History Main / LastLousyPoint

15th Jun '16 8:11:05 AM erforce
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** In the first ''VideoGame/DonkeyKongCountry'', the 101st percent can be obtained by reaching a BonusStage hidden inside ''another'' BonusStage. The first bonus stage is a matching game where you time your jumps to match three objects. You can only get to the second bonus stage by winning the worst item (a single banana), which causes a barrel to drop. You then have to grab that barrel and crash through the wall before the "celebration fanfare" is over. And you can only use Diddy, because he holds the barrel in front of his body (whereas DK holds it over his head, and you don't have enough time to throw it and then enter the resulting opening).

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** In the first ''VideoGame/DonkeyKongCountry'', ''VideoGame/DonkeyKongCountry1'', the 101st percent can be obtained by reaching a BonusStage hidden inside ''another'' BonusStage. The first bonus stage is a matching game where you time your jumps to match three objects. You can only get to the second bonus stage by winning the worst item (a single banana), which causes a barrel to drop. You then have to grab that barrel and crash through the wall before the "celebration fanfare" is over. And you can only use Diddy, because he holds the barrel in front of his body (whereas DK holds it over his head, and you don't have enough time to throw it and then enter the resulting opening).
22nd May '16 3:39:45 PM nombretomado
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*** Made worse in the UpdatedRerelease on the PS2 (Which is what the PS3 version is based off of.), where in order to get all the titles, you must complete the game a few more times with to get the new costumes for everybody (except for Raine, who gets hers from the Casino.) And what's worse is that certain characters will give two titles, one for them and one for the person they're closest to (Picking Genis' best friend scene will nab both his and Presea's costumes.) But if you pick somebody else only they will get a title (Picking Presea will only get her costume and not Genis'.)

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*** Made worse in the UpdatedRerelease on the PS2 [=PS2=] (Which is what the PS3 [=PS3=] version is based off of.), where in order to get all the titles, you must complete the game a few more times with to get the new costumes for everybody (except for Raine, who gets hers from the Casino.) And what's worse is that certain characters will give two titles, one for them and one for the person they're closest to (Picking Genis' best friend scene will nab both his and Presea's costumes.) But if you pick somebody else only they will get a title (Picking Presea will only get her costume and not Genis'.)
21st May '16 9:39:35 AM tmantookie
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21st May '16 9:36:02 AM tmantookie
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* ''VideoGame/CastlevaniaAriaOfSorrow'' has several, depending on which aspect of the game you're trying to get 100% in. ** For getting 100% of all monster souls, there's Sky Fish. This monster only appears in one obscure and optional room, and appears so briefly that you'll have to stop time to kill it. To get the ability to stop time, you have to get the one thing that makes you immune to being frozen in time and then get the soul of the one Chronomage in the game in a corner of the castle.

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* ''VideoGame/CastlevaniaAriaOfSorrow'' has several, depending on which aspect of the game you're trying to get 100% in. in.
** For getting 100% of all monster souls, there's Sky Fish. This monster only appears in one obscure and optional room, and appears so briefly that you'll have to stop time to kill it. To get the ability to stop time, you have to get the one thing that makes you immune to being frozen in time and then get the soul of the one Chronomage in the game in a corner of the castle.
18th May '16 3:28:04 AM ZombieAladdin
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** In ''VideoGame/SuperMarioMaker'', any of the five Mystery Mushroom costumes unlockable only through 100-Mario Challenge in Super Expert would count. The Super Expert difficulty was created a few months after the game's release to separate out the courses people were having a tough time with in Expert. Most Super Expert courses have clear rates below 2%, and you have to clear 6 of them in a row without losing all 100 of your Marios.
5th May '16 9:53:10 AM Kazmahu
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5th May '16 9:52:47 AM Kazmahu
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3rd May '16 5:33:28 AM KatanaCat
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\n[[AC:{{MMORPG}}s]]* Given the RandomNumberGenerator-based nature of the ''VideoGame/AnimalCrossing'' series, collecting all of a given thing can end with this. It may take weeks for the game to generate the last fossil needed for your museum, you may need to wait almost an entire year for the last fish or bug to appear in a given month, the list goes on and on.

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** ''VideoGame/KirbySuperStar Ultra'', ''VideoGame/KirbysReturnToDreamLand'', and ''VideoGame/KirbyTripleDeluxe'' have The True Arena. Unlike the regular Arena, which is relatively easy once you get the hang of it, The True Arena is a brutal BossRush with amped-up bosses, even less healing items than The Arena, and at least one boss you haven't fought before until that point. You could just ignore it...if it wasn't necessary for OneHundredPercentCompletion.

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** ''VideoGame/KirbySuperStar Ultra'', ''VideoGame/KirbysReturnToDreamLand'', and ''VideoGame/KirbyTripleDeluxe'' have The True Arena. Unlike the regular Arena, which is relatively easy once you get the hang of it, The True Arena is a brutal BossRush with amped-up bosses, even less healing items than The Arena, and at least one boss you haven't fought before until that point. You could just ignore it... if it wasn't necessary for OneHundredPercentCompletion.




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* Given the RandomNumberGenerator-based nature of the ''VideoGame/AnimalCrossing'' series. Collecting all of a given thing can end with this: It may take weeks for the game to generate the last fossil needed for your museum, you may need to wait almost an entire year for the last fish or bug to appear in a given month, the list goes on and on.

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* Given the RandomNumberGenerator-based nature of the ''VideoGame/AnimalCrossing'' series. Collecting all of a given thing can end with this: It may take weeks for the game to generate the last fossil needed for your museum, you may need to wait almost an entire year for the last fish or bug to appear in a given month, the list goes on and on.[[/folder]]
3rd May '16 5:24:11 AM KatanaCat
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* ''VideoGame/{{Audiosurf}}'' has the Stealth Legend achievement. To get it, you have to play in the only mode where there are obstacles, at the highest difficulty level (ignoring the [[BraggingRightsReward optional]] 'Ironmode'), and dodge every grey block. On a song of [[MarathonLevel at least 11 minutes in length]]. This is compounded by the fact that the only file many players have that's long enough is Albuquerque by WeirdAlYankovic... which happens to be a ''very hard'' song to play, since loading it results in a track which repeatedly switches between 'slow', 'reasonably fast', and 'insanely fast'.
14th Feb '16 10:39:16 PM SheldonDinkleburg
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* For ''[[VideoGame/EtrianOdyssey Etrian Mystery Dungeon]]'', many drops for the Item Almanac could qualify, such as a RareRandomDrop from the rarest-occuring [[BossInMookClothing D.O.E.]] in a dungeon where 4 different ones could show up (and that's just the worst of the D.O.E. rare drops), or a sword which requires 2 rare drops each from the three dragon bosses. But arguably the king of this trope is the Green Shard from the Demented King in the 61-floor Phantom Depths, a MarathonLevel which starts you at Level 1 with no items and must be [[CheckpointStarvation completed without checkpoints]]. Clearing the dungeon once is a feat in itself. Summoning the willpower to beat it multiple times for the rare Purple Shard is another. But the Green Shard has [[GuideDangIt an obscure condition that no one has been able to figure out]], especially since it takes hours to get just one drop from the Demented King. The reward? All of his drops create a shield which is only minimally stronger than the others. Even adventurers who have the perseverance to collect the other rare drops tend to get stumped here.

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* For ''[[VideoGame/EtrianOdyssey Etrian Mystery Dungeon]]'', many drops for the Item Almanac could qualify, such as a RareRandomDrop from the rarest-occuring [[BossInMookClothing D.O.E.]] in a dungeon where 4 different ones could show up (and that's just the worst of the D.O.E. rare drops), or a sword which requires 2 rare drops each from the three dragon bosses. But arguably the king of this trope is the Green Shard from the Demented King in the 61-floor Phantom Depths, a MarathonLevel which starts you at Level 1 with no items and must be [[CheckpointStarvation completed without checkpoints]]. Clearing the dungeon once is a feat in itself. Summoning the willpower to beat it multiple times for the rare Purple Shard Shard, which has a 15% drop rate, is another. But the The Green Shard has [[GuideDangIt an obscure condition that no one has been able to figure out]], especially since Shard? You have a 1 in 20 chance of getting it, and it takes hours to get just one drop from the Demented King. The reward? All of his drops create a shield which is only minimally stronger than the others. Even adventurers who have the perseverance to collect the other rare drops tend to get stumped here.
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