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* Four in Battle for Dream Island, most notably in BFB 12 when responding to Gaty with "What's stopping me from eliminating you?"
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* During the 1960s, 1970s, and 1980s, many animated Disney movies such as ''WesternAnimation/TheAristocats'' and ''WesternAnimation/TheManyAdventuresofWinniethePooh'' used a Xerox-like artstyle that resulted in the characters sporting sketchy outline-like animation.

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* All sprites in ''VideoGame/IttleDew'' and ''VideoGame/IttleDew2''.

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* All sprites in The ''VideoGame/IttleDew'' series: ''VideoGame/IttleDew1'' and ''VideoGame/IttleDew2''.''VideoGame/IttleDew2'': Done intentionally, generally used to indicate what can be interacted with and what is just scenery.

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Line boil is the wobble of hand-drawn lines, particularly noticeable when characters are redrawn in every frame even though they are standing still. Early 20th century animators [[https://web.archive.org/web/20080620160136/http://www.animationpost.co.uk/notes2/wobble.htm considered line boil an imperfection]] that should be minimized. LimitedAnimation deals with line boil by using the same drawing for parts of the character that aren't moving and only re-drawing the parts that move, though this may make the immobile parts seem frozen in place, a problem that occurs in computer animation as well. To avoid this "freezing" effect, line boil and other types of wobbling and jittering are sometimes purposely used and even exaggerated.

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Line boil is the wobble of hand-drawn lines, particularly noticeable when characters are redrawn in every frame even though they are standing still. LimitedAnimation deals with line boil by using the same drawing for parts of the character that aren't moving and only re-drawing the parts that move.

As usual, Administrivia/TropesAreTools.
Early 20th century animators [[https://web.archive.org/web/20080620160136/http://www.animationpost.co.uk/notes2/wobble.htm considered line boil an imperfection]] that should imperfection;]] characters constantly moving around when they're supposed to be minimized. LimitedAnimation deals with stationary can very easily come off as sloppy animation. But on the other hand, deliberately attempting to avoid line boil by using can have the same drawing for parts of the character that aren't moving opposite effect and only re-drawing the parts that move, though this may make the immobile parts characters seem frozen in place, a problem that occurs in computer animation as well. To avoid this "freezing" effect, place like statues, and so line boil and other types of wobbling and jittering are sometimes can be purposely used and or even exaggerated.exaggerated to add a bit more life to characters even when they're standing still.



* Every moving sprite in ''VideoGame/BabaIsYou'', including the text.

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* Every moving sprite in ''VideoGame/BabaIsYou'', including the text. The game has an option to reduce or disable this effect.




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* ''VideoGame/PizzaTower'' uses this trope to distinguish enemies and other interactable objects from static level geometry. Even stationary beings that don't move, such as [[SentryGun Cannon Goblinbots]] and [[NPCRoadblock Stupid Rats]], have line boil applied.
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Up To Eleven is a defunct trope


* The ''WesternAnimation/HenryHugglemonster'' episode "The Mighty Heromonsters" uses this during scenes in Henry's comic book. This is taken UpToEleven with the background as well.

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* The ''WesternAnimation/HenryHugglemonster'' episode "The Mighty Heromonsters" uses this during scenes in Henry's comic book. This is taken UpToEleven with the The background as well.
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* While ''WesternAnimation/SamuraiJack'' normally doesn't feature this trope (its art style usually doesn't have lines ''at all''), there is some line boil during the ArtShift sequence in the [[NightmareFuel/SamuraiJack horrifying]] episode "Jack and the Haunted House".
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* The "Hector & Kovich" segments of ''WebAnimation/TwoMoreEggs'' are animated this way, as part of an effort to give each sub-series its own style.

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* The "Hector & Kovich" Kovitch" segments of ''WebAnimation/TwoMoreEggs'' are animated this way, as part of an effort to give each sub-series its own style.
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* ''WesternAnimation/BlackFly''
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* ''WebAnimation/FesterFish''
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* The outlines of the characters constantly wobble in ''WesternAnimation/BB3B''.
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* All the character portraits in ''VisualNovel/HotelDuskRoom215'' and ''VisualNovel/LastWindow''. It was even used in Kyle's trophy for ''VideoGame/SuperSmashBros Brawl''.

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* All the character portraits in ''VisualNovel/HotelDuskRoom215'' and ''VisualNovel/LastWindow''. It was even used in Kyle's trophy for ''VideoGame/SuperSmashBros Brawl''.''VideoGame/SuperSmashBrosBrawl''.
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Just noticed Omori's out-of-battle portraits aren't boiled, whoops


* ''VideoGame/{{Omori}}'' uses line boil in character portraits, enemy battle sprites, and a few cutscenes. It contrasts with the crisp, pixelly {{Retreaux}} look of the overworld sprites.

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* ''VideoGame/{{Omori}}'' uses line boil in on in-battle character portraits, and enemy battle sprites, and a few cutscenes. It contrasts with the crisp, pixelly {{Retreaux}} look of the overworld sprites.
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Omori video game



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* ''VideoGame/{{Omori}}'' uses line boil in character portraits, enemy battle sprites, and a few cutscenes. It contrasts with the crisp, pixelly {{Retreaux}} look of the overworld sprites.

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* The 1974 British cartoon ''WesternAnimation/{{Roobarb}}'' and its second season/sequel, ''Roobarb and Custard Too'', upon where everything including the coloring wobbled.

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* The 1974 British cartoon ''WesternAnimation/{{Roobarb}}'' and its second season/sequel, ''Roobarb and Custard Too'', upon where everything including the coloring wobbled. This was down to the use of 'Magic Markers' for the colouring.
** A similar effect in the Yugoslavian animated short 'Passenger, Second Class'

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