History Main / LetsSplitUpGang

22nd Mar '17 12:59:36 PM BattleMaster
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** In ''VideoGame/MassEffectAndromeda'', while exploring a massive underground structure on Eos, Peebee (who hasn't officially joined the party at that point) suggests that you split up to cover more ground. Ryder has the option of suggesting that she doesn't watch enough horror movies.
--->'''Liam''': Ten credits says she ends up in a pit of spikes.
25th Feb '17 12:35:42 PM nombretomado
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* Near the end of ''BarkleyShutUpAndJamGaiden'', all 4 characters go different ways and each have to solve a puzzle (except Balthios, he fights [[{{Expy}} Expies]] of characters from other games).

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* Near the end of ''BarkleyShutUpAndJamGaiden'', ''VideoGame/BarkleyShutUpAndJamGaiden'', all 4 characters go different ways and each have to solve a puzzle (except Balthios, he fights [[{{Expy}} Expies]] of characters from other games).
11th Feb '17 10:09:14 AM nighttrainfm
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** Goes back to the original: The Green Ranger storyline had Tommy kidnap Jason at one point, then [[CurbStompBattle defeat both sides]]. Later, during the green candle episodes, the party was again split, with Tommy fighting a monster and Jason trying to capture the eponymous candle.
14th Jan '17 10:26:30 AM nombretomado
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* ''VideoGame/{{Anachronox}}'' only allows you to control a maximum of three characters at a time, forcing you to swap characters at a bar where the currently unusued characters presumably wait around getting plastered until you come back. At the end of the game, however, all seven characters must enter the BigBad's fortress at once. To avoid having to rewrite the interface, the game creates THREE separate parties, two each of three characters, and one of one, between which the player may swap at will. All three parties must act in concert to reach the FinalBoss.
* The mid-nineties LucasArts adventure game ''VideoGame/TheDig'' uses this trope, after Maggie decides to split up from Brink and explore Cocytus [[spoiler:after Brink's death]], rationalizing that staying together would mean certain death to them as well, and Cocytus is just as alien to both of them. It works out at the start, after Maggie manages to discover an alien library (through an accident that might have gotten Brink killed had he followed along)[[spoiler:, but the splitup backfires when Maggie gets abducted by a giant spider.]]

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* ''VideoGame/{{Anachronox}}'' only allows you to control a maximum of three characters at a time, forcing you to swap characters at a bar where the currently unusued unused characters presumably wait around getting plastered until you come back. At the end of the game, however, all seven characters must enter the BigBad's fortress at once. To avoid having to rewrite the interface, the game creates THREE separate parties, two each of three characters, and one of one, between which the player may swap at will. All three parties must act in concert to reach the FinalBoss.
* The mid-nineties LucasArts Creator/LucasArts adventure game ''VideoGame/TheDig'' uses this trope, after Maggie decides to split up from Brink and explore Cocytus [[spoiler:after Brink's death]], rationalizing that staying together would mean certain death to them as well, and Cocytus is just as alien to both of them. It works out at the start, after Maggie manages to discover an alien library (through an accident that might have gotten Brink killed had he followed along)[[spoiler:, but the splitup backfires when Maggie gets abducted by a giant spider.]]
9th Jan '17 4:36:45 AM Blazer
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* Justified in ''WebAnimation/{{RWBY}}''. Team RNJR (Ruby and the remains of Team JNPR) are trying to get help for the dying Qrow and, at a fork in the road, Ruby suggests going through the ruins of Kuroyuri Village. However, this nearly sets off Ren, forcing Nora to calm him down and suggest they split up - Ruby and Jaune go through Kuroyuri with Qrow and Ren and Nora would go around. While Jaune attempts to suggest they should stick together, Nora points out they didn't have time to stick together with Qrow's life on the line. It's apparent that, whatever happened in Kuroyuri, it was going to trigger Ren ''badly''.
26th Dec '16 8:30:34 PM gearfist0
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* ''Manga/PuellaMagiKazumiMagica'' has one in chapter 3 the Pleiades has to search for their teammates missing.

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* ''Manga/PuellaMagiKazumiMagica'' has one in chapter 3 where the Pleiades has have to search for their teammates missing.missing teammates.
19th Nov '16 5:26:16 AM Morgenthaler
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* ''ScoobyDoo'', [[TropeNamer obviously]]. Every episode they end up splitting up.

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* ''ScoobyDoo'', ''WesternAnimation/ScoobyDoo'', [[TropeNamer obviously]]. Every episode they end up splitting up.



** And of course every ScoobyDoo imitator does the same: ''JosieAndThePussyCats, JabberJaw, WesternAnimation/SpeedBuggy'', etc.
** ''APupNamedScoobyDoo'' liked to parody this by having Fred suggest it even when it made absolutely no sense. For example:

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** And of course every ScoobyDoo imitator does the same: ''JosieAndThePussyCats, ''WesternAnimation/JosieAndThePussyCats, JabberJaw, WesternAnimation/SpeedBuggy'', etc.
** ''APupNamedScoobyDoo'' ''WesternAnimation/APupNamedScoobyDoo'' liked to parody this by having Fred suggest it even when it made absolutely no sense. For example:



** There was an episode of ''WhatsNewScoobyDoo'' where Shaggy once said it. Fred looked stunned, saying [[HeyThatsMyLine "He said the thing I always say"]]. Another episode also parodied this, with Shaggy and Scooby walking off as soon as Fred suggested splitting up; when he said he didn't say who'd go with who, Shaggy countered with "Like, do we ever do it any other way?" And another episode had Fred deciding to "mix things up"; he went with Shaggy and Scooby went with the girls. One desultory conversation and several awkward silences later, Fred and Shaggy agree that from now on, they'll stick to the regular version.
** In the series finale of ''ScoobyDooMysteryIncorporated'', [[spoiler:the Scooby Gang prepares to open a final gate and confront the evil entity that has corrupted their predecessors, taken the lives of their friends and turned Crystal Cove into a place of horror for centuries. They're not certain who among them should unlock the door, as even that act involves serious risk, but in the end they decide that they'll do it as a group.]]

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** There was an episode of ''WhatsNewScoobyDoo'' ''WesternAnimation/WhatsNewScoobyDoo'' where Shaggy once said it. Fred looked stunned, saying [[HeyThatsMyLine "He said the thing I always say"]]. Another episode also parodied this, with Shaggy and Scooby walking off as soon as Fred suggested splitting up; when he said he didn't say who'd go with who, Shaggy countered with "Like, do we ever do it any other way?" And another episode had Fred deciding to "mix things up"; he went with Shaggy and Scooby went with the girls. One desultory conversation and several awkward silences later, Fred and Shaggy agree that from now on, they'll stick to the regular version.
** In the series finale of ''ScoobyDooMysteryIncorporated'', ''WesternAnimation/ScoobyDooMysteryIncorporated'', [[spoiler:the Scooby Gang prepares to open a final gate and confront the evil entity that has corrupted their predecessors, taken the lives of their friends and turned Crystal Cove into a place of horror for centuries. They're not certain who among them should unlock the door, as even that act involves serious risk, but in the end they decide that they'll do it as a group.]]
26th Oct '16 12:47:53 AM Arivne
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* ''Series/TheTwilightZone1959'' episode "[[Recap/TheTwilightZoneS1E20Elegy Elegy]]". After the three astronauts land on the unexplored asteroid and find the eerie area to be filled with deserted buildings and mannequins, they decide to split up and search the place, which is a really bad idea that trained astronauts should never have even considered.
1st Oct '16 5:15:46 PM MSRT
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** ''VideoGame/MassEffect2'', on the other hand, makes extensive use of this trope. During the final mission, you split into three groups (two strike teams plus a tech specialist), meet up halfway through, split up again (diversion team and strike team with a biotic specialist), only to meet up one more time before splitting up so your crew can HoldTheLine, while you fight the FinalBoss. And it can either go horribly wrong as per the stereotype, or [[CrowningMomentOfAwesome turn out]] [[EverybodyLives brilliantly]], depending on who leads which team.

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** ''VideoGame/MassEffect2'', on the other hand, makes extensive use of this trope. During the final mission, you split into three groups (two strike teams plus a tech specialist), meet up halfway through, split up again (diversion team and strike team with a biotic specialist), only to meet up one more time before sending one person back to the ship with the civilians, and then splitting up so your crew can HoldTheLine, while you and two other fight the FinalBoss. And it can either go horribly wrong as per the stereotype, or [[CrowningMomentOfAwesome turn out]] [[EverybodyLives brilliantly]], depending on who leads which team.you choose for each task.
23rd Sep '16 12:46:30 PM FordPrefect
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---> '''Ian:''' Why don't we seperate and go different ways and meet back here in, say, ten minutes, alright?\\

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---> '''Ian:''' Why don't we seperate separate and go different ways and meet back here in, say, ten minutes, alright?\\



** ''VideoGame/FinalFantasyXIII'' does it for the first half of the game. At first, the five original party members are split up. They come together for a while, just in time to receive their magic powers together. A short walk later, one stays back [[YouShallNotPass to protect his girlfriend]]. The other four manage one BossBattle together before going their seperate ways over a difference in opinion over their [[BecauseDestinySaysSo Focus]]. The guy who staid back is then met by the [[SixthRanger sixth party member]], who meet up with one of the pairs, only to switch partners but remain split up. When they finally manage to get together, they then go to rescue the last pair who got captured. Control bounces around the groups so you get to play all of them. Basically, as a result of this, you can't actually pick your party members until roughly 3/4 of the way through chapter 9 (of 13).

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** ''VideoGame/FinalFantasyXIII'' does it for the first half of the game. At first, the five original party members are split up. They come together for a while, just in time to receive their magic powers together. A short walk later, one stays back [[YouShallNotPass to protect his girlfriend]]. The other four manage one BossBattle together before going their seperate separate ways over a difference in opinion over their [[BecauseDestinySaysSo Focus]]. The guy who staid back is then met by the [[SixthRanger sixth party member]], who meet up with one of the pairs, only to switch partners but remain split up. When they finally manage to get together, they then go to rescue the last pair who got captured. Control bounces around the groups so you get to play all of them. Basically, as a result of this, you can't actually pick your party members until roughly 3/4 of the way through chapter 9 (of 13).



** Done three seperate times in the Workshop Battle Arc.

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** Done three seperate separate times in the Workshop Battle Arc.
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