History Main / LimitedAnimation

15th Jun '18 11:37:31 AM rjd1922
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* "Mr. Incredible and Friends", from ''WesternAnimation/TheIncredibles'' DVD, copies the ''Clutch Cargo'' style. Mr. Incredible and Frozone's commentary track [[LampshadeHanging lampshades]] this, among the cartoon's [[StylisticSuck many other shortcomings]].

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* [[WesternAnimation/PixarShorts "Mr. Incredible and Friends", Pals"]], from ''WesternAnimation/TheIncredibles'' DVD, copies the ''Clutch Cargo'' style.style, complete with SynchroVox. Mr. Incredible and Frozone's [[AlternateDVDCommentary commentary track track]] [[LampshadeHanging lampshades]] this, among the cartoon's [[StylisticSuck many other shortcomings]].
15th Jun '18 11:34:27 AM rjd1922
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* Subverted by ''WesternAnimation/TheThiefAndTheCobbler'' parts of which ''look'' like LimitedAnimation but was in fact painstakingly crafted cel-by-cel by its [[Creator/RichardWilliams lead animator]] over a [[DoingItForTheArt 30-year period]], only to be farmed out to [[OffModel other studios]] for completion.
* Ironically, Williams's first film, ''WesternAnimation/TheLittleIsland'', actually did use Limited Animation. This is partially justified in that ''The Little Island'' was his first animated film and because of the incredibly deep philosophical background of the film.

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* Subverted by ''WesternAnimation/TheThiefAndTheCobbler'' parts of which ''look'' like LimitedAnimation limited animation but was in fact painstakingly crafted cel-by-cel by its [[Creator/RichardWilliams lead animator]] over a [[DoingItForTheArt 30-year period]], only to be farmed out to [[OffModel other studios]] for completion.
* Ironically, Williams's first film, ''WesternAnimation/TheLittleIsland'', actually did use Limited Animation.limited animation. This is partially justified in that ''The Little Island'' was his first animated film and because of the incredibly deep philosophical background of the film.



* ''WesternAnimation/TheIncredibles'' contains an in-universe example. One of the DVD bonus features is an episode of a fake Mr. Incredible TV show full of limited animation and other forms of StylisticSuck. It even includes an in-character commentary by Mr. Incredible and Frozone.



* WebAnimation/YoutubePoop is fond of LimitedAnimation due to how easy it is to edit clips of video that don't change much. As a result, the most common sources for Youtube Poop typically have this as a defining trait (Mama Luigi, Zelda [[UsefulNotes/PhilipsCDi CD-i]], etc).

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* WebAnimation/YoutubePoop WebAnimation/YouTubePoop is fond of LimitedAnimation limited animation due to how easy it is to edit clips of video that don't change much. As a result, the most common sources for Youtube Poop typically have this as a defining trait (Mama Luigi, Zelda [[UsefulNotes/PhilipsCDi CD-i]], etc).



* ''WesternAnimation/TheFairlyOddParents'' is an example of LimitedAnimation. In addition, it actually lampshaded the trope in one of the specials, specifically the WrapAroundBackGround.

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* ''WesternAnimation/TheFairlyOddParents'' is an example of LimitedAnimation. limited animation. In addition, it actually lampshaded the trope in one of the specials, specifically the WrapAroundBackGround.WraparoundBackground.
7th May '18 10:40:35 PM LucaEarlgrey
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* {{Invoked|Trope}} with ''Teekyuu'', where all characters have [[MotorMouth rapid-fire speech]] featuring only two mouth flaps per character.

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* {{Invoked|Trope}} with ''Teekyuu'', ''Manga/{{Teekyuu}}'', where all characters have [[MotorMouth rapid-fire speech]] featuring only two mouth flaps per character.
26th Apr '18 9:26:47 PM nombretomado
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* Gainax took this to its [[UpToEleven logical extreme]] with ''Anime/NeonGenesisEvangelion''. Because they used up most their budget for the show midway through, they had to use limited animation for non-fight scenes and outright ditched the planned ending (which later saw a feature-film adaptation) because it would've been too expensive. Nevertheless, Episode 26 resorted to using still drawings most of the time and little-to-no backgrounds. To quote RebelTaxi, Gainax "blew their budget on ''Evangelion'' so hard, they had to finish the final episode using '''goddamn Crayola markers'''."

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* Gainax took this to its [[UpToEleven logical extreme]] with ''Anime/NeonGenesisEvangelion''. Because they used up most their budget for the show midway through, they had to use limited animation for non-fight scenes and outright ditched the planned ending (which later saw a feature-film adaptation) because it would've been too expensive. Nevertheless, Episode 26 resorted to using still drawings most of the time and little-to-no backgrounds. To quote RebelTaxi, WebVideo/RebelTaxi, Gainax "blew their budget on ''Evangelion'' so hard, they had to finish the final episode using '''goddamn Crayola markers'''."
24th Apr '18 7:42:04 PM nombretomado
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* Creator/{{Nintendo}}'s early VideoGame/GameAndWatch systems used LCD screens, so limited animation was a technical constraint. Carried over into Mr. Game & Watch in ''VideoGame/SuperSmashBros'', who moves in herky-jerky single frames.

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* Creator/{{Nintendo}}'s early VideoGame/GameAndWatch UsefulNotes/GameAndWatch systems used LCD screens, so limited animation was a technical constraint. Carried over into Mr. Game & Watch in ''VideoGame/SuperSmashBros'', who moves in herky-jerky single frames.
6th Apr '18 6:32:13 PM Pagani800
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*** ''Family Guy'' has developed a bad habit of doing this lately, with many episodes including at least one scene where the only motion by the one visible character is them blinking once in a while to remind you they're not a taxidermy while off-screen characters spend minutes talking to each other or at the visible character without getting any response.

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*** ''Family Guy'' has developed a bad habit of doing this lately, with many episodes including at least one scene where the only motion by the one visible character is them blinking once in a while to remind you they're not a taxidermy or your TV's not broken, while off-screen characters spend minutes talking to each other or at the visible character without getting any response.response from the visible character.
14th Jan '18 2:21:50 PM bwburke94
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* ''Machinima/RedVsBlue'' averts this. They use existing models from the ''Franchise/{{Halo}}'' series, so you would think they could just be slapped together, but the episodes require a lot of painstaking work. Later seasons avert it entirely with some scenes utilizing motion capture. Actually played straight in seasons with Monty Oum's character animation. Oum had stated that he kept a pose library full of already keyframed animations and used Poser because the animations could be easily reused among different rigs. This also makes it a case of 3D limited animation. In addition, the show hides some unpolished animation in creative ways, like angling the camera and adding [[FalseCameraEffects artificial]] JitterCam to [[https://www.youtube.com/watch?v=4dT4QUBDmtQ#t=1m55s hide an arm glitching out from mocap data mishaps]], along with having clipping and duplicated model extras justified by the original format.
* ''WebAnimation/{{RWBY}}'' also being an Oum show, uses limited animation much more conspicuously. Monty reused animations from previous projects with the show's characters and modified MMD character models, and the first season consisted entirely of playblasts with no lighting aside from the prebaked lighting in the environments. The seasons afterwards also had a limited number of background extras that would be reused over and over, sometimes leading to instances where one could spot "twins" in crowds.

to:

* ''Machinima/RedVsBlue'' averts this. They use existing models from the ''Franchise/{{Halo}}'' series, so you would think they could just be slapped together, but the episodes require a lot of painstaking work. Later seasons avert it entirely with some scenes utilizing motion capture. Actually played
** Played
straight in seasons with Monty Oum's Creator/MontyOum's character animation. Oum had stated that he kept a pose library full of already keyframed animations and used Poser because the animations could be easily reused among different rigs. This also makes it a case of 3D limited animation. In addition, the show hides some unpolished animation in creative ways, like angling the camera and adding [[FalseCameraEffects artificial]] JitterCam to [[https://www.youtube.com/watch?v=4dT4QUBDmtQ#t=1m55s hide an arm glitching out from mocap data mishaps]], along with having clipping and duplicated model extras justified by the original format.
* ''WebAnimation/{{RWBY}}'' also being an ''WebAnimation/{{RWBY}}'', another Monty Oum show, project, uses limited animation much more conspicuously. Monty reused animations from previous projects with the show's characters and modified MMD character models, and the first season consisted entirely of playblasts with no lighting aside from the prebaked lighting in the environments. The seasons afterwards also had a limited number of background extras that would be reused over and over, sometimes leading to instances where one could spot "twins" in crowds.
28th Dec '17 6:06:59 PM WileK209
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** Heck, just about ''anything'' that the Mexico-based Gamma Productions animated on would have really limited animation, and not just Jay Ward's work (the aforementioned ''Rocky and Bullwinkle''), but Creator/TotalTelevision used them as well (most notably on ''WesternAnimation/{{Underdog}}'').
2nd Dec '17 10:14:42 AM SparkPlugTheTroper
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* The French cartoon ''WesternAnimation/LesShadoks'', having premiered in 1968, has noticeably limited animation in its first season that was made using a machine prototype, the animographe, and paper offcut. The machine prototype broke down by the time Season 1 finished, but every subsequent season used similar limited animation techniques to keep with the spirit of the show.
5th Nov '17 1:28:23 PM WileK209
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* WesternAnimation/GoldenBookVideo also produced video adaptations of their famous Golden Books in the same manner as the above ''Katie and Orbie''.
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