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* {{Diablo}}: The Rogue character class in ''{{Diablo}}'', and the Amazon character class from ''{{Diablo}} 2'', along with the Rogues you can hire in Act I. Both specialize in bows, crossbows, and javelins.
to:
* {{Diablo}}: VideoGame/{{Diablo}}: The Rogue character class in ''{{Diablo}}'', ''VideoGame/{{Diablo}}'', and the Amazon character class from ''{{Diablo}} ''VideoGame/{{Diablo}} 2'', along with the Rogues you can hire in Act I. Both specialize in bows, crossbows, and javelins.
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to:
* The days of ship to ship confrontation are long gone, with the advent of aircraft carriers, and long range missiles, navy battles are fought in BVR(beyond visual range).
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* Samus Aran, Captain Olimar, and Zelda from the ''VideoGame/SuperSmashBros'' series all specialize this way.
to:
* Samus Aran, Captain Olimar, and Zelda from the ''VideoGame/SuperSmashBros'' series all specialize this way. Good as their projectiles are, however, they still need to get in close to deliver a KO effectively.
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* The Tatsu Steed dream eater along with the various beetle dream eaters in ''VideoGame/KingdomHearts3D'' are a type 1 example, possessing a variety of extremely long range attacks, but next to nothing for dealing with close range targets effectively. Taking them out first is generally a good idea, as they make going toe to toe with other more melee capable enemies a pain.
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* Several ships in the ''StarControl'' games are this, but none so much as the Earthling Cruiser. The Cruiser has a very weak short range attack, but if an enemy can close, the Cruiser is probably toast. If the Cruiser can stay away, however, it can pretty much kill anything with its MX Peacekeeper missiles, which can cross the bulk of the screen and have excellent (they're called fire-and-forget for a reason) tracking. The Chenjesu Broodhome is also very much one of these. The Mmrnmhrm X-Form could transform from a long-range fighter to a short-range one, making it one of the deadliest ships in the game. On the Hierarchy side, the Spathi Discriminator could fire a long-range tracking missile from the rear of the ship, meaning it could shoot while running away.
to:
* Several ships in the ''StarControl'' ''VideoGame/StarControl'' games are this, but none so much as the Earthling Cruiser. The Cruiser has a very weak short range attack, but if an enemy can close, the Cruiser is probably toast. If the Cruiser can stay away, however, it can pretty much kill anything with its MX Peacekeeper missiles, which can cross the bulk of the screen and have excellent (they're called fire-and-forget for a reason) tracking. The Chenjesu Broodhome is also very much one of these. The Mmrnmhrm X-Form could transform from a long-range fighter to a short-range one, making it one of the deadliest ships in the game. On the Hierarchy side, the Spathi Discriminator could fire a long-range tracking missile from the rear of the ship, meaning it could shoot while running away.
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* [[{{Metroid}} Samus Aran]], [[{{Pikmin}} Captain Olimar]], and [[Franchise/TheLegendOfZelda Zelda]] from the ''SuperSmashBros'' series all specialize this way.
to:
* [[{{Metroid}} Samus Aran]], [[{{Pikmin}} Aran, Captain Olimar]], Olimar, and [[Franchise/TheLegendOfZelda Zelda]] Zelda from the ''SuperSmashBros'' ''VideoGame/SuperSmashBros'' series all specialize this way.
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* In ''DuneII'' the missile tank couldn't hit targets that were close to it. If it tried to the missiles would go wild and hit random squares close by.
* ''SmashTV'' and the sequel ''Total Carnage'': The playable characters use only firearms, no melee weapons.
* ''SmashTV'' and the sequel ''Total Carnage'': The playable characters use only firearms, no melee weapons.
to:
* In ''DuneII'' ''VideoGame/DuneII'' the missile tank couldn't hit targets that were close to it. If it tried to the missiles would go wild and hit random squares close by.
*''SmashTV'' ''VideoGame/SmashTV'' and the sequel ''Total Carnage'': The playable characters use only firearms, no melee weapons.
*
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** [[ElegantGothicLolita Rachel]], [[Eldritch Abomination Araknue]], and Mu also plays like this.
to:
** [[ElegantGothicLolita Rachel]], [[Eldritch Abomination [[EldritchAbomination Araknue]], and Mu also plays like this.
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* In the upcoming MascotFighter VideoGame/PlayStationAllStarsBattleRoyale. [[{{Killzone}} Colonel Mael Radec]] is type 1. He's terrible up close, but very, very effective from a distance.
to:
* In the upcoming MascotFighter VideoGame/PlayStationAllStarsBattleRoyale. ''VideoGame/PlayStationAllStarsBattleRoyale'' [[{{Killzone}} Colonel Mael Radec]] is type 1. He's terrible up close, but very, very effective from a distance. He's been given 8 types of projectiles and bombs, and all of his Supers are ranged, including a [[FinishingMove Level 3 Super]] in which he picks off his enemies in a first-person shooting mode.
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namespace
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Someone or something who specializes in ranged combat, but may be less effective against close-up threats. There are three types:
* Type 1: Characters who fight almost exclusively long range.
* Type 2: Characters who can fight at any distance but prefer long range.
* Type 3: Characters who can fight at any distance but has more long range abilities.
* Type 1: Characters who fight almost exclusively long range.
* Type 2: Characters who can fight at any distance but prefer long range.
* Type 3: Characters who can fight at any distance but has more long range abilities.
to:
Someone or something who specializes in ranged combat, but may be less effective against close-up threats. There are three types:
types:
* Type 1: Characters who fight almost exclusively longrange.
range.
* Type 2: Characters who can fight at any distance but prefer longrange.
range.
* Type 3: Characters who can fight at any distance but has more long rangeabilities.
abilities.
* Type 1: Characters who fight almost exclusively long
* Type 2: Characters who can fight at any distance but prefer long
* Type 3: Characters who can fight at any distance but has more long range
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!!Examples:
to:
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* In ''[[Anime/MobileSuitGundamWing Gundam Wing]]'', Trowa's "Heavyarms" gundam was equipped exclusively with long-range weapons, where the other Gundams relied more often on Beam Sabres or other close-range weapons. ''Gundam Wing: Endless Waltz'' upped the ante with "Heavyarms Custom" being equipped with even MoreDakka. Its appearance in ''Gundam Battle Assault 2'' reflects this, with almost its entire repertoire of attacks being of some manner of projectile or shot.
* ''Anime/AfterWarGundamX'': Leopard Gundam in a nutshell, as well as its upgraded form of Leopard Destroy.
* ''[[Anime/MobileSuitGundam00 Gundam 00]]'' has this in the form of Virtue Gundam and its successor Seravee Gundam, as does Dynames Gundam and its successor Cherudim Gundam. Reborns Gundam also does this while in the form of Reborns Cannon.
* ''Anime/AfterWarGundamX'': Leopard Gundam in a nutshell, as well as its upgraded form of Leopard Destroy.
* ''[[Anime/MobileSuitGundam00 Gundam 00]]'' has this in the form of Virtue Gundam and its successor Seravee Gundam, as does Dynames Gundam and its successor Cherudim Gundam. Reborns Gundam also does this while in the form of Reborns Cannon.
to:
* In ''[[Anime/MobileSuitGundamWing Gundam Wing]]'', Trowa's "Heavyarms" gundam was equipped exclusively with long-range weapons, where the other Gundams relied more often on Beam Sabres or other close-range weapons. ''Gundam Wing: Endless Waltz'' upped the ante with "Heavyarms Custom" being equipped with even MoreDakka. Its appearance in ''Gundam Battle Assault 2'' reflects this, with almost its entire repertoire of attacks being of some manner of projectile or shot.
shot.
* ''Anime/AfterWarGundamX'': Leopard Gundam in a nutshell, as well as its upgraded form of LeopardDestroy.
Destroy.
* ''[[Anime/MobileSuitGundam00 Gundam 00]]'' has this in the form of Virtue Gundam and its successor Seravee Gundam, as does Dynames Gundam and its successor Cherudim Gundam. Reborns Gundam also does this while in the form of Reborns Cannon.
* ''Anime/AfterWarGundamX'': Leopard Gundam in a nutshell, as well as its upgraded form of Leopard
* ''[[Anime/MobileSuitGundam00 Gundam 00]]'' has this in the form of Virtue Gundam and its successor Seravee Gundam, as does Dynames Gundam and its successor Cherudim Gundam. Reborns Gundam also does this while in the form of Reborns Cannon.
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* The eponymous lead character of ''LyricalNanoha'' series specializes in ranged combat (though her melee skills are just as good, by the misfortune of repeatedly having to face close-range fighters in combat). Her favorite student Teana is almost exclusively a ranged fighter from NanohaStrikerS onward.
* Temari, and to a lesser extent, Tenten in ''{{Naruto}}''. Temari has a giant fan that she uses to blow giant gusts of wind at her opponent, and qualifies for Type 3. Tenten has a variety of weapons at her disposal and can fight any distance from the opponent, however her jutsu are mostly used from a far distance, making her a Type 2.
* Temari, and to a lesser extent, Tenten in ''{{Naruto}}''. Temari has a giant fan that she uses to blow giant gusts of wind at her opponent, and qualifies for Type 3. Tenten has a variety of weapons at her disposal and can fight any distance from the opponent, however her jutsu are mostly used from a far distance, making her a Type 2.
to:
* The eponymous lead character of ''LyricalNanoha'' series specializes in ranged combat (though her melee skills are just as good, by the misfortune of repeatedly having to face close-range fighters in combat). Her favorite student Teana is almost exclusively a ranged fighter from NanohaStrikerS onward.
onward.
* Temari, and to a lesser extent, Tenten in ''{{Naruto}}''. Temari has a giant fan that she uses to blow giant gusts of wind at her opponent, and qualifies for Type 3. Tenten has a variety of weapons at her disposal and can fight any distance from the opponent, however her jutsu are mostly used from a far distance, making her a Type 2.
* Temari, and to a lesser extent, Tenten in ''{{Naruto}}''. Temari has a giant fan that she uses to blow giant gusts of wind at her opponent, and qualifies for Type 3. Tenten has a variety of weapons at her disposal and can fight any distance from the opponent, however her jutsu are mostly used from a far distance, making her a Type 2.
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* Usopp in ''OnePiece'' is a Type 3. From all of the weapons he's invented, he has a few different hammers for different occasions for close-range and that's about it.
* Volkein from ''GunXSword'' fits into this easily as all of its weapons are guns and missiles.
* ''NeonGenesisEvangelion'': Applies to Ramiel and to an extent Arael especially since they have no known close range attacks.
* Volkein from ''GunXSword'' fits into this easily as all of its weapons are guns and missiles.
* ''NeonGenesisEvangelion'': Applies to Ramiel and to an extent Arael especially since they have no known close range attacks.
to:
* Usopp in ''OnePiece'' is a Type 3. From all of the weapons he's invented, he has a few different hammers for different occasions for close-range and that's about it.
it.
* Volkein from ''GunXSword'' fits into this easily as all of its weapons are guns andmissiles.
missiles.
* ''NeonGenesisEvangelion'': Applies to Ramiel and to an extent Arael especially since they have no known close rangeattacks.
attacks.
* Volkein from ''GunXSword'' fits into this easily as all of its weapons are guns and
* ''NeonGenesisEvangelion'': Applies to Ramiel and to an extent Arael especially since they have no known close range
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* ''UltraSeven'': Dinosaur Tank. Name says all although it does have some close range capabilities.
* ''Ultraman Dyna'': Satan Lovemos is pretty much laser guns and cannons on treads.
* ''Ultra Galaxy Monster Battle'': The King Joe Blacks with their large arm cannons and energy blasts while divided into ships. Also applies to Litora to a lesser extent.
* ''Ultraman Dyna'': Satan Lovemos is pretty much laser guns and cannons on treads.
* ''Ultra Galaxy Monster Battle'': The King Joe Blacks with their large arm cannons and energy blasts while divided into ships. Also applies to Litora to a lesser extent.
to:
* ''UltraSeven'': Dinosaur Tank. Name says all although it does have some close range capabilities.
capabilities.
* ''Ultraman Dyna'': Satan Lovemos is pretty much laser guns and cannons ontreads.
treads.
* ''Ultra Galaxy Monster Battle'': The King Joe Blacks with their large arm cannons and energy blasts while divided into ships. Also applies to Litora to a lesserextent.
extent.
* ''Ultraman Dyna'': Satan Lovemos is pretty much laser guns and cannons on
* ''Ultra Galaxy Monster Battle'': The King Joe Blacks with their large arm cannons and energy blasts while divided into ships. Also applies to Litora to a lesser
Changed line(s) 37 (click to see context) from:
* The entire Tau race in ''Warhammer40K'' have this as their hat, to the point where they employ another race entirely as mercenaries to deal with hand to hand combat.
to:
* The entire Tau race in ''Warhammer40K'' ''TabletopGame/{{Warhammer 40000}}'' have this as their hat, to the point where they employ another race entirely as mercenaries to deal with hand to hand combat.
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* Sakura, Part 1, in ''{{Naruto}}'' video games. She often has a good, fast, and strong shuriken combo.
** In the US-exclusive ''VideoGame/NarutoClashOfNinja Revolution'' series, Komachi. She can throw needles at her opponent at a very fast speed, and she is the only one who initiates their special move with a long-range attack.
* ''VideoGame/StreetFighterII'''s Dhalsim is pretty much the forefather of this in fighting games. He can attack from a halfscreen away, using his extendable/retractable limbs; though they are punishable. To make up for this, he suppliments his arsenal with breath attacks that can strike from anywhere onscreen. And, in later installments, he gains the ability to teleport (originally a glitch); used chiefly to put distance between himself and the opponent.
** In the US-exclusive ''VideoGame/NarutoClashOfNinja Revolution'' series, Komachi. She can throw needles at her opponent at a very fast speed, and she is the only one who initiates their special move with a long-range attack.
* ''VideoGame/StreetFighterII'''s Dhalsim is pretty much the forefather of this in fighting games. He can attack from a halfscreen away, using his extendable/retractable limbs; though they are punishable. To make up for this, he suppliments his arsenal with breath attacks that can strike from anywhere onscreen. And, in later installments, he gains the ability to teleport (originally a glitch); used chiefly to put distance between himself and the opponent.
to:
* Sakura, Part 1, in ''{{Naruto}}'' video games. She often has a good, fast, and strong shuriken combo.
combo.
** In the US-exclusive ''VideoGame/NarutoClashOfNinja Revolution'' series, Komachi. She can throw needles at her opponent at a very fast speed, and she is the only one who initiates their special move with a long-rangeattack.
attack.
* ''VideoGame/StreetFighterII'''s Dhalsim is pretty much the forefather of this in fighting games. He can attack from a halfscreen away, using his extendable/retractable limbs; though they are punishable. To make up for this, he suppliments his arsenal with breath attacks that can strike from anywhere onscreen. And, in later installments, he gains the ability to teleport (originally a glitch); used chiefly to put distance between himself and the opponent.
** In the US-exclusive ''VideoGame/NarutoClashOfNinja Revolution'' series, Komachi. She can throw needles at her opponent at a very fast speed, and she is the only one who initiates their special move with a long-range
* ''VideoGame/StreetFighterII'''s Dhalsim is pretty much the forefather of this in fighting games. He can attack from a halfscreen away, using his extendable/retractable limbs; though they are punishable. To make up for this, he suppliments his arsenal with breath attacks that can strike from anywhere onscreen. And, in later installments, he gains the ability to teleport (originally a glitch); used chiefly to put distance between himself and the opponent.
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** ''VideoGame/StreetFighterIII'' has Necro, seen by many as the new and improved model. His limbs are flexible, whereas Dhalsim's are linear, plus his attacks are faster; making them harder to predict or react to. And, while he's primarily a ranged fighter, he's just as lethal in close quarters. [[SquishyWizard A stark contrast to his predecessor]].
* In a RPG example, ''FinalFantasyVII'' allows you to put a character in the front row or back row during fights. In the front row, characters receive a raise in attack and decrease in defense, and the inverse is true for the back row. Some characters have long range weapons, meaning they won't receive a decrease in offense in the back. Barret uses his Gun Arms, though not all of them are long range, Vincent and his guns, and Yuffie's shurikens.
** Other ''FinalFantasy'' games like ''II'', ''IV'', and ''VI'' also have rows, and since a single character can equip different types of weapons, everybody can be turned into a long range fighter.
* Another RPG example in ''{{Persona3}}''. Yukari and Aigis use bows and guns, respectively, and are type 3, and your main character can choose to use a bow, making a rare example of a video game Type 2. On the field, their attacks have a large reach and can hit most opponents easily compared to short range weapons. In battle, long range characters have the advantage of not falling when they miss an attack, however they have a relatively low accuracy.
* ''DissidiaFinalFantasy'' has a few. Terra's attacks usually launch enemies away and chain into larger attacks, for example. Kefka is an interesting example: he can cast some long range spells, but they usually make erratic movements because of his ConfusionFu. Laguna uses his gun in most of his attacks.
* In a RPG example, ''FinalFantasyVII'' allows you to put a character in the front row or back row during fights. In the front row, characters receive a raise in attack and decrease in defense, and the inverse is true for the back row. Some characters have long range weapons, meaning they won't receive a decrease in offense in the back. Barret uses his Gun Arms, though not all of them are long range, Vincent and his guns, and Yuffie's shurikens.
** Other ''FinalFantasy'' games like ''II'', ''IV'', and ''VI'' also have rows, and since a single character can equip different types of weapons, everybody can be turned into a long range fighter.
* Another RPG example in ''{{Persona3}}''. Yukari and Aigis use bows and guns, respectively, and are type 3, and your main character can choose to use a bow, making a rare example of a video game Type 2. On the field, their attacks have a large reach and can hit most opponents easily compared to short range weapons. In battle, long range characters have the advantage of not falling when they miss an attack, however they have a relatively low accuracy.
* ''DissidiaFinalFantasy'' has a few. Terra's attacks usually launch enemies away and chain into larger attacks, for example. Kefka is an interesting example: he can cast some long range spells, but they usually make erratic movements because of his ConfusionFu. Laguna uses his gun in most of his attacks.
to:
** ''VideoGame/StreetFighterIII'' has Necro, seen by many as the new and improved model. His limbs are flexible, whereas Dhalsim's are linear, plus his attacks are faster; making them harder to predict or react to. And, while he's primarily a ranged fighter, he's just as lethal in close quarters. [[SquishyWizard A stark contrast to his predecessor]].
predecessor]].
* In a RPG example, ''FinalFantasyVII'' allows you to put a character in the front row or back row during fights. In the front row, characters receive a raise in attack and decrease in defense, and the inverse is true for the back row. Some characters have long range weapons, meaning they won't receive a decrease in offense in the back. Barret uses his Gun Arms, though not all of them are long range, Vincent and his guns, and Yuffie'sshurikens.
shurikens.
** Other ''FinalFantasy'' games like ''II'', ''IV'', and ''VI'' also have rows, and since a single character can equip different types of weapons, everybody can be turned into a long rangefighter.
fighter.
* Another RPG example in ''{{Persona3}}''. Yukari and Aigis use bows and guns, respectively, and are type 3, and your main character can choose to use a bow, making a rare example of a video game Type 2. On the field, their attacks have a large reach and can hit most opponents easily compared to short range weapons. In battle, long range characters have the advantage of not falling when they miss an attack, however they have a relatively lowaccuracy.
accuracy.
* ''DissidiaFinalFantasy'' has a few. Terra's attacks usually launch enemies away and chain into larger attacks, for example. Kefka is an interesting example: he can cast some long range spells, but they usually make erratic movements because of his ConfusionFu. Laguna uses his gun in most of his attacks.
* In a RPG example, ''FinalFantasyVII'' allows you to put a character in the front row or back row during fights. In the front row, characters receive a raise in attack and decrease in defense, and the inverse is true for the back row. Some characters have long range weapons, meaning they won't receive a decrease in offense in the back. Barret uses his Gun Arms, though not all of them are long range, Vincent and his guns, and Yuffie's
** Other ''FinalFantasy'' games like ''II'', ''IV'', and ''VI'' also have rows, and since a single character can equip different types of weapons, everybody can be turned into a long range
* Another RPG example in ''{{Persona3}}''. Yukari and Aigis use bows and guns, respectively, and are type 3, and your main character can choose to use a bow, making a rare example of a video game Type 2. On the field, their attacks have a large reach and can hit most opponents easily compared to short range weapons. In battle, long range characters have the advantage of not falling when they miss an attack, however they have a relatively low
* ''DissidiaFinalFantasy'' has a few. Terra's attacks usually launch enemies away and chain into larger attacks, for example. Kefka is an interesting example: he can cast some long range spells, but they usually make erratic movements because of his ConfusionFu. Laguna uses his gun in most of his attacks.
Changed line(s) 55,60 (click to see context) from:
** [[ElegantGothicLolita Rachel]], [[Eldritch Abomination Araknue]], and Mu also plays like this.
* {{Diablo}}: The Rogue character class in ''{{Diablo}}'', and the Amazon character class from ''{{Diablo}} 2'', along with the Rogues you can hire in Act I. Both specialize in bows, crossbows, and javelins.
* The Vanquisher from ''VideoGame/{{Torchlight}}'' specialises in ranged weapons and ablities (although she can also use traps and close ranged ambush tactics).
* Several ships in the ''StarControl'' games are this, but none so much as the Earthling Cruiser. The Cruiser has a very weak short range attack, but if an enemy can close, the Cruiser is probably toast. If the Cruiser can stay away, however, it can pretty much kill anything with its MX Peacekeeper missiles, which can cross the bulk of the screen and have excellent (they're called fire-and-forget for a reason) tracking. The Chenjesu Broodhome is also very much one of these. The Mmrnmhrm X-Form could transform from a long-range fighter to a short-range one, making it one of the deadliest ships in the game. On the Hierarchy side, the Spathi Discriminator could fire a long-range tracking missile from the rear of the ship, meaning it could shoot while running away.
* The Pixies in ''MonsterRancher'' have nothing but long-range attacks.
* [[{{Metroid}} Samus Aran]], [[{{Pikmin}} Captain Olimar]], and [[Franchise/TheLegendOfZelda Zelda]] from the ''SuperSmashBros'' series all specialize this way.
* {{Diablo}}: The Rogue character class in ''{{Diablo}}'', and the Amazon character class from ''{{Diablo}} 2'', along with the Rogues you can hire in Act I. Both specialize in bows, crossbows, and javelins.
* The Vanquisher from ''VideoGame/{{Torchlight}}'' specialises in ranged weapons and ablities (although she can also use traps and close ranged ambush tactics).
* Several ships in the ''StarControl'' games are this, but none so much as the Earthling Cruiser. The Cruiser has a very weak short range attack, but if an enemy can close, the Cruiser is probably toast. If the Cruiser can stay away, however, it can pretty much kill anything with its MX Peacekeeper missiles, which can cross the bulk of the screen and have excellent (they're called fire-and-forget for a reason) tracking. The Chenjesu Broodhome is also very much one of these. The Mmrnmhrm X-Form could transform from a long-range fighter to a short-range one, making it one of the deadliest ships in the game. On the Hierarchy side, the Spathi Discriminator could fire a long-range tracking missile from the rear of the ship, meaning it could shoot while running away.
* The Pixies in ''MonsterRancher'' have nothing but long-range attacks.
* [[{{Metroid}} Samus Aran]], [[{{Pikmin}} Captain Olimar]], and [[Franchise/TheLegendOfZelda Zelda]] from the ''SuperSmashBros'' series all specialize this way.
to:
** [[ElegantGothicLolita Rachel]], [[Eldritch Abomination Araknue]], and Mu also plays like this.
this.
* {{Diablo}}: The Rogue character class in ''{{Diablo}}'', and the Amazon character class from ''{{Diablo}} 2'', along with the Rogues you can hire in Act I. Both specialize in bows, crossbows, andjavelins.
javelins.
* The Vanquisher from ''VideoGame/{{Torchlight}}'' specialises in ranged weapons and ablities (although she can also use traps and close ranged ambushtactics).
tactics).
* Several ships in the ''StarControl'' games are this, but none so much as the Earthling Cruiser. The Cruiser has a very weak short range attack, but if an enemy can close, the Cruiser is probably toast. If the Cruiser can stay away, however, it can pretty much kill anything with its MX Peacekeeper missiles, which can cross the bulk of the screen and have excellent (they're called fire-and-forget for a reason) tracking. The Chenjesu Broodhome is also very much one of these. The Mmrnmhrm X-Form could transform from a long-range fighter to a short-range one, making it one of the deadliest ships in the game. On the Hierarchy side, the Spathi Discriminator could fire a long-range tracking missile from the rear of the ship, meaning it could shoot while runningaway.
away.
* The Pixies in ''MonsterRancher'' have nothing but long-rangeattacks.
attacks.
* [[{{Metroid}} Samus Aran]], [[{{Pikmin}} Captain Olimar]], and [[Franchise/TheLegendOfZelda Zelda]] from the ''SuperSmashBros'' series all specialize this way.
* {{Diablo}}: The Rogue character class in ''{{Diablo}}'', and the Amazon character class from ''{{Diablo}} 2'', along with the Rogues you can hire in Act I. Both specialize in bows, crossbows, and
* The Vanquisher from ''VideoGame/{{Torchlight}}'' specialises in ranged weapons and ablities (although she can also use traps and close ranged ambush
* Several ships in the ''StarControl'' games are this, but none so much as the Earthling Cruiser. The Cruiser has a very weak short range attack, but if an enemy can close, the Cruiser is probably toast. If the Cruiser can stay away, however, it can pretty much kill anything with its MX Peacekeeper missiles, which can cross the bulk of the screen and have excellent (they're called fire-and-forget for a reason) tracking. The Chenjesu Broodhome is also very much one of these. The Mmrnmhrm X-Form could transform from a long-range fighter to a short-range one, making it one of the deadliest ships in the game. On the Hierarchy side, the Spathi Discriminator could fire a long-range tracking missile from the rear of the ship, meaning it could shoot while running
* The Pixies in ''MonsterRancher'' have nothing but long-range
* [[{{Metroid}} Samus Aran]], [[{{Pikmin}} Captain Olimar]], and [[Franchise/TheLegendOfZelda Zelda]] from the ''SuperSmashBros'' series all specialize this way.
Changed line(s) 62,64 (click to see context) from:
* In ''DuneII'' the missile tank couldn't hit targets that were close to it. If it tried to the missiles would go wild and hit random squares close by.
* ''SmashTV'' and the sequel ''Total Carnage'': The playable characters use only firearms, no melee weapons.
* ''MarvelUltimateAlliance'': The two catapults used by dark elves in Niffleheim are exclusively used in long range and upon getting within thirty feet of them will make them defenseless.
* ''SmashTV'' and the sequel ''Total Carnage'': The playable characters use only firearms, no melee weapons.
* ''MarvelUltimateAlliance'': The two catapults used by dark elves in Niffleheim are exclusively used in long range and upon getting within thirty feet of them will make them defenseless.
to:
* In ''DuneII'' the missile tank couldn't hit targets that were close to it. If it tried to the missiles would go wild and hit random squares close by.
by.
* ''SmashTV'' and the sequel ''Total Carnage'': The playable characters use only firearms, no meleeweapons.
weapons.
* ''MarvelUltimateAlliance'': The two catapults used by dark elves in Niffleheim are exclusively used in long range and upon getting within thirty feet of them will make them defenseless.
* ''SmashTV'' and the sequel ''Total Carnage'': The playable characters use only firearms, no melee
* ''MarvelUltimateAlliance'': The two catapults used by dark elves in Niffleheim are exclusively used in long range and upon getting within thirty feet of them will make them defenseless.
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* Bows were ultimately replaced by firearms. Now, pretty much all soldiers are primarily this trope.
** Of course for even farther fighting, we have snipers and designated marksmen.
** Of course for even farther fighting, we have snipers and designated marksmen.
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* Bows were ultimately replaced by firearms. Now, pretty much all soldiers are primarily this trope.
trope.
** Of course for even farther fighting, we have snipers and designated marksmen.
** Of course for even farther fighting, we have snipers and designated marksmen.
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* The entire Tau race in ''Warhammer40K'' have this as their hat, to the point where they employ another race entirely as mercenaries to deal with hand to hand combat.
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* The entire Tau race in ''Warhammer40K'' have this as their hat, to the point where they employ another race entirely as mercenaries to deal with hand to hand combat.
combat.
* Many long-range weapons in ''{{Battletech}}'' have minimum ranges, making it harder to hit within that minimum range.
* Many long-range weapons in ''{{Battletech}}'' have minimum ranges, making it harder to hit within that minimum range.
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fragile speedster\'s definition has been loosened so the strength of the character doesn\'t matter for qualification purposes. only defense and speed matter. therefor this probably outdated pothole his misleading.
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Mostly applies to video games, but may count for characters in other media. First person shooters are exempt from this since almost everybody fights long-range in those games. Being [[FragileSpeedster fast but unskilled in defense and strength]] might be one of the reasons.
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Mostly applies to video games, but may count for characters in other media. First person shooters are exempt from this since almost everybody fights long-range in those games. Being [[FragileSpeedster fast but unskilled in defense defense]] and strength]] strength might be one of the reasons.
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* In the upcoming MascotFighter VideoGame/PlayStationAllStarsBattleRoyale. [[{{Killzone}}Colonel Mael Radec]] is type 1. He's terrible up close, but very, very effective from a distance.
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* In the upcoming MascotFighter VideoGame/PlayStationAllStarsBattleRoyale. [[{{Killzone}}Colonel [[{{Killzone}} Colonel Mael Radec]] is type 1. He's terrible up close, but very, very effective from a distance.
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Changed line(s) 60 (click to see context) from:
* In the upcoming MascotFighter VideoGame/PlayStationAllStarsBattleRoyale. [[''{{Killzone}}'' Colonel Mael Radec]] is type 1. He's terrible up close, but very, very effective from a distance.
to:
* In the upcoming MascotFighter VideoGame/PlayStationAllStarsBattleRoyale. [[''{{Killzone}}'' Colonel [[{{Killzone}}Colonel Mael Radec]] is type 1. He's terrible up close, but very, very effective from a distance.
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Changed line(s) 60 (click to see context) from:
* In the upcoming MascotFighter VideoGame/PlayStationAllStarsBattleRoyale. [[VideoGame/Killzone Colonel Mael Radec]] is type 1. He's terrible up close, but very, very effective from a distance.
to:
* In the upcoming MascotFighter VideoGame/PlayStationAllStarsBattleRoyale. [[VideoGame/Killzone [[''{{Killzone}}'' Colonel Mael Radec]] is type 1. He's terrible up close, but very, very effective from a distance.
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** Guile is also this by playing mind games with his signature Sonic Boom.
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** Guile is also this by Type 2. He is played more effective at playing mind games with his signature Sonic Boom.
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** [[ElegantGothicLolita Rachel]], [[ Eldritch Abomination Araknue]], and Mu also plays like this.
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** [[ElegantGothicLolita Rachel]], [[ Eldritch [[Eldritch Abomination Araknue]], and Mu also plays like this.
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* In the upcoming MascotFighter VideoGame/PlayStationAllStarsBattleRoyale. [[VideoGame/Killzone Colonel Mael Radec]] is type 1. He's terrible up close, but very, very effective from a distance.
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** Sagat is played like this. [[http://www.youtube.com/watch?v=Zk6jRjzE_pw Just]] [[http://www.youtube.com/watch?v=cbMllTeLTR0&feature=related look]] at how many Tiger Shots are thrown in the whole match.
** Guile is also this by playing mind games with his signature Sonic Boom.
** Guile is also this by playing mind games with his signature Sonic Boom.
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* This is what made [[SNKBoss Nu-13]] so deadly in ''VideoGame/BlazBlueCalamityTrigger''. She had a 5-hit meterless projectile combo that hit 3/4 of the screen away, making it impossible for some of the slower characters to approach.
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* This is what made [[SNKBoss Nu-13]] so deadly in ''VideoGame/BlazBlueCalamityTrigger''. She had a 5-hit meterless projectile combo that hit 3/4 of the screen away, making it impossible for some of the slower characters to approach. approach.
** [[ElegantGothicLolita Rachel]], [[ Eldritch Abomination Araknue]], and Mu also plays like this.
** [[ElegantGothicLolita Rachel]], [[ Eldritch Abomination Araknue]], and Mu also plays like this.
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* [[{{Metroid}} Samus Aran]], [[{{Pikmin}}Captain Olimar]], and [[TheLegendOfZelda Zelda]] from the ''SuperSmashBros'' series all specialize this way.
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* [[{{Metroid}} Samus Aran]], [[{{Pikmin}}Captain [[{{Pikmin}} Captain Olimar]], and [[TheLegendOfZelda [[Franchise/TheLegendOfZelda Zelda]] from the ''SuperSmashBros'' series all specialize this way.
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* Perimeter shooters in basketball.
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Mostly applies to video games, but may count for characters in other media. First person shooters are exempt from this since almost everybody fights long-range in those games.
to:
Mostly applies to video games, but may count for characters in other media. First person shooters are exempt from this since almost everybody fights long-range in those games. Being [[FragileSpeedster fast but unskilled in defense and strength]] might be one of the reasons.
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* MobileSeetGundamSEED has a few of these as well. Of the first generation Gundams, the Buster Gundam was the only one without some form of beam saber, leaving it entirely reliant on its combinable beam guns and missiles. Of the second generation Calamity Gundam was armed entirely with a variety of guns. Few if any mobile suits in [[MobileSuitGundamSEEDDestiny the sequel]] were quite as specialised carrying at least an EmergencyWeapon to cover close combat.
to:
* MobileSeetGundamSEED MobileSuitGundamSEED has a few of these as well. Of the first generation Gundams, the Buster Gundam was the only one without some form of beam saber, leaving it entirely reliant on its combinable beam guns and missiles. Of the second generation Calamity Gundam was armed entirely with a variety of guns. Few if any mobile suits in [[MobileSuitGundamSEEDDestiny the sequel]] were quite as specialised carrying at least an EmergencyWeapon to cover close combat.
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* MobileSeetGundamSEED has a few of these as well. Of the first generation Gundams, the Buster Gundam was the only one without some form of beam saber, leaving it entirely reliant on its combinable beam guns and missiles. Of the second generation Calamity Gundam was armed entirely with a variety of guns. Few if any mobile suits in [[MobileSuitGundamSEEDDestiny the sequel]] were quite as specialised carrying at least an EmergencyWeapon to cover close combat.
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Someone or something who specialises in ranged combat, but may be less effective against close-up threats. There are three types:
to:
Someone or something who specialises specializes in ranged combat, but may be less effective against close-up threats. There are three types:
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** [[MadBomber Deidara]] attacks with [[ArtInitiatesLife animated sculptures]] made of exploding clay. He at first appears to be a Type 1 (being explicitly called a long-range specialist), but then shows himself to really be a Type 3, having both the physical capability and a few techniques for escaping from close range. He was even capable of getting away from a whole team of close-range specialist while missing both of his arms.
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* The Vanquisher from ''VideoGame/{{Torchlight}}'' specialises in ranged weapons and ablities (although she can also use traps and close ranged ambush tactics.
to:
* The Vanquisher from ''VideoGame/{{Torchlight}}'' specialises in ranged weapons and ablities (although she can also use traps and close ranged ambush tactics.tactics).
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* The Vanquisher from ''{{Torchlight}}'' specialises in ranged weapons and ablities (although she can also use traps and close ranged ambush tactics.
to:
* The Vanquisher from ''{{Torchlight}}'' ''VideoGame/{{Torchlight}}'' specialises in ranged weapons and ablities (although she can also use traps and close ranged ambush tactics.
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** In the US-exclusive ''NarutoClashOfNinja Revolution'' series, Komachi. She can throw needles at her opponent at a very fast speed, and she is the only one who initiates their special move with a long-range attack.
to:
** In the US-exclusive ''NarutoClashOfNinja ''VideoGame/NarutoClashOfNinja Revolution'' series, Komachi. She can throw needles at her opponent at a very fast speed, and she is the only one who initiates their special move with a long-range attack.
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* GhostRider at ''Ultimate MarvelVsCapcom3'', his chain has incredible reach and he's able to punish several ranged characters with more ease. His close range options, on the other hand, is limited (although if you can land a Penance Stare, you can dish out good damage. Problem is, 3 bars and a grab move, good luck landing it well)
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* In ''GundamWing'', Trowa's "Heavyarms" gundam was equipped exclusively with long-range weapons, where the other Gundams relied more often on Beam Sabres or other close-range weapons. ''Gundam Wing: Endless Waltz'' upped the ante with "Heavyarms Custom" being equipped with even MoreDakka. Its appearance in ''Gundam Battle Assault 2'' reflects this, with almost its entire repertoire of attacks being of some manner of projectile or shot.
* ''AfterWarGundamX'': Leopard Gundam in a nutshell, as well as its upgraded form of Leopard Destroy.
* ''{{Gundam00}}'' has this in the form of Virtue Gundam and its successor Seravee Gundam, as does Dynames Gundam and its successor Cherudim Gundam. Reborns Gundam also does this while in the form of Reborns Cannon.
* ''AfterWarGundamX'': Leopard Gundam in a nutshell, as well as its upgraded form of Leopard Destroy.
* ''{{Gundam00}}'' has this in the form of Virtue Gundam and its successor Seravee Gundam, as does Dynames Gundam and its successor Cherudim Gundam. Reborns Gundam also does this while in the form of Reborns Cannon.
to:
* In ''GundamWing'', ''[[Anime/MobileSuitGundamWing Gundam Wing]]'', Trowa's "Heavyarms" gundam was equipped exclusively with long-range weapons, where the other Gundams relied more often on Beam Sabres or other close-range weapons. ''Gundam Wing: Endless Waltz'' upped the ante with "Heavyarms Custom" being equipped with even MoreDakka. Its appearance in ''Gundam Battle Assault 2'' reflects this, with almost its entire repertoire of attacks being of some manner of projectile or shot.
*''AfterWarGundamX'': ''Anime/AfterWarGundamX'': Leopard Gundam in a nutshell, as well as its upgraded form of Leopard Destroy.
*''{{Gundam00}}'' ''[[Anime/MobileSuitGundam00 Gundam 00]]'' has this in the form of Virtue Gundam and its successor Seravee Gundam, as does Dynames Gundam and its successor Cherudim Gundam. Reborns Gundam also does this while in the form of Reborns Cannon.
*
*
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** Of course for even farther fighting, we have snipers and designated marksmen.
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* This was the whole point of archers. The English ([[AndZoidberg and Welsh]]) archers in the early decades of The HundredYearsWar were the SugarWiki/MostTriumphantExample.
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* This was the whole point of archers. The English ([[AndZoidberg and Welsh]]) archers in the early decades of The HundredYearsWar were the SugarWiki/MostTriumphantExample.
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* This was the whole point of archers. The English ([[AndZoidberg and Welsh]]) archers in the early decades of The HundredYearsWar were the Most Triumphant Example.
to:
* This was the whole point of archers. The English ([[AndZoidberg and Welsh]]) archers in the early decades of The HundredYearsWar were the Most Triumphant Example.SugarWiki/MostTriumphantExample.
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* ''StreetFighterII'''s Dhalsim is pretty much the forefather of this in fighting games. He can attack from a halfscreen away, using his extendable/retractable limbs; though they are punishable. To make up for this, he suppliments his arsenal with breath attacks that can strike from anywhere onscreen. And, in later installments, he gains the ability to teleport (originally a glitch); used chiefly to put distance between himself and the opponent.
** ''StreetFighterIII'' has Necro, seen by many as the new and improved model. His limbs are flexible, whereas Dhalsim's are linear, plus his attacks are faster; making them harder to predict or react to. And, while he's primarily a ranged fighter, he's just as lethal in close quarters. [[SquishyWizard A stark contrast to his predecessor]].
** ''StreetFighterIII'' has Necro, seen by many as the new and improved model. His limbs are flexible, whereas Dhalsim's are linear, plus his attacks are faster; making them harder to predict or react to. And, while he's primarily a ranged fighter, he's just as lethal in close quarters. [[SquishyWizard A stark contrast to his predecessor]].
to:
* ''StreetFighterII'''s ''VideoGame/StreetFighterII'''s Dhalsim is pretty much the forefather of this in fighting games. He can attack from a halfscreen away, using his extendable/retractable limbs; though they are punishable. To make up for this, he suppliments his arsenal with breath attacks that can strike from anywhere onscreen. And, in later installments, he gains the ability to teleport (originally a glitch); used chiefly to put distance between himself and the opponent.
**''StreetFighterIII'' ''VideoGame/StreetFighterIII'' has Necro, seen by many as the new and improved model. His limbs are flexible, whereas Dhalsim's are linear, plus his attacks are faster; making them harder to predict or react to. And, while he's primarily a ranged fighter, he's just as lethal in close quarters. [[SquishyWizard A stark contrast to his predecessor]].
**