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* These can end up being unfortunate surprises in ''CommandAndConquer'', starting in Red Alert.
** It's a subversion in Command & Conquer, seeing as how your only warning is a ''SPROING!'' when the mine goes off (at which point, it is too late). Quite annoying, since the game has mine LAYERS, but not mine DETECTORS.

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* These can end up being unfortunate surprises in ''CommandAndConquer'', ''VideoGame/CommandAndConquer'', starting in ''[[VideoGame/CommandAndConquerRedAlert Red Alert.
Alert]]''.
** It's a subversion in Command ''Command & Conquer, Conquer'', seeing as how your only warning is a ''SPROING!'' when the mine goes off (at which point, it is too late). Quite annoying, since the game has mine LAYERS, but not mine DETECTORS.
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* ''{{Dishonored}}'''s Springrazors behave similar to Bouncing Betty mines, cutting their victim off at the knees.

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* ''{{Dishonored}}'''s ''VideoGame/{{Dishonored}}'''s Springrazors behave similar to Bouncing Betty mines, cutting their victim off at the knees.
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* The ''SuperSmashBros'' series has the Motion-Sensor Bomb (Proximity Mine in the PAL version). This trope is actually averted, in that the bomb does not click, but explodes instantaneously, dealing somewhere around 25% damage. However, the things are fairly easy to disarm. God help you though if there's a bomb that someone managed to stick to the side of the stage.

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* The ''SuperSmashBros'' ''VideoGame/SuperSmashBros'' series has the Motion-Sensor Bomb (Proximity Mine in the PAL version). This trope is actually averted, in that the bomb does not click, but explodes instantaneously, dealing somewhere around 25% damage. However, the things are fairly easy to disarm. God help you though if there's a bomb that someone managed to stick to the side of the stage.
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** In ''Black Jack'' 21, it is revealed [[spoiler: this was done intentionally by an evil organization his father was working with]].

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** In ''Black Jack'' 21, it is revealed [[spoiler: this was done [[PaterFamilicide intentionally by an evil organization his father was working with]].with]]]].
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* Newly added in ''VideoGame/MassEffect3'', mines make a distinctive click and give the player enough time to dodge roll out of the way before they go off. Unless the evil, evil level designers put a [[SchmuckBait shiny new weapon]] right next to the mine, in which case the same button for "jump out of the way" instead performs the "pick up the weapon" command, resulting in the mine blowing Shepard up once you dismiss the resulting pick up menu.

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* Newly added in ''VideoGame/MassEffect3'', mines make a distinctive click and give the player enough time to dodge roll out of the way before they go off. Unless the evil, evil level designers put a [[SchmuckBait shiny new weapon]] right next to the mine, in which case the same button for "jump out of the way" instead performs the "pick up the weapon" command, resulting in the mine blowing Shepard up once you dismiss the resulting pick up menu. There are also several PC controlled land mines, as well. Garrus and several Multiplayer characters have the Proximity Mine, a small explosive that sticks to the wall, floor, or ceiling and detonates when an enemy walks near it. The [[LethalJokeCharacter Volus Engineer]] adds the Recon Mine, which emits a wide scanning field that alerts you to enemies that are near it and only goes off when you issue a command for it (leaving a MushroomCloud), while the Talon Mercenary Engineer packs the brutal Cane Trip Mine, a massive bomb that uses a tripwire laser to detect an enemy's presence.
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** Both ''3'' and ''New Vegas'' play with this trope by having many of the standard frag mines placed in ways that hides the glowing light, such as stuffing them under traffic cones or placing them lit-side-down.

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** Both ''3'' and ''New Vegas'' play with this trope by having many of the standard frag mines placed in ways that hides the glowing light, such as stuffing them under traffic cones or placing them lit-side-down. There are also a few cases of mines being used as SchmuckBait, by placing one mine very prominently in the open with a second mine near enough to it that anyone trying to disarm the first mine will trigger the second one.
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* Organizations such as [=APOPO=] have trained rats to detect land mines in Africa for just this reason. The rats' noses are sensitive enough to detect explosives like dogs do, but rats are also small enough that they can walk directly over a mine without triggering it.

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* Organizations such as [=APOPO=] have trained rats (specifically, the [[http://en.wikipedia.org/wiki/Gambian_pouched_rat Gambian pouched rat]]) to detect land mines in Africa for just this reason. The rats' noses are sensitive enough to detect explosives like dogs do, but rats are also small enough that they can walk directly over a mine without triggering it. Having proven themselves in their native land, mine-detecting rats are now exported to Southeast Asia as well.
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A recent variation is a 'claymore' or directional mine. Rather than just blow up and hope someone's over it, these consist of a mounting plate, the explosive charge, and the soon-to-be shrapnel. The charge is set up so that the explosion fans shrapnel out in an arc in front of the mine, similar to a shotgun blast, rather than a general disorganized kaboom. [[TooDumbToLive It is important that the right side is facing the enemy]], thus American versions have a large 'FRONT - TOWARD ENEMY' label printed on them. These are usually set off by wired remote-trigger (which really does go 'click') in the hands of someone a safe distance away from the mine - so chances are, surviving the blast still leaves you in a gunfight with whoever just decided to try and blow you up...

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A recent variation is a 'claymore' or directional mine. Rather than just blow up and hope someone's over it, these consist of a mounting plate, the explosive charge, and the soon-to-be shrapnel. The charge is set up so that the explosion fans shrapnel out in an arc in front of the mine, similar to a shotgun blast, rather than a general disorganized kaboom. [[TooDumbToLive [[CaptainObvious It is important that the right side is facing the enemy]], thus American versions have a large 'FRONT - TOWARD ENEMY' label printed on them. These are usually set off by wired remote-trigger (which really does go 'click') in the hands of someone a safe distance away from the mine - so chances are, surviving the blast still leaves you in a gunfight with whoever just decided to try and blow you up...
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Redlink fix.


Another variant is to have a {{redshirt}}, a [[{{Mooks}} mook]], or an otherwise expendable character step on one and have it detonate immediately, killing them. This is often followed by the survivors getting down on their hands and knees and carefully making their way out, probing the ground ahead with sticks and knives (especially in war stories). This is derived from {{real-life}} military training on how to extract yourself from a minefield - except the part about using knives (or anything made of steel/iron): some of the larger (antitank) mines have magnetic-proximity triggers.

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Another variant is to have a {{redshirt}}, a [[{{Mooks}} mook]], or an otherwise expendable character step on one and have it detonate immediately, killing them. This is often followed by the survivors getting down on their hands and knees and carefully making their way out, probing the ground ahead with sticks and knives (especially in war stories). This is derived from {{real-life}} {{Real Life}} military training on how to extract yourself from a minefield - except the part about using knives (or anything made of steel/iron): some of the larger (antitank) mines have magnetic-proximity triggers.
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* ''{{Dishonored}}'''s Springrazors behave similar to Bouncing Betty mines, cutting their victim off at the knees.
Willbyr MOD

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* ''{{Hellsing}}'' plays this completely straight, with the Wild Geese surrounding Hellsing Manor with mines to [[spoiler: fend off the charging Nazi vampires.]]
* ''GhostInTheShellStandAloneComplex'' pulls this off in one episode. Due to a combination of corruption and ineffectual robbers, Chief Aramaki gets trapped in a hostage situation where the SWAT team would just as soon shoot everyone on sight. Capturing one of the would-be rescuers, he rigs a fake explosive device and props the unconscious guy on top of a "pressure sensor" to buy some time for escape; the mine is only noticed when they try to move the guy and the SWAT team pauses a while trying to disarm it. The strategy doesn't buy a lot of time but it does work.

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* ''{{Hellsing}}'' ''Manga/{{Hellsing}}'' plays this completely straight, with the Wild Geese surrounding Hellsing Manor with mines to [[spoiler: fend off the charging Nazi vampires.]]
* ''GhostInTheShellStandAloneComplex'' ''Anime/GhostInTheShellStandAloneComplex'' pulls this off in one episode. Due to a combination of corruption and ineffectual robbers, Chief Aramaki gets trapped in a hostage situation where the SWAT team would just as soon shoot everyone on sight. Capturing one of the would-be rescuers, he rigs a fake explosive device and props the unconscious guy on top of a "pressure sensor" to buy some time for escape; the mine is only noticed when they try to move the guy and the SWAT team pauses a while trying to disarm it. The strategy doesn't buy a lot of time but it does work.



* In ''[[{{EdenItsAnEndlessWorld}} Eden: It's an Endless World!]]'' a military officer is clearing a newly mined road by forcing local villagers to walk through one by one. After a young girl steps on a mine and freezes, officer comments that she's smart, as mines only blow up when you step off. Then he shoots her in the leg to make her fall.

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* In ''[[{{EdenItsAnEndlessWorld}} ''[[EdenItsAnEndlessWorld Eden: It's an Endless World!]]'' a military officer is clearing a newly mined road by forcing local villagers to walk through one by one. After a young girl steps on a mine and freezes, officer comments that she's smart, as mines only blow up when you step off. Then he shoots her in the leg to make her fall.
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* ''Film/DoubleTeam'' features a coliseum filled with landmines that work this way. [[PantheraAwesome And a tiger]]. [[spoiler:Guess how the bad guy dies!]]
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** Also subverted by the Satchel Charge mines, which are hard to see, have short fuses that may prevent you from disarming them before they detonate, and are more lethal than the standard mines.

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** Also subverted by the Satchel Charge mines, mines in the ''Lonesome Road'' DLC, which are hard to see, have short fuses that may prevent you from disarming them before they detonate, and are more lethal than the standard mines.
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* World War era torpedoes that were set to contact-fuses often had a one second delay between impact and detonation, so anyone inside the vessel near the point of impact would hear a distinct click right before the explosion.
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Additons to real-life, re pressure release mines

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* Pressure release triggers are known to be used in some mine designs, as an anti-handling device (booby-trap) to protect a bigger mine from being disarmed. The action of lifting this sort of mine up after it's set will trigger it - which doesn't help you if you've already stepped on it, though...
* Pressure release IEDs have been encountered in Iraq & Afghanistan - although they do not go 'click', and are usually pre-counterweighted, so that removing the counterweight, not stepping off the device, is what causes detonation...
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Notes: Probing tactic is real-life (see US FM 20-32). Also some additions to claymore section...


Another variant is to have a {{redshirt}}, a [[{{Mooks}} mook]], or an otherwise expendable character step on one and have it detonate immediately, killing them. This is often followed by the survivors getting down on their hands and knees and carefully making their way out, probing the ground ahead with sticks and knives (especially in war stories).

to:

Another variant is to have a {{redshirt}}, a [[{{Mooks}} mook]], or an otherwise expendable character step on one and have it detonate immediately, killing them. This is often followed by the survivors getting down on their hands and knees and carefully making their way out, probing the ground ahead with sticks and knives (especially in war stories).
stories). This is derived from {{real-life}} military training on how to extract yourself from a minefield - except the part about using knives (or anything made of steel/iron): some of the larger (antitank) mines have magnetic-proximity triggers.



A recent variation is a 'claymore' or directional mine. Rather than just blow up and hope someone's over it, these consist of a mounting plate, the explosive charge, and the soon-to-be shrapnel. The charge is set up so that the explosion fans shrapnel out in an arc in front of the mine, similar to a shotgun blast, rather than a general disorganized kaboom. [[TooDumbToLive It is important that the right side is facing the enemy]], thus American versions have a large 'FRONT - TOWARD ENEMY' label printed on them.

to:

A recent variation is a 'claymore' or directional mine. Rather than just blow up and hope someone's over it, these consist of a mounting plate, the explosive charge, and the soon-to-be shrapnel. The charge is set up so that the explosion fans shrapnel out in an arc in front of the mine, similar to a shotgun blast, rather than a general disorganized kaboom. [[TooDumbToLive It is important that the right side is facing the enemy]], thus American versions have a large 'FRONT - TOWARD ENEMY' label printed on them.
them. These are usually set off by wired remote-trigger (which really does go 'click') in the hands of someone a safe distance away from the mine - so chances are, surviving the blast still leaves you in a gunfight with whoever just decided to try and blow you up...
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* While Film/TheMonumentsMen are searching a burnt Nazi art depository, [[NeverGiveTheCaptainAStraightAnswer one of them calls out for his commander]], who discovers he's stepped on a mine. His fellow soldiers stack bricks on it in the hope of making up his weight. When he steps off [[CatScare the detonator goes off but not the explosive]]; the mine having been damaged by the earlier fire.

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* While Film/TheMonumentsMen are searching a burnt Nazi art depository, [[NeverGiveTheCaptainAStraightAnswer one of them calls out for his commander]], who discovers he's stepped on a mine. His fellow soldiers stack bricks on it in the hope of making up his weight. When [[spoiler:When he steps off [[CatScare the detonator goes off but not the explosive]]; the mine having been damaged by the earlier fire.]]
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* While Film/TheMonumentsMen are searching a burnt Nazi art depository, [[NeverGiveTheCaptainAStraightAnswer one of them calls out for his commander]], who discovers he's stepped on a mine. His fellow soldiers stack bricks on it in the hope of making up his weight. When he steps off [[CatScare the detonator goes off but not the explosive]]; the mine having been damaged by the earlier fire.

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* ''Film/TropicThunder'' uses this trope in an unexpected and hilarious way. [[spoiler: The director, wanting to get his actors in the "real deep shit" to optimize their performance, takes them into the dense jungles of southeast Asia planning to leave them there while filming with hidden cameras. After giving a rousing speech about making the greatest war movie ever, he starts to walk off to prepare to film, steps on a landmine with an audible 'click', looks down, and explodes into many pieces. Needless to say his pampered actors [[AllPartOfTheShow thought it was an act.]]]]

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* ''Film/TropicThunder'' uses this trope in an unexpected and hilarious way. [[spoiler: The director, wanting to get his actors in the "real deep shit" to optimize their performance, takes them into the dense jungles of southeast Asia planning to leave them there while filming with hidden cameras. After giving a rousing speech about making the greatest war movie ever, he starts to walk off to prepare to film, steps on a landmine with an audible 'click', looks down, and explodes into many pieces. Needless to say his pampered actors Despite this, [[AllPartOfTheShow Tugg Speedman still thought it was an act.]]]]
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** Both ''3'' and ''New Vegas'' play with this trope by having many of the standard frag mines placed in ways that hides the glowing light, such as stuffing them under traffic cones or placing them lit-side-down.
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Thus, it's no surprise that mines turn up a lot in fiction. But there is a major difference.

In RealLife, you probably won't know you are in the middle of a minefield until somebody steps on one.

In fiction, however, the hero will hear a tiny "click" as they step on the first mine, and we will have a tense moment while the heroes friends try to figure out how to get the poor guy off of it without killing him. This usually involves [[WeightAndSwitch finding a nice big rock to hold the button down]] while everybody runs for cover.

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Thus, it's no surprise that mines turn up a lot in fiction. With any luck, they will be announced. But there is a major difference.

In RealLife, you probably won't know you are in the middle of a minefield until somebody steps stepped on one.

a mine until they blow up.

In fiction, however, the hero squad will hear a tiny "click" as they step someone steps on the first mine, and we will have a tense moment while the heroes their friends try to figure out how to get the poor guy off of it without killing him. This usually involves [[WeightAndSwitch finding a nice big rock to hold the button down]] while everybody runs for cover.
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** Subverted by the "Hidden Mines" in ''VideoGame/FalloutNewVegas'' which are only visible by discolourations on the floor, or if you put your mouse cursor over them, they do not beep and will explode instantly if stepped on, they are often found in dark areas so to make them even more difficult to spot.

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** Subverted by the "Hidden Mines" in ''VideoGame/FalloutNewVegas'' which are only visible by discolourations discolorations on the floor, floor or if you put putting your mouse cursor over them, they do not beep beep, and will explode instantly if stepped on, they on. They are often found in dark areas so to make them even more difficult to spot.
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* In the ''SplinterCell'' series, as with ''MetalGearSolid'', landmines are silent and can only be seen through the thermal goggles. Unlike ''MGS'', you can't disarm them.

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Land mines. Hundreds of thousands of them buried and forgotten around the world. One of the most dangerous and easy to deploy weapons of war, they can effectively deny an area from use for any purpose until they're cleared. They were considered so dangerous in WorldWarII that the armies used special tanks equipped with massive rollers and [[EpicFlail chain whips]] to detonate them away from the tank's hull and clear a path through the field.

Almost nobody in television ever notices a minefield until, in the middle of a dramatic silence, somebody steps on one.

At this point, one of two things happens. If the poor fellow is a {{redshirt}}, a [[{{Mooks}} mook]], or otherwise expendable, the mine will detonate immediately and kill the guy. This is often followed by the survivors getting down on their hands and knees and carefully making their way out, probing the ground ahead with sticks and knives (especially in war stories).

If it's a main character, however, or someone who is otherwise important to the plot, all that will happen is a little "click", and we will have a tense moment while the heroes try to figure out how to get the poor guy off of it without killing him. This usually involves [[WeightAndSwitch finding a nice big rock to hold the button down]] while everybody runs for cover.

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Land mines. Hundreds of thousands of them buried and forgotten around the world. One of the most dangerous and easy to deploy weapons of war, they can effectively deny an area from use for any purpose until they're cleared. They were considered so dangerous in WorldWarII that the armies used special tanks equipped with massive rollers and [[EpicFlail chain whips]] to detonate them away from the tank's hull and clear a path through the field.

Almost nobody
field. Modern armies deploy everything from explosive counter-charges to remote-controlled robots to deal with the things.

Thus, it's no surprise that mines turn up a lot
in television ever notices fiction. But there is a minefield until, major difference.

In RealLife, you probably won't know you are
in the middle of a dramatic silence, minefield until somebody steps on one.

At this point, one of two things happens. If the poor fellow is a {{redshirt}}, a [[{{Mooks}} mook]], or otherwise expendable, the mine will detonate immediately and kill the guy. This is often followed by the survivors getting down on their hands and knees and carefully making their way out, probing the ground ahead with sticks and knives (especially in war stories).

If it's a main character,
In fiction, however, or someone who is otherwise important to the plot, all that hero will happen is hear a little "click", tiny "click" as they step on the first mine, and we will have a tense moment while the heroes friends try to figure out how to get the poor guy off of it without killing him. This usually involves [[WeightAndSwitch finding a nice big rock to hold the button down]] while everybody runs for cover.
cover.

Another variant is to have a {{redshirt}}, a [[{{Mooks}} mook]], or an otherwise expendable character step on one and have it detonate immediately, killing them. This is often followed by the survivors getting down on their hands and knees and carefully making their way out, probing the ground ahead with sticks and knives (especially in war stories).



Many video games feature land mines with ''serious'' design problems, so it's quick and easy for a single main character to avoid or disarm them, unlike in real life. Such land mines might even feature flashing lights and beep a few seconds before they go off, which rather defeats the purpose of a land mine.

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Many video games feature land mines with ''serious'' design problems, so it's quick and easy for a single main character to avoid or disarm them, unlike in real life. Such land mines might even feature flashing lights and beep a few seconds before they go off, which rather defeats the purpose of a land mine.
purpose.



Also applies to all manner of similar explosive boobytraps involving pressure plates, trip wires and other triggering mechanisms. A recent variation is a 'claymore' or directional mine. American versions have 'FRONT - TOWARD ENEMY' printed on them. Rather than just blow up and hope someone's over it, these consist of a mounting plate, the explosive charge, and the soon-to-be shrapnel. The charge is set up so that the kaboom fans out in an arc in front of the mine, rather than a general kaboom. [[TooDumbToLive It is important that the right side is facing the enemy]], thus the large label.

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Also applies to all manner of similar explosive boobytraps involving pressure plates, trip wires and other triggering mechanisms.

A recent variation is a 'claymore' or directional mine. American versions have 'FRONT - TOWARD ENEMY' printed on them. mine. Rather than just blow up and hope someone's over it, these consist of a mounting plate, the explosive charge, and the soon-to-be shrapnel. The charge is set up so that the kaboom explosion fans shrapnel out in an arc in front of the mine, similar to a shotgun blast, rather than a general disorganized kaboom. [[TooDumbToLive It is important that the right side is facing the enemy]], thus the American versions have a large label.
'FRONT - TOWARD ENEMY' label printed on them.
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** We can add [[http://eng.chinamil.com.cn/news-channels/2014-02/07/content_5760919.htm Hong Kong]] to that list as well.
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Note that certain kind of land mines are now [[TheLawsAndCustomsOfWar prohibited by an international treaty]] signed by many countries, not including the USA, Russia, China, India, or most of the countries that would actually ever have reason to use land mines.

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Note that certain kind of land mines are now [[TheLawsAndCustomsOfWar prohibited by an international treaty]] signed by many countries, notably not including the USA, Russia, China, India, China or most of the countries that would actually ever have reason to use land mines.
India.
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->'''Lt. George:''' If we do happen to trod on a mine, Sir, what do we do? \\

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->'''Lt. George:''' If we do happen to trod tread on a mine, Sir, sir, what do we do? \\
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* In ''VideoGame/SevenDaysToDie'', an Air Filter Landmine can be crafted for defensive purposes or offensive, depending on your creativity. The area surrounding a military camp will most likely be stuffed with them. Not that it helped against the zombies, but [[ArtificialStupidity they're still dumb enough to walk into them.]]
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* The Punisher seems to carry a few Claymore mines with him at all times, they come in handy. Woman: "What does Front Towards Enemy mean?" (Massive explosion that kills most of the sewer-dwelling cannibals that were chasing them) Punisher: "That's what it means."
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* ''PlanetSide 2'' features two types of mines; anti-infantry (unique for each faction) and anti-tank. [[MachineCult Vanu Sovereignty]] Proximity Mines have flashing blue lights on them and produce an audible noise as it charges up its capacitor to detonate. [[MegaCorp New Conglomerate]] Bouncing Betty mines have a flashing hexagon on their top, and loudly jump into the air when triggered. [[TheEmpire Terran Republic]] Claymores have a limited arc and are the tallest of the mines, but deal more damage and have no warning when detonating. Annoyingly, [[YouAreAlreadyDead you're generally doomed as soon as you hear a mine trigger]] - the only class (without flak armor upgrades) who can survive are the Heavy Assaults by triggering their overshield. The Nanite Systems Anti-Tank mines do not click and deal huge amounts of damage to vehicles, but only trigger from gunfire or vehicles passing over them, and are huge and easily seen.

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