History Main / LifeMeter

28th Nov '16 12:28:50 PM Gamermaster
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* Fights taking place under the regulation of the DSAA in ''Manga/MagicalGirlLyricalNanohaVivid'' use the Crash Emulate system, which not only gives characters health bars, but simulates the damage that they would have taken were they not under it's protection (such as concussions or broken bones). For some reason, SpinOff series ''Anime/VividStrike'' does not use Crash Emulate despite all the fights being in DSAA regulated tournaments. This results in characters receiving actual injuries, such as [[spoiler: Mirua's ribs getting shattered.]]

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* Fights taking place under the regulation of the DSAA in ''Manga/MagicalGirlLyricalNanohaVivid'' use the Crash Emulate system, which not only gives characters health bars, but simulates the damage pain that they would have taken feel were they not under it's protection (such as concussions or broken bones). For some reason, SpinOff series ''Anime/VividStrike'' does not use Crash Emulate despite all the fights being in DSAA regulated tournaments. This results in characters receiving actual injuries, such as [[spoiler: like Mirua's ribs getting shattered.]]
28th Nov '16 12:26:37 PM Gamermaster
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* Fights taking place under the regulation of the DSAA in ''Manga/MagicalGirlLyricalNanohaVivid'' use the Crash Emulate system, which not only gives characters health bars, but simulates the damage that they would have taken were they not under it's protection (such as concussions or broken bones). For some reason, SpinOff series ''Anime/VividStrike'' does not use Crash Emulate despite all the fights being in DSAA regulated tournaments. This results in characters receiving actual injuries, such as [[spoiler: Mirua's ribs getting shattered.]]
30th Oct '16 5:25:27 PM LucaEarlgrey
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** ''VideoGame/{{maimai}}'' normally averts this trope -- you only need to earn an [[ScoringPoints Achievement]] rating of 80% or higher to clear the song -- but invokes this when you're playing a [[BonusBoss Challenge Track]], in which you're given a "LIFE" indicator at the center of the screen showing you how many more non-Perfect judgements until the game throws a GameOver at you. If you attempt a Challenge Track as soon as its out, you will only have ''[[OneHitPointWonder one life]]''.
25th Oct '16 11:42:30 PM rmctagg09
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[[AC:FanWorks]]

* ''Roleplay/WeAreAllPokemonTrainers'',
** Pallad the shiny Metagross is unique through having his health represent as an actual life bar, rather than in prose like most of the other Pokémon.
** Zrone's Sectopod, a giant spider-like robot, uniquely also comes with a life bar.
5th Oct '16 12:49:19 PM Pinokio
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* In a ''Magazine/{{Cracked}}'' comic focused on ''Film/StreetFighter'', M. Bison's Life Meter goes down easily when the handicap setting is set to handicapped. [[HarsherInHindsight Not so funny]] considering the death of Raúl Juliá.

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* In a ''Magazine/{{Cracked}}'' comic focused #297, focusing on ''Film/StreetFighter'', M. Bison's Life Meter goes down easily when the handicap setting is set to handicapped. [[HarsherInHindsight Not so funny]] considering the death of Raúl Juliá.
20th Sep '16 12:01:21 AM ExSlacker
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* Contest Battles in ''Anime/{{Pokemon}}'' feature one, but it's not limited to the physical state of the trainer's Pokémon. Rather, its their performance and style in battle. After a time limit, whoever has the most points advances to the next round/wins the contest.
8th Sep '16 8:17:16 AM TheJollyJordan
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** While playing as the main protagonist, their face is shown in the middle of the HP Circle with a healthy expression. Whenever they take damage, the face temporarily changes to a [[FlashofPain flinch]] before reverting back again. However if the protagonist hits [[CriticalAnnoyance Low HP]], the character's portrait will remain in a gloomy pained expression until their health is restored.
16th Aug '16 11:52:23 AM tadaru
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* The saucers in ''Pinball/AttackFromMars'' have life bars which once depleted, open up the hole to destroy the saucer. In the VideoMode, the mothership has a life counter.
14th Aug '16 7:25:29 PM Qamikace
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* ''VideoGame/TheElderScrollsOnline'' has three bars for [[SprintMeter stamina]], [[HitPoint health]] and [[{{Mana}} magicka]]. The health bar in particular is one of your visual cues for understanding your current buffs and debuffs. For example, it will crack when your resistances are lowered, it will glow white when your damage is buffed or its borders will thicken if your resistances get buffed. The bar also shows shields applied on you by dyeing a part of your bar in pink.
13th Aug '16 8:14:18 PM UmbrellasWereAwesome
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* ''VideoGame/{{Halo 2}}'' and ''VideoGame/{{Halo 3}}'' have no Life Meter per se. Instead, there's a meter for your energy shield. When it reaches zero, your now-unseen health bar can be diminished, obviously enough hits on you after the shield bar is depleted will result in your death. However, if not hit in a set amount of time, your health and shields will regenerate, the shield bar filling up again (Interestingly enough, Master Chief's health regenerates slower than his shields in Halo 3, meaning that if his health is low enough, but his shields have fully regenerated and were promptly depleted, he'd still have very low health. See the [[WordOfGod word of Bungie]] [[http://www.bungie.net/News/content.aspx?type=topnews&cid=13233 here,]] under the OMG Fix Mayleeey, Bungle! section, sub-section The Nitty Gritty).
* The original ''VideoGame/HaloCombatEvolved'' has the energy shield in addition to a traditional Life Meter. Master Chief's health only drops once his shield runs out, and health can only be restored by [[HealThyself medkits]] scattered around. ''VideoGame/HaloReach'' also reverts to this setup, being a {{Prequel}} to the existing games, and only differs in that the medkits tend to be mounted on walls rather than lying on the floor, as well as the Life Meter having very minor regeneration at certain levels of injury.

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* ''Franchise/{{Halo}}'':
**
''VideoGame/{{Halo 2}}'' 2}}'', ''VideoGame/{{Halo 3}}'', and ''VideoGame/{{Halo 3}}'' 4}}'' have no Life Meter per se. Instead, there's a meter for your energy shield. When it reaches zero, your now-unseen health bar can be diminished, obviously enough hits on you after the shield bar is depleted will result in your death. However, if not hit in a set amount of time, your health and shields will regenerate, the shield bar filling up again (Interestingly enough, Master Chief's health regenerates slower than his shields in Halo 3, ''Halo 3'', meaning that if his health is low enough, but his shields have fully regenerated and were promptly depleted, he'd still have very low health. See the [[WordOfGod word of Bungie]] [[http://www.bungie.net/News/content.aspx?type=topnews&cid=13233 here,]] under the OMG Fix Mayleeey, Bungle! section, sub-section The Nitty Gritty).
* ** The original ''VideoGame/HaloCombatEvolved'' has the energy shield in addition to a traditional Life Meter. Master Chief's health only drops once his shield runs out, and health can only be restored by [[HealThyself medkits]] scattered around. ''VideoGame/HaloReach'' also reverts to this setup, being a {{Prequel}} to the existing other FPS games, and only differs in that the medkits tend to be mounted on walls rather than lying on the floor, as well as the Life Meter having very minor regeneration at certain levels of injury.injury.
** In ''VideoGame/Halo3ODST'', your non-recharging heath has a meter, but this game's version of energy shields (referred to as "Stamina") has no meter; your screen just starts turning red when it starts to deplete.
** In ''VideoGame/Halo5Guardians'', your shields and health go back to having separate meters, but both of them still recharge.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.LifeMeter