History Main / LanguageEqualsThought

5th Dec '16 6:17:40 PM CyberController
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* In ComicBook/Elfquest, the wolfriders do not require words for things they can take for granted. It was a very hard [[spoiler:five hundred]] years for Cutter to learn the word for "peace (of mind)".

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* In ComicBook/Elfquest, ComicBook/{{Elfquest}}, the wolfriders do not require words for things they can take for granted. It was a very hard [[spoiler:five hundred]] years for Cutter to learn the word for "peace (of mind)".
30th Nov '16 12:14:24 AM PaulA
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* ''Franchise/StarTrekExpandedUniverse'' noves:

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* ''Franchise/StarTrekExpandedUniverse'' noves:novels:
30th Nov '16 12:13:48 AM PaulA
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* A ''Franchise/StarTrek'' novel by Creator/DianeDuane mentions that the [[SpacePirates Orion Pirates]] use the same word for "stealing" as "getting paid".

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* A ''Franchise/StarTrek'' novel ''Franchise/StarTrekExpandedUniverse'' noves:
** ''Literature/DoctorsOrders''
by Creator/DianeDuane mentions that the [[SpacePirates Orion Pirates]] use the same word for "stealing" as "getting paid".
23rd Nov '16 11:45:49 PM VVK
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** There used to be a fan-made explanation on the web of the language of the Slaadi, the toad-like creatures embodying pure chaos. According to it, no-one had been able to study the language until a linguist got to study a human who had been raised by Slaadi and spoke the language. For a start, it was hard to even get this human to understand the concept of a common noun that applied to several different objects instead of just one. When communication was finally established, it turned out one of the reasons the Slaadi language was so weird was because Slaadi "individuals" didn't even exist in integer quantities other than when they interacted with other beings. [[MindScrew Obviously it's hard to even imagine what this would mean,]] but the most extreme creatures in the ''Planescape'' setting have always had a bit of an air of [[EldritchAbomination complete otherness]].

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** There used to be a fan-made explanation on the web of the language of the Slaadi, the toad-like creatures embodying pure chaos. According to it, no-one had been able to study the language until a linguist got to study a human who had been raised by Slaadi and spoke the language. For a start, it was hard to even get this human to understand the concept of a common noun that applied to several different objects instead of just one. When communication was finally established, it turned out one of the reasons the Slaadi language was so weird was because Slaadi "individuals" didn't even exist in integer quantities other than when they interacted with other beings. [[MindScrew Obviously it's hard to even imagine what this would mean,]] but the most extreme creatures in the ''Planescape'' setting have always had a bit of an air of [[EldritchAbomination complete otherness]]. (By official sources, or at least 2nd edition ''Planewalker's Handbook'', Slaadi is just another no doubt weird language you can learn, but the language of the extremely orderly Modrons costs extra to learn for "being based on unique concepts".)
23rd Nov '16 11:43:01 PM VVK
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* ''TabletopGame/{{Warhammer 40000}}'''s Orks have no word for "equal," everyone is either [[AsskickingEqualsAuthority a "boss" to be feared or a "grot" to be bullied]]. Similarly, their concept for "best friend" is synonymous with "[[WorthyOpponent favorite enemy]]." [[BloodKnight This tells you just about all you need to know about the Orkish psyche]].

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* ''TabletopGame/{{Warhammer 40000}}'''s 40000}}''
**
Orks have no word for "equal," everyone is either [[AsskickingEqualsAuthority a "boss" to be feared or a "grot" to be bullied]]. Similarly, their concept for "best friend" is synonymous with "[[WorthyOpponent favorite enemy]]." [[BloodKnight This tells you just about all you need to know about the Orkish psyche]].



* The Dwarfs of ''TabletopGame/{{Warhammer}}'' have no word for "forgiveness", but many for subtle variations of recompense, revenge, and retribution. This [[RevengeBeforeReason explains a lot]] about why they're going extinct. In addition, they have multiple words for gold (''azgal, bryn, churk, galaz, gnolgen'', etc), not only to distinguish the physical characteristics, but also the historical and present circumstances for each manifestation of gold and its commercial properties, such as spending gold, loaned gold, gold that is found by accident and so on.

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* ''TabletopGame/{{Warhammer}}''
**
The Dwarfs of ''TabletopGame/{{Warhammer}}'' have no word for "forgiveness", but many for subtle variations of recompense, revenge, and retribution. This [[RevengeBeforeReason explains a lot]] about why they're going extinct. In addition, they have multiple words for gold (''azgal, bryn, churk, galaz, gnolgen'', etc), not only to distinguish the physical characteristics, but also the historical and present circumstances for each manifestation of gold and its commercial properties, such as spending gold, loaned gold, gold that is found by accident and so on.
23rd Nov '16 11:40:13 PM VVK
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Added DiffLines:

** There used to be a fan-made explanation on the web of the language of the Slaadi, the toad-like creatures embodying pure chaos. According to it, no-one had been able to study the language until a linguist got to study a human who had been raised by Slaadi and spoke the language. For a start, it was hard to even get this human to understand the concept of a common noun that applied to several different objects instead of just one. When communication was finally established, it turned out one of the reasons the Slaadi language was so weird was because Slaadi "individuals" didn't even exist in integer quantities other than when they interacted with other beings. [[MindScrew Obviously it's hard to even imagine what this would mean,]] but the most extreme creatures in the ''Planescape'' setting have always had a bit of an air of [[EldritchAbomination complete otherness]].
23rd Nov '16 11:22:33 PM VVK
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** Dothraki culture seems to believe that thanks and gratitude are things to be shown, not merely said. When Drogo is given Dany as a wife, it is expected that he will eventually repay Viserys in whatever manner he believes fitting. Though Viserys's attitude and increasing dickbaggery eventually result in Drogo repaying him in...unexpected ways. They very much have the concept of gratitude, they just believe it should be expressed physically rather than verbally.

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** Dothraki culture seems to believe that thanks and gratitude are things to be shown, not merely said. When Drogo is given Dany as a wife, it is expected that he will eventually repay Viserys in whatever manner he believes fitting. Though Viserys's attitude and increasing dickbaggery eventually result in Drogo repaying him in... unexpected ways. They very much have the concept of gratitude, they just believe it should be expressed physically rather than verbally. So the difference in language does signal a difference in thought, but the difference is in how gratitude is shown, not in whether it exists.
14th Nov '16 9:23:43 PM MutantRobot
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* ''Film/{{Arrival}}'': This concept is brought up offhandedly at the beginning while trying to translate the aliens' StarfishLanguage and understand how they think. [[spoiler: Learning their language, which puts a heavy emphasis on time, allows humans to experience MentalTimeTravel.]]
31st Oct '16 4:08:52 PM Ymirsdaughter
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Added DiffLines:

* In ComicBook/Elfquest, the wolfriders do not require words for things they can take for granted. It was a very hard [[spoiler:five hundred]] years for Cutter to learn the word for "peace (of mind)".
30th Oct '16 4:38:17 PM zarpaulus
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Added DiffLines:

* In ''Franchise/{{Dune}}'' [[CommonTongue Galach]] has different words for poison in food (chaumas) or drink (chaumurky), which probably says something about the [[DeadlyDecadentCourt Houses]]. While the desert-dwelling Fremen have different words for different types of sand, of course.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.LanguageEqualsThought