History Main / LimitedMoveArsenal

17th Jan '18 8:01:30 AM thatother1dude
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* Invoker from ''VideoGame/{{Dota2}}'' is an incredibly versatile hero thanks to his ability to combine his standard abilities into new ones, possessing a whopping 11 active skills, surpassing the 4 skills that almost every other hero has. However, he can only store two at a time, and is restricted from invoking new abilities whenever he wants due to cooldown and mana cost. While this restriction diminishes as he gains levels, having and invoking the right spells at the right time and remembering the combination for his spell is key to playing Invoker successfully.

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* Invoker from ''VideoGame/{{Dota2}}'' ''VideoGame/Dota2'' is an incredibly versatile hero thanks to his ability to combine his standard abilities into new ones, possessing a whopping 11 active skills, surpassing the 4 skills that almost every other hero has. However, he can only store two at a time, and is restricted from invoking new abilities whenever he wants due to cooldown and mana cost. While this restriction diminishes as he gains levels, [[DifficultButAwesome having and invoking the right spells at the right time time]] and remembering the combination for his spell is key to playing Invoker successfully.
8th Jan '18 6:55:18 AM Cryoclaste
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* You were limited to 64 skills per character in BreathOfFire III. Not only that, but you could only have one copy of a skill on one person at a time, and you had to use a rather rare item (which could thankfully be farmed) to transfer skills.

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* You were limited to 64 skills per character in BreathOfFire III.''VideoGame/BreathOfFireIII''. Not only that, but you could only have one copy of a skill on one person at a time, and you had to use a rather rare item (which could thankfully be farmed) to transfer skills.
29th Nov '17 1:17:10 PM SinDustries
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** The first game forces anything that isn't swinging your weapon into the Right-Mouse-Button spell slot. Particularly annoying if you're playing a Sorcerer with a dozen spells to switch between. Carrying a staff with spell charges? That takes up the Spell slot too, even though you probably don't want to use it to hit people. You can HotKey up to 4 skills on the Funtion keys, but you still need to 'click' to actually use them.
** The second game is a bit more lenient, as you can map most non-Passive skills to both the Left-Mouse-Button and RMB. And can HotKey up to 16 skills (with the expansion).

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** The first game forces anything that isn't swinging your weapon into the Right-Mouse-Button spell slot. Particularly annoying if you're playing a Sorcerer with a dozen spells to switch between. Carrying a staff with spell charges? That takes up the Spell slot too, even though you probably don't want to use it to hit people. You can HotKey hotkey up to 4 skills on the Funtion keys, but you still need to 'click' to actually use them.
** The second game is a bit more lenient, as you can map most non-Passive skills to both the Left-Mouse-Button and RMB. And can HotKey hotkey up to 16 skills (with the expansion).
23rd Apr '17 5:04:15 PM nombretomado
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* The Franchise/{{Tales|Series}} games, starting with ''[[VideoGame/TalesOfPhantasia Phantasia]]'' have the main character equip four skills to use in battle among the dozens of techniques they learn. With the Combo Command item, they can use any of these by inputting a series of fighting game-style commands. Some of the games have late-game items that can double the number of attacks you can equip at a time, with the second set being available by holding down a button.

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* The Franchise/{{Tales|Series}} ''VideoGame/{{Tales|Series}}'' games, starting with ''[[VideoGame/TalesOfPhantasia Phantasia]]'' have the main character equip four skills to use in battle among the dozens of techniques they learn. With the Combo Command item, they can use any of these by inputting a series of fighting game-style commands. Some of the games have late-game items that can double the number of attacks you can equip at a time, with the second set being available by holding down a button.
2nd Apr '17 4:44:28 PM nombretomado
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* You can only have 20 skills on any given character or item in PhantomBrave. To learn more, you need to have a Witch remove older ones beforehand.

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* You can only have 20 skills on any given character or item in PhantomBrave.''VideoGame/PhantomBrave''. To learn more, you need to have a Witch remove older ones beforehand.
23rd Mar '17 4:45:35 AM Adept
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* Immortals in ''LostOdyssey'' can learn ''every skill in the game'' (except enemy-only skills), but can only use a limited number at a time, depending on the amount of "slot seeds" they've used and a few skills that give extra slots. The maximum number of skills the game allows per immortal is 30, but unless you want to end up with a severely unbalanced party due to using all the Slot Seeds on a single immortal, you're most likely to end up with 28 or 29 useable slots per character due to the need to equip skills that increase the number of available slots, although you can still give them up to 3 accessories on top of that.

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* Immortals in ''LostOdyssey'' ''VideoGame/LostOdyssey'' can learn ''every skill in the game'' (except enemy-only skills), but can only use a limited number at a time, depending on the amount of "slot seeds" they've used and a few skills that give extra slots. The maximum number of skills the game allows per immortal is 30, but unless you want to end up with a severely unbalanced party due to using all the Slot Seeds on a single immortal, you're most likely to end up with 28 or 29 useable slots per character due to the need to equip skills that increase the number of available slots, although you can still give them up to 3 accessories on top of that.
8th Mar '17 7:09:21 PM DerRadikaleRusse
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** The third game by default only lets you map certain skills to LMB, RMB, and 1-4 keys, though this can be disabled in the Options menu. You're still limited to one skill per category.

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** The third game by default only lets you map certain skills to LMB, RMB, and 1-4 keys, though this can be disabled in the Options menu. You're still and you're limited to one skill per category.category. This can be disabled in the options Menu, leaving you with the freedom to bind any skill to any of your six buttons. With the only limitation being that certain skills can't be mapped on LMB.
1st Aug '16 2:39:19 PM billybobfred
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%% These Zero Context Examples (including unexplained weblinks) have been commented. Do not put them back without adding context.
%% ''VideoGame/MonsterRancher 1'' and ''2''
%% ''VideoGame/MonsterRancher 3''
%% ''VideoGame/SagaFrontier'' and ''VideoGame/SagaFrontier2''.
%% [[http://www.vgcats.com/comics/?strip_id=240 Referenced]] in ''Webcomic/VGCats'' comic.



* ''VideoGame/MonsterRancher 1'' and ''2''



* ''VideoGame/TheWorldEndsWithYou''.
* ''VideoGame/SagaFrontier'' and ''VideoGame/SagaFrontier2''.



* ''VideoGame/MonsterRancher 3''
* ''Franchise/ShinMegamiTensei'' games have this. Each Demon/Persona can only have so many skills.
* [[http://www.vgcats.com/comics/?strip_id=240 Referenced]] in ''Webcomic/VGCats'' comic.

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* ''VideoGame/MonsterRancher 3''
* ''Franchise/ShinMegamiTensei'' games have this. Each Demon/Persona can only have so many skills.
* [[http://www.vgcats.com/comics/?strip_id=240 Referenced]] in ''Webcomic/VGCats'' comic.
skills, usually 8.
2nd Jun '16 7:19:15 AM REV6Pilot
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* ''VideoGame/DarkestDungeon'' heroes can only have four battle skills and four campfire respite skills available at any given time. You can only swap them outside of combat or camping.
13th Feb '16 4:18:38 PM Prfnoff
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* The ''SDGundamGGeneration'' series limited mecha to four attacks until ''G Generation Spirits'', which upped the number to six.

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* The ''SDGundamGGeneration'' ''VideoGame/SDGundamGGeneration'' series limited mecha to four attacks until ''G Generation Spirits'', which upped the number to six.



* [[EnforcedTrope Enforced]] in ''MagicTheGathering''. There are five colors of magic, and each one represents a philosophy or ideology and thus specializes in particular things. While it is possible to run a deck with all five colors, the result is CoolButInefficient, as the colors of mana you have on table will rarely match the color of the spells you have in hand. Until you get used to the {{metagame}}, it's much wiser to run decks of two colors or even one.

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* [[EnforcedTrope Enforced]] in ''MagicTheGathering''.''TabletopGame/MagicTheGathering''. There are five colors of magic, and each one represents a philosophy or ideology and thus specializes in particular things. While it is possible to run a deck with all five colors, the result is CoolButInefficient, as the colors of mana you have on table will rarely match the color of the spells you have in hand. Until you get used to the {{metagame}}, it's much wiser to run decks of two colors or even one.



* Invoker from ''Dota2'' is an incredibly versatile hero thanks to his ability to combine his standard abilities into new ones, possessing a whopping 11 active skills, surpassing the 4 skills that almost every other hero has. However, he can only store two at a time, and is restricted from invoking new abilities whenever he wants due to cooldown and mana cost. While this restriction diminishes as he gains levels, having and invoking the right spells at the right time and remembering the combination for his spell is key to playing Invoker successfully.

to:

* Invoker from ''Dota2'' ''VideoGame/{{Dota2}}'' is an incredibly versatile hero thanks to his ability to combine his standard abilities into new ones, possessing a whopping 11 active skills, surpassing the 4 skills that almost every other hero has. However, he can only store two at a time, and is restricted from invoking new abilities whenever he wants due to cooldown and mana cost. While this restriction diminishes as he gains levels, having and invoking the right spells at the right time and remembering the combination for his spell is key to playing Invoker successfully.
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