History Main / LimitedAnimation

7th Jul '16 4:45:19 AM Morgenthaler
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* Most of the beginning cutscene in ''UltimaVI'' looks like a bunch of paper dolls - the figures are moving, but not animated. This was fairly common in late 80s-early 90s games.

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* Most of the beginning cutscene in ''UltimaVI'' ''VideoGame/UltimaVI'' looks like a bunch of paper dolls - the figures are moving, but not animated. This was fairly common in late 80s-early 90s games.



* Used to excellent effect in ''TwistedMetal II''.

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* Used to excellent effect in ''TwistedMetal ''VideoGame/TwistedMetal II''.
4th Jul '16 11:08:40 PM MegaTroper123456
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** Played Straight with the early shorts on The Tracey Ullman Show from 1987-1989. I mean it was the very end of UsefulNotes/TheDarkAgeOfAnimation after all. Seriously, go back and look at how many times they reuse a model of one of the characters from an earlier short! It often looks jarring when contrasted with the constant Main/ArtEfolution of the anthology.

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** Played Straight with the early shorts on The Tracey Ullman Show from 1987-1989. I mean it was the very end of UsefulNotes/TheDarkAgeOfAnimation after all. Seriously, go back and look at how many times they reuse a model of one of the characters from an earlier short! It often looks jarring when contrasted with the constant Main/ArtEfolution Main/ArtEvolution of the anthology.
4th Jul '16 11:07:57 PM MegaTroper123456
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** Played Straight with the early shorts on The Tracey Ullman Show from 1987-1989. I mean it was the very end of UsefulNotes/TheDarkAgeOfAnimation after all. Seriously, go back and look at how many times they reuse a model of one of the characters from an earlier short! It often looks jarring when contrasted with the constant Main/ArtEfolution of the anthology.
1st Jul '16 11:03:40 AM Anddrix
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* Both ''WesternAnimation/AvengersAssemble'' and ''WesternAnimation/HulkAndTheAgentsOfSMASH'' fall victim to this, which is odd since despite being a massive BaseBreaker in terms of writing, ''WesternAnimation/UltimateSpiderMan'' usually has very fluid animation.

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* Both ''WesternAnimation/AvengersAssemble'' and ''WesternAnimation/HulkAndTheAgentsOfSMASH'' fall victim to this, which is odd since despite being a massive BaseBreaker massively divisive in terms of writing, ''WesternAnimation/UltimateSpiderMan'' usually has very fluid animation.
25th Jun '16 12:02:56 PM Rabbitearsblog
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* The animation company ''Creator/RabbitEarsProductions'' was well known for using dissolve animation where the characters from the illustrations would dissolve into the next panel whenever there is movement from the characters. Also, the style of the animation consists mostly of moving the camera across the illustrations to give the story a sense of movement.
16th Jun '16 3:54:40 AM Morgenthaler
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** This also extended to TheBrakShow, though Brak had much more animation than he did on earlier shows.

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** This also extended to TheBrakShow, WesternAnimation/TheBrakShow, though Brak had much more animation than he did on earlier shows.
11th May '16 8:32:06 AM Wymar
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* This is practically [[Creator/StudioTrigger]]'s signature style, most evident in ''WebAnimation/InfernoCop'' and ''Anime/NinjaSlayer'', which are completely and partially animated with still frames, respectively.

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* This is practically [[Creator/StudioTrigger]]'s Creator/StudioTrigger's signature style, most evident in ''WebAnimation/InfernoCop'' and ''Anime/NinjaSlayer'', which are completely and partially animated with still frames, respectively.
11th May '16 8:29:32 AM Wymar
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* ''Anime/KillLaKill'', in addition to indulging with this to save the budget every so often (with episodes 4 and 22 being standout examples), makes it a character trait to Nui Harime, a [[CuteAndPsycho cute, yet psychotic]] fourth-wall-breaker. A part of the off-putting, eerily ''wrong'' air she gives is the fact that she almost never seems to make full movements, but instead tensely jumps around or else floats between places with her ParasolParachute. In battles, she appears to stand completely still aside from her primary hand most of the time, and even when she's jumping around to evade her foes, her character model spins around like a cardboard cut-out, stiff as a board.
** A lot of Mako's animation seems to have been based on the same rules as Nui's.

to:

* This is practically [[Creator/StudioTrigger]]'s signature style, most evident in ''WebAnimation/InfernoCop'' and ''Anime/NinjaSlayer'', which are completely and partially animated with still frames, respectively.
**
''Anime/KillLaKill'', in addition to indulging with this to save the budget every so often (with episodes 4 and 22 being standout examples), makes it a character trait to Nui Harime, a [[CuteAndPsycho cute, yet psychotic]] fourth-wall-breaker. A part of the off-putting, eerily ''wrong'' air she gives is the fact that she almost never seems to make full movements, but instead tensely jumps around or else floats between places with her ParasolParachute. In battles, she appears to stand completely still aside from her primary hand most of the time, and even when she's jumping around to evade her foes, her character model spins around like a cardboard cut-out, stiff as a board.
** *** A lot of Mako's animation seems to have been based on the same rules as Nui's.Nui's.
** All over the place in ''Anime/SpacePatrolLuluco'', most notably with Over Justice who is an {{Expy}} of WebAnimation/InfernoCop. With the exception of the flames, he only has a single frame of animation, [[spoiler: until he [[LetsGetDangerous gets serious]] and receives a ''massive'' AnimationBump.]]



* All over the place in ''Anime/SpacePatrolLuluco'', most notably with Over Justice who is an {{Expy}} of WebAnimation/InfernoCop. With the exception of the flames, he only has a single frame of animation, [[spoiler: until he [[LetsGetDangerous gets serious]] and receives a ''massive'' AnimationBump.]]
1st May '16 1:30:33 PM Gamermaster
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* All over the place in ''Anime/SpacePatrolLuluco'', most notably with Over Justice who is an {{Expy}} of WebAnimation/InfernoCop. With the exception of the flames, he only has a single frame of animation, [[spoiler: until he [[LetsGetDangerous gets serious]] and receives a ''massive'' AnimationBump.]]
28th Apr '16 5:53:50 PM Andyroid
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* The ''WesternAnimation/WanderOverYonder'' episode "The Cartoon" has Lord Hater ordering his minions to make a propaganda cartoon starring him. The result ends up an extended parody of [[StylisticSuck the worst parts of limited animation]], including misplaced cels and clumsily reused animation cycles.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.LimitedAnimation