History Main / LeadTheTarget

17th Sep '16 6:51:11 PM LucaEarlgrey
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* Pinky in ''VideoGame/PacMan'' doesn't target Pac-Man's position, but rather four spaces in front of him.
14th Aug '16 6:27:15 AM megarotic
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-->'''Joker:''' 'ow can you shoot women and children?\\

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-->'''Joker:''' 'ow How can you shoot women and children?\\
8th Aug '16 11:18:01 PM freefall4242
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* In ''Videogame/GunsOfIcarus'', unless you're at point-blank range, this is required for many of the weapons. This is especially prominent when using the Hades Light Cannon.

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* In ''Videogame/GunsOfIcarus'', Nearly every gun in ''Videogame/GunsOfIcarus'' requires this to some extent, unless you're at point-blank range, this is required for many range. Some of the weapons. This is especially prominent when using slow projectiles, like the Hades Light Cannon.and harpoon launcher, actually require the player to take into account the movement of ''their own ship'' on top of the motion of the enemy.
** A variation is used with the mine launcher. Skilled players can typically get the mines to deploy ''just'' in front of the direction the enemy ship is headed so that its own momentum will carry it into the mine before anything can be done to avoid it.
7th Aug '16 11:00:52 PM UmbrellasWereAwesome
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* In ''Franchise/{{Halo}}'', this is important if you want to ensure that you hit a moving target, as the bullets have a slight delay before they impact on the foe.
** Well, for most of the guns. The ''VideoGame/{{Halo 2}}'' BR and the ''VideoGame/HaloReach'' DMR are hitscan. For ''HR'', they've also basically killed the auto aim.

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* In ''Franchise/{{Halo}}'', this is important if ''Franchise/{{Halo}}''[='s=] precision weapons tend to be hitscan, but some of its weapons do still require you want to ensure that you hit lead a moving target, as like the bullets have a slight delay before they impact on the foe.
rocket launcher.
** Well, for most of the guns. The ''VideoGame/{{Halo 2}}'' BR and the ''VideoGame/HaloReach'' DMR 3}}'' is particularly notable for requiring you to do this, since virtually ''none'' of its weapons are hitscan. For ''HR'', they've also basically killed the auto aim.hitscan.



* This is the tactic one should use to play ''SpaceInvaders'' and other games of the like.

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* This is the tactic one should use to play ''SpaceInvaders'' ''VideoGame/SpaceInvaders'' and other games of the like.
4th Aug '16 9:37:29 PM xanthera_true
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* This is the tactic we should use to play ''SpaceInvaders'' and other games of the like.

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* This is the tactic we one should use to play ''SpaceInvaders'' and other games of the like.
22nd Jul '16 12:48:51 PM REV6Pilot
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* In ''VideoGame/SuperMarioBros1'', Lakitu normally throws Spiny Eggs straight down, without any horizontal momentum or really aiming at Mario. However, there is a [[https://tcrf.net/Super_Mario_Bros.#Unused_Spiny_Egg_Behavior patch]] that unlocks some unused Lakitu behaviour that causes him take aim at Mario by taking into account the relative positions and speeds of himself and Mario. The added horizontal momentum also allowed the Spiny Eggs to bounce off vertical surfaces such as the sides of pipes.

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* In ''VideoGame/SuperMarioBros1'', Lakitu normally throws Spiny Eggs straight down, without any horizontal momentum or really aiming at Mario. However, there is a [[https://tcrf.net/Super_Mario_Bros.#Unused_Spiny_Egg_Behavior patch]] that unlocks some unused Lakitu behaviour that causes makes him [[ArtificialBrilliance take aim at Mario by taking into account the relative positions and speeds of himself and Mario. Mario]]. The added horizontal momentum also allowed the Spiny Eggs to bounce off vertical surfaces such as the sides of pipes.pipes.
* [[EliteMooks Archer Lords]] in ''VideoGame/{{Hexen}} II'' do this by principle, and can only be thrown off by [[ConfusionFu moving very erratically, jumping and crouching at random]]. The hub that they appear the most in, Septimus, is a noticeable DifficultySpike mostly because of their uncanny accuracy.
17th Jun '16 12:55:21 AM erforce
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* One of the stages in ''VideoGame/DonkeyKongCountry3'' has frequent lightning strikes aimed in this way. When you see the lightning flash, slow down or TakeCover!

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* One of the stages in ''VideoGame/DonkeyKongCountry3'' ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' has frequent lightning strikes aimed in this way. When you see the lightning flash, slow down or TakeCover!



* In ''WorldOfTanks'', this is a necessary skill for hitting any target moving laterally in relation to you, as the shells take a second to reach their target.[[note]] They actually have drop and arc too, but these are accounted for in the reticle in sniper mode. In arcade mode you can actually arc HE shots over hills if you do it right.[[/note]]

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* In ''WorldOfTanks'', ''VideoGame/WorldOfTanks'', this is a necessary skill for hitting any target moving laterally in relation to you, as the shells take a second to reach their target.[[note]] They actually have drop and arc too, but these are accounted for in the reticle in sniper mode. In arcade mode you can actually arc HE shots over hills if you do it right.[[/note]]
22nd Apr '16 8:33:16 PM MSTOP
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* In ''VideoGame/SuperMarioBros'', Lakitu normally throws Spiny Eggs straight down, without any horizontal momentum or really aiming at Mario. However, there is a [[https://tcrf.net/Super_Mario_Bros.#Unused_Spiny_Egg_Behavior patch]] that unlocks some unused Lakitu behaviour that causes him take aim at Mario by taking into account the relative positions and speeds of himself and Mario. The added horizontal momentum also allowed the Spiny Eggs to bounce off vertical surfaces such as the sides of pipes.

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* In ''VideoGame/SuperMarioBros'', ''VideoGame/SuperMarioBros1'', Lakitu normally throws Spiny Eggs straight down, without any horizontal momentum or really aiming at Mario. However, there is a [[https://tcrf.net/Super_Mario_Bros.#Unused_Spiny_Egg_Behavior patch]] that unlocks some unused Lakitu behaviour that causes him take aim at Mario by taking into account the relative positions and speeds of himself and Mario. The added horizontal momentum also allowed the Spiny Eggs to bounce off vertical surfaces such as the sides of pipes.
22nd Apr '16 8:28:14 PM MSTOP
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* In ''VideoGame/SuperMarioBros'', Lakitu normally throws Spiny Eggs straight down, without any horizontal momentum or really aiming at Mario. However, there is a [[https://tcrf.net/Super_Mario_Bros.#Unused_Spiny_Egg_Behavior patch]] that unlocks some unused Lakitu behaviour that causes him take aim at Mario by taking into account the relative positions and speeds of himself and Mario. The added horizontal momentum also allowed the Spiny Eggs to bounce off vertical surfaces such as the sides of pipes.
9th Mar '16 5:07:51 AM StFan
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[[AC:Anime & Manga]]
* In ''Anime/PrincessMononoke'', Irontown's riflemen consistently do this while fending off San's [[StormingTheCastle assault]]. [[ImprobableAimingSkills They only miss]] because San is more agile than a superball on speed, but every last shot is millimeters off (and the last one [[spoiler:successfully blows her off her feet and stuns her]]). Additionally, Lady Eboshi specifically instructs the riflewomen flanking her to hold their fire while San [[IHaveTheHighGround is on the roof]], and aim for her landing spot instead.

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[[AC:Anime [[foldercontrol]]

[[folder:Anime
& Manga]]
* In ''Anime/PrincessMononoke'', Irontown's riflemen consistently do this while fending off San's [[StormingTheCastle assault]]. [[ImprobableAimingSkills They only miss]] because San is more agile than a superball on speed, but every last shot is millimeters off (and the last one [[spoiler:successfully blows her off her feet and stuns her]]). Additionally, Lady Eboshi specifically instructs the riflewomen flanking her to hold their fire while San [[IHaveTheHighGround is on the roof]], and aim for her landing spot instead.
Manga]]




[[AC:Comic Books]]

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[[folder:Comic
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[[AC: {{Film}}]]

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[[folder:Fan Works]]
* When Vegeta attempts to fight [[EvilOverlord Freeza]] in ''WebVideo/DragonballZAbridged'', Piccolo notes that none of Vegeta's {{Ki Attack}}s are landing because Vegeta is failing to do this.
[[/folder]]

[[folder:Films -- Animation]]
* In ''Anime/PrincessMononoke'', Irontown's riflemen consistently do this while fending off San's [[StormingTheCastle assault]]. [[ImprobableAimingSkills They only miss]] because San is more agile than a superball on speed, but every last shot is millimeters off (and the last one [[spoiler:successfully blows her off her feet and stuns her]]). Additionally, Lady Eboshi specifically instructs the riflewomen flanking her to hold their fire while San [[IHaveTheHighGround is on the roof]], and aim for her landing spot instead.
* In ''WesternAnimation/MyLittlePonyEquestriaGirlsFriendshipGames'', during the archery contest, Applejack points out to Twilight that she needs to do this to hit the moving target: aim where it's going to be and not where it is.
[[/folder]]

[[folder:Films -- Live-Action]]



-->'''Joker''': 'ow can you shoot women and children?\\
'''Gunner''': [[AmbiguousSyntax Easy. You just don't lead 'em so much. Ain't war hell?]]

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-->'''Joker''': -->'''Joker:''' 'ow can you shoot women and children?\\
'''Gunner''': '''Gunner:''' [[AmbiguousSyntax Easy. You just don't lead 'em so much. Ain't war hell?]]




[[AC: Sports]]

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[[AC: VideoGames]]
* The best-ever usage of this trope occurs in ''OperationFlashpoint'', in which, true to its realistic nature, you not only have to lead the target, but if you're using a sniper rifle, you even have to take into account elements like elevation and even ''wind resistance''. Needless to say, the game makes NintendoHard look like a walk in the park.

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\n[[AC: VideoGames]]\n[[/folder]]

[[folder:Video Games]]
* The best-ever usage of this trope occurs in ''OperationFlashpoint'', ''VideoGame/OperationFlashpoint'', in which, true to its realistic nature, you not only have to lead the target, but if you're using a sniper rifle, you even have to take into account elements like elevation and even ''wind resistance''. Needless to say, the game makes NintendoHard look like a walk in the park.




[[AC: Web Video]]
* When Vegeta attempts to fight [[EvilOverlord Freeza]] in ''WebVideo/DragonballZAbridged'', Piccolo notes that none of Vegeta's {{Ki Attack}}s are landing because Vegeta is failing to do this.

[[AC: WesternAnimation]]
* This is how Fry loses the "real life" game of Space Invaders in the ''{{WesternAnimation/Futurama}}'' episode "Anthology of Interest II".
-->'''Lrrr:''' ''Instead of shooting where I was, you should have shot where I was going to be!!''

[[AC:Real Life]]

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\n[[AC: Web Video]]\n* When Vegeta attempts to fight [[EvilOverlord Freeza]] in ''WebVideo/DragonballZAbridged'', Piccolo notes that none of Vegeta's {{Ki Attack}}s are landing because Vegeta is failing to do this.\n\n[[AC: WesternAnimation]]\n[[/folder]]

[[folder:Western Animation]]
* This is how Fry loses the "real life" game of Space Invaders in the ''{{WesternAnimation/Futurama}}'' ''WesternAnimation/{{Futurama}}'' episode "Anthology of Interest II".
-->'''Lrrr:''' ''Instead Instead of shooting where I was, you should have shot where I was going to be!!''

[[AC:Real
be!!
[[/folder]]

[[folder:Real
Life]]



** By the time of the First World War (almost a hundred years ago), capital ships were engaging each other at ranges which their shells would take over a minute to cover. By the middle of World War 2, the British were masters of the art; HMS ''Warspite'' opened fire on an Italian battleship at over ''twenty six thousand yards'' and hit with a shell from the first salvo.
*** Radar-controlled gunlaying revolutionized the firing solution problem, and it was the reason why USS Washington and USS South Dakota sunk Japanese battleship Kirishima almost leisurely. Even later, the electronic computers superceded the mechanical fire control tables, turning naval artillery effectively into pure mathematics.

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** By the time of the First World War (almost a hundred years ago), capital ships were engaging each other at ranges which their shells would take over a minute to cover. By the middle of World War 2, II, the British were masters of the art; HMS ''Warspite'' opened fire on an Italian battleship at over ''twenty six thousand yards'' and hit with a shell from the first salvo.
*** Radar-controlled gunlaying revolutionized the firing solution problem, and it was the reason why USS Washington and USS South Dakota sunk Japanese battleship Kirishima almost leisurely. Even later, the electronic computers superceded superseded the mechanical fire control tables, turning naval artillery effectively into pure mathematics.


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