the Queen Geist and [[spoiler:General Zetta]] (both of whom are bosses) still explode in a shower of blood and fleshy chunks when defeated.
** ''VideoGame/WolfensteinTheNewOrder'', however, features a return to the gibs of old; grenades, rockets, and the [[{{BFG}} Laserkraftwerk]] are all capable of making Nazis explode in a shower of bloody chunks. The automatic shotgun, assault rifle, and turret guns, on the other hand, can remove limbs, burst heads, or even blow a huge chunk of meat out of a guy's torso.
* The {{Trope Namer|s}} is ''VideoGame/RiseOfTheTriad'', which positively reveled in ludicrous weapons and gibbing effects. The message ''Ludicrous Gibs!'' would appear on-screen whenever the player gibbed enemies in the most spectacular fashion allowed. This would usually involve chunks of flesh and splashes of blood being spread in a wide radius and a torn-out eye sliding down the screen. The Flamewall launcher would burn the flesh off enemies in a couple of seconds, leaving the charred (and smiling!) skeletons standing for a moment before collapsing (still smiling!) to the ground. The ''God Mode'' powerup enabled the player to launch enemy-seeking balls of lighting that would disintegrate, albeit bloodlessly, any enemy they touched. And, Apogee never being the types to pass up the opportunity for a cheap joke, ''Dog Mode'' allowed the player to charge up a sonic dog bark, spontaneously popping every Mook within range like a pressed grape.
** Enabling "Engine Killing Gibs" mode in ''Rise of the Triad'' forcibly set all baddie-fragging animations to the "Ludicrous Gibs!" splatter, thereby increasing the amount of gore several times and creating massive clouds of body parts when enemies were blown up. If you watched closely you could see enemies' severed hands ''wiggling their middle fingers'' while flying through the air along with the eyeballs splattering into the screen and sliding down. Also, it's worth noting that while modern processors would (and do - look up [=GLRott=]) eat the game's code for lunch without missing a beat, in the 386/486 era during which the game was initially released, the amount of gore being rendered (with no GPU assistance, as this predated true 3D games and even [=GPUs=]) may very well have been literally ''engine-killing'', posing too great a challenge for the [=CPU=]s of the day to draw and either slowing the game to a crawl or crashing it completely.
* ''VideoGame/SeriousSam'' provides plenty of meaty chunks when monsters are met with an explosive or a point-blank shotgun blast. The HD UpdatedRerelease is BloodierAndGorier (with more anatomically accurate carnage), and, should you feel inclined to, you can carve up corpses with your knife.
** For additional fun, these games have an option for [[SillinessSwitch "hippy" blood]], which turns the blood into floral graffiti and the gibs into mushrooms. The HD remake goes one step crazier with a "kids" option that transforms enemy gibs into the shapes of various assorted candies.
* This is rather the expected result of firing at infantry while in an MCA in ''VideoGame/ShogoMobileArmorDivision'', considering that you're driving a [[HumongousMecha several-stories-tall robot]] and your guns [[{{BFG}} are of similar scale]]. One shot from virtually anything in your arsenal reduces them to bloody chunks.
* The original ''VideoGame/SoldierOfFortune'' featured a ridiculously overpowered shotgun that could blow limbs clean off at an [[RealityIsUnrealistic unrealistic]] range, a look-alike Desert Eagle pistol that could remove a head from the neck up and a microwave pulse gun that would cause enemies to cook from within and burst like overcooked hot dogs. One of the game's main selling points was the engine's attempt at (relatively) 'realistic' damage modeling compared to its competitors.
** The second game has somewhat more realistic gore (though it advertised "16 points of dismemberment"), but ''Payback'' features enemies practically MadeOfPlasticine and decapitations and amputations resulting in [[HighPressureBlood gory gushers]], spewing more blood than is held in the typical human circulatory system. The novelty wears off quickly.
* In ''VideoGame/{{STALKER}}'', weapons (even explosives) cannot gib under any circumstances, save for Pyrogeists, which always explode into gibs upon death by any source. However, certain anomalies can gib people, and how! If somebody (including the player or the mutants) gets caught in a Vortex anomaly, they will be sucked in and then spectacularly explode into a shower of blood and guts. Another anomaly that can gib is Whirligig, but it doesn't explode anyone, instead it skins them alive, leaving only the skeleton. In first two games stalkers can accidentally step into those anomalies and get gibbed for the player's amusement, but in ''Call of Pripyat'' they are immune to anomalies for some reason, so they will just pass through them without any harm. This, however, can be disabled by modding.
* ''VideoGame/{{Strife}}'', being the last game using the Doom engine, makes use of this trope. In addition, it provided special, gib-like animations for enemies that were immolated by your flame weapons or disintegrated by your DisintegratorRay.
* In ''VideoGame/TeamFortress2'', the Soldier, Demoman, and Engineer classes can make their opponents explode into a shower of blood and body parts (with their rockets, grenades, and a fully upgraded sentry gun's missiles respectively). Wearing the Bombinomicon cosmetic also causes this when your character dies under any circumstance. The postmortem death cam helpfully identifies the gib bits with nametags like "your head", "a bit of you" and "another bit of you." The "birthday" mode that can be turned on by the server operator results in some of the gibs looking like presents, party hats, and...chicken legs. This is exaggerated with '{{sill|inessSwitch}}ygibs,' a mod that, when enabled, turns regular gibs into completely random (and [[ExactlyWhatItSaysOnTheTin obviously silly]]) objects such as wooden horses, rubber duckies, unicycle wheels, cogs, springs, hamburgers, license plates, etc., etc., etc. [[{{Pun}} Literally ludicrous gibs]].[[note]]It should be noted that some region-specific servers use this command to censor the gore, but most people still enable it for their own amusement.[[/note]]
** Moreover, in the game's early design stages the game was supposed to have a [[StopMotion Claymation]]-inspired graphical style, which would have resulted in enemy corpses [[MadeOfPlasticine blowing up into chunks of plasticine]].
** Pyrovision turns the chunks of flesh and blood into gears and confetti instead.
* In ''VideoGame/TimeSplittersFuturePerfect'', shooting someone enough with the Injector will result in them swelling up then exploding. If it happens to you, you get treated to [[InterfaceScrew your view stretching]] before the inevitable happens. Using it on the mutants in story mode causes them to leap up, then explode.
* ''VideoGame/{{Turok}}'' and its sequels are some of the bloodiest N64 games ever, and they came up with deliciously demented Cerebral Bore. This weapon shoots out a flying drill which seeks out brainwaves and [[ExactlyWhatItSaysOnTheTin does precisely what]] [[ThisIsADrill its name implies.]] [[YourHeadASplode It explodes afterward, just for that added touch]]. There's also a gun that shoots mines which jump up and cut enemies' legs off, which actually showed bits of bone poking through the flesh.
** The 2008 ''Turok'' game lets you blow up certain dinosaurs with explosives. The kicker is that their severed bloodied body parts twitch like mad on the ground before going lifeless.
* ''VideoGame/UnrealTournament'' takes this to ridiculous extremes with Instagib mode: Every combatant is armed with a shock rifle that shoots colour-coded laser beams that make players explode instantly into a shower of bloody chunks, "one shot, one kill"-style. Some user-made mutators (like "Gibalicious") increase the amount of gibs produced, possibly up to the point where the computer bogs down from the sheer number of gibs.
** There is the ''Moregore'' mutator, which also produces more gibs, but has a ridiculous side effect, where you headshot someone and [[RuleOfFunny 3 heads fly in various directions!]]
* ''[[{{VideoGame/Ultrakill}} Ultrakill's]]'' only way of healing yourself is to literally bathe in the blood of your enemies as it rains down, so of course, there's gonna be a lot of it. Sprays of blood come off with every single hit, and hitting an enemy hard enough will cause them to explode in a shower of the life-giving liquid. Very convenient if you happen to be standing close enough to get absolutely soaked in the stuff.
* The titular vivisection point of the PC game ''VideoGame/VivisectorBeastWithin'' allowed massive chunks of flesh to be ripped away from an enemy with little more than a pistol, and even the basic knife or scalpel weapon could completely gib an enemy without much difficulty under the right circumstances.

to:

[[folder:First-Person Shooters]]
[[folder:Films — Animated]]
* ''VideoGame/{{Blood}}'': Mostly through the use of the amusingly overpowered napalm launcher or any of three different varieties of dynamite. The gibs mutant sea-monkeys in Blood had the wonderfully gruesome property of being slippery under your character's feet, and for some reason the game developers saw the potential of including the ability to use zombies' heads (usually the largest surviving pieces of them after a close encounter with a barrel of high explosive) as soccer balls.
* ''VideoGame/{{Borderlands}}'' and ''VideoGame/Borderlands2'' embrace
''WesternAnimation/{{Frankenweenie}}'' end up like this. If you kill an enemy And this is a '''PG''' movie, for fuck's sake!
* Alluded to in ''WesternAnimation/KungFuPanda2'',
with a large amount of overkill damage, the enemies will ''explode'' into gore, blood and random body parts; this often happens if you backtrack to areas that are way behind your level. Doesn't help that [[spoiler:one of the boss' bodies has its entire stomach opened up and the corpse never disappears. The body parts are still moving around and it is breathing]].
** In the UsefulNotes/PlaystationVita port of ''VideoGame/Borderlands2'' enemies will explode into gibs regardless of how you kill them. This was apparently done to ease the strain on the hardware.
* ''VideoGame/{{Bulletstorm}}'' is a premium blend of this, TheJoysOfTorturingMooks, and BloodyHilarious.
* ''VideoGame/CallOfDuty: World at War'' appears like this if you're using the [[MoreDakka MG-42]], a shotgun at point-blank, or the [[{{BFG}} PTRS-41]], especially in comparison to the tame gore of past titles.
** ''[[VideoGame/CallOfDutyBlackOps Black Ops]]'' follows the same formula, though enemies' heads can no longer be exploded. However, even the lightest of light machines guns (like the 5.56mm Stoner 63 or the 5.45mm RPK) can now blow off limbs with the right aim.
*** The Zombies mode has plenty of gibbing. On Der Riese, when camping the catwalk, zombie corpses will slide back down the stairs when killed but gibbed body parts will not. This results in a heap of corpses at the bottom of the stairs, while the steps are littered with amounts of dismembered hands and feet. Amusing and disturbing.
** ''Black Ops II'' brings back decapitation with a vengeance, though only when using the machete or sword in single-player. Meanwhile, the .50 cal sniper rifles can now cause gibbing, as can the [[HandCannon Executioner]] at close range. Curiously, though, getting shot by the Barrett M82 doesn't cause any such damage to [[spoiler:Alex Mason]]-- perhaps for the sake of keeping his heart-wrenching death from becoming either too [[BloodyHorror gross]] or [[BloodyHilarious funny]].
** ''Black Ops III'' has Specialists in its online multiplayer, each with their own unique weapon. Examples include the Sparrow, a recurve bow that explodes anything it hits into a strew of chunks of meat, the War Machine, a grenade launcher with much the same effect, and the H.I.V.E, a pod that releases a swarm of electronic bots that infect any poor sap unfortunate enough to get too close, causing their limbs to pop into a spray of chunky gore one-by-one.
* The otherwise unremarkable shooter ''Conspiracy: Weapons of Mass Destruction'' has a post-game cheat that lets players ''punch enemies until they explode into burning gibs''. This is presumably worth the price of admission in itself.
* ''VideoGame/CounterStrike 1.6'' had a server-side mod that implemented extreme over-the-top gibs. If you shot someone with something like an AWP, you can see ''a fountain of blood coming out from the place where he was standing, all of that as you see his body torn to pieces.''
** Even without mods, a direct shotgun headshot on someone without a helmet qualifies. Plenty of salsa for the next party (quite {{chunky|SalsaRule}} of course)! Slightly less over the top, but still silly, is the fact that players without a helmet lose more blood than what should ever be in a human's head from something like a 9mm bullet, or even a knife slash. Not stab. '''Slash'''. That said, the game '''is''' programmed to show more blood if someone is shot
Shen's giant cannon.
-->'''Master Ox:''' What's
in the head.
* ''VideoGame/DeusEx'' and its mod, ''VideoGame/TheNamelessMod''. While rocket launchers and explosives are generally expected
box, Shen? \\
'''Shen:''' Want
to blow people apart, poke at see? It's a body long enough, and gift. It's your parting gift. In that it will explode in a mess ''part'' you. Part of guts and gore, even if you do it with a weak weapon. Some of the new weapons in ''The Nameless Mod'' continue to follow this trope to a T.
** Since most of the augmented enemies - [[TheMenInBlack MiBs, WiBs,]] Agents Hermann and Navarre - have [[DeadMansSwitch self-destruct devices]] that go off when their health reaches CriticalExistenceFailure, Ludicrous Gibs feature prominently in their death animations.
* ''VideoGame/{{Doom}}'' is one of the earlier examples of such overblown effects.
** If lesser enemies (or players in Deathmatches) were hit with an attack that reduced their health to their starting health times negative one (i.e. negative 30 for a Shotgun Zombie, who starts with 30 health), they would be gibbed. This was a reasonable result when they were hit by rockets, but picking up a special [[strike:"Berzerker"]] "Berserk" power-up enabled the player to [[MegatonPunch gib enemies with his bare hands]].
** Sometimes you can melee-gib enemies even without the Berserker.
** [[TheDragon The Cyberdemon]] requires ''a lot'' of damage to be killed, 45 rocket hits, 55 shotgun blasts, or 400 handgun shots. No matter how much damage he's taken, he never shows so much as a dent until he is killed, but his only death animation is him exploding and leaving behind a pair of bloodied hooves. You can shoot him in the face with a shotgun 54 times, and he still has no visible damage, but he would vaporize when next hit by ''[[CriticalExistenceFailure one bullet]]''.
** There's a mod called [[http://doomworld.com/idgames/index.php?id=16484 "Beautiful Doom"]] which, among other things, increases the gibs to, well, ludicrous levels.
** ''VideoGame/BrutalDoom'' does this to such levels that the room you're in is ''literally'' painted with blood, and is the provider of the picture at the top of the page. You can also perform a {{f|inishingMove}}atality while in berserk mode in the same gore-happy fashion as ''Franchise/MortalKombat'', mouth monsters (Cacodemons, Pinkys, etc.) can literally bite your torso off, and the chainsaw can actually hack away at body parts with impressive results, even allowing you to 'liberate' the otherwise unusable Mancubus and Revenant weapons.
** ''VideoGame/ProjectBrutality'', being an exaggerated version of ''Brutal Doom'', increases the gibs as well - and even has a native option for gibs so ludicrous they really ought to have their own hardware requirement, lest your computer slows down to a crawl just rendering all the gore. The name of the maximum level? "OverdrawnAtTheBloodBank", of course.
** ''Brutal Bolognese'' allows the ludicrous gibbing of ''Brutal Doom'' to be applied to all Doom engine running games and mods under [=GzDoom=]
** In ''VideoGame/Doom3'' the shotgun packs enough punch that if you hit a zombie with it at point-blank range, you'll ''tear all the flesh off its bones,'' reducing it to a bloodied skeleton.
** Given the way gibs are calculated in the ''Doom'' series (total damage dealt must be equal to or greater than twice the monster's maximum HP) and the fact that ''Doom 3'''s zombies simply ragdoll and leave perfectly viable corpses behind, hitting a dead zombie with so much as a ''flashlight'' would usually cause it to explode violently.
** The 2016 ''Videogame/{{Doom|2016}}'' is generous with the gibs, in part due to inspiration by ''Brutal Doom'' and the ''Doom'' comic book. The Doom Slayer's Glory Kills often tear chunks of Demons off, and lethal headshots will easily destroy their heads in a cloud of blood. With the power of a Berserk artifact, your melee attacks are all turned into more spectacular dismemberments, including a reference to the Doom comic where the Doom Slayer punches through an Imp's chest from the front to pull out its spine. The Chainsaw carves demons up, and the BFG incarnation in this game utterly obliterates demons caught in its blast.
** ''VideoGame/DoomEternal'' is ''VideoGame/Doom2016'' cranked even further up, to the point where your new special melee attack, charged by doing glory kills, is called the "Blood Punch". One glory kill on the new Whiplash enemies has you break its arm, then shove the exposed broken bone through their mouth and out the base of their skull.
* Explosive weapons would gib enemies in ''VideoGame/DukeNukem3D'', but the game also had a shrink gun that would miniaturize a foe and allow you to squish him under your foot, and a freeze ray that would allow you to freeze them solid and then smash them like ice statues.
** There is a commercial add-on called ''Duke Xtreme'' that allows the user to increase the gore level.
** The newest version of the ''VideoGame/DukeNukem 3D High Resolution'' Pack mod feeds off this, with a separate patch specifically designed to stick blood spatter to walls! If you step into a corpse, you leave bloody footsteps for a while afterward. Also, whenever an enemy gets crushed by a big door, it leaves behind a disgusting mass of goo that ''stretches across the gap'' when said door is opened.
* In ''VideoGame/EYEDivineCybermancy'', large-caliber weapons will cause enemies to explode into a fine red mist. The [[{{BFS}} Damocles]] will cause enemies to ''explode'', sending body parts flying.
* ''VideoGame/FarCry4'' adds this to the series as
here, part of its ability to [[ThereIsNoKillLikeOverkill overkill wildlife]] and get less than you would from killing them with a regular-sized gun or especially a bow. Grenade launchers in particular can completely rip apart any living thing smaller than a rhino with a direct hit.
* For ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'', this can happen to any living being short
there. And part of PoweredArmor or MiniMecha, provided you have a Combat Shotgun or an explosive weapon. Given that the damage calculated has to be a [[OneHitKill one-hit]] [[ThereIsNoKillLikeOverkill overkill]] for this to take effect, it has a better chance of happening when enemies are caught off-guard. Oh, I'm sorry. [[StrippedToTheBone Did you want to leave the skeleton intact?]] Then pack a Particle Weapon or a deranged psychic... like Alma.
* An add-on for ''VideoGame/GarrysMod'' combines this with OverdrawnAtTheBloodBank to produce outstanding results. [[https://www.youtube.com/watch?v=MeHfNcleaOo Here's a sample.]]
* ''VideoGame/HalfLife'':
** The first ''VideoGame/HalfLife1'' was known for this, though not so much in the sequel. However, a third-party mod known simply as "SMOD" took this to healthy levels (at least with "gore_moregore 2" on). Shoot a person in the head? A three-second long spray of blood... twice. Somebody hits something going too fast? They explode. Vaporization? What was already a mesmerizing particle effect climaxes with them popping like a grape. And those invincible {{N|onPlayerCharacter}}PCs? Oh, you better believe they were solely for target practice.
** Although ''VideoGame/HalfLife2'' mostly avoids this, shooting Antlions with a revolver or shotgun causes it to explode.
* ''Franchise/{{Halo}}'':
** Fighting medium-sized groups of [[ZombieApocalypse Flood]] usually leaves behind a room almost fully covered in body parts of different size.
** In ''VideoGame/HaloReach'', getting headshots on the Drones turns them into this.
* While the original ''VideoGame/Left4Dead'' is quite mild about this by today's standards, ''VideoGame/Left4Dead2'' turned the gibs up a couple notches. For instance, in ''VideoGame/Left4Dead'', the zombies explode into a cloud of red mist if killed with a Pipe Bomb. In the sequel, their body parts are blown apart and intestines fly out as the bodies are ragdolled into the air. The guns themselves can gib zombies like there's no tomorrow. Depending on the gun used and what area of a zombie you shoot, you can expose their bones, make their intestines fall out, or even expose their spinal column. Oddly, the Special Infected do not present these properties.
** One of the "mutation" gamemodes introduced in ''Left 4 Dead 2'': [[ExactlyWhatItSaysOnTheTin Gib-Fest.]] All players have [[{{BFG}} M60 machine guns]] with [[MoreDakka unlimited ammo]]. It's...spectacular. Of course, the Explosive/Frag Ammo bumps up the gibbing to new levels. A stray bullet from this ammo type will SHRED common Infected to pieces.
* In ''VideoGame/MaceGriffinBountyHunter'' you can use explosives to blow enemies into small meaty chunks.
* All
''waaay'' over there, ''staining the place in ''VideoGame/{{Painkiller}}''. The titular weapon is like a food blender pumped up on steroids and ''evil'', so the results are predictably gory. A shotgun blast can reduce a foe to chunks. Freezing enemies and then [[LiterallyShatteredLives shattering them]] would break them apart. It doesn't stop there.
* In the original ''VideoGame/QuakeI'', zombies would only die if gibbed. If just shot down they would wake up after a few seconds and resume attacking. Also, while in many games only explosive weapons can gib enemies, in ''Quake'' gibbing is calculated based on how much under zero an enemy's health goes. This generally works (if an enemy is in the middle of an explosion it makes sense that its health would go negative enough to cause gibbing), but it makes it possible to unrealistically gib smaller enemies with many shots of the Blaster, or even the Shotgun[=/=]Super Shotgun.
** In ''VideoGame/QuakeII'', the only way to prevent the Medic's revival of fallen Stroggs is gibbing them. The super shotgun was enough to dismember a Stroggo, leaving a skinned torso spinning in midair and [[ThereIsNoKillLikeOverkill you could keep on shooting any corpse with a normal weapon until it gibbed]]. Given the habit of some monsters to get off several last shots after being taken down, a good number of players consider gibbing standard procedure for dealing with downed mooks. In the various ''Custom-TF'' mods, in which a player with the Warlock skill could gib corpses with his ''knife'' and use scattered chunks of meat to summon monsters.
** Happens to everyone in ''VideoGame/QuakeIIIArena''. Played with in that one of the available characters is a skeleton, which causes the game manual to wonder where all the gibs and blood comes from. Also, characters get gibbed if the killing attack had caused a lot more damage than it took to bring down his health to zero (in other words, well into the "negative health"). In fact, you could shoot ''corpses'' and cause them to gib in this manner.
* In ''VideoGame/RedFaction 2'', there is a cheat that allows you to make all shots on infantry a one-hit kill, with lots of ''gibs'' provided. If you shot a friendly NPC with an LMG, you get lots and lots of gibs, and there is no friendly fire... Priceless!!
* ''VideoGame/ReturnToCastleWolfenstein'', running on the ''Quake III'' engine, has this when using rocket launchers, explosives, and a {{BFG}} (the player character can also be gibbed, especially by DemonicSpiders with rockets). Zombie enemies can also explode when defeated but without blood.
** In the {{Oddly Named Sequel|2ElectricBoogaloo}}, ''VideoGame/{{Wolfenstein 2009}}'', gibs are not quite as prevalent, due to the change in engines. However, the Queen Geist and [[spoiler:General Zetta]] (both of whom are bosses) still explode in a shower of blood and fleshy chunks when defeated.
** ''VideoGame/WolfensteinTheNewOrder'', however, features a return to the gibs of old; grenades, rockets, and the [[{{BFG}} Laserkraftwerk]] are all capable of making Nazis explode in a shower of bloody chunks. The automatic shotgun, assault rifle, and turret guns, on the other hand, can remove limbs, burst heads, or even blow a huge chunk of meat out of a guy's torso.
* The {{Trope Namer|s}} is ''VideoGame/RiseOfTheTriad'', which positively reveled in ludicrous weapons and gibbing effects. The message ''Ludicrous Gibs!'' would appear on-screen whenever the player gibbed enemies in the most spectacular fashion allowed. This would usually involve chunks of flesh and splashes of blood being spread in a wide radius and a torn-out eye sliding down the screen. The Flamewall launcher would burn the flesh off enemies in a couple of seconds, leaving the charred (and smiling!) skeletons standing for a moment before collapsing (still smiling!) to the ground. The ''God Mode'' powerup enabled the player to launch enemy-seeking balls of lighting that would disintegrate, albeit bloodlessly, any enemy they touched. And, Apogee never being the types to pass up the opportunity for a cheap joke, ''Dog Mode'' allowed the player to charge up a sonic dog bark, spontaneously popping every Mook within range like a pressed grape.
** Enabling "Engine Killing Gibs" mode in ''Rise of the Triad'' forcibly set all baddie-fragging animations to the "Ludicrous Gibs!" splatter, thereby increasing the amount of gore several times and creating massive clouds of body parts when enemies were blown up. If you watched closely you could see enemies' severed hands ''wiggling their middle fingers'' while flying through the air along with the eyeballs splattering into the screen and sliding down. Also, it's worth noting that while modern processors would (and do - look up [=GLRott=]) eat the game's code for lunch without missing a beat, in the 386/486 era during which the game was initially released, the amount of gore being rendered (with no GPU assistance, as this predated true 3D games and even [=GPUs=]) may very well have been literally ''engine-killing'', posing too great a challenge for the [=CPU=]s of the day to draw and either slowing the game to a crawl or crashing it completely.
* ''VideoGame/SeriousSam'' provides plenty of meaty chunks when monsters are met with an explosive or a point-blank shotgun blast. The HD UpdatedRerelease is BloodierAndGorier (with more anatomically accurate carnage), and, should you feel inclined to, you can carve up corpses with your knife.
** For additional fun, these games have an option for [[SillinessSwitch "hippy" blood]], which turns the blood into floral graffiti and the gibs into mushrooms. The HD remake goes one step crazier with a "kids" option that transforms enemy gibs into the shapes of various assorted candies.
* This is rather the expected result of firing at infantry while in an MCA in ''VideoGame/ShogoMobileArmorDivision'', considering that you're driving a [[HumongousMecha several-stories-tall robot]] and your guns [[{{BFG}} are of similar scale]]. One shot from virtually anything in your arsenal reduces them to bloody chunks.
* The original ''VideoGame/SoldierOfFortune'' featured a ridiculously overpowered shotgun that could blow limbs clean off at an [[RealityIsUnrealistic unrealistic]] range, a look-alike Desert Eagle pistol that could remove a head from the neck up and a microwave pulse gun that would cause enemies to cook from within and burst like overcooked hot dogs. One of the game's main selling points was the engine's attempt at (relatively) 'realistic' damage modeling compared to its competitors.
** The second game has somewhat more realistic gore (though it advertised "16 points of dismemberment"), but ''Payback'' features enemies practically MadeOfPlasticine and decapitations and amputations resulting in [[HighPressureBlood gory gushers]], spewing more blood than is held in the typical human circulatory system. The novelty wears off quickly.
* In ''VideoGame/{{STALKER}}'', weapons (even explosives) cannot gib under any circumstances, save for Pyrogeists, which always explode into gibs upon death by any source. However, certain anomalies can gib people, and how! If somebody (including the player or the mutants) gets caught in a Vortex anomaly, they will be sucked in and then spectacularly explode into a shower of blood and guts. Another anomaly that can gib is Whirligig, but it doesn't explode anyone, instead it skins them alive, leaving only the skeleton. In first two games stalkers can accidentally step into those anomalies and get gibbed for the player's amusement, but in ''Call of Pripyat'' they are immune to anomalies for some reason, so they will just pass through them without any harm. This, however, can be disabled by modding.
* ''VideoGame/{{Strife}}'', being the last game using the Doom engine, makes use of this trope. In addition, it provided special, gib-like animations for enemies that were immolated by your flame weapons or disintegrated by your DisintegratorRay.
* In ''VideoGame/TeamFortress2'', the Soldier, Demoman, and Engineer classes can make their opponents explode into a shower of blood and body parts (with their rockets, grenades, and a fully upgraded sentry gun's missiles respectively). Wearing the Bombinomicon cosmetic also causes this when your character dies under any circumstance. The postmortem death cam helpfully identifies the gib bits with nametags like "your head", "a bit of you" and "another bit of you." The "birthday" mode that can be turned on by the server operator results in some of the gibs looking like presents, party hats, and...chicken legs. This is exaggerated with '{{sill|inessSwitch}}ygibs,' a mod that, when enabled, turns regular gibs into completely random (and [[ExactlyWhatItSaysOnTheTin obviously silly]]) objects such as wooden horses, rubber duckies, unicycle wheels, cogs, springs, hamburgers, license plates, etc., etc., etc. [[{{Pun}} Literally ludicrous gibs]].[[note]]It should be noted that some region-specific servers use this command to censor the gore, but most people still enable it for their own amusement.[[/note]]
** Moreover, in the game's early design stages the game was supposed to have a [[StopMotion Claymation]]-inspired graphical style, which would have resulted in enemy corpses [[MadeOfPlasticine blowing up into chunks of plasticine]].
** Pyrovision turns the chunks of flesh and blood into gears and confetti instead.
* In ''VideoGame/TimeSplittersFuturePerfect'', shooting someone enough with the Injector will result in them swelling up then exploding. If it happens to you, you get treated to [[InterfaceScrew your view stretching]] before the inevitable happens. Using it on the mutants in story mode causes them to leap up, then explode.
* ''VideoGame/{{Turok}}'' and its sequels are some of the bloodiest N64 games ever, and they came up with deliciously demented Cerebral Bore. This weapon shoots out a flying drill which seeks out brainwaves and [[ExactlyWhatItSaysOnTheTin does precisely what]] [[ThisIsADrill its name implies.]] [[YourHeadASplode It explodes afterward, just for that added touch]]. There's also a gun that shoots mines which jump up and cut enemies' legs off, which actually showed bits of bone poking through the flesh.
** The 2008 ''Turok'' game lets you blow up certain dinosaurs with explosives. The kicker is that their severed bloodied body parts twitch like mad on the ground before going lifeless.
* ''VideoGame/UnrealTournament'' takes this to ridiculous extremes with Instagib mode: Every combatant is armed with a shock rifle that shoots colour-coded laser beams that make players explode instantly into a shower of bloody chunks, "one shot, one kill"-style. Some user-made mutators (like "Gibalicious") increase the amount of gibs produced, possibly up to the point where the computer bogs down from the sheer number of gibs.
** There is the ''Moregore'' mutator, which also produces more gibs, but has a ridiculous side effect, where you headshot someone and [[RuleOfFunny 3 heads fly in various directions!]]
* ''[[{{VideoGame/Ultrakill}} Ultrakill's]]'' only way of healing yourself is to literally bathe in the blood of your enemies as it rains down, so of course, there's gonna be a lot of it. Sprays of blood come off with every single hit, and hitting an enemy hard enough will cause them to explode in a shower of the life-giving liquid. Very convenient if you happen to be standing close enough to get absolutely soaked in the stuff.
* The titular vivisection point of the PC game ''VideoGame/VivisectorBeastWithin'' allowed massive chunks of flesh to be ripped away from an enemy with little more than a pistol, and even the basic knife or scalpel weapon could completely gib an enemy without much difficulty under the right circumstances.
wall.''



[[folder:Hack-and-Slash]]
* Taken to the extreme in ''VideoGame/BattleAxe'' where enemy goblins will blow up into a geyser of flesh and blood... even if they're killed with a sword!
* In ''VideoGame/DiabloII'', any monster with the 'Fire Enchanted' trait promptly cover a decent amount of the ground with themselves upon death. This gets especially silly with the boss of the Flayer Dungeon, as you have to defeat him twice and has Fire Enchanted in both forms. Necromancers can do this to nearly any dead enemy with Raise Skeleton (Mage) or Corpse Explosion, as well.
** Some monsters also break into gibs upon a normal sword-bashing death. It's funny to cast the resurrection spell with a necromancer on them and watch the death animation play backwards. Gibs fly into the air and connect with each other, forming a fully functional undead monster.
** Interestingly, if one kills a [[GoddamnedBats swarm of locusts]] and attempts to raise a skeleton from the "corpse", the same bloody explosion will occur and produce a ''perfect human skeleton complete with weapon''. Also, if you kill an enemy skeleton, you can cast the raise-skeleton spell on it, but first it too must explode in a shower of blood and gory effluence.
** Aah, Corpse Explosion. Blow up a tiny Leaper or Fetish and get a blood fountain as glorious as if you'd blown up an entire Blood Maggot. A dry, fleshless Skeleton Warrior? Gibs aplenty. That one little animation, illogical as it may be, provides so much catharsis.
** The Druid has access to the Carrion Vine and Solar Creeper which consume corpses to replenish life and mana, respectively. Summoned Dire Wolves also consume corpses for a power buff as well.
** In ''VideoGame/DiabloIII'' any enemy killed with a critical hit will explode (and the gibs themselves will be on fire/frozen/glowing with magic energy depending on damage type), all Unique monsters will explode when killed, some breeds of monsters explode no matter what... etc. This feature was so popular that shortly after the game's unveiling, Creator/{{Blizzard|Entertainment}} gave in to fan's demand that corpses stop fading away, just so they could see the aftermath.
*** The legendary weapon Sever has the special ability "Slain enemies rest in pieces". Any killing blow with it has an artificially large crit value, causing the slain enemy to explode into gibs.
** The Monk has a technique called Exploding Palm - enemies struck by this explode when killed by DOT. ''[[Manga/FistOfTheNorthStar Omae wa mo shinderu]]...''
* ''VideoGame/{{Torchlight}}'' also has enemies exploding into crimson showers on critical-hit induced deaths, and sometimes just normal deaths, as well as sporting a gib-related Steam achievement.
** The sequel only gibs enemies immediately if the killing blow hits hard enough (as well as retaining crit-gibs). To compensate in other situations, using a smashing or explosive attack on dead enemies can now gib their corpses. Enemies can gib each others' corpses too.
* This was one of the main gimmicks in the 1991 game ''[[Videogame/MoonstoneAHardDaysKnight Moonstone: A Hard Days Knight]]'', which was considered unusually gory for the time. The knights can take all kinds of abuse, but when low on health, this trope is used [[ExaggeratedTrope to the max]].

to:

[[folder:Hack-and-Slash]]
[[folder:Films — Live-Action]]
* Taken to the extreme in ''VideoGame/BattleAxe'' where enemy goblins will blow up ''Film/ArmyOfDarkness''. At one point, a human is dragged into a pit by a monster. For best results, bear in mind at this point that the human body contains about 5 litres of blood. Now watch as a ''geyser of blood'' blasts out of the pit.
* Predated by ''Film/ANightmareOnElmStreet1984'' when Creator/JohnnyDepp's character bites it -- he is sucked into a waterbed and
a geyser of flesh and blood... even if they're killed blood comes out from it. Perhaps somewhat {{justified|Trope}} because we're dealing with a sword!
* In ''VideoGame/DiabloII'', any monster with
[[RealityWarper Freddy Krueger]] here; if he wants you to have more blood, '''you're damn well going to.''' When Lt. Thompson arrives at the 'Fire Enchanted' trait promptly cover a decent amount scene, he asks where the coroner is and gets the response "He's been in the John puking since he saw it."
* ''Film/BladeII'':
** A bomb designed to go on the back
of the ground with themselves head to control an adversary goes off, completely disintegrating the entity and leaving nothing but a fine red mist. Granted, it was at waist level, but not even a shoelace was left.
** In another scene, sunlight hits a vampire's jaw - ''it blows apart in a gory mess''
upon death. This gets especially silly with contact.
* ''Film/{{Bumblebee}}'': A robotic variant; Bumblebee throws a chain at [[spoiler:Dropkick]] while he's in helicopter mode and he reflexively transforms back into robot mode, [[BodyHorror causing
the boss of chain to get caught on his moving parts and gruesomely distribute through his body]], gravely wounding him. Just as he's about to respond, Bumblebee yanks ''hard'' on the Flayer Dungeon, as you have to defeat him twice and has Fire Enchanted in both forms. Necromancers can do this to nearly any dead enemy with Raise Skeleton (Mage) or Corpse Explosion, as well.
** Some monsters also break
chain, shredding [[spoiler:Dropkick]] into gibs upon of robot parts.
* The infamous [[ThatPoorCat "cat scene"]] in ''Film/TheBoondockSaints''. Dictated by RuleOfFunny--a cat with
a normal sword-bashing death. hole in it, or even blown in half, is sad. A cloud of flying meat? CrossesTheLineTwice.
* In ''Film/{{Centurion}}'', a Pict is thrown head first into a tree. His head explodes.
* What happens to Chucky in ''Film/ChildsPlay2''. Chucky, after a dip in the molten plastic and at a final attempt of killing Andy. Kyle quickly saves Andy by sticking a loose air hose into Chucky's mouth and ends up blown into a bloodied mess.
* In ''Film/{{Cloverfield}}'', if you get bit by a "parasite, you explode IN HALF.
It's also contagious!
* ''Film/{{District 9}}''. In amid all the totally serious, gritty Apartheid metaphors are a bunch of alien weapons that can do all ''kinds'' of fantastically gory things to a body. It's horrifying at first, and then it's just awesome: they explode into tiny little pieces that litter the landscape. From a single shot from a man-portable small arm that can be held in one hand if need be. Which possibly doesn't need reloading. The first time you see one used, the recipient splatters across the main character's face. It's actually a
funny to cast spot, which is needed considering the resurrection spell with a necromancer on them and watch darkness of the death animation play backwards. Gibs fly into movie.
* ''Film/{{Dogma}}'': What
the air and connect with each other, forming a fully functional undead monster.
** Interestingly, if one kills a [[GoddamnedBats swarm of locusts]] and attempts
fuck happened to raise a skeleton from that guy's head?
* In ''Film/{{Doomsday}}'', just about
the "corpse", the same bloody explosion will occur and produce a ''perfect human skeleton complete with weapon''. Also, if you kill an enemy skeleton, you can cast the raise-skeleton spell on it, but first it too must only character who ''doesn't'' explode in a shower of blood and gory effluence.
** Aah, Corpse Explosion. Blow up
gore when he dies is [[spoiler:Sergeant Norton]].
* In ''Film/{{Elysium}}'', there are
a tiny Leaper or Fetish and get few glorious instances of people exploding (as well as one droid turned into scrap metal in a blood similar fashion). The main villain is dispatched by being thrown off a gantry with a live grenade attached to him; he's blasted into several large chunks.
* ''Film/TheHobbitTheBattleOfTheFiveArmies'' Extended edition has Galadriel turn an orc that was messing with Gandalf into meaty bits.
* ''Film/KillBill''- Boss Tanaka, in what can only be described as a
fountain as glorious as if you'd blown up an entire Blood Maggot. A dry, fleshless Skeleton Warrior? Gibs aplenty. That one little animation, illogical as it may be, provides so much catharsis.
**
of blood. HighPressureBlood doesn't ''begin'' to describe it. Most of O-Ren's story is somewhat like this.
* ''Film/KingsmanTheSecretService'' employs a variant, with more focus on [[RuleOfFunny "ludicrous"]] than [[BloodlessCarnage "gibs"]]. People have AmusingInjuries, but without the blood spatter seen in [[Film/{{Wanted}} other movies]] [[Film/KickAss adapting Millar comics]] — best example being [[YourHeadASplode heads exploding]] in fireworks.
* Played with in ''Film/TheLastJedi'' when Kylo Ren orders a massive attack by multiple rapid-fire heavy weapons against Luke Skywalker.
The Druid has access to the Carrion Vine and Solar Creeper barrage produces a cloud of red haze... which consume corpses dissipates to replenish life and mana, respectively. Summoned Dire Wolves also consume corpses for reveal Luke standing there unharmed. [[spoiler:He's a power buff as well.
**
Force-generated illusion; the red haze is a dust from a red mineral beneath a thin crust of salt.]]
*
In ''VideoGame/DiabloIII'' any enemy killed with ''Film/TheLastStand'', a critical {{mook|s}} is wearing a bandolier of shotgun shells when they get hit will by a signal flare. The shells start to cook off, then a lot of them explode (and the gibs themselves will be on fire/frozen/glowing with magic energy depending on damage type), all Unique monsters will explode when killed, some breeds of monsters explode no matter what... etc. This feature was so popular at once, effectively blowing his torso apart.
* ''Film/{{Machete}}'', though many viewers have expressed disappointment
that shortly after most of the game's unveiling, Creator/{{Blizzard|Entertainment}} gave in to fan's demand that corpses stop fading away, just so gore is computer-generated.
* In ''Film/ManOfSteel'', the Kryptonian brute is shown ripping apart an A-10 and crushing the pilot before
they could see eject. Because it is seen from a distance it isn't too gruesome, but there is no mistaking the aftermath.
***
"pink mist" spraying into the wind.
* Weapons used in ''Film/MenInBlack'' actually go so far into the ludicrous department it's no longer grotesque.
The legendary weapon Sever has the special ability "Slain enemies rest in pieces". Any killing blow with it has an artificially large crit value, causing the slain enemy to aliens simply explode into gibs.
**
slime, which is less disgusting than gibs and less disturbing than gutted bodies.
-->'''K:''' Oh, you've got some entrails on you...
* ''Film/{{Paradox|2016}}'' contains a shot of what is supposed to be a decapitated body that looks more like the head was mashed into porridge.
* ''Film/PulpFiction'''s infamous IJustShotMarvinInTheFace scene ends with Marvin's blood and brains completely obscuring the rear window of Jules and Vincent's car. And also soaking Jules and Vincent in his blood and brains.
*
The Monk has a technique called ''Franchise/{{Rambo}}'' series was somewhat light on the gore until ''Film/RamboIV''. The end battle especially. For starters: Exploding Palm - enemies struck heads, gallons of blood everywhere, a guy literally gets his leg torn off by this explode when bullets and another is ripped in half, blown apart by mortar shells, and BigBad getting eviscerated by Rambo at the end. And don't forget the poor saps that were sitting in the jeep that were Rambo's first two victims of the last battle. What's more, [[ShownTheirWork the .50 [=BMG=] guns Rambo and Schoolboy use really will do that kind of damage!]].
** This is how most of [[BigBad Hugo Martinez's]] men are
killed by DOT. ''[[Manga/FistOfTheNorthStar Omae wa mo shinderu]]...''
* ''VideoGame/{{Torchlight}}'' also has enemies exploding into crimson showers on critical-hit induced deaths, and sometimes just normal deaths, as well as sporting a gib-related Steam achievement.
** The sequel only gibs enemies immediately if
off during the killing blow hits hard enough (as well as retaining crit-gibs). To compensate final battle in other situations, using a smashing ''Film/RamboLastBlood'', through shotgun shells or explosive attack on dead enemies can now gib booby traps.
* At the end of ''Film/ReadyOrNot2019'', [[spoiler:[[LouisCypher Mr. Le Bail]] does this to all of the surviving members of the Le Domas family, causing them to explode in a shower of gore that paints the dining room -- and [[BloodSplatteredWeddingDress Grace]] -- red with blood. ([[WouldHurtAChild Children included.]]) A hundred years ago,
their corpses. Enemies can gib each others' corpses too.
patriarch had made a DealWithTheDevil for his family's fortune, and in exchange, they regularly sacrificed goats and, occasionally, humans (in the form of a DeadlyGame of [[HuntingTheMostDangerousGame "hide and seek"]]) in order to keep the curse at bay. And when Grace manages to survive their "game", [[YouHaveFailedMe well...]]]]
* This was ''Film/RoboCop1987'':
** The scene where
one of Boddicker's flunkies gets [[BodyHorror dosed in toxic waste]]. As he shambles about the main gimmicks factory, begging for help, he gets hit by a speeding Bodikker. His body bursts the same way a water balloon would.
** Not quite "gibs," but there's also the [=OCP=] executive chosen to demonstrate ED-209's capabilities. He gets riddled with ''hundreds'' of bullets before someone finally pulls the plug.
* ''Film/SavingPrivateRyan''. Though the carnage is realistic, there is one scene that applies for this trope, where a man needs to put a "sticky bomb" on the wheels of a tank. [[HoistByHisOwnPetard And the bomb explodes before he does it]]. And then an Anti-Aircraft Gun gets used on humans...
* The most famous scene in Creator/{{David|Cronenberg}} "BodyHorror? [[SignatureStyle Yes Please]]!" [[Creator/DavidCronenberg Cronenberg's]] ''Film/{{Scanners}}'' involves two men in an auditorium engaged in a sort of psychic duel: the loser's head explodes in a torrent of blood and pulpy meat.
* In order to emulate the comic series on which it was based, gibs were used in ''Film/SinCity'' to the point where simple punches and kicks would result in a big, sloppy gush of blood. It matches the over-the-top nature of the comic series.
* ''Tremors'' movies:
** ''Film/{{Tremors}}'': Graboids + bombs = raining gibs. This is really a RunningGag, as the characters are usually spattered with the aforementioned gibs.
** ''Film/Tremors2Aftershocks'': Shrieker + [[{{BFG}} .50 cal anti-tank rifle with solid bronze bullet]] = splattered shrieker. Also, shriekers + 2.5 tons of high explosives = raining gibs.
** ''Film/Tremors3BackToPerfection'': Ass Blasters + spear + cannon fuse = raining gibs.
** ''Film/Tremors4TheLegendBegins'': Graboid + traction engine + big hook and belt = raining gibs.
* ''Film/TripleThreat2019'': Jaka kills Mook, the sole woman amongst the mercenaries, by dismembering her with her own grenade launcher.
* ''Film/TronLegacy'': Sure, it's technically the computerized form of blood, but the majority of program deaths have them dying in a graphic spray of voxels[[note]]3D pixels, represented here as little glowing cubes, like safety glass[[/note]]. Seen
in the 1991 game ''[[Videogame/MoonstoneAHardDaysKnight Moonstone: A Hard Days Knight]]'', which was considered unusually gory for the time. The knights can take all kinds of abuse, but [[Film/{{Tron}} first film]] as well, when low Tron gets a BoomHeadshot on health, this trope Sark.
* ''Film/UniversalSoldierDayOfReckoning''
is used [[ExaggeratedTrope awash with blood and gore. So much that it got an NC-17 rating, and some scenes had to be cut[=/=]edited for its theatrical release.
* When Carolina is killed by an explosion in ''Film/{{Vlog}}'', her blood paints all four walls of
the max]].room.
* ''Film/{{Watchmen}}''. Dr. Manhattan kills people by [[ThereIsNoKillLikeOverkill exploding their body]] splattering everyone nearby with flesh and bones.



[[folder:Light Gun Games]]
* Interestingly, ''VideoGame/BeastBusters'' and ''VideoGame/ZombieRaid'' went in the other direction. Dispatch ''any'' enemy in ''Beast Busters''--even the normal [[ZombieApocalypse zombie goons]] that can be dispatched with just one or two bullets--and they'll explode into lots of tattered pieces. Not much in the way of blood though, other than presumably-clotted blood. Meanwhile, ''Zombie Raid'' has a lot of not just zombies, but also werewolves, gargoyles, and ''ordinary human'' grave robbers. ''One rifle bullet'' more than suffices to turn a grave robber's upper body into an erupting mess of sinew. ''With no trace left of the erupting area's skin or clothing.'' Bosses, however, tend not to break apart; they just disappear in a mass of flames.
* In ''VideoGame/CarnEvil'', damn near everything gibs but the skeletons at the end. This is especially fun when it takes more than one shot to take an enemy down.
* The arcade LightGunGame ''Friction'' has enemies occasionally explode into pieces upon being shot. There's no real factor that determines this, sometimes they do and sometimes they don't.
* Similarly, ''VideoGame/HouseOfTheDead'''s first three games had gibs that flew off based on the placement of the shots - you could blast chunks into fat zombies' stomachs and chip away at a zombie's skull. The fourth game and OVERKILL removed this feature.
* In ''VideoGame/TheOceanHunter'', this doesn't occur for the most part, with most enemies being fairly bloodless deaths despite shooting them with an automatic harpoon gun. The boss of the sixth stage, however, is fought [[WombLevel from the inside]], and this trope is the sort of unavoidable result of harpooning its heart until it ''explodes''.
* ''VideoGame/{{Area 51}}'' and its SpiritualSuccessor ''Maximum Force'' have the realistic FMV enemies explode into very unrealistic gibs when [[MadeOfPlasticine shot one time]].
* ''VideoGame/RevolutionX'' gives you explosive CD's as a backup weapon to your main submachine gun. Hit an enemy with one of these, and he turns into a spray of bloody chunks.

to:

[[folder:Light Gun Games]]
[[folder:Literature]]
* Interestingly, ''VideoGame/BeastBusters'' and ''VideoGame/ZombieRaid'' went in The ''Franchise/{{Halo}}'' novel ''Contact Harvest'' introduces the other direction. Dispatch ''any'' enemy in ''Beast Busters''--even the normal [[ZombieApocalypse zombie goons]] that can be dispatched with just one or two bullets--and they'll explode into lots of tattered pieces. Not much in the way of blood though, other than presumably-clotted blood. Meanwhile, ''Zombie Raid'' has M99 Stanchion, a lot of not just zombies, but also werewolves, gargoyles, and ''ordinary human'' grave robbers. ''One [[MagneticWeapons coilgun]] sniper rifle bullet'' more than suffices to turn a grave robber's upper body into an erupting mess capable of sinew. ''With no trace left of the erupting area's skin or clothing.'' Bosses, however, tend not to break apart; they just disappear in a mass of flames.
* In ''VideoGame/CarnEvil'', damn near everything gibs but the skeletons at the end. This is especially fun when it takes more than one shot to take an enemy down.
* The arcade LightGunGame ''Friction'' has enemies occasionally explode into pieces upon being shot. There's no real factor that determines this, sometimes they do and sometimes they don't.
* Similarly, ''VideoGame/HouseOfTheDead'''s first three games had gibs that flew off based on the placement of the shots - you could blast chunks into fat zombies' stomachs and chip away at a zombie's skull. The fourth game and OVERKILL removed this feature.
* In ''VideoGame/TheOceanHunter'', this doesn't occur for the most part, with most enemies being fairly bloodless deaths despite shooting them with an automatic harpoon gun. The boss of the sixth stage, however, is fought [[WombLevel from the inside]], and
inducing this trope is on anyone it hits. Considering it fires a .21-cal round at 15 kilometers per second, the sort gory effects are realistic/expected.
* In the Creator/DaleBrown novels ''Fatal Terrain'' and ''Warrior Class'', an aircrewman is shredded by a fighter's cannon and a triple-A emplacement, both firing 23mm rounds, respectively. In ''Strike Force'', [[spoiler: Hal Briggs]], his MiniMecha already severely damaged by anti-tank missiles, is put down for good by 30mm cannon.
* In the last book
of unavoidable result the third series of harpooning its heart ''Literature/WarriorCats'', Hollyleaf falls in rage and shreds mouse to pieces, until all that remains of it ''explodes''.
is described as red pulp.
* ''VideoGame/{{Area 51}}'' In the Literature/PaladinOfShadows book ''Unto the Breach'', [[spoiler: Viktor Mahona]] takes a 12.7 round through his abdomen and much of his body simply disappears.
* In ''Literature/TheWheelOfTime'', Mazrim Taim establishes the viability of male wizards, long shunned because [[WithGreatPowerComesGreatInsanity they're doomed to go insane]], with a single command: "''Asha'man'': kill." It's not described precisely what spell the ''Asha'man'' use, but when applied to the front rank of the attacking army, it causes
its SpiritualSuccessor ''Maximum Force'' members to explode. And it can be applied to the succeeding ranks very, very quickly. The aftermath (described in the next book) goes on at some length about the burial of the victorious dead, in [[NotEnoughToBury clear contrast to the defeated]].
* Mack Maloney's ''Wingman'' series of pulp novels often included descriptions of what happens when the pilot of a plane (or an unfortunate soldier on the ground) is even ''clipped'' by a 20mm round from a Vulcan gun. Considering that [[AcePilot Hawk Hunter]] has [[MoreDakka six of them]] mounted on his F-16, they don't fare well.
* In ''Literature/GoingPostal'', the mysterious "Sorting Engine" in the basement turns out to be a device driven by a flywheel [[AlienGeometries with a pi equal to three]], thanks to the [[AchievementsInIgnorance incompetent genius]] of [[BunglingInventor "Bloody Stupid" Johnson]]. While letters can go through it unharmed, anything else that touches the wheel (like one unfortunate former Postmaster, and later on [[spoiler: an angry banshee assassin]]) is reduced to bloody chunks.
* In ''Literature/RaisingSteam'', death by steam engine turns people into red mist. Halfway plausible when applied to boiler explosions, a very real danger of the Steam Age, but not with a death that leaves the engine intact and might
have involved a blast of live steam. (A horribly painful way to die, but not annihilating.)
* ''Literature/HarryPotterAndTheHalfBloodPrince'': During
the realistic FMV enemies explode into very unrealistic gibs when [[MadeOfPlasticine shot one time]].Defense Against Dark Arts class, Snape shows what happens to victims of the Inferi and it's not pretty...unless you consider a bloody stain on the floor pretty. Notably, Inferi are just a type of aggressive magical zombie with broadly the same physical capabilities as a human being, meaning they don't accomplish this through strength, but through [[UnstoppableRage sheer enthusiasm]].
* When [[GodOfEvil Morgoth]] duels [[OurElvesAreDifferent King Fingolfin]] in ''Literature/TheSilmarillion'', he opens many "mighty pits" in the ground with [[DropTheHammer Grond]]. Later, he steps on the king's neck, and Fingolfin drives his sword through it, spraying blood everywhere and filling the pits. [[SatanicArchetype Morgoth]] was gigantic and survived this, but was permanently scarred. The amount of gore must have been enough to qualify for this trope, although Tolkien leaves it to the imagination. Whether they ever recovered any piece of Fingolfin, is unknown. While there was a funeral for him, they might just have buried his flag. This incident stands out in Tolkien's mythos because most character deaths are fairly clean. Swords and other medieval weaponry don't tend to cause giblets as often as modern weapons, and characters in Tolkien's stories don't tend to go for massive overkill.

* ''VideoGame/RevolutionX'' gives you explosive CD's as {{Discussed|Trope}} in ''Falling Man'' by Dom [=DeLillo=]. While removing pieces of glass from the face of a backup weapon 9/11 survivor, a doctor talks to your main submachine gun. Hit an enemy him about suicide bombers who blow themselves literally into tiny little fragments. People who aren't killed by the explosion but are standing near it and within striking range sometimes report to emergency rooms months later with little hard lumps in their skin, [[{{Squick}} which turn out to be fragments of the bomber, embedded in the flesh]]. The doctor poetically calls this "[[UnusualEuphemism organic shrapnel]]".
* In ''Literature/{{Ravenor}} Returned'', a psychic confrontation between [[TheDragon Toros Revoke]] and another psyker ends with the latter exploding in a shower of blood and gore.
* ''Literature/SecondApocalypse'': The one-eyed member of the Mutilated is instantly reduced to a "mucous rain" after mouthing off to Ajokli.
* ''Literature/StarTrekFederation'': At one point the USS ''Enterprise''-D reroutes warp power to her structual integrity field, giving the hull a rigidity equivalent to the core of a neutron star, then proceeds to [[RammingAlwaysWorks ram]] the Romulan warbird that had been attacking her. While the ''Enterprise'' survives intact, the Romulan warbird is reduced to bits of debris no larger than a computer chip.
* ''Literature/AwakenOnline'' '''weaponizes''' this as
one of these, the powers of the {{Necromancer}} class: the spell Corpse Explosion does ExactlyWhatItSaysOnTheTin which causes a dead body to explode and he turns damages players. [[VillainProtagonist Jason]] uses this to great effect [[DressingAsTheEnemy such as sending zombies into a spray groups of bloody chunks.enemies]] or [[AbnormalAmmo launching them into the air like hand grenades]].
* This is how the murder victim is found in ''Literature/MagicForLiars'': split vertically in two halves with all the blood in their body soaking the carpet. Similarly, medical operations are undertaken by expanding/disassembling the region, making edits, and then shrinking/reassembling all the parts; the text calls this process "exploding".



[[folder:MMORPG[=s=]]]
* In ''VideoGame/WorldOfWarcraft: Wrath of the Lich King'', two quests involve collecting meat. One requires throwing high explosives at mammoths, the other requires throwing them [[FeedItABomb into]] giant worms.
** Prior to class changes, Death Knights could gain the attack "Corpse Explosion" which did [[ExactlyWhatItSaysOnTheTin exactly what you'd expect.]] This became even more ludicrous if upgraded so any enemies killed by the ability would then explode, potentially creating a chain reaction. It has since been downgraded to a cosmetic effect, though a large enough corpse can create a large shower of gibs.
*** The most gibs were generated by multiboxing Death Knights, meaning a large group of Death Knights being slave-controlled by one player. Extremely powerful at the time, they could quickly build up a large number of corpses and trigger a massive chain reaction of gibbing corpses.
** One ogre in Deepholm chooses to fall to his doom in a massive propeller rather than be captured. His body explodes in a shower of meat and bones.
** Malik the Unscathed explodes into gibs when he attempts to storm the Heart of Fear.

to:

[[folder:MMORPG[=s=]]]
[[folder:Live-Action TV]]
* In ''VideoGame/WorldOfWarcraft: Wrath ''Series/TheBoys2019'': A-Train running into Robin turns into this in glorious slo-mo. All that's left are her hands.
* ''Series/BreakingBad'': At the end
of the Lich King'', two quests involve collecting meat. One requires throwing high explosives at mammoths, very second episode, the other requires throwing them [[FeedItABomb into]] giant worms.
** Prior to class changes, Death Knights could gain the attack "Corpse Explosion"
contents of a bathtub filled with hydrofluoric acid in which did a body was being dissolved burst through a ceiling, spilling an unidentifiable half-liquefied slurry of meat and bone chips all over the hallway. The opening of the next episode deals with the cleanup of said mess.
* An episode of ''Series/CSIMiami'' features a man whose gun has about [[MoreDakka a bajillion barrels]] mounted in the approximate shape of a human body. He calls it [[SpellMyNameWithAThe the]] [[NamesToRunAwayFromReallyFast Vaporizer]]. Its effect on a human body
[[ExactlyWhatItSaysOnTheTin exactly what you'd expect.]] This became even more ludicrous if upgraded so any enemies killed by is, well]]....
* {{Inverted|Trope}}, to no small extent, in ''Series/{{Dexter}}'' -
the ability would then explode, potentially creating main plot kicks off with a chain reaction. It has since been downgraded to a cosmetic effect, though a large enough neatly-dissected corpse can create a large shower of gibs.
***
with ''no blood whatsoever.'' The most gibs were generated by multiboxing Death Knights, meaning a large group of Death Knights being slave-controlled by one player. Extremely powerful at protagonist is utterly shocked... and impressed.
* ''Series/DoctorWho'': In [[Recap/DoctorWhoS30E1PartnersInCrime "Partners in Crime"]], this is implied to have happened to Miss Foster, if
the time, they could quickly build up a large number "SPLAT!" after she [[DisneyVillainDeath falls to her death]] was any indication.
* The infamous end
of corpses minor character Maneo from ''Series/TheExpanse''. When his ship, going at about 900 ᵏᵐ∕ₛ is instantly slowed down by The Ring. Just the ''outside'' of the ship. Everything else inside (Including Maneo) are still going the same speed. Combine that with the instant stop, and trigger a massive chain reaction Maneo is reduced to human pudding.
* In ''Series/{{Farscape}}'', early attempts by Scorpius at manned wormhole travel leave the unlucky pilots oozing out
of gibbing corpses.
** One ogre
their cockpits in Deepholm chooses the form of red sludge.
* ''Series/GameOfThrones'': It's unclear if Summer is eventually DevouredByTheHorde, but the wights are seen repeatedly hacking him off before the scene cuts.
* In "The Trash and the Snake" episode of ''Series/{{Justified}}'', the Wiz is holding a handful of high-powered explosives which use a cell phone signal as a detonator. When a nearby cellphone rings, the explosives detonate, reducing the Wiz
to fall chunky salsa and completely coating Duffy and Boyd in blood.'
* ''Series/LovecraftCountry'': [[spoiler:Ji-Ah]]'s tails entering Byung Ho cause him
to his doom in a massive propeller rather than be captured. His body explodes burst apart in a shower of meat and bones.
** Malik the Unscathed explodes into gibs
blood.
* ''Series/{{NCIS}}'': Episode 4x07, "Sandblast", a Marine is blown to bits
when he attempts triggers an [[BoobyTrap explosion]] while attempting to storm knock his golf-ball out of a sand trap.
* In ''Series/StarTrekDeepSpaceNine'', Bashir shoots [[EvilCounterpart Odo of
the Heart Mirror Universe]] with a phaser, causing him to messily explode. Of course, Odo (Mirror Universe or not) is a shapeshifter made out of Fear.morphing protoplasm in humanoid form, so it was more like popping a balloon full of goo than tearing apart a fleshy being.
* ''Series/StarTrekTheNextGeneration'' has the episode "Conspiracy," in which Picard and Riker phaser a man who is being controlled by a PuppeteerParasite. [[YourHeadAsplode His head explodes]] and his chest disintegrates, [[BodyHorror allowing the creature to emerge]]. [[NightmareFuel With chunks of the man's flesh still dripping off.]]
* On ''Series/{{Supernatural}}'', when an [[OurAngelsAreDifferent angel]] attempted to fight an archangel, bystanders ended up picking bits of the unfortunate angel [[spoiler: Castiel]] out of their hair. It happened to the same angel again later, this time from Lucifer.
** [[spoiler: Castiel]] got his revenge, though. In his new role as TheStarscream and [[AGodAmI the new God]], he did it to Raphael in the season 6 finale.
** Then there was the time Bobby, not possessing a bamboo dagger blessed by a Shinto priest, threw an okami into a wood-chipper.
* In the ''Series/{{Torchwood}}'' mini-series ''Children of Earth'', enemy operatives plant a bomb in Captain Jack Harkness. Jack becomes [[ChunkySalsaRule chunky salsa dip.]] Then, since Jack is [[WhoWantsToLiveForever a fixed point in time and space]], he is graphically depicted pulling himself back together. Once he finally comes back to life, he's still not complete, and consequently spends a lot of time screaming.
* ''Series/TrueBlood'' [[OurVampiresAreDifferent vampires]] explode into blood and guts with no skeleton or anything that looks like an actual vital organ, when they are staked or decapitated. They look like bloody water balloons.
* A non-organic example happened on ''Series/RobotWars'' during the infamous Series 4 semifinal battle between [[SpectacularSpinning Hypno-Disc]] and Splinter. Hypno-Disc was [[TheDreaded the most-feared competitor in Series 4]] for a very good reason, and while Splinter made a valiant effort, once its ablative front plate was torn off by Hypno-Disc's heavy spinning disc, poor Splinter was, as host Creator/CraigCharles put it, "splattered". There were barely two components left connected to each other.



[[folder:Platform Games]]
* In ''VideoGame/BioMenace'', the mutants explode into showers of gibs upon death.
* In ''VideoGame/BlobWars'', all organic entities burst like a water balloon full of blood when they die. Blob And Conquer has blood stains on every level.
* In ''VideoGame/ConkersBadFurDay'' you can explode enemies into bloody bits with the rocket launcher, take off somebody's head or just chunks of it with a few different kinds of guns, and slice torsos in half with the katana and chainsaw. For maximum overkill and hilarity if you kill somebody with the rocket launcher in the cramped hallways of the Heist multiplayer mode bloody guts will stick to and drip from the ceiling and walls, and the weasels will even comment on the gore. "What a f$@&ing mess!"
* In ''VideoGame/DefaultDan'', whenever Dan dies, he explodes.
* In the later levels of the cutesy freeware platformer ''VideoGame/{{Eversion}}'', [[spoiler:anything that dies explodes into plumes of blood, including the player character]].
* In ''VideoGame/IWannaBeTheGuy'', whenever The Kid dies in this freeware {{Metroidvania}} game (and trust us when we say he ''will'' die...''[[NintendoHard very often]]''), he explodes into little 8-bit giblets. This is true even for something as minor as touching the edge of a spike pit, or ''getting hit by a falling apple''. If a single pixel of your gun occupies the same place as a single pixel of a spike or apple... you explode. Across a quarter of the screen. With probably a dozen times the pixels that actually compose your avatar in the first place.
** One aversion exists. If the Kid gets drained by a Franchise/{{Metroid}}, he doesn't gib- he turns into brown dust and blows away. This is just as annoying as a normal death, however.
* ''VideoGame/MightyAphid'': Enemies in the game explode into little fleshy chunks upon being beaten.
* In ''[[http://en.wikipedia.org/wiki/Jump_%27n_Bump Jump'n Bump]]'', you and other players control adorable little bunnies which will explode into fountains of blood and gibs as you stomp on each other.
* The original Japanese ''VideoGame/MegaManZero'' games include quick bursts of blood-like substance when Zero destroys certain RidiculouslyHumanRobots with the saber. This was removed in the American version.
* ''VideoGame/MegaManZX Advent'' takes it further, with a charged buster shot blowing huge holes in a dead enemy's torso. They also replaced the red liquid with similarly-shaped whiteish green bursts in all versions of the game.
* Virtually everyone in ''VideoGame/NinjaSenki'' explodes into 8-bit gibs upon death, even ghosts and plants! The only exceptions are the temple and statue bosses (which collapse into piles of rock instead), Purple Flames and some sort of [[NinjaPirateZombieRobot energy-spitting flying demon head]] - these simply get extinguished.
* ''VideoGame/{{Oddworld}}: Munch's Oddysey'' had enemies (and [[VideoGameCrueltyPotential allies]]) bursting into what appeared to be fried drumsticks when thrown into a meat grinder or if a weaker one had been possessed.
* ''VideoGame/SplosionMan''. By god, Splosion Man. Ludicrous doesn't begin to cover it. The bodies of hapless scientists explode into showers of deli meats like steak and legs of ham.
* The protagonist in ''VideoGame/StealthBastard'' always dies in a gory fashion.
* In ''[=TechnoCop=]'', shooting enemies would leave their corpses in a pool of blood.
* In ''VideoGame/TombRaiderUnderworld'', hitting zombies with the hammer turns them into a rain of limbs (and heads and torsos). Sometimes the only thing keeping them from flying into outer space is the ceiling.
* The NES games ''Menace Beach'' and ''Sunday Funday'' allow you to do this with bombs. Anybody who gets hit by an explosion has their sprite graphic literally explode into pieces.
* ''VideoGame/HappyWheels'' tries to justify this with everpresent spiked walls, falling weights, wrecking balls, [[BreadEggsBreadedEggs spring-loaded platforms that send you into spiked walls, etc. etc.]] but still CrossesTheLineTwice anyway.

to:

[[folder:Platform Games]]
[[folder:Music]]
* In ''VideoGame/BioMenace'', Military Squaddie Songs tend to play this straight. Justified, as military itself is pretty harsh business. Classic examples would be the mutants explode into showers of gibs upon death.
* In ''VideoGame/BlobWars'', all organic entities burst like a water balloon full of blood when they die. Blob And Conquer has blood stains
US paratroopers' song ''Blood on every level.
the Risers'' and its German counterpart, ''Abgeschmiert aus 100 Metern''.
* In ''VideoGame/ConkersBadFurDay'' you can explode enemies into bloody bits ''Music/TheyMightBeGiants'': "Certain People I Could Name" opens with the rocket launcher, take off somebody's head or just chunks of it with a few different kinds of guns, and slice torsos in half with narrator describing the katana and chainsaw. For maximum overkill and hilarity if you kill somebody with the rocket launcher in the cramped hallways of the Heist multiplayer mode bloody guts will stick to and drip from the ceiling and walls, and the weasels will even comment on the gore. "What a f$@&ing mess!"
* In ''VideoGame/DefaultDan'', whenever Dan dies, he explodes.
* In the later levels of the cutesy freeware platformer ''VideoGame/{{Eversion}}'', [[spoiler:anything that dies explodes into plumes of blood, including the player character]].
* In ''VideoGame/IWannaBeTheGuy'', whenever The Kid dies in this freeware {{Metroidvania}} game (and trust us when we say he ''will'' die...''[[NintendoHard very often]]''), he explodes into little 8-bit giblets. This is true even for something as minor as touching the edge
aftermath of a spike pit, or ''getting hit by a falling apple''. If a single pixel of your gun occupies the same place as a single pixel of a spike or apple... you explode. Across a quarter of the screen. With probably a dozen times the pixels that actually compose your avatar in the first place.
** One aversion exists. If the Kid gets drained by a Franchise/{{Metroid}}, he doesn't gib- he turns into brown dust and blows away. This is just as annoying as a normal death, however.
* ''VideoGame/MightyAphid'': Enemies in the game explode into little fleshy chunks upon being beaten.
* In ''[[http://en.wikipedia.org/wiki/Jump_%27n_Bump Jump'n Bump]]'', you and other players control adorable little bunnies which will explode into fountains of blood and gibs as you stomp on each other.
* The original Japanese ''VideoGame/MegaManZero'' games include quick bursts of blood-like substance when Zero destroys certain RidiculouslyHumanRobots with the saber. This was removed in the American version.
* ''VideoGame/MegaManZX Advent'' takes it further, with a charged buster shot blowing huge holes
grisly battle scene in a dead enemy's torso. They also replaced movie.
-->''The few surviving samurai survey
the red liquid with similarly-shaped whiteish green bursts in all versions of battlefield\\
Count
the game.
* Virtually everyone in ''VideoGame/NinjaSenki'' explodes into 8-bit gibs upon death, even ghosts
arms, the legs, and plants! The only exceptions are the temple heads, and statue bosses (which collapse into piles of rock instead), Purple Flames and some sort of [[NinjaPirateZombieRobot energy-spitting flying demon head]] - these simply get extinguished.
* ''VideoGame/{{Oddworld}}: Munch's Oddysey'' had enemies (and [[VideoGameCrueltyPotential allies]]) bursting into what appeared to be fried drumsticks when thrown into a meat grinder or if a weaker one had been possessed.
* ''VideoGame/SplosionMan''. By god, Splosion Man. Ludicrous doesn't begin to cover it. The bodies of hapless scientists explode into showers of deli meats like steak and legs of ham.
* The protagonist in ''VideoGame/StealthBastard'' always dies in a gory fashion.
* In ''[=TechnoCop=]'', shooting enemies would leave their corpses in a pool of blood.
* In ''VideoGame/TombRaiderUnderworld'', hitting zombies with the hammer turns them into a rain of limbs (and heads and torsos). Sometimes the only thing keeping them from flying into outer space is the ceiling.
* The NES games ''Menace Beach'' and ''Sunday Funday'' allow you to do this with bombs. Anybody who gets hit
then divide by an explosion has their sprite graphic literally explode into pieces.
* ''VideoGame/HappyWheels'' tries to justify this with everpresent spiked walls, falling weights, wrecking balls, [[BreadEggsBreadedEggs spring-loaded platforms that send you into spiked walls, etc. etc.]] but still CrossesTheLineTwice anyway.
five''



[[folder:Puzzle Games]]
* This is one of the [[TheManyDeathsOfYou many]] ways you (or the other characters of the game) can die in ''VideoGame/{{Kindergarten}}'' and its sequel. To give a few examples from the first game:
** Anyone caught within the radius of the principal's bombs will be blown up into pieces.
** You'll also be blown to bits if you solve Jerome's riddle incorrectly.
** [[spoiler:The creatures found underneath the school can do this, seemingly by shoving some sort of tentacle into the person's head.]]
** [[spoiler:In the secret ending, red lightning blasts every character except for the player and Nugget into bits and pieces. In the second game's secret ending, the same thing happens to everyone who hasn't already been [[Film/AvengersInfinityWar dusted]], with the same exceptions.]]

to:

[[folder:Puzzle Games]]
[[folder:Pinball]]
* Shows up at times in the ''Pinball/JudgeDredd'' pinball, most notably when the "Sniper" mode ends with the gunman falling out of his tower and splattering all over a chain-link fence.
* An EasterEgg in Creator/SegaPinball's ''Pinball/GoldenEye'' has Bond get blasted into tiny bits.
* This is a regular feature of ''VideoGame/BallsOfSteel,'' usually when the player hits one of the [[TheManyDeathsOfYou many]] ways you (or the other characters of the game) can die in ''VideoGame/{{Kindergarten}}'' and its sequel. To give a few examples wandering playfield enemies with his pinballs.
* In ''Pinball/LethalWeapon3'', firing all six bullets
from the first game:
** Anyone caught within the radius of the principal's bombs will be blown up
Uzi into pieces.
** You'll also be blown
an enemy causes him to bits if you solve Jerome's riddle incorrectly.
** [[spoiler:The creatures found underneath the school can do this, seemingly by shoving some sort of tentacle
explode into large bloody chunks.
* In Creator/SegaPinball's ''Pinball/StarshipTroopers,'' When
the person's head.]]
** [[spoiler:In
Mission Officer briefs you before attacking a planet, press both flipper buttons to make him explode.
* Not surprisingly,
the secret ending, red lightning blasts every character except for the player and Nugget into bits and pieces. In the second game's secret ending, the same thing happens to everyone who hasn't already been [[Film/AvengersInfinityWar dusted]], with the same exceptions.]]entire playfield of Creator/SternPinball's ''Pinball/TheWalkingDead'' is covered in blood.



[[folder:Racing Games]]
* In the ''VideoGame/{{Cruisn}}'' series of arcade games, animals you crash into explode into gibs, from deer, to giraffes and in ''Exotica'', dinosaurs.

to:

[[folder:Racing Games]]
[[folder:Tabletop Games]]
* In the ''VideoGame/{{Cruisn}}'' series ''TabletopGame/PsionicsTheNextStageInHumanEvolution'': Unsurprisingly, a game that credits Scanners as an inspiration is somewhat fond of arcade games, animals you crash into this trope.
** Espers with Brain Drain can make other esper's heads explode.
** Overloading psychokinetics make people’s heads
explode and their own head will explode if the overload kills them.
** Overloading telekinetics will involuntarily rip apart anyone and anything too close to them and they'll be ripped to shreds if the overload kills them.
** Sufficiently powerful telekinetics can also rip people and objects apart voluntarily.
* ''Warhammer Fantasy'' and ''40,000'' games:
** There's an example in ''TabletopGame/DarkHeresy's'' Critical Damage tables, where the developers took what looks like a disturbing amount of glee in describing, for example, the results of a high-explosive shell to the head. Some damage results can result in ''other characters'' being injured by flying shards of bone. This is turned up to Ludicrous Gibs when one considers how CriticalExistenceFailure works in this game. A [[RedShirt starting character]] can take approximately ten damage before hitting the Critical Damage charts. These charts are rough, but generally survivable, up to roughly 8 points of critical damage. If a starting character is hit with a burst of bolt gunfire for 17 damage, he may be critically injured on the ground. Then when he is punched in the face for two more damage, his head may spontaneously explode, because that's what the Critical Damage Chart says happens.
** ''TabletopGame/RogueTrader'' and ''TabletopGame/{{Deathwatch}}'', which use the same system, both use the same rules.
** As does ''Warhammer Fantasy Roleplay'', although the lower-tech level means that it isn't quite as gory. Still more than qualifies though. ''Dark Heresy'' ''is'' set in the ''TabletopGame/Warhammer40000''-verse.
** In regular ''TabletopGame/Warhammer40000'', the "Instant Death" rule serves to represent this trope. When a model is hit by a weapon of sufficient calibre (typically a weapon with a Strength of twice or over the model's Toughness value, usually something like a lascannon or missile launcher), it doesn't matter how many Wounds they have, they're dead. The game even notes that "it can be imagined that the target exploded in a suitably gory fashion".
** One fluff line about Tau railguns mentions that an Imperial Guard tank looked fine from the outside save for the two tiny holes on either side... and the spray of liquefied ''crew'' on the ground.
-->There was a small hole punched in either flank — one the projectile's entry point, the other its exit. The tiny munition had passed through the vehicle with such speed that everything within the hull not welded down had been sucked out the exit hole, including the crew. We never identified their bodies, for all that remained of them was a red stain upon the ground, extending some twenty metres from the wreck.
* Kind of up to the GameMaster, but in ''TabletopGame/{{Paranoia}}'' experimental weapons from R&D quite frequently have ... interesting ... effects upon the target. And the user. And the user's teammates. And, oh, everyone within a half-mile or so. Paranoia is for [=GMs=] who like killing player characters, and players who don't mind their characters dying if they can do so in an entertaining way. "I press the red button on the strange black gizmo I got from R&D." "A voice comes from it: 'Tactical Thermonuclear Warhead activated. Detonation in 2.3 seconds. Have a nice daycycle, Citiz-BOOOOOOM!'"
* The old ''Middle Earth Role-Playing Game'' had some quite... ''interesting'' critical hit tables. One for each damage type. They included lines like "The electrical shock vibrates the targets' bones
into gibs, from deer, to giraffes dust." and "The target is hit in ''Exotica'', dinosaurs.the ear, all the ear-wax runs out."
* This is true of its parent game ''TabletopGame/RoleMaster'', which featured not only spectacular {{critical|Hit}}s which would shame ''Franchise/MortalKombat'', but slips on imaginary turtles for the critical fumbles.



[[folder:Real-Time Strategy]]
* In the ''{{TabletopGame/Warhammer 40000}}'' RTS ''VideoGame/DawnOfWar'', units in melee can perform [[FinishingMove sync kills]] on other units, which are often bloody and gory. Of special note are the [[OurOrcsAreDifferent Ork]] [[AuthorityEqualsAsskicking Warboss]]' sync kill against most infantry units, where he grabs the unit in his claw and smashes it against the ground head-first as though a particularly angry child and most of the [[HumongousMecha Dreadnought]] sync kills, one of which involve grabbing the enemy in a claw and [[KillItWithFire blasting it with a flamethrower]], another of which appears to show the Dreadnought ''blending'' the unfortunate enemy. Add in that shooting enemies causes blood and gibs to fly out as well, and battlefields can get quite bloody. Large blobs of blood and organs will fly out of a corpse when they die, but the corpse itself remains completely whole as it falls to the ground, making one wonder where all those chunks of meat actually came from. Ludicrous indeed. This Rectified in the sequel, where powerful attacks can literally shred the enemies into pieces.
* In ''VideoGame/StarCraft'', the Zerg - perhaps out of jealousy at the Terran and Protoss tendency to [[StuffBlowingUp explode when something looks at them funny]] - generally explode in a shower of blood when killed, including buildings. Their buildings also bleed when damaged. Blizzard paid a lot more attention to it in [[VideoGame/StarCraftII the sequel]], with the method of death affecting what happens afterward.
* While ''Hyrule Total War'' is limited to make units covered in blood during gameplay, it has pretty gory cutscenes. For example, in mission 12 we see [[spoiler:Veran]]'s arms being ripped off and shortly thereafter [[spoiler:Bongo]] getting guillotined.
* In ''VideoGame/BattleRealms'', certain attacks can result to this, such as being hit by a [[ThereIsNoKillLikeOverkill cannonball or a bolt of lightning]], a unit will explode into red mist, and leave a puddle of blood on where they once stood.
* In ''VideoGame/CompanyOfHeroes'', the American M4 Sherman can be equipped with a crab flail for clearing mines. If you're feeling particularly cruel, you can use it on infantry, which results in this trope. Using explosives on infantry predictably results in this.
* ''VideoGame/WarcraftIII'': Units killed by a siege weapon Incinerate explode or in a shower of blood, organs and bones, leaving no corpse behind. This is actually of tactical importance: the Undead can't use exploded corpses to summon skeletons, nor can the units be resurrected via Paladin spell.
** Click on a sheep or any non-combat animal repeatedly at any point in the game and it will eventually explode so violently it creates a massive mushroom cloud which shakes and ruptures the earth below, creating a volume of gibs many times the size of the creature, soaking the surrounded area in blood in a wide diameter even if its just a tiny rat.

to:

[[folder:Real-Time Strategy]]
[[folder:Theatre]]
* In [[ImpliedTrope Implied]] in ''Theatre/{{Urinetown}}'' after [[spoiler:[[TheHero Bobby]] gets thrown off a building]].
--> '''Officer Lockstock:''' Shovel and a mop, Mr. Barrel. [[ButForMeItWasTuesday You know
the ''{{TabletopGame/Warhammer 40000}}'' RTS ''VideoGame/DawnOfWar'', units in melee can perform [[FinishingMove sync kills]] on other units, which are often bloody and gory. Of special note are the [[OurOrcsAreDifferent Ork]] [[AuthorityEqualsAsskicking Warboss]]' sync kill against most infantry units, where he grabs the unit in his claw and smashes it against the ground head-first as though a particularly angry child and most of the [[HumongousMecha Dreadnought]] sync kills, one of which involve grabbing the enemy in a claw and [[KillItWithFire blasting it with a flamethrower]], another of which appears to show the Dreadnought ''blending'' the unfortunate enemy. Add in that shooting enemies causes blood and gibs to fly out as well, and battlefields can get quite bloody. Large blobs of blood and organs will fly out of a corpse when they die, but the corpse itself remains completely whole as it falls to the ground, making one wonder where all those chunks of meat actually came from. Ludicrous indeed. This Rectified in the sequel, where powerful attacks can literally shred the enemies into pieces.
* In ''VideoGame/StarCraft'', the Zerg - perhaps out of jealousy at the Terran and Protoss tendency to [[StuffBlowingUp explode when something looks at them funny]] - generally explode in a shower of blood when killed, including buildings. Their buildings also bleed when damaged. Blizzard paid a lot more attention to it in [[VideoGame/StarCraftII the sequel]], with the method of death affecting what happens afterward.
* While ''Hyrule Total War'' is limited to make units covered in blood during gameplay, it has pretty gory cutscenes. For example, in mission 12 we see [[spoiler:Veran]]'s arms being ripped off and shortly thereafter [[spoiler:Bongo]] getting guillotined.
* In ''VideoGame/BattleRealms'', certain attacks can result to this, such as being hit by a [[ThereIsNoKillLikeOverkill cannonball or a bolt of lightning]], a unit will explode into red mist, and leave a puddle of blood on where they once stood.
* In ''VideoGame/CompanyOfHeroes'', the American M4 Sherman can be equipped with a crab flail for clearing mines. If you're feeling particularly cruel, you can use it on infantry, which results in this trope. Using explosives on infantry predictably results in this.
* ''VideoGame/WarcraftIII'': Units killed by a siege weapon Incinerate explode or in a shower of blood, organs and bones, leaving no corpse behind. This is actually of tactical importance: the Undead can't use exploded corpses to summon skeletons, nor can the units be resurrected via Paladin spell.
** Click on a sheep or any non-combat animal repeatedly at any point in the game and it will eventually explode so violently it creates a massive mushroom cloud which shakes and ruptures the earth below, creating a volume of gibs many times the size of the creature, soaking the surrounded area in blood in a wide diameter even if its just a tiny rat.
drill]].



[[folder:Real-Time Tactics]]
* As a matter of fact, ALL of Bungie's pre-Oni games were absurdly bloody, with explosions actually ''liquefying'' those caught in most blasts.
* ''VideoGame/FatPrincess'' has quite a bit of gore and blood, despite the fact that everything else is rather cutesy. The characters resemble the humans in ''VideoGame/AnimalCrossing'' but when they die there are huge puddles of blood.
* ''VideoGame/{{Liero}}'' takes this to a ridiculous extreme by having a giblets ''setting''. If it's high enough, even lightly wounded characters will leave a bloody mess just by walking. This can be kind of strange if you've chosen, say, an ''ant'' as your character skin.
* Bungie's ''VideoGame/{{Myth}}'' series of RTT games had hunks of blood and gore flying off melee'd opponents and staining the landscape wherever the physics engine had them bounce (with limbs and heads also flying everywhere upon most deaths), high explosives causing victims to be blown to dozens of bloody bits, putrid hunks of pus falling from the undead, and a special unit (the ghol) which would pick up these things to be used as weapons.

to:

[[folder:Real-Time Tactics]]
[[folder:Web Animation]]
* As a matter ''WebAnimation/HappyTreeFriends''. Nearly every episode has one, if not several, extremely gory deaths. But that's the whole point of fact, ALL the show — seeing the [[SubvertedKidsShow cute-looking cast]] of Bungie's pre-Oni games were absurdly bloody, WoodlandCreatures get [[CrossesTheLineTwice hilariously and painfully]] [[BloodyHilarious slaught]][[KillTheCutie ered]] [[TheyKilledKennyAgain again and again]] mercilessly.
* ''WebAnimation/DeathBattle'': Several episodes have the losing combatant turned into lifeless fleshy chunks by their victorious opponent.
** "Saitama vs. Popeye" has Saitama splatter Popeye
with explosions actually ''liquefying'' those caught in most blasts.
* ''VideoGame/FatPrincess'' has quite
his first punch. Thanks to [[PowerupFood a bit nearby can of gore spinach]], Popeye walks it off [[spoiler: and blood, despite the fact that everything else is rather cutesy. The characters resemble the humans in ''VideoGame/AnimalCrossing'' but when they die there are huge puddles of blood.
* ''VideoGame/{{Liero}}'' takes this to a ridiculous extreme by having a giblets ''setting''. If it's high enough, even lightly wounded characters will leave a bloody mess just by walking. This can be kind of strange if you've chosen, say, an ''ant'' as your character skin.
* Bungie's ''VideoGame/{{Myth}}'' series of RTT games had hunks of blood and gore flying off melee'd opponents and staining the landscape wherever the physics engine had them bounce (with limbs and heads also flying everywhere upon most deaths), high explosives causing victims to be blown to dozens of bloody bits, putrid hunks of pus falling from the undead, and a special unit (the ghol) which would pick up these things to be used as weapons.
eventually emerges victorious]].



[[folder:Roguelikes]]
* ''VideoGame/DwarfFortress'' is surprisingly gory for an ASCII-based game.
** The game's health system is very in-depth, [[SubsystemDamage keeping track of every part of every character's body]] down to eyes, internal organs, and ''individual fingers and toes.'' Gibs, represented as red 2s (or green, or grey, depending on whether it bleeds blood or goo), will litter the surrounding environment if enemies are dismembered, disemboweled, hacked in two, or thrown into a wall with enough force to blow apart. It gets even better in adventure mode, which lets you take control of a single adventurer. This mode includes a blow-by-blow account of every fight, and the ability to pick up and throw the severed bits of enemies (or anything else, for that matter). Thrown objects -- even socks, or [[http://www.bay12forums.com/smf/index.php?topic=56935.msg1237678#msg1237678 small fluffy animals]] -- will often hit with deadly force, breaking bones, damaging organs, or splattering brains across the floor. Ludicrous gibs indeed.
** It's not unheard of for outside-the-fortress battles in DF to involve goblin limbs ending up in trees. And then there's the aforementioned "thrown into a wall" example, in which parts can go several vertical levels above the original goblin. That's taller than the ''tree'' he hit.
** A large group of creatures dropped from a great height into a pit can create a wondrous geyser of gore rivaling that of the well scene from Army of Darkness. [[http://mkv25.net/dfma/movie-355-bodypartexplosion As demonstrated here.]]
** Now have fun having all your dwarves murder your FPS[[note]]Frames Per Second, a measure of game speed[[/note]] via pathfinding to retrieve all the body parts...also, hope you've got like fifty butcher's workshops set up. At least. And don't even think about trying that in an evil biome, unless you want every single one of those bits and pieces to later rise from their splattery grave and dogpile your dwarves to death.
* ''VideoGame/{{Cataclysm}}'' has several ways to inflict this trope on enemies. A strong enough killing blow, most often from StuffBlowingUp or CarFu, will splatter the corpse. Against [[RevivingEnemy zombies]] this can be used to prevent them from getting back up, though they won't [[DisadvantageousDisintegration drop any items]]. Splattering animals also precludes butchering them for meat or pelts, but there are weapons and ammunition designed not to pulp the corpse, for small game hunting. Finally, corpses can also be smashed or butchered after killing them.
* ''VideoGame/TheBindingOfIsaac'' and its [[VideoGameRemake remake]] feature this whenever enemies are killed in lieu of [[NoBodyLeftBehind a corpse]]. Enemies will explode into blood, bones, and other meaty bits when defeated, though it's downplayed with regular enemies as opposed to bosses. There are exceptions, however; primarily with the bosses Little Horn and Big Horn (who opt to [[ScrewThisImOuttaHere get the hell out of Dodge instead]]) as well as endgame bosses such as [[spoiler:Isaac and ???, who ascend upward as opposed to leaving behind any mess]]. In particular, Mom and Mom's Heart/It Lives! [[spoiler:(as well as Satan)]] cause gibs to spew from the walls upon defeat. The player can also crank it up with the secret seed "[=BLOOOODY=]", which ups the amount of gore that enemies expel when defeated; even flies will leave a large puddle of blood behind when killed in this case.

to:

[[folder:Roguelikes]]
[[folder:Webcomics]]
* ''VideoGame/DwarfFortress'' In ''Webcomic/DominicDeegan'', WellIntentionedExtremist Celesto Morgan's trademark move is surprisingly gory for an ASCII-based game.
** The game's health system is very in-depth, [[SubsystemDamage keeping track of every part of every character's body]] down
to eyes, internal organs, and ''individual fingers and toes.'' Gibs, represented as red 2s (or green, or grey, depending on whether it bleeds blood or goo), will litter the surrounding environment if enemies are dismembered, disemboweled, hacked overload people with Chaos magic, causing them to explode rather messily in two, or thrown all directions.
* ''Webcomic/TheOrderOfTheStick'''s Belkar Bitterleaf turned his EvilCounterpart (well, [[SociopathicHero Good Counterpart]])
into a wall salsa dip ([[ChunkySalsaRule extra chunky]]) after getting a large number of adventurers to [[ZergRush gank him]]. Or at least, cut off his tail and stuck it into a jar of salsa. He also used said kobold's head as a chip bowl. The kobold in question is attempting to avenge his father, whose head ended up as Belkar's hat.
* [[spoiler:Rustallica]]'s decapitation-by-pineapple in ''Webcomic/SarahZero''.
* The Sacrifice comic on [=L4D.com=] features some incredibly over-the-top gibs.
* ''Webcomic/ExterminatusNow'' [[http://exterminatusnow.co.uk/2014-02-05/comic/tangled-web/stay-sanguine/ #474: "Stay Sanguine"]] has Simmons talking
with enough force a seer named Dewhurst over hologram. It's fairly obvious from the first panel that Dewhurst is covered in blood, and he's directing a cleanup effort through the whole page. The page ends with Dewhurst requesting that a helmet be developed for his lab - not really protect his subordinates from the incident occuring again, just to blow apart. It gets even better in adventure mode, which lets at least [[YourHeadAsplode "catch the splatter"]].
--> '''Dewhurst:''' Well we must've been pointed right at the anomaly because right as we opened channel, the psyonic blowback took both of my espers out like ''that''.\\
'''Simmons:''' ... What do
you take control of mean 'took out'?\\
'''Dewhurst:''' ''(yelling at somebody offscreen)'' Gavin! You're just spreading it around, you pillock! Did your mum never teach you how to use
a single adventurer. This mode mop?\\
'''Simmons:''' Never mind.
* ''Webcomic/MetompsychosisUnion'': Killit's flashback to the last time they were freed
includes a blow-by-blow account memories of every fight, and tearing through a bunch of scientistis, some of whom they made quite a bloody mess of.
* Webcomic/SchlockMercenary: Neeka,
the ability to pick up and throw the severed bits of enemies (or anything else, for that matter). Thrown objects -- even socks, or Tough's newest surgeon. Adorable, very skilled, [[MeatgrinderSurgery very, very messy]]. [[http://www.bay12forums.com/smf/index.php?topic=56935.msg1237678#msg1237678 small fluffy animals]] -- will often hit with deadly force, breaking bones, damaging organs, or splattering brains across the floor. Ludicrous gibs indeed.
** It's not unheard of for outside-the-fortress battles in DF to involve goblin limbs ending up in trees. And
schlockmercenary.com/2017-03-26 M'Conger gets a first-hand taste]], and then there's the aforementioned "thrown into a wall" example, in which parts can go several vertical levels above the original goblin. That's taller than the ''tree'' he hit.
** A large group of creatures dropped from a great height into a pit can create a wondrous geyser of gore rivaling
[[http://www.schlockmercenary.com/2017-03-28 her previous employers' references]]...
-->'''Tagon:''' Whaaa... she did
that with knives? It looks like a bomb went off.\\
'''Chelle:''' Watch! She's going to reassemble all three
of those guys, minus the well scene from Army fifty-seven bullets they had in them.
* In ''Webcomic/GrrlPower'', a minor villain is shot in the shoulder; a few panels later, the projectile goes off, basically julienneing him [[GoryDiscretionShot off-panel]] and leaving Sydney drenched in blood and decorated with a chunk
of Darkness. [[http://mkv25.net/dfma/movie-355-bodypartexplosion As demonstrated here.his torso and an ear, among other things. The reader comments note that the effect is reminiscent of [[TabletopGame/Warhammer40000 a bolt round mixed with a Harlequin's Kiss.]]
** Now have fun having all your dwarves murder your FPS[[note]]Frames Per Second, a measure of game speed[[/note]] via pathfinding to retrieve all the * ''Webcomic/{{Unsounded}}'': Knock destroys [[spoiler:Toby's]] reanimated body parts...also, hope you've got like fifty butcher's workshops set up. At least. And don't even think about trying that in an evil biome, unless you want every single one by slamming a lift door on top of those bits it, flattening him and pieces to later rise from their splattery grave sending limbs and dogpile your dwarves to death.
* ''VideoGame/{{Cataclysm}}'' has several ways to inflict this trope on enemies. A strong enough killing blow, most often from StuffBlowingUp or CarFu, will splatter the corpse. Against [[RevivingEnemy zombies]] this can be used to prevent them from getting back up, though they won't [[DisadvantageousDisintegration drop any items]]. Splattering animals also precludes butchering them for meat or pelts, but there are weapons and ammunition designed not to pulp the corpse, for small game hunting. Finally, corpses can also be smashed or butchered after killing them.
* ''VideoGame/TheBindingOfIsaac'' and its [[VideoGameRemake remake]] feature this whenever enemies are killed in lieu of [[NoBodyLeftBehind a corpse]]. Enemies will explode into blood, bones, and other meaty bits when defeated, though it's downplayed with regular enemies as opposed to bosses. There are exceptions, however; primarily with the bosses Little Horn and Big Horn (who opt to [[ScrewThisImOuttaHere get the hell out of Dodge instead]]) as well as endgame bosses such as [[spoiler:Isaac and ???, who ascend upward as opposed to leaving behind any mess]]. In particular, Mom and Mom's Heart/It Lives! [[spoiler:(as well as Satan)]] cause gibs to spew from the walls upon defeat. The player can also crank it up with the secret seed "[=BLOOOODY=]", which ups the amount of gore that enemies expel when defeated; even flies will leave a large puddle of
blood behind when killed in this case. flying.



[[folder:Role-Playing Games]]
* The first two ''VideoGame/{{Fallout}}'' games rewarded the player with extra gruesome death animations that would play some of the time if the player inflicted a large amount of damage in a single attack. If one gave the player character the special trait "Bloody Mess" during creation, the most spectacular death animations would always play when an enemy died. The full list of splattery animations is:
** Shot or stabbed to death (a bare punch is also good): A large hole appears in the target's torso and an arm is ripped off.
** Machinegun Mayhem: The body is split into tiny pieces by the bullets, and only the legs and lower torso remain.
** Melted Alive: Plasma weapons cause first the target's skin, then the skeleton, to melt into a green puddle.
** Laser Cut: Laser weapons and the solar scorcher cause a clean cut in the middle of the target's torso, separating the target in two.
** Crispy Critter: Flamethrowers cause the target to burst into flame. Also known as the "Burning Bitch Dance".
** Electrified: Pulse weapons and the alien blaster cause the target to light up in an electric blast and vaporize into thin air. (This usually isn't as good, as it causes lootable items to fall on the ground, so that they must be picked up one by one.)
** In addition, there's the high-level perk Sniper: Luck stat * 10 = critical hit chance. In other words, with 10 luck ''all'' your shots become crits, generally resulting in one of the animations described above. Damage per shot becomes less important than the sheer number of shots fired, resulting in situations in which spraying a group of opponents from one of the weak submachineguns causes most of them to instantly explode into fleshy chunks.
* Graphical technology not advanced enough? That wasn't enough to stop ''Fallout'''s predecessor! ''VideoGame/{{Wasteland}}'' featured such lines as "Rabbit is reduced to a thin red paste" and "Thug explodes like a blood sausage".
* ''VideoGame/Fallout3'' ups the antes where Bloody Mess will sometimes cause surreal ludicrous gibs.
** Like firing a 10mm pistol once at a Super Mutant's torso (Super Mutants are big, hulk-like mutants) only to watch his arms, legs and head rip from his body (in slow motion!) from the force of the hit. Or total chunkification of the body. And that can happen with the weakest gun ''in the game''.
** Also, there is the Rock-It Launcher, which lets you shoot random junk at guys. So you can make an enormous super mutant master explode into its various component parts by shooting it with oh, say, a plastic car. Or a teddy bear. Or those old books you find everywhere. ''Behold the power of reading!'' Old, pre-war ''paper money'' works too.
** Decapitations and other forms of dismemberment are ridiculously common even without the Bloody Mess perk anyways. The body part you land the killing blow on will almost always fall off if the killing blow also results in crippling that limb. If you get a critical hit with the Plasma Rifle, you can see the head fly away even while it and the rest of the body is melting into goo. Not to mention the Railway Rifle, which shoots railway spikes that pins such a flying body part to any nearby wall. Finally you've got the two-headed Brahmin cows, where shooting one head off inexplicably causes the other one to fall off as well.
** ''Webcomic/CtrlAltDel'' pokes "fun" at this tendency [[http://cad-comic.com/comic/field-tests/ here]] and [[http://cad-comic.com/comic/the-more-you-know-2/ here]].
** If you enjoy hacking, you can put Liberty Prime's Liberty Laser into your weapons inventory. At 1200 strength, it's about 20 times stronger than the strongest normal weapon in the game. This basically means that not only will anything you point it at instantly die, they will also turn into a giant mass of flying red chunks that shoot out for miles across the map.
* Bloody Mess is back for ''VideoGame/FalloutNewVegas,'' along with a host of new weapons. Notable entries include:
** The Red Glare (full-auto rocket launcher), Ballistic Fist (power fist with a sawed-off shotgun mounted on it), chainsaw, and Two-Step Goodbye (a Ballistic Fist with a ''rocket launcher'' instead of a shotgun), which has the listed effect "Critical Kill = BOOM!"
** Brass/Spiked Knuckles. Punching an enemy with them can [[YourHeadAsplode explode their head]].
** Displacer Glove, or Pushy if you're feeling ambitious. You'll get some nice scattering, and can easily uppercut someone's head off, or sometimes even reduce their whole body to so many meatballs travelling at high speeds towards the nearest wall.
** Bloody Mess actually serves a (non-amusing) purpose in the ''Dead Money'' DLC. The Ghost People enemies have the unique ability to revive so long as all their limbs are intact, and are more resistant to limb damage than ordinary enemies. But with Bloody Mess, you're a lot more likely to put them down on the first try.
* ''VideoGame/{{Wizardry}} 8'' has this, even though it makes absolutely no sense. It's medieval fantasy, mostly medieval weaponry (aside from some guns and explosives), but there are maybe three or four enemies that ''don't'' explode when killed. Still, it's a great game, so gibbing a rat by ''stabbing it with a knife'' is a minor slight.
* ''VideoGame/DungeonSiege 2'' does this, despite being medieval fantasy. Gibbing seems to occur if enough damage is done to push an enemy over a certain point of negative health, most likely a percentage, they will explode violently into pieces, flying every which way. While it might make sense for some of the power attacks, which deal huge damage and have effects that would warrant a violent mess, seeing an enemy explode into fragments from a single quarrel to the chest is rather absurd. The fact that every party member is usually capable of making enemies into such a mess at the same point, this can lead to some very interesting times when leading a powerful team up against a small army of inferior enemies.
* ''VideoGame/TheElderScrollsIVOblivion'' features a spell called Enemies Explode. It wasn't until a combat mod (Deadly Reflexes if memory serves) was released that featured a revamped system of combat complete with dismemberments and various other fatal effects where a spell was included that achieves just such an effect.
* ''VideoGame/BaldursGate'', on the Core Rules difficulty, causes anyone who is killed with massive damage (i.e. reducing them to -10 hit points with a single blow) to explode into pieces, preventing any possibility of resurrection.
* Scoring kills with a CriticalHit in ''VideoGame/BaldursGateII'' will reduce the unfortunate victim to a shower of {{Chunky Salsa|Rule}}, which has the side-effect of requiring True Resurrection in place of the simpler Raise Dead for {{Player Character}}s so slain.
* ''VideoGame/JadeEmpire'' has a couple:
** Some of the Harmonic Combinations result in an enormous cloud of red, and it's extremely gratifying to see the ridiculous blood-fountain that occasionally results from slaying an enemy with basic sword attacks.
** In an (in-engine) cutscene, the use of the rifle Mirabelle causes someone to ''explode'' into bloody chunks if gore is turned on. It's a good weapon, but not ''that'' good!
* ''VideoGame/DragonAgeOrigins'':
** This features a spell for mages (magi?) called "Walking Bomb" to cast on unfortunate enemies. Fun to use and it hits all nearby enemies for massive damage. There's even an upgraded version that allows it to infect enemies who are in the blast radius of the initial explosion, for even more splatter.
** There is also the "decapitation" death animation that sometimes happens when you are using a sword. What was once your enemy is now a brief but spectacular blood fountain.
* ''VideoGame/DragonAgeII'':
** Gibbing is used ''much'' more, as default enemy death results in gibbing. It literally happens ''all the time'' in ordinary combat; i.e. stabbing an enemy to death with an ordinary dagger will cause an enemy to literally explode in a burst of limbs blood and guts.
** Using blood magic, especially in the (aptly named) cut scenes, is similar. Blood mages typically begin a blood-spell with a knife drawn across the palm, which one would expect to result in a trickle of blood. Instead, gore erupts as if the mage had stuck his/her arm into a Cuisinart up to the elbow.
* ''VideoGame/NeverwinterNights'':
** This game has the "Destruction" spell, which destroys most targets with a cloud of blood and imploding gibs, even if it's an object, such as a door or crate. This spell can also be applied (up to level 40) to gloves (punch the enemy/object for gibs), weapons (hit the enemy/object for gibs), and armor (get hit to gib the enemy).
** The Epic Feat Devastating Critical does the same to anyone hit by said Criticals (And bear in mind that NWN deviates from standard 3.0 D&D in terms of limiting the range of rolls that will generate a critical, so it could be as high as 1 critical per 2 swings). Doing enough damage to destroy an object will smash it into flinders, as above. This gets truly ridiculous when you have, say, a halfling barbarian wielding a dagger destroying what appears to be an iron-bound chest...
** This is also what happens to {{mooks}} nine times out of ten if you turn the game's gore setting all the way up. Fight undead using a cleric or paladin, and HilarityEnsues.
* In ''VideoGame/VampireTheMasqueradeBloodlines'', the highest level Thaumaturgy ability for the Tremere makes the target's blood to boil, causing them to ''explode'', and anyone nearby takes damage. Needless to say, using it in public will ''really'' freak out anyone not in on the Masquerade.
* ''Franchise/MassEffect'':
** ''VideoGame/MassEffect1'' tends to avoid actual bloodshed, but certain ammunition types have disturbing effects on slain enemies. Incendiary and explosive rounds cause them to vanish in a cloud of glowing ash, while proton rounds make their victims disappear in a cloud of ionized gas and electricity. Chemical, radioactive, and polonium rounds make enemies ''melt'' into puddles of green goo, and cryo rounds make victims ice over, followed by them inexplicably [[StuffBlowingUp exploding a couple of seconds later.]] (FridgeBrilliance: cryo rounds freeze all the water in the victims' bodies, and since water expands when frozen, it's hardly surprising they break apart [it's why cryostasis doesn't work in real life]. Still doesn't explain why it also happens to geth though....)
** The books, on the other hand, love to go into detail on how even minor wounds with normal ammo renders a victim's limbs to "hamburger meat".
** The mop is definitely needed in ''VideoGame/MassEffect3''. Reaper forces tend to be rather messy when killed, and headshooting with pistols, sniper rifles, or shotguns tend to result in reducing the target's head to salsa. Should you overkill with an explosive of some manner, their entire body is reduced to gibs. And the "Carnage" ability is rather aptly named. And for extra fun, there are some weapons like the Scorpion Grenade Pistol and Krysae Sniper Rifle that will automatically cause this to happen to enemies they kill. There's even a practical upshot to killing enemies like this, at least when fighting Reaper forces. The basic infantry unit of the Reapers is the Cannibal, which gets its name because it will consume the corpses of other Reaper troops, growing protective armor plates and getting a boost to speed and power. Gibbing enemies when you kill them insures that there's nothing for Cannibals to eat.
* In ''VideoGame/KingdomsOfAmalurReckoning'', boggarts explode into a pile of scattered pieces when killed. All other enemies leave an intact corpse. (Justified as they appear to be animated wooden constructs rather than flesh and blood.)
* In ''VideoGame/DungeonCrawlStoneSoup'': Lee's Rapid Deconstruction and the Wand of Disintegration will often explode enemies into several chunks of meat, which can be consumed for nutrition, as well as throw blood on nearby floor and wall tiles.
* ''VideoGame/FateGrandOrder:''
** EMIYA Alter's Noble Phantasm, Unlimited Lost Works, causes the swords of Unlimited Blade Works to erupt from inside the victim's body after they're shot by it. As a result, they're quickly ripped to shreds from the inside before exploding into a shower of blood and gore.
** During Shimousa, a single swing from one of Muramasa's swords is enough to completely splatter the entire upper half of Lancer Purgatorio's body, forcing him to regrow everything from the waist up aside from his hands.

to:

[[folder:Role-Playing Games]]
[[folder:Web Original]]
* The first two ''VideoGame/{{Fallout}}'' games rewarded the player with extra gruesome death animations Blog/ThingsMrWelchIsNoLongerAllowedToDoInAnRPG: Rule 1867. Can't have a gun that would play some of the time if the player inflicted a large amount of damage in a single attack. If one gave the player character the special trait "Bloody Mess" during creation, the most spectacular death animations would always play when an enemy died. The full list of splattery animations is:
** Shot or stabbed
reduces people to death (a bare punch is also good): A large hole appears in the target's torso and an arm is ripped off.
** Machinegun Mayhem: The body is split into tiny pieces by the bullets, and only the legs and lower torso remain.
** Melted Alive: Plasma weapons cause first the target's skin, then the skeleton, to melt into a green puddle.
** Laser Cut: Laser weapons and the solar scorcher cause a clean cut in the middle of the target's torso, separating the target in two.
** Crispy Critter: Flamethrowers cause the target to burst into flame. Also known as the "Burning Bitch Dance".
** Electrified: Pulse weapons and the alien blaster cause the target to light up in an electric blast and vaporize into thin air. (This usually isn't as good, as it causes lootable items to fall on the ground, so that they must be picked up one by one.)
** In addition, there's the high-level perk Sniper: Luck stat
Rorschach tests.
* 10 = critical hit chance. In other words, with 10 luck ''all'' your shots become crits, generally resulting in one of the animations described above. Damage per shot becomes less important than the sheer number of shots fired, resulting in situations in which spraying a group of opponents from one of the weak submachineguns causes most of them to instantly explode into fleshy chunks.
* Graphical technology not advanced enough? That wasn't enough to stop ''Fallout'''s predecessor! ''VideoGame/{{Wasteland}}'' featured such lines as "Rabbit is reduced to a thin red paste" and "Thug explodes like a blood sausage".
* ''VideoGame/Fallout3'' ups the antes where Bloody Mess will sometimes cause surreal ludicrous gibs.
** Like firing a 10mm pistol once at a Super Mutant's torso (Super Mutants are big, hulk-like mutants) only to watch his arms, legs and head rip from his body (in slow motion!) from the force of the hit. Or total chunkification of the body. And that can happen with the weakest gun ''in the game''.
** Also, there is the Rock-It Launcher, which lets you shoot random junk at guys. So you can make an enormous super mutant master explode into its various component parts by shooting it with oh, say, a plastic car. Or a teddy bear. Or those old books you find everywhere. ''Behold the power of reading!'' Old, pre-war ''paper money'' works too.
** Decapitations and other forms of dismemberment are ridiculously common even without the Bloody Mess perk anyways. The body part you land the killing blow on will almost always fall off if the killing blow also results in crippling that limb. If you get a critical hit with the Plasma Rifle, you can see the head fly away even while it and the rest of the body is melting into goo. Not to mention the Railway Rifle, which shoots railway spikes that pins such a flying body part to any nearby wall. Finally you've got the two-headed Brahmin cows, where shooting one head off inexplicably causes the other one to fall off as well.
** ''Webcomic/CtrlAltDel'' pokes "fun" at
''WebVideo/TenLittleRoosters'' has this tendency [[http://cad-comic.com/comic/field-tests/ here]] and [[http://cad-comic.com/comic/the-more-you-know-2/ here]].
** If you enjoy hacking, you can put Liberty Prime's Liberty Laser into your weapons inventory. At 1200 strength, it's about 20 times stronger than the strongest normal weapon in the game. This basically means that not only will anything you point it at instantly die, they will also turn into a giant mass of flying red chunks that shoot out for miles across the map.
* Bloody Mess is back for ''VideoGame/FalloutNewVegas,'' along with a host of new weapons. Notable entries include:
** The Red Glare (full-auto rocket launcher), Ballistic Fist (power fist with a sawed-off shotgun mounted on it), chainsaw, and Two-Step Goodbye (a Ballistic Fist with a ''rocket launcher'' instead of a shotgun), which has the listed effect "Critical Kill = BOOM!"
** Brass/Spiked Knuckles. Punching an enemy with them can [[YourHeadAsplode explode their head]].
** Displacer Glove, or Pushy if you're feeling ambitious. You'll get some nice scattering, and can easily uppercut someone's head off, or sometimes even reduce their whole body to so many meatballs travelling at high speeds towards the nearest wall.
** Bloody Mess actually serves a (non-amusing) purpose in the ''Dead Money'' DLC. The Ghost People enemies have the unique ability to revive so long as all their limbs are intact, and are more resistant to limb damage than ordinary enemies. But with Bloody Mess, you're a lot more likely to put them down on the first try.
* ''VideoGame/{{Wizardry}} 8'' has this, even though it makes absolutely no sense. It's medieval fantasy, mostly medieval weaponry (aside from some guns and explosives), but there are maybe three or four enemies that ''don't'' explode when killed. Still, it's a great game, so gibbing a rat by ''stabbing it with a knife'' is a minor slight.
* ''VideoGame/DungeonSiege 2'' does this, despite being medieval fantasy. Gibbing seems to occur if enough damage is done to push an enemy over a certain point of negative health, most likely a percentage, they will explode violently into pieces, flying every which way. While it might make sense for some of the power attacks, which deal huge damage and have effects that would warrant a violent mess, seeing an enemy explode into fragments from a single quarrel to the chest is rather absurd. The fact that every party member is usually capable of making enemies into such a mess at the same point, this can lead to some very interesting times when leading a powerful team up against a small army of inferior enemies.
* ''VideoGame/TheElderScrollsIVOblivion'' features a spell called Enemies Explode. It wasn't until a combat mod (Deadly Reflexes if memory serves) was released that featured a revamped system of combat complete with dismemberments and various other fatal effects where a spell was included that achieves just such an effect.
* ''VideoGame/BaldursGate'', on the Core Rules difficulty, causes anyone who is killed with massive damage (i.e. reducing them to -10 hit points with a single blow) to explode into pieces, preventing any possibility of resurrection.
* Scoring kills with a CriticalHit in ''VideoGame/BaldursGateII'' will reduce the unfortunate victim to a shower of {{Chunky Salsa|Rule}}, which has the side-effect of requiring True Resurrection in place of the simpler Raise Dead for {{Player Character}}s so slain.
* ''VideoGame/JadeEmpire'' has a couple:
** Some of the Harmonic Combinations result in an enormous cloud of red, and it's extremely gratifying to see the ridiculous blood-fountain that occasionally results from slaying an enemy with basic sword attacks.
** In an (in-engine) cutscene, the use of the rifle Mirabelle causes someone to ''explode'' into bloody chunks if gore is turned on. It's a good weapon, but not ''that'' good!
* ''VideoGame/DragonAgeOrigins'':
** This features a spell for mages (magi?) called "Walking Bomb" to cast on unfortunate enemies. Fun to use and it hits all nearby enemies for massive damage. There's even an upgraded version that allows it to infect enemies who are in the blast radius of the initial explosion, for even more splatter.
** There is also the "decapitation" death animation that sometimes happens when you are using a sword. What was once your enemy is now a brief but spectacular blood fountain.
* ''VideoGame/DragonAgeII'':
** Gibbing is used ''much'' more, as default enemy death results in gibbing. It literally happens ''all the time'' in ordinary combat; i.e. stabbing an enemy to death with an ordinary dagger will cause an enemy to literally explode in a burst of limbs blood and guts.
** Using blood magic, especially in the (aptly named) cut scenes, is similar. Blood mages typically begin a blood-spell with a knife drawn across the palm, which one would expect to result in a trickle of blood. Instead, gore erupts as if the mage had stuck his/her arm into a Cuisinart up to the elbow.
* ''VideoGame/NeverwinterNights'':
** This game has the "Destruction" spell, which destroys most targets with a cloud of blood and imploding gibs, even if it's an object, such as a door or crate. This spell can also be applied (up to level 40) to gloves (punch the enemy/object for gibs), weapons (hit the enemy/object for gibs), and armor (get hit to gib the enemy).
** The Epic Feat Devastating Critical does the same to anyone hit by said Criticals (And bear in mind that NWN deviates from standard 3.0 D&D in terms of limiting the range of rolls that will generate a critical, so it could be as high as 1 critical per 2 swings). Doing enough damage to destroy an object will smash it into flinders, as above. This gets truly ridiculous when you have, say, a halfling barbarian wielding a dagger destroying what appears to be an iron-bound chest...
** This is also what happens to {{mooks}} nine times out of ten if you turn the game's gore setting all the way up. Fight undead using a cleric or paladin, and HilarityEnsues.
* In ''VideoGame/VampireTheMasqueradeBloodlines'', the highest level Thaumaturgy ability
for the Tremere makes the target's blood to boil, causing them to ''explode'', deaths of [[spoiler:Gavin and anyone nearby takes damage. Needless to say, using it in public will ''really'' freak out anyone not in on the Masquerade.
* ''Franchise/MassEffect'':
** ''VideoGame/MassEffect1'' tends to avoid actual bloodshed, but certain ammunition types have disturbing effects on slain enemies. Incendiary and explosive rounds cause them to vanish in a cloud of glowing ash, while proton rounds make their victims disappear in a cloud of ionized gas and electricity. Chemical, radioactive, and polonium rounds make enemies ''melt'' into puddles of green goo, and cryo rounds make victims ice over, followed by them inexplicably [[StuffBlowingUp exploding a couple of seconds later.]] (FridgeBrilliance: cryo rounds freeze all the water in the victims' bodies, and since water expands when frozen, it's hardly surprising they break apart [it's why cryostasis doesn't work in real life]. Still doesn't explain why it also happens to geth though....)
** The books, on the other hand, love to go into detail on how even minor wounds with normal ammo renders a victim's limbs to "hamburger meat".
** The mop is definitely needed in ''VideoGame/MassEffect3''. Reaper forces tend to be rather messy when killed, and headshooting with pistols, sniper rifles, or shotguns tend to result in reducing the target's head to salsa. Should you overkill with an explosive of some manner, their entire body is reduced to gibs. And the "Carnage" ability is rather aptly named. And for extra fun, there are some weapons like the Scorpion Grenade Pistol and Krysae Sniper Rifle that will automatically cause this to happen to enemies they kill. There's even a practical upshot to killing enemies like this, at least when fighting Reaper forces. The basic infantry unit of the Reapers is the Cannibal, which gets its name because it will consume the corpses of other Reaper troops, growing protective armor plates and getting a boost to speed and power. Gibbing enemies when you kill them insures that there's nothing for Cannibals to eat.
* In ''VideoGame/KingdomsOfAmalurReckoning'', boggarts explode into a pile of scattered pieces when killed. All other enemies leave an intact corpse. (Justified as they appear to be animated wooden constructs rather than flesh and blood.)
* In ''VideoGame/DungeonCrawlStoneSoup'': Lee's Rapid Deconstruction and the Wand of Disintegration will often explode enemies into several chunks of meat, which can be consumed for nutrition, as well as throw blood on nearby floor and wall tiles.
* ''VideoGame/FateGrandOrder:''
** EMIYA Alter's Noble Phantasm, Unlimited Lost Works, causes the swords of Unlimited Blade Works to erupt from inside the victim's body after they're shot by it. As a result, they're quickly ripped to shreds from the inside before exploding into a shower of blood and gore.
** During Shimousa, a single swing from one of Muramasa's swords is enough to completely splatter the entire upper half of Lancer Purgatorio's body, forcing him to regrow everything from the waist up aside from his hands.
Lindsay]].



[[folder:Simulations]]
* In the various ''VideoGame/MechWarrior'' games, infantry generally explodes with gleeful amounts of blood when shot with [[{{BFG}} just about any weapon]] from a [[HumongousMecha BattleMech]]. In ''Mechwarrior Living Legends'', the PoweredArmor will explode in a huge cloud of blood and gibs when shot at by high-powered weaponry like LB-X shotguns or when [[CarFu ran over]], and [=BattleMech=] cockpits will [[HighPressureBlood explode outward in a spray of blood]] [[SnipingTheCockpit when the pilot is killed]]. The rare "Sudden Pilot Death Syndrome" bug will sometimes cause [[SpacePlane Aerospace fighter]] pilots to spontaneously explode when landing.
** ''VideoGame/MechWarrior 2: 31st Century Combat'' more often than not had downed 'Mechs exploding into chunks of Ferro-Fibrous which then exploded as well. These flaming gibs were harmful to walk through though you were fine unless you had mere centimeters of armor left. Activision even used this type of destruction in the original ''VideoGame/Battlezone1998'' when vehicles and pilots were blown up but the change to .mesh files in ''98 Redux'' sadly reduced these gibs to fiery particles and smoke.
** ''VideoGame/MechWarrior 3'', as mentioned above, had gibbing not only for the helpless foot soldiers but [[PoweredArmor Elemental]] warriors also explode in a spray of toad blood. 'Mechs also this if they [[GoingCritical Stackpole]] through ExplosiveOverclocking which only happens if the [[{{Overheating}} heat]] builds up too fast for the auto-shutdown to react.

to:

[[folder:Simulations]]
[[folder:Western Animation]]
* ''WesternAnimation/TronUprising'' actually manages to be ''worse'' than ''Film/TronLegacy'' in this regard, using the shattered voxels as a way of depicting scenes of brutality and murder that wouldn't be out of place in a Tarantino flick in a ''Creator/{{Disney}}'' cartoon.
* This [[TheyKilledKennyAgain frequently]] happens to Waspinator in ''WesternAnimation/BeastWars''.
* ''WesternAnimation/MegaManRubySpears'':
** When Hard Man gets [[FeedItABomb shot in the mouth]], his body explodes violently.
** Bomb Man is [[HoistByHisOwnPetard struck and gibbed by his own weapon]] after Mega Man [[PowerCopying copies the Hyper Bomb]] and returns fire with it.
* In the various ''VideoGame/MechWarrior'' games, infantry generally explodes season 2 finale of ''WesternAnimation/TheOwlHouse'', [[spoiler:the Collector decides to take revenge on Belos for betraying them by flicking him into a wall with gleeful amounts so much force that his BlobMonster form simply ''explodes'', reducing the BigBad of blood when shot the past 2 seasons to a smear on the wall that drips necrotic-looking goop onto the floor. The worst part is that, once the Collector starts having their fun with [[{{BFG}} just about any weapon]] from a [[HumongousMecha BattleMech]]. In ''Mechwarrior Living Legends'', the PoweredArmor will explode in a huge cloud of blood isles, the kids have to run ''through Belos's splattered remains'' to reach the portal, and gibs when shot at by high-powered weaponry like LB-X shotguns or when [[CarFu ran over]], and [=BattleMech=] cockpits will [[HighPressureBlood explode outward in a spray glob of blood]] [[SnipingTheCockpit when the pilot is killed]]. The rare "Sudden Pilot Death Syndrome" bug will sometimes cause [[SpacePlane Aerospace fighter]] pilots to spontaneously explode when landing.
** ''VideoGame/MechWarrior 2: 31st Century Combat'' more often than not had downed 'Mechs exploding into chunks of Ferro-Fibrous which then exploded as well. These flaming gibs were harmful to walk through though you were fine unless you had mere centimeters of armor left. Activision
stuff even used this type of destruction in the original ''VideoGame/Battlezone1998'' when vehicles and pilots were blown up but the change to .mesh files in ''98 Redux'' sadly reduced these gibs to fiery particles and smoke.
** ''VideoGame/MechWarrior 3'', as mentioned above, had gibbing not only for the helpless foot soldiers but [[PoweredArmor Elemental]] warriors also explode in a spray of toad blood. 'Mechs also this if they [[GoingCritical Stackpole]] through ExplosiveOverclocking which only happens if the [[{{Overheating}} heat]] builds up too fast for the auto-shutdown to react.
lands on Hunter's shoulder!]]



[[folder:Shoot 'Em Ups]]
* In the 0.95 version of ''VideoGame/{{Hellsinker}}'' this would happen if you got hit.
* The original ''VideoGame/{{NARC}}'' arcade game. Blast an enemy with explosives, and watch the graphically detailed gibs fly. Even the NES version got away with this. Then again, with all the other filth in the game, it's a wonder Nintendo approved it at all.
* [[VideoGame/{{XOP}} Xop and Xop Black]]. You can actually adjust the level of it, which affects the flaming explosions in case of robotic enemies and the amount of AlienBlood in case of everything else, all the way to, well [[ExactlyWhatItSaysOnTheTin "ludicrous"]]. At that level dying organic level bosses release so much internal fluids that the screen doesn't have enough space to show it all, and it can even [[OhCrap obscure the enemy fire]].
* Enemies can be killed in this manner in the ''VideoGame/MetalSlug'' franchise if you use a powerful enough weapon such as the shotgun or any explosive weapon.

to:

[[folder:Shoot 'Em Ups]]
[[folder:Real Life]]
* In Any high-explosive or fragmentation weapon, from a simple hand grenade to a bunker-buster, can turn a human being to red paste. The more powerful the 0.95 version of ''VideoGame/{{Hellsinker}}'' this would happen if you got hit.
explosive, the thinner the paste...
* During the infamous Byford Dolphin ExplosiveDecompression accident, the fourth diver practically exploded when the diving bell was opened accidentally. The original ''VideoGame/{{NARC}}'' arcade game. Blast an enemy pieces were then sucked out and ejected, with explosives, and watch one piece landing atop the graphically detailed gibs fly. oil derrick some 30 feet above the accident site.
* Being [[TurbineBlender sucked into a jet engine]]. Anyone who has survived it is because the jet engine was shut down before they hit the blades at full force. There are pictures easily searchable on the Internet depicting what happens when the blades are NOT stopped before a person is sucked into them. Search at your own risk, in synopsis, there is nothing left that is easily identifiable as belonging to a human.
Even the NES version clothes are covered in too much gore to recognize them from the rest.
** In particular, there was an incident where a mechanic examining the engine of a Continental 737 suddenly
got away sucked into the engine when he ventured too close. The result was him being effectively ''liquified'' by the engine (which also sustained severe damage) and spat out through the engine exhaust, leaving a [[OverdrawnAtTheBloodBank massive stain of what used to be the mechanic]] running for several metres down the tarmac behind the plane. The engine was literally caked in blood and lumps of fat. Search at your own risk.
* Speaking of planes, when a passenger plane collides
with this. Then again, with all terrain or water at a high rate of speed, its occupants will often be shredded by the other filth impact forces. Take [[http://en.wikipedia.org/wiki/Swissair_Flight_111 Swissair Flight 111]] for instance, which impacted the Atlantic Ocean at nearly 350 MPH. There were 229 people on the plane. Investigators recovered 15,000 separate body parts: 66 parts for every person on the plane. [[note]]Though it should be noted that not every body fragmented in the game, it's same way -- some were mostly intact except for a wonder Nintendo approved it missing limb or head, while others were reduced to tiny chunks of flesh.[[/note]]
* There's a [[ShockSite picture]] that can be found on the Internet if one searches the right places that has a man who was shot in the head with a powerful sniper rifle. The rifle in question was a Barret .50 Caliber rifle). [[SchmuckBait Search
at all.
your own risk.]]
* [[VideoGame/{{XOP}} Xop Speaking of guns, weapons like heavy machine guns, anti-material weapons, sniper rifles, medium and Xop Black]]. You general purpose machine guns, and some standard firearms can cause irreversible damage that one would never want to see close up. The Barrett .50 Caliber Anti-Material Sniper Rifles, DShK Heavy Machine Guns, M2 Browning Heavy Machine Guns, and standard Miniguns like the M134 Minigun won't leave much of you to recover, only to clean up. We sure feel bad for the unfortunate souls that have to clean up the mess that was made.
* Although not any less brutal, these images are getting more and more common. Since every rebel on the streets these days has a mobile phone with camera, you can now even see such things on [[{{Squick}} video]]. It's still not advised to look for it, although news agencies are also showing them more and more often on prime-time TV.
* The infamous Exploding Whale incident: To get rid of a rotting whale carcass, the Oregon Highway Department decided the best method would be to blow it up with a half-ton of dynamite and leave the pieces for the birds to eat. It was expected that the placing of the explosives and prevailing winds would push most of the debris out to sea, but instead, the explosion was ill-timed and the wind stopped blowing just as the whale detonated, resulting in most of the whale being thrown straight up rather than in an arc. The blast hurled whale chunks as far as 800 feet away, with one chunk caving in the roof of a car (thankfully, a parked one.) [[LiteralMetaphor The car's owner said that he'd just bought it during a dealer's "get a whale of a deal" event.]]
* A similar instance of this occurred in a ''crowded street'' in Tainan City, Taiwan. The corpse of a beached sperm whale was being transported on the back of a truck to a facility for study, during which the buildup of gas from decomposition caused part of the carcass to violently explode and shower the entire area with blood and entrails. The resulting mess and lake of blood were described as being disgusting and smelling absolutely foul.
* Tragically, [[DrivenToSuicide those who jump in front of trains tend to end up this way.]] A lot of the time, the fragments are so unrecognizable they can't
actually adjust be buried. Someone has to clean the level remains off the track afterwards, too.
* There is an unofficial rule among emergency workers in most racing series that no racer is formally declared dead at the track unless this trope applies (one version described: "Nobody dies unless they are decapitated or incinerated in their car"). Anything short
of it, Ludicrous Gibs and at least SOME resuscitative effort will be attempted until the driver can be declared DOA at a hospital.
** Per at least one book on IRL safety operations, this was put in place after Gordon Smiley's death in 1982 (which in and of itself would qualify for this trope)
which affects delayed Indy 500 qualifying for four hours until a coroner could be summoned.
** The death of Russell Phillips is possibly one of
the flaming explosions most gruesome NASCAR deaths in case history. The roof of robotic enemies his car was ripped off at high speed during a crash, and Philips was essentially [[CruelAndUnusualDeath ground between the amount of AlienBlood in case of everything else, steel fence and his car's interior like a cheese grater]] and quite literally [[NauseaFuel splattering his body all over the way to, well [[ExactlyWhatItSaysOnTheTin "ludicrous"]]. At track]]. It was so bad they had to ''hose down the stands'' (and [[BloodSplatteredInnocents the audience]]), which had been liberally showered with the mess. In the truest spirit of this trope, video footage of the accident shows an EMT rushing to his car, then stopping and just walking away upon realizing there was literally ''nothing to resuscitate.''
* Of technical note--in many jurisdictions, an EMT cannot declare resuscitative efforts futile (and thus declare death) unless the patient has "Legal Signs of Obvious Death." Those include the following: [[OffWithHisHead decapitation]], decomposition, [[ManOnFire gross incineration]], and [[GuttedLikeAFish gross evisceration]].[[note]] Any patient without those signs gets good faith resuscitation efforts until a doctor can formally pronounce their death. [[/note]] This means
that level dying organic level bosses release so much internal fluids an EMT must sometimes declare Death By Ludicrous Gibs.
* Caught on video: [[https://www.youtube.com/watch?v=ynQ_cw6oHMg A dead beached whale exploding when someone tried to open it up.]] ''Not Safe For Work. Watch at your own risk.''
* Despite the infamous resiliency of moose against passenger vehicles, a collision with a loaded, high-speed 18-wheeler simply results in this trope, as is occasionally caught on dashcam footage. Applies to any animal, really, but moose get attention because of their aforementioned reputation for durability.
* [[https://en.wikipedia.org/wiki/Blowing_from_a_gun Blowing from a gun]], an old method of execution
that consisted of firing a cannon with the screen victim bound to the front, typically resulted in the victim's remains being scattered over a wide area.
* Industrial cardboard shredders/bailers that are often kept in the back/receiving area of retail stores can do this. These devices have power switches that are designed to be shut off and then physically locked with a padlock, before someone jumps into one to remove a jam. They are designed to shred and compress cardboard into manageable cubes, which end up so heavy they have to be moved with a forklift. They put out in excess of 2000 PSI to accomplish this. On several occasions, workers have [[TemptingFate jumped into one of these to clear a jam]], [[TooDumbToLive without locking it out first]], simply because the machine wasn't running at the time. The result tends to be nothing left that's recognizable as human, only small pieces.
* The predecessor of the above is the wood chipper and several similar pieces of farm machinery. Until safety devices were mandated in the 1980s for these, there were regular accidents involving [[WoodChipperOfDoom people being sucked into said chippers]]. All with the exact same outcome as displayed in The Coen Brother's Fargo movie. Deaths with these things numbered in the dozens just in the USA for decades, and still occur rarely due to malfunction or a complete idiot operator overriding the safety gear.
* [[https://www.youtube.com/watch?v=l9n_5TXH9A0 A deer is vaporized on impact with the landing gear of a plane.]]
* This can happen to anyone in an armored vehicle if they are unfortunate enough to be leaning against an outside wall if the armor takes a direct blow that
doesn't have enough space to show it all, penetrate; if the vehicle is not adequately buffered on the inside, the resulting shockwave travelling through the armor and it into the soldier can even [[OhCrap obscure literally ''liquefy their body'' and spray what is left of them all over the enemy fire]].
inside of the vehicle.
* Enemies can be killed in Industrial accidents will almost certainly invoke this manner [=and/or=] CruelAndUnusualDeath. The most notable is a ''very'' [=NSFW=] video of a worker who got caught in a lathe and reduced to little bits painting the ''VideoGame/MetalSlug'' franchise if you use a powerful enough weapon such as the shotgun or any explosive weapon.room.



[[folder:Survival Horror]]
* ''VideoGame/{{Basingstoke}}'': If you get attacked by an enemy, you explode into a bunch of organs all over the place.
* Justified in ''Franchise/DeadSpace'': it's all about blowing off the enemies' ''limbs'' because headshots don't work.
** Some of [[PlayerCharacter Isaac's]] [[TheManyDeathsOfYou death animations]] involve him being gruesomely torn apart.
[[/folder]]

[[folder:Third-Person Shooters]]
* The ''VideoGame/{{Crusader}}'' games had, in addition to relatively StandardFPSGuns, also some outlandish weapons with gruesome effects.
** The plasma rifle launched a ball of blue plasma about the size of a fist that enveloped and instantaneously vaporized the victim (rather than just burning a hole the size of the projectile).
** The "ultraviolet gun" burned the flesh off the victim in a couple of seconds, leaving a rather gruesome skeleton with some scraps of meat still remaining.
** There was a freeze gun from which the hapless enemy could literally be shattered in a hundred pieces.
** One used {{Nanomachines}} or similar [[AppliedPhlebotinum Phlebotinum]] to reduce the target to a pile of goo.
** There's also the microwave projector "gun" in ''No Regret'', which zapped the victim with enough microwave radiation to not only kill them but also boil all the moisture in their body at once, making them explode in a steam-filled cloud of cooked flesh...
* ''{{VideoGame/Gears of War}}'' is known for its famous chainsaw bayonet, which neatly slices Locust into various limbs amidst showers of blood that coat the screen and, yes, even impair the player's vision through sheer ludicrousness. A well-aimed headshot yields fountains of alien juice and ambiguous blobs of flesh spraying copiously from the neck, and, if timed correctly, a blow to the face can completely sever the cranium. The gibbing really comes out with shotguns or anything that explodes. A well-placed hit from the boomshot can sometimes result in dismembered limbs flying 30+ feet in the air.
* ''VideoGame/JetForceGemini'' combines this with ArtStyleDissonance: the game looks like a cartoonish, kid-friendly game... and then you realize that exploding enemies causes a huge shower of blood everywhere with a wet splattering sound, you can decapitate enemies (and certain allies) with headshots, and exploded enemies leave limbs behind.
* In ''VideoGame/ResidentEvil4'', when you kill an enemy with a headshot, its head explodes -- a bit over-the-top, but not totally unreasonable. However, ''the same thing happens if you kill them by kicking them.'' When you kill a Regenerator, it explodes [[{{Squick}} very wetly from the waist up]].
* ''VideoGame/Warhammer40000SpaceMarine'' does this a lot, [[JustifiedTrope unsurprisingly]], since your default weapons are a pistol firing explosive bullets and a chainsaw sword, with the rest of weaponry being far more powerful.
[[/folder]]

[[folder:Turn-Based Tactics]]
* In ''VideoGame/JaggedAlliance 2'', a headshot from close range sometimes causes [[YourHeadASplode the enemy's head to burst apart]], releasing a gush of HighPressureBlood from the neck stump. A close-range chest impact could cause a similar burst of blood to fly from the back of the enemy (or even one of your own mercs or {{N|onPlayerCharacter}}PCs) as the unfortunate victim was flung about 1,5 meters backwards. Also, grenades or mortar rounds could turn people into (briefly) living torches. Oddly enough, though, said grenades or mortar rounds didn't cause ludicrous gibs, instead, they're either reduced to ash (after flaming to a crisp) or die normally.
* Every kill in ''VideoGame/VandalHearts'' results in a high-powered geyser of blood erupting from the victim. Even ''skeletons''. The only exceptions are mechanical enemies and living statues, who die with a high-powered geyser of...gravel?
[[/folder]]

[[folder:Wide-Open Sandboxes]]
* In ''VideoGame/CortexCommand'' crashes and explosions cause gibs, and just falling a little too far is liable to break off a leg. Rocket and dropship engines in earlier versions would tear anybody under them to shreds. While they merely push actors now, they will break off from the ship and go flying in whatever direction they please if shot in the right place, often turning soldiers into red mist. The dropship doors are worse, though; they have a reputation for always finding troops after the ship explodes.
** The dropship itself, after one or both engines are damaged/blown off, drops to the ground and either explodes outright or waits a while and then does. When troops are nearby, the resulting cloud of rapidly expanding shrapnel has the tendency of going from metal-gray to blood-red very quickly.
** Some ([[GameMod Modded]]) weapons are meant to be fired from huge mech actors but can be equipped to any actor. If someone too small fires the weapon, it's liable to have enough recoil to make them explode.
** Every living thing on the map instagibs when a crab bomb goes off.
* ''VideoGame/DestroyAllHumans'' and its sequel see the Mooks incinerated in a flash of yellow embers when killed with the Disintegrator Ray. Vehicles simply explode. Also, when they're successfully tagged with an {{anal prob|ing}}e, humans' [[YourHeadASplode heads explode]]. ''VideoGame/DestroyAllHumans'' runs on dark slapstick humor, so ItMakesSenseInContext...sorta.
* In ''VideoGame/GrandTheftAutoV'', this is the unfortunate fate of [[AmoralAttorney Molly Schultz]]. When she realizes that [[VillainProtagonist Michael]] is chasing after her, she (understandably) [[FreakOut freaks out]], and in her panicked attempt to get away [[https://www.youtube.com/watch?v=XPUL0qKPxIY&t=370s runs in front of an active jet engine.]] There is no GoryDiscretionShot. What's left of her afterwards doesn't need a bodybag, just a mop and a bucket.
* Every time you kill someone in ''VideoGame/NoMoreHeroes'', they explode into a huge shower of blood. The game was preemptively censored by the developers for Japan and Europe, with the splatter replaced by an explosion of black pixels and coins raining down, which still kind of fits the mood in an old-school arcade game kind of way.
* In ''VideoGame/{{Prototype}}'', [[PlayerCharacter Alex Mercer]] is incredibly strong, but his punches usually just [[PunchedAcrossTheRoom blows the enemy across the street]], until you add the Musclemass ability. Then, everyone you hit blows into meaty chunks and the vehicles explode.
** There are also various bladed weapons that ''Prototype'' gives you. The Blade can vertically slice a person in half. It's about as bloody as you think it will be.
* Shooting a zombie with the blunderbuss in ''VideoGame/RedDeadRedemptionUndeadNightmare'' will cause it to burst into chunks of viscera, which can then be used to [[AbnormalAmmo make more blunderbuss ammo]].
* In ''VideoGame/SaintsRowTheThird'', hitting someone with a fully-charged blast from the [[MakeMeWannaShout Sonic Boom]] or the [[MegatonPunch Apoca-Fists]] will cause them to explode in a splatter of blood. There's even a cheat that causes anyone killed by any means to explode into ludicrous gibs, which is particularly amusing when combined with the GroinAttack button (perhaps the funniest instance of a SelfDestructMechanism ''ever'').
* ''VideoGame/ScarfaceTheWorldIsYours'' had a sniper rifle, shotgun, carbine and a Desert Eagle capable of dismembering foes. Of course, there's the chainsaw too.
* ''VideoGame/{{Terraria}}'':
** Nearly every living thing explodes into pieces when it's killed, although if the blood and gore setting is turned off, gibs are turned into puffs of smoke. This happens no matter what the cause of death is, meaning that things will still explode violently if they are burnt, poisoned, or even suffocated to death. The gibs are also subject to physics, which sometimes results in body parts quite literally going flying if you use a high-knockback weapon or kill something that was moving quickly at the time of its demise.
** Due to everything being MadeOfPlasticine, blood moons and goblin invasions usually end with bloody chunks scattered all over the place.
** The Frost Moon and Pumpkin Moon events have unrelenting waves of mobs that come after the player. Those capable of reaching the last wave usually have weapons, buffs, and specially set up arenas designed to cause this.
[[/folder]]

[[folder:Other]]
* ''VideoGame/{{BearZerkers}}'': It can be a bit hard to see, but the PlayerCharacter will explode into blood if the [[BearsAreBadNews bears]] catch them.
* Believe it or not, in ''VideoGame/KirbysPinballLand'', if Kirby falls down the pinball board and the player fails to launch him back up, he ''explodes into bits''! Yes, you read that right.
* In ''VideoGame/RoomboFirstBlood'', blood gets spilled everywhere as burglars are injured. Vacuuming up a dead burglar spills some more blood along with chunks of CartoonMeat (which can, in turn, be vacuumed up).
* ''VideoGame/ThisIsWhyYoureFatIn60Seconds'': Every kill results in a lot of blood and legs getting splatted on the ground.
* In ''VideoGame/VisceraCleanupDetail'', your job is to clean up the gibs and blood left behind. Or spread it around some more.
[[/folder]]

!!Other Examples:

[[folder:Anime & Manga]]
* ''Manga/{{Gantz}}'' - nearly all deaths, and even many non-fatal episodes... Which is saying something for an EverybodyDies series of nearly 400 chapters, with an in-panel body count in the thousands, literally (with multiple events in different arcs producing hundreds of mangled corpses in a matter of pages). With realistic 3D CG art, detailed anatomy, and common loss of limbs. Oh, and better yet, the author rarely splattered someone that "had it coming" - instead of cheering, the audience was more likely to be emotionally invested in or at least sympathizing with the newest crop of brutal deaths.
* ''Anime/MobileSuitGundamSeed'' does this a few times. Most aggressively in "Phase-35: The Descending Sword" where people pop like balloons.
* Full-body explosion is the fate of more than a few of Kenshiro's enemies in ''Manga/FistOfTheNorthStar''. YouAreAlreadyDead, indeed.
* Late in ''Manga/CorpsePrincess'', [[BigBad Hokuto]] punches someone so hard they turn into red mist and leave nothing but their kimono floating off in the wind. Noteworthy for being a case of "slapping into a red mist" not being hyperbole.
* In episode 7 of ''Anime/GargantiaOnTheVerdurousPlanet'', Ledo attempts to fight a Hideauze, or squid-like creature humanity is at war with, underwater. However, due to the risk of hitting a friendly, as well as the sheer difficulty of aiming and using beam weaponry, Ledo orders his mecha Chamber to grab it, and squeeze it until it explodes. Large chunks of it splatter onto Chamber as a result.
* Happens constantly in the manga adaptation of ''Webcomic/OnePunchMan'', usually but not always by the fist of the titular character. The sheer power on display means that people and monsters die in absurd and excessive ways, often leaving body parts scattered across the page. One person is even turned inside out by a single punch [[TorsoWithAView that leaves a four-foot-wide hole in their chest]], and one BigBad even uses this when he literally {{heal|ingFactor}}s [[PullingThemselvesTogether completely]] from being reduced to a bloody stain and an eye after being subjected to this trope [[spoiler:though it ultimately does him little good]].
** Probably the crowner was the fate of Mosquito Girl. [[spoiler:After she defeats Genos, she goes in to finish him but before she can, Saitama steps in and slaps her so hard that she ends up splattered up the side of a tower block. "Mosquitoes suck" indeed.]]
* In ''Anime/PsychoPass'', people shot with a Dominator set to Lethal Eliminator mode explode like over-ripe tomatoes.
* In ''LightNovel/RebuildWorld'', Akira is forced to expend a huge number of [[AbnormalAmmo CWH rounds]] to survive a swarm of [[BigCreepyCrawlies Yataka Socrpions]] rushing at him through tunnels. The result is that the scorpions are more or less splattered across the walls and turned into unrecognizable mush. Hunter HQ is unable to determine just how many he killed because of their bodies being mashed together by every OneHitPolykill, instead paying him based on approximation based on how long he was fighting.
** When Akira uses two assault rifles filled with armor-piercing rounds to ambush a fire team raiding Sheryl’s relic shop, two of them end up like this and a third is BlownAcrossTheRoom, the leader Zelmo having used them as (not so bulletproof) human shields despite each having PoweredArmor.
** [[spoiler:When Akira ambushes part of TheRival Katsuya’s BattleHarem, due to him using expensive rounds, that team gets reduced to this.]]
** Old World ArtificialIntelligence androids can reduce a soldier to this with a wave of their arm as a TechnologicallyAdvancedFoe.
* In ''Manga/TheVoynichHotel'', Elena the maid, [[spoiler:who is the ancient witch Lachrymarum]], returns home from visiting her mother in Russia to find her ex-Yakuza boyfriend Kuzuki Taizou [[spoiler:being mutilated by hitmen sent to retrieve the money he stole]]. She [[TranquilFury calmly]] repaints the room with their blood.
* ''Manga/MyHeroAcademia'': The usual result when Tomura Shigaraki uses his [[TouchOfDeath Decay]] [[MakeThemRot Quirk]] on living beings is a few pieces on a pool of blood. [[spoiler:His dog, sister, parents and grandparents ended up being his first victims as a result of his TraumaticSuperpowerAwakening from [[AbusiveParents the abuse he endured due to his father]]]].
[[/folder]]

[[folder:Comic Books]]
* The deaths of [[spoiler:Lori]] and [[spoiler:Billy]] during the Prison Massacre in ''ComicBook/TheWalkingDead''.
* ''ComicBook/ThePunisherMAX'': "[[{{BFG}} Twelve-Point-Seven mm Dushka's just like our fifty cal.]] Really designed to be used on aircraft. You use it on people [at close range]-- [[http://4.bp.blogspot.com/-BtMPB-Qd9vs/VfnfZ4HhQBI/AAAAAAAADXI/6TvtLMyYZoA/s1600/punishermaxrussia7.jpg You turn them into]] '''''[[http://4.bp.blogspot.com/-BtMPB-Qd9vs/VfnfZ4HhQBI/AAAAAAAADXI/6TvtLMyYZoA/s1600/punishermaxrussia7.jpg paint]]'''''.
* During the superheroes' abortive attempt to prevent the 9/11 attacks in ''ComicBook/TheBoys'', one hero tries to push her way through the panicked passengers at supersonic speed. This results in a ''fountain'' of ludicrous gibs spraying out of the plane.
* In ''ComicBook/{{Uber}}'', the Ubers regularly turn ordinary humans into bloody salsa with their EyeBeams.
* In the ''ComicStrip/SpyVsSpy'' comics in ''Magazine/{{Mad}}'', the characters would sometimes explode without gore: just a big poof with their clothes flying everywhere. Once Peter Kuper took over the series in 1997, he generally tended to render the spies' wounds much more explicitly.
* ''ComicBook/WonderWoman1987'': While Mayfly's death due to running into a gate at superspeed while trying to escape prison is shown as a GoryDiscretionShot some of the splatter ends up on frame. In the next panel while the main portion of her corpse is not shown two disgusted prison guards are shown looking at the bloody hallway and discussing whose job it's going to be to mop her remains up.
[[/folder]]

[[folder:Comic Strips]]
* Played straight in ''ComicStrip/CalvinAndHobbes'' of all places. Calvin is making a traffic safety poster with the slogan "Be Careful or Be Roadkill!" We never see the finished result, but he states that he hopes he has enough red crayon, and later mentions that he splattered the whole thing with chunky spaghetti sauce so that not only would it look real, it would attract flies.
* Implied but not shown in a ''ComicStrip/{{Garfield}}'' strip, where Jon talks to Garfield about his great-uncle Floyd who drove a dynamite truck, while looking at a photo album:
-->'''Jon:''' Look, here's a picture of him there! And there, and there, and there...
[[/folder]]

[[folder:Fan Works]]
* ''[[https://www.fanfiction.net/s/11373478/ Alea Iacta Est]]'': Purity's energy blasts can cut through buildings, so a point-blank full power blast to a human doesn't leave much behind.
--> "Hookwolf was … as far as I can tell, they've collected enough pieces to determine that it was indeed Hookwolf, and he is indeed dead."
* This is said to be all that's left of [[spoiler: Freddy Fazbear's head]] after Dante shoves it into a demon-powered fan in ''Fanfic/DantesNightAtFreddys''.
* ''Fanfic/ChildOfTheStorm'' has Harry prone to using this on non-human monsters (particularly vampires) when he ends up in a particularly bad mood.
* Happens to Matt in ''Fanfic/LightAndDarkTheAdventuresOfDarkYagami''.
* What happens to a Scyther in ''Fanfic/NewWorld'' after encountering Mewtwo.
* Lots and lots in ''Fanfic/PokeWars'', as a result of the removal of the [[PowerLimiter dampeners]] keeping Pokemon attacks from being lethal.
* Invoked in ''Fanfic/ThePartsWePlay'', when District Three Tribute Axel’s repositioned mines literally disintegrate District One Tribute Glimmer when she steps on one by accident after he sets them off.
* Despite being set in the ''Franchise/StarTrek'' universe ''Fanfic/BaitAndSwitchSTO'' isn't shy about this.
** In Eleya's nightmare, she's saved by an MP squad that uses a blast assault phaser to kill the matron attacking her. Her torso explodes and covers the badly wounded Eleya in gore.
** In chapter seven an Orion mook takes four phaser rifle shots simultaneously from Eleya's away team.
---> "His shield generator explodes with a shrieking crack and sends bits of him everywhere."
* ''Fanfic/LegacyOfChRihan'', during a ship-to-ship battle between a Romulan warbird and the ''[[Film/StarTrek2009 Narada]]'' (seen from the warbird's perspective):
--> "A structural member explodes out of the floor and the operations officer vanishes in a fountain of copper-green."
* ''Fanfic/TheHeadhunt'': The aftereffects of a PhlebotinumBreakdown in a starship's InertialDampening systems leaves a thick red paste all over the ship's bridge.
--> '''Lieutenant Kate [=McMillan=]:''' Where the hell is the crew? And what the hell is ''this'' shit?\\
'''Nameless security guy:''' L.T., this shit ''is'' the crew.\\
'''[=McMillan=]:''' ''([[VomitingCop throws up]])''
* ''Fanfic/{{Emergence|RWBY}}'': Yang is so strong compared to ordinary humans that her punches tear through people and make them explode.
* In ''Fanfic/MyHuntsmanAcademia'', Izuku's first use of One For All smashes a Giant Nevermore into a dozen pieces, basically making it explode as feathers and guts fly everywhere.
* In ''Fanfic/QuarterLifeHalfwayToDestruction'', cow-orker Jimm meets his demise by "the bad guy from the game" blowing him into "[[RougeAnglesOfSatin smitheroons]]".
[[/folder]]

[[folder:Films — Animated]]
* The mutant sea-monkeys in ''WesternAnimation/{{Frankenweenie}}'' end up like this. And this is a '''PG''' movie, for fuck's sake!
* Alluded to in ''WesternAnimation/KungFuPanda2'', with Shen's giant cannon.
-->'''Master Ox:''' What's in the box, Shen? \\
'''Shen:''' Want to see? It's a gift. It's your parting gift. In that it will ''part'' you. Part of you here, part of you there. And part of you ''waaay'' over there, ''staining the wall.''
[[/folder]]

[[folder:Films — Live-Action]]
* ''Film/ArmyOfDarkness''. At one point, a human is dragged into a pit by a monster. For best results, bear in mind at this point that the human body contains about 5 litres of blood. Now watch as a ''geyser of blood'' blasts out of the pit.
* Predated by ''Film/ANightmareOnElmStreet1984'' when Creator/JohnnyDepp's character bites it -- he is sucked into a waterbed and a geyser of blood comes out from it. Perhaps somewhat {{justified|Trope}} because we're dealing with [[RealityWarper Freddy Krueger]] here; if he wants you to have more blood, '''you're damn well going to.''' When Lt. Thompson arrives at the scene, he asks where the coroner is and gets the response "He's been in the John puking since he saw it."
* ''Film/BladeII'':
** A bomb designed to go on the back of the head to control an adversary goes off, completely disintegrating the entity and leaving nothing but a fine red mist. Granted, it was at waist level, but not even a shoelace was left.
** In another scene, sunlight hits a vampire's jaw - ''it blows apart in a gory mess'' upon contact.
* ''Film/{{Bumblebee}}'': A robotic variant; Bumblebee throws a chain at [[spoiler:Dropkick]] while he's in helicopter mode and he reflexively transforms back into robot mode, [[BodyHorror causing the chain to get caught on his moving parts and gruesomely distribute through his body]], gravely wounding him. Just as he's about to respond, Bumblebee yanks ''hard'' on the chain, shredding [[spoiler:Dropkick]] into gibs of robot parts.
* The infamous [[ThatPoorCat "cat scene"]] in ''Film/TheBoondockSaints''. Dictated by RuleOfFunny--a cat with a hole in it, or even blown in half, is sad. A cloud of flying meat? CrossesTheLineTwice.
* In ''Film/{{Centurion}}'', a Pict is thrown head first into a tree. His head explodes.
* What happens to Chucky in ''Film/ChildsPlay2''. Chucky, after a dip in the molten plastic and at a final attempt of killing Andy. Kyle quickly saves Andy by sticking a loose air hose into Chucky's mouth and ends up blown into a bloodied mess.
* In ''Film/{{Cloverfield}}'', if you get bit by a "parasite, you explode IN HALF. It's also contagious!
* ''Film/{{District 9}}''. In amid all the totally serious, gritty Apartheid metaphors are a bunch of alien weapons that can do all ''kinds'' of fantastically gory things to a body. It's horrifying at first, and then it's just awesome: they explode into tiny little pieces that litter the landscape. From a single shot from a man-portable small arm that can be held in one hand if need be. Which possibly doesn't need reloading. The first time you see one used, the recipient splatters across the main character's face. It's actually a funny spot, which is needed considering the darkness of the movie.
* ''Film/{{Dogma}}'': What the fuck happened to that guy's head?
* In ''Film/{{Doomsday}}'', just about the only character who ''doesn't'' explode in a shower of gore when he dies is [[spoiler:Sergeant Norton]].
* In ''Film/{{Elysium}}'', there are a few glorious instances of people exploding (as well as one droid turned into scrap metal in a similar fashion). The main villain is dispatched by being thrown off a gantry with a live grenade attached to him; he's blasted into several large chunks.
* ''Film/TheHobbitTheBattleOfTheFiveArmies'' Extended edition has Galadriel turn an orc that was messing with Gandalf into meaty bits.
* ''Film/KillBill''- Boss Tanaka, in what can only be described as a fountain of blood. HighPressureBlood doesn't ''begin'' to describe it. Most of O-Ren's story is somewhat like this.
* ''Film/KingsmanTheSecretService'' employs a variant, with more focus on [[RuleOfFunny "ludicrous"]] than [[BloodlessCarnage "gibs"]]. People have AmusingInjuries, but without the blood spatter seen in [[Film/{{Wanted}} other movies]] [[Film/KickAss adapting Millar comics]] — best example being [[YourHeadASplode heads exploding]] in fireworks.
* Played with in ''Film/TheLastJedi'' when Kylo Ren orders a massive attack by multiple rapid-fire heavy weapons against Luke Skywalker. The barrage produces a cloud of red haze... which dissipates to reveal Luke standing there unharmed. [[spoiler:He's a Force-generated illusion; the red haze is a dust from a red mineral beneath a thin crust of salt.]]
* In ''Film/TheLastStand'', a {{mook|s}} is wearing a bandolier of shotgun shells when they get hit by a signal flare. The shells start to cook off, then a lot of them explode at once, effectively blowing his torso apart.
* ''Film/{{Machete}}'', though many viewers have expressed disappointment that most of the gore is computer-generated.
* In ''Film/ManOfSteel'', the Kryptonian brute is shown ripping apart an A-10 and crushing the pilot before they could eject. Because it is seen from a distance it isn't too gruesome, but there is no mistaking the "pink mist" spraying into the wind.
* Weapons used in ''Film/MenInBlack'' actually go so far into the ludicrous department it's no longer grotesque. The aliens simply explode into slime, which is less disgusting than gibs and less disturbing than gutted bodies.
-->'''K:''' Oh, you've got some entrails on you...
* ''Film/{{Paradox|2016}}'' contains a shot of what is supposed to be a decapitated body that looks more like the head was mashed into porridge.
* ''Film/PulpFiction'''s infamous IJustShotMarvinInTheFace scene ends with Marvin's blood and brains completely obscuring the rear window of Jules and Vincent's car. And also soaking Jules and Vincent in his blood and brains.
* The ''Franchise/{{Rambo}}'' series was somewhat light on the gore until ''Film/RamboIV''. The end battle especially. For starters: Exploding heads, gallons of blood everywhere, a guy literally gets his leg torn off by bullets and another is ripped in half, blown apart by mortar shells, and BigBad getting eviscerated by Rambo at the end. And don't forget the poor saps that were sitting in the jeep that were Rambo's first two victims of the last battle. What's more, [[ShownTheirWork the .50 [=BMG=] guns Rambo and Schoolboy use really will do that kind of damage!]].
** This is how most of [[BigBad Hugo Martinez's]] men are killed off during the final battle in ''Film/RamboLastBlood'', through shotgun shells or explosive booby traps.
* At the end of ''Film/ReadyOrNot2019'', [[spoiler:[[LouisCypher Mr. Le Bail]] does this to all of the surviving members of the Le Domas family, causing them to explode in a shower of gore that paints the dining room -- and [[BloodSplatteredWeddingDress Grace]] -- red with blood. ([[WouldHurtAChild Children included.]]) A hundred years ago, their patriarch had made a DealWithTheDevil for his family's fortune, and in exchange, they regularly sacrificed goats and, occasionally, humans (in the form of a DeadlyGame of [[HuntingTheMostDangerousGame "hide and seek"]]) in order to keep the curse at bay. And when Grace manages to survive their "game", [[YouHaveFailedMe well...]]]]
* ''Film/RoboCop1987'':
** The scene where one of Boddicker's flunkies gets [[BodyHorror dosed in toxic waste]]. As he shambles about the factory, begging for help, he gets hit by a speeding Bodikker. His body bursts the same way a water balloon would.
** Not quite "gibs," but there's also the [=OCP=] executive chosen to demonstrate ED-209's capabilities. He gets riddled with ''hundreds'' of bullets before someone finally pulls the plug.
* ''Film/SavingPrivateRyan''. Though the carnage is realistic, there is one scene that applies for this trope, where a man needs to put a "sticky bomb" on the wheels of a tank. [[HoistByHisOwnPetard And the bomb explodes before he does it]]. And then an Anti-Aircraft Gun gets used on humans...
* The most famous scene in Creator/{{David|Cronenberg}} "BodyHorror? [[SignatureStyle Yes Please]]!" [[Creator/DavidCronenberg Cronenberg's]] ''Film/{{Scanners}}'' involves two men in an auditorium engaged in a sort of psychic duel: the loser's head explodes in a torrent of blood and pulpy meat.
* In order to emulate the comic series on which it was based, gibs were used in ''Film/SinCity'' to the point where simple punches and kicks would result in a big, sloppy gush of blood. It matches the over-the-top nature of the comic series.
* ''Tremors'' movies:
** ''Film/{{Tremors}}'': Graboids + bombs = raining gibs. This is really a RunningGag, as the characters are usually spattered with the aforementioned gibs.
** ''Film/Tremors2Aftershocks'': Shrieker + [[{{BFG}} .50 cal anti-tank rifle with solid bronze bullet]] = splattered shrieker. Also, shriekers + 2.5 tons of high explosives = raining gibs.
** ''Film/Tremors3BackToPerfection'': Ass Blasters + spear + cannon fuse = raining gibs.
** ''Film/Tremors4TheLegendBegins'': Graboid + traction engine + big hook and belt = raining gibs.
* ''Film/TripleThreat2019'': Jaka kills Mook, the sole woman amongst the mercenaries, by dismembering her with her own grenade launcher.
* ''Film/TronLegacy'': Sure, it's technically the computerized form of blood, but the majority of program deaths have them dying in a graphic spray of voxels[[note]]3D pixels, represented here as little glowing cubes, like safety glass[[/note]]. Seen in the [[Film/{{Tron}} first film]] as well, when Tron gets a BoomHeadshot on Sark.
* ''Film/UniversalSoldierDayOfReckoning'' is awash with blood and gore. So much that it got an NC-17 rating, and some scenes had to be cut[=/=]edited for its theatrical release.
* When Carolina is killed by an explosion in ''Film/{{Vlog}}'', her blood paints all four walls of the room.
* ''Film/{{Watchmen}}''. Dr. Manhattan kills people by [[ThereIsNoKillLikeOverkill exploding their body]] splattering everyone nearby with flesh and bones.
[[/folder]]

[[folder:Literature]]
* The ''Franchise/{{Halo}}'' novel ''Contact Harvest'' introduces the M99 Stanchion, a [[MagneticWeapons coilgun]] sniper rifle capable of inducing this trope on anyone it hits. Considering it fires a .21-cal round at 15 kilometers per second, the gory effects are realistic/expected.
* In the Creator/DaleBrown novels ''Fatal Terrain'' and ''Warrior Class'', an aircrewman is shredded by a fighter's cannon and a triple-A emplacement, both firing 23mm rounds, respectively. In ''Strike Force'', [[spoiler: Hal Briggs]], his MiniMecha already severely damaged by anti-tank missiles, is put down for good by 30mm cannon.
* In the last book of the third series of ''Literature/WarriorCats'', Hollyleaf falls in rage and shreds mouse to pieces, until all that remains of it is described as red pulp.
* In the Literature/PaladinOfShadows book ''Unto the Breach'', [[spoiler: Viktor Mahona]] takes a 12.7 round through his abdomen and much of his body simply disappears.
* In ''Literature/TheWheelOfTime'', Mazrim Taim establishes the viability of male wizards, long shunned because [[WithGreatPowerComesGreatInsanity they're doomed to go insane]], with a single command: "''Asha'man'': kill." It's not described precisely what spell the ''Asha'man'' use, but when applied to the front rank of the attacking army, it causes its members to explode. And it can be applied to the succeeding ranks very, very quickly. The aftermath (described in the next book) goes on at some length about the burial of the victorious dead, in [[NotEnoughToBury clear contrast to the defeated]].
* Mack Maloney's ''Wingman'' series of pulp novels often included descriptions of what happens when the pilot of a plane (or an unfortunate soldier on the ground) is even ''clipped'' by a 20mm round from a Vulcan gun. Considering that [[AcePilot Hawk Hunter]] has [[MoreDakka six of them]] mounted on his F-16, they don't fare well.
* In ''Literature/GoingPostal'', the mysterious "Sorting Engine" in the basement turns out to be a device driven by a flywheel [[AlienGeometries with a pi equal to three]], thanks to the [[AchievementsInIgnorance incompetent genius]] of [[BunglingInventor "Bloody Stupid" Johnson]]. While letters can go through it unharmed, anything else that touches the wheel (like one unfortunate former Postmaster, and later on [[spoiler: an angry banshee assassin]]) is reduced to bloody chunks.
* In ''Literature/RaisingSteam'', death by steam engine turns people into red mist. Halfway plausible when applied to boiler explosions, a very real danger of the Steam Age, but not with a death that leaves the engine intact and might have involved a blast of live steam. (A horribly painful way to die, but not annihilating.)
* ''Literature/HarryPotterAndTheHalfBloodPrince'': During the Defense Against Dark Arts class, Snape shows what happens to victims of the Inferi and it's not pretty...unless you consider a bloody stain on the floor pretty. Notably, Inferi are just a type of aggressive magical zombie with broadly the same physical capabilities as a human being, meaning they don't accomplish this through strength, but through [[UnstoppableRage sheer enthusiasm]].
* When [[GodOfEvil Morgoth]] duels [[OurElvesAreDifferent King Fingolfin]] in ''Literature/TheSilmarillion'', he opens many "mighty pits" in the ground with [[DropTheHammer Grond]]. Later, he steps on the king's neck, and Fingolfin drives his sword through it, spraying blood everywhere and filling the pits. [[SatanicArchetype Morgoth]] was gigantic and survived this, but was permanently scarred. The amount of gore must have been enough to qualify for this trope, although Tolkien leaves it to the imagination. Whether they ever recovered any piece of Fingolfin, is unknown. While there was a funeral for him, they might just have buried his flag. This incident stands out in Tolkien's mythos because most character deaths are fairly clean. Swords and other medieval weaponry don't tend to cause giblets as often as modern weapons, and characters in Tolkien's stories don't tend to go for massive overkill.
* {{Discussed|Trope}} in ''Falling Man'' by Dom [=DeLillo=]. While removing pieces of glass from the face of a 9/11 survivor, a doctor talks to him about suicide bombers who blow themselves literally into tiny little fragments. People who aren't killed by the explosion but are standing near it and within striking range sometimes report to emergency rooms months later with little hard lumps in their skin, [[{{Squick}} which turn out to be fragments of the bomber, embedded in the flesh]]. The doctor poetically calls this "[[UnusualEuphemism organic shrapnel]]".
* In ''Literature/{{Ravenor}} Returned'', a psychic confrontation between [[TheDragon Toros Revoke]] and another psyker ends with the latter exploding in a shower of blood and gore.
* ''Literature/SecondApocalypse'': The one-eyed member of the Mutilated is instantly reduced to a "mucous rain" after mouthing off to Ajokli.
* ''Literature/StarTrekFederation'': At one point the USS ''Enterprise''-D reroutes warp power to her structual integrity field, giving the hull a rigidity equivalent to the core of a neutron star, then proceeds to [[RammingAlwaysWorks ram]] the Romulan warbird that had been attacking her. While the ''Enterprise'' survives intact, the Romulan warbird is reduced to bits of debris no larger than a computer chip.
* ''Literature/AwakenOnline'' '''weaponizes''' this as one of the powers of the {{Necromancer}} class: the spell Corpse Explosion does ExactlyWhatItSaysOnTheTin which causes a dead body to explode and damages players. [[VillainProtagonist Jason]] uses this to great effect [[DressingAsTheEnemy such as sending zombies into groups of enemies]] or [[AbnormalAmmo launching them into the air like hand grenades]].
* This is how the murder victim is found in ''Literature/MagicForLiars'': split vertically in two halves with all the blood in their body soaking the carpet. Similarly, medical operations are undertaken by expanding/disassembling the region, making edits, and then shrinking/reassembling all the parts; the text calls this process "exploding".
[[/folder]]

[[folder:Live-Action TV]]
* ''Series/TheBoys2019'': A-Train running into Robin turns into this in glorious slo-mo. All that's left are her hands.
* ''Series/BreakingBad'': At the end of the very second episode, the contents of a bathtub filled with hydrofluoric acid in which a body was being dissolved burst through a ceiling, spilling an unidentifiable half-liquefied slurry of meat and bone chips all over the hallway. The opening of the next episode deals with the cleanup of said mess.
* An episode of ''Series/CSIMiami'' features a man whose gun has about [[MoreDakka a bajillion barrels]] mounted in the approximate shape of a human body. He calls it [[SpellMyNameWithAThe the]] [[NamesToRunAwayFromReallyFast Vaporizer]]. Its effect on a human body [[ExactlyWhatItSaysOnTheTin is, well]]....
* {{Inverted|Trope}}, to no small extent, in ''Series/{{Dexter}}'' - the main plot kicks off with a neatly-dissected corpse with ''no blood whatsoever.'' The protagonist is utterly shocked... and impressed.
* ''Series/DoctorWho'': In [[Recap/DoctorWhoS30E1PartnersInCrime "Partners in Crime"]], this is implied to have happened to Miss Foster, if the "SPLAT!" after she [[DisneyVillainDeath falls to her death]] was any indication.
* The infamous end of minor character Maneo from ''Series/TheExpanse''. When his ship, going at about 900 ᵏᵐ∕ₛ is instantly slowed down by The Ring. Just the ''outside'' of the ship. Everything else inside (Including Maneo) are still going the same speed. Combine that with the instant stop, and Maneo is reduced to human pudding.
* In ''Series/{{Farscape}}'', early attempts by Scorpius at manned wormhole travel leave the unlucky pilots oozing out of their cockpits in the form of red sludge.
* ''Series/GameOfThrones'': It's unclear if Summer is eventually DevouredByTheHorde, but the wights are seen repeatedly hacking him off before the scene cuts.
* In "The Trash and the Snake" episode of ''Series/{{Justified}}'', the Wiz is holding a handful of high-powered explosives which use a cell phone signal as a detonator. When a nearby cellphone rings, the explosives detonate, reducing the Wiz to chunky salsa and completely coating Duffy and Boyd in blood.'
* ''Series/LovecraftCountry'': [[spoiler:Ji-Ah]]'s tails entering Byung Ho cause him to burst apart in a shower of blood.
* ''Series/{{NCIS}}'': Episode 4x07, "Sandblast", a Marine is blown to bits when he triggers an [[BoobyTrap explosion]] while attempting to knock his golf-ball out of a sand trap.
* In ''Series/StarTrekDeepSpaceNine'', Bashir shoots [[EvilCounterpart Odo of the Mirror Universe]] with a phaser, causing him to messily explode. Of course, Odo (Mirror Universe or not) is a shapeshifter made out of morphing protoplasm in humanoid form, so it was more like popping a balloon full of goo than tearing apart a fleshy being.
* ''Series/StarTrekTheNextGeneration'' has the episode "Conspiracy," in which Picard and Riker phaser a man who is being controlled by a PuppeteerParasite. [[YourHeadAsplode His head explodes]] and his chest disintegrates, [[BodyHorror allowing the creature to emerge]]. [[NightmareFuel With chunks of the man's flesh still dripping off.]]
* On ''Series/{{Supernatural}}'', when an [[OurAngelsAreDifferent angel]] attempted to fight an archangel, bystanders ended up picking bits of the unfortunate angel [[spoiler: Castiel]] out of their hair. It happened to the same angel again later, this time from Lucifer.
** [[spoiler: Castiel]] got his revenge, though. In his new role as TheStarscream and [[AGodAmI the new God]], he did it to Raphael in the season 6 finale.
** Then there was the time Bobby, not possessing a bamboo dagger blessed by a Shinto priest, threw an okami into a wood-chipper.
* In the ''Series/{{Torchwood}}'' mini-series ''Children of Earth'', enemy operatives plant a bomb in Captain Jack Harkness. Jack becomes [[ChunkySalsaRule chunky salsa dip.]] Then, since Jack is [[WhoWantsToLiveForever a fixed point in time and space]], he is graphically depicted pulling himself back together. Once he finally comes back to life, he's still not complete, and consequently spends a lot of time screaming.
* ''Series/TrueBlood'' [[OurVampiresAreDifferent vampires]] explode into blood and guts with no skeleton or anything that looks like an actual vital organ, when they are staked or decapitated. They look like bloody water balloons.
* A non-organic example happened on ''Series/RobotWars'' during the infamous Series 4 semifinal battle between [[SpectacularSpinning Hypno-Disc]] and Splinter. Hypno-Disc was [[TheDreaded the most-feared competitor in Series 4]] for a very good reason, and while Splinter made a valiant effort, once its ablative front plate was torn off by Hypno-Disc's heavy spinning disc, poor Splinter was, as host Creator/CraigCharles put it, "splattered". There were barely two components left connected to each other.
[[/folder]]

[[folder:Music]]
* Military Squaddie Songs tend to play this straight. Justified, as military itself is pretty harsh business. Classic examples would be the US paratroopers' song ''Blood on the Risers'' and its German counterpart, ''Abgeschmiert aus 100 Metern''.
* ''Music/TheyMightBeGiants'': "Certain People I Could Name" opens with the narrator describing the aftermath of a grisly battle scene in a movie.
-->''The few surviving samurai survey the battlefield\\
Count the arms, the legs, and heads, and then divide by five''
[[/folder]]

[[folder:Pinball]]
* Shows up at times in the ''Pinball/JudgeDredd'' pinball, most notably when the "Sniper" mode ends with the gunman falling out of his tower and splattering all over a chain-link fence.
* An EasterEgg in Creator/SegaPinball's ''Pinball/GoldenEye'' has Bond get blasted into tiny bits.
* This is a regular feature of ''VideoGame/BallsOfSteel,'' usually when the player hits one of the wandering playfield enemies with his pinballs.
* In ''Pinball/LethalWeapon3'', firing all six bullets from the Uzi into an enemy causes him to explode into large bloody chunks.
* In Creator/SegaPinball's ''Pinball/StarshipTroopers,'' When the Mission Officer briefs you before attacking a planet, press both flipper buttons to make him explode.
* Not surprisingly, the entire playfield of Creator/SternPinball's ''Pinball/TheWalkingDead'' is covered in blood.
[[/folder]]

[[folder:Tabletop Games]]
* ''TabletopGame/PsionicsTheNextStageInHumanEvolution'': Unsurprisingly, a game that credits Scanners as an inspiration is somewhat fond of this trope.
** Espers with Brain Drain can make other esper's heads explode.
** Overloading psychokinetics make people’s heads explode and their own head will explode if the overload kills them.
** Overloading telekinetics will involuntarily rip apart anyone and anything too close to them and they'll be ripped to shreds if the overload kills them.
** Sufficiently powerful telekinetics can also rip people and objects apart voluntarily.
* ''Warhammer Fantasy'' and ''40,000'' games:
** There's an example in ''TabletopGame/DarkHeresy's'' Critical Damage tables, where the developers took what looks like a disturbing amount of glee in describing, for example, the results of a high-explosive shell to the head. Some damage results can result in ''other characters'' being injured by flying shards of bone. This is turned up to Ludicrous Gibs when one considers how CriticalExistenceFailure works in this game. A [[RedShirt starting character]] can take approximately ten damage before hitting the Critical Damage charts. These charts are rough, but generally survivable, up to roughly 8 points of critical damage. If a starting character is hit with a burst of bolt gunfire for 17 damage, he may be critically injured on the ground. Then when he is punched in the face for two more damage, his head may spontaneously explode, because that's what the Critical Damage Chart says happens.
** ''TabletopGame/RogueTrader'' and ''TabletopGame/{{Deathwatch}}'', which use the same system, both use the same rules.
** As does ''Warhammer Fantasy Roleplay'', although the lower-tech level means that it isn't quite as gory. Still more than qualifies though. ''Dark Heresy'' ''is'' set in the ''TabletopGame/Warhammer40000''-verse.
** In regular ''TabletopGame/Warhammer40000'', the "Instant Death" rule serves to represent this trope. When a model is hit by a weapon of sufficient calibre (typically a weapon with a Strength of twice or over the model's Toughness value, usually something like a lascannon or missile launcher), it doesn't matter how many Wounds they have, they're dead. The game even notes that "it can be imagined that the target exploded in a suitably gory fashion".
** One fluff line about Tau railguns mentions that an Imperial Guard tank looked fine from the outside save for the two tiny holes on either side... and the spray of liquefied ''crew'' on the ground.
-->There was a small hole punched in either flank — one the projectile's entry point, the other its exit. The tiny munition had passed through the vehicle with such speed that everything within the hull not welded down had been sucked out the exit hole, including the crew. We never identified their bodies, for all that remained of them was a red stain upon the ground, extending some twenty metres from the wreck.
* Kind of up to the GameMaster, but in ''TabletopGame/{{Paranoia}}'' experimental weapons from R&D quite frequently have ... interesting ... effects upon the target. And the user. And the user's teammates. And, oh, everyone within a half-mile or so. Paranoia is for [=GMs=] who like killing player characters, and players who don't mind their characters dying if they can do so in an entertaining way. "I press the red button on the strange black gizmo I got from R&D." "A voice comes from it: 'Tactical Thermonuclear Warhead activated. Detonation in 2.3 seconds. Have a nice daycycle, Citiz-BOOOOOOM!'"
* The old ''Middle Earth Role-Playing Game'' had some quite... ''interesting'' critical hit tables. One for each damage type. They included lines like "The electrical shock vibrates the targets' bones into dust." and "The target is hit in the ear, all the ear-wax runs out."
* This is true of its parent game ''TabletopGame/RoleMaster'', which featured not only spectacular {{critical|Hit}}s which would shame ''Franchise/MortalKombat'', but slips on imaginary turtles for the critical fumbles.
[[/folder]]

[[folder:Theatre]]
* [[ImpliedTrope Implied]] in ''Theatre/{{Urinetown}}'' after [[spoiler:[[TheHero Bobby]] gets thrown off a building]].
--> '''Officer Lockstock:''' Shovel and a mop, Mr. Barrel. [[ButForMeItWasTuesday You know the drill]].
[[/folder]]

[[folder:Web Animation]]
* ''WebAnimation/HappyTreeFriends''. Nearly every episode has one, if not several, extremely gory deaths. But that's the whole point of the show — seeing the [[SubvertedKidsShow cute-looking cast]] of WoodlandCreatures get [[CrossesTheLineTwice hilariously and painfully]] [[BloodyHilarious slaught]][[KillTheCutie ered]] [[TheyKilledKennyAgain again and again]] mercilessly.
* ''WebAnimation/DeathBattle'': Several episodes have the losing combatant turned into lifeless fleshy chunks by their victorious opponent.
** "Saitama vs. Popeye" has Saitama splatter Popeye with his first punch. Thanks to [[PowerupFood a nearby can of spinach]], Popeye walks it off [[spoiler: and eventually emerges victorious]].
[[/folder]]

[[folder:Webcomics]]
* In ''Webcomic/DominicDeegan'', WellIntentionedExtremist Celesto Morgan's trademark move is to overload people with Chaos magic, causing them to explode rather messily in all directions.
* ''Webcomic/TheOrderOfTheStick'''s Belkar Bitterleaf turned his EvilCounterpart (well, [[SociopathicHero Good Counterpart]]) into a salsa dip ([[ChunkySalsaRule extra chunky]]) after getting a large number of adventurers to [[ZergRush gank him]]. Or at least, cut off his tail and stuck it into a jar of salsa. He also used said kobold's head as a chip bowl. The kobold in question is attempting to avenge his father, whose head ended up as Belkar's hat.
* [[spoiler:Rustallica]]'s decapitation-by-pineapple in ''Webcomic/SarahZero''.
* The Sacrifice comic on [=L4D.com=] features some incredibly over-the-top gibs.
* ''Webcomic/ExterminatusNow'' [[http://exterminatusnow.co.uk/2014-02-05/comic/tangled-web/stay-sanguine/ #474: "Stay Sanguine"]] has Simmons talking with a seer named Dewhurst over hologram. It's fairly obvious from the first panel that Dewhurst is covered in blood, and he's directing a cleanup effort through the whole page. The page ends with Dewhurst requesting that a helmet be developed for his lab - not really protect his subordinates from the incident occuring again, just to at least [[YourHeadAsplode "catch the splatter"]].
--> '''Dewhurst:''' Well we must've been pointed right at the anomaly because right as we opened channel, the psyonic blowback took both of my espers out like ''that''.\\
'''Simmons:''' ... What do you mean 'took out'?\\
'''Dewhurst:''' ''(yelling at somebody offscreen)'' Gavin! You're just spreading it around, you pillock! Did your mum never teach you how to use a mop?\\
'''Simmons:''' Never mind.
* ''Webcomic/MetompsychosisUnion'': Killit's flashback to the last time they were freed includes memories of tearing through a bunch of scientistis, some of whom they made quite a bloody mess of.
* Webcomic/SchlockMercenary: Neeka, the Tough's newest surgeon. Adorable, very skilled, [[MeatgrinderSurgery very, very messy]]. [[http://www.schlockmercenary.com/2017-03-26 M'Conger gets a first-hand taste]], and then there's [[http://www.schlockmercenary.com/2017-03-28 her previous employers' references]]...
-->'''Tagon:''' Whaaa... she did that with knives? It looks like a bomb went off.\\
'''Chelle:''' Watch! She's going to reassemble all three of those guys, minus the fifty-seven bullets they had in them.
* In ''Webcomic/GrrlPower'', a minor villain is shot in the shoulder; a few panels later, the projectile goes off, basically julienneing him [[GoryDiscretionShot off-panel]] and leaving Sydney drenched in blood and decorated with a chunk of his torso and an ear, among other things. The reader comments note that the effect is reminiscent of [[TabletopGame/Warhammer40000 a bolt round mixed with a Harlequin's Kiss.]]
* ''Webcomic/{{Unsounded}}'': Knock destroys [[spoiler:Toby's]] reanimated body by slamming a lift door on top of it, flattening him and sending limbs and blood flying.
[[/folder]]

[[folder:Web Original]]
* Blog/ThingsMrWelchIsNoLongerAllowedToDoInAnRPG: Rule 1867. Can't have a gun that reduces people to Rorschach tests.
* ''WebVideo/TenLittleRoosters'' has this for the deaths of [[spoiler:Gavin and Lindsay]].
[[/folder]]

[[folder:Western Animation]]
* ''WesternAnimation/TronUprising'' actually manages to be ''worse'' than ''Film/TronLegacy'' in this regard, using the shattered voxels as a way of depicting scenes of brutality and murder that wouldn't be out of place in a Tarantino flick in a ''Creator/{{Disney}}'' cartoon.
* This [[TheyKilledKennyAgain frequently]] happens to Waspinator in ''WesternAnimation/BeastWars''.
* ''WesternAnimation/MegaManRubySpears'':
** When Hard Man gets [[FeedItABomb shot in the mouth]], his body explodes violently.
** Bomb Man is [[HoistByHisOwnPetard struck and gibbed by his own weapon]] after Mega Man [[PowerCopying copies the Hyper Bomb]] and returns fire with it.
* In the season 2 finale of ''WesternAnimation/TheOwlHouse'', [[spoiler:the Collector decides to take revenge on Belos for betraying them by flicking him into a wall with so much force that his BlobMonster form simply ''explodes'', reducing the BigBad of the past 2 seasons to a smear on the wall that drips necrotic-looking goop onto the floor. The worst part is that, once the Collector starts having their fun with the isles, the kids have to run ''through Belos's splattered remains'' to reach the portal, and a glob of the stuff even lands on Hunter's shoulder!]]
[[/folder]]

[[folder:Real Life]]
* Any high-explosive or fragmentation weapon, from a simple hand grenade to a bunker-buster, can turn a human being to red paste. The more powerful the explosive, the thinner the paste...
* During the infamous Byford Dolphin ExplosiveDecompression accident, the fourth diver practically exploded when the diving bell was opened accidentally. The pieces were then sucked out and ejected, with one piece landing atop the oil derrick some 30 feet above the accident site.
* Being [[TurbineBlender sucked into a jet engine]]. Anyone who has survived it is because the jet engine was shut down before they hit the blades at full force. There are pictures easily searchable on the Internet depicting what happens when the blades are NOT stopped before a person is sucked into them. Search at your own risk, in synopsis, there is nothing left that is easily identifiable as belonging to a human. Even the clothes are covered in too much gore to recognize them from the rest.
** In particular, there was an incident where a mechanic examining the engine of a Continental 737 suddenly got sucked into the engine when he ventured too close. The result was him being effectively ''liquified'' by the engine (which also sustained severe damage) and spat out through the engine exhaust, leaving a [[OverdrawnAtTheBloodBank massive stain of what used to be the mechanic]] running for several metres down the tarmac behind the plane. The engine was literally caked in blood and lumps of fat. Search at your own risk.
* Speaking of planes, when a passenger plane collides with terrain or water at a high rate of speed, its occupants will often be shredded by the impact forces. Take [[http://en.wikipedia.org/wiki/Swissair_Flight_111 Swissair Flight 111]] for instance, which impacted the Atlantic Ocean at nearly 350 MPH. There were 229 people on the plane. Investigators recovered 15,000 separate body parts: 66 parts for every person on the plane. [[note]]Though it should be noted that not every body fragmented in the same way -- some were mostly intact except for a missing limb or head, while others were reduced to tiny chunks of flesh.[[/note]]
* There's a [[ShockSite picture]] that can be found on the Internet if one searches the right places that has a man who was shot in the head with a powerful sniper rifle. The rifle in question was a Barret .50 Caliber rifle). [[SchmuckBait Search at your own risk.]]
* Speaking of guns, weapons like heavy machine guns, anti-material weapons, sniper rifles, medium and general purpose machine guns, and some standard firearms can cause irreversible damage that one would never want to see close up. The Barrett .50 Caliber Anti-Material Sniper Rifles, DShK Heavy Machine Guns, M2 Browning Heavy Machine Guns, and standard Miniguns like the M134 Minigun won't leave much of you to recover, only to clean up. We sure feel bad for the unfortunate souls that have to clean up the mess that was made.
* Although not any less brutal, these images are getting more and more common. Since every rebel on the streets these days has a mobile phone with camera, you can now even see such things on [[{{Squick}} video]]. It's still not advised to look for it, although news agencies are also showing them more and more often on prime-time TV.
* The infamous Exploding Whale incident: To get rid of a rotting whale carcass, the Oregon Highway Department decided the best method would be to blow it up with a half-ton of dynamite and leave the pieces for the birds to eat. It was expected that the placing of the explosives and prevailing winds would push most of the debris out to sea, but instead, the explosion was ill-timed and the wind stopped blowing just as the whale detonated, resulting in most of the whale being thrown straight up rather than in an arc. The blast hurled whale chunks as far as 800 feet away, with one chunk caving in the roof of a car (thankfully, a parked one.) [[LiteralMetaphor The car's owner said that he'd just bought it during a dealer's "get a whale of a deal" event.]]
* A similar instance of this occurred in a ''crowded street'' in Tainan City, Taiwan. The corpse of a beached sperm whale was being transported on the back of a truck to a facility for study, during which the buildup of gas from decomposition caused part of the carcass to violently explode and shower the entire area with blood and entrails. The resulting mess and lake of blood were described as being disgusting and smelling absolutely foul.
* Tragically, [[DrivenToSuicide those who jump in front of trains tend to end up this way.]] A lot of the time, the fragments are so unrecognizable they can't actually be buried. Someone has to clean the remains off the track afterwards, too.
* There is an unofficial rule among emergency workers in most racing series that no racer is formally declared dead at the track unless this trope applies (one version described: "Nobody dies unless they are decapitated or incinerated in their car"). Anything short of Ludicrous Gibs and at least SOME resuscitative effort will be attempted until the driver can be declared DOA at a hospital.
** Per at least one book on IRL safety operations, this was put in place after Gordon Smiley's death in 1982 (which in and of itself would qualify for this trope) which delayed Indy 500 qualifying for four hours until a coroner could be summoned.
** The death of Russell Phillips is possibly one of the most gruesome NASCAR deaths in history. The roof of his car was ripped off at high speed during a crash, and Philips was essentially [[CruelAndUnusualDeath ground between the steel fence and his car's interior like a cheese grater]] and quite literally [[NauseaFuel splattering his body all over the track]]. It was so bad they had to ''hose down the stands'' (and [[BloodSplatteredInnocents the audience]]), which had been liberally showered with the mess. In the truest spirit of this trope, video footage of the accident shows an EMT rushing to his car, then stopping and just walking away upon realizing there was literally ''nothing to resuscitate.''
* Of technical note--in many jurisdictions, an EMT cannot declare resuscitative efforts futile (and thus declare death) unless the patient has "Legal Signs of Obvious Death." Those include the following: [[OffWithHisHead decapitation]], decomposition, [[ManOnFire gross incineration]], and [[GuttedLikeAFish gross evisceration]].[[note]] Any patient without those signs gets good faith resuscitation efforts until a doctor can formally pronounce their death. [[/note]] This means that an EMT must sometimes declare Death By Ludicrous Gibs.
* Caught on video: [[https://www.youtube.com/watch?v=ynQ_cw6oHMg A dead beached whale exploding when someone tried to open it up.]] ''Not Safe For Work. Watch at your own risk.''
* Despite the infamous resiliency of moose against passenger vehicles, a collision with a loaded, high-speed 18-wheeler simply results in this trope, as is occasionally caught on dashcam footage. Applies to any animal, really, but moose get attention because of their aforementioned reputation for durability.
* [[https://en.wikipedia.org/wiki/Blowing_from_a_gun Blowing from a gun]], an old method of execution that consisted of firing a cannon with the victim bound to the front, typically resulted in the victim's remains being scattered over a wide area.
* Industrial cardboard shredders/bailers that are often kept in the back/receiving area of retail stores can do this. These devices have power switches that are designed to be shut off and then physically locked with a padlock, before someone jumps into one to remove a jam. They are designed to shred and compress cardboard into manageable cubes, which end up so heavy they have to be moved with a forklift. They put out in excess of 2000 PSI to accomplish this. On several occasions, workers have [[TemptingFate jumped into one of these to clear a jam]], [[TooDumbToLive without locking it out first]], simply because the machine wasn't running at the time. The result tends to be nothing left that's recognizable as human, only small pieces.
* The predecessor of the above is the wood chipper and several similar pieces of farm machinery. Until safety devices were mandated in the 1980s for these, there were regular accidents involving [[WoodChipperOfDoom people being sucked into said chippers]]. All with the exact same outcome as displayed in The Coen Brother's Fargo movie. Deaths with these things numbered in the dozens just in the USA for decades, and still occur rarely due to malfunction or a complete idiot operator overriding the safety gear.
* [[https://www.youtube.com/watch?v=l9n_5TXH9A0 A deer is vaporized on impact with the landing gear of a plane.]]
* This can happen to anyone in an armored vehicle if they are unfortunate enough to be leaning against an outside wall if the armor takes a direct blow that doesn't penetrate; if the vehicle is not adequately buffered on the inside, the resulting shockwave travelling through the armor and into the soldier can literally ''liquefy their body'' and spray what is left of them all over the inside of the vehicle.
* Industrial accidents will almost certainly invoke this [=and/or=] CruelAndUnusualDeath. The most notable is a ''very'' [=NSFW=] video of a worker who got caught in a lathe and reduced to little bits painting the room.
[[/folder]]

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* ''Literature/StarTrekFederation'': At one point the USS ''Enterprise''-D reroutes warp power to her structual integrity field, giving the hull a rigidity equivalent to the core of a neutron star, then proceeds to [[RammingAlwaysWorks ram]] the Romulan warbird that had been attacking her. While the ''Enterprise'' survives intact, the Romulan warbird is reduced to bits of debris no larger than a computer chip.
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* Taken to the extreme in ''VideoGame/BattleAxe'' where enemy goblins will blow up into a geyser of flesh and blood... even if they're killed with a sword!
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* ''[[https://www.fanfiction.net/s/11373478/ Alea Lacta Est]]'': Purity's energy blasts can cut through buildings, so a point-blank full power blast to a human doesn't leave much behind.

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* ''[[https://www.fanfiction.net/s/11373478/ Alea Lacta Iacta Est]]'': Purity's energy blasts can cut through buildings, so a point-blank full power blast to a human doesn't leave much behind.

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