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* Near the end of the second ''Animation/PleasantGoatAndBigBigWolf'' film, the wolves and goats battle the Tigbot, a giant tiger mech serving as the power source for Lord Japper's amusement park. Throughout the entire sequence, every time the Tigbot is visible on-screen, it has a health bar which slowly depletes as the goats and wolves attack it.

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* Near the end of the second ''Animation/PleasantGoatAndBigBigWolf'' film, ''Animation/PleasantGoatAndBigBigWolfTheTigerProwess'', the wolves and goats battle the Tigbot, a giant tiger mech serving as the power source for Lord Japper's amusement park. Throughout the entire sequence, every time the Tigbot is visible on-screen, it has a health bar which slowly depletes as the goats and wolves attack it.
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* ''VideoGame/Valkie64'': Located in the top-left corner of the screen is the health meter, which is represented by [[HeartsAreHealth a line of hearts]]. It can be extended by collecting heart pieces.
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* While ''VideoGame/KingdomHeartsII'' and all following games used a green bar with green squares underneath representing the amount of health bars left for enemies, ''VideoGame/KingdomHeartsI'' and the GBA game ''Chain of Memories'' used colored, multi layered health bars. This was kind of a problem in [=KH1=] with [[BonusBoss Sephiroth]], as he had so much health the developers ran out of colors to use, so he has all the normal colors up to purple and an additional invisible bar.

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* While ''VideoGame/KingdomHeartsII'' and all following games used use a green bar with green squares underneath representing the amount of health bars left for enemies, ''VideoGame/KingdomHeartsI'' and the GBA game ''Chain of Memories'' used use colored, multi layered health bars. This was is kind of a problem in [=KH1=] with [[BonusBoss [[{{Superboss}} Sephiroth]], as he had has so much health the developers ran out of colors to use, so he has all the normal colors up to purple and an additional invisible bar.



** ''VideoGame/{{maimai}}'' normally doesn't have a life meter -- you only need to earn an [[ScoringPoints Achievement]] rating of 80% or higher to clear the song -- but when you're playing a [[BonusBoss Challenge Track]], you're given a "LIFE" indicator at the center of the screen showing you how many more non-Perfect judgements until the game throws a GameOver at you. If you attempt a Challenge Track as soon as its out, you will only have ''[[OneHitPointWonder one life]]'', i.e. you must get an All Perfect or it's shutters for you.

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** ''VideoGame/{{maimai}}'' normally doesn't have a life meter -- you only need to earn an [[ScoringPoints Achievement]] rating of 80% or higher to clear the song -- but when you're playing a [[BonusBoss Challenge Track]], Track, you're given a "LIFE" indicator at the center of the screen showing you how many more non-Perfect judgements until the game throws a GameOver at you. If you attempt a Challenge Track as soon as its out, you will only have ''[[OneHitPointWonder one life]]'', i.e. you must get an All Perfect or it's shutters for you.
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* ''VideoGame/ClunkyHero'': Located in the top-left corner of the screen, it's the red bar.
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* ''VideoGame/SpyroTheDragon'' and its sequels had a creative, if basic, adaptation: The dragonfly Sparx literally served as a health meter, changing colors from Gold at full health down to green, and then disappearing entirely. After that, a single hit would kill you. The game explained this by way of some vague protective magic Sparx generated. The later games stopped using Sparx as a health indicator and reverted to a conventional health meter, but for a good reason: The new combat system requires Spyro to have way more health than in previous games, which would have been difficult to show with Sparx.

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* ''VideoGame/SpyroTheDragon'' and its sequels had a creative, if basic, adaptation: ''Franchise/SpyroTheDragon'': The dragonfly Sparx literally served serves as a health meter, changing colors from Gold gold at full health down to blue and then green, and then disappearing entirely. After that, a single hit would will kill you. The game explained explains this by way of some vague protective magic Sparx generated. generates. The later games stopped stop using Sparx as a health indicator and reverted revert to a conventional health meter, but for a good reason: The since the new combat system requires Spyro to have way more health than in previous games, which would have been difficult to show with Sparx.
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* ''Series/InspectorKoo'': A gag. Koo Kyung-yi is both a DrunkenMaster and a video game fiend. After a nearly comatose Kyung-yi chugs a beer, a Life Energy graphic appears, and fills up to the top.
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* ''Webcomic/TwistedTropes'': ComicBook/{{Deadpool}} fights [[VideoGame/StreetFighterII Mr Bison]] by [[BreakingTheFourthWall literally cutting his health bar]], to his annoyance.

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* ''VisualNovel/BlackCloset'' has two different "life" meters, one representing the student body's trust in the student council, and one representing the school's reputation. If either meter reaches zero, you will be expelled.



* ''VideoGame/WorldOfHorror'' has Stamina, a measure of the protagonists physical health, alongside [[SanityMeter Reason]], a measure of the protagonists mental health. If it reaches zero, then the protagnist dies while reality crumble as an [[EldritchAbomination Old God]] awakens.

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* ''VideoGame/WorldOfHorror'' has Stamina, a measure of the protagonists physical health, alongside [[SanityMeter Reason]], a measure of the protagonists mental health. If it reaches zero, then the protagnist dies protagonist dies, or goes insane, while reality crumble as an [[EldritchAbomination Old God]] awakens.
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* ''VideoGame/VentureKid'': Located in the top-middle of the screen is [[PlayerCharacter Andy]]'s health meter, which is represented by [[HeartsAreHealth a line of hearts]]. The health bar of the bosses is located in the top-right corner of the screen when they appear.

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* ''VideoGame/ANNOMutationem'': The Life Meter is displayed on the top-left showing the health total in a red bar.



* ''Franchise/{{Danganronpa}}'' utilizes a life bar indicating how much chances each protagonists get to present the correct information otherwise depleting the bar will result in them being [[YouLoseAtZeroTrust dismissed]].



* ''VideoGame/EarthBound'' shows HP as numbers on tumblers, like they were on a mechanical counter. Taking damage or being healed doesn't take full effect immediately, it sends the tumblers rolling towards their new values. Characters who take mortal damage don't die until their HP rolls down to 0, and they can be kept standing by healing them before it does. The characters' stats even affect how fast their tumblers roll, and using the Guard command slows down the drop.

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* ''VideoGame/EarthBound'' The ''[[VideoGame/{{Mother}} EarthBound Series]]'' shows HP as numbers on tumblers, like they were on a mechanical counter. Taking damage or being healed doesn't take full effect immediately, it sends the tumblers rolling towards their new values. Characters who take mortal damage don't die until their HP rolls down to 0, and they can be kept standing by healing them before it does. The characters' stats even affect how fast their tumblers roll, and using the Guard command slows down the drop.



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* ''VideoGame/ThePersistence'': The second white bar in the left-hand corner of the screen measures Zimri's hit points. If you get hit, it goes down and if it fully depletes, you die. You can raise the health bar by grabbing [[HealThyself med-kits]].
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* ''VideoGame/BotGaiden'': [[PlayerCharacter Botyu and Bytron]] have their health bars on the top-left corner of the screen, the the boss' is on the top-right side.
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* ''VideoGame/TheLegendOfTianding'' allows you to collect rare wines, that boosts your maximum health by a whole new bar and increase your current health to that level. You can only do this four times in the game however.

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* ''VideoGame/TheLegendOfTianding'' allows you to collect rare wines, that boosts depicts your maximum health by a whole new bar as six white bars, and increase your current health to that level. You can only do this four times in the game however.getting hit turns one red. When all goes red you lose a life.
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* ''VideoGame/TheLegendOfTianding'' allows you to collect rare wines, that boosts your maximum health by a whole new bar and increase your current health to that level. You can only do this four times in the game however.

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* ''VideoGame/{{Eldervale}}'': The health meter is in the top left corner of the screen whenever you bring the inventory up. It takes the form of an [=IV=] Unit line a la ''Franchise/ResidentEvil'', with a number next to it indicating how much health remains.
* ''VideoGame/FlynnSonOfCrimson'': In the top left corner of the screen is a picture of Flynn. Next to it is a line of light cyan jewels that serve this purpose.


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* ''VideoGame/{{Eldervale}}'': The health meter is in the top left corner of the screen whenever you bring the inventory up. It takes the form of an [=IV=] Unit line a la ''Franchise/ResidentEvil'', with a number next to it indicating how much health remains.


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* ''VideoGame/FlynnSonOfCrimson'': In the top left corner of the screen is a picture of Flynn. Next to it is a line of light cyan jewels that serve this purpose.

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* ''VideoGame/MetallicChild'': [[PlayerCharacter Rona]]'s health bar is a red one located in the top left corner of the screen.
* ''VideoGame/MinecraftDungeons'': The heart-shaped one in the center of your HUD.



* All of Creator/FromSoftware’s Souls/Soulslike games have life meters denoting the main character’s health, including ''VideoGame/DemonsSouls'', ''VideoGame/DarkSouls'', ''VideoGame/DarkSouls2'', ''VideoGame/DarkSouls3'', ''VideoGame/Bloodborne'', ''VideoGame/SekiroShadowsDieTwice'' and ''VideoGame/EldenRing''. Though regular enemies also have health bars, more notable are the large, prominent ones given to its bosses.

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* All of Creator/FromSoftware’s Souls/Soulslike games have life meters denoting the main character’s health, including ''VideoGame/DemonsSouls'', ''VideoGame/DarkSouls'', ''VideoGame/DarkSouls2'', ''VideoGame/DarkSouls3'', ''VideoGame/Bloodborne'', ''VideoGame/{{Bloodborne}}'', ''VideoGame/SekiroShadowsDieTwice'' and ''VideoGame/EldenRing''. Though regular enemies also have health bars, more notable are the large, prominent ones given to its bosses.


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* ''VideoGame/MetallicChild'': [[PlayerCharacter Rona]]'s health bar is a red one located in the top left corner of the screen.


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* ''VideoGame/MinecraftDungeons'': The heart-shaped one in the center of your HUD.


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* ''VideoGame/{{Scrabdackle}}'': Blue’s life meter is denoted by several pink vials of HealingPotion, which drain one by one as they’re hit by enemy attacks.
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* All of Creator/FromSoftware’s Souls/Soulslike games have life meters denoting the main character’s health, including ''VideoGame/DemonsSouls'', ''VideoGame/DarkSouls'', ''VideoGame/DarkSouls2'', ''VideoGame/DarkSouls3'', ''VideoGame/Bloodborne'', ''VideoGame/SekiroShadowsDieTwice'' and ''VideoGame/EldenRing''. Though regular enemies also have health bars, more notable are the large, prominent ones given to its bosses.

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* ''VideoGame/BillyBladeAndTheTempleOfTime'': Located in the top-left corner of the screen, the life bar is the square with the red colour to the right of [[PlayerCharacter Billy]]'s mugshot.



* ''VideoGame/BillyBladeAndTheTempleOfTime'': Located in the top-left corner of the screen, the life bar is the square with the red colour to the right of [[PlayerCharacter Billy]]'s mugshot.


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* ''VideoGame/TheCallistoProtocol'' has one in the form of a blinking implant on the back of Jacob's neck, which drains and changes color as he loses health.

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* ''VideoGame/BillyBladeAndTheTempleOfTime'': Located in the top-left corner of the screen, the life bar is the square with the red colour to the right of [[PlayerCharacter Billy]]'s mugshot.



* ''VideoGame/{{Conjoined}}'': In the bottom-left corner of the screen are four hearts that represent [[PlayerCharacter Stanley]]'s health.



* ''VideoGame/CrossbowCrusade'': The PlayerCharacter's health bar is in the top-left corner of the screen, with various displays for weapons, money, and ticket.



* ''VideoGame/FightingForce'' Has not only the life meter of the player in the HUD but also that of the most immediate enemy the player is facing.



* ''VideoGame/{{Furwind}}'': The PlayerCharacter's health bar, located in the top left corner of the screen, is represented by a row of red bars next to a heart.



* In the Brazilian game ''[[http://www.mobygames.com/game/dos/guimo/screenshots Guimo]]'', the life meter is a pair of eyes, that get bloodshot with every hit (when they're completely red, the player dies).

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* In the Brazilian game ''[[http://www.mobygames.com/game/dos/guimo/screenshots Guimo]]'', the life meter is ''VideoGame/{{Germination}}'': Shaped like a pair of eyes, that get bloodshot with every hit (when they're completely red, the player dies).flower.



* ''VideoGame/GingerBeyondTheCrystal'': Located in the top left corner of the screen, the health meter is represented by a branch with blue leaves on it. Each leaf represents two hit points.
* In the Brazilian game ''[[http://www.mobygames.com/game/dos/guimo/screenshots Guimo]]'', the life meter is a pair of eyes, that get bloodshot with every hit (when they're completely red, the player dies).



* ''VideoGame/{{HAAK}}'': Located in the top-left corner of the screen, it looks like a bunch of orange circles connected by orange lines.



* ''VideoGame/TheJungleBook'': Mowgli has one, and so do all the bosses. In most versions of the game, the bar is an image of the characters head, of which the color slowly drains every time they take a hit. In the NES version, it's a red heart that slowly drains of color whenever a character takes a hit.



* ''VideoGame/TheLegendsOfOwlia'': In the top left corner of the screen, represented by a line of hearts.



* ''Mad Professor Mariarti'' has a bubbling flask in the status display which drains as the professor's health is damaged.

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* ''VideoGame/Madman2022'': Located in the bottom-left corner of the item menu screen is the health meter, which is a picture of a heart with a percentage number next to it. [[LawOf100 100% is full health.]]
* ''Mad Professor Mariarti'' Mariarti'', in his namesake game, has a bubbling flask in the status display which drains as the professor's health is damaged.



* ''VideoGame/MintyFreshAdventure'' and ''VideoGame/FreshMintyAdventure'': Using HeartSymbol-type HeartsAreHealth, at the bottom of the screen.



* ''VideoGame/{{Muri}}'': HitPoints are called Energy, and displayed in green on the right side of the screen.



* ''VideoGame/NinjishGuyInLowResWorld'': At the bottom of the screen is a line of hearts that make up the PlayerCharacter's health. For each heart you lose, you have to start over at the beginning of the level.



* ''VideoGame/OkikuStarApprentice'': Shown in the battle screens and menus, depicted by an orange/yellow bar. Shows HitPoints as Current / Max.



* ''VideoGame/{{Parameters}}'': For both the player and the enemies, are yellow bars that decrease from right to left, with fraction HitPoints representation on them, in "Current / Max"-style.



* ''VideoGame/RedGoddessInnerWorld'': Located in the top-left corner of the screen is [[PlayerCharacter Divine]]'s health bar.



* In the ''VideoGame/XWing'' series, your ship's status is indicated with a colored silhouette of your fighter, that changes from green, to yellow, to red as the hull takes damage. Additionally, in fighters with deflector shields (that is any of them but the standard TIE fighters, Interceptors, and bombers), each shield facing is represented by an arc that goes through the same color progression and dim as they're depleted. Once the shield arc is gone, that shield has collapsed and incoming fire will strike the main hull. Shields can also be doubled on one or both arcs if provided with enough power, further increasing the fighter's health. Only the shields can be recharged during a mission. Hull damage cannot be repaired.



* ''VideoGame/SaveRoom'': Located in the top-left corner of the screen. As a means of getting rid of [[PoisonMushroom Poison Mushrooms]] and healing items, you can use them to lower and raise your health.



* ''VideoGame/SkeletonBoomerang'': [[PlayerCharacter Hunter]]'s health bar is located in the top-left corner of the screen, and is represented by bones.
* ''VideoGame/SleepTight2021'': At the foot of the bed is a line of hearts that act as your health. When you're attacked by a creature, one of them loses its colour.



* ''VideoGame/SoUhASpaceshipCrashedInMyYard'': All characters in the party section of the menu have a red meter of HP.



* ''VideoGame/SuperDungeonBros'': Each [[PlayerCharacter knight]] gets a life bar at the top of the screen. Boss life bars are on the bottom of the screen.



* ''VideoGame/SydneyHunterAndTheCurseOfTheMayan'': Located in the bottom-left corner of the screen, it resembles a line of hearts.
* ''VideoGame/TalesOfSymphonia'': Seen in the party menu, and the battle menu. Decreases from right to left, showing black, with a gradient going from red to yellow, with yellow being wherever the current measurement is.



* ''VideoGame/TimothyVsTheAliens'': In the top left corner of the screen, it shows [[PlayerCharacter Timothy]]'s health and ammo.



* ''VideoGame/TalesOfSymphonia'': Seen in the party menu, and the battle menu. Decreases from right to left, showing black, with a gradient going from red to yellow, with yellow being wherever the current measurement is.



* ''VideoGame/TrashQuest'': In the top left corner of the screen. It's represented by a line of circles next to a heart.
* ''VideoGame/TreasureHunterMan1'': Marvin's is in HeartsAreHealth style at the top left of the screen.
* ''VideoGame/{{Triggore}}'': On the right side of the HUD at the bottom of the screen is the health, which is represented by ten hearts.
* ''VideoGame/Trophy2021'': In the top left corner of the screen is a vertical blue line that represent's [[PlayerCharacter Trophy]]'s health. It's likely meant to help emulate [[VideoGame/MegaManClassic the game's inspiration]].



* ''UNDEFEATED'' has a twist on the concept: Since your character is an invincible Superman {{expy}}, you have a "hero meter" that goes up everytime you complete one of your goals, but goes down every time buildings or citizens take collateral damage during a battle... If this meter gets too low you do fail the mission, so it's sort of a health meter for ''the setting''.
* ''VideoGame/{{Urbanoids}}'': You have a yellow energy bar which is depleted when you shoot or get hit. About ten shots or three hits is enough to fully deplete it.



* ''VideoGame/WeirdAndUnfortunateThingsAreHappening'': Both player characters and enemies have them:
** The player characters' can be seen in battle, with current HitPoints enumerated at the right edge of the bar, and also outside battle, in the status menu.
** The enemies' are seen when they take damage, and when being selected as the target of skills.



* In ''VideoGame/Wick2020'', the player character Jean Wick is an anthropomorphic candle whose health is represented by how tall he is, as he continuously loses wax from melting. Standing in puddles of wax will make him regrow and if he gets too short he will burn out.



* ''VideoGame/{{Wulverblade}}'': The [[PlayerCharacter Player Character]]'s life bar(s) appear(s) in the top-left corner of the screen, enemy soldiers' life bars appear in the top-right corner of the screen, and the boss' life meter takes up the bottom of the screen.



* In the ''VideoGame/XWing'' series, your ship's status is indicated with a colored silhouette of your fighter, that changes from green, to yellow, to red as the hull takes damage. Additionally, in fighters with deflector shields (that is any of them but the standard TIE fighters, Interceptors, and bombers), each shield facing is represented by an arc that goes through the same color progression and dim as they're depleted. Once the shield arc is gone, that shield has collapsed and incoming fire will strike the main hull. Shields can also be doubled on one or both arcs if provided with enough power, further increasing the fighter's health. Only the shields can be recharged during a mission. Hull damage cannot be repaired.



* ''VideoGame/TheJungleBook'': Mowgli has one, and so do all the bosses. In most versions of the game, the bar is an image of the characters head, of which the color slowly drains every time they take a hit. In the NES version, it's a red heart that slowly drains of color whenever a character takes a hit.
* It's yellow and measures HP, and is displayed at the bottom half of the screen, above the ManaMeter.
* ''VideoGame/{{Germination}}'': Shaped like a flower.
* ''VideoGame/FightingForce'' Has not only the life meter of the player in the HUD but also that of the most immediate enemy the player is facing.
* ''UNDEFEATED'' has a twist on the concept: Since your character is an invincible Superman {{expy}}, you have a "hero meter" that goes up everytime you complete one of your goals, but goes down every time buildings or citizens take collateral damage during a battle... If this meter gets too low you do fail the mission, so it's sort of a health meter for ''the setting''.
* ''VideoGame/MintyFreshAdventure'' and ''VideoGame/FreshMintyAdventure'': Using HeartSymbol-type HeartsAreHealth, at the bottom of the screen.
* ''VideoGame/OkikuStarApprentice'': Shown in the battle screens and menus, depicted by an orange/yellow bar. Shows HitPoints as Current / Max.
* ''VideoGame/WeirdAndUnfortunateThingsAreHappening'': Both player characters and enemies have them:
** The player characters' can be seen in battle, with current HitPoints enumerated at the right edge of the bar, and also outside battle, in the status menu.
** The enemies' are seen when they take damage, and when being selected as the target of skills.
* ''VideoGame/SoUhASpaceshipCrashedInMyYard'': All characters in the party section of the menu have a red meter of HP.
* ''VideoGame/{{Urbanoids}}'': You have a yellow energy bar which is depleted when you shoot or get hit. About ten shots or three hits is enough to fully deplete it.



* ''VideoGame/{{Muri}}'': HitPoints are called Energy, and displayed in green on the right side of the screen.
* ''VideoGame/{{Parameters}}'': For both the player and the enemies, are yellow bars that decrease from right to left, with fraction HitPoints representation on them, in "Current / Max"-style.
* ''VideoGame/TreasureHunterMan1'': Marvin's is in HeartsAreHealth style at the top left of the screen.
* ''VideoGame/SkeletonBoomerang'': [[PlayerCharacter Hunter]]'s health bar is located in the top-left corner of the screen, and is represented by bones.
* ''VideoGame/{{Furwind}}'': The PlayerCharacter's health bar, located in the top left corner of the screen, is represented by a row of red bars next to a heart.
* ''VideoGame/{{Triggore}}'': On the right side of the HUD at the bottom of the screen is the health, which is represented by ten hearts.
* ''VideoGame/TrashQuest'': In the top left corner of the screen. It's represented by a line of circles next to a heart.
* ''VideoGame/TimothyVsTheAliens'': In the top left corner of the screen, it shows [[PlayerCharacter Timothy]]'s health and ammo.
* ''VideoGame/TheLegendsOfOwlia'': In the top left corner of the screen, represented by a line of hearts.
* ''VideoGame/Trophy2021'': In the top left corner of the screen is a vertical blue line that represent's [[PlayerCharacter Trophy]]'s health. It's likely meant to help emulate [[VideoGame/MegaManClassic the game's inspiration]].
* ''VideoGame/NinjishGuyInLowResWorld'': At the bottom of the screen is a line of hearts that make up the PlayerCharacter's health. For each heart you lose, you have to start over at the beginning of the level.
* ''VideoGame/GingerBeyondTheCrystal'': Located in the top left corner of the screen, the health meter is represented by a branch with blue leaves on it. Each leaf represents two hit points.
* ''VideoGame/SuperDungeonBros'': Each [[PlayerCharacter knight]] gets a life bar at the top of the screen. Boss life bars are on the bottom of the screen.
* ''VideoGame/RedGoddessInnerWorld'': Located in the top-left corner of the screen is [[PlayerCharacter Divine]]'s health bar.
* ''VideoGame/CrossbowCrusade'': The PlayerCharacter's health bar is in the top-left corner of the screen, with various displays for weapons, money, and ticket.
* ''VideoGame/{{HAAK}}'': Located in the top-left corner of the screen, it looks like a bunch of orange circles connected by orange lines.
* ''VideoGame/SleepTight2021'': At the foot of the bed is a line of hearts that act as your health. When you're attacked by a creature, one of them loses its colour.
* ''VideoGame/SydneyHunterAndTheCurseOfTheMayan'': Located in the bottom-left corner of the screen, it resembles a line of hearts.
* ''VideoGame/{{Conjoined}}'': In the bottom-left corner of the screen are four hearts that represent [[PlayerCharacter Stanley]]'s health.
* ''VideoGame/Madman2022'': Located in the bottom-left corner of the item menu screen is the health meter, which is a picture of a heart with a percentage number next to it. [[LawOf100 100% is full health.]]
* ''VideoGame/{{Wulverblade}}'': The [[PlayerCharacter Player Character]]'s life bar(s) appear(s) in the top-left corner of the screen, enemy soldiers' life bars appear in the top-right corner of the screen, and the boss' life meter takes up the bottom of the screen.
* ''VideoGame/BillyBladeAndTheTempleOfTime'': Located in the top-left corner of the screen, the life bar is the square with the red colour to the right of [[PlayerCharacter Billy]]'s mugshot.
* ''VideoGame/SaveRoom'': Located in the top-left corner of the screen. As a means of getting rid of [[PoisonMushroom Poison Mushrooms]] and healing items, you can use them to lower and raise your health.
* In ''VideoGame/Wick2020'', the player character Jean Wick is an anthropomorphic candle whose health is represented by how tall he is, as he continuously loses wax from melting. Standing in puddles of wax will make him regrow and if he gets too short he will burn out.



* Duelists in ''Anime/YuGiOh'' have meters to keep track of their life points.
* Contest Battles in ''Anime/{{Pokemon}}'' feature one, but it's not limited to the physical state of the trainer's Pokémon. Rather, its their performance and style in battle. After a time limit, whoever has the most points advances to the next round/wins the contest.
* ''Anime/SwordArtOnline'', taking place in VRMMO games, naturally has these. In the Aincrad arc, the HP meter's presence is an ominous reminder of the player's potential mortality, as [[DeadlyGame a game over in SAO means death in real life]].



* Contest Battles in ''Anime/{{Pokemon}}'' feature one, but it's not limited to the physical state of the trainer's Pokémon. Rather, its their performance and style in battle. After a time limit, whoever has the most points advances to the next round/wins the contest.
* ''Anime/SwordArtOnline'', taking place in VRMMO games, naturally has these. In the Aincrad arc, the HP meter's presence is an ominous reminder of the player's potential mortality, as [[DeadlyGame a game over in SAO means death in real life]].
* Duelists in ''Anime/YuGiOh'' have meters to keep track of their life points.



* ''Pinball/GunsNRosesJerseyJack'': The mode "Thirst for Carnage" includes life meters as part of its emulation of a FightingGame UI, with the goal being to deplete the Dirty Robot's health by making shots.



* Creator/{{Capcom}}'s unreleased ''Pinball/{{Kingpin}}'' has the Power Meter, which is built up during regular play by making Power-Up shots. At the end of the last ball, the game enters "Sudden Death", where play continues while it runs down, with the flippers becoming slower and weaker as it decreases. Making more Power-Up shots add more Power and playtime, but once it's depleted, the flippers die and the game ends.



* Creator/{{Capcom}}'s unreleased ''Pinball/{{Kingpin}}'' has the Power Meter, which is built up during regular play by making Power-Up shots. At the end of the last ball, the game enters "Sudden Death", where play continues while it runs down, with the flippers becoming slower and weaker as it decreases. Making more Power-Up shots add more Power and playtime, but once it's depleted, the flippers die and the game ends.
* ''Pinball/GunsNRosesJerseyJack'': The mode "Thirst for Carnage" includes life meters as part of its emulation of a FightingGame UI, with the goal being to deplete the Dirty Robot's health by making shots.



* ''Webcomic/YokokasQuest'': A Life Meter and ManaMeter are shown for each character in Yokoka's and Mao's parties on RPG-style status screens between chapters.

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* ''Webcomic/YokokasQuest'': A Life Meter Webcomic/AwfulHospital has the traditional hearts for Fern.
* An interesting variation from ''Webcomic/{{Homestuck}}'': Health is represented by a colored bar suspended inside a clump of gel, called a "Health Vial". As you take damage, the bar is forced out of the gel,
and ManaMeter are shown for each character in Yokoka's falls to the ground and Mao's parties on RPG-style status screens between chapters.shatters when your health is depleted. When leveling up, instead of gaining a longer health bar, you get a more viscous gel.



* Parodied rather well at the climax of ''Webcomic/ProblemSleuth''. [[spoiler:The final boss, Demonhead Mobster Kingpin, has three forms, each with its own health bar. The first regenerates slowly. The second has two which regenerates two times faster than damage can be inflicted. The third, however, starts with three bars that literally must be broken themselves. Right before Problem Sleuth can activate his Bad-Ass FinishingMove, DMK literally GROWS an infinite number of life bars, which are physically real and break through the Earth's surface all the way down to {{Hell}}.]]
* ''Webcomic/YokokasQuest'': A Life Meter and ManaMeter are shown for each character in Yokoka's and Mao's parties on RPG-style status screens between chapters.



* Parodied rather well at the climax of ''Webcomic/ProblemSleuth''. [[spoiler:The final boss, Demonhead Mobster Kingpin, has three forms, each with its own health bar. The first regenerates slowly. The second has two which regenerates two times faster than damage can be inflicted. The third, however, starts with three bars that literally must be broken themselves. Right before Problem Sleuth can activate his Bad-Ass FinishingMove, DMK literally GROWS an infinite number of life bars, which are physically real and break through the Earth's surface all the way down to {{Hell}}.]]
* Webcomic/AwfulHospital has the traditional hearts for Fern.
* An interesting variation from ''Webcomic/{{Homestuck}}'': Health is represented by a colored bar suspended inside a clump of gel, called a "Health Vial". As you take damage, the bar is forced out of the gel, and falls to the ground and shatters when your health is depleted. When leveling up, instead of gaining a longer health bar, you get a more viscous gel.
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* ''VideoGame/WhoPressedMuteOnUncleMarcus'' uses this to track the declining health of the poisoned Uncle Marcus. It even increases if you correctly give him the proper antidote and it starts working.

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* ''VideoGame/WhoPressedMuteOnUncleMarcus'' uses this to track the declining health of the poisoned Uncle Marcus. It even increases if when you correctly give him the proper antidote and it starts working.
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* ''VideoGame/WhoPressedMuteOnUncleMarcus'' uses this to track the declining health of the poisoned Uncle Marcus. It even increases if you correctly give him the proper antidote and it starts working.
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* In ''VideoGame/Wick2020'', the player character Jean Wick is an anthropomorphic candle whose health is represented by how tall he is, as he continuously loses wax from melting. Standing in puddles of wax will make him regrow and if he gets too short he will burn out.
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* ''VideoGame/EccoTheDolphin'' has a life meter and a breath meter. Eating fish restores the life meter. Surfacing instantly fills the breath meter but pushing Ecco’s head into an underwater air bubble takes a few seconds to fill the meter and leaves Ecco more vulnerable. There are also certain clams that will heal Ecco but some will hurt him instead.
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* ''VideoGame/SaveRoom'': Located in the top-left corner of the screen. As a means of getting rid of [[PoisonMushroom Poison Mushrooms]] and healing items, you can use them to lower and raise your health.
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* ''VideoGame/SCPSecretLaboratory'' uses a basic bar in the bottom-left of the screen, colour-coded based on what class you are: yellow for Scientists, grey for Facility Guards, orange for [[DeathRow D-Class]], light blue for MTF units, dark green for Chaos Insurgency, and red for SCPs.
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* ''VideoGame/BillyBladeAndTheTempleOfTime'': Located in the top-left corner of the screen, the life bar is the square with the red colour to the right of [[PlayerCharacter Billy]]'s mugshot.
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* ''VideoGame/{{Wulverblade}}'': The [[PlayerCharacter Player Character]]'s life bar(s) appear(s) in the top-left corner of the screen, enemy soldiers' life bars appear in the top-right corner of the screen, and the boss' life meter takes up the bottom of the screen.
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* ''VideoGame/Madman2022'': Located in the bottom-left corner of the item menu screen is the health meter, which is a picture of a heart with a percentage number next to it. [[LawOf100 100% is full health.]]

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* ''VideoGame/Madman2022'': Located in the bottom-left corner of the item menu screen is the health meter, which is a picture of a heart with a percentage number next to it. [[LawOf100 100% is full health.]]
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* ''VideoGame/Madman2022''

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* ''VideoGame/Madman2022''''VideoGame/Madman2022'': Located in the bottom-left corner of the item menu screen is the health meter, which is a picture of a heart with a percentage number next to it. [[LawOf100 100% is full health.]]
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