History Main / LimitedAnimation

23rd May '17 4:28:41 PM jormis29
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** Played Straight with the early shorts on The Tracey Ullman Show from 1987-1989. I mean it was the very end of UsefulNotes/TheDarkAgeOfAnimation after all. Seriously, go back and look at how many times they reuse a model of one of the characters from an earlier short! It often looks jarring when contrasted with the constant Main/ArtEvolution of the anthology.

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** Played Straight with the early shorts on The Tracey Ullman Show ''Series/TheTraceyUllmanShow'' from 1987-1989. I mean it was the very end of UsefulNotes/TheDarkAgeOfAnimation after all. Seriously, go back and look at how many times they reuse a model of one of the characters from an earlier short! It often looks jarring when contrasted with the constant Main/ArtEvolution of the anthology.
23rd May '17 8:22:31 AM youfeelingluckypunk27
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Added DiffLines:

* The animated SpaghettiWestern ''WesternAnimation/WestAndSoda'' has limited, television quality animation and a UPA-ish art style.
10th May '17 12:20:34 AM Nitramy
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* Used to [[https://www.youtube.com/watch?v=Y27JVb0q4EE impressive effect]] in this Franchise/LoveLive FanVid.

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* Used to [[https://www.youtube.com/watch?v=Y27JVb0q4EE impressive effect]] in this Franchise/LoveLive ''Franchise/LoveLive'' FanVid.
2nd May '17 5:36:51 AM Nitramy
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* Used to [[https://www.youtube.com/watch?v=Y27JVb0q4EE impressive effect]] in this Franchise/LoveLive {{AMV}}.

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* Used to [[https://www.youtube.com/watch?v=Y27JVb0q4EE impressive effect]] in this Franchise/LoveLive {{AMV}}.FanVid.
2nd May '17 5:36:24 AM Nitramy
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Added DiffLines:

* Used to [[https://www.youtube.com/watch?v=Y27JVb0q4EE impressive effect]] in this Franchise/LoveLive {{AMV}}.
22nd Mar '17 1:33:55 PM Asue
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** Mega Man also has this in ''VideoGame/SuperSmashBrosFor3DSWiiU'' to emulate his 8-bit incarnation.

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** Mega Man also has this in ''VideoGame/SuperSmashBrosFor3DSWiiU'' ''VideoGame/SuperSmashBros4'' to emulate his 8-bit incarnation.
13th Mar '17 6:37:07 PM LucianTheLugia
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** A third example would be Pit, who only appeared in an NES and Game Boy game before that. Despite this, his animation looks fine, but when he picks up the Hammer, he inexplicably uses the jerky two-frame mallet animation from his own series as a reference.

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** A third example would be Pit, who only appeared in an NES and Game Boy game before that. Despite this, his animation looks fine, but when he picks up the Hammer, he inexplicably uses the jerky two-frame mallet animation from his own series as a reference. This also applies to Dark Pit in the fourth installment.
** Mega Man also has this in ''VideoGame/SuperSmashBrosFor3DSWiiU'' to emulate his 8-bit incarnation.
25th Feb '17 8:14:05 PM 64SuperNintendo
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John Hubley from UPA was a well-known advocate of limited animation as art. He encouraged animators to experiment with primitivism and [[GermanExpressionism expressionism]] in the 1950s and 1960s, leading to the development of some pretty trippy stylized backdrops and character models that became a major influence on European avant-garde, modern ThicklineAnimation, and [[UsefulNotes/AdobeFlash Flash Animation]].[[note]]Which is to say, [[GenrePopularizer most current]] traditional WesternAnimation. Interestingly, [[Creator/StudioGhibli Miyazaki]], {{anime}}'s biggest traditionalist, [[UsefulNotes/TheGoldenAgeOfAnimation harks back more to the naturalism]] of classic Disney studio films such as ''Disney/{{Bambi}}'', which was itself storyboarded by a Japanese artist.[[/note]]

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John Hubley from UPA was a well-known advocate of limited animation as art. He encouraged animators to experiment with primitivism and [[GermanExpressionism expressionism]] in the 1950s and 1960s, leading to the development of some pretty trippy stylized backdrops and character models that became a major influence on European avant-garde, modern ThicklineAnimation, ThickLineAnimation, and [[UsefulNotes/AdobeFlash Flash Animation]].[[note]]Which is to say, [[GenrePopularizer most current]] traditional WesternAnimation. Interestingly, [[Creator/StudioGhibli Miyazaki]], {{anime}}'s biggest traditionalist, [[UsefulNotes/TheGoldenAgeOfAnimation harks back more to the naturalism]] of classic Disney studio films such as ''Disney/{{Bambi}}'', which was itself storyboarded by a Japanese artist.[[/note]]



* Done for deliberate stylistic effect (and to avoid essentially hand-drawing each frame on the desktop, thus enforcing the trope all over again) on a lot of modern ThicklineAnimation and [[UsefulNotes/AdobeFlash Flash Animation]].

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* Done for deliberate stylistic effect (and to avoid essentially hand-drawing each frame on the desktop, thus enforcing the trope all over again) on a lot of modern ThicklineAnimation ThickLineAnimation and [[UsefulNotes/AdobeFlash Flash Animation]].
14th Feb '17 6:40:26 PM Knightofbalance
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* This is practically Creator/StudioTrigger's signature style, most evident in ''WebAnimation/InfernoCop'' and ''Anime/NinjaSlayer'', which are completely and partially animated with still frames, respectively.

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* This is practically Creator/StudioTrigger's signature style, most evident in ''WebAnimation/InfernoCop'' and ''Anime/NinjaSlayer'', which are completely and partially animated with still frames, respectively. However, this is a case of TropesAreNotBad as the limited animation is used primarily in the casual or comedic scenes making them even funnier as well as avoiding budgetary issues that were so prevalent in the studio it was descended from, [[Creator/StudioGainax Gainax]].
29th Dec '16 2:01:24 AM Arivne
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[[folder:Television]]

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[[folder:Television]][[folder:Live Action TV]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.LimitedAnimation