History Main / LastLousyPoint

14th Jul '17 4:16:10 AM Giantsgiants
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* ''VideoGame/{{The Amazon Trail}}'' has a few last lousy animals for those wanting to photograph all the animal and plant species.

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* ''VideoGame/{{The Amazon Trail}}'' has a few last lousy animals for those wanting when it comes to photograph photographing all the animal and plant species.
14th Jul '17 4:10:06 AM Giantsgiants
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** The Boto, or river dolphin, is another annoying rare spawn creature, but it's not as bad as the manatee. Unlike the manatee, the Boto initially sits under the water with its back protruding from the edge of the screen. Sometimes it disappears for good once it jumps. The good news is that it takes a while for the Boto to jump, so you have ample time to photograph it (if you don't mind a poor quality picture).

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** The Boto, or river dolphin, is another annoying rare spawn creature, but it's not as bad as the manatee. Unlike the manatee, the Boto initially sits under the water with its back protruding from the edge of the screen. Sometimes Eventually it jumps, and sometimes it disappears for good once after it jumps. The good news is that it takes a while for the Boto to jump, so you have ample time to photograph it (if you don't mind a poor quality picture).
14th Jul '17 4:07:56 AM Giantsgiants
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* ''VideoGame/{{The Amazon Trail}}'' has a few last lousy animals for those wanting to photograph all the animal and plant species.
** That darn Amazonian Manatee. It only pops its head out for a few seconds and that's it. You miss it, and it's gone for good. Time to head back to the boat, and try again. It's even hard to tell whether or not it spawned at all since the manatee doesn't appear immediately.
** The Boto, or river dolphin, is another annoying rare spawn creature, but it's not as bad as the manatee. Unlike the manatee, the Boto initially sits under the water with its back protruding from the edge of the screen. Sometimes it disappears for good once it jumps. The good news is that it takes a while for the Boto to jump, so you have ample time to photograph it (if you don't mind a poor quality picture).
** The pirarucu in the FishingMinigame. It's the biggest fish in the game and catching it is needed for OneHundredPercentCompletion. But it shows up ''very'' rarely. Expect to wait a long time at the fishing screen, that is, ''if'' it decides to show up.


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* ''VideoGame/{{Forza}}'' ''Horizon'' and its sequels is another Last Lousy Road example since each game has an achievement tied to driving on every single road on the map. The third game is arguably the worst. Some of the roads are quite off the beaten path, and some dead ends and even driveways count as roads. Not only that, but such roads are depicted as a dotted line on the map making it even more confusing. Good luck trying to find that last single grayed out dash.
13th Jun '17 5:53:49 AM VapourSoulOS
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* ''Video/MegaManStarForce'' has the player collect Mega Cards. To gain them, you have to defeat stronger versions of the game's main bosses. Some of them really make it hard to get their strongest Mega Cards and if anything, it's much easier to get the 150 Standard Cards and the 5 Giga Cards since you don't have to run around trying to find the boss just to delete them for their cards.
1st Jun '17 3:19:08 PM rjd1922
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* ''VideoGame/DanceDanceRevolution Extreme US'' had the Last Lousy Song "Memories", which was only accessible via a code released two years after the game's release. ''DDRMAX US'' has "Drop The Bomb(System SF Mix)", which has to be unlocked either by playing 500 songs or completing the [[MarathonLevel long and hard]] Hardcore Oni Course.

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* ''VideoGame/DanceDanceRevolution Extreme US'' had the Last Lousy Song "Memories", which was only accessible via a code released two years after the game's release. ''DDRMAX US'' has "Drop The Bomb(System Bomb (System SF Mix)", which has to be unlocked either by playing 500 songs or completing the [[MarathonLevel long and hard]] Hardcore Oni Course.
30th May '17 6:20:02 PM nombretomado
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* ''VideoGame/{{Audiosurf}}'' has the Stealth Legend achievement. To get it, you have to play in the only mode where there are obstacles, at the highest difficulty level (ignoring the [[BraggingRightsReward optional]] 'Ironmode'), and dodge every grey block. On a song of [[MarathonLevel at least 11 minutes in length]]. This is compounded by the fact that the only file many players have that's long enough is Albuquerque by WeirdAlYankovic... which happens to be a ''very hard'' song to play, since loading it results in a track which repeatedly switches between 'slow', 'reasonably fast', and 'insanely fast'.

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* ''VideoGame/{{Audiosurf}}'' has the Stealth Legend achievement. To get it, you have to play in the only mode where there are obstacles, at the highest difficulty level (ignoring the [[BraggingRightsReward optional]] 'Ironmode'), and dodge every grey block. On a song of [[MarathonLevel at least 11 minutes in length]]. This is compounded by the fact that the only file many players have that's long enough is Albuquerque "Albuquerque" by WeirdAlYankovic...Music/WeirdAlYankovic... which happens to be a ''very hard'' song to play, since loading it results in a track which repeatedly switches between 'slow', 'reasonably fast', and 'insanely fast'.
21st May '17 6:55:36 AM VampireBuddha
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** One of the challenges in ''Smash 4'' is to get 300,000G. It's quite easy to get G by playing Classic, All-Star, or Smash Tour modes, as well as completing certain Event Matches and getting some of the other challenges... but by the time you find out about the challenge, you've probably spent most of the money you can earn on trophies, and to get the achievement, it's not enough to simply have earned 300,000G over the course of the game, you need to have that much available to spend at once.
5th May '17 5:18:58 AM BackgroundGuy
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* ''VideoGame/BeetleAdventureRacing'' has nine multiplayer courses - three available right away and six that can only be played by acquiring all 100 bonus points from each track ([[CaptainObvious there are six]]). What the last one takes will make you want to tear your hair out. It requires finding all 100 bonus points in Wicked Woods, the last and hardest track in the game. This is ''much'' more difficult than it sounds, since many of the points require pixel-perfect aim and all the ramps have slight lumps that will send you tumbling in completely the wrong direction since they're so cunningly placed. What's worse, the track is so crazy, you cannot afford to turn around and get anything you've missed - it's all or nothing if you want to get them all AND finish with a rank that will allow the points you've collected to count. If you miss a point crate on first pass, you might as well start over. If you've [[spoiler:unlocked the [[InfinityPlusOneSword police car]]]], you're only halfway to being able to do it.
29th Apr '17 12:40:18 PM nombretomado
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* This goes all the way back to ''ColossalCave'', in which the LastLousyPoint is obtained by [[spoiler:dropping a magazine in a certain room]]. People actually used to step through the game with a machine-level debugger to try and figure this one out.[[note]]Hearing gamers' screams, later editions of the game (e.g. the MS-DOS edition) added an address label telling you where to put it.[[/note]] As a result, modern InteractiveFiction games often intentionally invoke this trope with a obscure and completely unnecessary action providing the LastLousyPoint (whereas all other points may be necessary in order to complete the game). The official or in-game solutions generally [[LampshadeHanging hang a lampshade]] on the [[http://www.ifwiki.org/index.php/Last_lousy_point Last Lousy Point]], calling it such by name. For example, in the original mainframe version of ''VideoGame/{{Zork}}'', the Last Lousy Point was obtained by sending off for a brochure. When it arrived in the mailbox, the value of the stamp was "One Lousy Point".

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* This goes all the way back to ''ColossalCave'', ''VideoGame/ColossalCave'', in which the LastLousyPoint is obtained by [[spoiler:dropping a magazine in a certain room]]. People actually used to step through the game with a machine-level debugger to try and figure this one out.[[note]]Hearing gamers' screams, later editions of the game (e.g. the MS-DOS edition) added an address label telling you where to put it.[[/note]] As a result, modern InteractiveFiction games often intentionally invoke this trope with a obscure and completely unnecessary action providing the LastLousyPoint (whereas all other points may be necessary in order to complete the game). The official or in-game solutions generally [[LampshadeHanging hang a lampshade]] on the [[http://www.ifwiki.org/index.php/Last_lousy_point Last Lousy Point]], calling it such by name. For example, in the original mainframe version of ''VideoGame/{{Zork}}'', the Last Lousy Point was obtained by sending off for a brochure. When it arrived in the mailbox, the value of the stamp was "One Lousy Point".
25th Apr '17 11:42:23 AM Steven
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* ''VideoGame/SuperMarioRPG'' has 30 invisible treasure boxes and you can get an accessory halfway through the game that will alert you if an invisible treasure box is in the area. Many players had gotten 29 out of 30 boxes and were stumped to see that the last missing one was in the main hallway inside the Mushroom Kingdom's castle. How do you get it? Jump on Toad's head as he opens the door when you enter the castle for the first time and then jump up above the doorway to reach the box. Missed it and saved afterwards? Too bad, start the game over. At the very least, the box only contains a frog coin.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.LastLousyPoint