History Main / LifeMeter

11th Apr '17 9:51:20 AM erforce
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* ''VideoGame/TheAngryVideoGameNerdAdventures'' measures the Nerd's health in beer bottles.

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* ''VideoGame/TheAngryVideoGameNerdAdventures'' measures and [[VideoGame/TheAngryVideoGameNerdIIAssimilation its sequel]] measure the Nerd's health in beer bottles.
8th Apr '17 9:18:18 PM nombretomado
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** ''RockBand'''s crowd meter isn't a straight life meter in multiplayer, either - if the meter itself hits bottom, the entire band fails out automatically. However, each member has a slider on the meter, and if a member's slider hits bottom, they fail out, and the meter starts being drained until all failed members are recovered. The amount of the meter that is filled is around the average of the band member's positions on the meter.

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** ''RockBand'''s ''VideoGame/RockBand'''s crowd meter isn't a straight life meter in multiplayer, either - if the meter itself hits bottom, the entire band fails out automatically. However, each member has a slider on the meter, and if a member's slider hits bottom, they fail out, and the meter starts being drained until all failed members are recovered. The amount of the meter that is filled is around the average of the band member's positions on the meter.
5th Apr '17 3:05:28 PM DragonRanger
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* In ''Series/KamenRiderExAid'', all of the Riders have this. Known as the Rider Gauge, it is the energy bars that are located on the Rider's chests. The bar gets decreased in response to taking damage and increased after picking up a Recovery token. They also sound a CriticalAnnoyance warning when they get low. If the bar drops to zero, [[CriticalExistenceFailure the Rider(s) will die]]. [[spoiler:The only way to escape death once the bar drops to zero is by cheating like what Kuroto Dan/Kamen Rider Genm did on his first "death", creating the Dangerous Zombie powers in the process.]]

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* In ''Series/KamenRiderExAid'', all of the Riders have this. Known as the Rider Gauge, it is the energy bars that are located on the Rider's chests. The bar gets decreased in response to taking damage and increased after picking up a Recovery token. They also sound a CriticalAnnoyance warning when they get low. If the bar drops to zero, [[CriticalExistenceFailure the Rider(s) will die]]. [[spoiler:The only way to escape death once the bar drops to zero is by cheating like what Kuroto [[spoiler:Kuroto Dan/Kamen Rider Genm did on gets around this by using a SurvivalHorror game to give himself the power of undeath, allowing him to fight with an empty gauge. He's only stopped when Ex-Aid hacks his first "death", creating system and ''restores'' the Dangerous Zombie powers in the process.life bar, making him killable again.]]
24th Mar '17 7:16:01 PM nombretomado
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* The platform games Creator/{{Rare}} developed for the Nintendo64 has an idiosyncratic, unique life meter each:

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* The platform games Creator/{{Rare}} developed for the Nintendo64 UsefulNotes/Nintendo64 has an idiosyncratic, unique life meter each:
20th Mar '17 12:05:18 AM RezaMaulana98
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* In ''Series/KamenRiderExAid'', all of the Riders have this. Known as the Rider Gauge, it is the energy bars that are located on the Rider's chests. The bar gets decreased in response to taking damage and increased after picking up a Recovery token. They also sound a Critical Annoyance warning when they get low. If it drops to zero, the Riders will die. [[spoiler:The only way to escape death once the bar drops to zero is by cheating like what Kuroto Dan/Kamen Rider Genm did on his first "death", creating the Dangerous Zombie powers in the process.]]

to:

* In ''Series/KamenRiderExAid'', all of the Riders have this. Known as the Rider Gauge, it is the energy bars that are located on the Rider's chests. The bar gets decreased in response to taking damage and increased after picking up a Recovery token. They also sound a Critical Annoyance CriticalAnnoyance warning when they get low. If it the bar drops to zero, [[CriticalExistenceFailure the Riders Rider(s) will die.die]]. [[spoiler:The only way to escape death once the bar drops to zero is by cheating like what Kuroto Dan/Kamen Rider Genm did on his first "death", creating the Dangerous Zombie powers in the process.]]
20th Mar '17 12:04:21 AM RezaMaulana98
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Added DiffLines:

[[AC:LiveActionTV]]

* In ''Series/KamenRiderExAid'', all of the Riders have this. Known as the Rider Gauge, it is the energy bars that are located on the Rider's chests. The bar gets decreased in response to taking damage and increased after picking up a Recovery token. They also sound a Critical Annoyance warning when they get low. If it drops to zero, the Riders will die. [[spoiler:The only way to escape death once the bar drops to zero is by cheating like what Kuroto Dan/Kamen Rider Genm did on his first "death", creating the Dangerous Zombie powers in the process.]]
22nd Dec '16 9:36:28 AM ddraco
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* All of the ''VisualNovel/AceAttorney'' games, save for the first one, use a life meter to determine the judge's patience with you. Screwing up costs you some life and an empty bar results in a guilty verdict/Game Over. Some screw ups can cost you your entire life bar and sometimes a character in the courtroom wants to up the ante by '''increasing''' your possible penalty (life bar loss). They are also used in the Magatama segments, where it's implied that they show Phoenix's soul state. (If you empty it Pearls says you should stop before your soul shatters, and if you finish the sequence you regain energy).

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* All of the ''VisualNovel/AceAttorney'' games, save for the first and the sixth one, use a life meter to determine the judge's patience with you. Screwing up costs you some life and an empty bar results in a guilty verdict/Game Over. Some screw ups can cost you your entire life bar and sometimes a character in the courtroom wants to up the ante by '''increasing''' your possible penalty (life bar loss). They are also used in the Magatama segments, where it's implied that they show Phoenix's soul state. (If you empty it Pearls says you should stop before your soul shatters, and if you finish the sequence you regain energy).
28th Nov '16 12:28:50 PM Gamermaster
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* Fights taking place under the regulation of the DSAA in ''Manga/MagicalGirlLyricalNanohaVivid'' use the Crash Emulate system, which not only gives characters health bars, but simulates the damage that they would have taken were they not under it's protection (such as concussions or broken bones). For some reason, SpinOff series ''Anime/VividStrike'' does not use Crash Emulate despite all the fights being in DSAA regulated tournaments. This results in characters receiving actual injuries, such as [[spoiler: Mirua's ribs getting shattered.]]

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* Fights taking place under the regulation of the DSAA in ''Manga/MagicalGirlLyricalNanohaVivid'' use the Crash Emulate system, which not only gives characters health bars, but simulates the damage pain that they would have taken feel were they not under it's protection (such as concussions or broken bones). For some reason, SpinOff series ''Anime/VividStrike'' does not use Crash Emulate despite all the fights being in DSAA regulated tournaments. This results in characters receiving actual injuries, such as [[spoiler: like Mirua's ribs getting shattered.]]
28th Nov '16 12:26:37 PM Gamermaster
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* Fights taking place under the regulation of the DSAA in ''Manga/MagicalGirlLyricalNanohaVivid'' use the Crash Emulate system, which not only gives characters health bars, but simulates the damage that they would have taken were they not under it's protection (such as concussions or broken bones). For some reason, SpinOff series ''Anime/VividStrike'' does not use Crash Emulate despite all the fights being in DSAA regulated tournaments. This results in characters receiving actual injuries, such as [[spoiler: Mirua's ribs getting shattered.]]
30th Oct '16 5:25:27 PM LucaEarlgrey
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** ''VideoGame/{{maimai}}'' normally averts this trope -- you only need to earn an [[ScoringPoints Achievement]] rating of 80% or higher to clear the song -- but invokes this when you're playing a [[BonusBoss Challenge Track]], in which you're given a "LIFE" indicator at the center of the screen showing you how many more non-Perfect judgements until the game throws a GameOver at you. If you attempt a Challenge Track as soon as its out, you will only have ''[[OneHitPointWonder one life]]''.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.LifeMeter