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** For casting costs, a grey circle with a number inside indicates the "any mana" component of a spell. A spell could, for example, require 2 red mana, and 3 more mana of any color, for a total of 5 mana. The inverse of that is ''colorless'' mana, which can be used for "any mana" components, but unless specifically noted, cannot be used for specific requirements. So while, for example, a red mana can be used for an "any mana" component, colorless mana cannot be used in place of a red mana component.

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* ''VideoGame/{{Arcanum}}'': a Fate Point can grant you a critical success in any single task, be it an attack, a spell, or a skill check. They're awarded for completing key objectives, and you only get about a dozen througout the game.

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* ''VideoGame/{{Arcanum}}'': a Fate Point can grant you a critical success in any single task, be it an attack, a spell, or a skill check. They're awarded for completing key objectives, and you only get about a dozen througout throughout the game.game.
* In ''VideoGame/{{Balatro}}'', standard cards can be transformed into wild cards, which can be used as part of any poker hand that's dependent on matching suits. Wild cards are identified by a smeared suit symbol underneath the card's value.
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* ''TabletopGame/YuGiOh'': Normally, Fusion Summoning requires a set of materials as stated on the target card in order to complete the summoning. There exists however some cards that are able to acts as substitutes for any card when used as fusion materials provided the other material is correct. "King of the Swamp" is the most well known of these as it is the card most true to the spirit of this trope as it can be used to substitute any card even when other substitute cards would not be able to.

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* ''TabletopGame/YuGiOh'': Normally, Fusion Summoning requires a set of materials as stated on the target card in order to complete the summoning. There exists exist however some cards that are able to acts as substitutes for any card when used as specifically-named fusion materials material, provided the other material is correct. "King of the Swamp" is the most well known well-known of these as it is due to having an additional effect of discarding itself to search for the card most true fusion spell "Polymerization", making it an objectivally superior choice to all the spirit of this trope as it can classic fusion substitutes (newer fusion substitutes might be used to substitute any card even when other substitute cards would not be able to.more useful in their appropiate archetypes however).
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* ''Pay Cards!'' And its later reboot ''Super Pay Cards!'' had contestants making poker hands from a board of face down cards. One segment included Wild Cards to help contestants make better hands (a five-of-a-kind was possible on the original) and win more money.

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* ''Pay Cards!'' And and its later reboot ''Super Pay Cards!'' had contestants making poker hands from a board of face down cards. One segment segment included Wild Cards to help contestants make better hands (a five-of-a-kind was possible on the original) and win more money.
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* ''Pay Cards!'' And its later reboot ''Super Pay Cards!'' had contestants making poker hands from a board of face down cards. One segment included Wild Cards to help contestants make better hands (a five-of-a-kind was possible on the original) and win more money.
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* Late in the run of the CBS edition of ''Series/CardSharks'', in the Money Cards round, a contestant could uncover up to three Wild Cards which were used to select which of seven face-down cards had the word "Car" on it to win said car.

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** The NBC revival ''Classic Concentration'' had three Wild Cards on the board for each game. A contestant was credited a $500 bonus for finding two of them in a row, and another $500 for finding the third one immediately afterward. They had to solve the puzzle to win the bonus.

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** The NBC revival ''Classic Concentration'' had three Wild Cards on the board for each game. A contestant was credited a $500 bonus on his/her prize rack for finding two of them in a row, and another $500 for finding the third one immediately afterward. They had to solve the puzzle to win the bonus.


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* The Card Game on ''Series/ThePriceIsRight'' used a deck of playing cards to make bids on a car. Numbered cards multiplied the value of it by $100, face cards multiply 10 by $100, while aces were wild. A contestant could make the next bid anything he/she wants or just give a final estimate on the car.
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* In the TV game show ''Series/{{Concentration}}'', contestants had to match the prizes the squares to (1) add that prize to their bank, and (2) reveal more of the rebus puzzle for them to solve (which won the game and allowed them to keep all their banked prizes). But there were two Wild Cards among the 30 squares, and they would automatically match whatever was behind the other selected square. Plus, on the NBC version during Bob Clayton's run as host, a contestant who called ''both'' Wild Cards in the same turn would win $500 (later a car) -- regardless of who won that game!

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* In the TV game show ''Series/{{Concentration}}'', contestants had to match the prizes the squares to (1) add that prize to their bank, and (2) reveal more of the rebus puzzle for them to solve (which won the game and allowed them to keep all their banked prizes). But there were two Wild Cards among the 30 squares, and they would automatically match whatever was behind the other selected square. Plus, on the NBC version during Bob Clayton's run as host, version, a contestant who called ''both'' Wild Cards in the same turn would win $500 (later a car) -- regardless of who won that game!
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* In the TV game show ''Series/{{Concentration}}'', contestants had to match the prizes the squares to (1) add that prize to their bank, and (2) reveal more of the rebus puzzle for them to solve (which won the game and allowed them to keep all their banked prizes). But there were two Wild Cards among the 30 squares, and they would automatically match whatever was behind the other selected square. Plus, on the NBC version during Bob Clayton's run as host, a contestant who called ''both'' Wild Cards in the same turn would win a car -- regardless of who won that game!
** The NBC revival ''Classic Concentration'' had three Wild Cards on the board for each game. A contestant won a $500 bonus for finding two of them in a row, and another $500 for finding the third one immediately afterward.

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* In the TV game show ''Series/{{Concentration}}'', contestants had to match the prizes the squares to (1) add that prize to their bank, and (2) reveal more of the rebus puzzle for them to solve (which won the game and allowed them to keep all their banked prizes). But there were two Wild Cards among the 30 squares, and they would automatically match whatever was behind the other selected square. Plus, on the NBC version during Bob Clayton's run as host, a contestant who called ''both'' Wild Cards in the same turn would win $500 (later a car car) -- regardless of who won that game!
** The NBC revival ''Classic Concentration'' had three Wild Cards on the board for each game. A contestant won was credited a $500 bonus for finding two of them in a row, and another $500 for finding the third one immediately afterward.afterward. They had to solve the puzzle to win the bonus.
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* ''Imploding Kittens'', the first expansion pack of ''TabletopGame/ExplodingKittens'', has four [[{{Pun}}Feral]] Cat cards, which can act as any of the five types of normal Cat cards, to increase the chance of getting Doubles (to steal a card from an opponent), Triples (to ask for a specific card type from them), or Five Different Cards (to take any card from the discard pile).

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* ''Imploding Kittens'', the first expansion pack of ''TabletopGame/ExplodingKittens'', has four [[{{Pun}}Feral]] [[{{Pun}} Feral]] Cat cards, which can act as any of the five types of normal Cat cards, to increase the chance of getting Doubles (to steal a card from an opponent), Triples (to ask for a specific card type from them), or Five Different Cards (to take any card from the discard pile).
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* ''Imploding Kittens'', the first expansion pack of ''TabletopGame/ExplodingKittens'', has four Feral Cat cards, which can act as any of the five types of normal Cat cards, to increase the chance of getting Doubles (to steal a card from an opponent), Triples (to ask for a specific card type from them), or Five Different Cards (to take any card from the discard pile).

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* ''Imploding Kittens'', the first expansion pack of ''TabletopGame/ExplodingKittens'', has four Feral [[{{Pun}}Feral]] Cat cards, which can act as any of the five types of normal Cat cards, to increase the chance of getting Doubles (to steal a card from an opponent), Triples (to ask for a specific card type from them), or Five Different Cards (to take any card from the discard pile).
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* ''Imploding Kittens'', the first expansion pack of ''TabletopGame/ExplodingKittens'', has four Feral Cat cards, which can act as any of the five types of normal Cat cards, to increase the chance of getting doubles (to steal a card from an opponent) or triples (to ask for a specific card from them).

to:

* ''Imploding Kittens'', the first expansion pack of ''TabletopGame/ExplodingKittens'', has four Feral Cat cards, which can act as any of the five types of normal Cat cards, to increase the chance of getting doubles Doubles (to steal a card from an opponent) or triples opponent), Triples (to ask for a specific card type from them).them), or Five Different Cards (to take any card from the discard pile).
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* ''Imploding Kittens'', the first expansion pack of ''TabletopGame/ExplodingKittens'', has four Feral Cat cards, which can act as any of the five types of normal Cat cards, to increase the chance of getting doubles (to steal a card from an opponent) or triples (to ask for a specific card from them).
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[[folder:Western Animation]]
*''WesternAnimation/TheOwlHouse'': In “Hooty’s Moving Hassle”, Eda spends most of the episode playing a magical card game called “Hexas Hold ‘Em”. Her main strategy relies on the Wild Card, which incinerates the opponents cards with its fire breath, then mocks the opponent by flexing the figure on the back’s muscles at them.
[[/folder]]
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* ''TabletopGame/{{Uno}}''': The classic version (pre-2018) has two types of Wild cards, which allow you to declare the next color to match. The regular Wild can be played on any turn, while the Wild Draw Four forces the next player in line to take four cards and lose a turn. However, you can only use a Wild Draw Four if you don't have any cards of the current color, and the next player can challenge you on this; if it turns out you were bluffing, ''you'' take the four cards instead. Post-2018 decks and specialized versions add their own types of Wild cards and rules for playing them.

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* ''TabletopGame/{{Uno}}''': ''TabletopGame/{{Uno}}'': The classic version (pre-2018) has two types of Wild cards, which allow you to declare the next color to match. The regular Wild can be played on any turn, while the Wild Draw Four forces the next player in line to take four cards and lose a turn. However, you can only use a Wild Draw Four if you don't have any cards of the current color, and the next player can challenge you on this; if it turns out you were bluffing, ''you'' take the four cards instead. Post-2018 decks and specialized versions add their own types of Wild cards and rules for playing them.

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