History Main / LastLousyPoint

15th Feb '18 2:55:30 PM Amahn
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[[folder:MMORPGs]]

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[[folder:MMORPGs]][[folder:[=MMORPGs=]]]
12th Feb '18 7:11:45 PM FF32
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* The main obstacle to completing the Compendium in ''VideoGame/PersonaQ'' is the "secret fusions", which don't appear in the compendium until you've made them and can only be fused by one specific combination of Personas. And some of Q's secret fusions weren't secret in earlier games (like Michael and Pale Rider), which might throw some players off.

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* The main obstacle to completing the Compendium in ''VideoGame/PersonaQ'' ''VideoGame/PersonaQShadowOfTheLabyrinth'' is the "secret fusions", which don't appear in the compendium until you've made them and can only be fused by one specific combination of Personas. And some of Q's secret fusions weren't secret in earlier games (like Michael and Pale Rider), which might throw some players off.
23rd Jan '18 6:12:02 AM Cryoclaste
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* [[http://www.trueachievements.com TrueAchievements.com]] has a system for rating XBox 360 achievements on their difficulty: Take the total number of gamers tracked who have the game (defined as having at least one achievement for that game), divide by the number of gamers who have that achievement, then take the square root to get the [=TAScore=]. The easiest achievements have a [=TAScore=] closer to 1.00. Once you get past 5.00 or so, you're in LastLousyPoint territory. [[http://psnprofiles.com PSNProfiles.com]] has a similar system, but they just give you straight percentage points for how many gamers have managed that trophy. If less than 5% of game owners have a particular trophy, then...yep, you guessed it. And resting your [=GamerScore=] on a number that isn't a multiple of 5 will likely cause a modicum of annoyance. Harmonix played on this obsession with nice, neat numbers with ''VideoGame/RockBand 3'' where there is an easy-to-earn Achievement worth 4 GS (you're likely to stumble on it during your first couple of plays). To get that number to a smooth 10 and set the universe back in order you have to earn a 6 point Achievement for linking your account with the ''Rock Band'' website for stat tracking.

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* [[http://www.trueachievements.com TrueAchievements.com]] has a system for rating XBox Xbox 360 achievements on their difficulty: Take the total number of gamers tracked who have the game (defined as having at least one achievement for that game), divide by the number of gamers who have that achievement, then take the square root to get the [=TAScore=]. The easiest achievements have a [=TAScore=] closer to 1.00. Once you get past 5.00 or so, you're in LastLousyPoint territory. [[http://psnprofiles.com PSNProfiles.com]] has a similar system, but they just give you straight percentage points for how many gamers have managed that trophy. If less than 5% of game owners have a particular trophy, then...yep, you guessed it. And resting your [=GamerScore=] on a number that isn't a multiple of 5 will likely cause a modicum of annoyance. Harmonix played on this obsession with nice, neat numbers with ''VideoGame/RockBand 3'' where there is an easy-to-earn Achievement worth 4 GS (you're likely to stumble on it during your first couple of plays). To get that number to a smooth 10 and set the universe back in order you have to earn a 6 point Achievement for linking your account with the ''Rock Band'' website for stat tracking.
17th Jan '18 1:20:13 PM jrparkin
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* Map 25 of Memento Mori does the same thing only in this case there are five secrets to obtain in the 30,second time limit. There are also shootable switches behind hidden doors to find also.

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* Map 25 of Memento Mori does the same thing only in this case there are five secrets to obtain in the 30,second 30 second time limit. There are also shootable switches behind hidden doors to find also.limit.
17th Jan '18 1:17:19 PM jrparkin
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* Map 25 of Memento Mori does the same thing only in this case there are five secrets to obtain in the 30,second time limit. There are also shootable switches behind hidden doors to find also.
7th Jan '18 4:32:21 PM MegaMarioMan
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*** There's also one final battle arena crown that you can find, located in Hideout Helm. To get to it, you need to use Diddy Kong's barrel jetpack to fly to the top of the machine K Rool had been planning on using to blow up DK Island. There's no time to get it before you shut down the machine, people who don't know about it will probably not think to look up there because the key to the last boss battle is available, and it's entirely possible to get said final key without it (while you do need a certain number of crowns, it doesn't call for all of them).
* ''Videogame/CrashBandicoot3Warped'' has two levels that are accessed from within other levels - one of which is ''itself'' a hidden level. Fortunately, neither of these levels are necessary for HundredPercentCompletion, but only for ''10'''5'''% Completion''.

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*** There's also one final battle arena crown Battle Arena Crown that you can find, located in Hideout Helm. To get to it, you need to use Diddy Kong's barrel jetpack to fly to the top of the Blast-O-Matic machine K Rool had been planning on using that's (on your first visit) counting down to blow up DK Island. There's no time to get it before you shut down the machine, people People who don't know about it will probably not think to look up there because the key to the last boss battle is available, Hideout Helm lacks many other collectibles contained in other stages (like Bananas and Coins) which can lead to people not thinking it has a battle arena (unless they dig into the pause menu), and it's entirely possible to get said final key without it (while you do need a certain number of crowns, it doesn't call for all of them).
(getting the key requires 4 Crowns, and there are 10 total in the game).
* ''Videogame/CrashBandicoot3Warped'' ''VideoGame/CrashBandicoot3Warped'' has two levels that are accessed from within other levels - one of which is ''itself'' a hidden level. Fortunately, neither of these levels are necessary for HundredPercentCompletion, but only for ''10'''5'''% Completion''.
3rd Jan '18 7:21:10 PM Superfield
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** Due to the sheer number of Power Moons in ''VideoGame/SuperMarioOdyssey'', it was inevitable that a few would end up in this territory. There are several candidates:
*** The [[ThatOneSidequest infamous]] 100 Jump Rope Challenge, and to a lesser extent, the 100 Volleyball Challenge. Most can get around 50-60 jumps before losing due to the extremely tight timing that requires nigh perfect regularity, and after one or two fails, most just don't feel like going through the whole thing again. Same largely goes for volleyball, except it is more forgiving, more manageable, and easily exploitable by using the [[GameBreaker two player mode to trivialize it]]. The 100 Jump Rope Challenge can be trivialized even harder using a [[GoodBadBugs glitch]], but that's if you know that it exists and can pull it off.
*** On The Eastern Pillar in the Sand Kingdom in the post-game. Not only does it require thinking seriously outside of the box (who would think to Capture a Bullet Bill and fly it that far out of the way?), it's quite the task to figure out how to maximize the Bullet Bill's range to reach it, and then you have to actually do it. Expect to run out of steam a split second before you hit home more than once.
*** Hidden Room on the Flowing Sands in the Sand Kingdom. Fortunately, unlike most of the others on this list, it isn't difficult or tedious, just very hidden, but the Talkatoo and Hint Toad/Uncle Amiibo hints don't help much. For those who don't want to resort to a guide, this is one of the most elusive moons in the game.
*** A Treasure Made of Coins in the Wooded Kingdom for the sheer cryptic nature of it. Who would think to Capture the Coin Coffer (which is difficult to spot in the very dark area in the first place) and then spit 500 coins onto a random plant in the pond? And since it's in the Deep Woods, its location hint doesn't even give you the exact location, only that it's in the Deep Woods.
*** Almost every moon on the [[spoiler:Dark Side]] save for the hint art ones. First, a boss rush against all of the [[QuirkyMinibossSquad Broodals]], including [[spoiler:their giant mech]]. If that doesn't sound too hard, doing them back to back with little to no health refills in-between is several magnitudes harder than any individual fight. Most players resort to abusing amiibo, trudge back to the Odyssey after each one (each trip longer and more tedious than the last), or switch on Assist mode to refill health between the fights. And the other moons are from remixed challenges from earlier in the game, but with a twist that ''seriously'' ups the difficulty. The three hardest are probably Invisible Road: Rush! (traverse invisible platforms with harmful poison being spewed from Pirahna Plants as your only guide without Cappy to help clean up or jump over said poison), Vanishing Road Challenge (get through, on foot, platforming sections designed for the moped with a ''very'' strict time limit with no checkpoints without Cappy), and Breakdown Road Final Challenge (hope you can do 8 perfect long jumps in a row... [[RuleOfThree without Cappy]], just for good measure).
*** Long Journey's End, a middle ground between ''Galaxy 2's'' The Ultimate Test and The Perfect Run (you have more than one hitpoint, but no checkpoints). It's long, several sections are incredibly precise, and even experienced players will find their health eaten up right before the end thanks to the fourth-to-last challenge.
*** Souvenir Savant, an Achievement Moon that requires you to have found almost all of the purple coins, which themselves are very subject to LastLousyPoint. By the end of the game, you will probably have at least several levels that are missing only one group of purple coins - and unlike the moons, purple coins aren't tracked on the map and the only in-game hints to their location require a Bowser amiibo. Without one, you'll have to either scour the levels or look up a guide and go through each and every one until you find the ones you missed.
*** The 119 moons you have to buy from shops to max out the moon counter will eat up a wallet that's already been drained in the post-game due to the expensive costumes. Even by the time you get all of the normal moons, you will likely have to grind hard to get the 9999-coin costume piece, only to then grind again to get enough for all the moons (which come to 11900 coins - more than you can hold at once). Hope you like doing that one mission in [[spoiler:Bowser's Kingdom]] dozens of times over, since it's the fastest way to fill up on gold.
20th Dec '17 6:59:09 PM Willbyr
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20th Dec '17 7:02:50 AM Jubileus57
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* The last few medals in ''VideoGame/{{Miitopia}}'' can be a '''''real''''' pain to get. If you want OneHundredPercentCompletion on these, you'll have to: Defeat every type of monster, obtain every type of grub (yep, the Rares and Very Rares count as separate types), collect every weapon and clothing, listen to every music, have every job reach the max level (50), reach max level relationship (99) involving two ''and'' four party members (yes, the medals separate this), reach +99 grub bonus on all stats, recruit/add at least 30 Miis to your team, do at least 100 quests, open at least 500 treasure chests, and clear [[spoiler:Tower of Dread]]. While some can eventually be done not too long after the post-game starts, the rest are either pure grindfest, LuckBasedMission, or legitimately difficult to be done by casual players.

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* The last few medals in ''VideoGame/{{Miitopia}}'' can be a '''''real''''' pain to get. If you want OneHundredPercentCompletion on these, you'll have to: Defeat every type of monster, obtain every type of grub (yep, the Rares and Very Rares count as separate types), collect every weapon and clothing, listen to every music, have every job reach the max level (50), reach max level relationship (99) involving two ''and'' four party members (yes, the medals separate this), reach +99 grub bonus on all stats, recruit/add at least 30 Miis to your team, do at least 100 quests, open at least 500 treasure chests, and clear [[spoiler:Tower [[spoiler:the Tower of Dread]]. While some can eventually be done not too long after the post-game starts, the rest are either pure grindfest, LuckBasedMission, or legitimately difficult to be done by casual players.
20th Dec '17 7:02:13 AM Jubileus57
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* The last few medals in ''VideoGame/{{Miitopia}}'' can be a '''''real''''' pain to get. If you want OneHundredPercentCompletion on these, you'll have to: Defeat every type of monster, obtain every type of grub (yep, the Rares and Very Rares count as separate types), collect every weapon and clothing, listen to every music, have every job reach the max level (50), reach max level relationship (99) involving two ''and'' four party members (yes, the medals separate this), reach +99 grub bonus on all stats, recruit/add at least 30 Miis to your team, do at least 100 quests, open at least 500 treasure chests, and clear [[spoiler:Tower of Dread]]. While some can eventually be done not too long after the post-game starts, the rest are either pure grindfest, LuckBasedMission, or legitimately difficult to be done by casual players.
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