History Main / LowLevelRun

10th Aug '16 1:56:46 PM slvstrChung
Is there an issue? Send a Message


** Of the Franchise/FinalFantasy games, ''VideoGame/FinalFantasyVIII'' is most suited to low-level runs. Most of your combat power derives from junctioned Guardian Forces and Magic, not level-grinding, and your enemies' dynamic difficulty is scaled by your level - NOT by what you have junctioned. Thus, a low-level run is actually a GameBreaker, as it is the easiest way to beat the game. Not that it tells you this, of course. YMMV, though -- you ''do'' need to fight monsters to gain Ability Points, otherwise the power given by your [=GFs=] is limited.
*** While conversely, a high-level but no-Junctioning game is the hardest self-imposed challenge in the entire series. It's impossible. Early in the game, by killing a few water monsters and junctioning their items, you can get 60 strength; at maximum level, unjunctioned, you get a max of 50. No items, no magic, no summons, and no card games either, without a junction.
*** Ironically, ''Final Fantasy VIII'' is the only game that makes it ''easy'' to get through the game without earning Experience Points. Bosses don't provide EXP; and most random-encounter monsters can be turned into playing cards using a special ability (don't ask), which likewise averts EXP gain. Using this method, it is possible to beat ''VideoGame/FinalFantasyVIII'' without earning a single level.

to:

** Of the Franchise/FinalFantasy games, ''VideoGame/FinalFantasyVIII'' is most suited to low-level runs. Most of your combat power derives from junctioned [[SummonMagic Guardian Forces Forces]] and Magic, not level-grinding, and your enemies' dynamic difficulty DynamicDifficulty is scaled by according to your characters' level - NOT ''not'' by what you have junctioned. Thus, a low-level run is actually a GameBreaker, as it is the easiest way to beat the game. Not that it tells you this, of course. YMMV, though -- you ''do'' (You'll also need to fight grind monsters to gain get Ability Points, otherwise the power given by in order to teach your [=GFs=] is limited.
the various ItemCrafting and Magic Crafting abilities that will give you high-level magic.)
*** While conversely, Conversely, a high-level but no-Junctioning game is the hardest self-imposed challenge in the entire series. It's impossible. Early in the game, by killing a few water monsters and junctioning their items, if you stock up on Water spells, you can get 60 strength; Strength; at maximum level, unjunctioned, you get a max of your character has 50. No items, no magic, no summons, and no card games either, without a junction.
*** Ironically, ''Final Fantasy VIII'' is the only game that makes it ''easy'' to get through the game without earning Experience Points. Bosses don't provide EXP; EXP, and most random-encounter monsters can be turned into playing cards using a special ability (don't ask), for the game's CardBattleGame, which likewise averts EXP gain. doesn't provide EXP. Using this method, it is possible to beat ''VideoGame/FinalFantasyVIII'' ''VIII'' without earning a single level.
25th Jul '16 11:30:55 AM JoieDeCombat
Is there an issue? Send a Message


*** Ironically, ''Final Fantasy VIII'' is the only game that makes it ''easy'' to get through the game without earning Experience Points. Bosses don't provide EXP; and random-encounter monsters can be turned into playing cards using a special ability (don't ask), which likewise averts EXP gain. Using this method, it is possible to beat ''VideoGame/FinalFantasyVIII'' without earning a single level or Experience Point.

to:

*** Ironically, ''Final Fantasy VIII'' is the only game that makes it ''easy'' to get through the game without earning Experience Points. Bosses don't provide EXP; and most random-encounter monsters can be turned into playing cards using a special ability (don't ask), which likewise averts EXP gain. Using this method, it is possible to beat ''VideoGame/FinalFantasyVIII'' without earning a single level or Experience Point.level.
25th Jul '16 11:18:09 AM FruityOatyBars
Is there an issue? Send a Message

Added DiffLines:

* ''Videogame/DragonAgeInquisition'' actually has a DLC achievement for this, among other SelfImposedChallenge options - getting to a certain point in the game at level 5 or lower with the "Take it Slow" option on (which halves your XP earned).
9th May '16 11:19:03 PM Kexruct
Is there an issue? Send a Message


* ''Videogame/{{Undertale}}'' outright ''encourages'' low-level runs, since the only way to gain EXP [[note]]Execution Point[[/note]] is through killing monsters, and the game goes out of its way to make you feel horrible about killing monsters (while sparing them is always an option and at least gives the player gold with which to buy healing items and better armor). The GoldenEnding requires the player to not kill a single enemy and go through the whole game at LV 1 [[note]]LV is referred in-universe as LOVE, which stands for Level of Violence.[[/note]].

to:

* ''Videogame/{{Undertale}}'' outright ''encourages'' low-level runs, since the only way to gain EXP [[note]]Execution Point[[/note]] is through killing monsters, and the game goes out of its way to make you feel horrible about killing monsters (while sparing them is always an option and at least gives the player gold with which to buy healing items and better armor). The GoldenEnding requires the player to not kill a single enemy and go through the whole game at LV 1 [[note]]LV is referred in-universe as LOVE, which stands 1. [[spoiler: EXP and LV, of course, stand for EXecution Points and Level of Violence.[[/note]].]]
21st Apr '16 8:20:04 AM BeerBaron
Is there an issue? Send a Message


* Since you only gain a level in ''VideoGame/TheElderScrollsIVOblivion'' when you gain 10 points in your major skills and then sleep, it's relatively simple to acquire very high skill levels while remaining at experience level 1. And since the game's [[LevelScaling difficulty scales with your level]], this is arguably easier than gaining levels the traditional way. Your attributes and equipment will suffer, though. In order to beat the main quest, you must complete at least one of the Daedric artifact quests, each of which has a minimum level, although some are as low as two. It's still possible to complete the game at level 1, but this requires killing an NPC who is about as powerful as the game engine will allow, then giving up her InfinityPlusOneSword to short-circuit the quest's level requirement. Alternatively, if you're willing to gain just one level, you can complete the easiest Daedric artifact quest in the game instead.
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' was even more extreme, as the alchemy process was considered a GameBreaker: Because the game was paused when the player stopped to brew potions, a player could brew an INT boosting potion that lasted a short time, drink it, and then immediately brew another potion that provided an even greater bonus (as alchemy stat bonuses were affected by your INT stat), and it would stack to absurd levels until you could create a potion that restored your entire health pool many times over each second for an hour. This allowed the player to wield the game's InfinityPlusOneSword without worrying about the required protection (the sword would kill the player without a specific gauntlet to protect them). This exploit can be used to beat the game in under 10 minutes. Oblivion capped this by preventing the player from benefiting from most stat bonuses past 100 (the usual limit).

to:

* ''Franchise/TheElderScrolls'':
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' has an extreme example, as the alchemy process was considered a GameBreaker: Because the game was paused when the player stopped to brew potions, a player could brew an INT boosting potion that lasted a short time, drink it, and then immediately brew another potion that provided an even greater bonus (as alchemy stat bonuses were affected by your INT stat), and it would stack to absurd levels until you could create a potion that restored your entire health pool many times over each second for an hour. This then allows the player to wield the Tools of Kagrenac, Keening and Sunder, without Wraithguard, the protective gauntlet needed to use them. (Otherwise, the tools quickly drain the health of the wielder.) By doing this, it's possible to complete the game's main quest in under 10 minutes.
**
Since you only gain a level in ''VideoGame/TheElderScrollsIVOblivion'' ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' when you gain 10 points in your major skills and then sleep, it's relatively simple to acquire very high skill levels while remaining at experience level 1. And since the game's [[LevelScaling difficulty scales with your level]], this is arguably easier than gaining levels the traditional way. Your attributes and equipment will suffer, though. In order to beat the main quest, you must complete at least one of the Daedric artifact quests, each of which has a minimum level, although some are as low as two. It's still possible to complete the game at level 1, but this requires killing an NPC who is about as powerful as the game engine will allow, then giving up her InfinityPlusOneSword to short-circuit the quest's level requirement. Alternatively, if you're willing to gain just one level, you can complete the easiest Daedric artifact quest in the game instead. \n** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' was even more extreme, as the alchemy process was considered a GameBreaker: Because the game was paused when the player stopped to brew potions, a player could brew an INT boosting potion that lasted a short time, drink it, and then immediately brew another potion that provided an even greater bonus (as alchemy stat bonuses were affected by your INT stat), and it would stack to absurd levels until you could create a potion that restored your entire health pool many times over each second for an hour. This allowed the player to wield the game's InfinityPlusOneSword without worrying about the required protection (the sword would kill the player without a specific gauntlet to protect them). This exploit can be used to beat the game in under 10 minutes. Oblivion capped this by preventing the player from benefiting from most stat bonuses past 100 (the usual limit).
15th Apr '16 2:16:49 AM TheCuza
Is there an issue? Send a Message


** It's also possible to cut Mario's Max HP from 10 to 5 - but this is used as a legitimate technique called Danger Mario. Once Mario drops to 5 HP or lower, he'll be in "Danger" during a battle; cutting his max HP to 5 ensures that Mario is ''always'' in Danger. There are many badges that increase Mario's stats or make enemies sometimes miss that only work if he's in Danger - and since HP that low makes him a OneHitPointWonder anyway...

to:

** It's also possible to cut Mario's Max HP from 10 to 5 - but this is used as part of a legitimate technique GameBreaker build called Danger Mario. Once Mario drops to 5 HP or lower, he'll be in "Danger" during a battle; cutting his max HP to 5 ensures that Mario is ''always'' in Danger. There are many badges that increase Mario's stats attack power or make enemies sometimes miss give him a small chance to dodge enemy attacks that only work if he's in Danger - Danger. You can buy as many as you want and since HP that low makes him a OneHitPointWonder anyway...they stack, turning Mario into an unstoppable powerhouse than can do tens of damage per hit while dodging almost every attack thrown at him.
8th Apr '16 6:07:16 PM SirBlackMage
Is there an issue? Send a Message


** It can be done in ''VideoGame/FinalFantasyV'' as bosses don't give experience and theer are very few forced encounters, yet one can still gain job levels from enemies that run away.

to:

** It can be done in ''VideoGame/FinalFantasyV'' as bosses don't give experience and theer there are very few forced encounters, yet one can still gain job levels from enemies that run away.
21st Mar '16 4:34:08 AM KingLyger
Is there an issue? Send a Message


** ''Illusion of Gaia'' has a very unique levelling system, wherein clearing each room of a level gives you a permanent stat increase in either HP, Str, or Def. But when it comes time to face a boss, you get the stat increases anyway, so you underlevelling is actually pointless.

to:

** ''Illusion of Gaia'' has a very unique levelling system, wherein clearing each room of a level gives you a permanent stat increase in either HP, Str, or Def. But when it comes time to face a boss, you get the stat increases anyway, so you underlevelling is actually pointless.which falls straight into AntiGrinding.
10th Mar '16 5:03:19 AM Ladro
Is there an issue? Send a Message


*** ''VideoGame/FinalFantasyX'' is incredible for this, as winning battles doesn't automatically increase your stats, but merely gives you points to spend on stat increases. Because of this, No Sphere Grid (i.e. no stat increase) runs are merely the tip of the iceberg, and there is a whole slew of other challenges combining that restriction with other restrictions such as No Items, No Escapes, No Overdrives, etc. The peak of it all is what's called a NSGNSNCNONENNENBB challenge -- that is, No [[LevelGrinding Sphere Grid]], No Summoning, No [[ItemCrafting Customizing]], No [[LimitBreak Overdrives]], No Escape, No "No [[RandomEncounters Encounters]]", and No Blitzball. Purportedly, the closest anyone has ever gotten to completing this challenge is getting the final boss down to about half health.
** It has since been achieved, with a lot of luck (and undoubtedly skill, to even reach the final boss): [[https://www.youtube.com/watch?v=zG_h6x0Il3U observe.]]

to:

*** ** ''VideoGame/FinalFantasyX'' is incredible for this, as winning battles doesn't automatically increase your stats, but merely gives you points to spend on stat increases. Because of this, No Sphere Grid (i.e. no stat increase) runs are merely the tip of the iceberg, and there is a whole slew of other challenges combining that restriction with other restrictions such as No Items, No Escapes, No Overdrives, etc. The peak of it all is what's called a NSGNSNCNONENNENBB challenge -- that is, No [[LevelGrinding Sphere Grid]], No Summoning, No [[ItemCrafting Customizing]], No [[LimitBreak Overdrives]], No Escape, No "No [[RandomEncounters Encounters]]", and No Blitzball. Purportedly, the closest anyone has ever gotten to completing this challenge is getting the final boss down to about half health.
** *** It has since been achieved, with a lot of luck (and undoubtedly skill, to even reach the final boss): [[https://www.youtube.com/watch?v=zG_h6x0Il3U observe.]]
31st Jan '16 9:22:43 AM IamTheCaligula
Is there an issue? Send a Message


* ''Videogame/{{Undertale}}'' outright ''encourages'' low-level runs, since the only way to gain EXP [[note]]Execution Point[[/note]] is through killing monsters, and the game goes out of its way to make you feel horrible about killing monsters (while sparing them is always an option and at least gives the player gold with which to buy healing items and better armor.) The GoldenEnding requires the player to not kill a single enemy and go through the whole game at Level 1 [[note]]Level is referred in-universe as LOVE, which stands for Level of Violence.[[/note]].

to:

* ''Videogame/{{Undertale}}'' outright ''encourages'' low-level runs, since the only way to gain EXP [[note]]Execution Point[[/note]] is through killing monsters, and the game goes out of its way to make you feel horrible about killing monsters (while sparing them is always an option and at least gives the player gold with which to buy healing items and better armor.) armor). The GoldenEnding requires the player to not kill a single enemy and go through the whole game at Level LV 1 [[note]]Level [[note]]LV is referred in-universe as LOVE, which stands for Level of Violence.[[/note]].
This list shows the last 10 events of 66. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.LowLevelRun