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* ''VideoGame/TotalWarWarhammer'':
** The Empire. Justified because ordinary human State Troopers are woefully outmatched in melee by most of their adversaries, and the generals know it. Missiles and artillery are quite vital to whittling down the enemy from a distance before they close with the frontline, and then using cavalry to wheel around the flanks and finish the enemy off.
** The Dwarfs use no cavalry or magic, and their infantry are extremely slow on the run which puts them at a great disadvantage in open field battles. So, their way of war can be summed up as handgunners and artillery pieces parked on a strong defensive position behind a row of stout, heavily-armoured dwarf infantry to protect them. Let the enemy come to them, and break themselves against the wall of guns and gromril.
** The polar opposite of the Dwarfs, the Wood Elves have an army composed largely of archers, missile cavalry and flying units. They're very fast on the move (and able to shoot arrows while moving, averting DoNotRunWithAGun), masters of lightning attacks and guerrilla warfare, but they have nothing resembling heavy infantry and hilariously poor staying power. The few tough units they can field - Treemen, Zoats, Forest Dragons - are all expensive, top-tier monster units.
* ''VideoGame/TotalWarWarhammerII'':
** The Vampire Coasts are [[GhostPirate undead pirates]] with a dizzying variety of zombies armed with pistols, handguns, rifles, grenades, swivel cannons, rusty cannons... Even their ''monsters'' have the ability to shoot at their enemies. To top it off, they are the only faction that can resupply their missile units ''mid-battle'' and buff them with special gunpowder. But their melee infantry aren't great and their reliance on guns as their only ranged option means they are heavily reliant on having line-of-sight; forests and uneven terrain neuter their ability to lay down the hurt.
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** The Wood Elves in ''TabletopGame/{{Warhammer}}'' are masters of skirmish warfare, and this is reflected in their army which is composed almost entirely of archers and fast cavalry (along with a smattering of powerful treemen for muscle). Their unique Asrai Longbows have a fantastic 30" range (exceeding most standard ranged weapons used by other races) plus the "Armour Piercing" and "Volley Fire" rules, ''and'' also powerful magical backup and enchanted arrows that confer deadly effects like Hagbane poison or Arcane bodkins. This allows them to pelt down hordes and heavily-armoured elite troops from a considerable distance with relative ease. However they haven't got much in the way of armoured units or big war machines (Athel Loren does not allow for industry as we understand it) so they will quickly lose if they get bogged down.
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** ''VideoGame/PersonaQShadowOfTheLabyrinth'' and ''VideoGame/PersonaQ2NewCinematicLabyrinth'' have party members who specialize in long-distance combat, which allows them to strike from the back row and reach enemies in the opposing party's back row. This includes the aforementioned Yukari, Aigis, Yukiko and Naoto, as well as Morgana in Q2(who uses his slingshot as his primary weapon), and the crossbow-wielding [[OriginalGeneration Zen]] in Q.


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* ''VideoGame/NeoTheWorldEndsWithYou'' has the Deep Rivers Society, whose members specialize in long-range psychs.
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* ''VideoGame/BleedingSun'': Tsuru can equip crossbows or guns, allowing her to hit backrow enemies. However, she gets fewer ninja actions when using a gun.
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* Several ships in the ''VideoGame/StarControl'' games are this, but none so much as the Earthling Cruiser. The Cruiser has a very weak short range attack, but if an enemy can close, the Cruiser is probably toast. If the Cruiser can stay away, however, it can pretty much kill anything with its MX Peacekeeper missiles, which can cross the bulk of the screen and have excellent (they're called fire-and-forget for a reason) tracking. The Chenjesu Broodhome is also very much one of these. The Mmrnmhrm X-Form could transform from a long-range fighter to a short-range one, making it one of the deadliest ships in the game. On the Hierarchy side, the Spathi Discriminator could fire a long-range tracking missile from the rear of the ship, meaning it could shoot while running away.

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* Several ships in the ''VideoGame/StarControl'' games are this, but none so much as the Earthling Cruiser. The Cruiser has a very weak short range attack, but if an enemy can close, the Cruiser is probably toast. If the Cruiser can stay away, however, it can pretty much kill anything with its MX Peacekeeper missiles, which can cross the bulk of the screen and have excellent (they're called fire-and-forget for a reason) tracking. The Chenjesu Broodhome is also very much one of these. The Mmrnmhrm X-Form could transform from a long-range long-range, fast, fighter -which if caught at close range in such form could become history fast- to a short-range slow, short-range, one, making it one of the deadliest ships in the game. On the Hierarchy side, the Spathi Discriminator could fire a long-range tracking missile from the rear of the ship, meaning it could shoot while running away.
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* Hunters started as 'Fights exclusively at range' in VideoGame/WorldOfWarcraft''; they were able to use melee weapons but did ScratchDamage with them. [[note]]Hunters who used their melee weapons did exist, often without pets as a self-imposed challenge were derided as Huntards since they did MUCH less damage.[[/note]]. But with the ''Mists of Pandaria'' expansion, they've lost their deadzone and can use their abilities and ranged weapons in melee range.

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* Hunters started as 'Fights exclusively at range' in VideoGame/WorldOfWarcraft''; ''VideoGame/WorldOfWarcraft''; they were able to use melee weapons but did ScratchDamage with them. [[note]]Hunters who used their melee weapons did exist, often without pets as a self-imposed challenge were derided as Huntards since they did MUCH less damage.[[/note]]. But with the ''Mists of Pandaria'' expansion, they've lost their deadzone and can use their abilities and ranged weapons in melee range.
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* Hunters started as 'Fights exclusively at range' in VideoGame/WorldOfWarcrafts''; they were able to use melee weapons but did ScratchDamage with them. [[note]]Hunters who used their melee weapons did exist, often without pets as a self-imposed challenge were derided as Huntards since they did MUCH less damage.[[/note]]. But with the ''Mists of Pandaria'' expansion, they've lost their deadzone and can use their abilities and ranged weapons in melee range.

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* Hunters started as 'Fights exclusively at range' in VideoGame/WorldOfWarcrafts''; VideoGame/WorldOfWarcraft''; they were able to use melee weapons but did ScratchDamage with them. [[note]]Hunters who used their melee weapons did exist, often without pets as a self-imposed challenge were derided as Huntards since they did MUCH less damage.[[/note]]. But with the ''Mists of Pandaria'' expansion, they've lost their deadzone and can use their abilities and ranged weapons in melee range.
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* Hunters started as 'Fights exclusively at range' in [=WoW=]; they were able to use melee weapons but did ScratchDamage with them. [[note]]Hunters who used their melee weapons did exist, often without pets as a self-imposed challenge were derided as Huntards since they did MUCH less damage.[[/note]]. But with the ''Mists of Pandaria'' expansion, they've lost their deadzone and can use their abilities and ranged weapons in melee range.

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* Hunters started as 'Fights exclusively at range' in [=WoW=]; VideoGame/WorldOfWarcrafts''; they were able to use melee weapons but did ScratchDamage with them. [[note]]Hunters who used their melee weapons did exist, often without pets as a self-imposed challenge were derided as Huntards since they did MUCH less damage.[[/note]]. But with the ''Mists of Pandaria'' expansion, they've lost their deadzone and can use their abilities and ranged weapons in melee range.
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* Usopp in ''Manga/OnePiece'', from all of the weapons he's invented, he has a few different hammers for different occasions for close-range and that's about it.

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* Usopp in ''Manga/OnePiece'', from ''Manga/OnePiece'' is an excellent marksman but physically weak in basically any other respect. From all of the weapons he's invented, he has a few different hammers for different occasions for close-range and that's about it.
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** Both Kidomaru and Tayuya specialize in long-range combat, using arrows and genjutsu against their enemies respectively but are vulnerable against a close-range assault Tayuya doesn't even carry a knife on her person, while Kidomaru ''does'' have the option of forming weapons and armor out of his spider silk, but notes that going close-range with the likes of [[ArrogantKungFuGuy Neji]] and his Gentle Fist style is suicide. Likewise, their partners Jirobo as well as Sakon & Ukon specialize in close-ranged combat.

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** Both Kidomaru and Tayuya specialize in long-range combat, using arrows and genjutsu against their enemies respectively but are vulnerable against a close-range assault assault. Tayuya doesn't even carry a knife on her person, while Kidomaru ''does'' have the option of forming weapons and armor out of his spider silk, but notes that going close-range with the likes of [[ArrogantKungFuGuy Neji]] and his Gentle Fist style is suicide. Likewise, their partners Jirobo as well as Sakon & Ukon specialize in close-ranged combat.
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* Lady in ''VideoGame/DevilMayCry4: Special Edition'' has this as her preferred fighting style after being PromotedToPlayable. It's also her primary fighting style in the cinemas of ''VideoGame/DevilMayCry3DantesAwakening''. Although this is justified - the other playable characters are {{half|HumanHybrid}}-demon, so can take much more punishment than her.

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* Lady in ''VideoGame/DevilMayCry4: Special Edition'' has this as her preferred fighting style after being PromotedToPlayable. It's also her primary fighting style in the cinemas of ''VideoGame/DevilMayCry3DantesAwakening''. Although this is justified - the other playable characters are {{half|HumanHybrid}}-demon, or fully demonic in the case of Trish, so they can take much more punishment than her.she can.
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* ''VideoGame/{{Diablo}}'': The Rogue character class, and the Amazon character class from ''VideoGame/{{Diablo}} 2'', along with the Rogues you can hire in Act I. Both specialize in bows, crossbows, and javelins.

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* ''VideoGame/{{Diablo}}'': The Rogue character class, and the Amazon character class from ''VideoGame/{{Diablo}} 2'', ''VideoGame/DiabloII'', along with the Rogues you can hire in Act I. Both specialize in bows, crossbows, and javelins. ''VideoGame/DiabloIII'''s Demon Hunter specializes in crossbows, though he or she can wield any bow with lethal precision.
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* ''VideoGame/TotalWarWarhammerIII'': The Daemons of Tzeentch are this on a factional level -- while they do have several decent melee options, the vast majority of their units attack by shooting TechnicolorFlames at the enemy, with the majority of the melee damage coming from monster units, several of which ''also'' have ranged options. Especially notable since the other daemonic factions have few to no ranged units in their rosters.
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* Lady in ''VideoGame/DevilMayCry4: Special Edition'' has this as her preferred fighting style after being PromotedToPlayable. It's also her primary fighting style in the cinemas of ''VideoGame/DevilMayCry3''. Although this is justified - the other playable characters are {{half|HumanHybrid}}-demon, so can take much more punishment than her.

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* Lady in ''VideoGame/DevilMayCry4: Special Edition'' has this as her preferred fighting style after being PromotedToPlayable. It's also her primary fighting style in the cinemas of ''VideoGame/DevilMayCry3''.''VideoGame/DevilMayCry3DantesAwakening''. Although this is justified - the other playable characters are {{half|HumanHybrid}}-demon, so can take much more punishment than her.
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Another common version, more well known in Fantasy settings, doesn't do that much more damage than anyone else, have the ability to take it in turn, nor is particularly agile. What it instead specializes in, is [[SquishyWizard utility and control]], summoning allies, and disorienting foes with StatusEffects to wear down enemies from afar while disabling their ability to get in close to begin with, or debilitating foes while they're already in melee with your own frontline, yet if caught up close, have difficulty gathering the energy to cast a spell while an assassin is at their throat or barbarian is bearing down on them.

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Another common version, more well known in Fantasy settings, doesn't do that much more damage than anyone else, have the ability to take it in turn, nor is particularly agile. What it instead specializes in, is [[SquishyWizard utility and control]], summoning allies, and disorienting foes [[StatusInflictionAttack with StatusEffects status effects]] to wear down enemies from afar while disabling their ability to get in close to begin with, or debilitating foes while they're already in melee with your own frontline, yet if caught up close, have difficulty gathering the energy to cast a spell while an assassin is at their throat or barbarian is bearing down on them.
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*** The entire Tau race in have this as their hat, to the point where they employ another race entirely as mercenaries to deal with hand to hand combat. Only the Imperial Guard and the Orks can put out more shots per turn than the Tau, but the Tau can pump out more powerful shots, and more accurately too, thanks to [[LaserSight Markerlights]].
*** The Imperial Guard is made up of PunyEarthlings that rely on shooting from afar to stop their usually much more imposing opponents from getting close. Infantry rely on DeathByAThousandCuts from their weak small arms and [[ZergRush vast numbers]], and support from TankGoodness and/or [[DeathFromAbove artillery]]. Even ''they'' can expect to beat up the Tau in a melee, though.

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*** The entire Tau race in have this as their hat, to the point where they employ another race entirely as mercenaries to deal with hand to hand hand-to-hand combat. Only the Imperial Guard and the Orks can put out more shots per turn than the Tau, but the Tau can pump out more powerful shots, and more accurately too, thanks to [[LaserSight Markerlights]].
*** The Imperial Guard is made up of PunyEarthlings that rely on shooting from afar to stop their usually much more imposing opponents from getting close. Infantry rely on DeathByAThousandCuts from their weak small arms and [[ZergRush vast numbers]], and support from TankGoodness and/or [[DeathFromAbove artillery]]. Even ''they'' can expect to beat up the Tau in a melee, though.
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** E-123 Omega is this in ''VideoGame/SonictheHedgehog2006''. His wide array of guns and rockets give him hundreds of ways to snipe opponents from distance, but he completely lacks any physical combat moves. This is in contrast to other playable depictions of him where he more uses [[MightyGlacier crushing physical blows and heavy weapons to dish out pain in close-to-mid-range.]]
** Shadow The Hedgehog tends to fall into this thanks to his access to Chaos Energy attacks and [[VideoGame/ShadowTheHedgehog firearms]].
** Silver the Hedgehog is another example of this. He's able to use his Psychokinesis to assault his enemies at range and in [[VideoGame/SonicGenerations some instances]] his usage of his powers can get VERY creative. Unfortunately, he tends to fall apart in close quarters, [[GlassCannon not having very many hand-to-hand abilities and withstanding hits like a wet napkin.]]

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** E-123 Omega is this in ''VideoGame/SonictheHedgehog2006''.''VideoGame/SonicTheHedgehog2006''. His wide array of guns and rockets give him hundreds of ways to snipe opponents from distance, but he completely lacks any physical combat moves. This is in contrast to other playable depictions of him where he more uses [[MightyGlacier crushing physical blows and heavy weapons to dish out pain in close-to-mid-range.]]
** Shadow The the Hedgehog tends to fall into this thanks to his access to Chaos Energy attacks and [[VideoGame/ShadowTheHedgehog firearms]].
** Silver the Hedgehog is another example of this. He's able to use his Psychokinesis to assault his enemies at range and in [[VideoGame/SonicGenerations some instances]] his usage of his powers can get VERY creative. Unfortunately, he tends to fall apart in close quarters, [[GlassCannon [[SquishyWizard not having very many hand-to-hand abilities and withstanding hits like a wet napkin.]]
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** [=SSB4=] DLC grants us [[VideoGame/FireEmblemFates Corrin]], who is practically to this game what Dhalsim is to Street Fighter. While he does have a sword, most of his damage will come from his [[LovecraftianSuperpower Dragon Fang]] attacks, especially if they hit at the tip.
** ''VideoGame/SuperSmashBrosUltimate'' introduces [[Franchise/{{Castlevania}} Simon and Richter Belmont]], whose smash and special moves are all long-range or projectile based. Their vampire killers manage to be ''even longer'' then Corrin's Dragon Fang attacks.

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** [=SSB4=] DLC grants us [[VideoGame/FireEmblemFates Corrin]], who is practically to this game what Dhalsim is to Street Fighter.''Street Fighter''. While he does have a sword, most of his damage will come from his [[LovecraftianSuperpower Dragon Fang]] attacks, especially if they hit at the tip.
** ''VideoGame/SuperSmashBrosUltimate'' introduces [[Franchise/{{Castlevania}} Simon and Richter Belmont]], whose smash and special moves are all long-range or projectile based.projectile-based. Their vampire killers manage to be ''even longer'' then Corrin's Dragon Fang attacks.



** E-123 Omega is this in ''Videogame/SonictheHedgehog2006''. His wide array of guns and rockets give him hundreds of ways to snipe opponents from distance, but he completely lacks any physical combat moves. This is in contrast to other playable depictions of him where he more uses [[MightyGlacier crushing physical blows and heavy weapons to dish out pain in close-to-mid-range.]]
** Shadow The Hedgehog tends to fall into this thanks to his access to Chaos Energy attacks and [[Videogame/ShadowTheHedgehog firearms]].
** Silver the Hedgehog is another example of this. He's able to use his Psychokinesis to assault his enemies at range and in [[Videogame/SonicGenerations some instances]] his usage of his powers can get VERY creative. Unfortunately he tends to fall apart in close quarters, [[GlassCannon not having very many hand-to-hand abilities and withstanding hits like a wet napkin.]]
* Mycale, Anonym and Perfecti from ''VideoGame/AkatsukiBlitzkampf'' all fit here, in one way or another. Mycale is an expert in SummonMagic and has MagicalGirl-like abilities, Anonym is a practitioner of GunKata who's at her best when she shoots her foes away, and while Perfecti has a [[BayonetYa bayonet]] as her weapon her speciality is attacking with her quite nice array of projectiles.
* Lady in ''VideoGame/DevilMayCry 4: Special Edition'' has this as her preferred fighting style after being PromotedToPlayable. It's also her primary fighting style in the cinemas of ''Devil May Cry 3''. Although this is justified - the other playable characters are [[HalfHumanHybrid Half-Demon]] so can take much more punishment than her.

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** E-123 Omega is this in ''Videogame/SonictheHedgehog2006''.''VideoGame/SonictheHedgehog2006''. His wide array of guns and rockets give him hundreds of ways to snipe opponents from distance, but he completely lacks any physical combat moves. This is in contrast to other playable depictions of him where he more uses [[MightyGlacier crushing physical blows and heavy weapons to dish out pain in close-to-mid-range.]]
** Shadow The Hedgehog tends to fall into this thanks to his access to Chaos Energy attacks and [[Videogame/ShadowTheHedgehog [[VideoGame/ShadowTheHedgehog firearms]].
** Silver the Hedgehog is another example of this. He's able to use his Psychokinesis to assault his enemies at range and in [[Videogame/SonicGenerations [[VideoGame/SonicGenerations some instances]] his usage of his powers can get VERY creative. Unfortunately Unfortunately, he tends to fall apart in close quarters, [[GlassCannon not having very many hand-to-hand abilities and withstanding hits like a wet napkin.]]
* Mycale, Anonym Anonym, and Perfecti from ''VideoGame/AkatsukiBlitzkampf'' all fit here, in one way or another. Mycale is an expert in SummonMagic and has MagicalGirl-like abilities, Anonym is a practitioner of GunKata who's at her best when she shoots her foes away, and while Perfecti has a [[BayonetYa bayonet]] {{bayonet|Ya}} as her weapon her speciality specialty is attacking with her quite nice array of projectiles.
* Lady in ''VideoGame/DevilMayCry 4: ''VideoGame/DevilMayCry4: Special Edition'' has this as her preferred fighting style after being PromotedToPlayable. It's also her primary fighting style in the cinemas of ''Devil May Cry 3''. ''VideoGame/DevilMayCry3''. Although this is justified - the other playable characters are [[HalfHumanHybrid Half-Demon]] {{half|HumanHybrid}}-demon, so can take much more punishment than her.



* In ''VideoGame/MordheimCityOfTheDamned'', this is the entire schtick of the Human Mercenaries faction. They have an entire range of various ranged weapons with their own strengths and weaknesses: longbows are low-damage but can shoot multiple times a turn, handguns are great at defeating enemies in heavy armour, long rifles have a better critical hit chance and longer range, blunderbusses can hit multiple enemies (and also allies!) in a cone but only at close range. Even their dedicated melee specialists can pack pistols and crossbows along with their close combat weapons. They're not ''helpless'' in close combat but the other factions will outclass them: the Skaven ({{Ninja}} [[YouDirtyRat rat-people]]) are faster and can dodge more, the Sisters of Sigmar (effectively a squad of [[AmazonBrigade female]] [[ThePaladin paladins]]) have better armour, better melee weapons and support spells, and the Chaos Cultists ([[ReligionOfEvil demon-worshipping cultists]], fairly self-explanatory) have better melee weapons and [[BodyHorror mutations]] which also give them an edge. However the Skaven and Cultists have limited ranged ability and the Sisters of Sigmar have '''none''' on top of being {{Mighty Glacier}}s.

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* In ''VideoGame/MordheimCityOfTheDamned'', this is the entire schtick of the Human Mercenaries faction. They have an entire range of various ranged weapons with their own strengths and weaknesses: longbows are low-damage but can shoot multiple times a turn, handguns are great at defeating enemies in heavy armour, armor, long rifles have a better critical hit chance and longer range, blunderbusses can hit multiple enemies (and also allies!) in a cone but only at close range. Even their dedicated melee specialists can pack pistols and crossbows along with their close combat weapons. They're not ''helpless'' in close combat but the other factions will outclass them: the Skaven ({{Ninja}} [[YouDirtyRat rat-people]]) are faster and can dodge more, the Sisters of Sigmar (effectively a squad of [[AmazonBrigade female]] [[ThePaladin paladins]]) have better armour, better melee weapons and support spells, and the Chaos Cultists ([[ReligionOfEvil demon-worshipping cultists]], fairly self-explanatory) have better melee weapons and [[BodyHorror mutations]] which also give them an edge. However the Skaven and Cultists have limited ranged ability and the Sisters of Sigmar have '''none''' on top of being {{Mighty Glacier}}s.
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Another common version, more well known in Fantasy settings, doesn't do that much more damage than anyone else, have the ability to take it in turn, nor is particularly agile. What it instead specializes in, is [[SquishyWizard utility and control]], summoning allies, and disorienting foes with StandardStatusEffects to wear down enemies from afar while disabling their ability to get in close to begin with, or debilitating foes while they're already in melee with your own frontline, yet if caught up close, have difficulty gathering the energy to cast a spell while an assassin is at their throat or barbarian is bearing down on them.

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Another common version, more well known in Fantasy settings, doesn't do that much more damage than anyone else, have the ability to take it in turn, nor is particularly agile. What it instead specializes in, is [[SquishyWizard utility and control]], summoning allies, and disorienting foes with StandardStatusEffects StatusEffects to wear down enemies from afar while disabling their ability to get in close to begin with, or debilitating foes while they're already in melee with your own frontline, yet if caught up close, have difficulty gathering the energy to cast a spell while an assassin is at their throat or barbarian is bearing down on them.
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* In ''Manga/EdensZero'', the villainous Poseidon Shura is this when compared to the protagonist Shiki. Both have [[GravityMaster power over gravity]], but while Shiki manipulates his personal gravity to throw himself around the battlefield and add weight to his attacks, Shura specializes in manipulating the gravity of other people or objects which gives him more of a projectile-based fighting style.

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** The Shadow Peashooter fires weak shadowy peas if unpowered, and powerful, slowing OneHitPolykill beams of darkness if powered by a Moonflower. However, it will retreat into the ground if a zombie gets close by on its lane, preventing it from attacking. It's slightly subverted in that if it's hidden, it'll [[BuriedAlive drag a zombie that steps on it into the ground]] for a OneHitKill, but it disappears immediately if not powered and can only do this up to three times if powered, making it have a much better role at a long-distance attacker than a close-range trap.

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** The Shadow Peashooter fires weak shadowy peas if unpowered, and powerful, slowing OneHitPolykill beams of darkness if powered by a Moonflower. However, it will retreat into the ground if a zombie gets close by on its lane, preventing it from attacking. It's slightly subverted Dowmplayed in that if it's hidden, it'll [[BuriedAlive drag a zombie that steps on it into the ground]] for a OneHitKill, but it disappears immediately if not powered and can only do this up to three times if powered, making it have a much better role at a long-distance attacker than a close-range trap.trap.
* ''VideoGame/PlantsVsZombiesGardenWarfare'': The Cactus adopts the role of the Plant team's sniper and can plant Tall-Nut barricades and Potato Mines to keep enemies distant. Lastly, she can deploy an AttackDrone, allowing her to do serious damage and call in [[DeathFromAbove airstrikes]] while staying ''far'' away from the enemy team.

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Examples are not general


In fighting games, this is encompassed by the "Zoner" or "Keep-Away" archetypes.



* Before anything else, in fighting games, the vast majority of characters in the "Zoner" or "Keep-Away" archetypes qualify as such.
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* In the ''VideoGame/WonderBoy'' series, Boy from the first game (plus Tina and her boomerangs in the remake) is the only protagonist without a melee option. If he sees an enemy, then he's got to throw his stone axe at it - with a max of 2 axes at a time. Woe to Boy if he misses with the two axes and the enemies get in close...
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* In ''VideoGame/{{Gods}}'': You'd think a warrior from Ancient Greece would know how to stab someone with a spear. Not your hero, if it's a weapon then it must be thrown. Luckily for him, he's got BottomlessMagazines.
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* ''VideoGame/ThemsFightinHerds'': Velvet was designed as the "zoner" of the original roster. Her moveset and magic meter is specialized at fighting enemies at a distance by firing icicles at different speeds, casting ice attacks from any direction, and can even force opponents away (or closer) by [[BlowYouAway spinning in a cyclone to keep them away.]]
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* In ''Anime/MobileSuitGundamWing'', Trowa's "Heavyarms" Gundam was equipped almost exclusively with long-range weapons (with a single pop-out physical knife as an EmergencyWeapon), where the other Gundams relied more often on Beam Sabres or other close-range weapons. ''Gundam Wing: Endless Waltz'' upped the ante with "Heavyarms Custom" being equipped with even MoreDakka. Its appearance in ''Gundam Battle Assault 2'' reflects this, with almost its entire repertoire of attacks being of some manner of projectile or shot.

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* In ''Anime/MobileSuitGundamWing'', Trowa's "Heavyarms" Gundam was equipped almost exclusively with long-range weapons (with a single pop-out physical knife as an EmergencyWeapon), where the other Gundams relied more often on Beam Sabres or other close-range weapons. ''Gundam ''[[Anime/MobileSuitGundamWingEndlessWaltz Gundam Wing: Endless Waltz'' Waltz]]'' upped the ante with "Heavyarms Custom" being equipped with even MoreDakka. Its appearance in ''Gundam Battle Assault 2'' reflects this, with almost its entire repertoire of attacks being of some manner of projectile or shot.
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[[caption-width-right:"Yoga Fi—ARRRGH!"]]

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[[caption-width-right:"Yoga [[caption-width-right:255:"Yoga Fi—ARRRGH!"]]
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[[caption-width-right:"Yoga Fi—ARRRGH!"]]


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%% Caption selected per crowner in Caption Repair thread: https://tvtropes.org/pmwiki/crowner.php/ImagePickin/CaptionSuggestions4
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** Mei Terumi, the Fifth Mizukage, avoids direct combat entirely, instead preferring to devastate enemies with elemental attacks from afar.
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* Although this trope generally doesn't come into play for first-person shooters for reasons mentioned above, the Sniper of ''VideoGame/TeamFortress2'' still qualifies for this trope because his sniper rifle is perfectly accurate and its damage is largely unaffected by range, whereas pretty much every combat-oriented class is encourage to [[ShortRangeLongRangeWeapon fight at fairly close range]] by inaccuracy of {{hitscan}} weapons, [[PainfullySlowProjectile slow movement speed of projectiles]], and/or severe damage penalties for attacking from far away. Sniper is thus favored to attack from a distance because the damage loss to all other classes' attacks makes up for his [[GlassCannon low health]] and [[ChargedAttack slow attack speed.]] His Huntsman bow is the closest he gets to mid range attacks and his Jarate is best used for supporting teammates on fire or finding Spies rather than direct attacks with the Bushwacka (which does a guaranteed CriticalHit every time against piss-soaked foes but causes Sniper to take a ''20%'' damage increase).

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* Although this trope generally doesn't come into play for first-person shooters for reasons mentioned above, most of the Sniper of weapons in ''VideoGame/TeamFortress2'' still qualifies for this trope because his are guns, the Sniper is uniquely suited to attacking at long-range. His sniper rifle is perfectly accurate and its damage is largely unaffected by range, whereas pretty much every combat-oriented class is encourage to [[ShortRangeLongRangeWeapon fight at fairly close range]] by inaccuracy of {{hitscan}} weapons, [[PainfullySlowProjectile slow movement speed of projectiles]], and/or severe damage penalties for attacking from far away. Sniper is thus favored to attack from a distance because the damage loss to all other classes' attacks makes up for his [[GlassCannon low health]] and [[ChargedAttack slow attack speed.]] His Huntsman bow is the closest he gets to mid range attacks and his Jarate is best used for supporting teammates on fire or finding Spies rather than direct attacks with the Bushwacka (which does a guaranteed CriticalHit every time against piss-soaked foes but causes Sniper to take a ''20%'' damage increase).

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