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* The old ''Xenocide'' arcade game had a LightningGun as an available weapon.

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* The old ''Xenocide'' ''Xenophobe'' arcade game had a LightningGun as an available weapon.
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* Misaka Mikoto from ToAruKagakuNoRailgun. She is an electromaster, which is a nice way of saying "someone who can generate electricity and use it". Her powers revolve around electricity, and magnetism, and her most basic attack is blasting someone with electricity to unconsciousness. And since all espers are [[spoiler:low-level reality warpers]], she can completely ignore the laws of physics if she focuses on the electricity. In one episode, Misaka happens to be near a power station, and she accidentally caused a city-wide blackout because her gathering of electricity accidentally caused the power station to overload.

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* {{Filmation}} ''{{Batman}}'' series (1966) episodes:
** "Partners in Peril". The Penguin's umbrella shoots out a lightning bolt to fry a police communications console.
** "My Crime Is Your Crime". The Penguin uses a trick rack of pool cues that fire a bolt of electricity, knocking out the Dynamic Duo.

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* {{Filmation}} 1960's cartoons
**
''{{Batman}}'' series (1966) episodes:
**
episodes
***
"Partners in Peril". The Penguin's umbrella shoots out a lightning bolt to fry a police communications console.
** *** "My Crime Is Your Crime". The Penguin uses a trick rack of pool cues that fire a bolt of electricity, knocking out the Dynamic Duo.Duo.
** ''{{Superboy}}'' series episodes
*** "Superboy's Strangest Foe". Two aliens use lightning pistols to destroy a railroad trestle.
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* One of the Prawn weapon in ''{{District 9}}'' is a LightningGun that appears to home in on targets and completely incinerates them.

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* One of the Prawn weapon in ''{{District 9}}'' is a LightningGun that appears to home in on targets and completely incinerates them.
[[strike:incinerates them]] ''splatters them all over the surrounding scenery''.
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* ''MechWarrior 4'' brings back the PPC class of weapons, a mainstay of the games since the beginning. Where early games had it as an energy beam or plasma ball, the PPC in 4 comes out as a screeching electrical blast that burns big black patches in enemy 'Mechs and leaves electricity crackling along their frames. Taking a hit from one also results in [[InterfaceScrew an electrical overload in your HUD.]]
** The trailer for ''MechWarrior 5'' promised some very lightning-like PPC shots in its trailer, during the fight scene where a ''Warhammer'' tangles with an ''Atlas,'' with several bright, jagged bolts resembling blue-white lightning being prominently demonstrated in the course of the trailer.
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[[caption-width:350:[[IncrediblyLamePun SHOCKING, isn't it?]]]]

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[[caption-width:350:[[IncrediblyLamePun [[caption-width:350:[[AWorldwidePunomenon SHOCKING, isn't it?]]]]
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fixed red link


* GreatMazinger and UFORoboGrendizer both have lightning attacks, Thunder Break and Space Thunder. Even the Mass Produced Great Mazinger has Thunder Break! SuperRobotWars entries with Great Mazinger and Grendizer gives us the Double Thunder Buster and Great Mazinger shows off his incredible new power in the Mazinkaiser OVAs with ''Double Thunder Break''.

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* GreatMazinger and UFORoboGrendizer both have lightning attacks, Thunder Break and Space Thunder. Even the Mass Produced Great Mazinger has Thunder Break! SuperRobotWars entries with Great Mazinger and Grendizer gives us the Double Thunder Buster and Great Mazinger shows off his incredible new power in the Mazinkaiser OVAs {{OVA}}s with ''Double Thunder Break''.

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It wasn't in a folder, so I moved the example to video games


* The default weapon in ''DestroyAllHumans'' fires electricity straight ahead and zaps whatever's in your way (and goes through people, meaning you can hit two or three at the same time). Upgrades can produce a ChainLightning effect, very useful against crowds.



* The default weapon in ''DestroyAllHumans'' fires electricity straight ahead and zaps whatever's in your way (and goes through people, meaning you can hit two or three at the same time). Upgrades can produce a ChainLightning effect, very useful against crowds.

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* The default weapon in ''DestroyAllHumans'' fires electricity straight ahead and zaps whatever's in your way (and goes through people, meaning you can hit two or three at the same time). Upgrades can produce a ChainLightning effect, very useful against crowds.
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* The default weapon in ''DestroyAllHumans'' fires electricity straight ahead and zaps whatever's in your way (and goes through people, meaning you can hit two or three at the same time). Upgrades can produce a ChainLightning effect, very useful against crowds.
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* The [[http://www.technovelgy.com/ct/content.asp?Bnum=208 Wunderland Treatymaker]] from ''KnownSpace'' is a [[KillSat Kill Sat]]-scale, double-barrelled version of a {{DisintegratorRay}}. It wouldn't fit this trope, except that Known Space Disintegrator Rays work by making all the atoms in the target temporarily positive ions. There is also a variant that makes all the atoms in the target ''negative'' ions. The Treatymaker had one barrel of each type. Correspondingly, when it was fired, a ''mile long'' bar of lightning flowed between the two points where the beams touched the planetary surface.

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* The [[http://www.technovelgy.com/ct/content.asp?Bnum=208 Wunderland Treatymaker]] from ''KnownSpace'' is a [[KillSat Kill Sat]]-scale, double-barrelled double-barreled version of a {{DisintegratorRay}}. It wouldn't fit this trope, except that Known Space Disintegrator Rays work by making all the atoms in the target temporarily positive ions. There is also a variant that makes all the atoms in the target ''negative'' ions. The Treatymaker had one barrel of each type. Correspondingly, when it was fired, a ''mile long'' bar of lightning flowed between the two points where the beams touched the planetary surface.



*** The Ballistic Weapons mod however introduced a proper lightning gun, the [=HVC Mk9=]. This gun has a continous homing electrical attack as primary fire (it can lift and swing around players and smaller vehicles; that and the gun's shape is a possible shoutout to ''HalfLife 2'''s Gravity Gun) and a chargeup red attack which has short range but massive splash damage as secondary fire. Both quickly overheats the gun but can be rectified via the manually operated heatsink.

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*** The Ballistic Weapons mod however introduced a proper lightning gun, the [=HVC Mk9=]. This gun has a continous continuous homing electrical attack as primary fire (it can lift and swing around players and smaller vehicles; that and the gun's shape is a possible shoutout to ''HalfLife 2'''s Gravity Gun) and a chargeup red attack which has short range but massive splash damage as secondary fire. Both quickly overheats the gun but can be rectified via the manually operated heatsink.



** Video summary: It's a guy with a large tesla coil and some overused background music.

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** Video summary: It's a guy with a large tesla Tesla coil and some overused background music.



* Using the principle of the electrolaser, it is theoretically possible to create a weapon that emits plasma, and then sends a powerful electric charge through the plasma. However, it would have a very limited range, about ten feet, and the randomly dispersing gas would make electrecution of the user a very real danger. The electrolaser would be easier to control, but given the large amount of energy required, only a very large vehicle based system could generate a laser powerful enough to ionize the air. For the time being, that is.

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* Using the principle of the electrolaser, it is theoretically possible to create a weapon that emits plasma, and then sends a powerful electric charge through the plasma. However, it would have a very limited range, about ten feet, and the randomly dispersing gas would make electrecution electrocution of the user a very real danger. The electrolaser would be easier to control, but given the large amount of energy required, only a very large vehicle based system could generate a laser powerful enough to ionize the air. For the time being, that is.

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** In ''UnrealTournament2004'', it's an oddly justified sniper rifle. In-game description states that when the trigger is pressed, the weapon [[YouFailPhysicsForever emits a proton beam]], "painting" the target with a positive charge. Milliseconds later, it emits a huge electric discharge that seeks said charge difference, hitting whatever the gun was pointed at with scary accuracy. In truth, it was put into the game so that no one can camp somewhere and snipe anything that moves without being seen.

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** In ''UnrealTournament2004'', ''UnrealTournament2003'', it's an oddly justified sniper rifle. In-game description states that when the trigger is pressed, the weapon [[YouFailPhysicsForever emits a proton beam]], "painting" the target with a positive charge. Milliseconds later, it emits a huge electric discharge that seeks said charge difference, hitting whatever the gun was pointed at with scary accuracy. In truth, it was put into the game so that no one can camp somewhere and snipe anything that moves without being seen. The sequel compensated for this by reintroducing a proper sniper rifle with old-style non-smokeless gunpowder.
*** The Ballistic Weapons mod however introduced a proper lightning gun, the [=HVC Mk9=]. This gun has a continous homing electrical attack as primary fire (it can lift and swing around players and smaller vehicles; that and the gun's shape is a possible shoutout to ''HalfLife 2'''s Gravity Gun) and a chargeup red attack which has short range but massive splash damage as secondary fire. Both quickly overheats the gun but can be rectified via the manually operated heatsink.
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** In ''{{Unreal}} Tournament 2003/4'', it's an oddly justified sniper rifle. In-game description states that when the trigger is pressed, the weapon [[YouFailPhysicsForever emits a proton beam]], "painting" the target with a positive charge. Milliseconds later, it emits a huge electric discharge that seeks said charge difference, hitting whatever the gun was pointed at with scary accuracy. In truth, it was put into the game so that no one can camp somewhere and snipe anything that moves without being seen.
* Found in ''Quake'' 1, 3 and 4

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** In ''{{Unreal}} Tournament 2003/4'', ''UnrealTournament2004'', it's an oddly justified sniper rifle. In-game description states that when the trigger is pressed, the weapon [[YouFailPhysicsForever emits a proton beam]], "painting" the target with a positive charge. Milliseconds later, it emits a huge electric discharge that seeks said charge difference, hitting whatever the gun was pointed at with scary accuracy. In truth, it was put into the game so that no one can camp somewhere and snipe anything that moves without being seen.
* Found in ''Quake'' 1, 3 ''Quake'', in the [[Game/{{Quake}} first]], [[QuakeIIIArena third]] and 4[[QuakeIV fourth]] games.
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[[caption-width:350:[[IncrediblyLamePun SHOCKING, isn't it?]]

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[[caption-width:350:[[IncrediblyLamePun SHOCKING, isn't it?]]
it?]]]]
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[[caption-width:350:[[MemeticMutation "Don't tase me, bro!"]]]]

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[[caption-width:350:[[MemeticMutation "Don't tase me, bro!"]]]]
[[caption-width:350:[[IncrediblyLamePun SHOCKING, isn't it?]]
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* The Scepter of the Ancients in ''Skulduggery Pleasant'' fired lightning. Then again, it was [[BlackFlame black]], [[AWizardDidIt magic]] lightning...

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* The Scepter of the Ancients in ''Skulduggery Pleasant'' fired lightning. Then again, it was [[BlackFlame [[DarkIsEdgy black]], [[AWizardDidIt magic]] lightning...
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* The Scepter of the Ancients in ''Skulduggery Pleasant'' fired lightning. Then again, it was [[BlackFlame black]], [[AWizardDidIt magic]] lightning...

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* In the web game Raze, one or the ten weapons is a PIERCING LIGHTNING GUN. say good
bye to your sanity after getting this.

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* In the web game Raze, one or the ten weapons is a PIERCING LIGHTNING GUN. say good
bye
Say good-bye to your sanity after getting this.
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* The Earthsiege games by Sierra/Dynamix had the Electron Flux Weapon (ELF) which the manual called "Lightning bolt on a leash". In the game it acted as a lighting bolt looking continuous beam weapon.
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* Both JurassicPark games for SNES use a variety of lightning gun. In the first, an overhead (usually) shooter, it's your most basic weapon with unlimited ammo and requires charging for maximum effectiveness. In the second, a platform shooter, it's the weakest non-lethal weapon, again with unlimited ammo, and sees quite a bit of use since you're only allowed to use lethal force on raptors, the t-rex, and humans.
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fixing folders


[/folder]]

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[/folder]]
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[[/folder]]

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[[/folder]]
* In the web game Raze, one or the ten weapons is a PIERCING LIGHTNING GUN. say good
bye to your sanity after getting this.
[/folder]]
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** Video summary: It's a guy with a large tesla coil and some overused background music.
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* [[MahouSenseiNegima Negima]]: [[spoiler: During his recent fight with Rakan, Negi temporarily ''[[http://www.onemanga.com/Mahou_Sensei_Negima!/242/02/ transforms into lightning]]'' primarily to boost his speed. This much is HandWaved through the magic system, but then it subverts part of the usual fault: Rakan is able to [[http://www.onemanga.com/Mahou_Sensei_Negima!/244/03/ sense the momentary charge up of energy]] and counterattack accordingly.]]

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* [[MahouSenseiNegima Negima]]: [[spoiler: During his recent fight with Rakan, Negi temporarily ''[[http://www.onemanga.com/Mahou_Sensei_Negima!/242/02/ mangafox.com/manga/mahou_sensei_negima/v27/c242/2.html transforms into lightning]]'' primarily to boost his speed. This much is HandWaved through the magic system, but then it subverts part of the usual fault: Rakan is able to [[http://www.onemanga.com/Mahou_Sensei_Negima!/244/03/ mangafox.com/manga/mahou_sensei_negima/v27/c244/3.html sense the momentary charge up of energy]] and counterattack accordingly.]]
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* ''{{Warehouse13}}'' has a gun that shoots an electrical pulse.

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* ''{{Warehouse13}}'' ''{{Warehouse 13}}'' has a gun that shoots an electrical pulse.




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* ''{{Stargate SG-1}}'' has Zats, snake-shaped handguns that fire stun lightning.
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Adding an example to the real life section.



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* Using the principle of the electrolaser, it is theoretically possible to create a weapon that emits plasma, and then sends a powerful electric charge through the plasma. However, it would have a very limited range, about ten feet, and the randomly dispersing gas would make electrecution of the user a very real danger. The electrolaser would be easier to control, but given the large amount of energy required, only a very large vehicle based system could generate a laser powerful enough to ionize the air. For the time being, that is.
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Renaming nonfatal "electrocutions" to shock or similar synonyms. Not replacing ambiguous examples that might be legitimte electrocutions.


* In ''DungeonsAndDragons'', blue dragons have electric breath weapons and shocker lizards electrocute their prey.

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* In ''DungeonsAndDragons'', blue dragons have electric breath weapons and shocker lizards electrocute shock their prey.



* ''DungeonCrawl'' actually tries to do electricity with a little more realism; airborne monsters resist electric attacks because the electricity can't go to ground (although, the player doesn't then get electrocuted when hitting them, which would actually be kind of hilarious)

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* ''DungeonCrawl'' actually tries to do electricity with a little more realism; airborne monsters resist electric attacks because the electricity can't go to ground (although, the player doesn't then get electrocuted shocked when hitting them, which would actually be kind of hilarious)
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* A charged particle beam that fires electrons could be considered a kind of lightning gun -- which would make every functioning vacuum tube in existence a little lightning factory.
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** Additionally, one area late in the game has a room with quite a lot of EliteMooks behind panes of glass. If you use any regular gun to fight off the other enemies you're likely to break the glass and have them all on you at once, but the Shocker won't give you that problem.
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* Dungeon Siege I had these drop from Goblins, the settings Steampunk inventors. Short ranged, though effective, but not as powerful as the gatling guns.
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* ''EscapeVelocity Nova'''s Auroran Triphammer, a super-heavy weapon that first fires a thin stream of conducive material at a target (because vacuum [[SpaceIsCold is notoriously non-conducive]]) and then channels obscene amounts of electricity down it. Slow to fire and slower to reload, but it packed huge firepower.

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