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* ''VideoGame/OriAndTheBlindForest'' has the "Elite" achievement for completing the game without upgrading Ori's abilities. ''VideoGame/OriAndTheWillOfTheWisps'' likewise has "Lightless" for not spending any [[EnergyEconomy Spirit Light]] and "Shardless" for not equipping any [[StatusBuff Shards]].
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* Several ''Franchise/KingdomHearts'' games have a built-in Low-Level Run, as the highest difficulty options include "EXP Zero" or "No Experience" options. Nearly every enemy will easily kill you in one or two shots. However, boss fights (and story-significant battles in general) usually give players stat boots separate from level-ups, which keeps you from being ''completely'' screwed (and if you play Critical Mode, you do get a damage boost as well). ''VideoGame/KingdomHeartsIII'' is the only game with an "EXP Zero" option in all difficulty modes, and ''VideoGame/KingdomHeartsI'' was too early to have it -- but it was added to the [[UpdatedRerelease HD ReMIX]], which ''didn't'' re-balance the game to accommodate it, making it the hardest game in which to achieve an EXP Zero run.

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* Several ''Franchise/KingdomHearts'' ''Franchise/KingdomHearts'': The recurring EXP Zero ability (also called Zero EXP and No Experience), mostly exclusive to the hardest difficulties and introduced in ''VideoGame/KingdomHeartsII Final Mix'', allows players to beat the games have a built-in Low-Level Run, as at the highest difficulty options include "EXP Zero" or "No Experience" options.base level. Nearly every enemy will easily kill you in one or two shots. However, boss fights (and story-significant battles in general) usually give players stat boots separate from level-ups, which keeps you from being ''completely'' screwed (and if you play Critical Mode, you do get a damage boost as well). ''VideoGame/KingdomHeartsIII'' is the only game with an "EXP Zero" option the EXP Zero ability in all difficulty modes, and ''VideoGame/KingdomHeartsI'' was too early to have ''VideoGame/KingdomHeartsI'', while initially lacking the ability, only got it -- but it was added to the [[UpdatedRerelease in ''[[UpdatedRerelease HD ReMIX]], 1.5 ReMIX]]'', which ''didn't'' re-balance the game to accommodate it, making it the hardest game in which to achieve an EXP Zero run.
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* A popular challenge for ''VideoGame/PrinceOfPersia'' is to play through the game without drinking any HeartContainer potions. The SNES version even has a password to start on the final level with the default life meter length. Good luck beating Jaffar in this state, as he completely averts the AnticlimaxBoss trope here.
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* A popular challenge for ''VideoGame/PrinceOfPersia'' is to play through the game without drinking any HeartContainer potions. The SNES version even has a password to start on the final level with the default life meter length. Good luck beating Jaffar in this state, as he completely averts the AnticlimaxBoss trope here.
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* ''10,000,000'' has achievements for beating the game at rank Explorer or Dungeon Master, rather than the final rank of Hero.

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* ''10,000,000'' ''VideoGame/TenMillion'' has achievements for beating the game at rank Explorer or Dungeon Master, rather than the final rank of Hero.
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* In ''Videogame/DemonsSouls'', the Soul Level 1 challenge is quite common. Some guys take it a step further though and complete the game in the much harder NewGamePlus Mode without leveling up ever. Or beating the game using only your fists. There is at least one video series of a "Soul Level 1, New Game +++++++" challenge. It's described as less an RPG, and more of a puzzle game, because if anything so much as touches you, you will die.

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* In ''Videogame/DemonsSouls'', the Soul Level 1 challenge is quite common. Some guys take it a step further though and complete the game in the much harder NewGamePlus Mode without leveling up ever. Or beating the game using only your fists. There is at least one video series of a "Soul Level 1, New Game +++++++" challenge. It's described as less an RPG, and more of a puzzle game, because if anything so much as touches you, you will die.
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** The "[[NotAllowedToGrowUp No Evolutions]]" run prevents you from evolving your Pokémon. It isn't ''quite'' as hard as a traditional Low-Level Run, because you still earn experience, but when combined with a SoloCharacterRun it becomes much more challenging (as seen [[https://www.youtube.com/watch?v=sRZhCXsg4GI here]]). ''LetsPlay/TwitchPlaysPokemon'' even managed to pull it off in ''[[LetsPlay/TwitchPlaysPokemonBlack Black]]''.

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** The "[[NotAllowedToGrowUp No Evolutions]]" run prevents you from evolving your Pokémon. It isn't ''quite'' as hard as a traditional Low-Level Run, because you still earn experience, but when combined with a SoloCharacterRun it becomes much more challenging (as seen [[https://www.youtube.com/watch?v=sRZhCXsg4GI here]]). ''LetsPlay/TwitchPlaysPokemon'' ''WebVideo/TwitchPlaysPokemon'' even managed to pull it off in ''[[LetsPlay/TwitchPlaysPokemonBlack ''[[WebVideo/TwitchPlaysPokemonBlack Black]]''.
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* ''Videogame/{{Earthbound}}'' is both an excellent Low-Level Run and a terrible one. The first play area, Onett, turns out to be the biggest challenge in the game; defeating Frank and Frankystein is possible but difficult, but defeating Titanic Ant is virtually impossible without abusing savestates in an emulator, or leveling up once or twice to improve your chances. After that, it's relatively easy in terms of gameplay. However, purists will still find a challenge in attempting to dodge seemingly forced battles, including a miniboss fight. At its worst you'll find yourself scrambling for one pixel to avoid a fight.

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* ''Videogame/{{Earthbound}}'' ''Videogame/EarthBound1994'' is both an excellent Low-Level Run and a terrible one. The first play area, Onett, turns out to be the biggest challenge in the game; defeating Frank and Frankystein is possible but difficult, but defeating Titanic Ant is virtually impossible without abusing savestates in an emulator, or leveling up once or twice to improve your chances. After that, it's relatively easy in terms of gameplay. However, purists will still find a challenge in attempting to dodge seemingly forced battles, including a miniboss fight. At its worst you'll find yourself scrambling for one pixel to avoid a fight.
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* It's impossible to play ''VideoGame/NexusClash'' and ''not'' gain XP and levels eventually, but in a setting where people can transform into [[OurAngelsAreDifferent angels]], [[OurDemonsAreDifferent demons]], and [[TheUbermensch superhumans]], there are always some players who choose to play a [[UnfazedEveryman Mortal]] all the way to the level cap. This is usually roleplayed as saying "[[RageAgainstTheHeavens Screw you]]" to the various meddling gods that want people to become the aforementioned superbeings and fight in their wars.

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* It's impossible to play ''VideoGame/NexusClash'' and ''not'' gain XP and levels eventually, but in a setting where people can transform into [[OurAngelsAreDifferent angels]], [[OurDemonsAreDifferent demons]], and [[TheUbermensch [[{{Ubermensch}} superhumans]], there are always some players who choose to play a [[UnfazedEveryman Mortal]] all the way to the level cap. This is usually roleplayed as saying "[[RageAgainstTheHeavens Screw you]]" to the various meddling gods that want people to become the aforementioned superbeings and fight in their wars.
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** ''VideoGame/FinalFantasyXIV'' has a "item level sync" option for players looking to do a duty with a challenge. The item level sync option sync's the party's gear level to the absolute minimum allowed by the duty. Essentially, players are weaker in both offense and defense and this changes the duty dynamic in a few ways: healers aren't able to heal huge amounts of HP and tanks won't be able to pull large groups of enemies in dungeons without taking damage faster than the healer can heal for. Damage dealt by everyone is lower, so boss fights take longer (reducing the likelihood of skipping certain phases) and taking damage from avoidable attacks will hurt a lot more.
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** The first''VideoGame/DigitalDevilSaga'' can be beaten at level 34.

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** The first''VideoGame/DigitalDevilSaga'' first ''VideoGame/DigitalDevilSaga'' can be beaten at level 34.
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Renamed per TRS


* ''VideoGame/FireEmblem'' games do everything in their power to make a Low-Level Run impossible, with the specter of [[AllDeathsFinal permanent character death]] always looming and untrained characters becoming increasingly (and mathematically) unable to stand up to enemies the more you neglect them. However, each game usually gives you several pre-promoted powerhouse units to recruit that are somewhat weaker over the long run, but ensure that you won't become [[UnwinnableByMistake completely stuck]]. The best way to capture the spirit of the challenge is with hacks: [[https://www.youtube.com/user/DD151/videos this guy]] has several videos with games hacked to reduce all stat growths to 0%[[note]]This means stats can still increase, but only from stat boosters and promotion.[[/note]], beating the games on the highest difficulties and often doing so with flying colors despite a weakened army.[[note]]The only time he lets a unit die is in ''VideoGame/FireEmblemShadowDragon'', so that he can revive her later (with a special staff that's the exception to the no-death rule) and 2HKO the final boss.[[/note]] This is mainly accomplished by abusing prepromotes or certain powerful units, and beating chapters as quickly as possible (many later maps can be skipped entirely). The next level from that is the "Negative Growth" hack, which forces units to become ''weaker'' from leveling up (especially problematic when dealing with bosses, who provide extremely high XP gain upon death), which is much closer to the playstyle of a traditional Low-Level Run because it forces you to avoid gaining levels as much as possible.

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* ''VideoGame/FireEmblem'' games do everything in their power to make a Low-Level Run impossible, with the specter of [[AllDeathsFinal permanent character death]] always looming and untrained characters becoming increasingly (and mathematically) unable to stand up to enemies the more you neglect them. However, each game usually gives you several pre-promoted powerhouse units to recruit that are somewhat weaker over the long run, but ensure that you won't become [[UnwinnableByMistake [[UnintentionallyUnwinnable completely stuck]]. The best way to capture the spirit of the challenge is with hacks: [[https://www.youtube.com/user/DD151/videos this guy]] has several videos with games hacked to reduce all stat growths to 0%[[note]]This means stats can still increase, but only from stat boosters and promotion.[[/note]], beating the games on the highest difficulties and often doing so with flying colors despite a weakened army.[[note]]The only time he lets a unit die is in ''VideoGame/FireEmblemShadowDragon'', so that he can revive her later (with a special staff that's the exception to the no-death rule) and 2HKO the final boss.[[/note]] This is mainly accomplished by abusing prepromotes or certain powerful units, and beating chapters as quickly as possible (many later maps can be skipped entirely). The next level from that is the "Negative Growth" hack, which forces units to become ''weaker'' from leveling up (especially problematic when dealing with bosses, who provide extremely high XP gain upon death), which is much closer to the playstyle of a traditional Low-Level Run because it forces you to avoid gaining levels as much as possible.
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It's less that level-grinding is a necessity and more that leveling up is an inevitability even if you try to avoid it as much as possible.


* ''Franchise/{{Pokemon}}'' isn't that well suited for it -- you need to be able to level up to some degree if you're going to have any success -- but there are a few variants:

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* ''Franchise/{{Pokemon}}'' isn't that well suited for it -- you need to be able to level up to some degree if you're going to have any success success, and the experience curve is such that you ''will'' level up a lot even if you try to avoid it -- but there are a few variants:
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Let's not have a caption that negates the image.


[[caption-width-right:350:To be fair, Nike and Kukuri didn't [[LevelGrinding do too much fighting]] unless it's necessary. This is the final battle, by the way. ]]

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[[caption-width-right:350:To be fair, Nike and Kukuri didn't [[LevelGrinding do too much fighting]] unless it's necessary. This [[caption-width-right:350:This is the final battle, by the way. ]]
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{{Character Level}}s only really appear in [[RolePlayingGame RPGs]] and games with RPGElements, so you can only do this in that kind of game. Even within that sphere, this challenge is just impossible in some games, but others are well-suited for it, particularly games where tactics or reaction time can outweigh raw power, as well as games where characters' stats can be raised to a competitive level without LevelGrinding. Occasionally, stating at low level would actually [[LowLevelAdvantage provide you advantages]].

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{{Character Level}}s only really appear in [[RolePlayingGame RPGs]] and games with RPGElements, so you can only do this in that kind of game. Even within that sphere, this challenge is just impossible in some games, but others are well-suited for it, particularly games where tactics or reaction time can outweigh raw power, as well as games where characters' stats can be raised to a competitive level without LevelGrinding. Occasionally, stating staying at low level would actually [[LowLevelAdvantage provide you advantages]].



** A Low-Level Run of ''VideoGame/FinalFantasyXII'' is nicknamed a "122333 run", for the lowest possible levels of your party members: Vaan t Level 1, Fran and Balthier at Level 2, and the other three at Level 3. The International version also has a NewGamePlus variation where all characters are locked at Level 1.
** In ''VideoGame/FinalFantasyXIII'', much like ''Final Fantasy X'', winning battles doesn't automatically increase your stats, but rather earns Crystogen Points for use in the Crystarium. Thus, a Low-Level Run doesn't require one to avoid battles or try to bypass earning EXP, but to simply not perform crystogenesis. It's been proven possible to beat not only the normal game, but also 62 of the 64 optional missions without using the Crystarium. With the additional restriction of not upgrading equipment, players have made it as far as the final boss in chapter 11.

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** A Low-Level Run of ''VideoGame/FinalFantasyXII'' is nicknamed a "122333 run", for the lowest possible levels of your party members: Vaan t at Level 1, Fran and Balthier at Level 2, and the other three at Level 3. The International version also has a NewGamePlus variation where all characters are locked at Level 1.
** In ''VideoGame/FinalFantasyXIII'', much like ''Final Fantasy X'', winning battles doesn't automatically increase your stats, but rather earns Crystogen Points for use in the Crystarium. Thus, a Low-Level Run doesn't require one to avoid battles or try to bypass earning EXP, but to simply not perform crystogenesis. It's been proven possible to beat not only the normal game, but also 62 of the 64 optional missions without using the Crystarium. With the additional restriction of not upgrading equipment, players have made it as far as the final boss in chapter 11. ''VideoGame/FinalFantasyXIII2'' has a similar (but tweaked) Crystarium system for the two primary party members, and an item-based (but still manually-activated) Crystarium system for its [[{{Mons}} monster allies]], which allows the same practice.
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* ''VideoGame/SuperMarioRPG'' can be beaten with Mario as low as Level 3. It's possible because Mario's standard 3FP Jump attack can be turned into a DiscOneNuke, and you can use [[GuideDangIt hard-to-find]] items (such as the Star Egg and Lazy Shell) to beat Bowser by turning him into a StoneWall. You also need to avoid gaining EXP by abusing the "Lucky" effect, getting the egg that modifies EXP, then guessing the wrong egg and nullifying the EXP gain, which makes many portions of the game a LuckBasedMission (without emulation exploits, you generally only have a 1/6 chance of doing it right[[note]]At one point, there are two bosses you have to fight back-to-back, and you gave to get ''both'' eggs wrong in a row to lose all the EXP.[[/note]]). Website/GameFAQs has a [[http://www.gamefaqs.com/console/snes/file/588739/24216 walkthrough]] showing you how to do it.

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* ''VideoGame/SuperMarioRPG'' can be beaten with Mario as low as Level 3. It's possible because Mario's standard 3FP Jump attack can be turned into a DiscOneNuke, and you can use [[GuideDangIt hard-to-find]] items (such as the Star Egg and Lazy Shell) to beat Bowser by turning him into a StoneWall. You also need to avoid gaining EXP by abusing the "Lucky" effect, getting the egg that modifies EXP, then guessing the wrong egg and nullifying the EXP gain, which makes many portions of the game a LuckBasedMission (without emulation exploits, you generally only have a 1/6 chance of doing it right[[note]]At one point, there are two bosses you have to fight back-to-back, and you gave to get ''both'' eggs wrong in a row to lose all the EXP.[[/note]]). Website/GameFAQs has a [[http://www.gamefaqs.com/console/snes/file/588739/24216 [[https://gamefaqs.gamespot.com/snes/588739-super-mario-rpg-legend-of-the-seven-stars/faqs/24216 walkthrough]] showing you how to do it.
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** A variant of it that is possible in Pokémon is the "[[MinimalistRun Minimum Battles]]" run, in which you do not fight any wild Pokémon and avoid all skippable trainer battles, thus netting you the least possible amount of experience points. In an even harder variant, the use of rare candies is also forbidden, leaving you at the minimum level possible at any point in the game. Due to the low amount of total experience points available, these are almost invariable [[SoloCharacterRun Solo-Character Runs]] as well, as even with just one party member you will likely be lower than the level of your opponents during the entire game.
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** Creator/Stryder7x showed that it is indeed possible to beat every boss, including the NintendoHard {{Bonus Boss}}es, at level 1 (10 HP, 5 FP, and 3 BP) and without upgrading your partners, though doing so requires hacking the game so you don't get any star points, and then farming the Li'l-Oinks for repel gels for the harder bosses.
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** In ''VideoGame/PokemonDiamondAndPearl'', Cynthia can be beaten with Level 1 Pokémon, which is lower than even ''occurs'' in the game. It started with [[https://www.youtube.com/watch?v=SkVT1KjojCk a team of Level 1s]] and escalated to [[https://www.youtube.com/watch?v=S3Yk6zfSdqg a level 1 Bidoof with improbably low stats]] and [[https://www.youtube.com/watch?v=OSuwjFacNqE a single Cottonee]], as gamers tried to one-up each other.

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** In ''VideoGame/PokemonDiamondAndPearl'', ''VideoGame/PokemonBlackAndWhite'', Cynthia can be beaten with Level 1 Pokémon, which is lower than even ''occurs'' in the game. It started with [[https://www.youtube.com/watch?v=SkVT1KjojCk a team of Level 1s]] and escalated to [[https://www.youtube.com/watch?v=S3Yk6zfSdqg a level 1 Bidoof with improbably low stats]] and [[https://www.youtube.com/watch?v=OSuwjFacNqE a single Cottonee]], as gamers tried to one-up each other.

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* ''VideoGame/FireEmblem'' games do everything in their power to make a Low-Level Run impossible, with the specter of [[AllDeathsFinal permanent character death]] always looming and untrained characters becoming increasingly (and mathematically) unable to stand up to enemies the more you neglect them. However, each game usually gives you several pre-promoted powerhouse units to recruit that are weaker over the long run, but ensure that you won't become [[UnwinnableByMistake completely stuck]]. The best way to really do it is with hacks: [[https://www.youtube.com/user/DD151/videos this guy]] has several videos with games hacked to reduce all stat growths to 0%,[[note]]This means stats can still increase, but only from stat boosters and promotion.[[/note]] but still manages to win on the hardest difficulty settings and keep everyone alive in the process.[[note]]The only time he lets a unit die is in ''[[VideoGame/FireEmblemAkaneia Shadow Dragon]]'', so that he can revive her later (with a special staff that's the exception to the no-death rule) and 2HKO the final boss.[[/note]] The only way to do this is by abusing pre-promotes (and a few unpromoted units as well!) and finishing levels quickly before the enemy can send reinforcements. The next level hack is the "Negative Growth" hack, which forces units to become ''weaker'' from leveling up (and gives bosses an ''extra'' level up), which is much closer to the play-style of a traditional Low-Level Run because it forces you to avoid battles.

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* ''VideoGame/FireEmblem'' games do everything in their power to make a Low-Level Run impossible, with the specter of [[AllDeathsFinal permanent character death]] always looming and untrained characters becoming increasingly (and mathematically) unable to stand up to enemies the more you neglect them. However, each game usually gives you several pre-promoted powerhouse units to recruit that are somewhat weaker over the long run, but ensure that you won't become [[UnwinnableByMistake completely stuck]]. The best way to really do it capture the spirit of the challenge is with hacks: [[https://www.youtube.com/user/DD151/videos this guy]] has several videos with games hacked to reduce all stat growths to 0%,[[note]]This 0%[[note]]This means stats can still increase, but only from stat boosters and promotion.[[/note]] but still manages to win [[/note]], beating the games on the hardest difficulty settings highest difficulties and keep everyone alive in the process.often doing so with flying colors despite a weakened army.[[note]]The only time he lets a unit die is in ''[[VideoGame/FireEmblemAkaneia Shadow Dragon]]'', ''VideoGame/FireEmblemShadowDragon'', so that he can revive her later (with a special staff that's the exception to the no-death rule) and 2HKO the final boss.[[/note]] The only way to do this This is mainly accomplished by abusing pre-promotes (and a few unpromoted units as well!) prepromotes or certain powerful units, and finishing levels beating chapters as quickly before the enemy as possible (many later maps can send reinforcements. be skipped entirely). The next level hack from that is the "Negative Growth" hack, which forces units to become ''weaker'' from leveling up (and gives bosses an ''extra'' level up), (especially problematic when dealing with bosses, who provide extremely high XP gain upon death), which is much closer to the play-style playstyle of a traditional Low-Level Run because it forces you to avoid battles.gaining levels as much as possible.
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* ''VideoGame/OriAndTheBlindForest'' has the "Elite" achievement for completing the game without upgrading Ori's abilities. ''VideoGame/OriAndTheWillOfTheWisps'' likewise has "Lightless" for not spending any [[EnergyCurrency Spirit Light]] and "Shardless" for not equipping any [[StatusBuff Shards]].

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* ''VideoGame/OriAndTheBlindForest'' has the "Elite" achievement for completing the game without upgrading Ori's abilities. ''VideoGame/OriAndTheWillOfTheWisps'' likewise has "Lightless" for not spending any [[EnergyCurrency [[EnergyEconomy Spirit Light]] and "Shardless" for not equipping any [[StatusBuff Shards]].
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* ''VideoGame/OriAndTheBlindForest'' has the "Elite" achievement for completing the game without upgrading Ori's abilities. ''VideoGame/OriAndTheWillOfTheWisps'' likewise has "Lightless" for not spending any [[Energy currency Spirit Light]] and "Shardless" for not equipping any [[StatusBuff Shards]].

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* ''VideoGame/OriAndTheBlindForest'' has the "Elite" achievement for completing the game without upgrading Ori's abilities. ''VideoGame/OriAndTheWillOfTheWisps'' likewise has "Lightless" for not spending any [[Energy currency [[EnergyCurrency Spirit Light]] and "Shardless" for not equipping any [[StatusBuff Shards]].
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* ''VideoGame/OriAndTheBlindForest'' has the "Elite" achievement for completing the game without upgrading Ori's abilities. ''VideoGame/OriAndTheWillOfTheWisps'' likewise has "Lightless" for not spending any [[Energy currency Spirit Light]] and "Shardless" for not equipping any [[StatusBuff Shards]].

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* The ''VideoGame/CityOfHeroes'' version is to create a 1st level character and race numerous other first levelers through three increasingly dangerous zones. It is an exercise in aggro management, where any villain could kill you with a sneeze and drawing attention is instant death.
* The first ''VideoGame/{{Knights of the Old Republic}}'' has a variation of this, as many players will attempt to survive the Taris section of the game on as few levels as possible. This is not to increase the challenge, but rather so they can maximize the number of Jedi levels they can take.
** Not really much of a challenge because this only applies to your main created character. Feel free to powerlevel your two lackeys to your heart's content. Not to mention grenades can carry you through Taris pretty easily.
* Speaking of Creator/BioWare, ''VideoGame/BaldursGate'' has had a couple of interesting games. At least two people have played through the first game ''without gaining XP at all'', via a combination of [[StealthRun stealth]] and using enemies against each other. The second game requires you to kill enemies, but minimal XP runs have been completed, with only a few thousand XP gained (the cap being 8 million).
* ''VideoGame/NeverwinterNights'', also a Bioware game, is also beatable at a much lower level than you're expected to be.
* In ''Franchise/KingdomHearts'', several games in the series have a low level run built right into the highest difficulty options with an optional ability known as EXP Zero or No Experience, if playing on Critical mode (Proud in ''Kingdom Hearts Final Mix'') wasn't hard enough. Nearly every enemy will one or two shot you easily. The amending factor for this is that boss fights or even story battles of significance usually give players stat boosts separately of level ups so the player isn't entirely left out in the dry, combined with Critical Mode actually boosting player damage compared to the usual Hard difficulty of Proud Mode. That being said, after the ability was added to ''VideoGame/KingdomHeartsI'' for the HD [=ReMIX=], the fact that that game precedes the aforementioned practice [[ThisIsGonnaSuck makes an EXP Zero run much harder than others]]. ''VideoGame/KingdomHeartsIII'' adds EXP Zero to all modes, not only Critical, thus allowing Low Level Runs at any difficulty.
* The closest thing you can do in ''Franchise/{{Pokemon}}'' to a more conventional low-level run is the "[[NotAllowedToGrowUp No Evolutions]]" run. It isn't ''quite'' as difficult as you still earn experience (''LetsPlay/TwitchPlaysPokemon'' even pulled it off in [[LetsPlay/TwitchPlaysPokemonBlack Black]]), but most players couple this with a "[[SoloCharacterRun (Enter Species Here) Only Run]]". [[https://www.youtube.com/watch?v=sRZhCXsg4GI Observe]].
** It is possible, in the original ''Red and Blue'', to beat the Elite Four with only a level 7 Mew, though the video demonstrating this is no longer available. Of course, the Elite Four gives so much experience to a battler that it's hardly a low-level run by the end. That said, doing so requires [[LuckBasedMission incredible amounts of luck]], as Lorelei's first Pokémon has to do nothing but non-damaging moves for the first seven turns while you set up.
** [[BonusBoss Cynthia]] [[https://www.youtube.com/watch?v=SkVT1KjojCk has now been beaten by a team of Level 1s]], [[https://www.youtube.com/watch?v=S3Yk6zfSdqg a level 1 Bidoof with improbably low stats]], and [[https://www.youtube.com/watch?v=OSuwjFacNqE a single Cottonee]]. Ever since the original low-level Cynthia victory was recorded, it's practically become a game in and of itself to one-up previous attempts.
** To prevent people from downloading ''[[VideoGame/PokemonBlackAndWhite Black and White]]'', a "no experience" security patch was added. A lot of people actually use said patch to challenge themselves.

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* The ''VideoGame/CityOfHeroes'' version is to create a 1st level 1st-level character and race numerous other first levelers through three increasingly dangerous zones. It is an exercise in aggro management, where any villain could kill you with a sneeze and drawing attention is instant death.
* The first ''VideoGame/{{Knights of the Old Republic}}'' has a variation of this, as many players will attempt to survive the Taris section of the game on as few levels as possible. This is not to increase the challenge, but rather so they can maximize the number of Jedi levels they can take.
** Not really much of a challenge because this only applies to your main created character. Feel free to powerlevel your two lackeys to your heart's content. Not to mention grenades can carry you through Taris pretty easily.
* Speaking of Creator/BioWare,
''VideoGame/BaldursGate'' has had a couple of interesting games. variants. At least two people have played through the first game ''without without gaining XP any EXP at all'', all, via a combination of [[StealthRun stealth]] and using enemies against each other. The second game requires you to kill enemies, so gaining at least ''some'' EXP is required, but minimal XP runs have been completed, it can be beaten with only a few thousand XP EXP gained (the (out of a cap being of 8 million).
million)>
* ''VideoGame/NeverwinterNights'', also a Bioware game, is also beatable at a much lower level than you're expected to be.
* In ''Franchise/KingdomHearts'', several
Several ''Franchise/KingdomHearts'' games in the series have a low level run built right into built-in Low-Level Run, as the highest difficulty options with an optional ability known as EXP Zero include "EXP Zero" or No Experience, if playing on Critical mode (Proud in ''Kingdom Hearts Final Mix'') wasn't hard enough. "No Experience" options. Nearly every enemy will easily kill you in one or two shot you easily. The amending factor for this is that shots. However, boss fights or even story (and story-significant battles of significance in general) usually give players stat boosts separately of level ups so the player isn't entirely left out in the dry, combined with boots separate from level-ups, which keeps you from being ''completely'' screwed (and if you play Critical Mode actually boosting player Mode, you do get a damage compared to the usual Hard difficulty of Proud Mode. That being said, after the ability was added to ''VideoGame/KingdomHeartsI'' for the HD [=ReMIX=], the fact that that game precedes the aforementioned practice [[ThisIsGonnaSuck makes an EXP Zero run much harder than others]]. boost as well). ''VideoGame/KingdomHeartsIII'' adds is the only game with an "EXP Zero" option in all difficulty modes, and ''VideoGame/KingdomHeartsI'' was too early to have it -- but it was added to the [[UpdatedRerelease HD ReMIX]], which ''didn't'' re-balance the game to accommodate it, making it the hardest game in which to achieve an EXP Zero to all modes, not only Critical, thus allowing Low Level Runs at any difficulty.
run.
* The closest thing you can do in ''Franchise/{{Pokemon}}'' isn't that well suited for it -- you need to be able to level up to some degree if you're going to have any success -- but there are a more conventional low-level run is the few variants:
** The
"[[NotAllowedToGrowUp No Evolutions]]" run. run prevents you from evolving your Pokémon. It isn't ''quite'' as difficult hard as a traditional Low-Level Run, because you still earn experience (''LetsPlay/TwitchPlaysPokemon'' even pulled it off in [[LetsPlay/TwitchPlaysPokemonBlack Black]]), experience, but most players couple this when combined with a "[[SoloCharacterRun (Enter Species Here) Only Run]]". SoloCharacterRun it becomes much more challenging (as seen [[https://www.youtube.com/watch?v=sRZhCXsg4GI Observe]].
here]]). ''LetsPlay/TwitchPlaysPokemon'' even managed to pull it off in ''[[LetsPlay/TwitchPlaysPokemonBlack Black]]''.
** It In ''VideoGame/PokemonRedAndBlue'', it is possible, in the original ''Red and Blue'', possible to beat the Elite Four with only a level Level 7 Mew, though the video demonstrating this is no longer available. Of course, the Elite Four gives so much experience to a battler that it's hardly a low-level run by the end. That said, doing so but it requires [[LuckBasedMission an incredible amounts amount of luck]], as luck]]; Lorelei's first Pokémon alone has to do nothing but non-damaging moves for the first seven turns while you set up.
up. If you manage it, you get so much experience in the process that it can't really be called a "Low-Level Run" by the end.
** [[BonusBoss Cynthia]] In ''VideoGame/PokemonDiamondAndPearl'', Cynthia can be beaten with Level 1 Pokémon, which is lower than even ''occurs'' in the game. It started with [[https://www.youtube.com/watch?v=SkVT1KjojCk has now been beaten by a team of Level 1s]], 1s]] and escalated to [[https://www.youtube.com/watch?v=S3Yk6zfSdqg a level 1 Bidoof with improbably low stats]], stats]] and [[https://www.youtube.com/watch?v=OSuwjFacNqE a single Cottonee]]. Ever since the original low-level Cynthia victory was recorded, it's practically become a game in and of itself Cottonee]], as gamers tried to one-up previous attempts.
each other.
** To prevent people from downloading ''[[VideoGame/PokemonBlackAndWhite Black and White]]'', ''VideoGame/PokemonBlackAndWhite'' has a built-in "no experience" security patch for this kind of thing, although it was added. A lot of people actually use said patch to challenge themselves.originally designed as punishment for illegally downloading the game.



** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' has an extreme example, as the alchemy process is considered a GameBreaker: Because the game is paused when the player brews potions, a player can brew an Intelligence boosting potion that lasts a short time, drink it, and then immediately brew another potion that provides an even greater bonus (as the Alchemy skill bonuses are affected by your Intelligence attribute), and it would stack to absurd levels until you can create a potion which restores your entire health pool many times over each second for a real-world hour. This then allows the player to wield the Tools of Kagrenac, Keening and Sunder, without Wraithguard, the protective gauntlet needed to use them. (Otherwise, the tools quickly drain the health of the wielder.) By doing this, it's possible to complete the game's main quest in under 10 minutes.
** Since you only gain a level in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' when you gain 10 points in your major skills and then sleep, it's relatively simple to acquire very high skill levels while remaining at experience level 1. And since the game's [[LevelScaling difficulty scales with your level]], this is arguably easier than gaining levels the traditional way. Your attributes and equipment will suffer, though. In order to beat the main quest, you must complete at least one of the Daedric artifact quests, each of which has a minimum level, although some are as low as two. It's still possible to complete the game at level 1, but this requires killing an NPC who is about as powerful as the game engine will allow, then giving up her InfinityPlusOneSword to short-circuit the quest's level requirement. Alternatively, if you're willing to gain just one level, you can complete the easiest Daedric artifact quest in the game instead.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'''s leveling system requires players to access a leveling window to pick stat allocation (simplified to picking a health, magicka, or stamina boost per level) as well as perks. By deliberately ignoring this window, it is possible to play as a level 1 character for most of the game, albeit at a cost of not using perks or advanced skills.
** It also is possible to play through the game without leveling up any skills at all, which requires only fighting with things that do not cause you to level up.
* ''VideoGame/WorldOfWarcraft'' has two different forms of this; Level 1 Gnome (or Tauren) races often end in an opposing faction's capital, and making your way through is an exercise in aggro management and sheer patience. On the other hand, it's possible to enter many raid dungeons five levels before you are supposed to (the game simply refuses anyone of lower level than that).
** There are videos of people solo-ing 25-man raid bosses using just the right combination of exploits. Iin particular, someone figured out that a warlock could kite one of the bosses in Serpentshrine Caverns by throwing instant-speed dots and running up and down stairs a lot.
*** This kind of thing is considered an exploit by Blizzard and can easily get your account banned. However in ''VideoGame/FinalFantasyXI'' quite a few Ninja (and other jobs) have soloed Jailer of Fortitude without any crying foul from Creator/SquareEnix. Anyone who has played the game even a little knows just how good Red Mages are at soloing mobs that would normally take six to eighteen players.
** Not to mention various people ''[[https://www.youtube.com/watch?v=wHWyJT2QRMM succeeding]]'' in getting a bunch of level one Gnomes to kill Hogger. Needless to say, they are an amusing spectacle.
*** The Warcraft Hunters Union downed Ysondre (balanced for 40 level 60s) with level 2 hunters, as well as Gnomeregan with a party of level 19 hunters.
** There are also other interesting challenges, such as trying to get "The Explorer" title at the lowest level possible, which requires visiting a majority of Azeroth. There are also reported cases of "Level 1 Twinks", which (like normal twinks), have incredibly high quality gear, but are forbidden to level past 1 (which can be done just by exploring a bit)
** A recent addition promoted Low Level Runs to officially-endorsed status by allowing players to disable experience gain altogether
* There are people crazy enough to take on ''VideoGame/GodHand'' on Hard Mode, with only the starting moves, while still keeping their Kick-Me Sign on. By the end of the game, your starting moves are practically ScratchDamage. Hard Mode locks the DynamicDifficulty on its highest level, "Level Die". The Kick-Me Sign falls off if you use either the [[SuperMode God Hand]] or [[LimitBreak God Reels]]. People have beaten the game this way.
* Many a SpeedRun in {{RPG}}s can result, inadvertently or deliberately, in a LowLevelRun. For example, winning ''VideoGame/{{Fallout 2}}'' in less than half an hour is possible, but even with the amount of XP granted from some of the late-game area quests being insane for a low-level character, you will likely finish the game severely underleveled compared to what most players would feel safe doing.
* This is easy to do in ''VideoGame/BeyondOasis'' (aka ''The Story of Thor''), since your character's level is determined by the number of hearts he collects (which also, predictably, increase maximum HP), rather than EXP gained by kills. Furthermore, hearts are rigged to only drop from enemies if you're getting your ass kicked, when you would logically need them. Thus, the game's difficulty rather ingeniously scales itself depending on your skill... or, you can simply go macho and ignore hearts altogether.
* The introduction of "instanced" areas, where difficulty is determined by a given player's level, has made joining groups with a much lower-level player into a viable tactic in Website/GaiaOnline MMO ''zOMG!'' The low-level player is sent in first to set the difficulty of the enemies, and then his high-level buddies come in, walk all over the enemies, and revive their sacrificial victim if necessary. Side effects may include situations where the low man is the last person standing against Queen Lorelei... and wins.

to:

** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' has an extreme example, as the alchemy process is considered a GameBreaker: Because the game is paused when the player brews potions, a player can brew an Intelligence boosting potion that lasts a short time, drink it, and then immediately brew another potion that provides an even greater bonus (as the Alchemy skill bonuses are affected by your Intelligence attribute), and it would stack to absurd levels until you can create a potion which restores your entire health pool many times over each second for a real-world hour. This then allows the player to wield the Tools of Kagrenac, Keening and Sunder, without Wraithguard, the protective gauntlet needed to use them. (Otherwise, the tools quickly drain the health of the wielder.) By doing this, it's possible to complete the game's main quest in under 10 minutes.
minutes without leveling up in any way.
** Since you only gain a level in In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' Oblivion]]'', you only gain a level when you gain 10 points in your major skills and then sleep, so it's relatively simple to acquire very high skill levels while remaining at experience level Level 1. And since the game's [[LevelScaling difficulty scales with your level]], this is arguably easier than gaining levels the traditional way. Your attributes and equipment will suffer, though. In order to beat the main quest, you must complete at least one of the Daedric artifact quests, each of which has a minimum level, although some are as low as two. Level 2. It's still possible to complete the game at level Level 1, but this requires killing an NPC who is about as powerful as the game engine will allow, then giving up her InfinityPlusOneSword to short-circuit the quest's level requirement. Alternatively, if you're willing to gain just one level, you can complete the easiest Daedric artifact quest in the game instead.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'''s leveling system requires players to access a leveling window to pick stat allocation (simplified to picking a health, magicka, or stamina boost per level) as well as perks. By deliberately ignoring this window, it is possible to play as a level Level 1 character for most of the game, albeit at a cost of not using perks or advanced skills.
**
skills. It also is possible to play through the game without leveling up any skills at all, which requires only fighting with things that do not cause you to level up.
* ''VideoGame/WorldOfWarcraft'' has two different forms of this; a few variations:
** In more recent games, there's the option to disable experience gain, allowing for traditional in-game Low-Level Runs.
** The games generally do not allow you to enter most raid dungeons more than five levels before you are "supposed" to. Instead, players have taken to competing against each other by racing
Level 1 characters (usually a Gnome (or or Tauren) races often end in an into the opposing faction's capital, and making your way through which is an exercise in aggro management and sheer patience. On the other hand, it's possible to enter many raid dungeons five levels before you are supposed to (the game simply refuses anyone of lower level than that).
** There are videos of people solo-ing 25-man raid bosses using just the right combination of exploits. Iin particular, someone figured out that a warlock could kite one of the bosses in Serpentshrine Caverns by throwing instant-speed dots and running up and down stairs a lot.
*** This kind of thing is considered an exploit by Blizzard and
You can easily get your account banned. However in ''VideoGame/FinalFantasyXI'' quite a few Ninja (and other jobs) have soloed Jailer of Fortitude without any crying foul from Creator/SquareEnix. Anyone who has played the game even a little knows just how good Red Mages are at soloing mobs that would normally take six to eighteen players.
** Not to mention various people ''[[https://www.
also kill Hogger with [[https://www.youtube.com/watch?v=wHWyJT2QRMM succeeding]]'' in getting a bunch of level one Gnomes to kill Hogger. Needless to say, they are an amusing spectacle.
*** The
Level 1 gnomes]], and the Warcraft Hunters Union downed Ysondre (balanced for 40 level Level 60s) with level 2 hunters, as well as hunters and Gnomeregan with a party of level Level 19 hunters.
** There are also other interesting challenges, such as trying videos of people using exploits to get solo 25-man raid bosses. In particular, someone figured out that a warlock could kite one of the bosses in Serpentshrine Caverns by throwing instant-speed dots and running up and down stairs a lot. Creator/{{Blizzard|Entertainment}} frowns on this kind of thing and has been known to ban accounts for this sort of thing (which is unusual for games like this).
** One specific challenge is getting
"The Explorer" title at the lowest level possible, which requires visiting a majority of Azeroth. There are also reported cases of "Level 1 Twinks", which (like normal twinks), have incredibly high quality gear, but are forbidden to level past 1 (which can be done just by exploring a bit)
** A recent addition promoted Low Level Runs to officially-endorsed status by allowing players to disable experience gain altogether
Azeroth.
* There are people crazy enough to take on ''VideoGame/GodHand'' on Hard Mode, with only the starting moves, while still keeping their [[KickMePrank Kick-Me Sign Sign]] on. By the end of the game, your starting moves are practically ScratchDamage. Hard Mode locks the DynamicDifficulty on its highest level, "Level Die". The Kick-Me Sign falls off if you use either the [[SuperMode God Hand]] or [[LimitBreak God Reels]]. People have beaten the game this way.
* Many ''VideoGame/Fallout2'' sees this as a SpeedRun in {{RPG}}s can result, inadvertently or deliberately, in necessity for doing a LowLevelRun. For example, winning ''VideoGame/{{Fallout 2}}'' proper {{Speedrun}}; it's possible to beat the game in less than half an hour is possible, hour, but even with the amount of XP granted EXP you get from some of the late-game area quests being insane for a low-level character, you will likely finish the game severely underleveled compared to what most players sanity would feel safe doing.
dictate.
* This is easy to do in ''VideoGame/BeyondOasis'' (aka (''a.k.a.'' ''The Story of Thor''), since your character's level is determined by the number of hearts he collects (which also, predictably, increase maximum HP), rather than EXP gained by kills. Furthermore, hearts are rigged to only drop from enemies if you're getting your ass kicked, when you would logically need them. Thus, the game's difficulty rather ingeniously scales itself depending on your skill... or, you can simply go macho and ignore hearts altogether.
* The introduction of In the ''Website/GaiaOnline'' MMO ''[=zOMG!=]'', "instanced" areas, where whose difficulty is determined by a given player's level, has made joining groups with a much lower-level player into Low-Level runs a viable tactic -- or you can just game the system by sending in Website/GaiaOnline MMO ''zOMG!'' The low-level the lowest-level player is sent in first to set the difficulty of the enemies, level and then his high-level buddies come in, walk all over the enemies, and revive have everyone else do their sacrificial victim if necessary. Side effects may include thing. Still, this can lead to situations where the low man is the last person standing against Queen Lorelei... and wins.



** The combat system in ''VideoGame/MarioAndLuigiPartnersInTime'' involves having the player actively dodge or redirect enemy attacks rather than leaving it up to chance. Perfect timing becomes necessary during a LowLevelRun, where enemy attacks that would normally become CherryTapping from enemies become OneHitKill attacks. There are no items the player can use to make enemy attacks miss invariably and decreasing their Attack Stats while increasing your Defense Stats will do naught to help you. Using a revitalizing item if you cannot dodge well will also not get you anywhere, as you will waste a turn using the item while whoever was knocked out will not be able to go at all. To make it even worse, if one brother survives and the player has no more healing items, the one that's still standing has to carry his brother during the enemy's attack phase, which delays the jump, making it considerably harder to dodge.
** The predecessor, ''VideoGame/MarioAndLuigiSuperstarSaga'' has this as well. That game also doesn't even have any healing spots at all, quite unusual for an RPG[[note]]well, not in [[DifficultyByRegion non-Japanese versions]][[/note]]. Perfect timing is all you need... it seems. Not only can you get equipment set ups to make yourself powerful (so you can kill enemies quicker and don't have to dodge as much), you can also get equipment and items that make the action easier as well. Effects ranging from not dropping your hammer when you hold it too long during a counter attack so that it all goes down to knowing when to stop holding the button (as opposed to knowing when to both start AND stop it), being able to float indefinitely (perfect if there's little to no attacks that can hit you in the air), making yourself lighter and more floaty (thus meaning your timing doesn't have to be as tight) and making yourself heavier (if you need to jump multiple times in quick succession, this can be helpful.) Thus this run CAN be done with pure skill, but you can also equip the right stuff to make the skill portion easier depending on the situation. Once you get the Shroom Force equipment, this challenge becomes MUCH easier.
*** The last fights with the Koopalings have timers that will explode and kill you within a certain number of turns. Fortunately, the Shroom Force effect will allow you to kill them before this happens. (and in a regular game, you can often kill them in a single turn)
** ''VideoGame/MarioAndLuigiBowsersInsideStory'' and ''VideoGame/MarioAndLuigiDreamTeam'' work much the same way as the other games, but both have one significant exception. The giant fights (as Bowser in the former game and as Luigi in the latter) do not depend on level or statistics ''AT ALL''. This means they are among the hardest battles for those relying on levels to carry them, but among the easiest for those relying on Action Commands to survive.
* The ''Videogame/{{Soulblazer}}'' trilogy has different amounts of success with low-level runs. Soulblazer requires the vast majority of monster lairs to be sealed in each level in order to finish that level (as the [=NPCs=] do aid you in your quest by supplying items or opening pathways to let you continue). Some can be avoided. But to kill the final boss, Deathtoll, you need the Phoenix magic and the Soul Blade, which requires a bare minimum of level 24 (out of 50); anything less and you can't even touch him , never mind hurt him.
** ''Illusion of Gaia'' has a very unique levelling system, wherein clearing each room of a level gives you a permanent stat increase in either HP, Str, or Def. But when it comes time to face a boss, you get the stat increases anyway, which falls straight into AntiGrinding.
** ''Terranigma'', on the other hand, has very few monsters that actually have to be killed. Aside from the bosses of course, only a handful of monsters throughout the game have to be killed in order to open certain hitherto blocked gateways, making underlevelling very possible. The game has now been completed at a measly '''level 13''' (out of 50)...giving critical hits of 2 points damage to the final boss (who has like 1200HP or something).
* A version of this exists in ''X-Com UFO Defense'', in which one uses only default equipment except for the ship needed to get to the final battle. No lasers, no plasma, no stun bombs or blaster launchers...
* ''VideoGame/ResidentEvil4'' has a varation of this with a No Merchant, No Attache Case run. No Merchant meaning you can never buy new weapons or upgrade your current ones and No Attache Case meaning you can never access your inventory. This means the only weapons you can still use are your combat knife and the basic handgun and you can only use healing items when you find them, so you can never use Yellow Herbs to increase Leon's or Ada's maximum health.
** ''VideoGame/ResidentEvil5'' has something similar, although the inventory is accessible by default.

to:

** The combat system in ''VideoGame/MarioAndLuigiPartnersInTime'' involves having the player actively dodge or redirect enemy attacks rather than leaving it up to chance. Perfect timing becomes necessary during a LowLevelRun, where enemy attacks that would normally become CherryTapping from enemies become OneHitKill attacks. There are no items the player In ''[[VideoGame/MarioAndLuigiSuperstarSaga Superstar Saga]]'', you can use get equipment setups to make enemy attacks miss invariably and decreasing their Attack Stats while increasing your Defense Stats yourself more powerful without gaining levels, especially the Shroom Force equipment (which is useful at the end when the Koopalings have time bombs which will do naught to help you. Using a revitalizing item kill you if you cannot dodge well don't beat them fast enough), so you don't even have to do that much dodging. In any event, if you're skilled at dodging and countering, nothing will also not get hit you anywhere, as you will waste a turn using the item while whoever was knocked out will not be able to go at all. To make it even worse, if one brother survives and the player has no more healing items, the one that's still standing has to carry his brother during the enemy's attack phase, which delays the jump, making it considerably harder to dodge.
** The predecessor, ''VideoGame/MarioAndLuigiSuperstarSaga'' has this as well. That game also
really doesn't even have any matter what level you are. Dodging is also highly important because there are no healing spots in the game,[[note]]Well, at all, least not [[DifficultyByRegion outside of Japan]][[/note]] which is quite unusual for an RPG[[note]]well, not RPG.
** In ''[[VideoGame/MarioAndLuigiPartnersInTime Partners
in [[DifficultyByRegion non-Japanese versions]][[/note]]. Perfect timing is all Time]]'', you need... it seems. Not only can you get equipment set ups to make yourself powerful (so you can kill enemies quicker and don't have to dodge as much), you can also get equipment and rely on perfect dodging because there are no items that make the action easier as well. Effects ranging from not dropping your hammer when you hold it too long during a counter attack so that it all goes down to knowing when to stop holding the button (as opposed to knowing when to both start AND stop it), being able to float indefinitely (perfect if there's little to no attacks or status effects that can hit you in reliably cause enemies to miss. Later enemies whom the air), making yourself lighter and more floaty (thus meaning your timing doesn't have game expects to be as tight) and making yourself heavier (if CherryTapping you need to jump multiple times in quick succession, this can be helpful.) Thus this run CAN be done with pure skill, but you can also equip the right stuff to make the skill portion easier depending on the situation. Once you get the Shroom Force equipment, this challenge becomes MUCH easier.
*** The last fights with the Koopalings have timers that
will explode and now be able to kill you within a certain number of turns. Fortunately, the Shroom Force effect will allow you to kill them before [[OneHitKill in one hit]]. While there ''are'' healing items in this happens. (and in a regular game, you'll waste precious turns if you can often kill them in a single turn)
have to use them.
** ''VideoGame/MarioAndLuigiBowsersInsideStory'' ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'' and ''VideoGame/MarioAndLuigiDreamTeam'' work much the same way as the other games, but ''[[VideoGame/MarioAndLuigiDreamTeam Dream Team]]'' both have one significant exception. The the added quirk that the giant fights (as Bowser in the former game and as Luigi in the latter) do not don't depend on level or statistics ''AT ALL''. This means they at all and are among entirely based on the hardest battles for those relying on levels to carry them, but among the easiest for those relying on Action Commands to survive.
-- which means you're not even at a disadvantage when you're doing a Low-Level Run.
* The ''Videogame/{{Soulblazer}}'' trilogy has different amounts of success with low-level Low-Level runs. Soulblazer ''Soulblazer'' requires the vast majority of monster lairs to be sealed in each level in order to finish that level (as the [=NPCs=] do aid you in your quest by supplying items or opening pathways to let you continue). Some can be avoided. But to kill the final boss, Deathtoll, you need the Phoenix magic and the Soul Blade, which requires a bare minimum of level 24 (out of 50); anything less and you can't even touch him , him, never mind hurt him.
** ''Illusion of Gaia'' has a very unique levelling system, wherein clearing each room of in a level gives you a permanent stat increase in either HP, Str, Strength, or Def.Defense. But when it comes time to face a boss, you get the stat increases anyway, which falls straight into AntiGrinding.
** ''Terranigma'', on the other hand, has very few monsters that actually have to be killed. Aside from the bosses of course, only a handful of monsters throughout the game have to be killed in order to open certain hitherto blocked gateways, making underlevelling very possible. The game has now been completed at a measly '''level 13''' Level 13 (out of 50)...giving 50), at which a critical hits of does 2 points damage to the final boss (who has like 1200HP or something).
around 1200HP).
* A version of this exists in ''X-Com UFO Defense'', ''VideoGame/XComUFODefense'' has a variant in which one uses the ship must reach the final battle using only the default equipment except for the ship needed to get to the final battle. No -- ''i.e.'' no lasers, no plasma, no stun bombs or bombs, no blaster launchers...
launchers, nothing.
* ''VideoGame/ResidentEvil4'' has a varation variation of this with a No its "No Merchant, No Attache Case Case" run. No Merchant meaning "No Merchant" means you can never buy new weapons or upgrade your current ones ones, and No "No Attache Case meaning Case" means you can never access your inventory. This means the only weapons you can still use are your combat knife and the basic handgun handgun, and you can only use healing items when you find them, so you can never use Yellow Herbs to increase Leon's or Ada's maximum health.
**
health. ''VideoGame/ResidentEvil5'' has something similar, although but there the inventory is accessible by default.



* ''Videogame/{{Earthbound}}'' is both an excellent low level run and a terrible one. The first play area, Onett, turns out to be the biggest challenge in the game; defeating Frank and Frankystein is possible but difficult, but defeating Titanic Ant is virtually impossible without abusing savestates in an emulator, or leveling up once or twice to improve your chances. After that, it's relatively easy in terms of gameplay. However, purists will still find challenge in attempting to dodge seemingly forced battles, including a miniboss fight. At its worst you'll find yourself scrambling for one pixel to avoid a fight.
* The soullevel 1 challenge in ''Videogame/DemonsSouls'' is quite common. Some guys take it a step further though and complete the game in the much harder "New Game +" Mode without leveling up ever. Or beating the game using only your fists.
** There is at least one video series of a "Soul Level 1, New Game +++++++" challenge. It's described as less an RPG, and more of a puzzle game (if anything so much as touches you, you will die).
* A Soul Level 1 run in ''VideoGame/DarkSouls'' is considered easier than ''Demon's Souls'' but not by much. While you can't increase health, you can still upgrade weapons to +10 and add elemental damage, and pyromancy is attached to the rank of the flame and not the intelligence or faith stats, allowing you to stay ahead of the damage curve even though a light breeze would destroy you.
* The ''VideoGame/{{Gothic}}'' expert "The Wonderer" has beaten Gothic II with Expansion with level 6. You can download the videos [[http://www.worldofgothic.de/dl/download_207.htm here]] (in German).
* The VideoGame/EpicBattleFantasy series (as well as [[SpinOff Bullet]] [[BulletHell Heaven]]) allow the player to simply not upgrade, in a somewhat similar way to the sphere grid in ''VideoGame/FinalFantasyX''. Bullet Heaven in particular can get really nasty; compare the first BonusBoss of four (and yes, the others do get harder) on a LowLevelRun [[https://www.youtube.com/watch?v=jlKzSvY8T8M here]] to that same boss [[https://www.youtube.com/watch?v=i8UM9VCadUg fought with full upgrades]].
* ''VideoGame/{{The World Ends With You}}'' comes equipped with a level slider, which lets you go as low as 1 and as high as you have advanced. The more you handicap yourself, the higher the drop rate is. It's practically required to set your level to 1 to obtain several rare pins, especially in postgame. Fortunately, the only stat that level influences is HitPoints, so you can still destroy enemies in a reasonable timeframe at level 1, [[GlassCannon you just have to be careful to not get hit too much]].
* ''VideoGame/NetHack'' has an unusual example where LowLevelRun is actually a part of a viable strategy. [[spoiler:The cost of the divine protection available in Minetown is proportional to the player's level, so rushing for Minetown without leveling allows the player to acquire lots of protection for relatively little money.]]
* ''VideoGame/WildArms1'' can be done in a LowLevelRun thanks to a severe abuse of [[https://www.youtube.com/playlist?list=PL12AE6450199298EE&feature=view_all Goat Dolls]], an item in the game that allows a character to survive any attack with partially HP. The best part is, you can keep re-equipping more during combat. Experience can be avoided completely after a certain point in this game due to status effect 'forgetfulness', which causes characters not to gain any experience after a fight ends.

to:

* ''Videogame/{{Earthbound}}'' is both an excellent low level run Low-Level Run and a terrible one. The first play area, Onett, turns out to be the biggest challenge in the game; defeating Frank and Frankystein is possible but difficult, but defeating Titanic Ant is virtually impossible without abusing savestates in an emulator, or leveling up once or twice to improve your chances. After that, it's relatively easy in terms of gameplay. However, purists will still find a challenge in attempting to dodge seemingly forced battles, including a miniboss fight. At its worst you'll find yourself scrambling for one pixel to avoid a fight.
* The soullevel In ''Videogame/DemonsSouls'', the Soul Level 1 challenge in ''Videogame/DemonsSouls'' is quite common. Some guys take it a step further though and complete the game in the much harder "New Game +" NewGamePlus Mode without leveling up ever. Or beating the game using only your fists.
**
fists. There is at least one video series of a "Soul Level 1, New Game +++++++" challenge. It's described as less an RPG, and more of a puzzle game (if game, because if anything so much as touches you, you will die).
die.
* A In ''VideoGame/DarkSouls'', a Soul Level 1 run in ''VideoGame/DarkSouls'' is considered easier than in ''Demon's Souls'' Souls'', but not by much. While you can't increase health, you can still upgrade weapons to +10 and add elemental damage, and pyromancy is attached to the rank of the flame and not the intelligence or faith stats, allowing you to stay ahead of the damage curve even though a light breeze would destroy you.
* The ''VideoGame/{{Gothic}}'' expert "The Wonderer" has beaten Gothic II ''Gothic II'' with Expansion with level at Level 6. You can download the videos [[http://www.worldofgothic.de/dl/download_207.htm here]] (in German).
* The VideoGame/EpicBattleFantasy ''VideoGame/EpicBattleFantasy'' series (as well as [[SpinOff ''[[SpinOff Bullet]] [[BulletHell Heaven]]) Heaven]]'') allow the player to simply not upgrade, in a somewhat similar way to the sphere grid in ''VideoGame/FinalFantasyX''. Bullet Heaven upgrade. ''Bullet Heaven'' in particular can get really nasty; compare the first BonusBoss of four (and yes, the others do get harder) on a LowLevelRun Low-Level Run [[https://www.youtube.com/watch?v=jlKzSvY8T8M here]] to that same boss [[https://www.youtube.com/watch?v=i8UM9VCadUg fought with full upgrades]].
* ''VideoGame/{{The World Ends With You}}'' ''VideoGame/TheWorldEndsWithYou'' comes equipped with a level slider, which lets you go as low as 1 and as high as you have advanced. The more you handicap yourself, the higher the drop rate is. It's practically required to set your level to 1 to obtain several rare pins, especially in postgame. the post-game. Fortunately, the only stat that level influences levels influence is HitPoints, so you can still destroy enemies in a reasonable timeframe at level 1, 1; [[GlassCannon you just have to be careful to not get hit too much]].
* ''VideoGame/NetHack'' has an unusual example where LowLevelRun is actually In ''VideoGame/NetHack'', a Low-Level Run can be part of a viable strategy. [[spoiler:The strategy, because [[spoiler:the cost of the divine protection available in Minetown Minetown]] is proportional to the player's level, so rushing [[spoiler:rushing for Minetown without leveling leveling]] allows the player to acquire [[spoiler:acquire lots of protection for relatively little money.]]
money]].
* ''VideoGame/WildArms1'' can be done in a LowLevelRun Low-Level Run thanks to a severe abuse of [[https://www.youtube.com/playlist?list=PL12AE6450199298EE&feature=view_all Goat Dolls]], an item in the game that allows a character to survive any attack with partially partial HP. The best part is, you can keep re-equipping more during combat. Experience can be avoided completely after a certain point in this game due to with the "Forgetfulness" status effect 'forgetfulness', effect, which causes characters not to gain any experience after a fight ends.



* ''VideoGame/HyperdimensionNeptuniaUActionUnleashed'' has an accessory available from the beginning of the game that disables EXP gain and sets everyone at Level 1 regardless of current level. Of course, this can be combined with other equipment and, since it can be equipped on one person and affect everyone, one could simply equip it on a character that he or she doesn't plan to use and have all three slots open for equipment that can boost stats fairly well. Also, there are certain bonuses within the game that allow you to give slight stat boosts to your characters by obtaining certain amounts of medals from different enemies, though these are optional and don't have to be accepted in order (for example, one can accept the award for obtaining 999 Dogoo medals before accepting the reward for 100 Dogoo medals), meaning that one can simply refuse to accept them to make the game even harder.
** There are even two trophies in the game tied to this. One requires you to clear any mission with a negative accessory equipped (this being one of the qualifying accessories) and the other requires you to beat [[spoiler:the final boss of Neptran Tower]] with the Level 1 accessory equipped. Assuming you try them [[MinimalistRun without equipping other accessories]] to make up the difference, they can be incredibly challenging since your attacks now do ScratchDamage against an enemy who can easily perform a OneHitKill on you.
* ''Videogame/{{Undertale}}'' outright ''encourages'' low-level runs, since the only way to gain EXP is through killing monsters, and the game goes out of its way to make you feel horrible about killing monsters (while sparing them is always an option and at least gives the player gold with which to buy healing items and better armor). The GoldenEnding requires the player to not kill a single enemy and go through the whole game at LV 1. [[spoiler: EXP and LV, of course, stand for [=EXecution=] Points and Level of Violence.]]
* ''Videogame/DragonAgeInquisition'' actually has a DLC achievement for this, among other SelfImposedChallenge options - getting to a certain point in the game at level 5 or lower with the "Take it Slow" option on (which halves your XP earned).
* It's impossible to play ''VideoGame/NexusClash'' and ''not'' gain XP and levels eventually, but in a setting where people can transform into [[OurAngelsAreDifferent angels]], [[OurDemonsAreDifferent demons]] and [[TheUbermensch superhumans]], there are always some players who choose to play a [[UnfazedEveryman Mortal]] all the way to the level cap. This is usually roleplayed as saying "[[RageAgainstTheHeavens Screw you]]" to the various meddling gods that want people to become the aforementioned superbeings and fight in their wars.
* A BL 4 run in ''{{VideoGame/Bloodborne}}''. As with the ''VideoGame/DarkSouls'' example above, it's still possible to deal decent damage by upgrading your weapons and using items, but [[CriticalHit visceral attacks]], which scale with the Skill stat, do such pitiful damage that many players during a BL 4 run will use a charged strong attack in place of a visceral after staggering an opponent. On top of that, past about the midway point in NG, or straight from the beginning for the DLC, everything will start to [[OneHitPointWonder one- or two-shot you]]. This makes even [[FlunkyBoss bosses]] [[HardLevelsEasyBosses widely]] [[KingMook considered]] [[AntiClimaxBoss to]] [[BreatherEpisode be]] [[JokeBoss jokes]] by the community, like the Celestial Emissary or the second encounter with the Merciless Watchers in the Chalice Dungeons, into genuine threats.
* ''Franchise/ShinMegamiTensei'': Various games in the franchise can be beaten whilst only fighting mandatory encounters such as bosses.

to:

* ''VideoGame/HyperdimensionNeptuniaUActionUnleashed'' has an accessory available from the beginning of the game that disables EXP gain and sets everyone at Level 1 regardless of current level. Of course, this can be combined with other equipment and, equipment, and since it can be equipped on one person and affect everyone, one could simply equip it on a character that he or she doesn't they don't plan to use and have all three slots open for equipment that can boost stats fairly well. Also, there are certain bonuses within the game that allow you to give slight stat boosts to your characters by obtaining certain amounts of medals from different enemies, though these are optional and don't have to be accepted in order (for example, one can accept the award for obtaining 999 Dogoo medals before accepting the reward for 100 Dogoo medals), meaning that one can simply refuse to accept them to make the game even harder.
** There are
harder. The game even two gives you trophies in the game tied to this. One for a successful Low-Level Run; one requires you to clear any a mission with a negative accessory equipped (this being (''i.e.'' one of the qualifying accessories) just described here), and the other requires you to beat [[spoiler:the final boss of Neptran Tower]] with the Level 1 accessory equipped. Assuming If you try them do all this ''without'' [[MinimalistRun without equipping other accessories]] to make up the difference, they can be incredibly challenging since your attacks now do ScratchDamage against an enemy who can easily perform a OneHitKill on you.
the game becomes much more challenging.
* ''Videogame/{{Undertale}}'' outright ''encourages'' low-level runs, since the only way to gain EXP is through killing monsters, and the game goes out of its way to make you feel horrible about killing monsters (while sparing them is always an option and at least gives the player gold with which to buy healing items and better armor). The GoldenEnding requires the player to not kill a single enemy and go through the whole game at LV 1. [[spoiler: EXP As you find out, [[spoiler:EXP and LV, of course, stand for [=EXecution=] "[=EXecution=]" Points and Level "Level of Violence.Violence".]]
* ''Videogame/DragonAgeInquisition'' actually has a DLC achievement for this, among other SelfImposedChallenge options - options, for getting to a certain point in the game at level Level 5 or lower with the "Take it Slow" option on (which halves your XP earned).
* It's impossible to play ''VideoGame/NexusClash'' and ''not'' gain XP and levels eventually, but in a setting where people can transform into [[OurAngelsAreDifferent angels]], [[OurDemonsAreDifferent demons]] demons]], and [[TheUbermensch superhumans]], there are always some players who choose to play a [[UnfazedEveryman Mortal]] all the way to the level cap. This is usually roleplayed as saying "[[RageAgainstTheHeavens Screw you]]" to the various meddling gods that want people to become the aforementioned superbeings and fight in their wars.
* A BL 4 run in ''{{VideoGame/Bloodborne}}''. As with ''VideoGame/{{Bloodborne}}'' has the ''VideoGame/DarkSouls'' example above, it's "BL 4 run", which is still possible to deal decent damage by doable because upgrading your weapons and using items, but items still allows you to deal decent damage. However, [[CriticalHit visceral attacks]], which attacks]] scale with the Skill stat, and at BL 4, they do such pitiful damage that many most players during a BL 4 run will use a charged strong attack in place of rather than a visceral after staggering an opponent. On top of that, past about the midway point in NG, or straight from the beginning for the DLC, everything will start to [[OneHitPointWonder one- or two-shot you]]. This makes even [[FlunkyBoss bosses]] [[HardLevelsEasyBosses widely]] [[KingMook considered]] [[AntiClimaxBoss to]] [[BreatherEpisode be]] bosses widely considered to be [[JokeBoss jokes]] by the community, like the Celestial Emissary or the second encounter with the Merciless Watchers in the Chalice Dungeons, into genuine threats.
* ''Franchise/ShinMegamiTensei'': Various games in the franchise can be beaten whilst while only fighting mandatory encounters such as bosses.



* While it's almost impossible to have a low level run in ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' due to the game leveling up characters automatically when the game progresses at a certain point, it's played straight with [[TheHero Rean]] where only he needs the levels and the farther the game goes, the larger the level gap between him and his party members are if players just only fight the required boss fights. In ''Cold Steel II'', players can have a level 92-93 Rean where everyone else is at level 130 (Rean starts the game at level 40 in ''Cold Steel II'').

to:

* While it's almost impossible to have a low level run in ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' due to the game leveling up characters automatically when the game progresses at a certain point, it's played straight with one challenge is level up everyone ''except'' [[TheHero Rean]] where and essentially make it the opposite of SoloCharacterRun. If the player only he needs fights the levels and required boss fights, the farther the game goes, the larger the level gap between him Rean and his party members are if players just only fight the required boss fights. In can become obscene; in ''Cold Steel II'', players Rean can have a be as low as level 92-93 Rean where 92 (while starting at 40) when everyone else is at around level 130 (Rean starts the game at level 40 in ''Cold Steel II'').130.

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Variation of the SelfImposedChallenge. Restricted to [[RolePlayingGame RPGs]] and games with RPGElements, particularly experience and [[CharacterLevel levels]]. The goal is to complete the game with your characters' levels being as low as possible. The player avoids or flees as many RandomEncounters as possible (while reducing the amount of experience he is forced to gain, if that option is available) while still defeating the required enemies and winning the game. The challenge can be expressed in terms of aggregate levels (all characters' total levels, added up), average character level, or the level of the character with the lowest level, depending on the game.

This challenge is just impossible in some games, but others are well-suited for it. These include games where tactics or reaction time outweighs raw power, as well as games where characters' statistics can be raised to a competitive level without LevelGrinding. Occasionally, staying at low level would actually [[LowLevelAdvantage provide you advantages]].

Most {{Speedrun}}s of [=RPGs=] end up being this, since they often involve skipping parts of the game, and thus skipping many occasions to level up. Exceptions tend to go to the opposite extreme, using glitches to ridiculously overlevel the player characters.

to:

Variation The Low-Level Run is a variant of the SelfImposedChallenge. Restricted to [[RolePlayingGame RPGs]] SelfImposedChallenge, and games with RPGElements, particularly experience and [[CharacterLevel levels]]. more specifically a variant of the MinimalistRun. The goal is to complete the game with your characters' levels being as low as possible. The player avoids does this by avoiding or flees fleeing as many RandomEncounters as possible (while possible, reducing the amount of experience he is forced to gain, if that option is available) while gain in any way possible, and still defeating the finding a way to beat every required enemies enemy and winning win the game. The challenge can be expressed either by a specific character's level (usually the lowest level in terms of aggregate levels (all your party) or by all characters' total levels, added up), average character level, or the level of the character levels in aggregate.

{{Character Level}}s only really appear in [[RolePlayingGame RPGs]] and games
with the lowest level, depending on the game.

This
RPGElements, so you can only do this in that kind of game. Even within that sphere, this challenge is just impossible in some games, but others are well-suited for it. These include it, particularly games where tactics or reaction time outweighs can outweigh raw power, as well as games where characters' statistics stats can be raised to a competitive level without LevelGrinding. Occasionally, staying stating at low level would actually [[LowLevelAdvantage provide you advantages]].

Most {{Speedrun}}s of [=RPGs=] end up being this, are Low-Level Runs by necessity, since they speedruns often involve require skipping parts of the game, and thus which naturally means skipping many occasions to level up. Exceptions tend to go to the opposite extreme, using glitches to ridiculously overlevel the player characters.



* ''VideoGame/ChronoTrigger'' is well suited for Low Level Runs: characters gain no experience while [[NonLethalKO knocked out]], and the battle system is designed in such a way that statistical bonuses gained from equipment far outstrip those gained from LevelGrinding. It's possible to beat the game with the main character's level being as low as 1[[note]]It helps that a piece of equipment exists that converts EXP gained into cash. Of course, it's acquired pretty late in the plot. Another critical advantage is that you can learn higher level techs and upgrade character stats (through Tabs) without gaining XP. Part of this indeed due to Wallet. Tubsters are the other key part.[[/note]]
** Mind you, just because a low-level game is easily ''set up'' does not mean it is easily ''beaten''. In a low-level game, the final boss can ONLY be beaten with a SPECIFIC party (Specifically, judicious application of Crono, Marle, and Robo's "Lifeline" Triple Tech, the ONLY way you'll survive.).
* ''VideoGame/TalesOfSymphonia'' features a special mode where experience gained is determined by the quality of the {{Combos}} the player uses. This is intended to reward players who are good at the battle system, but it can be used to keep the characters' levels low by deliberately performing poorly. Since the game is an action-RPG, a good player can avoid all damage, and keep enemies locked in infinite-{{Combos}} regardless of the characters' levels. [[https://www.youtube.com/results?search_query=tales+of+symphonia+colette+poison&search=Search There are videos]] of low-level parties, with Colette and Raine (the game's healer and defensive mage) ''leading'' the battle, defeating [[BonusBoss Abyssion]] -- the single toughest enemy in the game by poisoning him and dodging attacks for several minutes.
** There is a title for Lloyd obtained by getting to a certain point in the game with a party level total below a certain number.
** The {{New Game Plus}} gives you an option to halve the amount of experience gained, useful for these kinds of runs.
* ''VideoGame/SuperMarioRPG'': There is, in fact, a [[http://www.gamefaqs.com/console/snes/file/588739/24216 walkthrough]] available on [[http://www.gamefaqs.com/console/snes/game/588739.html GameFAQs]] detailing steps to complete the game without having Mario advance beyond Level 3. The Level 3 Run is possible mostly because it is possible to turn Mario's standard 3 FP Jump attack into a DiscOneNuke. For later portions of the game, usage of [[GuideDangIt some hard to find]] items such as the Star Egg and Lazy Shell is necessary to turn Bowser into a StoneWall. However, many portions of this challenge become a LuckBasedMission, since any battle where you must abuse the "Lucky" effect has two conditions: you have to get the egg that modifies EXP, then guess the wrong egg and nullify the EXP gain. Without emulation exploits, this is generally a 1/6 chance, meaning you may have to beat that boss several times to keep your levels low. There are also two bosses that you must fight back-to-back, and you have to get ''both'' eggs wrong in a row to lose all the EXP. Hope you have a lot of patience...
* It is possible to go through the ''VideoGame/PaperMario'' games with the starting stats of 10HP and 5FP. Level-ups are given to the Badge Points (which do nothing [[ExactlyWhatItSaysOnTheTin except equip badges]], which can modify attack, defense, etc.) What makes it difficult is that enemies have ''high'' attack power late to post-game. ''VideoGame/PaperMarioTheThousandYearDoor'', for example, has a late-game boss that can do 10 Attack ''in one move'' if you're not prepared, and the final boss can do 7 attack ''three times''. These are very high stats for these games.
** It's also possible to cut Mario's Max HP from 10 to 5 - but this is used as part of a GameBreaker build called Danger Mario. Once Mario drops to 5 HP or lower, he'll be in "Danger" during a battle; cutting his max HP to 5 ensures that Mario is ''always'' in Danger. There are many badges that increase Mario's attack power or give him a small chance to dodge enemy attacks that only work if he's in Danger. You can buy as many as you want and they stack, turning Mario into an unstoppable powerhouse than can do tens of damage per hit while dodging almost every attack thrown at him.

to:

* ''VideoGame/ChronoTrigger'' is well suited for Low Level Low-Level Runs: characters gain no experience while [[NonLethalKO knocked out]], and the battle system is designed in such a way that statistical bonuses gained from equipment far outstrip those gained from LevelGrinding. There's also a piece of equipment that converts EXP gained into cash (but you don't find it until late in the game), and it's possible to use Tabs to upgrade character stats and use higher-level techs without gaining EXP. It's possible to beat the game with the main character's level being as low as 1[[note]]It helps that a piece 1. That said, "possible" doesn't mean "easy", and there's only one specific party who will give you any hope of equipment exists that converts EXP gained into cash. Of course, it's acquired pretty late in beating the plot. Another critical advantage is that you can learn higher level techs final boss.[[note]]Specifically, judicious application of Crono, Marle, and upgrade character stats (through Tabs) without gaining XP. Part of this indeed due to Wallet. Tubsters are the other key part.Robo's "Lifeline" Triple Tech.[[/note]]
** Mind you, just because a low-level game is easily ''set up'' does not mean it is easily ''beaten''. In a low-level game, the final boss can ONLY be beaten with a SPECIFIC party (Specifically, judicious application of Crono, Marle, and Robo's "Lifeline" Triple Tech, the ONLY way you'll survive.).
* ''VideoGame/TalesOfSymphonia'' features a special mode where experience gained is determined by the quality of the {{Combos}} the player uses. This is intended to reward players who are good at the battle system, but it can be used to keep the characters' levels low by deliberately performing poorly. Since the game is an action-RPG, ActionRPG, a good player can avoid all damage, damage and keep enemies locked in infinite-{{Combos}} infinite {{Combos}} regardless of the characters' levels.levels. And the NewGamePlus gives you the option to halve the amount of experience gained, which is useful for this type of run. [[https://www.youtube.com/results?search_query=tales+of+symphonia+colette+poison&search=Search There are videos]] of low-level parties, with Colette and Raine (the game's healer and defensive mage) ''leading'' the battle, defeating [[BonusBoss Abyssion]] -- the single toughest enemy in the game -- by [[CherryTapping poisoning him and dodging attacks for several minutes.
** There is
minutes]]. Lloyd can even earn a title for Lloyd obtained by getting to a certain point in the game with a an aggregate party level total below a certain number.
** The {{New Game Plus}} gives * ''VideoGame/SuperMarioRPG'' can be beaten with Mario as low as Level 3. It's possible because Mario's standard 3FP Jump attack can be turned into a DiscOneNuke, and you an option to halve can use [[GuideDangIt hard-to-find]] items (such as the amount Star Egg and Lazy Shell) to beat Bowser by turning him into a StoneWall. You also need to avoid gaining EXP by abusing the "Lucky" effect, getting the egg that modifies EXP, then guessing the wrong egg and nullifying the EXP gain, which makes many portions of experience gained, useful for these kinds the game a LuckBasedMission (without emulation exploits, you generally only have a 1/6 chance of runs.
* ''VideoGame/SuperMarioRPG'': There is,
doing it right[[note]]At one point, there are two bosses you have to fight back-to-back, and you gave to get ''both'' eggs wrong in fact, a row to lose all the EXP.[[/note]]). Website/GameFAQs has a [[http://www.gamefaqs.com/console/snes/file/588739/24216 walkthrough]] available on [[http://www.gamefaqs.com/console/snes/game/588739.html GameFAQs]] detailing steps showing you how to complete the game without having Mario advance beyond Level 3. do it.
*
The Level 3 Run is possible mostly because it is possible to turn Mario's standard 3 FP Jump attack into a DiscOneNuke. For later portions of the game, usage of [[GuideDangIt some hard to find]] items such as the Star Egg and Lazy Shell is necessary to turn Bowser into a StoneWall. However, many portions of this challenge become a LuckBasedMission, since any battle where you must abuse the "Lucky" effect has two conditions: you have to get the egg that modifies EXP, then guess the wrong egg and nullify the EXP gain. Without emulation exploits, this is generally a 1/6 chance, meaning you may have to beat that boss several times to keep your levels low. There are also two bosses that you must fight back-to-back, and you have to get ''both'' eggs wrong in a row to lose all the EXP. Hope you have a lot of patience...
* It is possible to go through the
''VideoGame/PaperMario'' games can be beaten with the starting stats of 10HP and 5FP. Level-ups are given It's possible by attributing all level-ups to the Badge Points (which do nothing Points, which only work as long as you [[ExactlyWhatItSaysOnTheTin except equip badges]], which badges]]. You'll need all the badges you can modify attack, defense, etc.) What makes it difficult is that get, because late-game enemies have ''high'' attack power late to post-game. ''VideoGame/PaperMarioTheThousandYearDoor'', for example, (''[[VideoGame/PaperMarioTheThousandYearDoor Thousand-Year Door]]'' has a late-game boss that can do 10 Attack ''in one move'' if you're not prepared, and the final boss can do 7 attack ''three times''. These are very high stats for kill you [[OneHitKO in a single hit]] with these games.
** It's also possible to
settings). You can even cut Mario's Max max HP from 10 to 5 - but this is used as part of a GameBreaker build called Danger Mario. Once "Danger Mario", which allows Mario drops to 5 HP or lower, he'll be in "Danger" during use a battle; cutting his max HP to 5 ensures that Mario is ''always'' in Danger. There are many plethora of special badges that increase Mario's attack power or give him a small chance to dodge enemy attacks that only work activate if he's in Danger. You Mario has 5HP or less -- and since there's no limit on stacking those badges, it can buy as many as you want and they stack, turning turn Mario into an unstoppable powerhouse than can do tens of damage per hit while dodging almost every attack thrown at him.powerhouse.



** It can be done in ''VideoGame/FinalFantasyV'' as bosses don't give experience and there are very few forced encounters, yet one can still gain job levels from enemies that run away.
** Performing a LowLevelRun for much of ''VideoGame/FinalFantasyVI'' is essential to those looking to max out their stats as much as possible, keeping levels as low as possible (by avoiding battles, juggling characters when you have to fight, and manipulating when characters rejoin the group) until the player has the right espers, which each grant a different stat boost when the character holding them levels up. The endeavor is helped by a few GoodBadBugs such as the Vanish-Doom GameBreaker and isn't a ''strict'' low level run, as it still allows free LevelGrinding of {{Guest Star Party Member}}s and (at certain times) characters who can't equip espers to gain strength and money. Incidentally, bosses give no EXP in FFVI.
*** A true low level game can be achieved by careful manipulation of the game mechanics. Due to the way the game averages the levels of your entire party at certain points, there is a strategy that involves having Gau take large amounts of forced experience and then jumping him off into the Veldt so that it doesn't count. By doing this, the game can be beaten using only level 6 characters.
** Of the Franchise/FinalFantasy games, ''VideoGame/FinalFantasyVIII'' is most suited to low-level runs. Most of your combat power derives from junctioned [[SummonMagic Guardian Forces]] and Magic, not level-grinding, and your enemies' DynamicDifficulty is scaled according to your characters' level - ''not'' by what you have junctioned. Thus, a low-level run is actually the easiest way to beat the game. Not that it tells you this, of course. (You'll also need to grind monsters to get Ability Points, in order to teach your [=GFs=] the various ItemCrafting and Magic Crafting abilities that will give you high-level magic.)
*** Conversely, a high-level but no-Junctioning game is the hardest self-imposed challenge in the entire series. It's impossible. Early in the game, if you stock up on Water spells, you can get 60 Strength; at maximum level, unjunctioned, your character has 50. No items, no magic, no summons, and no card games either, without a junction.
*** Ironically, ''Final Fantasy VIII'' is the only game that makes it ''easy'' to get through the game without earning Experience Points. Bosses don't provide EXP, and most random-encounter monsters can be turned into cards for the game's CardBattleGame, which likewise doesn't provide EXP. Using this method, it is possible to beat ''VIII'' without earning a single level.
** The level 1 challenge in ''VideoGame/FinalFantasyIX''. Yes, you can beat the whole game this way [[note]]Bosses don't give EXP, and the status effect Virus averts EXP gain. There's one series of mini-bosses that give unavoidable EXP, so at least one character must level up; the challenge then requires not using any levelled-up characters[[/note]] and even take out Ozma, the hidden superboss. Not for the faint of heart or patience.
** ''VideoGame/FinalFantasyX'' is incredible for this, as winning battles doesn't automatically increase your stats, but merely gives you points to spend on stat increases. Because of this, No Sphere Grid (i.e. no stat increase) runs are merely the tip of the iceberg, and there is a whole slew of other challenges combining that restriction with other restrictions such as No Items, No Escapes, No Overdrives, etc. The peak of it all is what's called a NSGNSNCNONENNENBB challenge -- that is, No [[LevelGrinding Sphere Grid]], No Summoning, No [[ItemCrafting Customizing]], No [[LimitBreak Overdrives]], No Escape, No "No [[RandomEncounters Encounters]]", and No Blitzball. Purportedly, the closest anyone has ever gotten to completing this challenge is getting the final boss down to about half health.
*** It has since been achieved, with a lot of luck (and undoubtedly skill, to even reach the final boss): [[https://www.youtube.com/watch?v=zG_h6x0Il3U observe.]]
** A LowLevelRun of ''VideoGame/FinalFantasyXII'' is nicknamed a 122333 run, because the lowest your party's levels can be is Vaan at level 1, Fran and Balthier at level 2, and the other three at level 3. The International version of FFXII also has a [[NewGamePlus New Game Plus]] variation where all characters are locked at level 1.
** Like ''Final Fantasy X'', ''VideoGame/FinalFantasyXIII'' winning battles doesn't automatically increase your stats, but earns Crystogen Points for use in the Crystarium. Thus, a Low-Level Run doesn't require one to avoid battles or try to bypass earning EXP, but to simply not perform crystogenesis. It's been proven possible to beat not only the normal game, but also 62 of the 64 optional missions without using the Crystarium. With the additional restriction of not upgrading equipment, players have made it as far as the final boss in chapter 11.
** ''VideoGame/FinalFantasyXV'' has an odd relationship with this trope.

to:

** It can be done easily in ''VideoGame/FinalFantasyV'' ''VideoGame/FinalFantasyV'', as bosses don't give experience and experience, there are very few forced encounters, yet and one can still gain job levels from enemies that run away.
** Performing In ''VideoGame/FinalFantasyVI'', a LowLevelRun for much of ''VideoGame/FinalFantasyVI'' low-level run is essential to those looking to max out their stats as much as possible, keeping possible. Keeping levels as low as possible (by avoiding battles, juggling characters when you have to fight, and manipulating when characters rejoin the group) until allows the player to wait until he has the right espers, which each grant a different stat boost when the character holding them levels up. The endeavor is helped by a few GoodBadBugs such as the Vanish-Doom GameBreaker and isn't a ''strict'' low level low-level run, as it still allows free LevelGrinding of {{Guest Star Party Member}}s and (at certain times) characters who can't equip espers to gain strength and money. Incidentally, bosses give no EXP in FFVI.
*** A true low level game
If you're into a ''real'' low-level run, you can be achieved by careful manipulation of beat the game mechanics. Due to the way the game averages the levels of your entire party at certain points, there is a strategy that involves with characters as low as Level 6 by having Gau take large amounts of forced experience and then jumping him off into the Veldt so that it doesn't count. By doing this, the It helps that bosses give no EXP in this game can be beaten using only level 6 characters.
either.
** Of the Franchise/FinalFantasy games, ''VideoGame/FinalFantasyVIII'' is most suited to low-level runs. the best-suited game for this in the franchise. Most of your combat power derives not from LevelGrinding, but from junctioned [[SummonMagic Guardian Forces]] and Magic, not level-grinding, and your enemies' DynamicDifficulty is scaled according to your characters' level - level, but ''not'' by what you have junctioned. Thus, Also, bosses don't provide EXP, and most random encounter monsters can be turned into cards for the game's CardBattleGame (which likewise doesn't provide EXP). This not only makes a low-level run is actually the easiest way to beat the game. Not that game, but makes it tells you this, of course. possible to beat the game without earning a single level. (You'll also still need to grind monsters to get gain Ability Points, in order to teach your [=GFs=] the various ItemCrafting and Magic Crafting abilities that will give you high-level magic.)
*** Conversely,
) The spiritual equivalent of a high-level but no-Junctioning low-level run in this game is a ''high''-level run with no junctioning, which is nearly impossible and considered the hardest self-imposed challenge SelfImposedChallenge in the entire series. It's impossible. Early in the game, if you stock up on Water spells, you can get 60 Strength; at maximum level, unjunctioned, your character has 50. No items, no magic, no summons, and no card games either, without a junction.
*** Ironically, ''Final Fantasy VIII'' is the only game that makes it ''easy'' to get through the game without earning Experience Points. Bosses don't provide EXP, and most random-encounter monsters
series.
** ''VideoGame/FinalFantasyIX''
can be turned into cards for the game's CardBattleGame, which likewise doesn't provide EXP. Using this method, it is possible to beat ''VIII'' without earning a single level.
** The level 1 challenge in ''VideoGame/FinalFantasyIX''. Yes, you can beat the whole game this way [[note]]Bosses
beaten at Level 1. Again, bosses don't give EXP, and the status effect Virus averts EXP gain. There's EXP,[[note]]There's one series set of mini-bosses that give gives unavoidable EXP, so at least one character must has to level up; up, and the challenge then requires not using any levelled-up characters[[/note]] that you don't use that character(s) anymore.[[/note]] and the Virus status effect averts EXP gain. You can even take out Ozma, the hidden superboss. Not superboss, this way (although it's not for the faint of heart or patience.
heart).
** ''VideoGame/FinalFantasyX'' is incredible well-suited for this, as winning battles doesn't automatically increase your stats, but merely stats; it just gives you points to spend on stat increases. Because of this, No "No Sphere Grid (i.Grid" runs (''i.e. '' no stat increase) runs increases) are merely the tip of the iceberg, and there is a whole slew of other challenges combining that restriction with other restrictions such as iceberg -- you can add on No Items, No Escapes, No no Overdrives, etc. ''etc.'' The peak of it all is what's called a NSGNSNCNONENNENBB challenge -- that is, "NSGNSNCNONENNENBB Challenge": No [[LevelGrinding Sphere Grid]], No Summoning, No [[ItemCrafting Customizing]], No [[LimitBreak Overdrives]], No Escape, Escapes, No "No [[RandomEncounters Encounters]]", and No Blitzball. Purportedly, the closest anyone has ever gotten to completing this challenge is getting the final boss down to about half health.
***
It has since been achieved, with a lot of luck (and undoubtedly skill, took ''years'' to even reach the final boss): boss; [[https://www.youtube.com/watch?v=zG_h6x0Il3U observe.]]
here's]] a video of a speedrunner finally pulling it off.
** A LowLevelRun Low-Level Run of ''VideoGame/FinalFantasyXII'' is nicknamed a 122333 run, because "122333 run", for the lowest your party's possible levels can be is of your party members: Vaan at level t Level 1, Fran and Balthier at level Level 2, and the other three at level Level 3. The International version of FFXII also has a [[NewGamePlus New Game Plus]] NewGamePlus variation where all characters are locked at level Level 1.
** Like In ''VideoGame/FinalFantasyXIII'', much like ''Final Fantasy X'', ''VideoGame/FinalFantasyXIII'' winning battles doesn't automatically increase your stats, but rather earns Crystogen Points for use in the Crystarium. Thus, a Low-Level Run doesn't require one to avoid battles or try to bypass earning EXP, but to simply not perform crystogenesis. It's been proven possible to beat not only the normal game, but also 62 of the 64 optional missions without using the Crystarium. With the additional restriction of not upgrading equipment, players have made it as far as the final boss in chapter 11.
** ''VideoGame/FinalFantasyXV'' has an odd relationship with this trope.trope:



*** Lodgings cost gil in exchange for an EXP multiplier, so a traditional Low-Level Run involves sleeping only at havens and free lodgings, thus cashing in as much EXP as possible at ×1.0. By only fighting mandatory battles, making sure that forced stays at lodgings cash in only the EXP that is earned immediately prior, and only clearing main quests until the EndgamePlus, the player will step into the VeryDefinitelyFinalDungeon with Noctis at Level 35 and his retinue at Level 30; lodgings in [[spoiler:Insomnia]] are entirely optional, and clearing the game does not automatically cash in any EXP, so from that point on no EXP is forcibly cashed in. This is low enough to make the last few bosses challenging (especially the ones added to the if you have the ''[[UpdatedRerelease Royal Edition]]''/''[[DownloadableContent Royal Pack]]''), but [[DownplayedTrope not exceptionally moreso]] than if you were at the expected level of 45.
*** A free DLC item bestows the Nixperience Band, an accessory that, on being equipped to any member of the party, prevents EXP from being cashed in by ''everyone''. By equipping the Nixperience Band before every slumber (and making abundant use of the numerous [[GameBreaker/FinalFantasy lifelines]] the game has), a player can go from the opening to the FinalBoss at Level 1... [[InvertedTrope or]] save the entire game's EXP for the town with lodgings that offer EXP ×3.0 to save yourself the LevelGrinding

to:

*** Lodgings cost gil in exchange for an EXP multiplier, so a traditional Low-Level Run involves sleeping only at havens and free lodgings, thus cashing in as much EXP as possible at ×1.0. By only fighting mandatory battles, making sure that forced stays at lodgings cash in only the EXP that is earned immediately prior, and only clearing main quests until the EndgamePlus, the player will step into the VeryDefinitelyFinalDungeon with Noctis at Level 35 and his retinue at Level 30; lodgings in [[spoiler:Insomnia]] are entirely optional, and clearing the game does not automatically cash in any EXP, so from that point on no EXP is forcibly cashed in. This is low enough to make the last few bosses challenging (especially the ones added to the if you have from the ''[[UpdatedRerelease Royal Edition]]''/''[[DownloadableContent Royal Pack]]''), but [[DownplayedTrope not exceptionally moreso]] more]] than if you were at the expected level of 45.
*** A free DLC item bestows the Nixperience Band, an accessory that, on being equipped to any member of the party, prevents EXP from being cashed in by ''everyone''. By equipping the Nixperience Band before every slumber (and making abundant use of the numerous [[GameBreaker/FinalFantasy lifelines]] the game has), a player can go from the opening to the FinalBoss at Level 1... [[InvertedTrope or]] save the entire game's EXP for the town with lodgings that offer EXP ×3.0 to save yourself the LevelGrindingLevelGrinding.



* ''VideoGame/FireEmblem'' games do everything in their power to make a Low-Level Run impossible, with the specter of [[AllDeathsFinal permanent character death]] always looming and untrained characters becoming increasingly (and mathematically) unable to stand up to enemies the more you neglect them. However, each game usually gives you several pre-promoted powerhouse units to recruit that are weaker over the long run, but ensure that you won't become [[UnwinnableByMistake completely stuck]].
** [[https://www.youtube.com/user/DD151/videos This guy]] has many videos that demonstrate the next best thing to a Low-Level Run in ''Fire Emblem'': the games are hacked to reduce all stat growths to 0% (stats never increase except from stat boosters and promotion), while usually recruiting all characters, keeping everyone alive, and to really drive the point home, does all of this on the hardest difficulty settings. Suddenly those pre-promotes (and a few unpromoted units as well!) are a whole lot more valuable to your survival when they're the only people you've got with decent stats. Finishing maps quickly also becomes paramount to avoid having to fight strong reinforcements. The only game in which he lets a unit die is ''[[VideoGame/FireEmblemAkaneia Shadow Dragon]]'' so that he could revive her (A staff in the game is able to revive units similar to the one found in Genealogy and Fates) and 2HKO the final boss.
** The next step up from 0% Growths is Negative Growths, a hack where units actually become ''weaker'' from leveling up. Even scarier, bosses almost always give a level up. These runs tend to be absolutely harrowing as even CrutchCharacter units now have a chance to wither away and every map needs to be completed by killing as few enemies as possible. Probably even closer to the playstyle of a LowLevelRun, as 0% Growths simply doesn't care about XP, while Negative actively avoids it.
* ''VideoGame/{{Legend of Mana}}'' provides experience as crystals dropped on the ground by enemies, which must be picked up in order to gain levels. More significantly, the player affect enemy levels by planning his or her path through the game. As a result, it is quite possible to fight a level 40 final boss at level 1 the first time through the game, and in NewGamePlus mode encounter level 99 bosses with a level 1 character. As ''VideoGame/LegendOfMana'' is an action-RPG, such a challenge is possible, but takes a lot of skill and blacksmithing.
* ''Franchise/{{Castlevania}}''
** ''VideoGame/CastlevaniaIISimonsQuest'' can in fact be beaten without gaining any levels. The trick is to immediately go LEFT from the first town and get to the Morning Star with your original 50 hearts plus every small heart you can get. However, you will find that Dracula can actually kill you in [[OneHitKill a single hit]], making him a much greater challenge. Have fun!
** ''VideoGame/CastlevaniaPortraitOfRuin'' has a mode where you can stop your characters from gaining more levels after a certain point. This even allows you to stay at Level 1 the entire game. Since this can only be activated when playing the hardest difficulty level of the game, it can make for an almost impossible challenge when playing as certain characters.
** But noticeably and notably easy for the main characters, even with the Level 1 restriction, because the money you can grind for, and the variety of vital sub-weapons that can be developed to maximum power, makes all the difference in one's survivability; for example, stock up on lots of potions each time you make a little progress and (ab)use them all together in the same boss fight to take down many earlier bosses. The hardest boss would be [[spoiler:Death]] at around halfway because after that point, start fighting Old Axe Armor enemies until they drop a suit of armor named Ancient Armor, which causes any attack that hits you to only decrease your HP by 10%. The rest of the mode becomes cake among Low Level Runs.
*** The most difficult challenge in the game is to beat Hard mode with a level 1 restriction with the [[JokeCharacter Old Axe Armor]]. You can't use any of the items you'd normally be able to use with the main characters and you're less powerful than Richter and Maria. Dracula takes forever to beat, but it's [[https://www.youtube.com/watch?v=2xZgsjfsj14 possible]].
** ''VideoGame/CastlevaniaOrderOfEcclesia'' has level caps in its Hard Mode as well. Presumably, this would be fairly simple for Shanoa (as simple as [[NintendoHard that game]] can get) thanks to the Villager sidequests, but may the Ruinous Powers help you if you try it on [[spoiler:Albus]] Mode.
* In ''VideoGame/DiabloII'', high-level characters could go to the last Waypoint of each act and send a Town Portal to be used by low-level players in their party. This allowed n00bs to gain access to certain areas without completing the prerequisite quests: for example, getting to the Canyon of the Magi without killing the Summoner, or to the Durance of Hate without ever assembling Khalim's Will. This was nerfed in the 1.10 patch.
** An allegedly popular set of challenges in ''VideoGame/DiabloII'' are the 1@17, 2@20, 3@30 Diablo kills -- basically, killing the final boss on a difficulty setting at the earliest possible level. To use the Hell entrance in Normal difficulty requires a character level of 17, to access Nightmare difficulty requires a level of 20, and Hell difficulty is accessible at 30. Each challenge is to be attempted solo, though you are not required to attempt or complete any of the earlier challenges to attempt the coveted 3@30.
** There's also the literal lowest-level-possible challenge, which can be attempted only using outdated patches. And we have the Ironman challenges of various difficulty, the impossible no-items-no-skills-no-stats challenge, and of course any build or item choice less than optimal will be challenging at least to defend against hecklers.
* ''[[VideoGame/StarOceanTillTheEndOfTime Star Ocean: Till the End of Time]]'' actually rewards the player for this. The game features battle trophies which are awards for various feats in battle. Three of these (one for each possible difficulty) are awarded for defeating the final boss with a level 1 party, and on higher difficulties up to level 10 is allowed.
* ''VideoGame/StarControl II'' is the most extreme example of this. Although there's no such thing as levels, you can play through the entire game without ever visiting the Rebel Base at Earth. From there you have no upgrades to your flagship, a ''very'' short supply of fuel, very few combat ships (gained via alliance pacts, which are rare in themselves) and to top it all off, [[BeefGate a new enemy appears every day (about five seconds in real time) headed right at you]]. You are ''screwed''. The worst part is that even if you can consistently fight off the enemies with 0 damage, each battle resets your ships direction, and due to lack of upgrades, you're forced to travel everywhere with the slowest possible rotation rate and ship speed. Did I mention there's a time limit in the game?
** This was discovered ''more than ten years'' after the game was released, and was not an intended feature. Unfortunately, playing the game like this made it crash immediately before TheVeryDefinitelyFinalDungeon (where, in the normal course of things, there's a sequence involving the Rebel Base). Fortunately, by the time it was discovered, the game was already open source and the bug could be fixed easily.

to:

* ''VideoGame/FireEmblem'' games do everything in their power to make a Low-Level Run impossible, with the specter of [[AllDeathsFinal permanent character death]] always looming and untrained characters becoming increasingly (and mathematically) unable to stand up to enemies the more you neglect them. However, each game usually gives you several pre-promoted powerhouse units to recruit that are weaker over the long run, but ensure that you won't become [[UnwinnableByMistake completely stuck]].
**
stuck]]. The best way to really do it is with hacks: [[https://www.youtube.com/user/DD151/videos This this guy]] has many several videos that demonstrate the next best thing to a Low-Level Run in ''Fire Emblem'': the with games are hacked to reduce all stat growths to 0% (stats never increase except 0%,[[note]]This means stats can still increase, but only from stat boosters and promotion), while usually recruiting all characters, keeping everyone alive, and promotion.[[/note]] but still manages to really drive the point home, does all of this win on the hardest difficulty settings. Suddenly those settings and keep everyone alive in the process.[[note]]The only time he lets a unit die is in ''[[VideoGame/FireEmblemAkaneia Shadow Dragon]]'', so that he can revive her later (with a special staff that's the exception to the no-death rule) and 2HKO the final boss.[[/note]] The only way to do this is by abusing pre-promotes (and a few unpromoted units as well!) are a whole lot more valuable to your survival when they're the only people you've got with decent stats. Finishing maps and finishing levels quickly also becomes paramount to avoid having to fight strong before the enemy can send reinforcements. The only game in next level hack is the "Negative Growth" hack, which he lets a unit die is ''[[VideoGame/FireEmblemAkaneia Shadow Dragon]]'' so that he could revive her (A staff in the game is able to revive forces units similar to the one found in Genealogy and Fates) and 2HKO the final boss.
** The next step up from 0% Growths is Negative Growths, a hack where units actually
become ''weaker'' from leveling up. Even scarier, up (and gives bosses almost always give a an ''extra'' level up. These runs tend to be absolutely harrowing as even CrutchCharacter units now have a chance to wither away and every map needs to be completed by killing as few enemies as possible. Probably even up), which is much closer to the playstyle play-style of a LowLevelRun, as 0% Growths simply doesn't care about XP, while Negative actively avoids it.
traditional Low-Level Run because it forces you to avoid battles.
* ''VideoGame/{{Legend of Mana}}'' ''VideoGame/LegendOfMana'' provides experience as crystals dropped on the ground by enemies, which must be picked up in order to gain levels. More significantly, the player affect enemy levels by planning his or her path through the game. As a result, it is quite possible to fight a level 40 final boss at level 1 the first time through the game, and in NewGamePlus mode encounter level 99 bosses with a level 1 character. As ''VideoGame/LegendOfMana'' is an action-RPG, ActionRPG, such a challenge is possible, but takes a lot of skill and blacksmithing.
* ''Franchise/{{Castlevania}}''
''Franchise/{{Castlevania}}'':
** ''VideoGame/CastlevaniaIISimonsQuest'' can in fact be beaten without gaining any levels. The trick is to immediately go LEFT ''left'' from the first town and get to the Morning Star with your original 50 hearts plus every small heart you can get. However, you will find that Dracula can actually kill you in [[OneHitKill a single hit]], making him a much greater challenge. Have fun!
** ''VideoGame/CastlevaniaPortraitOfRuin'' has a mode where you can stop your characters from gaining more levels after a certain point. This even allows you to stay at Level 1 the entire game. Since this can only be activated when playing the hardest difficulty level of the game, it can make for an almost impossible challenge when playing as certain characters.
** But noticeably and notably easy for
characters -- but not the main characters, even with the Level 1 restriction, because the who can still grind for money you can grind for, and the variety of vital sub-weapons that can be developed to maximum power, makes all the difference in one's survivability; for example, stock up on lots of potions each time you make a little progress weapons and (ab)use them all together in the same boss fight to take down many earlier bosses. The hardest boss would be [[spoiler:Death]] at around halfway because after that point, start fighting Old Axe Armor away almost any advantage your enemies until they drop a suit of armor named Ancient Armor, which causes any attack that hits you to only decrease your HP by 10%. may have over you. The rest of the mode becomes cake among Low Level Runs.
*** The most difficult
biggest challenge in the this game is to beat beating Hard mode with a level Level 1 restriction with and the [[JokeCharacter Old Axe Armor]]. You can't use any of the Armor]], as it prevents you from using most items you'd normally be able available to use with the main characters and you're less powerful than Richter and Maria. -- Dracula takes forever to beat, but it's [[https://www.youtube.com/watch?v=2xZgsjfsj14 possible]].
** ''VideoGame/CastlevaniaOrderOfEcclesia'' has level caps in its Hard Mode as well. Presumably, this would be fairly simple for Shanoa (as (well, as simple as [[NintendoHard that game]] can get) thanks to the Villager sidequests, but may the Ruinous Powers help you if you try it on [[spoiler:Albus]] Mode.
* In ''VideoGame/DiabloII'', high-level ''VideoGame/DiabloII'':
** High-level
characters could go to the last Waypoint of each act and send a Town Portal to be used by low-level players in their party. This allowed n00bs to gain access to certain areas without completing the prerequisite quests: for quests (for example, getting to the Canyon of the Magi without killing the Summoner, or to the Durance of Hate without ever assembling Khalim's Will.Will). This was nerfed in the 1.10 patch.
** An allegedly A popular set of challenges in ''VideoGame/DiabloII'' are the 1@17, 2@20, 3@30 Diablo kills -- basically, killing the final boss on a difficulty setting at the earliest possible level. To use the Hell entrance in Normal difficulty requires a character level of at Level 17, to access Nightmare difficulty requires a level of Level 20, and Hell difficulty is accessible at Level 30. Each challenge is to be attempted solo, though you are not required to attempt or complete any of the earlier challenges to attempt the coveted 3@30.
** There's also the The literal lowest-level-possible challenge, which challenge can only be attempted only by using outdated patches. And we have It's commonly combined with the Ironman challenges of various difficulty, as well as the impossible no-items-no-skills-no-stats challenge, and of course any build or item choice less than optimal will be challenging at least to defend against hecklers.
challenge.
* ''[[VideoGame/StarOceanTillTheEndOfTime Star Ocean: Till the End of Time]]'' ''VideoGame/StarOceanTillTheEndOfTime'' actually rewards the player for this. The game features battle trophies which are awards for various feats in battle. Three of these (one for each possible difficulty) are awarded for defeating the final boss with a level Level 1 party, and on higher difficulties up to level Level 10 is allowed.
* ''VideoGame/StarControl II'' is the most an extreme example of this. Although there's no such thing as levels, you example, even though it doesn't even ''have'' levels. You can play through the entire game without ever visiting the Rebel Base at Earth. From there you have Earth, which means no upgrades to your flagship, a ''very'' short supply of fuel, very few combat ships (gained via alliance pacts, which are rare in themselves) themselves), and to top it all off, [[BeefGate a new enemy appears appearing every day (about five seconds day]] (which, in real time) headed right at you]].time, is every five seconds). Even if you can consistently fight off the enemies with zero damage, each battle resets your ship's direction, and without upgrades, you'll be forced to travel everywhere with the slowest possible rotation rate and ship speed -- in a game with a time limit. You are ''screwed''. The worst part is that even if you can consistently fight off the enemies with 0 damage, each battle resets your ships direction, and due to lack of upgrades, you're forced to travel everywhere with the slowest possible rotation rate and ship speed. Did I mention there's a time limit in the game?
** This was discovered ''more
People only started doing this more than ten ''ten years'' after the game was released, game's release, and it was not an intended feature. Unfortunately, playing feature, as there's a sequence involving the game like this made it crash Rebel Base immediately before TheVeryDefinitelyFinalDungeon (where, in the normal course of things, there's a sequence involving the Rebel Base). Fortunately, by the time it was discovered, and the game was already open source and would crash doing this; the bug could be fixed easily.challenge gamers couldn't patch this until the game's code became open-source.
Is there an issue? Send a MessageReason:
None


** The next step up from 0% Growths is Nsgative Growths, a hack where units actually become ''weaker'' from leveling up. Even scarier, bosses almost always give a level up. These runs tend to be absolutely harrowing as even CrutchCharacter units now have a chance to wither away and every map needs to be completed by killing as few enemies as possible. Probably even closer to the playstyle of a LowLevelRun, as 0% Growths simply doesn't care about XP, while Negative actively avoids it.

to:

** The next step up from 0% Growths is Nsgative Negative Growths, a hack where units actually become ''weaker'' from leveling up. Even scarier, bosses almost always give a level up. These runs tend to be absolutely harrowing as even CrutchCharacter units now have a chance to wither away and every map needs to be completed by killing as few enemies as possible. Probably even closer to the playstyle of a LowLevelRun, as 0% Growths simply doesn't care about XP, while Negative actively avoids it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The next step up from 0% Growths is Nsgative Growths, a hack where units actually become ''weaker'' from leveling up. Even scarier, bosses almost always give a level up. These runs tend to be absolutely harrowing as even CrutchCharacter units now have a chance to wither away and every map needs to be completed by killing as few enemies as possible. Probably even closer to the playstyle of a LowLevelRun, as 0% Growths simply doesn't care about XP, while Negative actively avoids it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* While it's almost impossible to have a low level run in ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' due to the game leveling up characters automatically when the game progresses at a certain point, it's played straight with [[TheHero Rean]] where only he needs the levels and the farther the game goes, the larger the level gap between him and his party members are if players just only fight the required boss fights. In ''Cold Steel II'', players can have a level 92-93 Rean where everyone else is at level 130 (Rean starts the game at level 40 in ''Cold Steel II'').

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reformatted the smt section because of improper formatting with the initial addition


* ''Franchise/ShinMegamiTensei'': Various games in the franchise can be beaten whilst only fighting mandatory encounters such as bosses. Using this challenge, ''VideoGame/ShinMegamiTenseiIIINocturne'' can have the [[spoiler:True Demon Ending]] completed at level 53, the first ''VideoGame/DigitalDevilSaga'' can be beaten at level 34, ''VideoGame/ShinMegamiTenseiStrangeJourney'' can be beaten at level 61, and ''VideoGame/ShinMegamiTenseiIV'' can have its [[SuicidalCosmicTemperTantrum shortest route]] completed at level 44.

to:

* ''Franchise/ShinMegamiTensei'': Various games in the franchise can be beaten whilst only fighting mandatory encounters such as bosses. Using this challenge, bosses.
**
''VideoGame/ShinMegamiTenseiIIINocturne'' can have the [[spoiler:True Demon Ending]] completed at level 53, the first ''VideoGame/DigitalDevilSaga'' 53.
** The first''VideoGame/DigitalDevilSaga''
can be beaten at level 34, ''VideoGame/ShinMegamiTenseiStrangeJourney'' 34.
** ''VideoGame/ShinMegamiTenseiStrangeJourney'''s Neutral Route
can be beaten at level 61, and 61.
**
''VideoGame/ShinMegamiTenseiIV'' can have its the [[SuicidalCosmicTemperTantrum shortest White route]] completed at level 44.
Is there an issue? Send a MessageReason:
The LL runs in various Mega Ten games are possible so it applies

Added DiffLines:

* ''Franchise/ShinMegamiTensei'': Various games in the franchise can be beaten whilst only fighting mandatory encounters such as bosses. Using this challenge, ''VideoGame/ShinMegamiTenseiIIINocturne'' can have the [[spoiler:True Demon Ending]] completed at level 53, the first ''VideoGame/DigitalDevilSaga'' can be beaten at level 34, ''VideoGame/ShinMegamiTenseiStrangeJourney'' can be beaten at level 61, and ''VideoGame/ShinMegamiTenseiIV'' can have its [[SuicidalCosmicTemperTantrum shortest route]] completed at level 44.

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