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* The creator of Phyrexia, Yawgmoth, was the BigBad of the storyline of ''TabletopGame/MagicTheGathering'' until the Invasion block, where it was defeated by Jerrard Capashen and his crew with the activation of the Legacy Weapon. In the Time Spiral block we learn that Urborg, the land where Yawgmoth was defeated is still tainted by the blood, oil and pieces of phyrexian corpses more than three hundred years later. (Urborg was an [[SwampsAreEvil evil swamp]] to begin with, but it turned out even worse.) When [[spoiler: Lord Windgrace sacrificed himself to close the rift over Urborg he infused part of his essence in the land to keep it in check and prevent an ulterior spreading of the phyrexian infection.]]

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* The creator of Phyrexia, Yawgmoth, was the BigBad of the storyline of ''TabletopGame/MagicTheGathering'' until the Invasion block, where it was defeated by Jerrard Capashen and his crew with the activation of the Legacy Weapon. In the Time Spiral block we learn that Urborg, the land where Yawgmoth was defeated is still tainted by the blood, oil and pieces of phyrexian corpses more than three hundred years later. (Urborg was an [[SwampsAreEvil evil swamp]] to begin with, but it turned out even worse.) When [[spoiler: Lord Windgrace sacrificed himself to close the rift over Urborg he infused part of his essence in the land to keep it in check and prevent an ulterior spreading of the phyrexian infection.]] Unfortunately, this still failed to prevent the spread of Phyrexian corruption [[spoiler:since Karn the Silver Golem's heartstone was Phyrexian in origin and leaked Phyrexian oil. The end result was "New Phyrexia".]]
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** Even worse was the death god Mot, imprisoned under the literal ghost town Dark Astoria. One of the final arcs in the game was stopping it from getting free and destroying the world.
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* Likewise, in ''VideoGame/FinalFantasyIV'', [[spoiler:Zemus' can does not prevent him from mind-controlling certain people, like Golbez and possibly Kain. Unlike Exdeath, Zemus never actually leaves his can at all; the heroes raid it in the end.]]
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* The creator of Phyrexia, Yawgmoth, was the [[BigBad big bad]] of the storyline of ''TabletopGame/MagicTheGathering'' until the Invasion block, where it was defeated by Jerrard Capashen and his crew with the activation of the Legacy Weapon. In the Time Spiral block we learn that Urborg, the land where Yawgmoth was defeated is still tainted by the blood, oil and pieces of phyrexian corpses more than three hundred years later. (Urborg was an [[SwampsAreEvil evil swamp]] to begin with, but it turned out even worse.) When [[spoiler: Lord Windgrace sacrificed himself to close the rift over Urborg he infused part of his essence in the land to keep it in check and prevent an ulterior spreading of the phyrexian infection.]]
* Rovagug in {{Pathfinder}}, a god of destruction so dangerous that all the other deities came to seal him within the earth. His struggles cause earthquakes and volcanoes to this day, and there is a 20 mile wide chasm called the Pit of Gormuz that leads to him, and every few centuries some new Spawn Of Rovagug escapes it to wreak havoc.

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* The creator of Phyrexia, Yawgmoth, was the [[BigBad big bad]] BigBad of the storyline of ''TabletopGame/MagicTheGathering'' until the Invasion block, where it was defeated by Jerrard Capashen and his crew with the activation of the Legacy Weapon. In the Time Spiral block we learn that Urborg, the land where Yawgmoth was defeated is still tainted by the blood, oil and pieces of phyrexian corpses more than three hundred years later. (Urborg was an [[SwampsAreEvil evil swamp]] to begin with, but it turned out even worse.) When [[spoiler: Lord Windgrace sacrificed himself to close the rift over Urborg he infused part of his essence in the land to keep it in check and prevent an ulterior spreading of the phyrexian infection.]]
* Rovagug in {{Pathfinder}}, ''TabletopGame/{{Pathfinder}}'', a god of destruction so dangerous that all the other deities came to seal him within the earth. His struggles cause earthquakes and volcanoes to this day, and there is a 20 mile wide chasm called the Pit of Gormuz that leads to him, and every few centuries some new Spawn Of Rovagug escapes it to wreak havoc.
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* ''VideoGame/{{Diablo}}'': Due to the work of the [[BigGood Archangel Tyrael]] and a group of humans he trained named the Horadrim, the three Prime Evils, Diablo, Mephisto and Baal, were locked away into [[SoulJar soulstones]] designed to contain their essences and stop them from pursuing the Eternal Conflict onto Sanctuary. Unfortunately, these soulstones don't prevent the Evils from corrupting mortals who have the misfortune to be near their resting places, and all of them end up manipulating said mortals into releasing them, as a result of [[spoiler:[[FallenAngel Izual]]]] filling the Prime Evils in on how to corrupt them. Mephisto's soulstone in particular resulted in the Zakarum high priesthood becoming corrupted and turning into demons. In ''Diablo III'', they all get locked into the Black Soulstone, a super-jar for demons. Despite this, their power is such that spells must constantly be cast to prevent their demonic rage from leaking out.

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* ''VideoGame/{{Diablo}}'': Due to the work of the [[BigGood Archangel Tyrael]] and a group of humans he trained named the Horadrim, the three Prime Evils, Diablo, Mephisto and Baal, were locked away into [[SoulJar soulstones]] designed to contain their essences and stop them from pursuing the Eternal Conflict onto Sanctuary. Unfortunately, these soulstones don't prevent the Evils from corrupting mortals who have the misfortune to be near their resting places, and all of them end up manipulating said mortals into releasing them, as a result of [[spoiler:[[FallenAngel Izual]]]] filling the Prime Evils in on how to corrupt them. Mephisto's soulstone in particular resulted in the Zakarum high priesthood becoming corrupted and turning into demons. In ''Diablo III'', they all of the Great Evils, both the Prime and the Lesser Evils, get locked into the Black Soulstone, a super-jar for demons. Despite this, their power is such that spells must constantly be cast to prevent their demonic rage from leaking out.
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* ''VideoGame/{{Diablo}}'': Due to the work of the [[BigGood Archangel Tyrael]] and a group of humans he trained named the Horadrim, several of the Prime Evils were locked away into [[SoulJar soulstones]] designed to contain their essences and stop them from pursuing the Eternal Conflict onto Sanctuary. Unfortunately, these soulstones don't prevent the Evils from corrupting mortals who have the misfortune to be near their resting places, and all of them end up manipulating said mortals into releasing them, as a result of [[spoiler:[[FallenAngel Izual]]]] filling the Prime Evils in on how to corrupt them. Mephisto's soulstone in particular resulted in the Zakarum high priesthood becoming corrupted and turning into demons. In ''Diablo III'', they all get locked into the Black Soulstone, a super-jar for demons. Despite this, their power is such that spells must constantly be cast to prevent their demonic rage from leaking out.

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* ''VideoGame/{{Diablo}}'': Due to the work of the [[BigGood Archangel Tyrael]] and a group of humans he trained named the Horadrim, several of the three Prime Evils Evils, Diablo, Mephisto and Baal, were locked away into [[SoulJar soulstones]] designed to contain their essences and stop them from pursuing the Eternal Conflict onto Sanctuary. Unfortunately, these soulstones don't prevent the Evils from corrupting mortals who have the misfortune to be near their resting places, and all of them end up manipulating said mortals into releasing them, as a result of [[spoiler:[[FallenAngel Izual]]]] filling the Prime Evils in on how to corrupt them. Mephisto's soulstone in particular resulted in the Zakarum high priesthood becoming corrupted and turning into demons. In ''Diablo III'', they all get locked into the Black Soulstone, a super-jar for demons. Despite this, their power is such that spells must constantly be cast to prevent their demonic rage from leaking out. \n
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** He manages to pull a similar stunt in ''VideoGame/HyruleWarriors''. After having his souls broken into four pieces and sealed away in the depths of space and time, he still had enough power to corrupt the sorceress Cia to recover the pieces, allowing for his resurrection.
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* In ''Literature/{{Pact}}'', the [[EldritchAbomination abstract demon]], Ur, is bound inside of an old factory. As Ur is a creature of entropy distilled, however, it's influence causes the land around it to decay-and with it, the binding that holds Ur back from destroying nearby Toronto.

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Combined, dunno if it\'s still accurate, never played any of the games.


* The Soulstones from the ''VideoGame/{{Diablo}}'' series turned out to be this as a result of [[spoiler:[[FallenAngel Izual]]]] filling the Prime Evils in on how to corrupt them. Mephisto's soulstone in particular resulted in the Zakarum high priesthood becoming corrupted and turning into demons.



* ''VideoGame/{{Diablo}}'': Due to the work of the [[BigGood Archangel Tyrael]] and a group of humans he trained named the Horadrim, several of the Prime Evils were locked away into [[SoulJar soulstones]] designed to contain their essences and stop them from pursuing the Eternal Conflict onto Sanctuary. Unfortunately, these soulstones don't prevent the Evils from corrupting mortals who have the misfortune to be near their resting places, and all of them end up manipulating said mortals into releasing them. In ''Diablo III'', they all get locked into the Black Soulstone, a super-jar for demons. Despite this, their power is such that spells must constantly be cast to prevent their demonic rage from leaking out.

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* ''VideoGame/{{Diablo}}'': ''VideoGame/{{Diablo}}'': Due to the work of the [[BigGood Archangel Tyrael]] and a group of humans he trained named the Horadrim, several of the Prime Evils were locked away into [[SoulJar soulstones]] designed to contain their essences and stop them from pursuing the Eternal Conflict onto Sanctuary. Unfortunately, these soulstones don't prevent the Evils from corrupting mortals who have the misfortune to be near their resting places, and all of them end up manipulating said mortals into releasing them.them, as a result of [[spoiler:[[FallenAngel Izual]]]] filling the Prime Evils in on how to corrupt them. Mephisto's soulstone in particular resulted in the Zakarum high priesthood becoming corrupted and turning into demons. In ''Diablo III'', they all get locked into the Black Soulstone, a super-jar for demons. Despite this, their power is such that spells must constantly be cast to prevent their demonic rage from leaking out.
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The Dark One in Quest for Glory IV is neuter, not masculine.


* Several decades before the start of ''VideoGame/QuestForGloryIV'', a [[EldritchAbomination Dark One]], Avoozl, attempted to break through into the world, assisted by a cult who worshiped him. After a tremendously bloody battle, the archmage Erana sealed him away at the cost of her own life. Unfortunately, her seal was not perfect, and Avoozl has had a lingering effect on Mordavia as his power leeches into the surrounding woods. In particular, certain types of magic (particularly teleportation and scrying) don't work properly in the vicinity of the Cave of the Dark One, the woods are increasingly filled with undead monsters, and by the time of the game itself the road into and out of Mordavia has been blocked by a swamp which drowns anyone who attempts to pass it.

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* Several decades before the start of ''VideoGame/QuestForGloryIV'', a [[EldritchAbomination Dark One]], Avoozl, attempted to break through into the world, assisted by a cult who worshiped him. it. After a tremendously bloody battle, the archmage Erana sealed him it away at the cost of her own life. Unfortunately, her seal was not perfect, and Avoozl has had a lingering effect on Mordavia as his its power leeches into the surrounding woods. In particular, certain types of magic (particularly teleportation and scrying) don't work properly in the vicinity of the Cave of the Dark One, the woods are increasingly filled with undead monsters, and by the time of the game itself the road into and out of Mordavia has been blocked by a swamp which drowns anyone who attempts to pass it.
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* ''VideoGame/{{Diablo}}'': Due to the work of the [[BigGood Archangel Tyrael]] and a group of humans he trained named the Horadrim, several of the Prime Evils were locked away into [[SoulJar soulstones]] designed to contain their essences and stop them from pursuing the Eternal Conflict onto Sanctuary. Unfortunately, these soulstones don't prevent the Evils from corrupting mortals who have the misfortune to be near their resting places, and all of them end up manipulating said mortals into releasing them. In ''Diablo III'', they all get locked into the Black Soulstone, a super-jar for demons. Despite this, their power is such that spells must constantly be cast to prevent their demonic rage from leaking out.
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* The [[EldritchAbomination Demon God]] [[TheBigBad Asura]] from ''Manga/SoulEater'' was sealed in a bag made of his own skin. Even after this, his [[TheCorruption madness]] is strong enough to warp the statue of a god holding his container and make everyone who tries to approach it [[ThroughTheEyesOfMadness see horrible hallucinations]]. However, it is only when Asura is freed that his madness is able to spread all over the world.

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* The [[EldritchAbomination Demon God]] [[GodOfEvil Kishin]] [[TheBigBad Asura]] from ''Manga/SoulEater'' was sealed in a bag made of his own skin. Even after this, his [[TheCorruption madness]] is strong enough to warp the statue of a god holding his container and make everyone who tries to approach it [[ThroughTheEyesOfMadness see horrible hallucinations]]. However, it is only when Asura is freed that his madness is able to spread all over the world.
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* In Literature/MistbornTheOriginalTrilogy, the OmnicidalManiac BigBad Ruin was sealed away millennia ago by it's opposite number, but it still has a limited ability to influence various characters.
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** In ''Pyramids of Mars'' despite being paralyzed in an Egyptian Tomb [[Sutekh OmnicidalManiac]] is able to control the archaeologist Marcus Scarman who entered the Tomb and Mummies even when they are working in England. Finally he focuses his power through Marcus to destroy the Eye of Horus keeping him imprisoned even though Marcus has to travel to Mars to achieve this.

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** In ''Pyramids of Mars'' despite being paralyzed in an Egyptian Tomb [[Sutekh OmnicidalManiac]] [[OmnicidalManiac Sutekh]] is able to control the archaeologist Marcus Scarman who entered the Tomb and Mummies even when they are working in England. Finally he focuses his power through Marcus to destroy the Eye of Horus keeping him imprisoned even though Marcus has to travel to Mars to achieve this.
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** In ''Pyramids of Mars'' despite being paralyzed in an Egyptian Tomb [[Sutekh OmnicidalManiac]] is able to control the archaeologist Marcus Scarman who entered the Tomb and Mummies even when they are working in England. Finally he focuses his power through Marcus to destroy the Eye of Horus keeping him imprisoned even though Marcus has to travel to Mars to achieve this.
** Fenric in ''The Curse of Fenric'' despite being sealed in a Flask has been manipulating events for the past two seasons to free himself and destroy Earth, even transporting people through time.
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* In ''VideoGame/FatalFrame'' 3, when the ritual to seal away the Rift failed, the head of the shrine attempted to seal it into a dream world (the Manor of Sleep) to prevent it from spreading. This still doesn't work however, as it draws people suffering from SurvivorGuilt into it, allowing it to spread.
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* Corypheus, the ancient sentient Darkspawn in the ''Franchise/DragonAge'' series, has been sealed away by the Grey Wardens since the First Blight, but is still able to telepathically enthrall individuals in the general vicinity of his prison, who then devote their lives to finding a way to break him out (which involves trying to kill the PlayerCharacter and his/her sibling in the ''VideoGame/DragonAgeII'' DLC ''Legacy'').

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* Corypheus, the ancient sentient Darkspawn in the ''Franchise/DragonAge'' series, has been sealed away by the Grey Wardens since the First Blight, but is still able to telepathically enthrall individuals in the general vicinity of his prison, who then devote their lives to finding a way to break him out (which involves trying to kill the PlayerCharacter and his/her sibling in the ''VideoGame/DragonAgeII'' DLC ''Legacy''). Corypheus is only doing so subconsciously; upon being freed, he seems totally unaware of his darkspawn nature or even the fact he has been locked away for centuries.
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* Rovagug in {{Pathfinder}}, a god of destruction so dangerous that all the other deities came to seal him within the earth. His struggles cause earthquakes and volcanoes to this day, and there is a 20 mile wide chasm called the Pit of Gormuz that leads to him, and every few centuries some new Spawn Of Rovagug escapes it to wreak havoc.
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* In ''LightNovel/KyoKaraMaoh'', the [[SealedEvilInASixPack Forbidden Boxes]] become this when brought together, due to the seals weakening over time, especially time spent in human lands outside the influence of the Demon Kingdom's magic. This prompts the protagonists to attempt a renewal of the seals, which winds up releasing the evil entirely.
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* Ganon was sealed away into the Dark World by the seven mages in ''VideoGame/TheLegendOfZeldaALinkToThePast'', but used his evil influence to recruit Agahnim. The mage infiltrates Hyrule Castle and sets into motion Ganon's plans to capture the seven maidens and break the seal made by the seven sages.

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* Ganon was sealed away into the Dark World by the seven mages sages in the backstory of ''VideoGame/TheLegendOfZeldaALinkToThePast'', but used his evil influence to recruit Agahnim. The mage infiltrates Hyrule Castle and sets into motion Ganon's plans to capture the seven maidens and break the seal made by the seven sages.
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* Several decades before the start of ''[[VideoGame/QuestForGloryIV]]'', a [[EldritchAbomination Dark One]], Avoozl, attempted to break through into the world, assisted by a cult who worshiped him. After a tremendously bloody battle, the archmage Erana sealed him away at the cost of her own life. Unfortunately, her seal was not perfect, and Avoozl has had a lingering effect on Mordavia as his power leeches into the surrounding woods. In particular, certain types of magic (particularly teleportation and scrying) don't work properly in the vicinity of the Cave of the Dark One, the woods are increasingly filled with undead monsters, and by the time of the game itself the road into and out of Mordavia has been blocked by a swamp which drowns anyone who attempts to pass it.

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* Several decades before the start of ''[[VideoGame/QuestForGloryIV]]'', ''VideoGame/QuestForGloryIV'', a [[EldritchAbomination Dark One]], Avoozl, attempted to break through into the world, assisted by a cult who worshiped him. After a tremendously bloody battle, the archmage Erana sealed him away at the cost of her own life. Unfortunately, her seal was not perfect, and Avoozl has had a lingering effect on Mordavia as his power leeches into the surrounding woods. In particular, certain types of magic (particularly teleportation and scrying) don't work properly in the vicinity of the Cave of the Dark One, the woods are increasingly filled with undead monsters, and by the time of the game itself the road into and out of Mordavia has been blocked by a swamp which drowns anyone who attempts to pass it.
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* Several decades before the start of ''[[VideoGame/QuestForGloryIV]]'', a [[EldritchAbomination Dark One]], Avoozl, attempted to break through into the world, assisted by a cult who worshiped him. After a tremendously bloody battle, the archmage Erana sealed him away at the cost of her own life. Unfortunately, her seal was not perfect, and Avoozl has had a lingering effect on Mordavia as his power leeches into the surrounding woods. In particular, certain types of magic (particularly teleportation and scrying) don't work properly in the vicinity of the Cave of the Dark One, the woods are increasingly filled with undead monsters, and by the time of the game itself the road into and out of Mordavia has been blocked by a swamp which drowns anyone who attempts to pass it.
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* [[EldritchAbomination The Snarl]] from ''Webcomic/TheOrderOfTheStick'' was sealed by the gods in a jail that used the entire planet for the lock. However, five rifts have formed in said jail, one of which allowed it to reach through and kill Soon the paladin's wife. Soon's party locked the rifts with impassable gates, but now four of the five gates have been destroyed, and the rifts they covered have grown huge. (Although, oddly, nothing of the Snarl has yet reached through.)

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* [[EldritchAbomination The Snarl]] from ''Webcomic/TheOrderOfTheStick'' was sealed by the gods in a jail that used the entire planet for the lock. However, five rifts have formed in said jail, one of which allowed it to reach through and kill Soon the paladin's wife.Kim's wife, Mijung. Soon's party locked the rifts with impassable gates, but now four of the five gates have been destroyed, and the rifts they covered have grown huge. (Although, oddly, nothing of the Snarl has yet reached through.)) [[spoiler:Until strip 945.]]
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* ''VideoGame/PhantasyStarIV'' reveals that the solar system it takes place in is actually an enormous seal on a can that holds a dreadful BiggerBad called The Profound Darkness. The seal is not intact and every millennium it leaks Dark Force, the BigBad of the previous three games. And because Dark Force manages to destroy one of the planets in ''VideoGame/PhantasyStarII'', the leak has become even bigger...
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** It could be said that Dracula is in an almost constant state of this, being "killed" and sealed away over and over again, while his dark power influences others to revive him so the process can start all over again. It isn't until [[NoodleIncident 1999 that he's somehow finally killed for good.]]
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* Frequently seen in ''Literature/TheOldKingdom.'' Kerrigor's sarcophagus, when unearthed, is so riddled with Free Magic that it makes most people who approach it feel nauseated and weak. And the evil that is buried at the Red Lake has an ability to resist the Clayr's scrying, even when they focus their wills there. [[spoiler: When unearthed, the hemispheres not only induce sickness, but they call down lightning -- constant lightning.]]
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* Many of the [[EldritchAbomination Old Gods]] in the ''VideoGame/{{Warcraft}}'' universe were sealed away by the Titans, but their influence remains, affecting events on Azeroth through the centuries.

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* Many of the [[EldritchAbomination Old Gods]] in the ''VideoGame/{{Warcraft}}'' universe were sealed away by the Titans, but their influence remains, affecting events on Azeroth through the centuries. During their imprisonment they have still managed to build insectoid empires, weaken the mortal races, corrupt one of the great Dragon Aspects, and warp the minds of countless cultists.
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Is a Subtrope of SealedEvilInACan. If the evil is SealedInAPersonShapedCan it will usually become this trope. If the evil is sealed within a physical object, that object is likely to become an ArtifactOfDoom. Compare MightAsWellNotBeInPrisonAtAll, for when this applies to mundane criminals. See also EvilIsNotAToy and MadeOfEvil.

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Is a Subtrope of SealedEvilInACan. If the evil is SealedInAPersonShapedCan it will usually become this trope. If the evil is sealed within a physical object, that object is likely to become an ArtifactOfDoom. Compare MightAsWellNotBeInPrisonAtAll, for when this applies to mundane criminals. See also EvilIsNotAToy EvilIsNotAToy, MadeOfEvil and MadeOfEvil.
VillainousLegacy.



!Examples

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!Examples
!!Examples:
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* ''Series/DoctorWho'' uses this one from time to time. In ''The Satan Pit'', the devil himself is imprisoned inside a planet, trying to free himself by possessing members of a space station on the surface, and their friendly, if creepy alien servants.

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cleanup


-->--'''Lord Windgrace''', flavor text of ''[[MagicTheGathering Tomb of Yawgmoth]]''

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-->--'''Lord Windgrace''', flavor text {{flavor text}} of ''[[MagicTheGathering [[http://gatherer.wizards.com/pages/Card/Details.aspx?multiverseid=131005 "Urborg, Tomb of Yawgmoth]]''
Yawgmoth"]], ''TabletopGame/MagicTheGathering''




* In Seasons Four of ''Series/{{Supernatural}}'' we find out that Lucifer is this trope. [[spoiler: Azazel]] first finds "the crack in his cage" in order to communicate with him; it's implied that Lucifer also [[spoiler: made a backup plan that Lilith and Ruby carried out in order to get Sam Winchester to release him.]]

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\n* In Seasons Four season four of ''Series/{{Supernatural}}'' we find out that Lucifer is this trope. [[spoiler: Azazel]] first finds "the crack in his cage" in order to communicate with him; it's implied that Lucifer also [[spoiler: made a backup plan that Lilith and Ruby carried out in order to get Sam Winchester to release him.]]



** Module B3 "Palace of the Silver Princess". Arik (AKA Arik of the Hundred Eyes) is an ancient, evil being of great power. He was banished to a special dimension centuries ago to be imprisoned for all eternity. However, he has managed to send one of his eyes into the campaign world, where it works to open the dimensional barriers and free him from his imprisonment.

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** Module B3 "Palace of the Silver Princess". Arik (AKA Arik of the Hundred Eyes) Eyes is an ancient, evil being of great power. He was banished to a special dimension centuries ago to be imprisoned for all eternity. However, he has managed to send one of his eyes into the campaign world, where it works to open the dimensional barriers and free him from his imprisonment.



* A specialty of daemonically-possessed weapons in Warhammer40K / {{Warhammer}}. Using them gradually brings you under the daemon's control (or just makes you go insane, which is often the same thing). ''VideoGame/DawnOfWar II: Chaos Rising'' has an entire game mechanic based on this, to determine which member of your squad becomes the traitor.

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* A specialty of daemonically-possessed weapons in Warhammer40K / {{Warhammer}}.''TabletopGame/{{Warhammer}}'' and ''TabletopGame/{{Warhammer 40000}}''. Using them gradually brings you under the daemon's control (or just makes you go insane, which is often the same thing). The ''40k'' video game ''VideoGame/DawnOfWar II: Chaos Rising'' has an entire game mechanic based on this, to determine which member of your squad becomes the traitor.



* The creator of Phyrexia, Yawgmoth, was the [[BigBad big bad]] of the storyline of ''TabletopGame/MagicTheGathering'' until the Invasion block, where it was defeated by Jerrard Capashen and his crew with the activation of the Legacy Weapon. In the Time Spiral block we learn that Urborg, the land where Yawgmoth was defeated is still tainted by the blood, oil and pieces of phyrexian corpses more than three hundred years later.(Urborg was an [[SwampsAreEvil evil swamp]] to begin with, but it turned out even worse.) When [[spoiler: Lord Windgrace sacrificed himself to close the rift over Urborg he infused part of his essence in the land to keep it in check and prevent an ulterior spreading of the phyrexian infection. ]]

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* The creator of Phyrexia, Yawgmoth, was the [[BigBad big bad]] of the storyline of ''TabletopGame/MagicTheGathering'' until the Invasion block, where it was defeated by Jerrard Capashen and his crew with the activation of the Legacy Weapon. In the Time Spiral block we learn that Urborg, the land where Yawgmoth was defeated is still tainted by the blood, oil and pieces of phyrexian corpses more than three hundred years later. (Urborg was an [[SwampsAreEvil evil swamp]] to begin with, but it turned out even worse.) When [[spoiler: Lord Windgrace sacrificed himself to close the rift over Urborg he infused part of his essence in the land to keep it in check and prevent an ulterior spreading of the phyrexian infection. ]]



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[[folder:Videogames]][[folder:Video Games]]



* In ''Videogame/EternalDarkness'', Mantarok the "Corpse God" is in its death throes for more than ''seven centuries''. However, it had already set a chain of events in motion by this time that manipulate several pawns and allow them to defeat the other {{Eldritch Abomination}}s that bound him.

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* In ''Videogame/EternalDarkness'', ''Videogame/EternalDarkness'':
**
Mantarok the "Corpse God" is in its death throes for more than ''seven centuries''. However, it had already set a chain of events in motion by this time that manipulate several pawns and allow them to defeat the other {{Eldritch Abomination}}s that bound him.

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