History Main / LifeMeter

20th Sep '16 12:01:21 AM ExSlacker
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* Contest Battles in ''Anime/{{Pokemon}}'' feature one, but it's not limited to the physical state of the trainer's Pokémon. Rather, its their performance and style in battle. After a time limit, whoever has the most points advances to the next round/wins the contest.
8th Sep '16 8:17:16 AM TheJollyJordan
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** While playing as the main protagonist, their face is shown in the middle of the HP Circle with a healthy expression. Whenever they take damage, the face temporarily changes to a [[FlashofPain flinch]] before reverting back again. However if the protagonist hits [[CriticalAnnoyance Low HP]], the character's portrait will remain in a gloomy pained expression until their health is restored.
16th Aug '16 11:52:23 AM tadaru
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* The saucers in ''Pinball/AttackFromMars'' have life bars which once depleted, open up the hole to destroy the saucer. In the VideoMode, the mothership has a life counter.
14th Aug '16 7:25:29 PM Qamikace
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* ''VideoGame/TheElderScrollsOnline'' has three bars for [[SprintMeter stamina]], [[HitPoint health]] and [[{{Mana}} magicka]]. The health bar in particular is one of your visual cues for understanding your current buffs and debuffs. For example, it will crack when your resistances are lowered, it will glow white when your damage is buffed or its borders will thicken if your resistances get buffed. The bar also shows shields applied on you by dyeing a part of your bar in pink.
13th Aug '16 8:14:18 PM UmbrellasWereAwesome
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* ''VideoGame/{{Halo 2}}'' and ''VideoGame/{{Halo 3}}'' have no Life Meter per se. Instead, there's a meter for your energy shield. When it reaches zero, your now-unseen health bar can be diminished, obviously enough hits on you after the shield bar is depleted will result in your death. However, if not hit in a set amount of time, your health and shields will regenerate, the shield bar filling up again (Interestingly enough, Master Chief's health regenerates slower than his shields in Halo 3, meaning that if his health is low enough, but his shields have fully regenerated and were promptly depleted, he'd still have very low health. See the [[WordOfGod word of Bungie]] [[http://www.bungie.net/News/content.aspx?type=topnews&cid=13233 here,]] under the OMG Fix Mayleeey, Bungle! section, sub-section The Nitty Gritty).
* The original ''VideoGame/HaloCombatEvolved'' has the energy shield in addition to a traditional Life Meter. Master Chief's health only drops once his shield runs out, and health can only be restored by [[HealThyself medkits]] scattered around. ''VideoGame/HaloReach'' also reverts to this setup, being a {{Prequel}} to the existing games, and only differs in that the medkits tend to be mounted on walls rather than lying on the floor, as well as the Life Meter having very minor regeneration at certain levels of injury.

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* ''Franchise/{{Halo}}'':
**
''VideoGame/{{Halo 2}}'' 2}}'', ''VideoGame/{{Halo 3}}'', and ''VideoGame/{{Halo 3}}'' 4}}'' have no Life Meter per se. Instead, there's a meter for your energy shield. When it reaches zero, your now-unseen health bar can be diminished, obviously enough hits on you after the shield bar is depleted will result in your death. However, if not hit in a set amount of time, your health and shields will regenerate, the shield bar filling up again (Interestingly enough, Master Chief's health regenerates slower than his shields in Halo 3, ''Halo 3'', meaning that if his health is low enough, but his shields have fully regenerated and were promptly depleted, he'd still have very low health. See the [[WordOfGod word of Bungie]] [[http://www.bungie.net/News/content.aspx?type=topnews&cid=13233 here,]] under the OMG Fix Mayleeey, Bungle! section, sub-section The Nitty Gritty).
* ** The original ''VideoGame/HaloCombatEvolved'' has the energy shield in addition to a traditional Life Meter. Master Chief's health only drops once his shield runs out, and health can only be restored by [[HealThyself medkits]] scattered around. ''VideoGame/HaloReach'' also reverts to this setup, being a {{Prequel}} to the existing other FPS games, and only differs in that the medkits tend to be mounted on walls rather than lying on the floor, as well as the Life Meter having very minor regeneration at certain levels of injury.injury.
** In ''VideoGame/Halo3ODST'', your non-recharging heath has a meter, but this game's version of energy shields (referred to as "Stamina") has no meter; your screen just starts turning red when it starts to deplete.
** In ''VideoGame/Halo5Guardians'', your shields and health go back to having separate meters, but both of them still recharge.
7th Aug '16 12:54:17 PM Malady
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* ''VideoGame/LuxarenAllure'': HP is depicted with a green bar that depletes from right to left.
25th Jul '16 3:35:19 AM Morgenthaler
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** And with ''Nitemare3D'', but rather than getting bloody, the skin wore away like in ''Series/{{Knightmare}}''. You'd be down to a skull when you were on your last 10% health, and when you died, the skull went dark.

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** And with ''Nitemare3D'', ''VideoGame/Nitemare3D'', but rather than getting bloody, the skin wore away like in ''Series/{{Knightmare}}''. You'd be down to a skull when you were on your last 10% health, and when you died, the skull went dark.
19th Jun '16 8:27:49 PM Prfnoff
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* The ''Madou Monogatari'' [=RPGs=] for the {{MSX}}2, GameGear and PC98 did the furthest to avert conventional analog or digital representations of the player character's health, which is represented instead by changing facial expressions.

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* The ''Madou Monogatari'' [=RPGs=] for the {{MSX}}2, GameGear UsefulNotes/{{MSX}}2, UsefulNotes/GameGear and PC98 UsefulNotes/PC98 did the furthest to avert conventional analog or digital representations of the player character's health, which is represented instead by changing facial expressions.expressions.
* ''Mad Professor Mariarti'' has a bubbling flask in the status display which drains as the professor's health is damaged.
17th May '16 1:54:53 PM Willbyr
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* While ''VideoGame/KingdomHeartsII'' and all following games used a green bar with green squares underneath representing the amount of health bars left for enemies, ''KingdomHearts I'' and the GBA game ''Chain of Memories'' used colored, multi layered health bars. This was kind of a problem in [=KH1=] with [[BonusBoss Sephiroth]], as he had so much health the developers ran out of colors to use, so he has all the normal colors up to purple and an additional invisible bar.

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* While ''VideoGame/KingdomHeartsII'' and all following games used a green bar with green squares underneath representing the amount of health bars left for enemies, ''KingdomHearts I'' ''VideoGame/KingdomHeartsI'' and the GBA game ''Chain of Memories'' used colored, multi layered health bars. This was kind of a problem in [=KH1=] with [[BonusBoss Sephiroth]], as he had so much health the developers ran out of colors to use, so he has all the normal colors up to purple and an additional invisible bar.
16th Apr '16 11:37:49 PM Maniago
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* ''VideoGame/TheJungleBook'': Mowgli has one, and so do all the bosses. In most versions of the game, the bar is an image of the characters head, of which the color slowly drains every time they take a hit. In the NES version, itís a red heart that slowly drains of color whenever a character takes a hit.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.LifeMeter