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https://www.youtube.com/watch?v=uysh-K-HW6s&ab_channel=decino As shown in this video, John Romero's comment on the glitch being intended was a joke, John Romero states himself that it was just not properly tested and thus was unobtainable normally, with the glitch method almost certainly being unaccounted for.


** Zero Master became the first human to achieve the last lousy secret in the ''Doom II'' map Industrial Zone... [[https://www.polygon.com/2018/8/31/17807464/doom-2-last-secret-discovered-map-15-level-15 24 years]] after the game’s release. It was long known about, but nobody could figure out how to legitimately achieve it due to uncooperative game mechanics widely believed a glitch -- [[WordOfGod John Romero personally tweeted]] that the obscure trick used to get around that had actually been the intended solution all along.

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** Zero Master became the first human to achieve the last lousy secret in the ''Doom II'' map Industrial Zone... [[https://www.polygon.com/2018/8/31/17807464/doom-2-last-secret-discovered-map-15-level-15 24 years]] after the game’s release. It was long known about, but nobody could figure out how to legitimately achieve it due to uncooperative game mechanics widely believed a glitch -- [[WordOfGod John Romero personally tweeted]] that the secret being misplaced, it's only accessible through an obscure trick used to get around that had actually been the intended solution all along.glitch where collision detection instructions are skipped.

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[[folder:Alternate Reality Games]]
* ''ARG/PerplexCity'': Three cards from the first season remained unsolved years after the season ended. Luckily, they're not required to complete the game.
** #251, ''The Thirteenth Labour'', required a bruteforce decryption of a string of 352 characters. This was eventually cracked in February 2010, but the solution has not been shared.
** #256, ''Billion to One'', required players to locate a man based on a single photograph and the name "Satoshi". This was achieved in December 2020, using [[TechnologyMarchesOn a facial recognition image search tool released earlier that year]] (the intended method was based on the "six degrees of separation" theory).
** #238, ''Riemann'', requires a solution of the Riemann Hypothesis, a mathematical challenge that hasn't been solved in over a hundred years of existence. The card even mentions [[https://en.wikipedia.org/wiki/Millennium_Prize_Problems the $1,000,000 prize]] being offered for solving the problem.
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* ''TabletopGame/PerplexCity'': Three cards from the first season remained unsolved years after the season ended. Luckily, they're not required to complete the game.
** #251, ''The Thirteenth Labour'', required a bruteforce decryption of a string of 352 characters. This was eventually cracked in February 2010, but the solution has not been shared.
** #256, ''Billion to One'', required players to locate a man based on a single photograph and the name "Satoshi". This was achieved in December 2020, using [[TechnologyMarchesOn a facial recognition image search tool released earlier that year]] (the intended method was based on the "six degrees of separation" theory).
** #238, ''Riemann'', requires a solution of the Riemann Hypothesis, a mathematical challenge that hasn't been solved in over a hundred years of existence. The card even mentions [[https://en.wikipedia.org/wiki/Millennium_Prize_Problems the $1,000,000 prize]] being offered for solving the problem.


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** The Tsuchinoko. Unlike the Sky Fish, you ''can'' kill it without stopping time, but it's really difficult because [[MadeOfIron it has a buttload of HP]] and it tends to disappear the instant it sees you. Equipping the Nemesis soul helps with the latter, but it's not a sure thing.

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** The Tsuchinoko.{{Tsuchinoko}}. Unlike the Sky Fish, you ''can'' kill it without stopping time, but it's really difficult because [[MadeOfIron it has a buttload of HP]] and it tends to disappear the instant it sees you. Equipping the Nemesis soul helps with the latter, but it's not a sure thing.
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* In ''VideoGame/GothamKnights'', by the time the player has reached max level (in NewGamePlus) and finished every CollectionSidequest, they will have enough ability points to purchase every single ability... minus one. The last point comes from defeating every single member of 'Gotham's Most Wanted', who appear far too rarely for anyone to defeat more than a handful of them after a reasonable amount of gameplay. This could have been fixed somewhat with the criminals that can appear in the separate 'heroic assault' game mode... except those ones don't count.

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* In ''VideoGame/GothamKnights'', ''VideoGame/GothamKnights2022'', by the time the player has reached max level (in NewGamePlus) and finished every CollectionSidequest, they will have enough ability points to purchase every single ability... minus one. The last point comes from defeating every single member of 'Gotham's Most Wanted', who appear far too rarely for anyone to defeat more than a handful of them after a reasonable amount of gameplay. This could have been fixed somewhat with the criminals that can appear in the separate 'heroic assault' game mode... except those ones don't count.
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Baxcalibur is a pseudo-legendary, not Iron Thorns


*** With the pseudo-Legendary species at the end of the Pokedex, Iron Thorns in Violet is a good sight harder to obtain. The other Iron Pokemon have large areas where they can spawn, though some of said areas are hard to find. Iron Thorns does not have that, as it very rarely appears in a couple of small regions with highly varied spawn tables, so it can take a good few minutes for one to deign to show up.

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*** With the pseudo-Legendary semi-Legendary species at the end of the Pokedex, Iron Thorns in Violet is a good sight harder to obtain. The other Iron Pokemon have large areas where they can spawn, though some of said areas are hard to find. Iron Thorns does not have that, as it very rarely appears in a couple of small regions with highly varied spawn tables, so it can take a good few minutes for one to deign to show up.
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** To make this even worse, Shelmet and Karrablast only evolve when traded ''for each other specifically.''
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* In ''VideoGame/GothamKnights'', by the time the player has reached max level (in NewGamePlus) and finished every CollectionSidequest, they will have enough ability points to purchase every single ability... minus one. The last point comes from defeating every single member of 'Gotham's Most Wanted', who appear far too rarely for anyone to defeat more than a handful of them after a reasonable amount of gameplay. This was fixed somewhat by the separate 'heroic assault' game mode.

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* In ''VideoGame/GothamKnights'', by the time the player has reached max level (in NewGamePlus) and finished every CollectionSidequest, they will have enough ability points to purchase every single ability... minus one. The last point comes from defeating every single member of 'Gotham's Most Wanted', who appear far too rarely for anyone to defeat more than a handful of them after a reasonable amount of gameplay. This was could have been fixed somewhat by with the criminals that can appear in the separate 'heroic assault' game mode.mode... except those ones don't count.
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None

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* In ''VideoGame/GothamKnights'', by the time the player has reached max level (in NewGamePlus) and finished every CollectionSidequest, they will have enough ability points to purchase every single ability... minus one. The last point comes from defeating every single member of 'Gotham's Most Wanted', who appear far too rarely for anyone to defeat more than a handful of them after a reasonable amount of gameplay. This was fixed somewhat by the separate 'heroic assault' game mode.

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alphabetizing and crosswicking Save The Light


* HundredPercentCompletion in the ''Franchise/ShinMegamiTensei'' series commonly involves recording all demons (or Personas) in the game in your Compendium. There's always a few stray demons which are inaccessible without fulfilling several requirements, and then there are some that are only available through [[LuckBasedMission fusion accidents]]. There's also the different AlignmentBasedEndings if you're playing a game that has them, with some being harder to unlock than others.
** For HundredPercentCompletion of the compendium of ''[[VideoGame/Persona3 Persona 3: FES]]'', you need to unlock Orpheus Telos and fuse him. However, to actually get the ability to fuse him is that you must have every single social link maxed by the end of the game. It's nigh-impossible to complete this task [[GuideDangIt without a guide]]: The game takes place over a typical school year with interruptions, and specific social links are only available on conflicting days -- doubly so for the "girlfriend" social links, which break apart if you try to do multiples at once. In the original game, this involved spending every single day in the game in a very specific order (and intentionally getting one character angry at you); in the expansion, you have a few spare days at the end, but still cannot deviate from a ''very'' specific plan.
** The main obstacle to completing the Compendium in ''VideoGame/PersonaQShadowOfTheLabyrinth'' is the "secret fusions", which don't appear in the compendium until you've made them and can only be fused by one specific combination of Personas. And some of Q's secret fusions weren't secret in earlier games (like Michael and Pale Rider), which might throw some players off.
** ''VideoGame/ShinMegamiTenseiIV'' might be the most JustForFun/{{egregious}} example of this trope with how hard it is to do a Neutral run. Long story short, [[https://gamefaqs.gamespot.com/boards/672441-shin-megami-tensei-iv/68499903 it's frustratingly hard]].
** ''VideoGame/ShinMegamiTenseiV'' has the usual route-exclusive demons as well as the traditional Law, Neutral, and Chaos endings, but there's also a hidden fourth ending that involves [[spoiler:completing some series of quests from some [=NPCs=] you have to scour the map for, one of which you can easily screw yourself out of, siding with the last group of people you would expect to be Neutral, and '''''beating the resident superboss''''']]. [[AntiFrustrationFeatures Mercifully]], you only have to do these steps once, as their completion carries over to subsequent runs.

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* HundredPercentCompletion ''VideoGame/BatenKaitos'':
** In the first one, the Last Lousy Magnus is usually either the Frost Cap (dropped by one enemy
in the ''Franchise/ShinMegamiTensei'' series commonly involves recording all demons (or Personas) Trail of Souls, which you visit once), the Splendid Hair (age Shampoo for ''336 hours real-time''), or the Maskless Mizuti Shots (two pictures taken of one of your characers while in the game in your Compendium. There's always middle of a few stray demons very specific boss battle, one of which has a minuscule chance of appearing). All with an extra helping of GuideDangIt and PermanentlyMissableContent, as none of these are inaccessible without fulfilling several requirements, even hinted at in game and then there are some that many of them are only available through [[LuckBasedMission fusion accidents]]. There's also once.
** In
the second game, several Magnus are easily {{Permanently Missable|Content}} and some others require obscenely long aging times or convoluted magnus mix recipes. And this is not possible anyway if you don't have a copy of the first game (or at least a save file of it), otherwise your harmless Soul Jar can't be upgraded and you miss three magnus.
* ''VideoGame/BoxxyQuestTheGatheringStorm'':
** So you’ve scoured the game world for hours, and come up with exactly 29 Bitcoins, just one short of having enough to buy everything in the Bitcoin shop. Where could the last one be hiding? Turns out that it was only available immediately after a specific cutscene way back in Chapter 2, when Cornelia walked off and left the door to her hotel room open.
** There are six Rare NES Games, which can be used to unlock special moves for each character. Four of the games are easy to collect, but the last two will have you pulling your hair out. One is a reward for clearing a series of PlatformHell bonus levels, and the other is tucked away in a hidden room that’s never hinted to even exist. (Hint: try investigating toadstools that suddenly sprout up around train stations).
* For ''[[VideoGame/EtrianOdyssey Etrian Mystery Dungeon]]'', many drops for the Item Almanac could qualify, such as a RareRandomDrop from the rarest-occuring [[BossInMookClothing D.O.E.]] in a dungeon where 4
different AlignmentBasedEndings if you're playing a game that has them, with some being harder to unlock than others.
** For HundredPercentCompletion
ones could show up (and that's just the worst of the compendium D.O.E. rare drops), or a sword which requires 2 rare drops each from the three dragon bosses. But arguably the king of ''[[VideoGame/Persona3 Persona 3: FES]]'', this trope is the Green Shard from the Demented King in the 61-floor Phantom Depths, a MarathonLevel which starts you need to unlock Orpheus Telos at Level 1 with no items and fuse him. However, must be [[CheckpointStarvation completed without checkpoints]]. Clearing the dungeon once is a feat in itself. Summoning the willpower to actually beat it multiple times for the rare Purple Shard, which has a 15% drop rate, is another. The Green Shard? You have a 1 in 20 chance of getting it, and it takes hours to get just one drop from the ability Demented King. The reward? All of his drops create a shield which is only minimally stronger than the others. Even adventurers who have the perseverance to fuse him is collect the other rare drops tend to get stumped here.
* ''Franchise/FinalFantasy'':
** The Windows Phone and Steam remakes of ''VideoGame/FinalFantasyIII'' also have their share of this.
*** Similar to ''Final Fantasy IV'', collecting all the bestiary entries and opening the treasure chests for the[[ThatOneAchievement "Filling Up The Grotesquerie" and "I, My, Me, Mine" achievements]]. The majority of dungeons contain encounters so rare
that you must have every single social link maxed by may never know they exist, and towns and dungeons are filled with secret passageways, making chests easily missable. Moreover, certain dungeons can only be entered once, making [[PermanentlyMissableContent one mistake]] game-ending for completionists. And if that wasn't enough, the only way to review your bestiary and treasure hunting progress until the end of the game. It's nigh-impossible game is by talking to complete this task an NPC located in an optional town in the [[GuideDangIt without a guide]]: secret passageway of an inn.]]
***
The game takes place over a typical school year with interruptions, and specific social links are only available on conflicting days -- doubly so for the "girlfriend" social links, which break apart if you try to do multiples at once. In the original game, this involved spending every single day in the game in a very specific order (and intentionally getting one character angry at you); in the expansion, you have a few spare days at the end, but still cannot deviate from a ''very'' specific plan.
** The main obstacle to completing the Compendium in ''VideoGame/PersonaQShadowOfTheLabyrinth'' is the "secret fusions", which don't appear in the compendium until you've made them and
bestiary achievement can only be fused unlocked by one specific combination defeating the {{Superboss}}. But due to the unreliability of Personas. And some of Q's secret fusions weren't secret in earlier games (like Michael Mognet and Pale Rider), which might throw some a lack of consensus on non-DS ports of how to trigger events needed to access this boss, certain players off.have reported unable to finish this particular side quest.
** ''VideoGame/ShinMegamiTenseiIV'' might ''VideoGame/FinalFantasyIV'' has a few Last Lousy Bestiary Entries for the [[ThatOneAchievement "Know-It-All" achievement]]:
*** "General" (encountered while protecting Rydia in Kaipo) and "Captain" (encountered in the defense of Fabul) will run away if their henchmen are killed first and are only encountered during those times. You must kill them first to get their entries.
*** The boss fight with Dr. Lugae and Barnabas features two mutually-exclusive entries. If you kill Barnabas first, Lugae will take control of his creation and allow you to fight his upgraded form, Barnabas-Z. However, you won't get the "Doctor" entry if you do this. Likewise, if you kill Lugae first, you get his entry, but you won't get to fight Barnabas-Z for that entry, thus requiring a [[NewGamePlus second playthrough]] for both "Doctor" and "Barnabas-Z".
*** To get all the entries for the Calcabrina dolls, you must kill one of one type, then all three of the other type, then the fusion form.
*** The {{Superboss}} fight with Proto-Babil requires Edge to steal an item from the FinalBoss in a previous playthrough in order to access it.
** ''VideoGame/FinalFantasyIX'':
*** Steiner's Excalibur II can only be found in the last dungeon of the game (the game is four disks long) and you have to get there before the twelve-hour mark to get it (else you have to keep the game on for TWO YEARS to [[OverflowError overflow the game clock]]). There's a guide online that perfected this challenge, showing that it's possible to get the Excalibur II '''and''' all missable items and remain at level 1 for stat gains. It'll take you hours to read it.
*** The game is kind enough to not keep track of completion percentage, but it STILL manages to drive the player insane by having an obscure "treasure hunter ranking" that tracks how many treasures you collect. This includes many "key items" that can be lost forever, one of which is because the guy who gives it to you needs three very easily missable key items and he DIES in the fourth disk -- and no, you can't just steal it from his house. Many of the missable items are chests that, for some reason, get refilled (so you miss the chance to gain their previous contents), during periods when you have no reason to be anywhere near their locations.
*** Several of those key items are only available by playing very, very repetitive mini-games that don't otherwise grant a player any other rewards beyond non-unique Tetra Master cards (which aren't good for anything beyond playing Tetra Master anyway) long past most people's patience level. The worst of all is the Athlete Queen, which has a very small window of opportunity to get, and has you race against an NPC until he reaches racing level 80. His level only increases when you win, and he eventually becomes extremely difficult to beat. Good luck trying to get the Excalibur II in a perfect game if you count the Athlete Queen, as the limited window means you can't put it off until later.
*** Several of the best items that will help your party -- with stats and by giving you abilities you otherwise couldn't get -- have to be synthesised from weaker items that you probably already sold, or can be bought in stores that have already been destroyed, or are locked away in a town that was enveloped by giant tree roots.
** Equipment that boosts stats also boosts stat GROWTH, meaning that you have to wear it starting at level 1 to get the maximum benefit out of it. Some of the best stat-boosting equipment is only available on disc four, and to get that far still at level 1 you need to run from every battle, find special "friendly monsters" to gain ability points, and use obscure strategies for many bosses. And to make matters worse, you have to get [[GuestStarPartyMember Marcus]] during the short period he is in your party to level 99, because Eiko later inherits his stat bonuses, but not his level (contrary to Amarant, who inherits Blank's level). Of course this also means you can't get perfect stats and Excalibur II in the same game barring the clock rollover glitch.
*** The nearly sole reason why many treasures, items, and events are a GuideDangIt was due to Square releasing an online system alongside the game that told you where everything was, but to actually use the system proper, you needed a strategy guide published by Square which wasn't an actual strategy guide at all. Instead, the "guide" contained codes you used on Square's website to obtain the information.
** In ''VideoGame/FinalFantasyX'', you need to [[GottaCatchEmAll capture]] 10 of every monster in Spira [[note]]except for bosses and monsters that become unavailable in the end game[[/note]] in order to access the [[{{Superboss}} hardest boss in the game]]. By the time you get access to weapons with the Capture ability on them, catching monsters from earlier levels is fairly easy, and you can capture monsters in later levels as you're clearing them for story purposes. There is, however, one monster called Tonberry who has the lowest appearance rate of any monster in the game. You can run around for hours in the Cavern of the Stolen Fayth without seeing even one, and you'll almost definitely have caught 10 of the other monsters[[note]]including his [[PaletteSwap upgraded]] version in the [[BonusDungeon Omega Ruins]][[/note]] in the game before then.
** In ''VideoGame/FinalFantasyX2'':
*** If you miss talking to the Moogle-Suit person ([[spoiler:Who turns out to
be the most JustForFun/{{egregious}} example real Yuna in disguise]]) towards the beginning, while pursuing [[spoiler: the fake Yuna]], you'll lose 100% completion.
*** The Dresspheres, and the Garment Grids - the best Dressphere in the game, the Mascot, is unlocked by talking to the innkeeper. In all five chapters. As well as get an Episode Complete in the final chapter for ''every'' location in the map, with every location being a GuideDangIt in itself, because if you mess up early in the game on the Mi'hen Highroad and don't get a specific outcome
of the machine malfunctioning mystery there, you lose the Episode Complete and the chance to get the Mascot on this run.
*** As for the Garment Grids, the last one you get gives you the intrinsic ability to use a GameBreaker ability - if you ''never'' run from a battle during ''the entire game.'' It is also unlocked by viewing every possible enemy in its Oversoul mode - an annoying challenge that virtually requires fleeing from enemies regularly (thank goodness the Grid and its GameBreaker carries over into a NewGamePlus). Bottom line - Only about 40% of the game is completed if you just run through, and that other 60% is VERY easy to miss something out from, so if you want everything, [[GuideDangIt buy a strategy guide (or better yet, check gamefaqs.com), or get ready to reset constantly.]]
*** And even if the player goes through Touching The Moogle early on and everything, the player can still end up with exactly 1% missing for the wanted 100%. All because you did not pick the 'right' choice at the beginning of Chapter 2.
*** Getting all the powers for the Blue Mage is an exercise in frustration, given that some of them are specific to boss characters who can be missed in a given play-through based on which choices you made in a given chapter, and even if you made the right choice to face that particular boss, they rarely use the power.
** ''VideoGame/FinalFantasyXII'':
*** The Rare Game are
this trope with how hard it is personified. There are 80, and each of them have certain conditions to do spawn in specific areas, ranging from simple (40% chance to spawn when you enter, 20% chance to spawn after killing a Neutral run. Long story short, [[https://gamefaqs.gamespot.com/boards/672441-shin-megami-tensei-iv/68499903 it's frustratingly hard]].
** ''VideoGame/ShinMegamiTenseiV'' has
certain enemy) to the usual route-exclusive demons as well as tedious (wait in this area for X amount of time, kill X number of creatures) to the traditional Law, Neutral, outright batshit insane (kill all the enemies in this area before anything respawns, then leave and Chaos endings, return).
*** While not as bad as Rare Game, filling out your Clan Primer can be just as infuriating. You might need to kill 10 of a particular enemy, and only one spawns in the area you're in, forcing you to move two areas away to make everything respawn so you can kill them again.
*** The monsters in Barheim Passage deserve special mention: If you want the entries for Zombies and Specters, you must allow the Battery Mimics to drain the power...and then survive the undead onslaught. You can get them later,
but Zombies appear in the Tomb of Raithwall (which you won get to for another 10 or so character leves) and the Specters reappear as enemies in the secret areas of Barheim...at almost level 40!
** ''VideoGame/FinalFantasyXIII2'':
*** Trying to get the Monster Collection fragment is particularly painful, as it requires you to defeat every enemy in the game, some of which are {{Superboss}}es capable of stomping you and many rare monsters that [[GuideDangIt pretty much require a guide to even find]].
*** The Lucky Coin requires you to win 7,777 coins at the slots in Serendipity. Against a ''very'' realistic slot machine, where
there's also no way to game the reels, rig the machine, or really do anything unless you have superhuman reflexes and a hidden fourth ending photographic memory. And if you do what some guides recommend and put a rubber band on the 'autoplay' button, then it cuts your chances of winning anything by ''33%''.
*** The Travel Guide: Academia fragment. It requires you to get 100% exploration on all Academia maps. Academia 400 AF is ThatOneLevel, Academia 4XX AF is a massive sprawling city with ''dozens'' of obscure little nooks and crannies, and Academia 500 AF is a ''platformer'' level with many out of the way platforms
that involves [[spoiler:completing are insanely hard to reach. Even worse, getting all the Travel Guide fragments unlocks the Battlemania Fragment Skill, which increases the chance of rare monsters spawning, and is something you'll definitely want to get.
* The Last Lousy Vivosaurs in ''VideoGame/FossilFighters'' are a quintet of baby birds, one for each element (minus [[InfinityPlusOneElement Legendary]]). Their abilities aren't generally ''that'' special, but the only way to get them? To get every other viviosaur in the game and '''max out their levels.''' ''That'll'' keep you busy for a while... [[spoiler: However, it is possible to play with the Neutral-type one, Squirk, early if you get lucky using Aoptryx's Ancient Power "Transformation" ability.]]
* ''VideoGame/HyperdimensionNeptuniaReBirth1'' has the "Millionaire" trophy which requires you to get 100 million credits... which requires a LOT of grinding. The quickest and easiest way to do this without the DLC is to keep killing Clione, an enemy with high HP and defense, restoring health on every turn, over and over, because it drops a lot of credits. Which, with the right equipment and attacks used, isn't as hard as much as it's just tiring to do over and over. Also, just getting the dungeon containing this enemy in the first place requires several rounds of dungeon crafting from random boss-fight drops... With the DLC packs (which lets you go beyond level 99) it's slightly faster and more varied, but still grindy - after you reach certain levels you can safely start fighting stronger versions of the same enemy dropping more coins, and eventually move on to even higher-leveled "tournament" fights with higher payoff... still doing this over and over.
* ''Franchise/KingdomHearts'':
** The Frequent Friend trophy in ''VideoGame/KingdomHearts3DDreamDropDistance'' is a huge pain to get, thanks to it requiring the use of the game's [=StreetPass=] functions, which are rather unreliable when it comes to exchanging data with other players. If you don't have any friends with the game, it basically becomes a LuckBasedMission, due to the ability to [=StreetPass=] {{Non Player Character}}s being seemingly broken in the English version, meaning you'll just have travel everywhere hoping you pass someone ''and'' get the [=StreetPass=] to go through properly.
** Players aiming for 100% in the Trinity Archives in ''VideoGame/KingdomHeartsBirthBySleep'' may run into
some trouble, for even after completing the individual reports of the three characters, the Item Collection screen may still be at 98 or 99%. There's no consensus on what makes up these last points, with some people saying you need to acquire all the special keyblades with the three characters (which implies beating what may be ''ThatOneBoss'' of the entire series three times), while others point to the completely useless arena ticket itens and recipes (none of quests from which go in the reports section and cost a lot of medals). Even if you manage to get the Item Collection to 100% quickly, you still have to play for at least 80 hours for a trophy.
* ''VideoGame/MarioAndLuigiPaperJam'' has finding the Wellington Boots, which also crosses over with
some [=NPCs=] LuckBasedMission [[{{Pun}} to boot]]. To recap: You have to battle a Paper Broozer, a rare enemy that only appears in a few spots of TheVeryDefinitelyFinalDungeon. Said Paper Broozer won't drop them normally: it must first use a certain attack (out of three possible ones) to attack the bros. This attack throws a number of barrels that the bros must break with their hammers. Upon doing that, each barrel has a chance to contain loot. Said loot is usually coins, with a small chance to contain a rare item which has ''a one in seven chance'' of being the Wellington Boots, the other six possible drops being [[RareCandy Beans]]. If you're very unlucky, this could take ''weeks'' to achieve.
* ''VideoGame/MegaManBattleNetwork'' and ''VideoGame/MegaManStarForce'' has the player collect Navi Chips[=/=]Mega Chips[=/=]Mega Cards. To gain them,
you have to scour defeat stronger versions of the map for, one game's main bosses. Some of which them really make it hard to get their strongest Mega Cards and if anything, it's much easier to get the rest of the Standard and Giga library since you don't have to run around trying to find the boss just to delete them for their cards.
* The last few medals in ''VideoGame/{{Miitopia}}''
can easily screw be a '''''real''''' pain to get. If you want OneHundredPercentCompletion on these, you'll have to: Defeat every type of monster, obtain every type of grub (yep, the Rares and Very Rares count as separate types), collect every weapon and clothing, listen to every music, have every job reach the max level (50), reach max level relationship (99) involving two ''and'' four party members (yes, the medals separate this), reach +99 grub bonus on all stats, recruit/add at least 30 Miis to your team, do at least 100 quests, open at least 500 treasure chests, and clear [[spoiler:the Tower of Dread]]. While some can eventually be done not too long after the post-game starts, the rest are either pure grindfest, LuckBasedMission, or legitimately difficult to be done by casual players.
* If you take it upon
yourself to fill out of, siding the enemy data records in ''VideoGame/Mother3'', you will have to get the back sprites of every enemy in the game where appropriate. This includes going out of your way to back-attack enemies in the early chapters, before you can even acquire Look-Behind-Yous to facilitate this. Several enemies are also [[PermanentlyMissableContent exclusive to earlier chapters]] so you miss out on their data entry if you finish a chapter too soon.
* ''VideoGame/NocturneRebirth'' has an item glossary, which is hard to fill out due to how some items can't be obtained through forging or shops at all and instead can only be obtained through a RareRandomDrop or a random Brave Clear reward. The worst offenders are Cloudy Bracelet and Decalogue, which are somehow even rarer than the game's {{Infinity Plus One Sword}}s. It gets to the point where several NewGamePlus runs are needed to even get a decent shot at getting some of these. Even though the game is NintendoHard in terms of combat, actually beating and Brave Clearing all the bosses is considered far easier than filling out the item glossary.
* ''VideoGame/OneWayHeroics'' has the Dosey Plus ending, which requires the player to find a very rare Parchment of Darkness, which will take a lot of SaveScumming at scroll shops at around 1000km or greater. Once they have that, they'll have to max Dosey's affection and beat the Demon Lord before she transforms into a Killer Hound, which is no easy feat even if the player already prepared her favorite food. While the other endings are harder in terms of gameplay, Dosey Plus is far more lucked-based.
* ''VideoGame/PhantasyStarNova'' has the "Mark of a Hero King" Trophy, which requires you to kill 11,111 enemies. That doesn't sound too bad, until you realize that the Quest
with the last group of people you would expect to be Neutral, and '''''beating the resident superboss''''']]. [[AntiFrustrationFeatures Mercifully]], you most enemies only have has ''110'' targets. It's almost certain that you won't get it without going out of your way just to do these steps once, as their completion carries over to subsequent runs.kill a lot of things.



* In ''VideoGame/FinalFantasyX'', you need to [[GottaCatchEmAll capture]] 10 of every monster in Spira [[note]]except for bosses and monsters that become unavailable in the end game[[/note]] in order to access the [[{{Superboss}} hardest boss in the game]]. By the time you get access to weapons with the Capture ability on them, catching monsters from earlier levels is fairly easy, and you can capture monsters in later levels as you're clearing them for story purposes. There is, however, one monster called Tonberry who has the lowest appearance rate of any monster in the game. You can run around for hours in the Cavern of the Stolen Fayth without seeing even one, and you'll almost definitely have caught 10 of the other monsters[[note]]including his [[PaletteSwap upgraded]] version in the [[BonusDungeon Omega Ruins]][[/note]] in the game before then.
* In ''VideoGame/FinalFantasyX2'':
** If you miss talking to the Moogle-Suit person ([[spoiler:Who turns out to be the real Yuna in disguise]]) towards the beginning, while pursuing [[spoiler: the fake Yuna]], you'll lose 100% completion.
** The Dresspheres, and the Garment Grids - the best Dressphere in the game, the Mascot, is unlocked by talking to the innkeeper. In all five chapters. As well as get an Episode Complete in the final chapter for ''every'' location in the map, with every location being a GuideDangIt in itself, because if you mess up early in the game on the Mi'hen Highroad and don't get a specific outcome of the machine malfunctioning mystery there, you lose the Episode Complete and the chance to get the Mascot on this run.
** As for the Garment Grids, the last one you get gives you the intrinsic ability to use a GameBreaker ability - if you ''never'' run from a battle during ''the entire game.'' It is also unlocked by viewing every possible enemy in its Oversoul mode - an annoying challenge that virtually requires fleeing from enemies regularly (thank goodness the Grid and its GameBreaker carries over into a NewGamePlus). Bottom line - Only about 40% of the game is completed if you just run through, and that other 60% is VERY easy to miss something out from, so if you want everything, [[GuideDangIt buy a strategy guide (or better yet, check gamefaqs.com), or get ready to reset constantly.]]
** And even if the player goes through Touching The Moogle early on and everything, the player can still end up with exactly 1% missing for the wanted 100%. All because you did not pick the 'right' choice at the beginning of Chapter 2.
** Getting all the powers for the Blue Mage is an exercise in frustration, given that some of them are specific to boss characters who can be missed in a given play-through based on which choices you made in a given chapter, and even if you made the right choice to face that particular boss, they rarely use the power.
* ''VideoGame/FinalFantasyXII'':
** The Rare Game are this trope personified. There are 80, and each of them have certain conditions to spawn in specific areas, ranging from simple (40% chance to spawn when you enter, 20% chance to spawn after killing a certain enemy) to the tedious (wait in this area for X amount of time, kill X number of creatures) to the outright batshit insane (kill all the enemies in this area before anything respawns, then leave and return).
** While not as bad as Rare Game, filling out your Clan Primer can be just as infuriating. You might need to kill 10 of a particular enemy, and only one spawns in the area you're in, forcing you to move two areas away to make everything respawn so you can kill them again.
** The monsters in Barheim Passage deserve special mention: If you want the entries for Zombies and Specters, you must allow the Battery Mimics to drain the power...and then survive the undead onslaught. You can get them later, but Zombies appear in the Tomb of Raithwall (which you won get to for another 10 or so character leves) and the Specters reappear as enemies in the secret areas of Barheim...at almost level 40!
* ''VideoGame/FinalFantasyXIII2'':
** Trying to get the Monster Collection fragment is particularly painful, as it requires you to defeat every enemy in the game, some of which are {{Superboss}}es capable of stomping you and many rare monsters that [[GuideDangIt pretty much require a guide to even find]].
** The Lucky Coin requires you to win 7,777 coins at the slots in Serendipity. Against a ''very'' realistic slot machine, where there's no way to game the reels, rig the machine, or really do anything unless you have superhuman reflexes and a photographic memory. And if you do what some guides recommend and put a rubber band on the 'autoplay' button, then it cuts your chances of winning anything by ''33%''.
** The Travel Guide: Academia fragment. It requires you to get 100% exploration on all Academia maps. Academia 400 AF is ThatOneLevel, Academia 4XX AF is a massive sprawling city with ''dozens'' of obscure little nooks and crannies, and Academia 500 AF is a ''platformer'' level with many out of the way platforms that are insanely hard to reach. Even worse, getting all the Travel Guide fragments unlocks the Battlemania Fragment Skill, which increases the chance of rare monsters spawning, and is something you'll definitely want to get.
* ''VideoGame/FinalFantasyIX'':
** Steiner's Excalibur II can only be found in the last dungeon of the game (the game is four disks long) and you have to get there before the twelve-hour mark to get it (else you have to keep the game on for TWO YEARS to [[OverflowError overflow the game clock]]). There's a guide online that perfected this challenge, showing that it's possible to get the Excalibur II '''and''' all missable items and remain at level 1 for stat gains. It'll take you hours to read it.
** The game is kind enough to not keep track of completion percentage, but it STILL manages to drive the player insane by having an obscure "treasure hunter ranking" that tracks how many treasures you collect. This includes many "key items" that can be lost forever, one of which is because the guy who gives it to you needs three very easily missable key items and he DIES in the fourth disk -- and no, you can't just steal it from his house. Many of the missable items are chests that, for some reason, get refilled (so you miss the chance to gain their previous contents), during periods when you have no reason to be anywhere near their locations.
** Several of those key items are only available by playing very, very repetitive mini-games that don't otherwise grant a player any other rewards beyond non-unique Tetra Master cards (which aren't good for anything beyond playing Tetra Master anyway) long past most people's patience level. The worst of all is the Athlete Queen, which has a very small window of opportunity to get, and has you race against an NPC until he reaches racing level 80. His level only increases when you win, and he eventually becomes extremely difficult to beat. Good luck trying to get the Excalibur II in a perfect game if you count the Athlete Queen, as the limited window means you can't put it off until later.
** Several of the best items that will help your party -- with stats and by giving you abilities you otherwise couldn't get -- have to be synthesised from weaker items that you probably already sold, or can be bought in stores that have already been destroyed, or are locked away in a town that was enveloped by giant tree roots.
** Equipment that boosts stats also boosts stat GROWTH, meaning that you have to wear it starting at level 1 to get the maximum benefit out of it. Some of the best stat-boosting equipment is only available on disc four, and to get that far still at level 1 you need to run from every battle, find special "friendly monsters" to gain ability points, and use obscure strategies for many bosses. And to make matters worse, you have to get [[GuestStarPartyMember Marcus]] during the short period he is in your party to level 99, because Eiko later inherits his stat bonuses, but not his level (contrary to Amarant, who inherits Blank's level). Of course this also means you can't get perfect stats and Excalibur II in the same game barring the clock rollover glitch.
** The nearly sole reason why many treasures, items, and events are a GuideDangIt was due to Square releasing an online system alongside the game that told you where everything was, but to actually use the system proper, you needed a strategy guide published by Square which wasn't an actual strategy guide at all. Instead, the "guide" contained codes you used on Square's website to obtain the information.
* ''VideoGame/FinalFantasyIV'' has a few Last Lousy Bestiary Entries for the [[ThatOneAchievement "Know-It-All" achievement]]:
** "General" (encountered while protecting Rydia in Kaipo) and "Captain" (encountered in the defense of Fabul) will run away if their henchmen are killed first and are only encountered during those times. You must kill them first to get their entries.
** The boss fight with Dr. Lugae and Barnabas features two mutually-exclusive entries. If you kill Barnabas first, Lugae will take control of his creation and allow you to fight his upgraded form, Barnabas-Z. However, you won't get the "Doctor" entry if you do this. Likewise, if you kill Lugae first, you get his entry, but you won't get to fight Barnabas-Z for that entry, thus requiring a [[NewGamePlus second playthrough]] for both "Doctor" and "Barnabas-Z".
** To get all the entries for the Calcabrina dolls, you must kill one of one type, then all three of the other type, then the fusion form.
** The {{Superboss}} fight with Proto-Babil requires Edge to steal an item from the FinalBoss in a previous playthrough in order to access it.
* The Windows Phone and Steam remakes of ''VideoGame/FinalFantasyIII'' also have their share of this.
** Similar to ''Final Fantasy IV'', collecting all the bestiary entries and opening the treasure chests for the[[ThatOneAchievement "Filling Up The Grotesquerie" and "I, My, Me, Mine" achievements]]. The majority of dungeons contain encounters so rare that you may never know they exist, and towns and dungeons are filled with secret passageways, making chests easily missable. Moreover, certain dungeons can only be entered once, making [[PermanentlyMissableContent one mistake]] game-ending for completionists. And if that wasn't enough, the only way to review your bestiary and treasure hunting progress until the end of the game is by talking to an NPC located in an optional town in the [[GuideDangIt secret passageway of an inn.]]
** The bestiary achievement can only be unlocked by defeating the {{Superboss}}. But due to the unreliability of Mognet and a lack of consensus on non-DS ports of how to trigger events needed to access this boss, certain players have reported unable to finish this particular side quest.

to:

* In ''VideoGame/FinalFantasyX'', you need ''VideoGame/SaveTheLight'': Besides the possibility of being [[PermanentlyMissableContent permanently locked out]] of achieving OneHundredPercentCompletion in "Hall to [[GottaCatchEmAll capture]] 10 of every monster in Spira [[note]]except for bosses the Heart"[[note]]exiting the room without opening the chest will make it disappear, but the enemies needed to be defeated to make it appear won't respawn[[/note]] and monsters that become unavailable in "The Labyrinth"[[note]]two out of three sections behind Blue Key gates contribute to the end game[[/note]] in order to access the [[{{Superboss}} hardest boss in the game]]. By the time you get access to weapons with the Capture ability on them, catching monsters from earlier levels is fairly easy, area's completion rate, but there are only two keys and you can capture monsters in later levels as you're clearing can't get them for story purposes. There is, however, one monster called Tonberry who has back after using them[[/note]], the lowest appearance rate of any monster in the game. Nicer Regen Badge can only be obtained from Boltron. [[LuckBasedMission You can run around for hours in the Cavern of the Stolen Fayth without seeing even one, and you'll almost definitely have caught 10 of the other monsters[[note]]including his [[PaletteSwap upgraded]] version in the [[BonusDungeon Omega Ruins]][[/note]] in the game before then.
* In ''VideoGame/FinalFantasyX2'':
** If you miss talking
to the Moogle-Suit person ([[spoiler:Who turns out to be the real Yuna in disguise]]) towards the beginning, while pursuing [[spoiler: the fake Yuna]], you'll lose 100% completion.
** The Dresspheres,
give him Boltron Tokens and the Garment Grids - the best Dressphere in the game, the Mascot, is unlocked by talking to the innkeeper. In all five chapters. As well as get an Episode Complete in the final chapter for ''every'' location in the map, with every location being a GuideDangIt in itself, because if you mess up early in the game on the Mi'hen Highroad and don't get a specific outcome of the machine malfunctioning mystery there, you lose the Episode Complete and the chance to get the Mascot on this run.
** As for the Garment Grids, the last one you get
hope that he gives you the intrinsic ability to use a GameBreaker ability - if badge because he might spout random advice or give you ''never'' run from a battle during ''the entire game.'' It is also unlocked by viewing every possible enemy in its Oversoul mode - an annoying challenge that virtually requires fleeing from enemies regularly (thank goodness the Grid and its GameBreaker carries over into a NewGamePlus). Bottom line - Only about 40% of the game is completed if you just run through, and that other 60% is VERY easy to miss something out from, so if you want everything, [[GuideDangIt buy a strategy guide (or better yet, check gamefaqs.com), or get ready to reset constantly.another random item instead.]]
** And even if * HundredPercentCompletion in the player goes ''Franchise/ShinMegamiTensei'' series commonly involves recording all demons (or Personas) in the game in your Compendium. There's always a few stray demons which are inaccessible without fulfilling several requirements, and then there are some that are only available through Touching The Moogle early on and everything, [[LuckBasedMission fusion accidents]]. There's also the player can still end up different AlignmentBasedEndings if you're playing a game that has them, with exactly 1% missing for some being harder to unlock than others.
** For HundredPercentCompletion of
the wanted 100%. All because compendium of ''[[VideoGame/Persona3 Persona 3: FES]]'', you did not pick need to unlock Orpheus Telos and fuse him. However, to actually get the 'right' choice at the beginning of Chapter 2.
** Getting all the powers for the Blue Mage
ability to fuse him is an exercise in frustration, given that some you must have every single social link maxed by the end of them are the game. It's nigh-impossible to complete this task [[GuideDangIt without a guide]]: The game takes place over a typical school year with interruptions, and specific to boss characters who can be missed in a given play-through based social links are only available on conflicting days -- doubly so for the "girlfriend" social links, which choices you made in a given chapter, and even break apart if you made try to do multiples at once. In the right choice to face that particular boss, they rarely use the power.
* ''VideoGame/FinalFantasyXII'':
** The Rare Game are
original game, this trope personified. There are 80, and each of them have certain conditions to spawn involved spending every single day in the game in a very specific areas, ranging order (and intentionally getting one character angry at you); in the expansion, you have a few spare days at the end, but still cannot deviate from simple (40% chance a ''very'' specific plan.
** The main obstacle
to spawn when you enter, 20% chance to spawn after killing a certain enemy) to completing the tedious (wait Compendium in this area for X amount of time, kill X number of creatures) to ''VideoGame/PersonaQShadowOfTheLabyrinth'' is the outright batshit insane (kill all "secret fusions", which don't appear in the enemies in this area before anything respawns, then leave compendium until you've made them and return).can only be fused by one specific combination of Personas. And some of Q's secret fusions weren't secret in earlier games (like Michael and Pale Rider), which might throw some players off.
** While not as bad as Rare Game, filling out your Clan Primer can be just as infuriating. You ''VideoGame/ShinMegamiTenseiIV'' might need be the most JustForFun/{{egregious}} example of this trope with how hard it is to kill 10 of do a particular enemy, Neutral run. Long story short, [[https://gamefaqs.gamespot.com/boards/672441-shin-megami-tensei-iv/68499903 it's frustratingly hard]].
** ''VideoGame/ShinMegamiTenseiV'' has the usual route-exclusive demons as well as the traditional Law, Neutral,
and only one spawns in the area you're in, forcing you to move two areas away to make everything respawn so you can kill them again.
** The monsters in Barheim Passage deserve special mention: If you want the entries for Zombies and Specters, you must allow the Battery Mimics to drain the power...and then survive the undead onslaught. You can get them later,
Chaos endings, but Zombies appear in the Tomb of Raithwall (which you won get to for another 10 or so character leves) and the Specters reappear as enemies in the secret areas of Barheim...at almost level 40!
* ''VideoGame/FinalFantasyXIII2'':
** Trying to get the Monster Collection fragment is particularly painful, as it requires you to defeat every enemy in the game, some of which are {{Superboss}}es capable of stomping you and many rare monsters that [[GuideDangIt pretty much require a guide to even find]].
** The Lucky Coin requires you to win 7,777 coins at the slots in Serendipity. Against a ''very'' realistic slot machine, where
there's no way to game the reels, rig the machine, or really do anything unless you have superhuman reflexes and also a photographic memory. And if you do what hidden fourth ending that involves [[spoiler:completing some guides recommend and put a rubber band on the 'autoplay' button, then it cuts your chances series of winning anything by ''33%''.
** The Travel Guide: Academia fragment. It requires you to get 100% exploration on all Academia maps. Academia 400 AF is ThatOneLevel, Academia 4XX AF is a massive sprawling city with ''dozens'' of obscure little nooks and crannies, and Academia 500 AF is a ''platformer'' level with many out of the way platforms that are insanely hard to reach. Even worse, getting all the Travel Guide fragments unlocks the Battlemania Fragment Skill, which increases the chance of rare monsters spawning, and is something you'll definitely want to get.
* ''VideoGame/FinalFantasyIX'':
** Steiner's Excalibur II can only be found in the last dungeon of the game (the game is four disks long) and
quests from some [=NPCs=] you have to get there before scour the twelve-hour mark to get it (else you have to keep the game on for TWO YEARS to [[OverflowError overflow the game clock]]). There's a guide online that perfected this challenge, showing that it's possible to get the Excalibur II '''and''' all missable items and remain at level 1 for stat gains. It'll take you hours to read it.
** The game is kind enough to not keep track of completion percentage, but it STILL manages to drive the player insane by having an obscure "treasure hunter ranking" that tracks how many treasures you collect. This includes many "key items" that can be lost forever,
map for, one of which is because the guy who gives it to you needs three very can easily missable key items and he DIES in screw yourself out of, siding with the fourth disk -- and no, last group of people you can't just steal it from his house. Many of the missable items are chests that, for some reason, get refilled (so you miss the chance to gain their previous contents), during periods when you have no reason would expect to be anywhere near their locations.
** Several of those key items are
Neutral, and '''''beating the resident superboss''''']]. [[AntiFrustrationFeatures Mercifully]], you only available by playing very, very repetitive mini-games that don't otherwise grant a player any other rewards beyond non-unique Tetra Master cards (which aren't good for anything beyond playing Tetra Master anyway) long past most people's patience level. The worst of all is the Athlete Queen, which has a very small window of opportunity to get, and has you race against an NPC until he reaches racing level 80. His level only increases when you win, and he eventually becomes extremely difficult to beat. Good luck trying to get the Excalibur II in a perfect game if you count the Athlete Queen, as the limited window means you can't put it off until later.
** Several of the best items that will help your party -- with stats and by giving you abilities you otherwise couldn't get --
have to be synthesised from weaker items that do these steps once, as their completion carries over to subsequent runs.
* ''VideoGame/SuperMarioRPG'' has 30 invisible treasure boxes and
you probably already sold, or can be bought in stores that have already been destroyed, or are locked away in a town that was enveloped by giant tree roots.
** Equipment that boosts stats also boosts stat GROWTH, meaning that you have to wear it starting at level 1 to
get the maximum benefit out of it. Some of the best stat-boosting equipment is only available on disc four, and to get that far still at level 1 you need to run from every battle, find special "friendly monsters" to gain ability points, and use obscure strategies for many bosses. And to make matters worse, you have to get [[GuestStarPartyMember Marcus]] during the short period he is in your party to level 99, because Eiko later inherits his stat bonuses, but not his level (contrary to Amarant, who inherits Blank's level). Of course this also means you can't get perfect stats and Excalibur II in the same game barring the clock rollover glitch.
** The nearly sole reason why many treasures, items, and events are a GuideDangIt was due to Square releasing
an online system alongside accessory halfway through the game that told you where everything was, but to actually use the system proper, you needed a strategy guide published by Square which wasn't an actual strategy guide at all. Instead, the "guide" contained codes you used on Square's website to obtain the information.
* ''VideoGame/FinalFantasyIV'' has a few Last Lousy Bestiary Entries for the [[ThatOneAchievement "Know-It-All" achievement]]:
** "General" (encountered while protecting Rydia in Kaipo) and "Captain" (encountered in the defense of Fabul)
will run away if their henchmen are killed first and are only encountered during those times. You must kill them first to get their entries.
** The boss fight with Dr. Lugae and Barnabas features two mutually-exclusive entries. If
alert you kill Barnabas first, Lugae will take control of his creation and allow you to fight his upgraded form, Barnabas-Z. However, you won't get the "Doctor" entry if you do this. Likewise, if you kill Lugae first, you get his entry, but you won't get to fight Barnabas-Z for that entry, thus requiring a [[NewGamePlus second playthrough]] for both "Doctor" and "Barnabas-Z".
** To get all the entries for the Calcabrina dolls, you must kill one of one type, then all three of the other type, then the fusion form.
** The {{Superboss}} fight with Proto-Babil requires Edge to steal
an item from the FinalBoss in a previous playthrough in order to access it.
* The Windows Phone and Steam remakes of ''VideoGame/FinalFantasyIII'' also have their share of this.
** Similar to ''Final Fantasy IV'', collecting all the bestiary entries and opening the
invisible treasure chests for the[[ThatOneAchievement "Filling Up The Grotesquerie" box is in the area. Many players had gotten 29 out of 30 boxes and "I, My, Me, Mine" achievements]]. The majority of dungeons contain encounters so rare were stumped to see that the last missing one was in the main hallway inside the Mushroom Kingdom's castle. How do you may never know they exist, get it? Jump on Toad's head as he opens the door when you enter the castle for the first time and towns then jump up above the doorway to reach the box. Missed it and dungeons are filled with secret passageways, making chests easily missable. Moreover, certain dungeons can only be entered once, making [[PermanentlyMissableContent one mistake]] game-ending for completionists. And if that wasn't enough, the only way to review your bestiary and treasure hunting progress until the end of saved afterwards? Too bad, start the game is by talking to an NPC located in an optional town in over. At the [[GuideDangIt secret passageway of an inn.]]
** The bestiary achievement can
very least, the box only be unlocked by defeating the {{Superboss}}. But due to the unreliability of Mognet and contains a lack of consensus on non-DS ports of how to trigger events needed to access this boss, certain players have reported unable to finish this particular side quest. frog coin.



* The Last Lousy Vivosaurs in ''VideoGame/FossilFighters'' are a quintet of baby birds, one for each element (minus [[InfinityPlusOneElement Legendary]]). Their abilities aren't generally ''that'' special, but the only way to get them? To get every other viviosaur in the game and '''max out their levels.''' ''That'll'' keep you busy for a while... [[spoiler: However, it is possible to play with the Neutral-type one, Squirk, early if you get lucky using Aoptryx's Ancient Power "Transformation" ability.]]



* ''VideoGame/BatenKaitos'':
** In the first one, the Last Lousy Magnus is usually either the Frost Cap (dropped by one enemy in the Trail of Souls, which you visit once), the Splendid Hair (age Shampoo for ''336 hours real-time''), or the Maskless Mizuti Shots (two pictures taken of one of your characers while in the middle of a very specific boss battle, one of which has a minuscule chance of appearing). All with an extra helping of GuideDangIt and PermanentlyMissableContent, as none of these are even hinted at in game and many of them are only available once.
** In the second game, several Magnus are easily {{Permanently Missable|Content}} and some others require obscenely long aging times or convoluted magnus mix recipes. And this is not possible anyway if you don't have a copy of the first game (or at least a save file of it), otherwise your harmless Soul Jar can't be upgraded and you miss three magnus.
* The Frequent Friend trophy in ''VideoGame/KingdomHearts3DDreamDropDistance'' is a huge pain to get, thanks to it requiring the use of the game's [=StreetPass=] functions, which are rather unreliable when it comes to exchanging data with other players. If you don't have any friends with the game, it basically becomes a LuckBasedMission, due to the ability to [=StreetPass=] {{Non Player Character}}s being seemingly broken in the English version, meaning you'll just have travel everywhere hoping you pass someone ''and'' get the [=StreetPass=] to go through properly.
* Players aiming for 100% in the Trinity Archives in ''VideoGame/KingdomHeartsBirthBySleep'' may run into some trouble, for even after completing the individual reports of the three characters, the Item Collection screen may still be at 98 or 99%. There's no consensus on what makes up these last points, with some people saying you need to acquire all the special keyblades with the three characters (which implies beating what may be ''ThatOneBoss'' of the entire series three times), while others point to the completely useless arena ticket itens and recipes (none of which go in the reports section and cost a lot of medals). Even if you manage to get the Item Collection to 100% quickly, you still have to play for at least 80 hours for a trophy.
* For ''[[VideoGame/EtrianOdyssey Etrian Mystery Dungeon]]'', many drops for the Item Almanac could qualify, such as a RareRandomDrop from the rarest-occuring [[BossInMookClothing D.O.E.]] in a dungeon where 4 different ones could show up (and that's just the worst of the D.O.E. rare drops), or a sword which requires 2 rare drops each from the three dragon bosses. But arguably the king of this trope is the Green Shard from the Demented King in the 61-floor Phantom Depths, a MarathonLevel which starts you at Level 1 with no items and must be [[CheckpointStarvation completed without checkpoints]]. Clearing the dungeon once is a feat in itself. Summoning the willpower to beat it multiple times for the rare Purple Shard, which has a 15% drop rate, is another. The Green Shard? You have a 1 in 20 chance of getting it, and it takes hours to get just one drop from the Demented King. The reward? All of his drops create a shield which is only minimally stronger than the others. Even adventurers who have the perseverance to collect the other rare drops tend to get stumped here.
* ''VideoGame/PhantasyStarNova'' has the "Mark of a Hero King" Trophy, which requires you to kill 11,111 enemies. That doesn't sound too bad, until you realize that the Quest with the most enemies only has ''110'' targets. It's almost certain that you won't get it without going out of your way just to kill a lot of things.
* ''VideoGame/HyperdimensionNeptuniaReBirth1'' has the "Millionaire" trophy which requires you to get 100 million credits... which requires a LOT of grinding. The quickest and easiest way to do this without the DLC is to keep killing Clione, an enemy with high HP and defense, restoring health on every turn, over and over, because it drops a lot of credits. Which, with the right equipment and attacks used, isn't as hard as much as it's just tiring to do over and over. Also, just getting the dungeon containing this enemy in the first place requires several rounds of dungeon crafting from random boss-fight drops... With the DLC packs (which lets you go beyond level 99) it's slightly faster and more varied, but still grindy - after you reach certain levels you can safely start fighting stronger versions of the same enemy dropping more coins, and eventually move on to even higher-leveled "tournament" fights with higher payoff... still doing this over and over.
* ''VideoGame/OneWayHeroics'' has the Dosey Plus ending, which requires the player to find a very rare Parchment of Darkness, which will take a lot of SaveScumming at scroll shops at around 1000km or greater. Once they have that, they'll have to max Dosey's affection and beat the Demon Lord before she transforms into a Killer Hound, which is no easy feat even if the player already prepared her favorite food. While the other endings are harder in terms of gameplay, Dosey Plus is far more lucked-based.
* ''VideoGame/NocturneRebirth'' has an item glossary, which is hard to fill out due to how some items can't be obtained through forging or shops at all and instead can only be obtained through a RareRandomDrop or a random Brave Clear reward. The worst offenders are Cloudy Bracelet and Decalogue, which are somehow even rarer than the game's {{Infinity Plus One Sword}}s. It gets to the point where several NewGamePlus runs are needed to even get a decent shot at getting some of these. Even though the game is NintendoHard in terms of combat, actually beating and Brave Clearing all the bosses is considered far easier than filling out the item glossary.
* ''VideoGame/SuperMarioRPG'' has 30 invisible treasure boxes and you can get an accessory halfway through the game that will alert you if an invisible treasure box is in the area. Many players had gotten 29 out of 30 boxes and were stumped to see that the last missing one was in the main hallway inside the Mushroom Kingdom's castle. How do you get it? Jump on Toad's head as he opens the door when you enter the castle for the first time and then jump up above the doorway to reach the box. Missed it and saved afterwards? Too bad, start the game over. At the very least, the box only contains a frog coin.
* ''VideoGame/MegaManBattleNetwork'' and ''VideoGame/MegaManStarForce'' has the player collect Navi Chips[=/=]Mega Chips[=/=]Mega Cards. To gain them, you have to defeat stronger versions of the game's main bosses. Some of them really make it hard to get their strongest Mega Cards and if anything, it's much easier to get the rest of the Standard and Giga library since you don't have to run around trying to find the boss just to delete them for their cards.
* The last few medals in ''VideoGame/{{Miitopia}}'' can be a '''''real''''' pain to get. If you want OneHundredPercentCompletion on these, you'll have to: Defeat every type of monster, obtain every type of grub (yep, the Rares and Very Rares count as separate types), collect every weapon and clothing, listen to every music, have every job reach the max level (50), reach max level relationship (99) involving two ''and'' four party members (yes, the medals separate this), reach +99 grub bonus on all stats, recruit/add at least 30 Miis to your team, do at least 100 quests, open at least 500 treasure chests, and clear [[spoiler:the Tower of Dread]]. While some can eventually be done not too long after the post-game starts, the rest are either pure grindfest, LuckBasedMission, or legitimately difficult to be done by casual players.
* ''VideoGame/BoxxyQuestTheGatheringStorm'':
** So you’ve scoured the game world for hours, and come up with exactly 29 Bitcoins, just one short of having enough to buy everything in the Bitcoin shop. Where could the last one be hiding? Turns out that it was only available immediately after a specific cutscene way back in Chapter 2, when Cornelia walked off and left the door to her hotel room open.
** There are six Rare NES Games, which can be used to unlock special moves for each character. Four of the games are easy to collect, but the last two will have you pulling your hair out. One is a reward for clearing a series of PlatformHell bonus levels, and the other is tucked away in a hidden room that’s never hinted to even exist. (Hint: try investigating toadstools that suddenly sprout up around train stations).
* If you take it upon yourself to fill out the enemy data records in ''VideoGame/{{Mother 3}}'', you will have to get the back sprites of every enemy in the game where appropriate. This includes going out of your way to back-attack enemies in the early chapters, before you can even acquire Look-Behind-Yous to facilitate this. Several enemies are also [[PermanentlyMissableContent exclusive to earlier chapters]] so you miss out on their data entry if you finish a chapter too soon.
* ''VideoGame/MarioAndLuigiPaperJam'' has finding the Wellington Boots, which also crosses over with some LuckBasedMission [[{{Pun}} to boot]]. To recap: You have to battle a Paper Broozer, a rare enemy that only appears in a few spots of TheVeryDefinitelyFinalDungeon. Said Paper Broozer won't drop them normally: it must first use a certain attack (out of three possible ones) to attack the bros. This attack throws a number of barrels that the bros must break with their hammers. Upon doing that, each barrel has a chance to contain loot. Said loot is usually coins, with a small chance to contain a rare item which has ''a one in seven chance'' of being the Wellington Boots, the other six possible drops being [[RareCandy Beans]]. If you're very unlucky, this could take ''weeks'' to achieve.
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* ''TabletopGame/PerplexCity'': Three cards from the first season remained unsolved years after the season ended. Luckily, they're not required to complete the game.
** #251, ''The Thirteenth Labour'', required a bruteforce decryption of a string of 352 characters. This was eventually cracked in February 2010, but the solution has not been shared.
** #256, ''Billion to One'', required players to locate a man based on a single photograph and the name "Satoshi". This was achieved in December 2020, using [[TechnologyMarchesOn a facial recognition image search tool released earlier that year]] (the intended method was based on the "six degrees of separation" theory).
** #238, ''Riemann'', requires a solution of the Riemann Hypothesis, a mathematical challenge that hasn't been solved in over a hundred years of existence. The card even mentions [[https://en.wikipedia.org/wiki/Millennium_Prize_Problems the $1,000,000 prize]] being offered for solving the problem.
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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom:
*** The Korok seeds make a triumphant return, and this time there are 1000 of them [[note]] Technically, there are fewer Koroks; 200 of the seeds are obtained from a series of {{EscortMission}}s [[/note]] and this time they can be found on Sky Islands in addition to the regular world map.
*** There's also a mission-specific instance of this during the sidequest to drive the pirates out of Lurelin Village: Clearing out the town requires you to wipe out a group of monsters who have a shared health bar. It's very common for players to wipe out all of the monsters in the village only for a tiny bit of health to remain, forcing players to find that one monster that they missed. [[spoiler: In almost every case, it's the single Bokoblin that's hiding in the village well.]]
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disambig


-->-- '''Creator/ProZD,''' [[https://www.youtube.com/watch?v=bAxyxlkD_g0 "super mario odyssey"]]

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-->-- '''Creator/ProZD,''' '''WebVideo/ProZD,''' [[https://www.youtube.com/watch?v=bAxyxlkD_g0 "super mario odyssey"]]
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* ''VideoGame/MarioAndLuigiPaperJam'' has finding the Wellington Boots, which also crosses over with some LuckBasedMission [[IncrediblyLamePun to boot]]. To recap: You have to battle a Paper Broozer, a rare enemy that only appears in a few spots of TheVeryDefinitelyFinalDungeon. Said Paper Broozer won't drop them normally: it must first use a certain attack (out of three possible ones) to attack the bros. This attack throws a number of barrels that the bros must break with their hammers. Upon doing that, each barrel has a chance to contain loot. Said loot is usually coins, with a small chance to contain a rare item which has ''a one in seven chance'' of being the Wellington Boots, the other six possible drops being [[RareCandy Beans]]. If you're very unlucky, this could take ''weeks'' to achieve.

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* ''VideoGame/MarioAndLuigiPaperJam'' has finding the Wellington Boots, which also crosses over with some LuckBasedMission [[IncrediblyLamePun [[{{Pun}} to boot]]. To recap: You have to battle a Paper Broozer, a rare enemy that only appears in a few spots of TheVeryDefinitelyFinalDungeon. Said Paper Broozer won't drop them normally: it must first use a certain attack (out of three possible ones) to attack the bros. This attack throws a number of barrels that the bros must break with their hammers. Upon doing that, each barrel has a chance to contain loot. Said loot is usually coins, with a small chance to contain a rare item which has ''a one in seven chance'' of being the Wellington Boots, the other six possible drops being [[RareCandy Beans]]. If you're very unlucky, this could take ''weeks'' to achieve.
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''[[GilliganCut (five hours later)]]''\\

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''[[GilliganCut (five ''(five hours later)]]''\\later)''\\
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Replacing inaccurate terminology. NTSC and PAL are solely used to refer to the analog connections, not the different regional releases themselves.


*** Each main game in the ''VideoGame/MetroidPrimeTrilogy'' has at least one obscure enemy that seems to exist for the sole purpose of [[PermanentlyMissableContent preventing the player from getting 100% of the]] [[EnemyScan Logbook scans]], and in the first game this spot belongs to the Ice Shriekbat. Like all other Shriekbats, these are difficult to spot, and divebomb Samus and explode as soon as she gets near them. Unlike all other Shriekbats, they never respawn ([[http://www.metroid2002.com/version_differences_ice_shriekbats.php but only in the NTSC, or USA, version]]; [[RegionalBonus other regions are luckier]]). They also only appear in one room (Ice Ruins West) and are [[GuideDangIt gone so quickly that you probably won't even know they were a unique creature.]] As some sort of cruel joke, the Ice Shriekbat's Logbook description suggests using the Thermal Visor to spot them, an item which, assuming you aren't SequenceBreaking, won't show up until about an hour after you encounter the enemies. In the Wii's ''Trilogy'' compilation, the Ice Shriekbats at least have the courtesy to respawn.

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*** Each main game in the ''VideoGame/MetroidPrimeTrilogy'' has at least one obscure enemy that seems to exist for the sole purpose of [[PermanentlyMissableContent preventing the player from getting 100% of the]] [[EnemyScan Logbook scans]], and in the first game game's [[http://www.metroid2002.com/version_differences_ice_shriekbats.php North American version]], this spot belongs to the Ice Shriekbat. Like all other Shriekbats, these are difficult to spot, and divebomb Samus and explode as soon as she gets near them. Unlike all other Shriekbats, they never respawn ([[http://www.metroid2002.com/version_differences_ice_shriekbats.php but only in the NTSC, or USA, version]]; [[RegionalBonus other regions are luckier]]).respawn. They also only appear in one room (Ice Ruins West) and are [[GuideDangIt gone so quickly that you probably won't even know they were a unique creature.]] As some sort of cruel joke, the Ice Shriekbat's Logbook description suggests using the Thermal Visor to spot them, an item which, assuming you aren't SequenceBreaking, won't show up until about an hour after you encounter the enemies. In other regional [=GameCube=] releases as well as the Wii's ''Trilogy'' compilation, the Ice Shriekbats at least have the courtesy to respawn.
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** ''VideoGame/TheLegendOfZeldaTheMinishCap'' has it's final heart piece and the SoundTest locked behind the Figurine Gallery sidequest. It looks simple and feels like an optional task like it was in ''The Wind Waker'', but in order to get the key to Herb's house and obtain the Heart Piece you need to show him a ''complete set''. Not helping is that getting a new figurine is RNG based, and the cost increasingly gets more expensive overtime as you obtain new figurines. The Phonograph and the 600 Rupees contained inside are a BraggingRightsReward, but the bliss of having a full set of 20 hearts is made a lot harder through this sidequest alone.

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** ''VideoGame/TheLegendOfZeldaTheMinishCap'' has it's its final heart piece Heart Piece and the SoundTest locked behind the Figurine Gallery sidequest. It looks simple and feels like an optional task like it was in ''The Wind Waker'', but in order to get the key to Herb's house and obtain the Heart Piece you need to show him a ''complete set''. Not helping is that getting a new figurine is RNG based, and the cost increasingly gets more expensive overtime over time as you obtain new figurines. The Phonograph and the 600 Rupees contained inside are a BraggingRightsReward, but the bliss of having a full set of 20 hearts is made a lot harder through this sidequest alone.
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* The Five Finger Fillet side missions from both ''VideoGame/Red Dead Redemption'' and ''VideoGame/Red Dead Redemption II'' requires you to press the button sequence as fast as possible especially the last sequence of buttons which requires mashing the button sequence three times in a row without even making sure that the buttons are shown on-screen or you lose the minigame by timeout. Both games have five attempts, you must beat with all people and are required for 100%. In the former game in order to get the Reyes Rebels outfit requires you to complete the Five Finger Fillet in Torquemada. Thankfully the minigame is a lot easier in the PC version of 2.

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* The Five Finger Fillet side missions from both ''VideoGame/Red Dead Redemption'' ''VideoGame/RedDeadRedemption'' and ''VideoGame/Red Dead Redemption II'' ''VideoGame/RedDeadRedemptionII'' requires you to press the button sequence as fast as possible especially the last sequence of buttons which requires mashing the button sequence three times in a row without even making sure that the buttons are shown on-screen or you lose the minigame by timeout. Both games have five attempts, you must beat with all people and are required for 100%. In the former game in order to get the Reyes Rebels outfit requires you to complete the Five Finger Fillet in Torquemada. Thankfully the minigame is a lot easier in the PC version of 2.
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*The Five Finger Fillet side missions from both ''VideoGame/Red Dead Redemption'' and ''VideoGame/Red Dead Redemption II'' requires you to press the button sequence as fast as possible especially the last sequence of buttons which requires mashing the button sequence three times in a row without even making sure that the buttons are shown on-screen or you lose the minigame by timeout. Both games have five attempts, you must beat with all people and are required for 100%. In the former game in order to get the Reyes Rebels outfit requires you to complete the Five Finger Fillet in Torquemada. Thankfully the minigame is a lot easier in the PC version of 2.
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': The Korok Seeds. There are 900 of them. You only have to find a little less than half of them to get all the upgrades, but all 900 count towards your file's completion rating, so if you want that to say 100% you have to collect them all. Bizarrely, the game [[TakeThatAudience seems to taunt you]] for actually doing this, as your reward for finding every single one is [[spoiler: a literal pile of golden shit that does absolutely nothing. [[note]]On the bright side, if you know a bit of Japanese puns and gift choices, it's at least a pretty straightforward good luck (or ''unko'') charm.[[/note]]]]

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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': The Korok Seeds. There are 900 of them. You only have to find a little less than half of them to get all the upgrades, but all 900 count towards your file's completion rating, so if you want that to say 100% you have to collect them all. Bizarrely, the game [[TakeThatAudience seems to taunt you]] for actually doing this, as your reward for finding every single one is [[spoiler: a literal pile of golden shit that does absolutely nothing. [[note]]On the bright side, if you know a bit of Japanese puns and gift choices, it's at least a pretty straightforward good luck (or ''unko'') charm.[[/note]]]][[/note]] You also gain the ability to make Hestu dance whenever you want just by asking. Still does nothing in the way of game benefits, but if you found that entertaining, it’s a fun gimmick.]]
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** ''VideoGame/Dishonored2'' has an achievement for gold collection. Fortunately, you "only" need to find 60% of the loot. Unfortunately, it's 60% for ''the entire playthrough''.
* The 64 Kerotan frog toys distributed throughout ''VideoGame/MetalGearSolid3SnakeEater'' aren't all that bad, set against the standard of other games on this page. There's a camouflage available that lets you hear Kerotans in a room or screen you haven't shot yet, so you know to keep looking for them. The real problem is the Kerotans [[spoiler:you need to shoot during the bike chase scene]]. You only get about a second to line up a proper shot, and seldom have the time after making a shot to listen for the sound they make to confirm that you even got it. Save-scumming is the only safe option. Failing to get the Kerotan Rank after being completely sure you got all the Kerotans in [[spoiler:the bike scene]] is, to say the least, highly distressing.

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** * ''VideoGame/Dishonored2'' has an achievement for gold collection. Fortunately, you "only" need to find 60% of the loot. Unfortunately, it's 60% for ''the entire playthrough''.
* ''VideoGame/MetalGearSolid3SnakeEater'': The 64 Kerotan frog toys distributed throughout ''VideoGame/MetalGearSolid3SnakeEater'' the game (Yoshi plush dolls in the 3DS version) aren't all that bad, set against the standard of other games on this page. There's a camouflage available that lets you hear Kerotans in a room or screen you haven't shot yet, so you know to keep looking for them. The real problem is the Kerotans [[spoiler:you need to shoot during the bike chase scene]]. You only get about a second to line up a proper shot, and seldom have the time after making a shot to listen for the sound they make to confirm that you even got it. Save-scumming is the only safe option. Failing to get the Kerotan Rank after being completely sure you got all the Kerotans in [[spoiler:the bike scene]] is, to say the least, highly distressing.
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Bonus Boss was renamed by TRS


** Trying to get the Monster Collection fragment is particularly painful, as it requires you to defeat every enemy in the game, some of which are {{Bonus Boss}}es capable of stomping you and many rare monsters that [[GuideDangIt pretty much require a guide to even find]].

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** Trying to get the Monster Collection fragment is particularly painful, as it requires you to defeat every enemy in the game, some of which are {{Bonus Boss}}es {{Superboss}}es capable of stomping you and many rare monsters that [[GuideDangIt pretty much require a guide to even find]].
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Bonus Boss was renamed by TRS


* In ''VideoGame/FinalFantasyX'', you need to [[GottaCatchEmAll capture]] 10 of every monster in Spira [[note]]except for bosses and monsters that become unavailable in the end game[[/note]] in order to access the [[BonusBoss hardest boss in the game]]. By the time you get access to weapons with the Capture ability on them, catching monsters from earlier levels is fairly easy, and you can capture monsters in later levels as you're clearing them for story purposes. There is, however, one monster called Tonberry who has the lowest appearance rate of any monster in the game. You can run around for hours in the Cavern of the Stolen Fayth without seeing even one, and you'll almost definitely have caught 10 of the other monsters[[note]]including his [[PaletteSwap upgraded]] version in the [[BonusDungeon Omega Ruins]][[/note]] in the game before then.

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* In ''VideoGame/FinalFantasyX'', you need to [[GottaCatchEmAll capture]] 10 of every monster in Spira [[note]]except for bosses and monsters that become unavailable in the end game[[/note]] in order to access the [[BonusBoss [[{{Superboss}} hardest boss in the game]]. By the time you get access to weapons with the Capture ability on them, catching monsters from earlier levels is fairly easy, and you can capture monsters in later levels as you're clearing them for story purposes. There is, however, one monster called Tonberry who has the lowest appearance rate of any monster in the game. You can run around for hours in the Cavern of the Stolen Fayth without seeing even one, and you'll almost definitely have caught 10 of the other monsters[[note]]including his [[PaletteSwap upgraded]] version in the [[BonusDungeon Omega Ruins]][[/note]] in the game before then.



** The BonusBoss fight with Proto-Babil requires Edge to steal an item from the FinalBoss in a previous playthrough in order to access it.

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** The BonusBoss {{Superboss}} fight with Proto-Babil requires Edge to steal an item from the FinalBoss in a previous playthrough in order to access it.



** The bestiary achievement can only be unlocked by defeating the BonusBoss. But due to the unreliability of Mognet and a lack of consensus on non-DS ports of how to trigger events needed to access this boss, certain players have reported unable to finish this particular side quest.

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** The bestiary achievement can only be unlocked by defeating the BonusBoss.{{Superboss}}. But due to the unreliability of Mognet and a lack of consensus on non-DS ports of how to trigger events needed to access this boss, certain players have reported unable to finish this particular side quest.
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[[GilliganCut (''five ''[[GilliganCut (five hours later'')]]\\later)]]''\\
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(''five hours later'')\\

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[[GilliganCut (''five hours later'')\\later'')]]\\
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Mega Man S and Mega Man C both count as regular Mega Man.


* Hey friends, want to get 100% completion in ''Videogame/MegaManPoweredUp''? The number is written on your save so it's going to haunt you until you do! Well you're going to have to beat every stage in the game three times, once in each difficulty. Also, you'll have to beat all 8 Robot Masters with your buster to unlock them as playable. Then you'll have to beat every stage in the game three times with each Robot Master. Also, you'll unlock three alternate versions of Mega Man, one of which is deliberately terrible, and you'll have to beat the game three times each with those as well. Oh, and you'll also need to download Roll and beat the game three times with her, and either download or win Proto Man and do it three times with him. It doesn't matter if you download Proto Man or unlock him, because you unlock him by clearing the brutal Challenge Mode, and that's required for 100% as well! And then there's the unlockable level editor features. Oh, and even though it's a separate save file, you'll probably want to beat Classic Mode, a reskin of the original Mega Man, as well. To recap, you need to beat an insane challenge mode, fight the Robot Masters without weaknesses, find a mess of secrets, and also clear the game ''43 times.''

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* Hey friends, want to get 100% completion in ''Videogame/MegaManPoweredUp''? ''VideoGame/MegaManPoweredUp''? The number is written on your save so it's going to haunt you until you do! Well you're going to have to beat every stage in the game three times, once in each difficulty. Also, you'll have to beat all 8 Robot Masters with your buster to unlock them as playable. Then you'll have to beat every stage in the game three times with each Robot Master. Also, you'll unlock three alternate versions of Mega Man, one of which is deliberately terrible, and but you'll have to beat the game three times each with those that specific version as well. Oh, and you'll also need to download Roll and beat the game three times with her, and either download or win Proto Man and do it three times with him. It doesn't matter if you download Proto Man or unlock him, because you unlock him by clearing the brutal Challenge Mode, and that's required for 100% as well! And then there's the unlockable level editor features. Oh, and even though it's a separate save file, you'll probably want to beat Classic Mode, a reskin of the original Mega Man, as well. To recap, you need to beat an insane challenge mode, fight the Robot Masters without weaknesses, find a mess of secrets, and also clear the game ''43 ''36 times.''

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** ''[[VideoGame/PokemonLegendsArceus Legends: Arceus]]'' also has plenty that will leave you pulling your hair out. From the Unown to the Spiritomb wisps to certain Pokémon that evolve through some utterly convoluted means, there will be a few instances when you'll want to look up a guide. Justified; you are completing the very first Pokédex of the Sinnoh region, so of course you're going to do a lot of stuff ForScience

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** ''[[VideoGame/PokemonLegendsArceus Legends: Arceus]]'' also has plenty that will leave you pulling your hair out. From the Unown to the Spiritomb wisps to certain Pokémon that evolve through some utterly convoluted means, there will be a few instances when you'll want to look up a guide. Justified; you are completing the very first Pokédex of the Sinnoh region, so of course you're going to do a lot of stuff ForScienceForScience.
** ''VideoGame/PokemonScarletAndViolet'' have several by virtue of using a WideOpenSandbox approach.
*** Certain species are incredibly rare in very specific small sections of Paldea. Applin is a good offender, since it's one of several species that require ramming into trees to be able to battle, and unlike its fellow tree-dwellers Pineco and Slakoth, its evolutions are not catchable to breed the lower form from.
*** Among the game's Legendary Pokemon, the four Treasures of Ruin are a real pain to get. Each one is sealed in a shrine whose location can be pinpointed through a lategame chat with Ms. Raifort, but each shrine is sealed with eight small stakes. That are scattered around the corners of the map. The only upshot is that if you're close enough you can see them glow, but that's barely anything.
*** With the pseudo-Legendary species at the end of the Pokedex, Iron Thorns in Violet is a good sight harder to obtain. The other Iron Pokemon have large areas where they can spawn, though some of said areas are hard to find. Iron Thorns does not have that, as it very rarely appears in a couple of small regions with highly varied spawn tables, so it can take a good few minutes for one to deign to show up.
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See also MissingSecret, which is when players are inadvertently given the impression there's a Last Lousy Point that doesn't actually exist; CompletionMeter, what's telling you that something is missing; ReplayValue, which is what this is (trying to) give; and GuideDangIt, which is what a player may have to resort to to get that last point. Brother to ThatOneAchievement and ThatOneSidequest.

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See also MissingSecret, which is when players are inadvertently given the impression there's a Last Lousy Point that doesn't actually exist; CompletionMeter, what's telling you that something is missing; ReplayValue, which is what this is (trying to) give; and GuideDangIt, which is what a player may have to resort to to get that last point. Brother to ThatOneAchievement and ThatOneSidequest. Compare and contrast ThatOneComponent, which is also highly difficult to obtain but typically necessary for in-game progress.
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** ''DDR Hottest Party'' has 24 unlockable songs, which require playing through Groove Circuit Mode (basically mission mode). The game has a total of 50 missions, which slowly ramp up in difficulty. Unlocking the first 23 songs requires clearing only the first 25 missions, with the hardest only reaching difficulty 6 out of 10. The very last unlock suddenly requires clearing all 50 missions. Too bad there's a massive DifficultySpike after the 48th mission. (This was back in 2007 when DDR still had a massive gap between 9s and 10s on the difficulty scale; it was pretty common that a player who could full combo a 9 would struggle to barely pass a 10.) The 49th mission's requirement is "Clear [this difficulty 10 song], [[InterfaceScrew single-spaced]], without missing any steps", while the 50th mission's requirement is "Clear [this other difficulty 10 song] with no misses, an accuracy of ~95%, and no using [[SocializationBonus Friendship Mode]] to help you". The high accuracy requirement means you can easily full combo the song and still fail because you didn't get enough Perfects. Oh, and the last song's steps ''change each time it's played''. There are ''zero'' documented legit clears of either mission; everyone's used [[CheeseStrategy a controller]] (and even then it's still quite hard). Five years later the songs would show up in the arcades with their high-quality hard pads and no more single-spaced Interface Screw, and several perfect scores have happened, but no one with access to an arcade cabinet would spend hundreds on a custom hard pad just to plug it into an old Wii game that otherwise isn't catered to hardcore players at all.

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** ''DDR Hottest Party'' has 24 unlockable songs, which require playing through Groove Circuit Mode (basically mission mode). The game has a total of 50 missions, which slowly ramp up in difficulty. Unlocking the first 23 songs requires clearing only the first 25 missions, with the hardest only reaching difficulty 6 out of 10. The very last unlock suddenly requires clearing all 50 missions. Too bad there's a massive DifficultySpike after the 48th mission. (This was back in 2007 when DDR still had a massive gap between 9s and 10s on the difficulty scale; it was pretty common that a player who could full combo a 9 would struggle to barely pass a 10.) The 49th mission's requirement is "Clear [this difficulty 10 song], [[InterfaceScrew single-spaced]], without missing any steps", while the 50th mission's requirement is "Clear [this other difficulty 10 song] with no misses, an accuracy of ~95%, and no using [[SocializationBonus Friendship Mode]] to help you". The high accuracy requirement means you can easily full combo the song and still fail because you didn't get enough Perfects. Oh, and the last song's steps ''change each time it's played''. There are ''zero'' documented legit clears of either mission; everyone's used [[CheeseStrategy a controller]] (and even then it's still quite hard). Five years later the songs would show up in the arcades with their high-quality hard pads and no more single-spaced Interface Screw, and several perfect scores have happened, but no one with access to an arcade cabinet would spend hundreds on a custom hard pad just to plug it into an old Wii game that otherwise isn't catered to hardcore players at all.
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Another example from the Zelda Series.

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** ''VideoGame/TheLegendOfZeldaTheMinishCap'' has it's final heart piece and the SoundTest locked behind the Figurine Gallery sidequest. It looks simple and feels like an optional task like it was in ''The Wind Waker'', but in order to get the key to Herb's house and obtain the Heart Piece you need to show him a ''complete set''. Not helping is that getting a new figurine is RNG based, and the cost increasingly gets more expensive overtime as you obtain new figurines. The Phonograph and the 600 Rupees contained inside are a BraggingRightsReward, but the bliss of having a full set of 20 hearts is made a lot harder through this sidequest alone.
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* ''[[VideoGame/MarioParty Super Mario Party]]'' has a Last Lousy Minigame. The Team minigame "Half the Battle", unlike every other Team minigame in the game, will only spawn in Party mode if each of the four players has at least one ally. It's already fairly rare to meet this condition, and even if you do, there's only a 1-in-6 chance of the roulette actually landing on the game. This is especially galling because you ''need'' to unlock every single minigame to access the Challenge Road mode, and two of the playable characters are in turn locked behind this mode. [[DownplayedTrope Downplayed]] in that you can also unlock Half the Battle through Partner Party mode, where the "one ally per player" rule doesn't apply.

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* ''[[VideoGame/MarioParty Super Mario Party]]'' ''VideoGame/SuperMarioParty'' has a Last Lousy Minigame. The Team minigame "Half the Battle", unlike every other Team minigame in the game, will only spawn in Party mode if each of the four players has at least one ally. It's already fairly rare to meet this condition, and even if you do, there's only a 1-in-6 chance of the roulette actually landing on the game. This is especially galling because you ''need'' to unlock every single minigame to access the Challenge Road mode, and two of the playable characters are in turn locked behind this mode. [[DownplayedTrope Downplayed]] in that you can also unlock Half the Battle through Partner Party mode, where the "one ally per player" rule doesn't apply.

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