History Main / LetsSplitUpGang

19th Nov '16 5:26:16 AM Morgenthaler
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* ''ScoobyDoo'', [[TropeNamer obviously]]. Every episode they end up splitting up.

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* ''ScoobyDoo'', ''WesternAnimation/ScoobyDoo'', [[TropeNamer obviously]]. Every episode they end up splitting up.



** And of course every ScoobyDoo imitator does the same: ''JosieAndThePussyCats, JabberJaw, WesternAnimation/SpeedBuggy'', etc.
** ''APupNamedScoobyDoo'' liked to parody this by having Fred suggest it even when it made absolutely no sense. For example:

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** And of course every ScoobyDoo imitator does the same: ''JosieAndThePussyCats, ''WesternAnimation/JosieAndThePussyCats, JabberJaw, WesternAnimation/SpeedBuggy'', etc.
** ''APupNamedScoobyDoo'' ''WesternAnimation/APupNamedScoobyDoo'' liked to parody this by having Fred suggest it even when it made absolutely no sense. For example:



** There was an episode of ''WhatsNewScoobyDoo'' where Shaggy once said it. Fred looked stunned, saying [[HeyThatsMyLine "He said the thing I always say"]]. Another episode also parodied this, with Shaggy and Scooby walking off as soon as Fred suggested splitting up; when he said he didn't say who'd go with who, Shaggy countered with "Like, do we ever do it any other way?" And another episode had Fred deciding to "mix things up"; he went with Shaggy and Scooby went with the girls. One desultory conversation and several awkward silences later, Fred and Shaggy agree that from now on, they'll stick to the regular version.
** In the series finale of ''ScoobyDooMysteryIncorporated'', [[spoiler:the Scooby Gang prepares to open a final gate and confront the evil entity that has corrupted their predecessors, taken the lives of their friends and turned Crystal Cove into a place of horror for centuries. They're not certain who among them should unlock the door, as even that act involves serious risk, but in the end they decide that they'll do it as a group.]]

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** There was an episode of ''WhatsNewScoobyDoo'' ''WesternAnimation/WhatsNewScoobyDoo'' where Shaggy once said it. Fred looked stunned, saying [[HeyThatsMyLine "He said the thing I always say"]]. Another episode also parodied this, with Shaggy and Scooby walking off as soon as Fred suggested splitting up; when he said he didn't say who'd go with who, Shaggy countered with "Like, do we ever do it any other way?" And another episode had Fred deciding to "mix things up"; he went with Shaggy and Scooby went with the girls. One desultory conversation and several awkward silences later, Fred and Shaggy agree that from now on, they'll stick to the regular version.
** In the series finale of ''ScoobyDooMysteryIncorporated'', ''WesternAnimation/ScoobyDooMysteryIncorporated'', [[spoiler:the Scooby Gang prepares to open a final gate and confront the evil entity that has corrupted their predecessors, taken the lives of their friends and turned Crystal Cove into a place of horror for centuries. They're not certain who among them should unlock the door, as even that act involves serious risk, but in the end they decide that they'll do it as a group.]]
26th Oct '16 12:47:53 AM Arivne
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* ''Series/TheTwilightZone1959'' episode "[[Recap/TheTwilightZoneS1E20Elegy Elegy]]". After the three astronauts land on the unexplored asteroid and find the eerie area to be filled with deserted buildings and mannequins, they decide to split up and search the place, which is a really bad idea that trained astronauts should never have even considered.
1st Oct '16 5:15:46 PM MSRT
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** ''VideoGame/MassEffect2'', on the other hand, makes extensive use of this trope. During the final mission, you split into three groups (two strike teams plus a tech specialist), meet up halfway through, split up again (diversion team and strike team with a biotic specialist), only to meet up one more time before splitting up so your crew can HoldTheLine, while you fight the FinalBoss. And it can either go horribly wrong as per the stereotype, or [[CrowningMomentOfAwesome turn out]] [[EverybodyLives brilliantly]], depending on who leads which team.

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** ''VideoGame/MassEffect2'', on the other hand, makes extensive use of this trope. During the final mission, you split into three groups (two strike teams plus a tech specialist), meet up halfway through, split up again (diversion team and strike team with a biotic specialist), only to meet up one more time before sending one person back to the ship with the civilians, and then splitting up so your crew can HoldTheLine, while you and two other fight the FinalBoss. And it can either go horribly wrong as per the stereotype, or [[CrowningMomentOfAwesome turn out]] [[EverybodyLives brilliantly]], depending on who leads which team.you choose for each task.
23rd Sep '16 12:46:30 PM FordPrefect
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---> '''Ian:''' Why don't we seperate and go different ways and meet back here in, say, ten minutes, alright?\\

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---> '''Ian:''' Why don't we seperate separate and go different ways and meet back here in, say, ten minutes, alright?\\



** ''VideoGame/FinalFantasyXIII'' does it for the first half of the game. At first, the five original party members are split up. They come together for a while, just in time to receive their magic powers together. A short walk later, one stays back [[YouShallNotPass to protect his girlfriend]]. The other four manage one BossBattle together before going their seperate ways over a difference in opinion over their [[BecauseDestinySaysSo Focus]]. The guy who staid back is then met by the [[SixthRanger sixth party member]], who meet up with one of the pairs, only to switch partners but remain split up. When they finally manage to get together, they then go to rescue the last pair who got captured. Control bounces around the groups so you get to play all of them. Basically, as a result of this, you can't actually pick your party members until roughly 3/4 of the way through chapter 9 (of 13).

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** ''VideoGame/FinalFantasyXIII'' does it for the first half of the game. At first, the five original party members are split up. They come together for a while, just in time to receive their magic powers together. A short walk later, one stays back [[YouShallNotPass to protect his girlfriend]]. The other four manage one BossBattle together before going their seperate separate ways over a difference in opinion over their [[BecauseDestinySaysSo Focus]]. The guy who staid back is then met by the [[SixthRanger sixth party member]], who meet up with one of the pairs, only to switch partners but remain split up. When they finally manage to get together, they then go to rescue the last pair who got captured. Control bounces around the groups so you get to play all of them. Basically, as a result of this, you can't actually pick your party members until roughly 3/4 of the way through chapter 9 (of 13).



** Done three seperate times in the Workshop Battle Arc.

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** Done three seperate separate times in the Workshop Battle Arc.
23rd Sep '16 12:43:33 PM FordPrefect
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* In the board game ''TabletopGame/BetrayalAtHouseOnTheHill'', even though you're all investigating a HauntedHouse, the only way to actually get anything done for the first half of the game is by splitting up. For the second half of the game... most of the time you want to get back together at quickly as possible.

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* In the board game ''TabletopGame/BetrayalAtHouseOnTheHill'', even though you're all investigating a HauntedHouse, the only way to actually get anything done for the first half of the game is by splitting up. For the second half of the game... most of the time you want to get back together at as quickly as possible.
22nd Sep '16 8:18:39 PM nombretomado
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* Defied in the ''Ben10UltimateAlien'' episode "Perplexahedron" by Kevin.

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* Defied in the ''Ben10UltimateAlien'' ''WesternAnimation/Ben10UltimateAlien'' episode "Perplexahedron" by Kevin.
6th Sep '16 6:50:04 AM Tron80
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* Referenced in ''ComicBook/NewXMen'' in one of the franchise's more GenreSavvy moments:

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* Referenced in ''ComicBook/NewXMen'' in one of the franchise's more GenreSavvy moments:''ComicBook/NewXMen'':


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* In ''Comicbook/{{Supergirl}}'' story arc ''Comicbook/RedDaughterOfKrypton'', [[Franchise/GreenLantern Guy Gardner]] decides to split up his team when they arrive on planet Primeem and are trying to find the newest Red Lantern. Later on, he admits that it was not a good idea when they were attacked.
10th Jul '16 10:48:05 AM nombretomado
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* Most post-''VideoGame/NeverwinterNights'' games by BioWare do this at one point or another.

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* Most post-''VideoGame/NeverwinterNights'' games by BioWare Creator/BioWare do this at one point or another.
9th Jul '16 5:04:32 PM totoofze47
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When just one person suddenly leaves the party without warning, it's a SneakyDeparture. For the opposite, see NeverSplitTheParty. Compare TheFellowshipHasEnded, where the team permanently splits up after fulfilling their mission.

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When just one person suddenly leaves the party without warning, it's a SneakyDeparture. For the opposite, see NeverSplitTheParty. Compare TheFellowshipHasEnded, where the team permanently splits up after fulfilling their mission.
mission, and PartyScattering, where the team is involuntarily split up.


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** This continues in the Whole Cake Island arc: Brook and Pedro split up from the rest of the group to [[spoiler:steal a copy of Big Mom's Poneglyph, as they'll never get a better shot at it]].
22nd Jun '16 5:23:38 AM longWriter
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* ''VideoGame/StarWarsRepublicCommando'' makes use of this at least once per mission, allowing the player the chance to be a OneManArmy without your squadmates either [[ArtificialBrilliance doing all the work for you]] or [[ArtificialStupidity getting in]] [[StopHelpingMe your way]].

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* ''VideoGame/StarWarsRepublicCommando'' makes use of this at least once per mission, allowing the player the chance to be a OneManArmy without your squadmates either [[ArtificialBrilliance doing all the work for you]] or [[ArtificialStupidity getting in]] [[StopHelpingMe [[AnnoyingVideoGameHelper your way]].
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http://tvtropes.org/pmwiki/article_history.php?article=Main.LetsSplitUpGang