History Main / LimitedAnimation

11th May '16 8:32:06 AM Wymar
Is there an issue? Send a Message


* This is practically [[Creator/StudioTrigger]]'s signature style, most evident in ''WebAnimation/InfernoCop'' and ''Anime/NinjaSlayer'', which are completely and partially animated with still frames, respectively.

to:

* This is practically [[Creator/StudioTrigger]]'s Creator/StudioTrigger's signature style, most evident in ''WebAnimation/InfernoCop'' and ''Anime/NinjaSlayer'', which are completely and partially animated with still frames, respectively.
11th May '16 8:29:32 AM Wymar
Is there an issue? Send a Message


* ''Anime/KillLaKill'', in addition to indulging with this to save the budget every so often (with episodes 4 and 22 being standout examples), makes it a character trait to Nui Harime, a [[CuteAndPsycho cute, yet psychotic]] fourth-wall-breaker. A part of the off-putting, eerily ''wrong'' air she gives is the fact that she almost never seems to make full movements, but instead tensely jumps around or else floats between places with her ParasolParachute. In battles, she appears to stand completely still aside from her primary hand most of the time, and even when she's jumping around to evade her foes, her character model spins around like a cardboard cut-out, stiff as a board.
** A lot of Mako's animation seems to have been based on the same rules as Nui's.

to:

* This is practically [[Creator/StudioTrigger]]'s signature style, most evident in ''WebAnimation/InfernoCop'' and ''Anime/NinjaSlayer'', which are completely and partially animated with still frames, respectively.
**
''Anime/KillLaKill'', in addition to indulging with this to save the budget every so often (with episodes 4 and 22 being standout examples), makes it a character trait to Nui Harime, a [[CuteAndPsycho cute, yet psychotic]] fourth-wall-breaker. A part of the off-putting, eerily ''wrong'' air she gives is the fact that she almost never seems to make full movements, but instead tensely jumps around or else floats between places with her ParasolParachute. In battles, she appears to stand completely still aside from her primary hand most of the time, and even when she's jumping around to evade her foes, her character model spins around like a cardboard cut-out, stiff as a board.
** *** A lot of Mako's animation seems to have been based on the same rules as Nui's.Nui's.
** All over the place in ''Anime/SpacePatrolLuluco'', most notably with Over Justice who is an {{Expy}} of WebAnimation/InfernoCop. With the exception of the flames, he only has a single frame of animation, [[spoiler: until he [[LetsGetDangerous gets serious]] and receives a ''massive'' AnimationBump.]]



* All over the place in ''Anime/SpacePatrolLuluco'', most notably with Over Justice who is an {{Expy}} of WebAnimation/InfernoCop. With the exception of the flames, he only has a single frame of animation, [[spoiler: until he [[LetsGetDangerous gets serious]] and receives a ''massive'' AnimationBump.]]
1st May '16 1:30:33 PM Gamermaster
Is there an issue? Send a Message

Added DiffLines:

* All over the place in ''Anime/SpacePatrolLuluco'', most notably with Over Justice who is an {{Expy}} of WebAnimation/InfernoCop. With the exception of the flames, he only has a single frame of animation, [[spoiler: until he [[LetsGetDangerous gets serious]] and receives a ''massive'' AnimationBump.]]
28th Apr '16 5:53:50 PM Andyroid
Is there an issue? Send a Message

Added DiffLines:

* The ''WesternAnimation/WanderOverYonder'' episode "The Cartoon" has Lord Hater ordering his minions to make a propaganda cartoon starring him. The result ends up an extended parody of [[StylisticSuck the worst parts of limited animation]], including misplaced cels and clumsily reused animation cycles.
27th Apr '16 9:44:30 PM Gamermaster
Is there an issue? Send a Message


* ''VideoGame/{{Pokemon}} Black and White'' do this with their animated battle sprites.

to:

* ''VideoGame/{{Pokemon}} Black and White'' ''VideoGame/PokemonBlackAndWhite'' do this with their animated battle sprites.
30th Mar '16 12:21:47 PM Mdumas43073
Is there an issue? Send a Message


* The ''Peanuts'' films & specials rely on this as a visual style. This was originally caused by the Christmas special's rushed production (the production team was given six months to complete the special, and didn't start animating it until the third) and the fact that [[UsefulNotes/TheDarkAgeOfAnimation animation at the time wasn't exactly impressive.]] Nevertheless, the stiff, corner-cutting animation of the ''Peanuts'' cartoons have more or less stuck with the franchise, and the cartoons have kept this type of animation as an art style, mainly due to how much it's stuck with the series. Even the [[WesternAnimation/ThePeanutsMovie 2015 film]] keeps the stiff, jerky animation style of the older specials to retain the classic ''Peanuts'' feel.

to:

* The ''Peanuts'' ''ComicStrip/{{Peanuts}}'' films & and specials rely on this as a visual style. This was originally caused by the Christmas special's rushed production (the production team was given six months to complete the special, and didn't start animating it until the third) and the fact that [[UsefulNotes/TheDarkAgeOfAnimation animation at the time wasn't exactly impressive.]] Nevertheless, the stiff, corner-cutting animation of the ''Peanuts'' cartoons have more or less stuck with the franchise, and the cartoons have kept this type of animation as an art style, mainly due to how much it's stuck with the series. Even the [[WesternAnimation/ThePeanutsMovie 2015 film]] keeps the stiff, jerky animation style of the older specials to retain the classic ''Peanuts'' feel.
15th Mar '16 1:11:16 AM TairaMai
Is there an issue? Send a Message


*** Actually played straight in seasons with Monty Oum's character animation. Oum had stated that he kept a pose library full of already keyframed animations and used Poser because the animations could be easily reused among different rigs. This also makes it a case of 3D limited animation. In addition, the show hides some unpolished animation in creative ways, like angling the camera and adding [FalseCameraEffects artificial] JitterCam to [https://www.youtube.com/watch?v=4dT4QUBDmtQ#t=1m55s hide an arm glitching out from mocap data mishaps], along with having clipping and duplicated model extras justified by the original format.
* ''WebAnimation/RWBY'' also being an Oum show, uses limited animation much more conspicuously. Monty reused animations from previous projects with the show's characters and modified MMD character models, and the first season consisted entirely of playblasts with no lighting aside from the prebaked lighting in the environments. The seasons afterwards also had a limited number of background extras that would be reused over and over, sometimes leading to instances where one could spot "twins" in crowds.

to:

*** Actually played straight in seasons with Monty Oum's character animation. Oum had stated that he kept a pose library full of already keyframed animations and used Poser because the animations could be easily reused among different rigs. This also makes it a case of 3D limited animation. In addition, the show hides some unpolished animation in creative ways, like angling the camera and adding [FalseCameraEffects artificial] [[FalseCameraEffects artificial]] JitterCam to [https://www.[[https://www.youtube.com/watch?v=4dT4QUBDmtQ#t=1m55s hide an arm glitching out from mocap data mishaps], mishaps]], along with having clipping and duplicated model extras justified by the original format.
* ''WebAnimation/RWBY'' ''[[{{WebAnimation/RWBY}} RWBY]]'' also being an Oum show, uses limited animation much more conspicuously. Monty reused animations from previous projects with the show's characters and modified MMD character models, and the first season consisted entirely of playblasts with no lighting aside from the prebaked lighting in the environments. The seasons afterwards also had a limited number of background extras that would be reused over and over, sometimes leading to instances where one could spot "twins" in crowds.
14th Mar '16 2:13:11 PM Prfnoff
Is there an issue? Send a Message


* Parodied in ''CromartieHighSchool'', where [[NoFourthWall even the characters sometimes complain]] about the obvious lack of animation.

to:

* Parodied in ''CromartieHighSchool'', ''Manga/CromartieHighSchool'', where [[NoFourthWall even the characters sometimes complain]] about the obvious lack of animation.
13th Mar '16 3:08:42 AM Miragician
Is there an issue? Send a Message


* ''WebAnimation/RWBY'', also being an Oum show, uses limited animation much more conspicuously. Monty reused animations from previous projects with the show's characters and modified MMD character models, and the first season consisted entirely of playblasts with no lighting aside from the prebaked lighting in the environments. The seasons afterwards also had a limited number of background extras that would be reused over and over, sometimes leading to instances where one could spot "twins" in crowds.

to:

* ''WebAnimation/RWBY'', ''WebAnimation/RWBY'' also being an Oum show, uses limited animation much more conspicuously. Monty reused animations from previous projects with the show's characters and modified MMD character models, and the first season consisted entirely of playblasts with no lighting aside from the prebaked lighting in the environments. The seasons afterwards also had a limited number of background extras that would be reused over and over, sometimes leading to instances where one could spot "twins" in crowds.
13th Mar '16 3:06:56 AM Miragician
Is there an issue? Send a Message

Added DiffLines:

*** Actually played straight in seasons with Monty Oum's character animation. Oum had stated that he kept a pose library full of already keyframed animations and used Poser because the animations could be easily reused among different rigs. This also makes it a case of 3D limited animation. In addition, the show hides some unpolished animation in creative ways, like angling the camera and adding [FalseCameraEffects artificial] JitterCam to [https://www.youtube.com/watch?v=4dT4QUBDmtQ#t=1m55s hide an arm glitching out from mocap data mishaps], along with having clipping and duplicated model extras justified by the original format.
* ''WebAnimation/RWBY'', also being an Oum show, uses limited animation much more conspicuously. Monty reused animations from previous projects with the show's characters and modified MMD character models, and the first season consisted entirely of playblasts with no lighting aside from the prebaked lighting in the environments. The seasons afterwards also had a limited number of background extras that would be reused over and over, sometimes leading to instances where one could spot "twins" in crowds.
This list shows the last 10 events of 270. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.LimitedAnimation