History Main / LifeMeter

1st Aug '17 7:31:49 PM Malady
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** The same color convention -- red changing to green when poisoned -- was later used in ''{{Videogame/Nox}}''.

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** The same color convention -- red changing to green when poisoned -- was later used in ''{{Videogame/Nox}}''.''Videogame/{{Nox}}''.



** Same deal with ''VideoGame/Wolfenstein3D'' and the ''[[VideoGame/CatacombFantasyTrilogy Catacomb]]'' games (the sequels to the original ''Catacomb 3D'').

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** Same deal with ''VideoGame/Wolfenstein3D'' and the ''[[VideoGame/CatacombFantasyTrilogy Catacomb]]'' ''VideoGame/{{Catacomb|FantasyTrilogy}}'' games (the sequels to the original ''Catacomb 3D'').



* ''Dungeons of Daggorath'' for the UsefulNotes/ColorComputer had no visual indicator of the player's health, just a heartbeat sound that would quicken as the player got closer to death.

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* ''Dungeons of Daggorath'' ''VideoGame/DungeonsOfDaggorath'' for the UsefulNotes/ColorComputer had no visual indicator of the player's health, just a heartbeat sound that would quicken as the player got closer to death.



* ''EchoNight: Beyond'' uses an EKG monitor; Richard's heartrate jumps whenever he encounters ghosts, but will even out if the ghost is friendly. ''Hostile'' ghosts, on the other hand, along with other disturbing phenomena, can push his heartrate up much higher... Reaching 300+ immediately kills him.

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* ''EchoNight: ''VideoGame/EchoNight: Beyond'' uses an EKG monitor; Richard's heartrate jumps whenever he encounters ghosts, but will even out if the ghost is friendly. ''Hostile'' ghosts, on the other hand, along with other disturbing phenomena, can push his heartrate up much higher... Reaching 300+ immediately kills him.
29th Jul '17 12:12:14 PM Malady
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* The {{NES}} [[PortingDisaster port]] of ''Videogame/DragonsLair'' infamously subverts this, as you have a life bar but almost everything is instant death.

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* The {{NES}} [[PortingDisaster port]] UsefulNotes/{{NES}} {{port|ingDisaster}} of ''Videogame/DragonsLair'' infamously subverts this, as you have a life bar but almost everything is instant death.



* ''VideoGame/TheElderScrollsOnline'' has three bars for [[SprintMeter stamina]], [[HitPoint health]] and [[{{Mana}} magicka]]. The health bar in particular is one of your visual cues for understanding your current buffs and debuffs. For example, it will crack when your resistances are lowered, it will glow white when your damage is buffed or its borders will thicken if your resistances get buffed. The bar also shows shields applied on you by dyeing a part of your bar in pink.

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* ''VideoGame/TheElderScrollsOnline'' has three bars for [[SprintMeter stamina]], [[HitPoint health]] and [[{{Mana}} magicka]].{{ma|na}}gicka. The health bar in particular is one of your visual cues for understanding your current buffs and debuffs. For example, it will crack when your resistances are lowered, it will glow white when your damage is buffed or its borders will thicken if your resistances get buffed. The bar also shows shields applied on you by dyeing a part of your bar in pink.



* In ''Flink'', Flink's life meter is the big red bottle in the corner of the screen, labeled "MAGIC" since it doubles as his MagicMeter.

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* In ''Flink'', ''Videogame/{{Flink}}'', Flink's life meter is the big red bottle in the corner of the screen, labeled "MAGIC" since it doubles as his MagicMeter.
2nd Jul '17 1:38:42 AM LucaEarlgrey
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** ''VideoGame/{{maimai}}'' normally averts this trope -- you only need to earn an [[ScoringPoints Achievement]] rating of 80% or higher to clear the song -- but invokes this when you're playing a [[BonusBoss Challenge Track]], in which you're given a "LIFE" indicator at the center of the screen showing you how many more non-Perfect judgements until the game throws a GameOver at you. If you attempt a Challenge Track as soon as its out, you will only have ''[[OneHitPointWonder one life]]''.

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** ''VideoGame/{{maimai}}'' normally averts this trope -- you only need to earn an [[ScoringPoints Achievement]] rating of 80% or higher to clear the song -- but invokes this when you're playing a [[BonusBoss Challenge Track]], in which you're given a "LIFE" indicator at the center of the screen showing you how many more non-Perfect judgements until the game throws a GameOver at you. If you attempt a Challenge Track as soon as its out, you will only have ''[[OneHitPointWonder one life]]''.life]]'', i.e. you must get an All Perfect or it's shutters for you.
15th Jun '17 8:12:53 AM superkeijikun
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Added DiffLines:

* ''Anime/SwordArtOnline'', taking place in VRMMO games, naturally has these. In the Aincrad arc, the HP meter's presence is an ominous reminder of the player's potential mortality, as [[DeadlyGame a game over in SAO means death in real life]].
15th Jun '17 8:09:31 AM superkeijikun
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Added DiffLines:

* ''VideoGame/{{Illbleed}}'' has three different life meters. In addition to your regular strength meter (you die when it runs out, natch), you also have a heart rate monitor and a bleeding gauge that appears when you take damage. If your bleeding gauge becomes full, you die by bleeding out. If your heart rate exceeds 250 as a result of [[JumpScare Jump Scares]], you die of a fear-induced heart attack. If your bleeding gauge fills past a certain point, your heart rate will begin to decline; if it reaches 0, you flatline.
3rd Jun '17 8:15:36 PM Malady
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Added DiffLines:

ManaMeter is the equivalent for {{Mana}}.
3rd Jun '17 4:39:31 PM Malady
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[[foldercontrol]]



* In ''VideoGame/{{Dex}}'', all enemies have a red bar below their sprite displaying their health, and thereís also a percentage just to the right of it doing the same.

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* In ''VideoGame/{{Dex}}'', all enemies have a red bar below their sprite displaying their health, and thereís there�s also a percentage just to the right of it doing the same.



** ''CROSS×BEATS''[='=]s and ''crossbeats REV.''[='=]s standard lifebar not only don't fail you instantly if your life hits 0%, but you clear the song as long as you have even a sliver of life at all when it ends; do note, however, that it takes a sufficient combo to raise your life by a signle tick. There's also the Survival lifebar, which starts at 100% and gives you an immediate stage failure if you ever hit 0%, and the Ultimate lifebar, which depletes on anything below a Flawless, not just combo-breaking judgements.

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** ''CROSS×BEATS''[='=]s and ''crossbeats REV.''[='=]s standard lifebar not only don't fail you instantly if your life hits 0%, but you clear the song as long as you have even a sliver of life at all when it ends; do note, however, that it takes a sufficient combo to raise your life by a signle tick. There's also the Survival lifebar, which starts at 100% and gives you an immediate stage failure if you ever hit 0%, and the Ultimate lifebar, which depletes on anything below a Flawless, not just combo-breaking judgements.



* ''VideoGame/TheJungleBook'': Mowgli has one, and so do all the bosses. In most versions of the game, the bar is an image of the characters head, of which the color slowly drains every time they take a hit. In the NES version, itís a red heart that slowly drains of color whenever a character takes a hit.

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* ''VideoGame/TheJungleBook'': Mowgli has one, and so do all the bosses. In most versions of the game, the bar is an image of the characters head, of which the color slowly drains every time they take a hit. In the NES version, itís it's a red heart that slowly drains of color whenever a character takes a hit.
* It's yellow and measures HP, and is displayed at the bottom half of the screen, above the ManaMeter.



[[AC:AnimeAndManga]]

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[[AC:AnimeAndManga]]
[[folder: Anime And Manga ]]



* Contest Battles in ''Anime/{{Pokemon}}'' feature one, but it's not limited to the physical state of the trainer's Pokémon. Rather, its their performance and style in battle. After a time limit, whoever has the most points advances to the next round/wins the contest.

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* Contest Battles in ''Anime/{{Pokemon}}'' feature one, but it's not limited to the physical state of the trainer's Pokémon. Rather, its their performance and style in battle. After a time limit, whoever has the most points advances to the next round/wins the contest.



[[AC:FanWorks]]

* ''Roleplay/WeAreAllPokemonTrainers'',
** Pallad the shiny Metagross is unique through having his health represent as an actual life bar, rather than in prose like most of the other Pokémon.

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[[AC:FanWorks]]

[[/folder]]

[[folder: Fan Works ]]


* ''Roleplay/WeAreAllPokemonTrainers'',
''Roleplay/WeAreAllPokemonTrainers'',
** Pallad the shiny Metagross is unique through having his health represent as an actual life bar, rather than in prose like most of the other Pokémon.



[[AC:LiveActionTV]]

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[[AC:LiveActionTV]]
[[/folder]]

[[folder: Live Action TV ]]




[[AC:{{Magazines}}]]

* In ''Magazine/{{Cracked}}'' #297, focusing on ''Film/StreetFighter'', M. Bison's Life Meter goes down easily when the handicap setting is set to handicapped. [[HarsherInHindsight Not so funny]] considering the death of Raúl Juliá.

[[AC:{{Pinball}}]]

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[[AC:{{Magazines}}]]

[[/folder]]

[[folder: Magazines ]]


* In ''Magazine/{{Cracked}}'' #297, focusing on ''Film/StreetFighter'', M. Bison's Life Meter goes down easily when the handicap setting is set to handicapped. [[HarsherInHindsight Not so funny]] considering the death of Raúl Juliá.

[[AC:{{Pinball}}]][[/folder]]

[[folder: Pinball ]]



[[AC:WebOriginal]]

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[[AC:WebOriginal]][[/folder]]

[[folder: Web Original ]]



[[AC:RealLife]]

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[[AC:RealLife]][[/folder]]

[[folder: Real Life ]]




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[[/folder]]
11th Apr '17 9:51:20 AM erforce
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* ''VideoGame/TheAngryVideoGameNerdAdventures'' measures the Nerd's health in beer bottles.

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* ''VideoGame/TheAngryVideoGameNerdAdventures'' measures and [[VideoGame/TheAngryVideoGameNerdIIAssimilation its sequel]] measure the Nerd's health in beer bottles.
8th Apr '17 9:18:18 PM nombretomado
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** ''RockBand'''s crowd meter isn't a straight life meter in multiplayer, either - if the meter itself hits bottom, the entire band fails out automatically. However, each member has a slider on the meter, and if a member's slider hits bottom, they fail out, and the meter starts being drained until all failed members are recovered. The amount of the meter that is filled is around the average of the band member's positions on the meter.

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** ''RockBand'''s ''VideoGame/RockBand'''s crowd meter isn't a straight life meter in multiplayer, either - if the meter itself hits bottom, the entire band fails out automatically. However, each member has a slider on the meter, and if a member's slider hits bottom, they fail out, and the meter starts being drained until all failed members are recovered. The amount of the meter that is filled is around the average of the band member's positions on the meter.
5th Apr '17 3:05:28 PM DragonRanger
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* In ''Series/KamenRiderExAid'', all of the Riders have this. Known as the Rider Gauge, it is the energy bars that are located on the Rider's chests. The bar gets decreased in response to taking damage and increased after picking up a Recovery token. They also sound a CriticalAnnoyance warning when they get low. If the bar drops to zero, [[CriticalExistenceFailure the Rider(s) will die]]. [[spoiler:The only way to escape death once the bar drops to zero is by cheating like what Kuroto Dan/Kamen Rider Genm did on his first "death", creating the Dangerous Zombie powers in the process.]]

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* In ''Series/KamenRiderExAid'', all of the Riders have this. Known as the Rider Gauge, it is the energy bars that are located on the Rider's chests. The bar gets decreased in response to taking damage and increased after picking up a Recovery token. They also sound a CriticalAnnoyance warning when they get low. If the bar drops to zero, [[CriticalExistenceFailure the Rider(s) will die]]. [[spoiler:The only way to escape death once the bar drops to zero is by cheating like what Kuroto [[spoiler:Kuroto Dan/Kamen Rider Genm did on gets around this by using a SurvivalHorror game to give himself the power of undeath, allowing him to fight with an empty gauge. He's only stopped when Ex-Aid hacks his first "death", creating system and ''restores'' the Dangerous Zombie powers in the process.life bar, making him killable again.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.LifeMeter