History Main / LetsSplitUpGang

23rd Jun '17 3:05:11 PM MarcusImpudite
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* When traveling through the city at night, it's a good idea to have friends with you who you can trust to have your back should something happen. Muggers, rapists, and other assorted urban predators like attacking people who are by themselves in isolated places.
23rd Jun '17 7:01:26 AM nighttrainfm
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** ''VideoGame/MassEffect2'', on the other hand, makes extensive use of this trope. During the final mission, you split into three groups (two strike teams plus a tech specialist), meet up halfway through, split up again (diversion team and strike team with a biotic specialist), only to meet up one more time before sending one person back to the ship with the civilians, and then splitting up so your crew can HoldTheLine, while you and two other fight the FinalBoss. And it can either go horribly wrong as per the stereotype, or [[CrowningMomentOfAwesome turn out]] [[EverybodyLives brilliantly]], depending on who you choose for each task. Also, earlier in the game, you are [[ButThouMust forced]] to load every crew member who can fight onto a shuttle to go on some ill-defined mission, leaving Joker to fend for himself as the rest of the crew are abducted by the Collectors.

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** ''VideoGame/MassEffect2'', on the other hand, makes extensive use of this trope. During the final mission, you split into three groups (two strike teams plus a tech specialist), meet up halfway through, split up again (diversion team and team, strike team with a biotic specialist), only to meet up one more time before sending specialist, and possibly one person back to escorting the ship with the civilians, and civilians), then splitting reunite and split up again so your crew can HoldTheLine, HoldTheLine while you and two other fight the FinalBoss. And it can either go horribly wrong as per the stereotype, or [[CrowningMomentOfAwesome turn out]] out [[EverybodyLives brilliantly]], depending on who you choose for each task. Also, earlier in the game, you are [[ButThouMust forced]] to load every crew member who can fight onto a shuttle to go on some ill-defined mission, leaving Joker to fend for himself as the rest of the crew are abducted by the Collectors.
18th Jun '17 4:30:50 PM Gosicrystal
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* It's not just the Boy Scouts. Not only should one never, ever scuba dive alone, but one of the quickest ways to never be allowed back on the dive boat is to surface with your buddy still below.

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* It's not just the Boy Scouts. Not only should one never, ever scuba dive alone, but one of the quickest ways to never be allowed back on the dive boat is to surface with your buddy still below.
18th Jun '17 4:08:48 PM vividgrim
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*This is the core mechanic in ''VisualNovel/WeKnowTheDevil'': each hour you choose which two characters to pair off, and whoever is excluded the most [[spoiler:is possessed by the devil.]] In order to get the true ending you have to [[spoiler:make sure everyone is excluded equally.]]
18th Jun '17 4:06:19 PM vividgrim
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* Happens multiple times in ''VideoGame/TalesOfSymphonia''. You, the player character, actually choose who goes with whom, and your decisions affect your RelationshipValues with your party members.
** In the Tower of Mana, the party leaves half the party on the switches in the lobby and takes the rest through a door. In the Palmacosta Ranch, the player forms two parties, as a result of needing to deactivate the security at the end fo the ranch where the prisoners are being kept to reach Kvar. In the Iselia ranch, the player forms two groups- one to rescue the prisoners and one to stop the reactor, because they are short on time due to [[spoiler:the Great Seed going out of control]], and the player does not control the party that frees the prisoners.
** Also in ''VideoGame/TalesOfVesperia''. In this game, you could pretty much count on splitting up each and every time you entered a town to advance the plot. Occasionally done to force you to have a quick chat with each party member before the plot actually went anywhere, as a form of CharacterDevelopment.
** Happens once voluntarily in ''VideoGame/TalesOfTheAbyss'', at which time you get to choose which characters to take (for plot reasons, Jade has to go to Engeve and Natalia to Kaitzur at the same time, and you get to pick where the others go), and once involuntarily, in which case the pairings are chosen for you by the plot.

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* Happens multiple times in ''VideoGame/TalesOfSymphonia''. You, ''VideoGame/{{Anachronox}}'' only allows you to control a maximum of three characters at a time, forcing you to swap characters at a bar where the currently unused characters presumably wait around getting plastered until you come back. At the end of the game, however, all seven characters must enter the BigBad's fortress at once. To avoid having to rewrite the interface, the game creates THREE separate parties, two each of three characters, and one of one, between which the player character, actually choose who goes with whom, and your decisions affect your RelationshipValues with your party members.
** In the Tower of Mana, the party leaves half the party on the switches
may swap at will. All three parties must act in the lobby and takes the rest through a door. In the Palmacosta Ranch, the player forms two parties, as a result of needing to deactivate the security at the end fo the ranch where the prisoners are being kept concert to reach Kvar. In the Iselia ranch, FinalBoss.
* Near
the player forms two groups- end of ''VideoGame/BarkleyShutUpAndJamGaiden'', all 4 characters go different ways and each have to solve a puzzle (except Balthios, he fights [[{{Expy}} Expies]] of characters from other games).
* In ''VideoGame/BanjoTooie'', of the 'VideoGame/BanjoKazooie'' series,
one to rescue of the prisoners most important moves learned in the game is how to split up Banjo and one to stop Kazooie.
* ''VideoGame/BatmanArkhamAsylum'' does this with
the reactor, because ''mooks''. After you take down a mook such that the others all run over to see it, they are short on time due will inevitably go back to [[spoiler:the Great Seed going out of control]], patrolling with "Now split up and the player find that Bat!"
* ''VideoGame/BatmanArkhamKnight''
does not control the party that frees the prisoners.
** Also in ''VideoGame/TalesOfVesperia''. In
this game, you could pretty much count on sometimes, but it's a lot more realistic in nature. The Arkham Knight will specifically order his men not to split up, as it makes them easy prey for Batman, and they do their best to follow these orders. Given time, though, they'll start to separate as they get distracted by various things, i.e. a teammate's unconscious body, or are lured away by tricks in Batman's arsenal.
* The VeryDefinitelyFinalDungeon of ''VideoGame/BlackSigil'' requires
splitting up each and every time into two parties to open up the path. At this point, you entered a town to advance the plot. Occasionally done to force you to have at least 6 characters, and [[ArbitraryHeadcountLimit only 3 can take part in a quick chat with each party member before battle at a time]].
* In ''VideoGame/BreathOfFireII'', players who refused to use Sten and/or Jean got
the plot actually went anywhere, as a form unpleasant shock of CharacterDevelopment.
** Happens once voluntarily in ''VideoGame/TalesOfTheAbyss'', at which time you get
their lives when they had to choose which use those characters to take (for alone in certain important stages. Cue much wailing and gnashing of teeth.
* In ''VisualNovel/CorpseParty'', the protagonists are split up against their will. They're cast into separate "closed spaces". Part of the
plot reasons, Jade is figuring out how to reach each other.
* The mid-nineties Creator/LucasArts adventure game ''VideoGame/TheDig'' uses this trope, after Maggie decides to split up from Brink and explore Cocytus [[spoiler:after Brink's death]], rationalizing that staying together would mean certain death to them as well, and Cocytus is just as alien to both of them. It works out at the start, after Maggie manages to discover an alien library (through an accident that might have gotten Brink killed had he followed along)[[spoiler:, but the splitup backfires when Maggie gets abducted by a giant spider.]]
* In ''Anime/DragonBallZ: The Legacy of Goku II'', the final fight against Cell is waged by Goku and Gohan, but halfway through, your other three characters get Cell Juniors thrown at them. This is a nasty surprise for some players -- but they have no excuse for not seeing it coming, as it's exactly what's supposed to happen story-wise.
* ''VideoGame/EternalSonata'' does this for a large part of the middle of the game.
* In ''VideoGame/{{Evolva}}'', you're forced to split your four-men party several times. Level 5 forces you to split it into two groups, as at least one of your Genohunters (and it's recommend two)
has to go to Engeve stay watching over a tunnel entrance. In level 6, two Genohunters are initially apart from the others, and Natalia to Kaitzur at the same time, in levels 9 and you get to pick where the others go), and once involuntarily, in which case the pairings are chosen for you by the plot.11 each Genohunter starts on his own.



* Happens once in ''VideoGame/ShadowHearts'', with the added twist of the individual paths being tailored to exploit the weaknesses of each group. For example, the group which includes your most potent mage has to traverse an anti-magic dungeon.
** In ''Covenant'', the party has to split up in order to get through the Mikasa Warship...with two security keys.
* In ''VideoGame/{{Xenosaga}} Episode I'', The gang splits into two in the Encephalon. This comes as a major shock to players who have been neglecting certain characters.
* Most post-''VideoGame/NeverwinterNights'' games by Creator/BioWare do this at one point or another.
** The original ''VideoGame/KnightsOfTheOldRepublic'' had a sequence in which you must choose a party member to go rescue the main character and his/her two potential love interests, and ''VideoGame/JadeEmpire'' features several such sequences, mostly during the end game.
** ''VideoGame/MassEffect1'' would appear to be the exception. You're never limited in your choice of party [[spoiler: if they're still alive, and at least one will be dead by the end of the game]] and they stick to you like glue up to and including the final showdown with the BigBad.
** ''VideoGame/MassEffect2'', on the other hand, makes extensive use of this trope. During the final mission, you split into three groups (two strike teams plus a tech specialist), meet up halfway through, split up again (diversion team and strike team with a biotic specialist), only to meet up one more time before sending one person back to the ship with the civilians, and then splitting up so your crew can HoldTheLine, while you and two other fight the FinalBoss. And it can either go horribly wrong as per the stereotype, or [[CrowningMomentOfAwesome turn out]] [[EverybodyLives brilliantly]], depending on who you choose for each task. Also, earlier in the game, you are [[ButThouMust forced]] to load every crew member who can fight onto a shuttle to go on some ill-defined mission, leaving Joker to fend for himself as the rest of the crew are abducted by the Collectors.
** ''VideoGame/DragonAgeOrigins'':
*** There's a minor instance during the FinalBattle, when the Warden and three party members go after the Archdemon, the rest stay behind to HoldTheLine. When the Warden approaches Fort Drakon, the control [[AndNowForSomeoneCompletelyDifferent suddenly shifts to the party members you left behind]] and you have to repel a wave of Darkspawn at the city gates (it is also notable for being the last instance when you see [[spoiler:Morrigan]]).
*** There's another part were the protagonist is captured, and you're presented with two options: Break out yourself, or select two companions to control and break you out in TheInfiltration. Choosing the latter will lead to several of the funniest moments in the game, like Oghren and Sten's circus act, as well as ''every'' other bluffing attempt.
** In ''VideoGame/MassEffectAndromeda'', while exploring a massive underground structure on Eos, Peebee (who hasn't officially joined the party at that point) suggests that you split up to cover more ground. Ryder has the option of suggesting that she doesn't watch enough horror movies.
--->'''Liam''': Ten credits says she ends up in a pit of spikes.

to:

* ''VideoGame/FinalFantasyTactics'' and ''VideoGame/FinalFantasyTacticsAdvance'' had at least one or two occasions where the main character is separated from the rest of his party, forcing him to fight alone in a one on one fight, and usually their opponent was absurdly strong.
** In fact, the first time this happens, Ramza is paired off against [[spoiler:Gafgarion]], who you will recall, has strong long range attacks. The only feasible way to beat him (barring excessive LevelGrinding before the battle) is to reunite with the party on the other end of the board by raising the portcullis on the city gate. That, and/or you can have mages from the other side support Ramza if he and [[spoiler:Gafgarion]] are close enough to the wall.
*** Though if Ramza has a high enough jump stat (possible via the Lancer/Dragoon class), he can ''jump over the 20-foot wall'' to escape from [[spoiler:Gafgarion]]. Alternatively, sacrifice a slot on the other side of the gate for a Black Chocobo.
*** Much easier method: use Break/Rend Weapon. [[spoiler:Gafgarion]] is useless without a weapon, only able to punch weakly.
** In Advance and A2, "dispatch" missions involve sending off a character to do a mission, and their statistics determine their chance of success. It's possible to send off several members at once on dispatch missions while your main group does missions of its own (which are sometimes necessary to progress the dispatch missions).
* Happens once in ''VideoGame/ShadowHearts'', with the added twist final part of ''[[VideoGame/FireEmblemTellius Fire Emblem: Radiant Dawn]]'', but because the individual paths being tailored to exploit game split up the weaknesses of each group. For example, characters in the group which includes your most potent mage has previous parts already, there is little concern about having enough units to traverse an anti-magic dungeon.
go around.
** In ''Covenant'', Early into ''[[VideoGame/FireEmblemTellius Fire Emblem: Path of Radiance]]'', the party has splits into two groups while trying to sneak past enemy lines, a tactic that the characters almost immediately realize is a mistake (thanks a lot, [[TheStrategist Soren]]). There's no opportunity to rearrange items in advance, and the splitters [[SoLongAndThanksForAllTheGear take their gear with them]]; and with no shops available to you for several chapters, you better not have given your sole [[MagicWand heal staff]] to the wrong unit.
* ''VideoGame/GearsOfWar'' did this. The let's
split up sections were some of the hardest in order the game when playing co-op on higher difficulties. Many players played co-op to get through the Mikasa Warship...with two security keys.
* In ''VideoGame/{{Xenosaga}} Episode I'', The gang splits into two in
game on Insane, and the Encephalon. difficulty was reduced by the fact that your human partner could revive you after being killed, unlike your AI teammates. When you were forced to split up, there were no revives, and a single screwup by you or your partner would send you both back to the last checkpoint. This comes was the only time when it was easier to play without a human teammate, as the AI would never screw up when it wasn't in a major shock position to players who have been neglecting certain characters.
* Most post-''VideoGame/NeverwinterNights'' games by Creator/BioWare do this at one point or another.
actually fight near you.
** The original ''VideoGame/KnightsOfTheOldRepublic'' Some of the split-ups were completely arbitrary, also. There was a section where you had a sequence in which you must to either choose between a party member to go rescue hall filled with lasers or a hall filled with buttons that turned off said lasers. But the main character and his/her two potential love interests, and ''VideoGame/JadeEmpire'' features several such sequences, mostly during the end game.
** ''VideoGame/MassEffect1'' would appear to be the exception. You're never limited in your choice of party [[spoiler: if they're still alive, and
doorway at least one will be dead by the end of the game]] latter was wide open. There was nothing stopping the player from walking away and they stick to you like glue up to and including the final showdown with the BigBad.
** ''VideoGame/MassEffect2'', on
leaving the other hand, makes extensive use of this trope. During player to die.
* ''[[VideoGame/HalfLife2 Half-Life 2: Episode 2]]'': Alyx: "Okay Gordon, me and
the final mission, superpowered Vortigaunt will sit here and watch you split into three groups (two strike teams plus a tech specialist), meet up halfway through, split up again (diversion team climb through the toxic pit while fighting zombies. Hurry up!" Well, she had been recently impaled and strike team saved with Alternate Dimension Alien Magic, and Gordon is basically the Messiah. Made more forgivable by the fact that she assists you with a biotic specialist), sniper rifle for the second half of the segment.
* In ''VideoGame/{{ICO}}'', any time Ico leaves Yorda alone, Shadow Men may show up to drag Yorda away and cause a Game Over. Nevertheless, a few puzzles can
only to meet up one more time before sending one person back to be completed by the ship with the civilians, two separating briefly.
* Most main dungeons
and then splitting up so your crew can HoldTheLine, while you and two other fight the FinalBoss. And it can either go horribly wrong as per the stereotype, or [[CrowningMomentOfAwesome turn out]] [[EverybodyLives brilliantly]], depending on who you choose for each task. Also, earlier some overworld parts in the game, you are [[ButThouMust forced]] to load every crew member ''VideoGame/InfiniteUndiscovery'' have these. The game even has several characters who can fight onto a shuttle to go on some ill-defined mission, leaving Joker to fend for himself as the rest of the crew are abducted by the Collectors.
** ''VideoGame/DragonAgeOrigins'':
*** There's a minor instance during the FinalBattle,
only be used when the Warden and three party members go after the Archdemon, the rest stay behind to HoldTheLine. When the Warden approaches Fort Drakon, the control [[AndNowForSomeoneCompletelyDifferent suddenly shifts to the party members you left behind]] and you have to repel a wave of Darkspawn at the city gates (it is also notable for splits, because they are arbitrarily forbidden from being the last instance when you see [[spoiler:Morrigan]]).
*** There's another part were the protagonist is captured, and you're presented with two options: Break out yourself, or select two companions to control and break you out in TheInfiltration. Choosing the latter will lead to several of the funniest moments
in the game, like Oghren and Sten's circus act, same group as well as ''every'' other bluffing attempt.
** In ''VideoGame/MassEffectAndromeda'', while exploring a massive underground structure on Eos, Peebee (who hasn't officially joined
the party at that point) suggests that you split up to cover more ground. Ryder has the option of suggesting that she doesn't watch enough horror movies.
--->'''Liam''': Ten credits says she ends up in a pit of spikes.
PlayerCharacter.



* Similarly, in ''VideoGame/SkiesOfArcadia'', a forced party split with no more party members than the usual number results in half-manned duos trudging through different sections of the same dungeon. The game makes it harder by not giving you the choice of who to send where, meaning the physical attackers are in one pair, with the magic-casters in the other.
* In ''Anime/DragonBallZ: The Legacy of Goku II'', the final fight against Cell is waged by Goku and Gohan, but halfway through, your other three characters get Cell Juniors thrown at them. This is a nasty surprise for some players -- but they have no excuse for not seeing it coming, as it's exactly what's supposed to happen story-wise.

to:

* Similarly, in ''VideoGame/SkiesOfArcadia'', a forced party split with no more party members than The ''[[VideoGame/LaxiusForce Laxius Power/Laxius Force]]'' [=RPGs=] are very fond of this, under the usual number results in half-manned duos trudging through different sections of pretext that some {{Applied Phlebotinum}}s must be activated at the same dungeon. time.
* ''VideoGame/TheLordOfTheRingsTheThirdAge'' has this. Late in the game, your party splits to defend a certain City.
The game makes it harder by not giving division couldn't be worse: on one team you have the choice party leader with immunity to fear, huge combo attacks and tons of HitPoints; the devistating SquishyWizard and the blasty, buffing dwarf. On the other team you have the rogue with no armor and half as many HP as everyone else, the Ranger who to send where, meaning does piercing damage which made him useful against goblins and no one else, and the physical attackers are in one pair, guy with the magic-casters spear who actually gives enemies Mana when he hits them and has a few permanent buffs that are usually dispelled by enemy casters in the other.
first round. Also, since the latter three are so lame, you probably won't use them any longer that you have to, so they're a good five levels behind everyone else, too.
** Further clarification: On one team, you had a warrior with ridiculous combo attacks and party-leadership skills, an elf who was the only one with decent healing, since items either healed half of what she could heal in one go, or were rare, and, to top it off, a Magic Knight of a dwarf who could use insanely powerful fire spells in addition to ridiculously strong defensive buffs and powerful melee attacks. On the other, you had a ranger who had a bunch of debuffing attacks, but low damage, a rogue who had an entire skill tree revolving around stealing stuff (Mana, health, items), weak attacks, low hp, and pathetic equipment (Out of all the characters, she was the least likely get items dropped for), and, finally, the guy with a spear who tries to be a Magic Knight but fails: his melee attacks are typically single-attack with effects that usually help the enemy and magic attacks that only support... and ONLY support (Dispel, deplete enemy mana, transfer mana/health to/from others). Basically, you had a team that ripped open enemies and a team that could barely defeat a group of enemies from 10 levels ago.
* In ''Anime/DragonBallZ: The Legacy of Goku II'', ''VideoGame/LostOdyssey'', your party spends almost the final entirety of the third disc split up. At the end of the section, you have to fight against Cell is waged by Goku and Gohan, but halfway through, your other three characters get Cell Juniors thrown a boss that reflects all magical attacks. Your party at them. This is a nasty surprise for some players -- but they have no excuse for not seeing it coming, as it's exactly what's supposed to happen story-wise.this point consists entirely of {{Squishy Wizard}}s.



* ''VideoGame/BatmanArkhamAsylum'' does this with the ''mooks''. After you take down a mook such that the others all run over to see it, they will inevitably go back to patrolling with "Now split up and find that Bat!"
* ''VideoGame/BatmanArkhamKnight'' does this sometimes, but it's a lot more realistic in nature. The Arkham Knight will specifically order his men not to split up, as it makes them easy prey for Batman, and they do their best to follow these orders. Given time, though, they'll start to separate as they get distracted by various things, i.e. a teammate's unconscious body, or are lured away by tricks in Batman's arsenal.
* During ''VideoGame/{{Pikmin}}'' you can order your Pikmin to split into groups sorted by colour. A more fitting version of this trope is that they can, and will, split up to fight or perform tasks based on the proximity of said tasks and enemies, but only when idle and not following a captain.
** In ''VideoGame/{{Pikmin}} 2'' the two captains can also split up to beat certain obstacles/perform multiple tasks. With the number of captains upped to four in ''[[Pikmin3]]'' it's shown that this is more-or-less the point of the game.
* ''VideoGame/SepterraCore'' splits your 9 characters into 3 teams in the final dungeon, without letting you choose team members. Conveniently, the characters that hate each other are together, which can make combats much more difficult due to in-fighting. This is also the only time in the game where you can have a party without the main character, Maya.
* In ''VideoGame/BreathOfFireII'', players who refused to use Sten and/or Jean got the unpleasant shock of their lives when they had to use those characters alone in certain important stages. Cue much wailing and gnashing of teeth.
* Used in ''VideoGame/SuikodenII'' for the battle against Luca Blight (the three parties fight him in sequence) and in ''VideoGame/SuikodenV'' for the final dungeon. Given that you need to recruit 108 characters in each game, being able to use 18 of them instead of the usual 6 is kind of welcome.



* Happens in ''VideoGame/TacticsOgreTheKnightOfLodis'', and given the nature of the game it is definitely meant to strike a blow against the players who didn't bother to train multiple characters.
* Happens in the final part of ''[[VideoGame/FireEmblemTellius Fire Emblem: Radiant Dawn]]'', but because the game split up the characters in the previous parts already, there is little concern about having enough units to go around.
** Early into ''[[VideoGame/FireEmblemTellius Fire Emblem: Path of Radiance]]'', the party splits into two groups while trying to sneak past enemy lines, a tactic that the characters almost immediately realize is a mistake (thanks a lot, [[TheStrategist Soren]]). There's no opportunity to rearrange items in advance, and the splitters [[SoLongAndThanksForAllTheGear take their gear with them]]; and with no shops available to you for several chapters, you better not have given your sole [[MagicWand heal staff]] to the wrong unit.
* ''VideoGame/FinalFantasyTactics'' and ''VideoGame/FinalFantasyTacticsAdvance'' had at least one or two occasions where the main character is separated from the rest of his party, forcing him to fight alone in a one on one fight, and usually their opponent was absurdly strong.
** In fact, the first time this happens, Ramza is paired off against [[spoiler:Gafgarion]], who you will recall, has strong long range attacks. The only feasible way to beat him (barring excessive LevelGrinding before the battle) is to reunite with the party on the other end of the board by raising the portcullis on the city gate. That, and/or you can have mages from the other side support Ramza if he and [[spoiler:Gafgarion]] are close enough to the wall.
*** Though if Ramza has a high enough jump stat (possible via the Lancer/Dragoon class), he can ''jump over the 20-foot wall'' to escape from [[spoiler:Gafgarion]]. Alternatively, sacrifice a slot on the other side of the gate for a Black Chocobo.
*** Much easier method: use Break/Rend Weapon. [[spoiler:Gafgarion]] is useless without a weapon, only able to punch weakly.
** In Advance and A2, "dispatch" missions involve sending off a character to do a mission, and their statistics determine their chance of success. It's possible to send off several members at once on dispatch missions while your main group does missions of its own (which are sometimes necessary to progress the dispatch missions).
* ''VideoGame/EternalSonata'' does this for a large part of the middle of the game.
* There are several instances in the first ''VideoGame/{{Wild ARMs|1}}'' game where the party splits up into individual characters, sometimes to allow for CharacterDevelopment.
** At the very end of ''VideoGame/WildARMs2'', the player must split all their existing characters into 3 parties to fight the final 3 sub-bosses. The stand-out is that one party consists of only 1 member, so if you assign the wrong character to that party, their sub-boss is unbeatably hard, forcing you to restart the whole dungeon all over again.
** ''VideoGame/WildARMs3'' also had this happen at one point. It was because the rest of the group had left Clive behind to [[GetAholdOfYourselfMan get his shit together]] and then fell into a trap. Clive then plays the role of the [[BigDamnHeroes Big Damn Hero]] and rescues them. However, they remain split-up for pretty much the rest of the dungeon, swapping between Clive and the Party to solve switch puzzles.

to:

* Happens in ''VideoGame/TacticsOgreTheKnightOfLodis'', and given ''VideoGame/MegaMari'' Has the nature of the game it is definitely meant to strike a blow against the players who didn't bother to train multiple characters.
* Happens in the final part of ''[[VideoGame/FireEmblemTellius Fire Emblem: Radiant Dawn]]'', but because the game
two heroes split up before the characters in the previous parts already, there is little concern about having enough units to go around.
** Early into ''[[VideoGame/FireEmblemTellius Fire Emblem: Path
third stage of Radiance]]'', the party splits into two groups while trying to sneak past enemy lines, a tactic that the characters almost immediately realize is a mistake (thanks a lot, [[TheStrategist Soren]]). Patchouli's castle/library. There's no opportunity to rearrange items apparent reason for this, however.
* After the first game
in advance, the ''VideoGame/MentalSeries'', the three characters split up and the splitters [[SoLongAndThanksForAllTheGear take find themselves in their gear with them]]; own predicaments. Given that the authorities would be looking for a group and with no shops available to if one of them was recaptured, the others wouldn't suffer the same fate, this may be [[JustifiedTrope justified]].
* Most post-''VideoGame/NeverwinterNights'' games by Creator/BioWare do this at one point or another.
** The original ''VideoGame/KnightsOfTheOldRepublic'' had a sequence in which
you for several chapters, you better not have given your sole [[MagicWand heal staff]] must choose a party member to the wrong unit.
* ''VideoGame/FinalFantasyTactics'' and ''VideoGame/FinalFantasyTacticsAdvance'' had at least one or two occasions where
go rescue the main character is separated from and his/her two potential love interests, and ''VideoGame/JadeEmpire'' features several such sequences, mostly during the rest end game.
** ''VideoGame/MassEffect1'' would appear to be the exception. You're never limited in your choice
of his party, forcing him to fight alone in a party [[spoiler: if they're still alive, and at least one on one fight, and usually their opponent was absurdly strong.
** In fact, the first time this happens, Ramza is paired off against [[spoiler:Gafgarion]], who you
will recall, has strong long range attacks. The only feasible way to beat him (barring excessive LevelGrinding before be dead by the battle) is end of the game]] and they stick to reunite you like glue up to and including the final showdown with the party BigBad.
** ''VideoGame/MassEffect2'',
on the other end hand, makes extensive use of this trope. During the board by raising the portcullis on the city gate. That, and/or you can have mages from the other side support Ramza if he and [[spoiler:Gafgarion]] are close enough to the wall.
*** Though if Ramza has a high enough jump stat (possible via the Lancer/Dragoon class), he can ''jump over the 20-foot wall'' to escape from [[spoiler:Gafgarion]]. Alternatively, sacrifice a slot on the other side of the gate for a Black Chocobo.
*** Much easier method: use Break/Rend Weapon. [[spoiler:Gafgarion]] is useless without a weapon, only able to punch weakly.
** In Advance and A2, "dispatch" missions involve sending off a character to do a
final mission, you split into three groups (two strike teams plus a tech specialist), meet up halfway through, split up again (diversion team and their statistics determine their chance of success. It's possible strike team with a biotic specialist), only to send off several members at once on dispatch missions meet up one more time before sending one person back to the ship with the civilians, and then splitting up so your crew can HoldTheLine, while your main group does missions of its own (which are sometimes necessary to progress the dispatch missions).
* ''VideoGame/EternalSonata'' does this for a large part of the middle of the game.
* There are several instances in the first ''VideoGame/{{Wild ARMs|1}}'' game where the party splits up into individual characters, sometimes to allow for CharacterDevelopment.
** At the very end of ''VideoGame/WildARMs2'', the player must split all their existing characters into 3 parties to
you and two other fight the final 3 sub-bosses. The stand-out is that one party consists of only 1 member, so if you assign the FinalBoss. And it can either go horribly wrong character to that party, their sub-boss is unbeatably hard, forcing as per the stereotype, or [[CrowningMomentOfAwesome turn out]] [[EverybodyLives brilliantly]], depending on who you to restart choose for each task. Also, earlier in the whole dungeon all over again.
** ''VideoGame/WildARMs3'' also had this happen at one point. It was because
game, you are [[ButThouMust forced]] to load every crew member who can fight onto a shuttle to go on some ill-defined mission, leaving Joker to fend for himself as the rest of the group had left Clive crew are abducted by the Collectors.
** ''VideoGame/DragonAgeOrigins'':
*** There's a minor instance during the FinalBattle, when the Warden and three party members go after the Archdemon, the rest stay
behind to [[GetAholdOfYourselfMan get his shit together]] HoldTheLine. When the Warden approaches Fort Drakon, the control [[AndNowForSomeoneCompletelyDifferent suddenly shifts to the party members you left behind]] and then fell into you have to repel a trap. Clive then plays wave of Darkspawn at the role city gates (it is also notable for being the last instance when you see [[spoiler:Morrigan]]).
*** There's another part were the protagonist is captured, and you're presented with two options: Break out yourself, or select two companions to control and break you out in TheInfiltration. Choosing the latter will lead to several
of the [[BigDamnHeroes Big Damn Hero]] funniest moments in the game, like Oghren and rescues Sten's circus act, as well as ''every'' other bluffing attempt.
** In ''VideoGame/MassEffectAndromeda'', while exploring a massive underground structure on Eos, Peebee (who hasn't officially joined the party at that point) suggests that you split up to cover more ground. Ryder has the option of suggesting that she doesn't watch enough horror movies.
--->'''Liam''': Ten credits says she ends up in a pit of spikes.
* In the ''OnePiece'' action game for the GameBoyAdvance, Luffy's crew runs ahead of him every time a level starts, just so he's forced to search for
them. However, It's also a form of BagOfSpilling because they're used for special attacks.
* You can issue this command to your teammates in ''VideoGame/{{Persona 3}}'', emphasizing exploration (that is, finding exits) over fighting Shadows, or vice versa. [[NeverSplitTheParty It's not very advisable to do this]], as every single Shadow in the game tends to be a DemonicSpider and can kill lone teammates easily, there's a fair chance that they'll run into the [[TheGrimReaper Reaper]], and they'll [[KleptomaniacHero keep all the money
they remain split-up find in treasure chests]] (they do give up any consumable items they recover.) At least, you can still heal them via the menu screen as long as they're in the same room as the main character, and you can join in their battles at any point.
** Said feature '''is''' useful, but only
for pretty much quickly clearing dungeon sections that are already beneath you in level (which, given the rest way the game's waypoint system works, is occasionally necessary.) On any level with enemies close to your level, such a strategy is suicide.
** Also enforces the ArbitraryHeadcountLimit during the final boss fight by requiring any team members that aren't part of your standard four-member party to stay behind to hold off the encroaching mass of Shadows.
* During ''VideoGame/{{Pikmin}}'' you can order your Pikmin to split into groups sorted by colour. A more fitting version of this trope is that they can, and will, split up to fight or perform tasks based on the proximity of said tasks and enemies, but only when idle and not following a captain.
** In ''VideoGame/{{Pikmin}} 2'' the two captains can also split up to beat certain obstacles/perform multiple tasks. With the number of captains upped to four in ''[[Pikmin3]]'' it's shown that this is more-or-less the point
of the dungeon, swapping between Clive game.
* The last portion of ''VideoGame/PopfulMail'' has the heroes doing this when fighting the Overlord
and his henchmen. Gaw takes on Morgal, while Tatto fights Necros and Mail deals with the Party Overlord himself.
* In ''VideoGame/RainbowSix'', the team is split up in the last four missions; one team goes
to solve switch puzzles.Sydney to prevent a bio-terrorism attack on the Olympics, while the other goes to Brazil to capture the people responsible.



* ''VideoGame/GearsOfWar'' did this. The let's split up sections were some of the hardest in the game when playing co-op on higher difficulties. Many players played co-op to get through the game on Insane, and the difficulty was reduced by the fact that your human partner could revive you after being killed, unlike your AI teammates. When you were forced to split up, there were no revives, and a single screwup by you or your partner would send you both back to the last checkpoint. This was the only time when it was easier to play without a human teammate, as the AI would never screw up when it wasn't in a position to actually fight near you.
** Some of the split-ups were completely arbitrary, also. There was a section where you had to either choose between a hall filled with lasers or a hall filled with buttons that turned off said lasers. But the doorway at the end of the latter was wide open. There was nothing stopping the player from walking away and leaving the other player to die.
* ''VideoGame/TheLordOfTheRingsTheThirdAge'' has this. Late in the game, your party splits to defend a certain City. The division couldn't be worse: on one team you have the party leader with immunity to fear, huge combo attacks and tons of HitPoints; the devistating SquishyWizard and the blasty, buffing dwarf. On the other team you have the rogue with no armor and half as many HP as everyone else, the Ranger who does piercing damage which made him useful against goblins and no one else, and the guy with the spear who actually gives enemies Mana when he hits them and has a few permanent buffs that are usually dispelled by enemy casters in the first round. Also, since the latter three are so lame, you probably won't use them any longer that you have to, so they're a good five levels behind everyone else, too.
** Further clarification: On one team, you had a warrior with ridiculous combo attacks and party-leadership skills, an elf who was the only one with decent healing, since items either healed half of what she could heal in one go, or were rare, and, to top it off, a Magic Knight of a dwarf who could use insanely powerful fire spells in addition to ridiculously strong defensive buffs and powerful melee attacks. On the other, you had a ranger who had a bunch of debuffing attacks, but low damage, a rogue who had an entire skill tree revolving around stealing stuff (Mana, health, items), weak attacks, low hp, and pathetic equipment (Out of all the characters, she was the least likely get items dropped for), and, finally, the guy with a spear who tries to be a Magic Knight but fails: his melee attacks are typically single-attack with effects that usually help the enemy and magic attacks that only support... and ONLY support (Dispel, deplete enemy mana, transfer mana/health to/from others). Basically, you had a team that ripped open enemies and a team that could barely defeat a group of enemies from 10 levels ago.
* Most main dungeons and some overworld parts in ''VideoGame/InfiniteUndiscovery'' have these. The game even has several characters who can only be used when the party splits, because they are arbitrarily forbidden from being in the same group as the PlayerCharacter.
* Some boss encounters in ''VideoGame/WorldOfWarcraft'' enforce splitting the party or raid to deal with specific threats. Examples would be the Four Horsemen (which need to be separated) and a group of minibosses known as Twilight Drakes that periodically spawn a portal that most of the raid needs to go through to deal with the cause of potentially lethal problems. It's also a good idea to spread out widely in many encounters as to avoid several people getting hit with area-target effects.
** Another example would be the Ulduar encounter with Thorim; where some of the raid will have to go into a gauntlet and meet back up with the others to force the boss into the arena. Doing this quickly will initiate Hard Mode.
** In the fight with Beth'tilac, a few members must fight her on top of her web while the rest fight down below. However, it is possible to only send a tank and a healer up, and it is possible (albeit difficult) to send no one up at all.
* You can issue this command to your teammates in ''VideoGame/{{Persona 3}}'', emphasizing exploration (that is, finding exits) over fighting Shadows, or vice versa. [[NeverSplitTheParty It's not very advisable to do this]], as every single Shadow in the game tends to be a DemonicSpider and can kill lone teammates easily, there's a fair chance that they'll run into the [[TheGrimReaper Reaper]], and they'll [[KleptomaniacHero keep all the money they find in treasure chests]] (they do give up any consumable items they recover.) At least, you can still heal them via the menu screen as long as they're in the same room as the main character, and you can join in their battles at any point.
** Said feature '''is''' useful, but only for quickly clearing dungeon sections that are already beneath you in level (which, given the way the game's waypoint system works, is occasionally necessary.) On any level with enemies close to your level, such a strategy is suicide.
** Also enforces the ArbitraryHeadcountLimit during the final boss fight by requiring any team members that aren't part of your standard four-member party to stay behind to hold off the encroaching mass of Shadows.

to:

* ''VideoGame/GearsOfWar'' did this. The let's split up sections were some of the hardest in the game when playing co-op on higher difficulties. Many players played co-op to get through the game on Insane, and the difficulty was reduced by the fact that your human partner could revive you after being killed, unlike your AI teammates. When you were forced to split up, there were no revives, and a single screwup by you or your partner would send you both back to the last checkpoint. This was the only time when it was easier to play without a human teammate, as the AI would never screw up when it wasn't in a position to actually fight near you.
** Some of the split-ups were completely arbitrary, also. There was a section where you had to either choose between a hall filled with lasers or a hall filled with buttons that turned off said lasers. But the doorway at the end of the latter was wide open. There was nothing stopping the player from walking away and leaving the other player to die.
* ''VideoGame/TheLordOfTheRingsTheThirdAge'' has this. Late in the game, your party splits to defend a certain City. The division couldn't be worse: on one team you have the party leader with immunity to fear, huge combo attacks and tons of HitPoints; the devistating SquishyWizard and the blasty, buffing dwarf. On the other team you have the rogue with no armor and half as many HP as everyone else, the Ranger who does piercing damage which made him useful against goblins and no one else, and the guy with the spear who actually gives enemies Mana when he hits them and has a few permanent buffs that are usually dispelled by enemy casters in the first round. Also, since the latter three are so lame, you probably won't use them any longer that you have to, so they're a good five levels behind everyone else, too.
** Further clarification: On one team, you had a warrior with ridiculous combo attacks and party-leadership skills, an elf who was the only one with decent healing, since items either healed half of what she could heal in one go, or were rare, and, to top it off, a Magic Knight of a dwarf who could use insanely powerful fire spells in addition to ridiculously strong defensive buffs and powerful melee attacks. On the other, you had a ranger who had a bunch of debuffing attacks, but low damage, a rogue who had an entire skill tree revolving around stealing stuff (Mana, health, items), weak attacks, low hp, and pathetic equipment (Out of all the characters, she was the least likely get items dropped for), and, finally, the guy with a spear who tries to be a Magic Knight but fails: his melee attacks are typically single-attack with effects that usually help the enemy and magic attacks that only support... and ONLY support (Dispel, deplete enemy mana, transfer mana/health to/from others). Basically, you had a team that ripped open enemies and a team that could barely defeat a group of enemies from 10 levels ago.
* Most main dungeons and some overworld parts in ''VideoGame/InfiniteUndiscovery'' have these. The game even has several characters who can only be used when the party splits, because
In ''VideoGame/TheSandMan'', PreviousPlayerCharacterCameo [[VideoGame/TheCrookedMan David]] keeps telling Sophie they are arbitrarily forbidden from being in the same group as the PlayerCharacter.
* Some boss encounters in ''VideoGame/WorldOfWarcraft'' enforce
should stick together. However, she insists on splitting the party or raid to deal up, such as saying he can't come check Loren Catholic with specific threats. Examples would be the Four Horsemen (which need to be separated) and him because it's a group of minibosses known as Twilight Drakes that periodically spawn a portal that most of the raid needs to go through to deal with the cause of potentially lethal problems. It's also a good idea to spread out widely in many encounters as to avoid several people getting hit with area-target effects.
** Another example would be the Ulduar encounter with Thorim; where some of the raid will have to go into a gauntlet and meet back up with the others to force the boss into the arena. Doing this quickly will initiate Hard Mode.
** In the fight with Beth'tilac, a few members must fight her on top of her web while the rest fight down below. However, it is possible to only send a tank and a healer up, and it is possible (albeit difficult) to send no one up at all.
* You can issue this command to your teammates in ''VideoGame/{{Persona 3}}'', emphasizing exploration (that is, finding exits) over fighting Shadows,
[[OneGenderSchool all-girls academy]] or vice versa. [[NeverSplitTheParty It's not very advisable to do this]], as every single Shadow in the game tends to be a DemonicSpider and can kill lone teammates easily, there's a fair chance that they'll run into the [[TheGrimReaper Reaper]], and they'll [[KleptomaniacHero keep all the money they find in treasure chests]] (they do give up any consumable items they recover.) At least, you can still heal them via the menu screen as long as cover more ground if they're exploring different areas.
* ''VideoGame/SepterraCore'' splits your 9 characters into 3 teams
in the same room as final dungeon, without letting you choose team members. Conveniently, the characters that hate each other are together, which can make combats much more difficult due to in-fighting. This is also the only time in the game where you can have a party without the main character, and you can join Maya.
* Happens once
in their battles at any point.
''VideoGame/ShadowHearts'', with the added twist of the individual paths being tailored to exploit the weaknesses of each group. For example, the group which includes your most potent mage has to traverse an anti-magic dungeon.
** Said feature '''is''' useful, but only for quickly clearing dungeon In ''Covenant'', the party has to split up in order to get through the Mikasa Warship...with two security keys.
* In ''VideoGame/SkiesOfArcadia'', a forced party split with no more party members than the usual number results in half-manned duos trudging through different
sections that of the same dungeon. The game makes it harder by not giving you the choice of who to send where, meaning the physical attackers are already beneath you in level (which, given the way the game's waypoint system works, is occasionally necessary.) On any level one pair, with enemies close to your level, such a strategy is suicide.
** Also enforces
the ArbitraryHeadcountLimit during magic-casters in the final boss fight by requiring any team members that aren't part of your standard four-member party to stay behind to hold off the encroaching mass of Shadows.other.



* In ''VideoGame/BanjoTooie'', of the 'VideoGame/BanjoKazooie'' series, one of the most important moves learned in the game is how to split up Banjo and Kazooie.
* The last portion of ''VideoGame/PopfulMail'' has the heroes doing this when fighting the Overlord and his henchmen. Gaw takes on Morgal, while Tatto fights Necros and Mail deals with the Overlord himself.
* ''VideoGame/{{Anachronox}}'' only allows you to control a maximum of three characters at a time, forcing you to swap characters at a bar where the currently unused characters presumably wait around getting plastered until you come back. At the end of the game, however, all seven characters must enter the BigBad's fortress at once. To avoid having to rewrite the interface, the game creates THREE separate parties, two each of three characters, and one of one, between which the player may swap at will. All three parties must act in concert to reach the FinalBoss.
* The mid-nineties Creator/LucasArts adventure game ''VideoGame/TheDig'' uses this trope, after Maggie decides to split up from Brink and explore Cocytus [[spoiler:after Brink's death]], rationalizing that staying together would mean certain death to them as well, and Cocytus is just as alien to both of them. It works out at the start, after Maggie manages to discover an alien library (through an accident that might have gotten Brink killed had he followed along)[[spoiler:, but the splitup backfires when Maggie gets abducted by a giant spider.]]
* In ''VideoGame/LostOdyssey'', your party spends almost the entirety of the third disc split up. At the end of the section, you have to fight a boss that reflects all magical attacks. Your party at this point consists entirely of {{Squishy Wizard}}s.

to:

* In ''VideoGame/BanjoTooie'', ''VideoGame/StarWarsRepublicCommando'' makes use of the 'VideoGame/BanjoKazooie'' series, one of the most important moves learned in the game is how to split up Banjo and Kazooie.
* The last portion of ''VideoGame/PopfulMail'' has the heroes doing
this when fighting the Overlord and his henchmen. Gaw takes on Morgal, while Tatto fights Necros and Mail deals with the Overlord himself.
* ''VideoGame/{{Anachronox}}'' only allows you to control a maximum of three characters
at a time, forcing you to swap characters at a bar where the currently unused characters presumably wait around getting plastered until you come back. At the end of the game, however, all seven characters must enter the BigBad's fortress at once. To avoid having to rewrite the interface, the game creates THREE separate parties, two each of three characters, and one of one, between which least once per mission, allowing the player may swap at will. All the chance to be a OneManArmy without your squadmates either [[ArtificialBrilliance doing all the work for you]] or [[ArtificialStupidity getting in]] [[AnnoyingVideoGameHelper your way]].
* Used in ''VideoGame/SuikodenII'' for the battle against Luca Blight (the
three parties must act fight him in concert to reach sequence) and in ''VideoGame/SuikodenV'' for the FinalBoss.
* The mid-nineties Creator/LucasArts adventure game ''VideoGame/TheDig'' uses this trope, after Maggie decides to split up from Brink and explore Cocytus [[spoiler:after Brink's death]], rationalizing
final dungeon. Given that staying together would mean certain death you need to recruit 108 characters in each game, being able to use 18 of them as well, and Cocytus is just as alien to both of them. It works out at the start, after Maggie manages to discover an alien library (through an accident that might have gotten Brink killed had he followed along)[[spoiler:, but the splitup backfires when Maggie gets abducted by a giant spider.]]
* In ''VideoGame/LostOdyssey'', your party spends almost the entirety
instead of the third disc split up. At the end usual 6 is kind of welcome.
* In ''VideoGame/{{Summoner}}'', there is a part
of the section, you plot which requires Flece to act alone. Then it's Flece and Joseph, then Flece, Joseph and Rosalind, then the whole party again. Later there's a point where Jekhar and Rosalind have to fight alone; they're typically the least leveled, so I suggest level grinding here.
** In ''VideoGame/{{Summoner 2}}'', there are
a boss that reflects all magical attacks. Your couple of plotlines which require you to split up the party. You need to split up into pairs to activate switches at one point, and in the final dungeon the party at this point consists entirely of {{Squishy Wizard}}s.splits up into pre-ordained groups to follow different enemies.



* ''[[VideoGame/HalfLife2 Half-Life 2: Episode 2]]'': Alyx: "Okay Gordon, me and the superpowered Vortigaunt will sit here and watch you climb through the toxic pit while fighting zombies. Hurry up!" Well, she had been recently impaled and saved with Alternate Dimension Alien Magic, and Gordon is basically the Messiah. Made more forgivable by the fact that she assists you with a sniper rifle for the second half of the segment.
* In ''VideoGame/{{ICO}}'', any time Ico leaves Yorda alone, Shadow Men may show up to drag Yorda away and cause a Game Over. Nevertheless, a few puzzles can only be completed by the two separating briefly.
* ''VideoGame/MegaMari'' Has the two heroes split up before the third stage of Patchouli's castle/library. There's no apparent reason for this, however.
* Near the end of ''VideoGame/BarkleyShutUpAndJamGaiden'', all 4 characters go different ways and each have to solve a puzzle (except Balthios, he fights [[{{Expy}} Expies]] of characters from other games).
* The ''[[VideoGame/LaxiusForce Laxius Power/Laxius Force]]'' [=RPGs=] are very fond of this, under the pretext that some {{Applied Phlebotinum}}s must be activated at the same time.
* In ''VideoGame/RainbowSix'', the team is split up in the last four missions; one team goes to Sydney to prevent a bio-terrorism attack on the Olympics, while the other goes to Brazil to capture the people responsible.
* In ''VideoGame/{{Summoner}}'', there is a part of the plot which requires Flece to act alone. Then it's Flece and Joseph, then Flece, Joseph and Rosalind, then the whole party again. Later there's a point where Jekhar and Rosalind have to fight alone; they're typically the least leveled, so I suggest level grinding here.
** In ''VideoGame/{{Summoner 2}}'', there are a couple of plotlines which require you to split up the party. You need to split up into pairs to activate switches at one point, and in the final dungeon the party splits up into pre-ordained groups to follow different enemies.
* ''VideoGame/StarWarsRepublicCommando'' makes use of this at least once per mission, allowing the player the chance to be a OneManArmy without your squadmates either [[ArtificialBrilliance doing all the work for you]] or [[ArtificialStupidity getting in]] [[AnnoyingVideoGameHelper your way]].
* In ''VisualNovel/CorpseParty'', the protagonists are split up against their will. They're cast into separate "closed spaces". Part of the plot is figuring out how to reach each other.
* In ''VideoGame/{{Evolva}}'', you're forced to split your four-men party several times. Level 5 forces you to split it into two groups, as at least one of your Genohunters (and it's recommend two) has to stay watching over a tunnel entrance. In level 6, two Genohunters are initially apart from the others, and in levels 9 and 11 each Genohunter starts on his own.
* In the ''OnePiece'' action game for the GameBoyAdvance, Luffy's crew runs ahead of him every time a level starts, just so he's forced to search for them. It's also a form of BagOfSpilling because they're used for special attacks.
* The VeryDefinitelyFinalDungeon of ''VideoGame/BlackSigil'' requires splitting up into two parties to open up the path. At this point, you have at least 6 characters, and [[ArbitraryHeadcountLimit only 3 can take part in a battle at a time]].



* In ''VideoGame/TheSandMan'', PreviousPlayerCharacterCameo [[VideoGame/TheCrookedMan David]] keeps telling Sophie they should stick together. However, she insists on splitting up, such as saying he can't come check Loren Catholic with him because it's a [[OneGenderSchool all-girls academy]] or that they'll cover more ground if they're exploring different areas.
* After the first game in the ''VideoGame/MentalSeries'', the three characters split up and find themselves in their own predicaments. Given that the authorities would be looking for a group and if one of them was recaptured, the others wouldn't suffer the same fate, this may be [[JustifiedTrope justified]].

to:

* Happens in ''VideoGame/TacticsOgreTheKnightOfLodis'', and given the nature of the game it is definitely meant to strike a blow against the players who didn't bother to train multiple characters.
* Happens multiple times in ''VideoGame/TalesOfSymphonia''. You, the player character, actually choose who goes with whom, and your decisions affect your RelationshipValues with your party members.
**
In ''VideoGame/TheSandMan'', PreviousPlayerCharacterCameo [[VideoGame/TheCrookedMan David]] keeps telling Sophie the Tower of Mana, the party leaves half the party on the switches in the lobby and takes the rest through a door. In the Palmacosta Ranch, the player forms two parties, as a result of needing to deactivate the security at the end fo the ranch where the prisoners are being kept to reach Kvar. In the Iselia ranch, the player forms two groups- one to rescue the prisoners and one to stop the reactor, because they should stick together. However, she insists are short on time due to [[spoiler:the Great Seed going out of control]], and the player does not control the party that frees the prisoners.
** Also in ''VideoGame/TalesOfVesperia''. In this game, you could pretty much count
on splitting up, such as saying he can't come check Loren Catholic up each and every time you entered a town to advance the plot. Occasionally done to force you to have a quick chat with him because it's a [[OneGenderSchool all-girls academy]] or that they'll cover more ground if they're exploring different areas.
* After
each party member before the first game plot actually went anywhere, as a form of CharacterDevelopment.
** Happens once voluntarily
in the ''VideoGame/MentalSeries'', the three ''VideoGame/TalesOfTheAbyss'', at which time you get to choose which characters split up to take (for plot reasons, Jade has to go to Engeve and find themselves in their own predicaments. Given that Natalia to Kaitzur at the authorities would be looking for a group same time, and if one of them was recaptured, you get to pick where the others wouldn't suffer go), and once involuntarily, in which case the same fate, this may be [[JustifiedTrope justified]].pairings are chosen for you by the plot.


Added DiffLines:

* There are several instances in the first ''VideoGame/{{Wild ARMs|1}}'' game where the party splits up into individual characters, sometimes to allow for CharacterDevelopment.
** At the very end of ''VideoGame/WildARMs2'', the player must split all their existing characters into 3 parties to fight the final 3 sub-bosses. The stand-out is that one party consists of only 1 member, so if you assign the wrong character to that party, their sub-boss is unbeatably hard, forcing you to restart the whole dungeon all over again.
** ''VideoGame/WildARMs3'' also had this happen at one point. It was because the rest of the group had left Clive behind to [[GetAholdOfYourselfMan get his shit together]] and then fell into a trap. Clive then plays the role of the [[BigDamnHeroes Big Damn Hero]] and rescues them. However, they remain split-up for pretty much the rest of the dungeon, swapping between Clive and the Party to solve switch puzzles.
* Some boss encounters in ''VideoGame/WorldOfWarcraft'' enforce splitting the party or raid to deal with specific threats. Examples would be the Four Horsemen (which need to be separated) and a group of minibosses known as Twilight Drakes that periodically spawn a portal that most of the raid needs to go through to deal with the cause of potentially lethal problems. It's also a good idea to spread out widely in many encounters as to avoid several people getting hit with area-target effects.
** Another example would be the Ulduar encounter with Thorim; where some of the raid will have to go into a gauntlet and meet back up with the others to force the boss into the arena. Doing this quickly will initiate Hard Mode.
** In the fight with Beth'tilac, a few members must fight her on top of her web while the rest fight down below. However, it is possible to only send a tank and a healer up, and it is possible (albeit difficult) to send no one up at all.
* In ''VideoGame/{{Xenosaga}} Episode I'', The gang splits into two in the Encephalon. This comes as a major shock to players who have been neglecting certain characters.


Added DiffLines:

25th May '17 1:22:18 PM StFan
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!!Examples

to:

\n!!Examples\n!!Examples:



[[folder:Anime and Manga]]

to:

[[folder:Anime and & Manga]]



* Double subverted in ''WebVideo/DragonBallZAbridged'', when the group needs to find Dr. Gero's hideout:
-->'''Piccolo:''' Lot of ground to cover.\\
'''Krillin:''' Please don't say what I think you're going to say...\\
'''Piccolo:''' We should probably--\\
'''Krillin:''' Here it comes...\\
'''Piccolo:''' --stick together for safety.\\
'''Krillin;''' Oh, thank our green god in the Lookout!\\
'''Tenshinhan:''' I don't know. Probably cover more ground if we split up.\\
'''Krillin:''' YOU SHUT YOUR MOUTH!\\
'''Piccolo:''' No, he's got a good point.\\
'''Krillin:''' Ah, green goddammit!



[[folder:Films]]

to:

[[folder:Films]][[folder:Films -- Live-Action]]



* ''Film/{{Ghostbusters 1984}}''. The title characters are looking for a ghost in a hotel.

to:

* ''Film/{{Ghostbusters 1984}}''.''Film/{{Ghostbusters|1984}}''. The title characters are looking for a ghost in a hotel.



-->'''HISTORIAN''': Defeat at the castle seems to have utterly disheartened King Arthur. The ferocity of the French taunting took him completely by surprise, and Arthur became convinced that a new strategy was required if the quest for the Holy Grail were to be brought to a successful conclusion. Arthur, having consulted his closest knights, decided that they should separate, and search for the Grail individually.

to:

-->'''HISTORIAN''': -->'''Historian:''' Defeat at the castle seems to have utterly disheartened King Arthur. The ferocity of the French taunting took him completely by surprise, and Arthur became convinced that a new strategy was required if the quest for the Holy Grail were to be brought to a successful conclusion. Arthur, having consulted his closest knights, decided that they should separate, and search for the Grail individually.



-->'''Brenda:''' Uh uh uh uh uh uh uh uh UH! Now wait a minute, hold up! How come when anytime this scary shit happens, and we should stick together, you white people always say "let's split up"?
-->'''Theo:''' She's right, we should stick together.
-->'''Dwight:''' She's right. Okay.
-->[points to the white people in the group]
-->'''Dwight Hartman:''' You three, follow me!
-->[the three black people are left alone]
-->'''Shorty:''' Ain't that a bitch.
-->[the three of them begin to cry]
-->'''Brenda:''' We gonna die, y'all.

to:

-->'''Brenda:''' Uh uh uh uh uh uh uh uh UH! Now wait a minute, hold up! How come when anytime this scary shit happens, and we should stick together, you white people always say "let's split up"?
-->'''Theo:'''
up"?\\
'''Theo:'''
She's right, we should stick together.
-->'''Dwight:'''
together.\\
'''Dwight:'''
She's right. Okay.
-->[points
Okay.\\
''[points
to the white people in the group]
-->'''Dwight
group]''\\
'''Dwight
Hartman:''' You three, follow me!
-->[the
me!\\
''[the
three black people are left alone]
-->'''Shorty:'''
alone]''\\
'''Shorty:'''
Ain't that a bitch.
-->[the
bitch.\\
''[the
three of them begin to cry]
-->'''Brenda:'''
cry]''\\
'''Brenda:'''
We gonna die, y'all.



* The ''Film/{{Ghostbusters 1984}}'' example in [[AC:{{Film}}]] is parodied in ''Literature/TheIntercontinentalUnionOfDisgustingCharacters'':

to:

* The ''Film/{{Ghostbusters 1984}}'' example in [[AC:{{Film}}]] above is parodied in ''Literature/TheIntercontinentalUnionOfDisgustingCharacters'':



--->'''Xander''': Probably faster if we split up to look for her.\\
'''Giles''': Good idea.\\
''He and Xander go off in opposite directions.''\\
'''Willow''': Oh, uh, faster, but... not really safer.

to:

--->'''Xander''': --->'''Xander:''' Probably faster if we split up to look for her.\\
'''Giles''': '''Giles:''' Good idea.\\
''He ''[he and Xander go off in opposite directions.''\\
'''Willow''':
directions]''\\
'''Willow:'''
Oh, uh, faster, but... not really safer.



--->'''Buffy''': This'll probably go faster if we split up. \\
'''Anne''': Can I come with you?\\
'''Buffy''': ...OK, where did I lose you on the whole splitting up thing?

to:

--->'''Buffy''': --->'''Buffy:''' This'll probably go faster if we split up. up.\\
'''Anne''': '''Anne:''' Can I come with you?\\
'''Buffy''': ...'''Buffy:''' ...OK, where did I lose you on the whole splitting up thing?



-->'''Lister''': Okay, look, let's split up.\\
'''Rimmer''': Why? Why should we split up?\\
'''Lister''': Well, we'll do the search quicker.\\
'''Rimmer''': What's the hurry? Have you got some major luncheon appointment you have to rush off to?

to:

-->'''Lister''': -->'''Lister:''' Okay, look, let's split up.\\
'''Rimmer''': '''Rimmer:''' Why? Why should we split up?\\
'''Lister''': '''Lister:''' Well, we'll do the search quicker.\\
'''Rimmer''': '''Rimmer:''' What's the hurry? Have you got some major luncheon appointment you have to rush off to?



--> '''Maj. Vallarin''': Wait here.\\
'''Jackson''': Yes, you go down the dark hallway, alone, and I'll wait here in a dark room, alone.

to:

--> '''Maj. Vallarin''': -->'''Maj. Vallarin:''' Wait here.\\
'''Jackson''': '''Jackson:''' Yes, you go down the dark hallway, alone, and I'll wait here in a dark room, alone.



* Happens in ''{{Series/Heroes}}'' during the volume 3 finale episode "Dual". Sylar locks Claire, Meredith, Angela, and HRG in with him at Primatech [[spoiler: because he's a bit pissed off about Angela lying to him and saying that she's his mother. Sylar also had some good reasons to be pissed at HRG too, such as HRG and Elle helping to make him into the monster that he is now.]] Everyone decided that the best way to deal with the over-powered serial killer is to split up. Needless to say, it didn't end well, at least not for [[spoiler: Meredith and those two Level Five guys.]]

to:

* Happens in ''{{Series/Heroes}}'' ''Series/{{Heroes}}'' during the volume 3 finale episode "Dual". Sylar locks Claire, Meredith, Angela, and HRG in with him at Primatech [[spoiler: because he's a bit pissed off about Angela lying to him and saying that she's his mother. Sylar also had some good reasons to be pissed at HRG too, such as HRG and Elle helping to make him into the monster that he is now.]] Everyone decided that the best way to deal with the over-powered serial killer is to split up. Needless to say, it didn't end well, at least not for [[spoiler: Meredith and those two Level Five guys.]]



-->'''Malcolm:''' ''([[FourthWallObserver to the camera]])'' This is like the beginning of every horror movie I've ever seen.
-->'''Reese:''' We should split up.
-->''Malcolm gives an [[AsideGlance incredulous look]] to the camera.''

to:

-->'''Malcolm:''' ''([[FourthWallObserver ''[[[FourthWallObserver to the camera]])'' camera]]]'' This is like the beginning of every horror movie I've ever seen.
-->'''Reese:'''
seen.\\
'''Reese:'''
We should split up.
-->''Malcolm
up.\\
''[Malcolm
gives an [[AsideGlance incredulous look]] to the camera.'' camera]''



'''Kevin:''' Thank you, Ryan. (He wanders off)\\

to:

'''Kevin:''' Thank you, Ryan. (He ''[he wanders off)\\off]''\\



[[folder:Pinball]]

to:

[[folder:Pinball]][[folder:Pinballs]]



* The tabletop RPG ''TabletopGame/DragonStrike'' comes with a video demonstrating a game. One player asks if she can split off from the party, and the dungeon master says "Of course! At your own risk." Later, everyone does end up splitting up. The MSTing of the video at WebVideo/TheSpoonyExperiment comments "I told you not to split the party! This always happens!" Another player gets the idea as well. But by the time he says it, everyone has split off.
* {{Lampshade|Hanging}}d in the ''MansionsOfMadness'' rulebook. In the section on player strategy, it advises against spreading out too much while noting how following this trope rarely ends well.

to:

* The tabletop RPG ''TabletopGame/DragonStrike'' comes with a video demonstrating a game. One player asks if she can split off from the party, and the dungeon master says "Of course! At your own risk." Later, everyone does end up splitting up. The MSTing of the video at WebVideo/TheSpoonyExperiment ''WebVideo/TheSpoonyExperiment'' comments "I told you not to split the party! This always happens!" Another player gets the idea as well. But by the time he says it, everyone has split off.
* {{Lampshade|Hanging}}d in the ''MansionsOfMadness'' ''TabletopGame/MansionsOfMadness'' rulebook. In the section on player strategy, it advises against spreading out too much while noting how following this trope rarely ends well.



* ''[[VideoGame/{{Half-Life2}} HalfLife 2: Episode 2]]'': Alyx: "Okay Gordon, me and the superpowered Vortigaunt will sit here and watch you climb through the toxic pit while fighting zombies. Hurry up!"
** Well, she had been recently impaled and saved with Alternate Dimension Alien Magic, and Gordon is [[strike:basically]] the Messiah. Made more forgivable by the fact that she assists you with a sniper rifle for the second half of the segment.

to:

* ''[[VideoGame/{{Half-Life2}} HalfLife ''[[VideoGame/HalfLife2 Half-Life 2: Episode 2]]'': Alyx: "Okay Gordon, me and the superpowered Vortigaunt will sit here and watch you climb through the toxic pit while fighting zombies. Hurry up!"
**
up!" Well, she had been recently impaled and saved with Alternate Dimension Alien Magic, and Gordon is [[strike:basically]] basically the Messiah. Made more forgivable by the fact that she assists you with a sniper rifle for the second half of the segment.



[[folder:Web Animation]]
* ''WebAnimation/ZeroPunctuation''. Pointed out comically by Yahtzee when he reviews [[VideoGame/FirstEncounterAssaultRecon Space Marine FPS number eleventy billion.]] The dangers of being a voiceless marine become apparent when you can't respond to your companion's suggestions of splitting up by saying 'That's a fucking stupid idea!' Complete with a decapitated head animation.
* {{Lampshaded}} in Season 13 of ''Machinima/RedVsBlue''. The Blues are trying to find General Doyle, (who has the SwordOfPlotAdvancement) before the villains do.
-->'''Tucker:''' If we split up we can cover more ground.\\
'''Epsilon:''' Yeah, okay [[WesternAnimation/ScoobyDoo Scooby]]. Let's not make it ''too'' easy for the bad guys!
* Justified in ''WebAnimation/{{RWBY}}''. Team RNJR (Ruby and the remains of Team JNPR) are trying to get help for the dying Qrow and, at a fork in the road, Ruby suggests going through the ruins of Kuroyuri Village. However, this nearly sets off Ren, forcing Nora to calm him down and suggest they split up - Ruby and Jaune go through Kuroyuri with Qrow and Ren and Nora would go around. While Jaune attempts to suggest they should stick together, Nora points out they didn't have time to stick together with Qrow's life on the line. It's apparent that, whatever happened in Kuroyuri, it was going to trigger Ren ''badly''.
[[/folder]]



** The same thing happens to [[VideoGame/ChronoTrigger Lucca]] in [[http://www.captainsnes.com/2008/10/26/guest-halloween-special-9/ this]] ''Webcomic/CaptainSNES'' Halloween special.

to:

** * The same thing happens to [[VideoGame/ChronoTrigger Lucca]] in [[http://www.captainsnes.com/2008/10/26/guest-halloween-special-9/ this]] ''Webcomic/CaptainSNES'' Halloween special.



* Double subverted in ''WebVideo/DragonBallZAbridged'', when the group needs to find Dr. Gero's hideout:
-->'''Piccolo''': Lot of ground to cover.
-->'''Krillin''': Please don't say what I think you're going to say...
-->'''Piccolo''': We should probably-
-->'''Krillin''': Here it comes...
-->'''Piccolo''': -stick together for safety.
-->'''Krillin''': Oh, thank our green god in the Lookout!
-->'''Tenshinhan''': I don't know. Probably cover more ground if we split up.
-->'''Krillin''': YOU SHUT YOUR MOUTH!
-->'''Piccolo''': No, he's got a good point.
-->'''Krillin''': Ah, green goddammit!



* ''WebAnimation/ZeroPunctuation''. Pointed out comically by Yahtzee when he reviews [[VideoGame/FirstEncounterAssaultRecon Space Marine FPS number eleventy billion.]] The dangers of being a voiceless marine become apparent when you can't respond to your companion's suggestions of splitting up by saying 'That's a fucking stupid idea!' Complete with a decapitated head animation.
* {{Lampshaded}} in Season 13 of ''Machinima/RedVsBlue''. The Blues are trying to find General Doyle, (who has the SwordOfPlotAdvancement) before the villains do.
-->'''Tucker''': If we split up we can cover more ground.
-->'''Epsilon''': Yeah, okay [[WesternAnimation/ScoobyDoo Scooby]]. Let's not make it ''too'' easy for the bad guys!



* Justified in ''WebAnimation/{{RWBY}}''. Team RNJR (Ruby and the remains of Team JNPR) are trying to get help for the dying Qrow and, at a fork in the road, Ruby suggests going through the ruins of Kuroyuri Village. However, this nearly sets off Ren, forcing Nora to calm him down and suggest they split up - Ruby and Jaune go through Kuroyuri with Qrow and Ren and Nora would go around. While Jaune attempts to suggest they should stick together, Nora points out they didn't have time to stick together with Qrow's life on the line. It's apparent that, whatever happened in Kuroyuri, it was going to trigger Ren ''badly''.



* ''WesternAnimation/ScoobyDoo'', [[TropeNamer obviously]]. Every episode they end up splitting up.
** Which almost always ends in Daphne getting kidnapped, Velma losing her glasses, and Shaggy and Scooby getting chased by the monster (usually [[ScoobyDoobyDoors through a hallway with lots of doors]]). And yet...[[StatusQuoIsGod they never learn...]]
*** Considering they always end up finding the guilty party (and never get hurt), they may figure splitting the party works.

to:

* ''WesternAnimation/ScoobyDoo'', [[TropeNamer obviously]]. Every episode they end up splitting up.
**
up. Which almost always ends in Daphne getting kidnapped, Velma losing her glasses, and Shaggy and Scooby getting chased by the monster (usually [[ScoobyDoobyDoors through a hallway with lots of doors]]). And yet...[[StatusQuoIsGod they never learn...]]
***
]] Considering they always end up finding the guilty party (and never get hurt), they may figure splitting the party works.



--->'''Fred''': ...We'll be safer if we stick together, right?\\
'''Everyone''': Right!\\
'''Fred''': ...So let's split up, gang!\\
'''Everyone''': HUH???
** There was an episode of ''WesternAnimation/WhatsNewScoobyDoo'' where Shaggy once said it. Fred looked stunned, saying [[HeyThatsMyLine "He said the thing I always say"]]. Another episode also parodied this, with Shaggy and Scooby walking off as soon as Fred suggested splitting up; when he said he didn't say who'd go with who, Shaggy countered with "Like, do we ever do it any other way?" And another episode had Fred deciding to "mix things up"; he went with Shaggy and Scooby went with the girls. One desultory conversation and several awkward silences later, Fred and Shaggy agree that from now on, they'll stick to the regular version.

to:

--->'''Fred''': ...--->'''Fred:''' ...We'll be safer if we stick together, right?\\
'''Everyone''': '''Everyone:''' Right!\\
'''Fred''': ...'''Fred:''' ...So let's split up, gang!\\
'''Everyone''': '''Everyone:''' HUH???
** There was is an episode of ''WesternAnimation/WhatsNewScoobyDoo'' where Shaggy once said says it. Fred looked looks stunned, saying [[HeyThatsMyLine "He said the thing I always say"]]. Another episode also parodied this, with Shaggy and Scooby walking off as soon as Fred suggested suggests splitting up; when he said says he didn't say who'd go with who, Shaggy countered counters with "Like, do we ever do it any other way?" And another episode had has Fred deciding to "mix things up"; he went goes with Shaggy and Scooby went goes with the girls. One desultory conversation and several awkward silences later, Fred and Shaggy agree that from now on, they'll stick to the regular version.



No splitting up…never again.''

to:

No splitting up…never up... never again.''
''



* The cartoon ''WesternAnimation/JohnnyBravo'' did a ''Franchise/ScoobyDoo'' parody, which plays on the old joke that Freddy always said "Let's split up!" just so he and Daphne could make out while Scooby, Shaggy and Velma get chased by the monster-of-the-day.
** Even ''Johnny'' of all people points out how stupid this is:
---> '''Johnny:''' "There's a monster out there and you want us to ''split up?''"\\
'''Freddy:''' "Well...yeah."
* An episode of ''WesternAnimation/{{Captain Planet|and the Planeteers}}'' had the team looking for a firebreathing monster. Of course they split up. It takes Wheeler and Linka all of ten seconds to completely abandon the mission and move in for a kiss... [[MomentKiller which is when the monster shows up]].

to:

* The cartoon ''WesternAnimation/JohnnyBravo'' did a ''Franchise/ScoobyDoo'' parody, which plays on the old joke that Freddy always said "Let's split up!" just so he and Daphne could make out while Scooby, Shaggy and Velma get chased by the monster-of-the-day.
**
monster-of-the-day. Even ''Johnny'' of all people points out how stupid this is:
---> '''Johnny:''' "There's -->'''Johnny:''' There's a monster out there and you want us to ''split up?''"\\
up?''\\
'''Freddy:''' "Well...yeah."
Well... yeah.
* ''WesternAnimation/CaptainPlanetAndThePlaneteers'':
**
An episode of ''WesternAnimation/{{Captain Planet|and the Planeteers}}'' had has the team looking for a firebreathing monster. Of course they split up. It takes Wheeler and Linka all of ten seconds to completely abandon the mission and move in for a kiss... [[MomentKiller which is when the monster shows up]].



-->'''Jonathon''': All right, gang, we have to split up and look for clues.\\
'''Stan''': How should we split up?\\
'''Jonathon''': I know! Let's have everyone who enjoys having obstacles in their life which they can overcome go this way, and everyone whose insecurities sabotage their potential to overcome those obstacles go that way.
** Made hilarious by the fact that everyone neatly separates into two groups without hesitation, and someone remarks "Well, that was easy!"
* ''TheAmazingChanAndTheChanClan'', every episode. Usually the same teams but every now and then they mix it up.

to:

-->'''Jonathon''': -->'''Jonathon:''' All right, gang, we have to split up and look for clues.\\
'''Stan''': '''Stan:''' How should we split up?\\
'''Jonathon''': '''Jonathon:''' I know! Let's have everyone who enjoys having obstacles in their life which they can overcome go this way, and everyone whose insecurities sabotage their potential to overcome those obstacles go that way.
** :: Made hilarious by the fact that everyone neatly separates into two groups without hesitation, and someone remarks "Well, that was easy!"
* ''TheAmazingChanAndTheChanClan'', ''WesternAnimation/TheAmazingChanAndTheChanClan'', every episode. Usually the same teams but every now and then they mix it up.



-->'''Ben:''' Maybe we should split up, cover more ground.
-->'''Kevin:''' [[SarcasmMode Great idea.]] That way, Aggregor can pick us off one at a time.

to:

-->'''Ben:''' Maybe we should split up, cover more ground.
-->'''Kevin:'''
ground.\\
'''Kevin:'''
[[SarcasmMode Great idea.]] That way, Aggregor can pick us off one at a time.



* In the Boy Scouts, they have something called the Buddy System, whereby you ''never'' go anywhere alone (climb a mountain, hike into the woods, go swimming in a lake, wandering off to use the latrine), because if you get injured or lost while you're alone, nobody knows where you are to help you, or to even know you need help. Similar practices in the [[YanksWithTanks Armed Forces]] refer to the buddies as "[[{{Wingman}} Wingmen]]", "Shipmates", or "Battle Buddies"
** Some camps, such as the Philmont Scout Ranch, take this a step farther, and require that you travel in groups of ''four''. So if someone gets injured, one can stay with him, leaving another pair to travel together to get help.
*** The whole "travel in groups of four while hiking" thing is taught in different cadet branches as pretty much standard logic. Because who'd want to be up a mountain by themselves?

to:

* In the Boy Scouts, they have something called the Buddy System, whereby you ''never'' go anywhere alone (climb a mountain, hike into the woods, go swimming in a lake, wandering off to use the latrine), because if you get injured or lost while you're alone, nobody knows where you are to help you, or to even know you need help. Similar practices in the [[YanksWithTanks Armed Forces]] refer to the buddies as "[[{{Wingman}} Wingmen]]", "Shipmates", or "Battle Buddies"
**
Some camps, such as the Philmont Scout Ranch, take this a step farther, and require that you travel in groups of ''four''. So if someone gets injured, one can stay with him, leaving another pair to travel together to get help.
***
help. The whole "travel in groups of four while hiking" thing is taught in different cadet branches as pretty much standard logic. Because who'd want to be up a mountain by themselves?


Added DiffLines:

* Similar practices in the [[YanksWithTanks Armed Forces]] refer to the buddies as "[[{{Wingman}} Wingmen]]", "Shipmates", or "Battle Buddies".
18th May '17 3:27:35 PM Linda58
Is there an issue? Send a Message

Added DiffLines:

* In the sequel to ''Film/HouseOnHauntedHill1999'', Desmond orders this when they get to the house, on the usual "we'll cover more ground" excuse. Kyle ''[[GenreSavvy immediately]]'' points out this is a terrible idea, but is ignored.
-->'''Kyle:''' Wait. Did you ''really'' just suggest that we ''split up''? In a ''Haunted House?''
27th Apr '17 10:49:43 AM LentilSandEater
Is there an issue? Send a Message


** ''VideoGame/MassEffect2'', on the other hand, makes extensive use of this trope. During the final mission, you split into three groups (two strike teams plus a tech specialist), meet up halfway through, split up again (diversion team and strike team with a biotic specialist), only to meet up one more time before sending one person back to the ship with the civilians, and then splitting up so your crew can HoldTheLine, while you and two other fight the FinalBoss. And it can either go horribly wrong as per the stereotype, or [[CrowningMomentOfAwesome turn out]] [[EverybodyLives brilliantly]], depending on who you choose for each task.
*** Also, earlier in the game, you are [[ButThouMust forced]] to load every crew member who can fight onto a shuttle to go on some ill-defined mission, leaving Joker to fend for himself as the rest of the crew are abducted by the Collectors.
** ''VideoGame/DragonAgeOrigins'' has a minor instance during the FinalBattle, when the Warden and three party members go after the Archdemon, the rest stay behind to HoldTheLine. When the Warden approaches Fort Drakon, the control [[AndNowForSomeoneCompletelyDifferent suddenly shifts to the party members you left behind]] and you have to repel a wave of Darkspawn at the city gates (it is also notable for being the last instance when you see [[spoiler:Morrigan]]).
*** Also in ''VideoGame/DragonAgeOrigins'', there's a part were the protagonist is captured, and you're presented with two options: Break out yourself, or select two companions to control and break you out in TheInfiltration. Choosing the latter will lead to several of the funniest moments in the game, like Oghren and Sten's circus act, as well as ''every'' other bluffing attempt.

to:

** ''VideoGame/MassEffect2'', on the other hand, makes extensive use of this trope. During the final mission, you split into three groups (two strike teams plus a tech specialist), meet up halfway through, split up again (diversion team and strike team with a biotic specialist), only to meet up one more time before sending one person back to the ship with the civilians, and then splitting up so your crew can HoldTheLine, while you and two other fight the FinalBoss. And it can either go horribly wrong as per the stereotype, or [[CrowningMomentOfAwesome turn out]] [[EverybodyLives brilliantly]], depending on who you choose for each task.
***
task. Also, earlier in the game, you are [[ButThouMust forced]] to load every crew member who can fight onto a shuttle to go on some ill-defined mission, leaving Joker to fend for himself as the rest of the crew are abducted by the Collectors.
** ''VideoGame/DragonAgeOrigins'' has ''VideoGame/DragonAgeOrigins'':
*** There's
a minor instance during the FinalBattle, when the Warden and three party members go after the Archdemon, the rest stay behind to HoldTheLine. When the Warden approaches Fort Drakon, the control [[AndNowForSomeoneCompletelyDifferent suddenly shifts to the party members you left behind]] and you have to repel a wave of Darkspawn at the city gates (it is also notable for being the last instance when you see [[spoiler:Morrigan]]).
*** Also in ''VideoGame/DragonAgeOrigins'', there's a There's another part were the protagonist is captured, and you're presented with two options: Break out yourself, or select two companions to control and break you out in TheInfiltration. Choosing the latter will lead to several of the funniest moments in the game, like Oghren and Sten's circus act, as well as ''every'' other bluffing attempt.



* While not developed by [=BioWare=], ''VideoGame/KnightsOfTheOldRepublic II'' had this in spades. In one instance, one path is taken by the player and two mandatory party members, and the other by three party members of the player's choice. At another point, the main character gets kidnapped and must be rescued by two party members of the player's choice. Then there are at least three moments when one predefined party member must win a fight without assistance from the rest of the party; more were planned, but those [[DummiedOut were cut]] due to [[ExecutiveMeddling time constraints]].

to:

* While not developed by [=BioWare=], ''VideoGame/KnightsOfTheOldRepublic II'' had this in spades.
**
In one instance, one path is taken by the player and two mandatory party members, and the other by three party members of the player's choice. At another point, the main character gets kidnapped and must be rescued by two party members of the player's choice. Then there are at least three moments when one predefined party member must win a fight without assistance from the rest of the party; more were planned, but those [[DummiedOut were cut]] due to [[ExecutiveMeddling time constraints]].constraints]].
** The longest is a mission where you have to launch an assault on a palace and a Sith temple at the same time. The player character and Kreia go to the palace while the B-team take on the temple. The temple mission can either be challenging or a cake walk depending on whether you're sending three schmucks or high-levelled multi-class Jedi.
27th Apr '17 10:42:09 AM LentilSandEater
Is there an issue? Send a Message


** A somewhat odd occurrence happens in ''VideoGame/FinalFantasyV''. There's a portion requiring two teams, but there's no spare party members waiting around in this game. This means not having to deal with underlevelled characters that one can't equip, but gives you a pair of parties that are only half-manned instead.
*** Don't forget that one half of the tower forbids you from casting magic while the other half has enemies only vulnerable to magic.

to:

** A somewhat odd occurrence happens in ''VideoGame/FinalFantasyV''. There's a portion tower level requiring two teams, but there's no spare party members waiting around in this game. This means not having to deal with underlevelled characters that one can't equip, but gives you a pair of parties that are only half-manned instead.
*** Don't forget that
instead. Oh yes, and one half of the tower forbids you from casting magic while the other half has enemies only vulnerable to magic.



*** However, it was possible to transfer [=GFs=] and junctions between party members even if the sending character wasn't available. You just had to remember this every time you had to switch...
** ''VideoGame/FinalFantasyIX'' simply let you choose three party members to go with Zidane on one quest, and then take control of the other four as they battle through a dungeon. The next time you split up into four pairs only in the story sense, as you only control Zidane/Quina.
*** The entire first third or so of the game is like this, with all the party members together, then splitting up on their own individual sidequests, before they finally reunite in Disk 2. At that point, however, some of the characters are PutOnABus, leaving enough room for the last party members to meet the ArbitraryHeadcountLimit. When the whole party reunites at the start of Disk 3, they never split up again, except for the previously mentioned example.

to:

*** However, it was possible to transfer [=GFs=] and junctions between party members even if the sending character wasn't available. You just had to remember this every time you had to switch...
** ''VideoGame/FinalFantasyIX'' simply let you choose three party members to go with Zidane on one quest, and then take control of the other four as they battle through a dungeon. The next time you split up into four pairs only in the story sense, as you only control Zidane/Quina.
***
Zidane/Quina. The entire first third or so of the game is like this, with all the party members together, then splitting up on their own individual sidequests, before they finally reunite in Disk 2. At that point, however, some of the characters are PutOnABus, leaving enough room for the last party members to meet the ArbitraryHeadcountLimit. When the whole party reunites at the start of Disk 3, they never split up again, except for the previously mentioned example.
5th Apr '17 4:17:48 PM FF32
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Added DiffLines:

[[folder:Music Videos]]
* In the ''Music/{{Gorillaz}}''' "Staurnz Barz" video, Russell suggests splitting up to look around the HauntedHouse, which they do.
-->'''Murdoc:''' [[SincerityMode Great idea, Russ.]] [[LampshadeHanging Always works out well in horror movies.]]
[[/folder]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.LetsSplitUpGang