History Main / LeadTheTarget

22nd Apr '16 8:33:16 PM MSTOP
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* In ''VideoGame/SuperMarioBros'', Lakitu normally throws Spiny Eggs straight down, without any horizontal momentum or really aiming at Mario. However, there is a [[https://tcrf.net/Super_Mario_Bros.#Unused_Spiny_Egg_Behavior patch]] that unlocks some unused Lakitu behaviour that causes him take aim at Mario by taking into account the relative positions and speeds of himself and Mario. The added horizontal momentum also allowed the Spiny Eggs to bounce off vertical surfaces such as the sides of pipes.

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* In ''VideoGame/SuperMarioBros'', ''VideoGame/SuperMarioBros1'', Lakitu normally throws Spiny Eggs straight down, without any horizontal momentum or really aiming at Mario. However, there is a [[https://tcrf.net/Super_Mario_Bros.#Unused_Spiny_Egg_Behavior patch]] that unlocks some unused Lakitu behaviour that causes him take aim at Mario by taking into account the relative positions and speeds of himself and Mario. The added horizontal momentum also allowed the Spiny Eggs to bounce off vertical surfaces such as the sides of pipes.
22nd Apr '16 8:28:14 PM MSTOP
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Added DiffLines:

* In ''VideoGame/SuperMarioBros'', Lakitu normally throws Spiny Eggs straight down, without any horizontal momentum or really aiming at Mario. However, there is a [[https://tcrf.net/Super_Mario_Bros.#Unused_Spiny_Egg_Behavior patch]] that unlocks some unused Lakitu behaviour that causes him take aim at Mario by taking into account the relative positions and speeds of himself and Mario. The added horizontal momentum also allowed the Spiny Eggs to bounce off vertical surfaces such as the sides of pipes.
9th Mar '16 5:07:51 AM StFan
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[[AC:Anime & Manga]]
* In ''Anime/PrincessMononoke'', Irontown's riflemen consistently do this while fending off San's [[StormingTheCastle assault]]. [[ImprobableAimingSkills They only miss]] because San is more agile than a superball on speed, but every last shot is millimeters off (and the last one [[spoiler:successfully blows her off her feet and stuns her]]). Additionally, Lady Eboshi specifically instructs the riflewomen flanking her to hold their fire while San [[IHaveTheHighGround is on the roof]], and aim for her landing spot instead.

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[[AC:Anime [[foldercontrol]]

[[folder:Anime
& Manga]]
* In ''Anime/PrincessMononoke'', Irontown's riflemen consistently do this while fending off San's [[StormingTheCastle assault]]. [[ImprobableAimingSkills They only miss]] because San is more agile than a superball on speed, but every last shot is millimeters off (and the last one [[spoiler:successfully blows her off her feet and stuns her]]). Additionally, Lady Eboshi specifically instructs the riflewomen flanking her to hold their fire while San [[IHaveTheHighGround is on the roof]], and aim for her landing spot instead.
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[[AC: {{Film}}]]

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[[folder:Fan Works]]
* When Vegeta attempts to fight [[EvilOverlord Freeza]] in ''WebVideo/DragonballZAbridged'', Piccolo notes that none of Vegeta's {{Ki Attack}}s are landing because Vegeta is failing to do this.
[[/folder]]

[[folder:Films -- Animation]]
* In ''Anime/PrincessMononoke'', Irontown's riflemen consistently do this while fending off San's [[StormingTheCastle assault]]. [[ImprobableAimingSkills They only miss]] because San is more agile than a superball on speed, but every last shot is millimeters off (and the last one [[spoiler:successfully blows her off her feet and stuns her]]). Additionally, Lady Eboshi specifically instructs the riflewomen flanking her to hold their fire while San [[IHaveTheHighGround is on the roof]], and aim for her landing spot instead.
* In ''WesternAnimation/MyLittlePonyEquestriaGirlsFriendshipGames'', during the archery contest, Applejack points out to Twilight that she needs to do this to hit the moving target: aim where it's going to be and not where it is.
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[[folder:Films -- Live-Action]]



-->'''Joker''': 'ow can you shoot women and children?\\
'''Gunner''': [[AmbiguousSyntax Easy. You just don't lead 'em so much. Ain't war hell?]]

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-->'''Joker''': -->'''Joker:''' 'ow can you shoot women and children?\\
'''Gunner''': '''Gunner:''' [[AmbiguousSyntax Easy. You just don't lead 'em so much. Ain't war hell?]]




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[[AC: VideoGames]]
* The best-ever usage of this trope occurs in ''OperationFlashpoint'', in which, true to its realistic nature, you not only have to lead the target, but if you're using a sniper rifle, you even have to take into account elements like elevation and even ''wind resistance''. Needless to say, the game makes NintendoHard look like a walk in the park.

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\n[[AC: VideoGames]]\n[[/folder]]

[[folder:Video Games]]
* The best-ever usage of this trope occurs in ''OperationFlashpoint'', ''VideoGame/OperationFlashpoint'', in which, true to its realistic nature, you not only have to lead the target, but if you're using a sniper rifle, you even have to take into account elements like elevation and even ''wind resistance''. Needless to say, the game makes NintendoHard look like a walk in the park.




[[AC: Web Video]]
* When Vegeta attempts to fight [[EvilOverlord Freeza]] in ''WebVideo/DragonballZAbridged'', Piccolo notes that none of Vegeta's {{Ki Attack}}s are landing because Vegeta is failing to do this.

[[AC: WesternAnimation]]
* This is how Fry loses the "real life" game of Space Invaders in the ''{{WesternAnimation/Futurama}}'' episode "Anthology of Interest II".
-->'''Lrrr:''' ''Instead of shooting where I was, you should have shot where I was going to be!!''

[[AC:Real Life]]

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\n[[AC: Web Video]]\n* When Vegeta attempts to fight [[EvilOverlord Freeza]] in ''WebVideo/DragonballZAbridged'', Piccolo notes that none of Vegeta's {{Ki Attack}}s are landing because Vegeta is failing to do this.\n\n[[AC: WesternAnimation]]\n[[/folder]]

[[folder:Western Animation]]
* This is how Fry loses the "real life" game of Space Invaders in the ''{{WesternAnimation/Futurama}}'' ''WesternAnimation/{{Futurama}}'' episode "Anthology of Interest II".
-->'''Lrrr:''' ''Instead Instead of shooting where I was, you should have shot where I was going to be!!''

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be!!
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[[folder:Real
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** By the time of the First World War (almost a hundred years ago), capital ships were engaging each other at ranges which their shells would take over a minute to cover. By the middle of World War 2, the British were masters of the art; HMS ''Warspite'' opened fire on an Italian battleship at over ''twenty six thousand yards'' and hit with a shell from the first salvo.
*** Radar-controlled gunlaying revolutionized the firing solution problem, and it was the reason why USS Washington and USS South Dakota sunk Japanese battleship Kirishima almost leisurely. Even later, the electronic computers superceded the mechanical fire control tables, turning naval artillery effectively into pure mathematics.

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** By the time of the First World War (almost a hundred years ago), capital ships were engaging each other at ranges which their shells would take over a minute to cover. By the middle of World War 2, II, the British were masters of the art; HMS ''Warspite'' opened fire on an Italian battleship at over ''twenty six thousand yards'' and hit with a shell from the first salvo.
*** Radar-controlled gunlaying revolutionized the firing solution problem, and it was the reason why USS Washington and USS South Dakota sunk Japanese battleship Kirishima almost leisurely. Even later, the electronic computers superceded superseded the mechanical fire control tables, turning naval artillery effectively into pure mathematics.


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9th Mar '16 4:47:25 AM StFan
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* ''MechWarrior 3'' had a rather extreme example in ballistics-only online matches due to the typical Internet connection at the time being dial-up. Every player could adjust to bullet lag fairly easily if you loaded a targeting computer, but to be competitive online, you needed to be able to accurately read how much lag there was and adjusting your lead accordingly.
* In ''BanjoTooie'', Banjo and Kazooie have to fight Klungo multiple times as a boss. The main source of his difficulty increase between the first and last encounters with him is that he'll throw his exploding flasks where Banjo is in the first duel, but he'll try to anticipate where Banjo will be in the last.

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* ''MechWarrior ''VideoGame/MechWarrior 3'' had a rather extreme example in ballistics-only online matches due to the typical Internet connection at the time being dial-up. Every player could adjust to bullet lag fairly easily if you loaded a targeting computer, but to be competitive online, you needed to be able to accurately read how much lag there was and adjusting your lead accordingly.
* In ''BanjoTooie'', ''VideoGame/BanjoTooie'', Banjo and Kazooie have to fight Klungo multiple times as a boss. The main source of his difficulty increase between the first and last encounters with him is that he'll throw his exploding flasks where Banjo is in the first duel, but he'll try to anticipate where Banjo will be in the last.
23rd Feb '16 12:22:45 AM laserviking42
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** Range (130 km) and flight time (three minutes) of the german Paris Gun meant Paris was effectively a (predictably) moving target due to the earth's rotation.

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** Range (130 km) and flight time (three minutes) of the german German Paris Gun meant Paris was effectively a (predictably) moving target due to the earth's rotation.rotation. Their first shots kept missing until they realized they had to factor in the Coriolis Effect when calculating their shots.
21st Feb '16 11:08:45 AM nombretomado
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* Strongly implied in ''Film/TheAvengers'' by Hawkeye. One shot has him rather spectacularly looking at a target while apparently pointing his bow the wrong way. Careful analysis shows that he's aiming quite in advance of his (fast-moving) target to hit it dead on.

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* Strongly implied in ''Film/TheAvengers'' ''Film/{{The Avengers|2012}}'' by Hawkeye. One shot has him rather spectacularly looking at a target while apparently pointing his bow the wrong way. Careful analysis shows that he's aiming quite in advance of his (fast-moving) target to hit it dead on.
5th Jan '16 9:25:05 PM FordPrefect
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See HeroTrackingFailure for when the villains [[ImperialStormtrooperMarksmanshipAcademy fail to do this]] and WronskiFeint for a aviation variant.

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See HeroTrackingFailure for when the villains [[ImperialStormtrooperMarksmanshipAcademy fail to do this]] and WronskiFeint for a an aviation variant.
5th Jan '16 9:23:48 PM FordPrefect
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This is called Leading (Or windage), and is a RealLife tactic and training method. It's why you use clay pigeon traps for hunting practice, and is a key element in air-to-air gun combat. VideoGames used to avert this trope with HitScan weapons, which were an AcceptableBreakFromReality because of engine constraints; hitscan weapons didn't so much use "bullets" as simply hurt whatever was under the player's crosshairs at the time, regardless of distance. The alternative was the PainfullySlowProjectile, where the player not only has to lead the target, but actually shoot the bullet ''past'' where the enemy is, so the enemy will indeed walk right into it. But today games are much more complex and realistic, and a more moderate form of leading the target has reasserted itself. Slower projectiles obviously need more lead time, and sniping can be a real nightmare. The hitscan model is sometimes retained when energy, laser or other lightspeed weapons are available.

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This is called Leading (Or leading (or windage), and is a RealLife tactic and training method. It's why you use clay pigeon traps for hunting practice, and is a key element in air-to-air gun combat. VideoGames used to avert this trope with HitScan weapons, which were an AcceptableBreakFromReality because of engine constraints; hitscan weapons didn't so much use "bullets" as simply hurt whatever was under the player's crosshairs at the time, regardless of distance. The alternative was the PainfullySlowProjectile, where the player not only has to lead the target, but actually shoot the bullet ''past'' where the enemy is, so the enemy will indeed walk right into it. But today games are much more complex and realistic, and a more moderate form of leading the target has reasserted itself. Slower projectiles obviously need more lead time, and sniping can be a real nightmare. The hitscan model is sometimes retained when energy, laser or other lightspeed weapons are available.
25th Dec '15 9:11:17 PM TheWanderer
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[[AC: Web Video]]
* When Vegeta attempts to fight [[EvilOverlord Freeza]] in ''WebVideo/DragonballZAbridged'', Piccolo notes that none of Vegeta's {{Ki Attack}}s are landing because Vegeta is failing to do this.
3rd Nov '15 3:27:33 AM HopeFox
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Lasers, due to moving at the speed of light, should not be expected to follow this rule. Regardless, plenty of space combat games [[FrickinLaserBeams ignore this]]. Perhaps they are taking account of very long ranges - 20,000 miles is a tenth of a light-second - and absurdly high speeds; a ship moving at Earth escape velocity covers ''a lot'' of ground in a tenth of a second.

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Lasers, due to moving at the speed of light, should not be expected to follow this rule. Regardless, plenty of space combat games [[FrickinLaserBeams ignore this]]. Perhaps they are taking account of very long ranges - 20,000 miles is a tenth of a light-second - and absurdly high speeds; a ship moving at Earth escape velocity covers ''a lot'' of ground in a tenth of a second.
second. There may also be a delay between squeezing the trigger and actually releasing the beam.
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