Follow TV Tropes

Following

History Main / LifeMeter

Go To

OR

Is there an issue? Send a MessageReason:
Added example(s), Crosswicking

Added DiffLines:

* During Argument minigames in ''VisualNovel/TyrionCuthbertAttorneyOfTheArcane'', Tyrion and his opponent get a health bar that is drained when the player picks answers or presents evidence. If you get it right, your opponent loses HP. If you get it wrong, you lose HP. Unlike ''Ace Attorney'', no such health bar is present during cross-examinations, so the player isn't punished for presenting wrong evidence there.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


SubTrope of StatusLine (a display element showing the current disposition of the player, e.g. score, health, ammo, etc).
Is there an issue? Send a MessageReason:
None


* The 1990 ''VideoGame/TheAmazingSpiderMan1990'' game for the various home computers at the time has Spider-Man's health represented by a screen-tall picture of him on the right that gradually turns into a skeleton(!) as he loses health.

to:

* The 1990 ''VideoGame/TheAmazingSpiderMan1990'' ''VideoGame/{{The Amazing Spider|Man1990}}-Man'' game for the various home computers at the time has Spider-Man's health represented by a screen-tall picture of him on the right that gradually turns into a skeleton(!) as he loses health.



* The ''VideoGame/StarFox'' games have a life bar for your character and most of the bosses (the general exceptions are some of the Final Bosses, such as Andross [[spoiler:except in ''VideoGame/StarFoxAdventures'']] and the Slot Machine in the first game's alternate ending). In ''VideoGame/StarFox64'', Slippy provides the boss life meters and if he isn't around, either due to him being down or Fox being alone to fight Andross, the life meter will not show up.

to:

* The ''VideoGame/StarFox'' ''Franchise/StarFox'' games have a life bar for your character and most of the bosses (the general exceptions are some of the Final Bosses, such as Andross [[spoiler:except in ''VideoGame/StarFoxAdventures'']] and the Slot Machine in the first game's alternate ending). In ''VideoGame/StarFox64'', Slippy provides the boss life meters and if he isn't around, either due to him being down or Fox being alone to fight Andross, the life meter will not show up.
Is there an issue? Send a MessageReason:
None


* The UsefulNotes/{{NES}} {{port|ingDisaster}} of ''Videogame/DragonsLair'' infamously gives you a life bar but almost everything is instant death.

to:

* The UsefulNotes/{{NES}} Platform/{{NES}} {{port|ingDisaster}} of ''Videogame/DragonsLair'' infamously gives you a life bar but almost everything is instant death.



* ''VideoGame/DungeonsOfDaggorath'' for the UsefulNotes/ColorComputer had no visual indicator of the player's health, just a heartbeat sound that would quicken as the player got closer to death.

to:

* ''VideoGame/DungeonsOfDaggorath'' for the UsefulNotes/ColorComputer Platform/ColorComputer had no visual indicator of the player's health, just a heartbeat sound that would quicken as the player got closer to death.



* The ''Madou Monogatari'' [=RPGs=] for the UsefulNotes/{{MSX}}2, UsefulNotes/GameGear and UsefulNotes/PC98 did the furthest to avert conventional analog or digital representations of the player character's health, which is represented instead by changing facial expressions.

to:

* The ''Madou Monogatari'' [=RPGs=] for the UsefulNotes/{{MSX}}2, UsefulNotes/GameGear Platform/{{MSX}}2, Platform/GameGear and UsefulNotes/PC98 Platform/PC98 did the furthest to avert conventional analog or digital representations of the player character's health, which is represented instead by changing facial expressions.



** In the original game, it was a set of triangles, like in Jordan Mechner's previous game ''VideoGame/{{Karateka}}''. Later ports (for Japanese home computers, the UsefulNotes/AppleMacintosh, SNES, UsefulNotes/TurboGrafx16 and UsefulNotes/SegaCD) changed this to a set of potions, identical in appearance to the games' {{healing potion}}s.
* The original UsefulNotes/{{MSX}}2 version of ''VideoGame/PsychicWorld'', titled ''Psycho World'', had the red H.P. bar intertwining with the green ESP bar to form a double helix. The UsefulNotes/SegaMasterSystem and UsefulNotes/GameGear ports used normal-shaped bars instead.

to:

** In the original game, it was a set of triangles, like in Jordan Mechner's previous game ''VideoGame/{{Karateka}}''. Later ports (for Japanese home computers, the UsefulNotes/AppleMacintosh, Platform/AppleMacintosh, SNES, UsefulNotes/TurboGrafx16 Platform/TurboGrafx16 and UsefulNotes/SegaCD) Platform/SegaCD) changed this to a set of potions, identical in appearance to the games' {{healing potion}}s.
* The original UsefulNotes/{{MSX}}2 Platform/{{MSX}}2 version of ''VideoGame/PsychicWorld'', titled ''Psycho World'', had the red H.P. bar intertwining with the green ESP bar to form a double helix. The UsefulNotes/SegaMasterSystem Platform/SegaMasterSystem and UsefulNotes/GameGear Platform/GameGear ports used normal-shaped bars instead.



* The platform games Creator/{{Rare}} developed for the UsefulNotes/Nintendo64 has an idiosyncratic, unique life meter each:

to:

* The platform games Creator/{{Rare}} developed for the UsefulNotes/Nintendo64 Platform/Nintendo64 has an idiosyncratic, unique life meter each:
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


* Contest Battles in ''Anime/PokemonTheSeries'' feature one, but it's not limited to the physical state of the trainer's Pokémon. Rather, its their performance and style in battle. After a time limit, whoever has the most points advances to the next round/wins the contest.

to:

* Contest Battles in ''Anime/PokemonTheSeries'' feature one, but it's not limited to the physical state of the trainer's Pokémon. Rather, its it's their performance and style in battle. After a time limit, whoever has the most points advances to the next round/wins the contest.

Added: 234

Changed: 7

Is there an issue? Send a MessageReason:
Adding an example and commenting out some ZCEs.


* Several DigitalPinballTables [[VideoGame/ZenPinball designed by]] Creator/ZenStudios, feature life meters near the bottom of the table, typically for the main character of the table. All three tables based on Creator/{{Bethesda}} video games (''VideoGame/TheElderScrollsVSkyrim'', ''[[VideoGame/Fallout4 Fallout]]'' and ''[[VideoGame/DoomZenStudios DOOM]]'') have one placed near the left flipper, as well as their ''[[VideoGame/AlienIsolationZenStudios Alien: Isolation]]'' adaptation and Zen's own original table ''Epic Quest'', which conversely have the meter placed near the right flipper.

to:

* Several DigitalPinballTables [[VideoGame/ZenPinball designed by]] Creator/ZenStudios, Creator/ZenStudios feature life meters near the bottom of the table, typically for the main character of the table. All three tables based on Creator/{{Bethesda}} video games (''VideoGame/TheElderScrollsVSkyrim'', ''[[VideoGame/Fallout4 Fallout]]'' and ''[[VideoGame/DoomZenStudios DOOM]]'') have one placed near the left flipper, as well as their ''[[VideoGame/AlienIsolationZenStudios Alien: Isolation]]'' adaptation and Zen's own original table ''Epic Quest'', which conversely have the meter placed near the right flipper.flipper.
* In ''Pinball/FooFighters2023'', the last two phases of "The Final Battle" are presented as actual fights, giving each combatant a life bar. The heroes' drains over time while the villain's drains when the player makes certain shots.



* Samus has one in ''VideoGame/MetroidPrimePinball'', and can die instantly if it is depleted.
* ''Pinball/RevengeFromMars'' uses these during the "Secret Weapon" mode, which is an UnexpectedGameplayChange to a FightingGame.

to:

* %%* Samus has one in ''VideoGame/MetroidPrimePinball'', and can die instantly if it is depleted.
* %%* ''Pinball/RevengeFromMars'' uses these during the "Secret Weapon" mode, which is an UnexpectedGameplayChange to a FightingGame.



* Used during the Jedi[=/=]Sith duels of ''Pinball/StarWarsEpisodeI''

to:

* %%* Used during the Jedi[=/=]Sith duels of ''Pinball/StarWarsEpisodeI''
Is there an issue? Send a MessageReason:
None


** ''VideoGame/ShantaeRiskyRevenge'': The quartering is done by unfilling from top to bottom of each HeartSymbol, instead of cutting it in half length and width-wise.

to:

** ''VideoGame/ShantaeRiskyRevenge'': ''VideoGame/ShantaeRiskysRevenge'': The quartering is done by unfilling from top to bottom of each HeartSymbol, instead of cutting it in half length and width-wise.

Added: 252

Changed: 120

Is there an issue? Send a MessageReason:
None


** ''VideoGame/Shantae2002'', ''VideoGame/ShantaeRiskyRevenge'', ''VideoGame/ShantaeAndThePiratesCurse'' and ''VideoGame/ShantaeAndTheSevenSirens''.

to:

** ''VideoGame/Shantae2002'', ''VideoGame/ShantaeRiskyRevenge'', ''VideoGame/Shantae2002''
** ''VideoGame/ShantaeRiskyRevenge'': The quartering is done by unfilling from top to bottom of each HeartSymbol, instead of cutting it in half length and width-wise.
**
''VideoGame/ShantaeAndThePiratesCurse'' and ''VideoGame/ShantaeAndTheSevenSirens''.

Added: 396

Changed: 234

Is there an issue? Send a MessageReason:
None


* The ''VideoGame/{{Shantae}}'' series uses HeartsAreHealth for its life restoring, the life meter, and its {{Heart Container}}s, where 1 {{Hit Point|s}} is a quarter-heart except for when [[VillainEpisode playing]] as [[VillainProtagonist Risky Boots]] in ''[[VideoGame/ShantaeHalfGenieHero Pirate Queen's Quest]]'', where which the player's health is represented by purple ''skulls'' instead of hearts.

to:

* The ''VideoGame/{{Shantae}}'' series uses HeartsAreHealth for its life restoring, the life meter, and its {{Heart Container}}s, where 1 {{Hit Point|s}} is a quarter-heart except for quarter-heart:
** ''VideoGame/Shantae2002'', ''VideoGame/ShantaeRiskyRevenge'', ''VideoGame/ShantaeAndThePiratesCurse'' and ''VideoGame/ShantaeAndTheSevenSirens''.
** The sole exception is in ''VideoGame/ShantaeHalfGenieHero''
when [[VillainEpisode playing]] as [[VillainProtagonist Risky Boots]] in ''[[VideoGame/ShantaeHalfGenieHero Pirate ''Pirate Queen's Quest]]'', Quest'', where which the player's health is represented by purple ''skulls'' instead of hearts.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Bug}}'' has a can of "Bug Juice". Taking damage greys out a fraction of it, and when it becomes depleted, Bug dies and the can "melts". The sequel ''Bug Too!'' had a glass bottle of Bug Juice instead, the amount inside depended on your character's current health.

to:

* ''VideoGame/{{Bug}}'' ''VideoGame/{{Bug|1995}}'' has a can of "Bug Juice". Taking damage greys out a fraction of it, and when it becomes depleted, Bug dies and the can "melts". The sequel ''Bug Too!'' had a glass bottle of Bug Juice instead, the amount inside depended on your character's current health.
Is there an issue? Send a MessageReason:

Added DiffLines:

* ''VideoGame/RCHelicopter'' has a numerical indicator in the top right of the screen that shows many hits a helicopter can take before it breaks down. Each copter starts with 5 hit points, and the player can buy body upgrades to increase their HP to 11.
Is there an issue? Send a MessageReason:
Updating Link


* The 1990 ''Franchise/SpiderMan'' game for the various home computers at the time has Spider-Man's health represented by a screen-tall picture of him on the right that gradually turns into a skeleton(!) as he loses health.

to:

* The 1990 ''Franchise/SpiderMan'' ''VideoGame/TheAmazingSpiderMan1990'' game for the various home computers at the time has Spider-Man's health represented by a screen-tall picture of him on the right that gradually turns into a skeleton(!) as he loses health.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Transistor}}'': Red's meter of hit points is VagueHitPoints due to being ungradated and when she takes damage, it's not presented numerically.
Is there an issue? Send a MessageReason:
Moved to Mana Meter, which is more appropriate for how it's used.


* In ''WebAnimation/{{RWBY}}'', Scrolls have an app that shows a person's remaining Aura, and it is used to this effect.
Is there an issue? Send a MessageReason:
None


* Contest Battles in ''Anime/{{Pokemon}}'' feature one, but it's not limited to the physical state of the trainer's Pokémon. Rather, its their performance and style in battle. After a time limit, whoever has the most points advances to the next round/wins the contest.

to:

* Contest Battles in ''Anime/{{Pokemon}}'' ''Anime/PokemonTheSeries'' feature one, but it's not limited to the physical state of the trainer's Pokémon. Rather, its their performance and style in battle. After a time limit, whoever has the most points advances to the next round/wins the contest.
Is there an issue? Send a MessageReason:
None


* In ''Animation/HappyHeroes 2: The Battle of Planet Qiyuan'', the participants of the Supermen race are all given devices that show their own personal HP meter; if they deplete it completely, they're out of the race. Scriptwriter S. (actually [[AuthorAvatar series creator Huang Weiming in disguise]]) is unfortunate enough to have a bug drain his whole meter and knock him out of the competition ''before it even starts''.

to:

* In ''Animation/HappyHeroes 2: The Battle of Planet Qiyuan'', ''Animation/HappyHeroes2TheBattleOfPlanetQiyuan'', the participants of the Supermen race are all given devices that show their own personal HP meter; if they deplete it completely, they're out of the race. Scriptwriter S. (actually [[AuthorAvatar series creator Huang Weiming in disguise]]) is unfortunate enough to have a bug drain his whole meter and knock him out of the competition ''before it even starts''.
Is there an issue? Send a MessageReason:
Made the Heart Container part more specific.


Gaining more hit points, such as through leveling up or a HeartContainer, may show up on the meter, or it may stay the same size.

to:

Gaining more hit points, such as through leveling up or a HeartContainer, may show up on the meter, or it may stay meter. For example, if the same size.
meter is a bar, a Heart Container might make it longer, or if the meter is made of icons, increase the amount of said icons. [[BreadEggsBreadedEggs Or it might add an icon that represents an extra life meter on top.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The ''VideoGame/{{Shantae}}'' series uses HeartsAreHealth for its life restoring, the life meter, and its {{Heart Container}}s, where 1 {{Hit Point|s}} is a quarter-heart except for when [[VillainEpisode playing]] as [[VillainProtagonist Risky Boots]] in ''[[VideoGame/ShantaeHalfGenieHero Pirate Queen's Quest]]'', where which the player's health is represented by purple ''skulls'' instead of hearts.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/PrimalLight'': Located in the top-left corner of the screen is [[PlayerCharacter Krog]]'s health bar. Wearing the Emblem of Ur lets Krog see his enemies' health bars.
Is there an issue? Send a MessageReason:
None


* ''Franchise/MetalGear'' has a standard life bar that extends as the player progress (for the first few games in the series). Starting with ''VideoGame/MetalGearSolid'', boss characters would also a life bar displayed. Played with by The Sorrow in ''VideoGame/MetalGearSolid3SnakeEater'' whose life bar is completely empty since he's a ghost, thus has no life left anyway.

to:

* ''Franchise/MetalGear'' ''VideoGame/MetalGear'' has a standard life bar that extends as the player progress (for the first few games in the series). Starting with ''VideoGame/MetalGearSolid'', boss characters would also a life bar displayed. Played with by The Sorrow in ''VideoGame/MetalGearSolid3SnakeEater'' whose life bar is completely empty since he's a ghost, thus has no life left anyway.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/FlippinKaktus'': The health bar is located in the top left corner of the screen, and is represented by a line of squares.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Observo}}'': Located in the pause menu is an [=EKG=] meter like in the ''Franchise/ResidentEvil'' games before [[VideoGame/ResidentEvil4 the fourth]]. Appropo, the game being a love letter to early 2000s-era SurvivalHorror video games.

Top