History Main / LastStand

8th Sep '16 4:25:48 PM Pseudoname
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* In ''VideoGame/{{Evolve}}'''s ambiguously canon Deepest Dark mission shows the last stand of the hunters. After being stranded on Shear and reduced from twenty to just a handful by the Hybrid, the few remaining hunters take up their weapons and delve into the nest of the Queen Gorgon to kill her and destroy her brood.
5th Sep '16 11:37:17 AM Ohio9
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* ''Film/{{Scarface 1983}}'': "Say hello to my little friend!"

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* ''Film/{{Scarface 1983}}'': "Say hello Toni Montana goes on a drug-fueled killing spree against the assassins sent to my little friend!"execute him, gunning down nearly a dozen of them before being shredded by a hail of gunfire.
31st Aug '16 7:24:50 AM CharlesPhipps
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* In ''Literature/CthulhuArmageddon'', Gamma Squadron gets one of these, combined with DoomedMoralVictor. Having managed to defeat a small army of Cthulhu cultists, they find all of them have been pre-dosed with Herbert West's Re-Animator formula and rise as indestructible zombies. They still manage to hold the line far better than any other protagonists should in a CosmicHorrorStory.
31st Aug '16 3:33:41 AM Morgenthaler
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* In Chris Roberson's ''TabletopGame/{{Warhammer 40000}} BloodRavens'' novel ''Dawn of War II'', the defense against the tyrannids looks like a Last Stand by the end [[spoiler:and to nearly the very end when TheCavalry arrives]].

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* In Chris Roberson's ''TabletopGame/{{Warhammer 40000}} BloodRavens'' Literature/BloodRavens'' novel ''Dawn of War II'', the defense against the tyrannids looks like a Last Stand by the end [[spoiler:and to nearly the very end when TheCavalry arrives]].



* In Chris Roberson's ''ImperialFists'' novel ''Sons of Dorn'', Captain Taelos starts to tell the surviving Scouts and sergeant that he is SoProudOfYou in preparation for a force they can not overcome -- when TheCavalry arrives.

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* In Chris Roberson's ''ImperialFists'' ''Literature/ImperialFists'' novel ''Sons of Dorn'', Captain Taelos starts to tell the surviving Scouts and sergeant that he is SoProudOfYou in preparation for a force they can not overcome -- when TheCavalry arrives.
31st Aug '16 1:15:12 AM DoctorTItanX
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It has [[IThoughtItMeant nothing to do]] with [[Manga/JoJosBizarreAdventure a person being the possessor of the final Stand]].
27th Aug '16 6:48:17 PM Blazer
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* In the ''VideoGame/StarTrekOnline'' mission "Battle of Caleb IV", the 23rd Century PlayerCharacter invokes this, attacking an entire fleet of Klingons to get their former captain/now admiral and the rest of his fleet to safety. The history books says that you and your crew are killed in this fight. [[Series/StarTrekEnterprise Agent Daniels]] thinks otherwise.
20th Aug '16 7:23:44 AM Gaming28
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[[folder:Music]]
* Music/{{Sabaton}}'s latest album ''The Last Stand'' is all about this and HoldTheLine with songs about the Spartans, Lost Battalion, and the Swiss Guard of the Holy See.
[[/folder]]
18th Aug '16 3:21:27 PM Ferot_Dreadnaught
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* Partly subverted by ''The Ur-Quan Masters'' (AKA ''VideoGame/StarControl II''). At the beginning, humanity ''has'', indeed, been defeated, trapped beneath [[TheWallAroundTheWorld planetary shields]] in "[[VichyEarth Fallow Slavery]]", and the small detachment of humans left in a space-station outside the shields are nice and obedient to the eponymous Ur-Quan masters. (It helps that they can't maintain life support without Ur-Quan assistance.) Until the player character shows up with a Precursor spaceship. ''Then'' they rebel, and put together TheAlliance with great speed, before taking on the Ur-Quan directly. The Ur-Quan specifically chose to use planetary shields to [[AvertedTrope avert]] [[GenreSavvy this trope]]. Any race too courageous to agree to serve them would end up trapped in an [[SealedGoodInACan impenetrable force field]]. This allows the Ur-Quan to win against enemies who were too dumb to [[TheDeterminator know when they're beaten]], without having to KillEmAll. If you talk to Commander Hayes, he reveals that Earth kept the war going right up to the point where Ur-Quan ships were positioned in orbit, ready to glass the entire planet.

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* Partly subverted by ''The Ur-Quan Masters'' (AKA ''VideoGame/StarControl II''). At the beginning, humanity ''has'', indeed, been defeated, trapped beneath [[TheWallAroundTheWorld planetary shields]] in "[[VichyEarth Fallow Slavery]]", and the small detachment of humans left in a space-station outside the shields are nice and obedient to the eponymous Ur-Quan masters. (It helps that they can't maintain life support without Ur-Quan assistance.) Until the player character shows up with a Precursor spaceship. ''Then'' they rebel, and put together TheAlliance with great speed, before taking on the Ur-Quan directly. The Ur-Quan specifically chose to use planetary shields to [[AvertedTrope avert]] [[GenreSavvy avert this trope]]. Any race too courageous to agree to serve them would end up trapped in an [[SealedGoodInACan impenetrable force field]]. This allows the Ur-Quan to win against enemies who were too dumb to [[TheDeterminator know when they're beaten]], without having to KillEmAll. If you talk to Commander Hayes, he reveals that Earth kept the war going right up to the point where Ur-Quan ships were positioned in orbit, ready to glass the entire planet.



* Most medieval sieges ended in either in a Last Stand, or in the GenreSavvy defenders surrendering to the besieger in an attempt to avert a trope that would get them all killed. Castles that were taken without surrender were usually taken with [[BetrayalTropes inside help]].

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* Most medieval sieges ended in either in a Last Stand, or in the GenreSavvy defenders surrendering to the besieger in an attempt to avert a trope that would get them all killed. Castles that were taken without surrender were usually taken with [[BetrayalTropes inside help]].
14th Aug '16 11:12:03 AM UmbrellasWereAwesome
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* A meta-example from ''VideoGame/{{Halo 2}}'': After Microsoft shut down the X-Box Live servers for the game, [[http://kotaku.com/5525837/fourteen-halo-2-fans-refuse-to-let-it-die the "Noble Fourteen" were players who simply refused to log off]] and stayed in the game, continuing the game's final deathmatch. At one point, [[http://kotaku.com/5528475/halo-2-diehards-lured-with-halo-reach-beta-codes Bungie tried to bribe them]] with ''Halo Reach'' beta codes, but twelve remained. [[http://kotaku.com/5535672/the-last-man-to-play-halo-2-on-xbox-live The last of them was disconnected (involuntarily) on May 10th]], more than a month after the official shutdown date.
** A straighter example occurs in ''VideoGame/HaloReach''. The UNSC ''Pillar of Autumn'' has left the planet, [[PlayerCharacter SPARTAN-B312]] having stayed behind to give them cover fire in a Mass Driver turret. More and more Covenant dropships are landing, and the enemy is everywhere. Among the last of the UNSC forces on Reach, you have one final mission. [[ForegoneConclusion Objective:]] [[FailureIsTheOnlyOption Survive.]]

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* ''Franchise/{{Halo}}'':
**
A meta-example from ''VideoGame/{{Halo 2}}'': After Microsoft shut down the X-Box Live servers for the game, [[http://kotaku.com/5525837/fourteen-halo-2-fans-refuse-to-let-it-die the "Noble Fourteen" were players who simply refused to log off]] and stayed in the game, continuing the game's final deathmatch. At one point, [[http://kotaku.com/5528475/halo-2-diehards-lured-with-halo-reach-beta-codes Bungie tried to bribe them]] with ''Halo Reach'' beta codes, but twelve remained. [[http://kotaku.com/5535672/the-last-man-to-play-halo-2-on-xbox-live The last of them was disconnected (involuntarily) on May 10th]], more than a month after the official shutdown date.
** A straighter straight example occurs in ''VideoGame/HaloReach''. The UNSC ''Pillar of Autumn'' has left the planet, [[PlayerCharacter SPARTAN-B312]] having stayed behind to give them cover fire in a Mass Driver turret. More and more Covenant dropships are landing, and the enemy is everywhere. Among the last of the UNSC forces on Reach, you have one final mission. [[ForegoneConclusion Objective:]] [[FailureIsTheOnlyOption Survive.]]



** The Firefight multiplayer mode in ''VideoGame/Halo3ODST'' and ''Reach'' is basically up to four ODST Marines using whatever they have at their disposal to fight off endless waves of Covenant that get progressively more difficult.

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** The Firefight multiplayer mode in ''VideoGame/Halo3ODST'' and ''Reach'' is basically up to four ODST Marines [=ODSTs=] or Spartan-[=IIIs=] using whatever they have at their disposal to fight off endless waves of Covenant that get progressively more difficult.
11th Aug '16 8:14:08 PM PaulA
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* In Creator/LoisMcMasterBujold's ''[[Literature/VorkosiganSaga Memory]]'', Miles repeats a joke about his ancestors: that when they were invaded, they tried to surrender, but were so backwards they couldn't find anyone who could read the terms of the treaty, so they kept fighting and eventually won. This also sparks an epiphany as to which of his dual identities is the true him; because Admiral Naismith strove for victory, but Lord Vorkosigan could not surrender, so in the end Lord Vorkosigan was the persona he chose.

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* In Creator/LoisMcMasterBujold's ''[[Literature/VorkosiganSaga Memory]]'', ''Literature/{{Memory}}'', Miles repeats a joke about his ancestors: that when they were invaded, they tried to surrender, but were so backwards they couldn't find anyone who could read the terms of the treaty, so they kept fighting and eventually won. This also sparks an epiphany as to which of his dual identities is the true him; because Admiral Naismith strove for victory, but Lord Vorkosigan could not surrender, so in the end Lord Vorkosigan was the persona he chose.
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