History Main / LeadTheTarget

15th Jul '17 6:12:19 PM Sammettik
Is there an issue? Send a Message


* In MascotRacer games, such as VideoGame/MarioKart, this is the intended way to use unguided projectiles--nearly all of them are {{Painfully Slow Projectile}}s, so to get an accurate shot any further than point blank, you need to figure out how much time must pass for the projectile to reach its target and shoot where you think the target will be at that time. One notable exception is Ice in ''[[VideoGame/SegaSuperstars Sonic & All-Stars Racing Transformed]]'', which travels absurdly fast, though if the distance is sufficiently long, you will still need to lead the target. There is an Achievement/Trophy/Sticker for hitting an opponent ahead of you by 600 meters or more with Ice, which DOES require leading.

to:

* In MascotRacer games, such as VideoGame/MarioKart, ''VideoGame/MarioKart'', this is the intended way to use unguided projectiles--nearly all of them are {{Painfully Slow Projectile}}s, so to get an accurate shot any further than point blank, you need to figure out how much time must pass for the projectile to reach its target and shoot where you think the target will be at that time. One notable exception is Ice in ''[[VideoGame/SegaSuperstars Sonic & All-Stars Racing Transformed]]'', which travels absurdly fast, though if the distance is sufficiently long, you will still need to lead the target. There is an Achievement/Trophy/Sticker for hitting an opponent ahead of you by 600 meters or more with Ice, which DOES require leading.
16th Jun '17 3:59:19 PM ZombieAladdin
Is there an issue? Send a Message


* In KartRacing games, this is the intended way to use unguided projectiles--nearly all of them are PainfullySlowProjectiles, so to get an accurate shot any further than point blank, you need to figure out how much time must pass for the projectile to reach its target and shoot where you think the target will be at that time.

to:

* In KartRacing MascotRacer games, such as VideoGame/MarioKart, this is the intended way to use unguided projectiles--nearly all of them are PainfullySlowProjectiles, {{Painfully Slow Projectile}}s, so to get an accurate shot any further than point blank, you need to figure out how much time must pass for the projectile to reach its target and shoot where you think the target will be at that time.time. One notable exception is Ice in ''[[VideoGame/SegaSuperstars Sonic & All-Stars Racing Transformed]]'', which travels absurdly fast, though if the distance is sufficiently long, you will still need to lead the target. There is an Achievement/Trophy/Sticker for hitting an opponent ahead of you by 600 meters or more with Ice, which DOES require leading.
16th Jun '17 3:52:28 PM ZombieAladdin
Is there an issue? Send a Message

Added DiffLines:

* In KartRacing games, this is the intended way to use unguided projectiles--nearly all of them are PainfullySlowProjectiles, so to get an accurate shot any further than point blank, you need to figure out how much time must pass for the projectile to reach its target and shoot where you think the target will be at that time.
18th Apr '17 11:36:43 AM 32_Footsteps
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' requires this for archery for any enemy that moves or if Link is moving while shooting. Enemies will attempt to track Link's movements with varying levels of success as well - Bokoblins are pretty bad about it (to the extent that Link actively dodging in any way will make them more likely to hit their allies), while Octoroks are experts - if Link's movements are in a straight line, Octoroks ''will'' accurately shoot him on the move.
15th Jan '17 4:13:19 PM nombretomado
Is there an issue? Send a Message


* In ''BrutalLegend'', Eddie needs to help a neurotic bouncer operating a mortar cannon hit his targets, not only by spotting, but teaching him how to lead moving targets.

to:

* In ''BrutalLegend'', ''VideoGame/BrutalLegend'', Eddie needs to help a neurotic bouncer operating a mortar cannon hit his targets, not only by spotting, but teaching him how to lead moving targets.
8th Dec '16 11:32:56 AM Doug86
Is there an issue? Send a Message


* In JLA #10 (Creator/GrantMorrison era), ComicBook/GreenArrow (Connor Hawke) uses this to defeat the Hologram [[TheFlash Flash]] of the Revenge Squad.

to:

* In JLA ''JLA'' #10 (Creator/GrantMorrison era), ComicBook/GreenArrow (Connor Hawke) uses this to defeat the Hologram [[TheFlash [[Franchise/TheFlash Flash]] of the Revenge Squad.



* ''VideoGame/SniperElite'', which puts you in the shoes of a [[ExactlyWhatItSaysOnTheTin American OSS Agent and sniper]] in Berlin during [[WorldWarII World War 2]], had simulated gravity, wind, breathing, and bullet travel time. All except the travel time could be turned off.

to:

* ''VideoGame/SniperElite'', which puts you in the shoes of a [[ExactlyWhatItSaysOnTheTin American OSS Agent and sniper]] in Berlin during [[WorldWarII World War 2]], UsefulNotes/WorldWarII, had simulated gravity, wind, breathing, and bullet travel time. All except the travel time could be turned off.



** During WorldWarII, the US military purchased a large number of hunting shotguns and incorporated skeet shooting into the early stages of aircrew and naval anti-aircraft training, so that gunners would already be used to the idea of leading the target before they moved on to training with machine guns.

to:

** During WorldWarII, UsefulNotes/WorldWarII, the US military purchased a large number of hunting shotguns and incorporated skeet shooting into the early stages of aircrew and naval anti-aircraft training, so that gunners would already be used to the idea of leading the target before they moved on to training with machine guns.
7th Dec '16 10:59:13 PM KeithM
Is there an issue? Send a Message


*** Despite the existence of automatic targeting solutions provided by computer, being qualified as a submarine captain in several navies still requires an officer to demonstrate that they can calculate a torpedo firing solution purely through periscope observations, a stopwatch, and manual calculation.

to:

*** Despite the existence of automatic targeting solutions provided by computer, being qualified as a submarine captain commanding officer in several navies still requires an that officer to demonstrate that they can calculate produce a torpedo firing solution purely through periscope observations, a stopwatch, and manual calculation.
7th Dec '16 10:58:09 PM KeithM
Is there an issue? Send a Message

Added DiffLines:

**** Despite the existence of automatic targeting solutions provided by computer, being qualified as a submarine captain in several navies still requires an officer to demonstrate that they can calculate a torpedo firing solution purely through periscope observations, a stopwatch, and manual calculation.
30th Sep '16 8:59:06 AM Morgenthaler
Is there an issue? Send a Message


** Similarly, the ''AceCombat'' series and other games about fighters typically have a targeting reticule for the guns that indicate where the bullets will go. Very important when shooting while making tight turns.

to:

** Similarly, the ''AceCombat'' ''VideoGame/AceCombat'' series and other games about fighters typically have a targeting reticule for the guns that indicate where the bullets will go. Very important when shooting while making tight turns.



* ''SniperElite'', which puts you in the shoes of a [[ExactlyWhatItSaysOnTheTin American OSS Agent and sniper]] in Berlin during [[WorldWarII World War 2]], had simulated gravity, wind, breathing, and bullet travel time. All except the travel time could be turned off.
* ''RedOrchestra: Ostfront 41-45'' has (fairly) realistic bullet and shell physics, requiring players to learn not only to lead their targets, but also to estimate ranges and compensate for bullet drop. Nailing a moving T-34 with a [=StuG III=] is ''hard''.

to:

* ''SniperElite'', ''VideoGame/SniperElite'', which puts you in the shoes of a [[ExactlyWhatItSaysOnTheTin American OSS Agent and sniper]] in Berlin during [[WorldWarII World War 2]], had simulated gravity, wind, breathing, and bullet travel time. All except the travel time could be turned off.
* ''RedOrchestra: ''VideoGame/RedOrchestra: Ostfront 41-45'' has (fairly) realistic bullet and shell physics, requiring players to learn not only to lead their targets, but also to estimate ranges and compensate for bullet drop. Nailing a moving T-34 with a [=StuG III=] is ''hard''.



* ''FlyingHeroes'', a flight-based fantasy shooter for the PC, required that you lead your target. However, you could get an "Auto-Aiming" spell that would display a target for its duration to show where you ''should'' be aiming to hit.

to:

* ''FlyingHeroes'', ''VideoGame/FlyingHeroes'', a flight-based fantasy shooter for the PC, required that you lead your target. However, you could get an "Auto-Aiming" spell that would display a target for its duration to show where you ''should'' be aiming to hit.



* ''SteelBattalion'': 2nd-and-3rd-gen [[AMechByAnyOtherName VTs]] have the Forecast Shooting System (FSS), which can be toggled on or off. The game has a built-in aimbot of sorts when locked on to an enemy target that keeps the weapons trained on said target regardless of where the right stick has its reticle, and most of the weapons fire {{Painfully Slow Projectile}}s that can easily be dodged with a slidestep, so FSS helps quite a bit, but is not so good as to make it a ''GameBreaker''. Without it, the weapon aiming is not compensated at all, effectively forcing 1st-gen VT pilots to aim manually without lock-on.

to:

* ''SteelBattalion'': ''VideoGame/SteelBattalion'': 2nd-and-3rd-gen [[AMechByAnyOtherName VTs]] have the Forecast Shooting System (FSS), which can be toggled on or off. The game has a built-in aimbot of sorts when locked on to an enemy target that keeps the weapons trained on said target regardless of where the right stick has its reticle, and most of the weapons fire {{Painfully Slow Projectile}}s that can easily be dodged with a slidestep, so FSS helps quite a bit, but is not so good as to make it a ''GameBreaker''. Without it, the weapon aiming is not compensated at all, effectively forcing 1st-gen VT pilots to aim manually without lock-on.
17th Sep '16 6:51:11 PM LucaEarlgrey
Is there an issue? Send a Message

Added DiffLines:

* Pinky in ''VideoGame/PacMan'' doesn't target Pac-Man's position, but rather four spaces in front of him.
This list shows the last 10 events of 176. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.LeadTheTarget