History Main / LowLevelRun

28th Oct '17 7:19:38 AM gophergiggles
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Compare MinimalistRun, where the objective is to finish the game using as little equipment as possible.

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Compare MinimalistRun, where the objective is to finish the game using as little equipment as possible. Compare WeakButSkilled, which is what your character will need to be to get through the game with such comparably low stats and resources.
20th Sep '17 7:17:07 AM BrendanRizzo
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** It is possible, in the original ''Red and Blue'', to beat the Elite Four with only a level 7 Mew, though the video demonstrating this is no longer available. Of course, the Elite Four gives so much experience to a battler that it's hardly a low-level run by the end.

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** It is possible, in the original ''Red and Blue'', to beat the Elite Four with only a level 7 Mew, though the video demonstrating this is no longer available. Of course, the Elite Four gives so much experience to a battler that it's hardly a low-level run by the end. That said, doing so requires [[LuckBasedMission incredible amounts of luck]], as Lorelei's first Pokémon has to do nothing but non-damaging moves for the first seven turns while you set up.
19th Sep '17 3:05:46 PM Necrodomo
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* It's impossible to play ''[[NexusWar Nexus Clash]]'' and ''not'' gain XP and levels eventually, but in a setting where people can transform into [[OurAngelsAreDifferent angels]], [[OurDemonsAreDifferent demons]] and [[TheUbermensch superhumans]], there are always some players who choose to play a [[UnfazedEveryman Mortal]] all the way to the level cap. This is usually roleplayed as saying "[[RageAgainstTheHeavens Screw you]]" to the various meddling gods that want people to become the aforementioned superbeings and fight in their wars.
13th Sep '17 12:19:03 AM Mhazard
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This challenge is just impossible in some games, but others are well-suited for it. These include games where tactics or reaction time outweighs raw power, as well as games where characters' statistics can be raised to a competitive level without LevelGrinding.

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This challenge is just impossible in some games, but others are well-suited for it. These include games where tactics or reaction time outweighs raw power, as well as games where characters' statistics can be raised to a competitive level without LevelGrinding.
LevelGrinding. Occasionally, staying at low level would actually [[LowLevelAdvantage provide you advantages]].
25th Jul '17 9:23:14 PM tiornys
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*** It's now been proven possible to beat not only the normal game, but also 62 of the 64 optional missions without using the Crystarium. With the additional restriction of not upgrading equipment, players have made it as far as the final boss in chapter 11.
3rd Jun '17 5:40:29 PM Raikoh
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* In ''Franchise/KingdomHearts'', several games in the series have a low level run built right into the highest difficulty options with an optional ability known as EXP Zero or No Experience, if playing on Critical mode (Proud in ''Kingdom Hearts Final Mix'') wasn't hard enough. Nearly every enemy will one or two shot you easily.

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* In ''Franchise/KingdomHearts'', several games in the series have a low level run built right into the highest difficulty options with an optional ability known as EXP Zero or No Experience, if playing on Critical mode (Proud in ''Kingdom Hearts Final Mix'') wasn't hard enough. Nearly every enemy will one or two shot you easily. The amending factor for this is that boss fights or even story battles of significance usually give players stat boosts separately of level ups so the player isn't entirely left out in the dry, combined with Critical Mode actually boosting player damage compared to the usual Hard difficulty of Proud Mode.
10th Feb '17 4:55:13 PM anza_sb
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* ''Videogame/{{Undertale}}'' outright ''encourages'' low-level runs, since the only way to gain EXP is through killing monsters, and the game goes out of its way to make you feel horrible about killing monsters (while sparing them is always an option and at least gives the player gold with which to buy healing items and better armor). The GoldenEnding requires the player to not kill a single enemy and go through the whole game at LV 1. [[spoiler: EXP and LV, of course, stand for EXecution Points and Level of Violence.]]

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* ''Videogame/{{Undertale}}'' outright ''encourages'' low-level runs, since the only way to gain EXP is through killing monsters, and the game goes out of its way to make you feel horrible about killing monsters (while sparing them is always an option and at least gives the player gold with which to buy healing items and better armor). The GoldenEnding requires the player to not kill a single enemy and go through the whole game at LV 1. [[spoiler: EXP and LV, of course, stand for EXecution [=EXecution=] Points and Level of Violence.]]
16th Oct '16 3:02:28 PM nombretomado
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* ''Franchise/FireEmblem'' games do everything in their power to make a Low-Level Run impossible, with the specter of [[AllDeathsFinal permanent character death]] always looming and untrained characters becoming increasingly (and mathematically) unable to stand up to enemies the more you neglect them. However, each game usually gives you several pre-promoted powerhouse units to recruit that are weaker over the long run, but ensure that you won't become [[UnwinnableByMistake completely stuck]].
** [[http://www.youtube.com/user/DD151/videos This guy]] has many videos that demonstrate the next best thing to a Low-Level Run in ''Fire Emblem'': the games are hacked to reduce all stat growths to 0% (stats never increase except from stat boosters and promotion), while usually recruiting all characters, keeping everyone alive, and to really drive the point home, does all of this on the hardest difficulty settings. Suddenly those pre-promotes are a whole lot more valuable to your survival when they're the only people you've got with decent stats. Finishing maps quickly also becomes paramount to avoid having to fight strong reinforcements. The only game in which he lets units die is ''[[FireEmblemAkaneia Shadow Dragon]]'', since the sidequest chapters in that game [[ViolationOfCommonSense require you to let enough people get killed to unlock them]].

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* ''Franchise/FireEmblem'' ''VideoGame/FireEmblem'' games do everything in their power to make a Low-Level Run impossible, with the specter of [[AllDeathsFinal permanent character death]] always looming and untrained characters becoming increasingly (and mathematically) unable to stand up to enemies the more you neglect them. However, each game usually gives you several pre-promoted powerhouse units to recruit that are weaker over the long run, but ensure that you won't become [[UnwinnableByMistake completely stuck]].
** [[http://www.youtube.com/user/DD151/videos This guy]] has many videos that demonstrate the next best thing to a Low-Level Run in ''Fire Emblem'': the games are hacked to reduce all stat growths to 0% (stats never increase except from stat boosters and promotion), while usually recruiting all characters, keeping everyone alive, and to really drive the point home, does all of this on the hardest difficulty settings. Suddenly those pre-promotes are a whole lot more valuable to your survival when they're the only people you've got with decent stats. Finishing maps quickly also becomes paramount to avoid having to fight strong reinforcements. The only game in which he lets units die is ''[[FireEmblemAkaneia ''[[VideoGame/FireEmblemAkaneia Shadow Dragon]]'', since the sidequest chapters in that game [[ViolationOfCommonSense require you to let enough people get killed to unlock them]].
10th Aug '16 1:56:46 PM slvstrChung
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** Of the Franchise/FinalFantasy games, ''VideoGame/FinalFantasyVIII'' is most suited to low-level runs. Most of your combat power derives from junctioned Guardian Forces and Magic, not level-grinding, and your enemies' dynamic difficulty is scaled by your level - NOT by what you have junctioned. Thus, a low-level run is actually a GameBreaker, as it is the easiest way to beat the game. Not that it tells you this, of course. YMMV, though -- you ''do'' need to fight monsters to gain Ability Points, otherwise the power given by your [=GFs=] is limited.
*** While conversely, a high-level but no-Junctioning game is the hardest self-imposed challenge in the entire series. It's impossible. Early in the game, by killing a few water monsters and junctioning their items, you can get 60 strength; at maximum level, unjunctioned, you get a max of 50. No items, no magic, no summons, and no card games either, without a junction.
*** Ironically, ''Final Fantasy VIII'' is the only game that makes it ''easy'' to get through the game without earning Experience Points. Bosses don't provide EXP; and most random-encounter monsters can be turned into playing cards using a special ability (don't ask), which likewise averts EXP gain. Using this method, it is possible to beat ''VideoGame/FinalFantasyVIII'' without earning a single level.

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** Of the Franchise/FinalFantasy games, ''VideoGame/FinalFantasyVIII'' is most suited to low-level runs. Most of your combat power derives from junctioned [[SummonMagic Guardian Forces Forces]] and Magic, not level-grinding, and your enemies' dynamic difficulty DynamicDifficulty is scaled by according to your characters' level - NOT ''not'' by what you have junctioned. Thus, a low-level run is actually a GameBreaker, as it is the easiest way to beat the game. Not that it tells you this, of course. YMMV, though -- you ''do'' (You'll also need to fight grind monsters to gain get Ability Points, otherwise the power given by in order to teach your [=GFs=] is limited.
the various ItemCrafting and Magic Crafting abilities that will give you high-level magic.)
*** While conversely, Conversely, a high-level but no-Junctioning game is the hardest self-imposed challenge in the entire series. It's impossible. Early in the game, by killing a few water monsters and junctioning their items, if you stock up on Water spells, you can get 60 strength; Strength; at maximum level, unjunctioned, you get a max of your character has 50. No items, no magic, no summons, and no card games either, without a junction.
*** Ironically, ''Final Fantasy VIII'' is the only game that makes it ''easy'' to get through the game without earning Experience Points. Bosses don't provide EXP; EXP, and most random-encounter monsters can be turned into playing cards using a special ability (don't ask), for the game's CardBattleGame, which likewise averts EXP gain. doesn't provide EXP. Using this method, it is possible to beat ''VideoGame/FinalFantasyVIII'' ''VIII'' without earning a single level.
25th Jul '16 11:30:55 AM JoieDeCombat
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*** Ironically, ''Final Fantasy VIII'' is the only game that makes it ''easy'' to get through the game without earning Experience Points. Bosses don't provide EXP; and random-encounter monsters can be turned into playing cards using a special ability (don't ask), which likewise averts EXP gain. Using this method, it is possible to beat ''VideoGame/FinalFantasyVIII'' without earning a single level or Experience Point.

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*** Ironically, ''Final Fantasy VIII'' is the only game that makes it ''easy'' to get through the game without earning Experience Points. Bosses don't provide EXP; and most random-encounter monsters can be turned into playing cards using a special ability (don't ask), which likewise averts EXP gain. Using this method, it is possible to beat ''VideoGame/FinalFantasyVIII'' without earning a single level or Experience Point.level.
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