History Main / LifeMeter

22nd Dec '16 9:36:28 AM ddraco
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* All of the ''VisualNovel/AceAttorney'' games, save for the first one, use a life meter to determine the judge's patience with you. Screwing up costs you some life and an empty bar results in a guilty verdict/Game Over. Some screw ups can cost you your entire life bar and sometimes a character in the courtroom wants to up the ante by '''increasing''' your possible penalty (life bar loss). They are also used in the Magatama segments, where it's implied that they show Phoenix's soul state. (If you empty it Pearls says you should stop before your soul shatters, and if you finish the sequence you regain energy).

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* All of the ''VisualNovel/AceAttorney'' games, save for the first and the sixth one, use a life meter to determine the judge's patience with you. Screwing up costs you some life and an empty bar results in a guilty verdict/Game Over. Some screw ups can cost you your entire life bar and sometimes a character in the courtroom wants to up the ante by '''increasing''' your possible penalty (life bar loss). They are also used in the Magatama segments, where it's implied that they show Phoenix's soul state. (If you empty it Pearls says you should stop before your soul shatters, and if you finish the sequence you regain energy).
28th Nov '16 12:28:50 PM Gamermaster
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* Fights taking place under the regulation of the DSAA in ''Manga/MagicalGirlLyricalNanohaVivid'' use the Crash Emulate system, which not only gives characters health bars, but simulates the damage that they would have taken were they not under it's protection (such as concussions or broken bones). For some reason, SpinOff series ''Anime/VividStrike'' does not use Crash Emulate despite all the fights being in DSAA regulated tournaments. This results in characters receiving actual injuries, such as [[spoiler: Mirua's ribs getting shattered.]]

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* Fights taking place under the regulation of the DSAA in ''Manga/MagicalGirlLyricalNanohaVivid'' use the Crash Emulate system, which not only gives characters health bars, but simulates the damage pain that they would have taken feel were they not under it's protection (such as concussions or broken bones). For some reason, SpinOff series ''Anime/VividStrike'' does not use Crash Emulate despite all the fights being in DSAA regulated tournaments. This results in characters receiving actual injuries, such as [[spoiler: like Mirua's ribs getting shattered.]]
28th Nov '16 12:26:37 PM Gamermaster
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* Fights taking place under the regulation of the DSAA in ''Manga/MagicalGirlLyricalNanohaVivid'' use the Crash Emulate system, which not only gives characters health bars, but simulates the damage that they would have taken were they not under it's protection (such as concussions or broken bones). For some reason, SpinOff series ''Anime/VividStrike'' does not use Crash Emulate despite all the fights being in DSAA regulated tournaments. This results in characters receiving actual injuries, such as [[spoiler: Mirua's ribs getting shattered.]]
30th Oct '16 5:25:27 PM LucaEarlgrey
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** ''VideoGame/{{maimai}}'' normally averts this trope -- you only need to earn an [[ScoringPoints Achievement]] rating of 80% or higher to clear the song -- but invokes this when you're playing a [[BonusBoss Challenge Track]], in which you're given a "LIFE" indicator at the center of the screen showing you how many more non-Perfect judgements until the game throws a GameOver at you. If you attempt a Challenge Track as soon as its out, you will only have ''[[OneHitPointWonder one life]]''.
25th Oct '16 11:42:30 PM rmctagg09
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[[AC:FanWorks]]

* ''Roleplay/WeAreAllPokemonTrainers'',
** Pallad the shiny Metagross is unique through having his health represent as an actual life bar, rather than in prose like most of the other Pokémon.
** Zrone's Sectopod, a giant spider-like robot, uniquely also comes with a life bar.
5th Oct '16 12:49:19 PM Pinokio
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* In a ''Magazine/{{Cracked}}'' comic focused on ''Film/StreetFighter'', M. Bison's Life Meter goes down easily when the handicap setting is set to handicapped. [[HarsherInHindsight Not so funny]] considering the death of Raúl Juliá.

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* In a ''Magazine/{{Cracked}}'' comic focused #297, focusing on ''Film/StreetFighter'', M. Bison's Life Meter goes down easily when the handicap setting is set to handicapped. [[HarsherInHindsight Not so funny]] considering the death of Raúl Juliá.
20th Sep '16 12:01:21 AM ExSlacker
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* Contest Battles in ''Anime/{{Pokemon}}'' feature one, but it's not limited to the physical state of the trainer's Pokémon. Rather, its their performance and style in battle. After a time limit, whoever has the most points advances to the next round/wins the contest.
8th Sep '16 8:17:16 AM TheJollyJordan
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** While playing as the main protagonist, their face is shown in the middle of the HP Circle with a healthy expression. Whenever they take damage, the face temporarily changes to a [[FlashofPain flinch]] before reverting back again. However if the protagonist hits [[CriticalAnnoyance Low HP]], the character's portrait will remain in a gloomy pained expression until their health is restored.
16th Aug '16 11:52:23 AM tadaru
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* The saucers in ''Pinball/AttackFromMars'' have life bars which once depleted, open up the hole to destroy the saucer. In the VideoMode, the mothership has a life counter.
14th Aug '16 7:25:29 PM Qamikace
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* ''VideoGame/TheElderScrollsOnline'' has three bars for [[SprintMeter stamina]], [[HitPoint health]] and [[{{Mana}} magicka]]. The health bar in particular is one of your visual cues for understanding your current buffs and debuffs. For example, it will crack when your resistances are lowered, it will glow white when your damage is buffed or its borders will thicken if your resistances get buffed. The bar also shows shields applied on you by dyeing a part of your bar in pink.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.LifeMeter