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** Parodied in the quest "Beneath Cursed Tides", which takes you to the sunken remains of the original Tutorial Island. The inhabitants, now turned into crab people, give you the old tutorials regardless of your level, because ''there's nothing else to do''. In fact if your account dates back to the original Tutorial Island, ''they recognize you and comment on your progress'', but carry on with making you burn shrimps to learn about cooking.

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** Parodied in the quest "Beneath Cursed Tides", which takes you to the sunken remains of the original Tutorial Island. The inhabitants, now turned into crab people, give you the old tutorials regardless of your level, because ''there's nothing else to do''. In fact if If your account dates back to the original Tutorial Island, ''they [[DevelopersForesight they recognize you and comment on your progress'', progress]], but carry on with making you burn shrimps to learn about cooking.cooking and such.
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** Parodied in the quest "Beneath Cursed Tides", which takes you to the sunken remains of the original Tutorial Island. The inhabitants, now turned into crab people, give you the old tutorials regardless of your level, because ''there's nothing else to do''. In fact if your account dates back to the original Tutorial Island, ''they recognize you and comment on your progress'', but carry on with making you burn shrimps to learn about cooking.
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* ''VideoGame/{{Bonfire}}'': The party banter throughout the tutorial quest serves as a primer on their basic abilities and strategies: Hildie will remind the {{Squishy Wizard}}s to let her protect them from hits, Ephrem will inform the player of MaximumHPReduction, and Zivko will explain how his charges work. This is used continually throughout the game, with many of the tactics quests (tutorials on advanced strategies) being introduced by the heroes discussing them in-universe, and misplays like letting Zivko's charges expire or healing characters who don't need it get pointed out via party banter as well.
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* ''VideoGame/FalloutNewVegas'' has your character just recently recovered from being shot in the head twice, prompting Doc Mitchell to direct you to Sunny Smiles to set you up to be able to actually survive the Mojave. It's pretty useful to go through the tutorial for a few free items, but it's not necessary to actually do.

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* ''VideoGame/FalloutNewVegas'' has your character just recently recovered from being shot in the head twice, prompting Doc Mitchell to direct make sure your faculties are in check, asking you some questions about your personality that determine your initial skills. Afterwards, he directs you to Sunny Smiles to set you up to be able to actually survive the Mojave. It's pretty useful to go through the tutorial for a few free items, but it's not necessary to actually do.
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** In ''VideoGame/FinalFantasyVIII'', the game starts at Squall's final test, so Quistis, as his instructor, lends a hand by reminding him of some "basic concepts" - like how to use his weapon. In addition, most of the tutorial can be accessed, appropriately enough, from the classroom computers in the military academy.

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** In ''VideoGame/FinalFantasyVIII'', the game starts at Squall's final test, so Quistis, as his instructor, lends a hand by reminding him of some "basic concepts" that he should be all rights already know - like how to use his weapon.the weapon that he's been training with for years, though she does sometimes prompt Squall for if needs a quick refresher on some things rather than force an impromptu tutorial. In addition, most of the tutorial can be accessed, appropriately enough, from the classroom computers in the military academy.



** In ''VideoGame/TalesOfTheAbyss'', Luke has no idea how to buy and sell things, due to living a sheltered life on his father's estate. HilarityEnsues when he grabs some food from a shop early in the game, not knowing that he has to pay for it. Van Grants, who is Luke's sword master, delivers the battle tutorial early in the game. While it's completely justified, it's awkward to hear [[spoiler:the final boss]] talking about "attack buttons" and "the Artes menu."
** ''VideoGame/TalesOfSymphonia'': Due to a DoubleSubversion of HealerSignsOnEarly: Your BlackMage companion uses the party's lack of a healer at the very outset as an introduction to Cooking as a backup healing source, yet it has Kratos join you before the first dungeon and even though he acts like the strongest warrior in the party, every player knows his actual role is to cast First Aid. At least until the WhiteMagicianGirl joins a dungeon later.

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** In ''VideoGame/TalesOfTheAbyss'', Luke has no idea how to buy and sell things, due to living a sheltered life on his father's estate. HilarityEnsues when he grabs some food from a shop early in the game, not knowing that he has to pay for it. Van Grants, who is Luke's sword master, delivers the battle tutorial early in the game. While it's completely justified, it's awkward to hear [[spoiler:the final boss]] someone [[HeKnowsAboutTimedHits talking about "attack buttons" and "the Artes menu."
menu"]], in fully voice acted dialogue, as if they're perfectly normal aspects of swordplay.
** ''VideoGame/TalesOfSymphonia'': Due to a DoubleSubversion Subversion of HealerSignsOnEarly: Your Early on, your BlackMage companion uses the party's current lack of a healer at the very outset as an introduction to Cooking as a backup healing source, yet it has Kratos join you before the first dungeon and even though he acts like the strongest warrior in the party, every player knows his actual role is to cast First Aid. At least until the WhiteMagicianGirl joins a dungeon later.source.
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** ''VideoGame/FinalFantasyVI'' has a rather odd example - a school full of professors offering advice located at the outskirts of the town the main characters are trying to flee at the start of the game. [[spoiler: And in the world of Ruin, their school is the only building unscathed on the planet.]]

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** ''VideoGame/FinalFantasyVI'' has a rather odd example - a school full of professors offering advice located at the outskirts of the Narshe, a town the main characters are trying to flee at the start of the game. [[spoiler: And in the world of Ruin, their school is the one of only building unscathed on two buildings in the planet.otherwise [[GhostTown abandoned]] Narshe to still have people inside.]]
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Added a new example from Metal Gear.

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* ''VideoGame/MetalGearSolid'': Has an optional VR Training session and a special line from Snake during the main game if the player completes it. Implying he did the virtual tutorial in the submarine on the way to the enemy base. Notably the training missions were eventually expanded into a full game.
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* ''VideoGame/KaneAndLynch: Dead Men'' puts an interesting spin on this, with the hero and player character, Kane, actually training another character, [[LeeroyJenkins Lynch]], in the finer points of in-game combat, such as throwing grenades, precise aiming, rappeling, and whatnot. Functionally it's the same as other examples on this page, but works well since Kane is already expected to possess these skills.

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* ''VideoGame/KaneAndLynch: Dead Men'' puts an interesting spin on this, with the hero and player character, Kane, actually training another character, [[LeeroyJenkins Lynch]], in the finer points of in-game combat, such as throwing grenades, precise aiming, rappeling, rappelling, and whatnot. Functionally it's the same as other examples on this page, but works well since Kane is already expected to possess these skills.



** {{Averted}} in ''VideoGame/HaloReach'': The game checks to see if you want to invert the look controls or not, then dumps you into the campaign. You still get a chance to get used to looking around in the opening to the first level, where you are encouraged to look at two separate locations from the passenger seat of a Falcon. Games under the watch of Creator/ThreeFourThreeIndustries have skipped even that part all together.

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** {{Averted}} in ''VideoGame/HaloReach'': The game checks to see if you want to invert the look controls or not, then dumps you into the campaign. You still get a chance to get used to looking around in the opening to the first level, where you are encouraged to look at two separate locations from the passenger seat of a Falcon. Games under the watch of Creator/ThreeFourThreeIndustries have skipped even that part all together.altogether.



* In the [=iOS=] game ''VideoGame/NearOrbitVanguardAlliance'', your character was a veteran soldier who had been discharged for some time, but is literally shanghai’d for thismission. He is rusty and therefore needs a primer.

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* In the [=iOS=] game ''VideoGame/NearOrbitVanguardAlliance'', your character was a veteran soldier who had been discharged for some time, but is literally shanghai’d for thismission.this mission. He is rusty and therefore needs a primer.



** Finally further expanded into an entire town dedicated in-universe to helping newcomers to the land. Different from the old town dedicated to this purpose. ''Runescape'' has [[LongRunner gone though alot of tutorials.]] The basement version went through 3-4 different versions, including a revert to the old island.

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** Finally further expanded into an entire town dedicated in-universe to helping newcomers to the land. Different from the old town dedicated to this purpose. ''Runescape'' has [[LongRunner gone though alot through a lot of tutorials.]] The basement version went through 3-4 different versions, including a revert to the old island.



** ''Mists Of Pandaria'' introduced Monks, who go to the Peak of Serenity in Pandaria to spar with a trainer. Depending on the trainer, they can only be defeated by using a certain technique you learn while leveling up (Such as touch of death, spear hand strike, ect. ect.).

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** ''Mists Of Pandaria'' introduced Monks, who go to the Peak of Serenity in Pandaria to spar with a trainer. Depending on the trainer, they can only be defeated by using a certain technique you learn while leveling up (Such as touch of death, spear hand strike, ect. ect.etc. etc.).



* ''VideoGame/CityOfHeroes'' has on optional tutorial in which you play the part of a new hero who has just arrived in [[CityOfAdventure Paragon City]]. You are sent to help contain a chemical outbreak that is turning street punks into mindless killers. You are then taught how to use [[PowerSource Inspirations]] and [[SocketedEquipment Enhancments]], how the Mission system works, and how to determine an enemy's level by the color its name is. The actual control system is displayed in a window that shows whenever you start a new character. The Villain's tutorial teaches all the same things, but the setup is even more justified. You are [[CardboardPrison breaking out of jail]] and have to recover your powers, beat up guards, and plant a bomb before you can get away. With the advent of ''City of Heroes: Freedom,'' both heroes and villains start in the same tutorial, helping the Freedom Phalanx fight off magic meteor creatures before deciding which side you will join.

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* ''VideoGame/CityOfHeroes'' has on an optional tutorial in which you play the part of a new hero who has just arrived in [[CityOfAdventure Paragon City]]. You are sent to help contain a chemical outbreak that is turning street punks into mindless killers. You are then taught how to use [[PowerSource Inspirations]] and [[SocketedEquipment Enhancments]], how the Mission system works, and how to determine an enemy's level by the color its name is. The actual control system is displayed in a window that shows whenever you start a new character. The Villain's tutorial teaches all the same things, but the setup is even more justified. You are [[CardboardPrison breaking out of jail]] and have to recover your powers, beat up guards, and plant a bomb before you can get away. With the advent of ''City of Heroes: Freedom,'' both heroes and villains start in the same tutorial, helping the Freedom Phalanx fight off magic meteor creatures before deciding which side you will join.
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* Subverted in ''Homestar Ruiner'', the first episode of ''VideoGame/StrongBadsCoolGameForAttractivePeople'': One of the objectives in the game involves disguising Strong Bad as Homestar Runner and entering the Free Country USA Triannual Race To The End Of The Race in his place. The first time you run the race you're going to do terribly because Strong Bad has no idea what he's doing and Coach Z flat-out refuses to tell him because, as Homestar, he's supposed to have been training for the race for a good while now. It's parodied in the game's actual tutorial, where Strong Sad complains that he doesn't want to be in Strong Bad's stupid tutorial, and where Bubs has apparently been paid to read his part of the script.

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* Subverted in ''Homestar Ruiner'', the first episode of ''VideoGame/StrongBadsCoolGameForAttractivePeople'': Inverted in the first episode, ''Homestar Ruiner''. One of the objectives in the game involves disguising Strong Bad as Homestar Runner and entering the Free Country USA Triannual Race To The End Of The Race in his place. The first time you run the race you're going to do terribly because [[SurprisinglyRealisticOutcome Strong Bad has no idea what he's doing and Coach Z flat-out refuses to tell him because, as Homestar, he's supposed to have been training for the race for a good while now.now]]. It's parodied in the game's actual tutorial, where Strong Sad complains that he doesn't want to be in Strong Bad's stupid tutorial, and where Bubs has apparently been paid to read his part of the script.

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* ''VideoGame/MirrorsEdge'' does this quite smoothly - the player character's recent accident is mentioned, and so you have to show your operator that you're back in shape. The training serves as an introduction to both a vital {{NPC}} and the game's unique [[LeParkour play style]]. Plus it can be skipped at any time.
* ''VideoGame/{{Pikmin}} 2'' has the first day spent controlling Louie, who needs to learn the ropes from someone who's been to the Pikmin planet before.
* Given that the protagonist of Videogame/AvencastRiseOfTheMage begins by taking final exams in WizardingSchool, the tutorial fits perfectly.
* The tutorial in ''VideoGame/{{Nier}}'' takes place immediately after the protagonist signs a pact with Grimoire Weiss, so it's him learning how to use magic to fend off Shades. This is important for a few reasons; it takes place 1300 years before the game proper, it serves as a TasteOfPower for the spells you can get and [[spoiler: it's actually the Shadowlord's origin]]. You can even do it again later as a part of a sidequest and get the [[ImprovisedWeapon pipe]] you used back then.
* ''VideoGame/NierAutomata'''s menu tutorial at first appears inexplicable, [[NinjaProp but reveals itself to be]] 9S guiding [[PlayerCharacter 2B]] through the DiegeticInterface as she comes back online.

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* ''VideoGame/MirrorsEdge'' does this quite smoothly - -- the player character's recent accident is mentioned, and so you have to show your operator that you're back in shape. The training serves as an introduction to both a vital {{NPC}} and the game's unique [[LeParkour play style]]. Plus it can be skipped at any time.
* ''VideoGame/{{Pikmin}} 2'' ''VideoGame/{{Pikmin}}'':
** ''VideoGame/Pikmin2''
has the first day spent controlling Louie, who needs to learn the ropes from someone who's been to the Pikmin planet before.
** ''VideoGame/Pikmin3'': As the game's main characters are new additions to the cast who have never been to the Pikmin's world before, the tutorial sections of the game consist of them getting used to their new surroundings and teaching themselves how to lead the Pikmin.
* ''Videogame/AvencastRiseOfTheMage'': Given that the protagonist of Videogame/AvencastRiseOfTheMage begins by taking final exams in WizardingSchool, the tutorial fits perfectly.
* ''VideoGame/{{Nier}}'':
**
The tutorial in ''VideoGame/{{Nier}}'' takes place immediately after the protagonist signs a pact with Grimoire Weiss, so it's him learning how to use magic to fend off Shades. This is important for a few reasons; it takes place 1300 years before the game proper, it serves as a TasteOfPower for the spells you can get and [[spoiler: it's actually the Shadowlord's origin]]. You can even do it again later as a part of a sidequest and get the [[ImprovisedWeapon pipe]] you used back then.
* ''VideoGame/NierAutomata'''s ** ''VideoGame/NierAutomata'': The menu tutorial at first appears inexplicable, [[NinjaProp but reveals itself to be]] 9S guiding [[PlayerCharacter 2B]] through the DiegeticInterface as she comes back online.

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[[folder:Simulation]]
* ''VideoGame/YesYourGrace'': The ActionPrologue and the first eight weeks of the game are used to teach or remid the player of the game's basic ropes. While the ActionPrologue takes care of "which button does what" level things, events occurring during the first eight weeks will teach the player how to invite allies and send agents to locations where they weren't specifically requested. The relative number of decisions with tangible short-term consequences is also high compared to the rest of the game.
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* ''VideoGame/YesYourGrace'': The ActionPrologue and the first eight weeks of the game are used to teach or remind the player of the game's basic ropes. While the ActionPrologue takes care of "which button does what" level things, events occurring during the first eight weeks will teach the player how to invite allies and send agents to locations where they weren't specifically requested. The relative number of decisions with tangible short-term consequences is also high compared to the rest of the game.
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** ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' has a tutorial dungeon where the protagonist wakes up after being washed ashore in a storm and has to fight his way up to the surface (just how exactly the "storm" pushed him some 100 meters underground is HandWaved). To add injury to insult, the tutorial is bugged. Out of eleven parts, the player will typically only encounter eight and "tutorial 9" will never load. [[http://www.uesp.net/wiki/Daggerfall:Tutorial The remainder tips do exist, so it's not just a psychological trick of some sort.]]

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** ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' has a tutorial dungeon where the protagonist wakes up after being washed ashore in a storm and has to fight his their way up to the surface (just how exactly the "storm" pushed him them some 100 meters underground is HandWaved). To add injury to insult, the tutorial is bugged. Out of eleven parts, the player will typically only encounter eight and "tutorial 9" will never load. [[http://www.uesp.net/wiki/Daggerfall:Tutorial The remainder tips do exist, so it's not just a psychological trick of some sort.]]
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* In ''VideoGame/KingdomHearts358DaysOver2'', Roxas has just become a new member of Organization XIII. Different members get assigned to show him the ropes, such as exploring, attacking, using magic, and performing a LimitBreak. [[{{Jerkass}} Some of them aren't so nice about it, either.]]

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* In ''VideoGame/KingdomHearts358DaysOver2'', Roxas has just become come into existence when he becomes a new member of Organization XIII. Different members get assigned to show him the ropes, such as exploring, attacking, using magic, and performing a LimitBreak. [[{{Jerkass}} Some of them aren't so nice about it, either.]]
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* ''VideoGame/FinalFantasyXIV'' works the initial main story quests as a tutorial of sorts. When you first start out, the very first quest teaches you the basic controls by having you go to a specific spot in the starting city in an isolated environment so you're not distracted by the other players in the game. The quests afterwards are mostly to let you get a feel for combat in a more freeform approach. But at level 15 or so, you're given the option to learn at the "Hall of the Novice", which teaches you about what role your class plays in dungeons. As an incentive for doing all of the tutorials, you get a set of armor that will carry you through quite a few levels.
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* The ''Film/IronMan1'' game of the movie's tutorial is when Tony first puts on the armor to escape the cave he was held in. The tutorial proceeds as Tony gets used to controlling the armor, continuing in the second mission when he upgrades it to include flight capabilities and tests them out. In the second one his armor is damaged at the beginning of the game and he only has limited systems available. It self repairs, however, and more functions return as the tutorial goes on.

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* The ''Film/IronMan1'' game of the movie's ''VideoGame/IronMan1'' game's tutorial is when Tony first puts on the armor to escape the cave he was held in. The tutorial proceeds as Tony gets used to controlling the armor, continuing in the second mission when he upgrades it to include flight capabilities and tests them out. [[VideoGame/IronMan2 In the second one one]], his armor is damaged at the beginning of the game and he only has limited systems available. It self repairs, however, and more functions return as the tutorial goes on.
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** In the first game, you have to escape from a ship boarded by the Sith with Trask (fellow soldier and ExpositionFairy) holding your hand most of the way. He's mercilessly made fun of in the [[https://www.youtube.com/watch?v=G0d7C-IZOmU Abridged version]].

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** In the first game, you have to escape from a ship boarded by the Sith with Trask Ulgo (fellow soldier and ExpositionFairy) holding your hand most of the way. He's mercilessly made fun of in the [[https://www.youtube.com/watch?v=G0d7C-IZOmU Abridged version]].way.
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* ''VideoGame/FalloutNewVegas'' has your character just recently recovered from a headshot, prompting Doc Mitchell to direct you to Sunny Smiles to set you up to be able to actually survive the Mojave. It's pretty useful to go through the tutorial for a few free items, but it's not necessary to actually do.

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* ''VideoGame/FalloutNewVegas'' has your character just recently recovered from a headshot, being shot in the head twice, prompting Doc Mitchell to direct you to Sunny Smiles to set you up to be able to actually survive the Mojave. It's pretty useful to go through the tutorial for a few free items, but it's not necessary to actually do.



* In ''VideoGame/NeverwinterNights2'', there is a tutorial adventure when you have to win a competition in your starting village. Unusual in that you can opt to do this level without the tutorial.

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* In ''VideoGame/NeverwinterNights2'', there is a tutorial adventure when where you have to win a competition games at the harvest fair in your starting village. Unusual in that you can opt to do this level without the tutorial.

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Crosswick.


-->-- '''Warren Vidic''', ''VideoGame/AssassinsCreedI'', with a big ol' [[LampshadeHanging lampshade]]

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-->-- '''Warren Vidic''', ''VideoGame/AssassinsCreedI'', with a big ol' [[LampshadeHanging lampshade]]
{{lampshade|Hanging}}



* In ''VideoGame/TalesOfTheAbyss'', Luke has no idea how to buy and sell things, due to living a sheltered life on his father's estate. HilarityEnsues when he grabs some food from a shop early in the game, not knowing that he has to pay for it. Van Grants, who is Luke's sword master, delivers the battle tutorial early in the game. While it's completely justified, it's awkward to hear [[spoiler:the final boss]] talking about "attack buttons" and "the Artes menu."

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* In the ''VideoGame/TalesSeries'':
**
In ''VideoGame/TalesOfTheAbyss'', Luke has no idea how to buy and sell things, due to living a sheltered life on his father's estate. HilarityEnsues when he grabs some food from a shop early in the game, not knowing that he has to pay for it. Van Grants, who is Luke's sword master, delivers the battle tutorial early in the game. While it's completely justified, it's awkward to hear [[spoiler:the final boss]] talking about "attack buttons" and "the Artes menu.""
** ''VideoGame/TalesOfSymphonia'': Due to a DoubleSubversion of HealerSignsOnEarly: Your BlackMage companion uses the party's lack of a healer at the very outset as an introduction to Cooking as a backup healing source, yet it has Kratos join you before the first dungeon and even though he acts like the strongest warrior in the party, every player knows his actual role is to cast First Aid. At least until the WhiteMagicianGirl joins a dungeon later.
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** ''VideoGame/PokemonSwordAndShield'' justifies it by making it optional. The tutorial is given by Champion Leon on route 2 instead of route 1. If the player reaches route 2 without catching any Pokémon, then he thinks you could use some advice and starts the tutorial; if the player catches any Pokémon on route 1 then Leon acknoledges that you don't need it.

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* Three of the four games in the ''VideoGame/{{Hitman}}'' series (''[[VideoGame/HitmanCodename47 Codename 47]]'', ''[[VideoGame/Hitman2SilentAssassin Silent Assassin]]'', and ''[[VideoGame/HitmanBloodMoney Blood Money]]'') use this trope. In the first, Agent 47 is walked through the basics of being an assassin by the mysterious [[MadScientist Dr. Ort-Meyer]] as he escapes from an asylum; in the second, 47 tromps through some ruins to get back in practice after having temporarily retired from his trade; and in the fourth, the tutorial mission is placed in the context of a simple hit 47 is carrying out on a carnie. Curiously, the third game in the series, ''VideoGame/HitmanContracts'', dispensed with the in-game tutorial in favor of a weird, shadowy dreamscape where 47 could go to brush up on his firearms and stealth skills; however, considering that ''Contracts'' was a fever dream/extended flashback 47 had as he lay dying from a gunshot wound, this was entirely appropriate. Although ''Contracts'' did have a series of hints and instructions flash up on the screen in its first mission.

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* Three of the four games in the ''VideoGame/{{Hitman}}'' series (''[[VideoGame/HitmanCodename47 ''Franchise/{{Hitman}}'':
** In ''[[VideoGame/HitmanCodename47
Codename 47]]'', ''[[VideoGame/Hitman2SilentAssassin Silent Assassin]]'', and ''[[VideoGame/HitmanBloodMoney Blood Money]]'') use this trope. In the first, Agent 47 is walked through the basics of being an assassin by the mysterious [[MadScientist Dr. Ort-Meyer]] as he escapes from an asylum; in the second, asylum.
** In ''[[VideoGame/Hitman2SilentAssassin Silent Assassin]]'',
47 tromps through some ruins to get back in practice after having temporarily retired from his trade; and in the fourth, trade.
** In ''[[VideoGame/HitmanBloodMoney Blood Money]]'',
the tutorial mission is placed in the context of a simple hit 47 is carrying out on a carnie. Curiously, the third game carnie.
** The tutorial missions
in the series, ''VideoGame/HitmanContracts'', dispensed ''VideoGame/Hitman2016'' take place during 47's training tests with the in-game tutorial in favor of a weird, shadowy dreamscape where 47 could go to brush up on his firearms and stealth skills; however, considering ICA. In this case, it makes sense that ''Contracts'' was Diana would take a fever dream/extended flashback 47 had as he lay dying from a gunshot wound, this was entirely appropriate. Although ''Contracts'' did have a series of hints more active role and instructions flash up on guide 47 through the screen in its first mission.levels.
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* The first "level" in the game based on ''VideoGame/HarryPotter and the Philosopher's Stone'' involves Fred and George Weasley guiding Harry through part of the school. This teaches the player how to run and jump, to watch out for certain pitfalls, and about the importance of Bertie Botts' Every-Flavour Beans (the game's currency). The built-in WizardingSchool premise allows you to be taught how to do spells by the, well, teachers. While in the Playstation version of the game, the tutorial hits as Malfoy steals Hedwig, causing Ron and Harry to chase after him, Ron teaching Harry how to run, jump as well as everything else covered in the PC tutorial. The latter games, by which time Harry really should know basic magic, find a roundabout way to do this. Generally, when the game wants to teach you how to do X, a character will ask Harry, "Can you teach me how to do X?" with the explanation actually being for your benefit and your attempts to do the spell being Harry's "demonstration" for the other character.

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* The first "level" in the game based on ''VideoGame/HarryPotter and the Philosopher's Stone'' PC version of ''VideoGame/HarryPotterAndThePhilosophersStone'' involves Fred and George Weasley guiding Harry through part of the school. This teaches the player how to run and jump, to watch out for certain pitfalls, and about the importance of Bertie Botts' Every-Flavour Beans (the game's currency). The built-in WizardingSchool premise allows you to be taught how to do spells by the, well, teachers. While in the Playstation version of the game, the tutorial hits as Malfoy steals Hedwig, causing Ron and Harry to chase after him, Ron teaching Harry how to run, run and jump as well as everything else covered in the PC tutorial. The latter later ''VideoGame/HarryPotter'' games, by which time Harry really should know basic magic, find a roundabout way to do this. Generally, when the game wants to teach you how to do X, a character will ask Harry, "Can you teach me how to do X?" with the explanation actually being for your benefit and your attempts to do the spell being Harry's "demonstration" for the other character.
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* ''VideoGame/FarCry: Evolution'', a sequel, has an interesting handwave. Apparently sitting in a bar for three months knocking back drinks doesn't do so well for your ancient-predator skills. So you need to go to some island and knock some fools around. Or something. After the hand-wave it makes little sense.

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* ''VideoGame/FarCry: Evolution'', ''VideoGame/FarCryEvolution'', a sequel, has an interesting handwave. Apparently sitting in a bar for three months knocking back drinks doesn't do so well for your ancient-predator skills. So you need to go to some island and knock some fools around. Or something. After the hand-wave it makes little sense.
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* ''VideoGame/ThisWarOfMine'' has a justified ''lack of'' tutorial, since you're just a group of civilians trapped in a city under siege. Now you will have to scramble and learn the ropes to survive in this war-torn hellhole.

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[[folder:Action Adventure ]]

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Game]]






[[folder:Fighting Game ]]

* ''Wrestling/{{WWE}} Day of Reckoning'' has a tutorial mode centered around Wrestling/AlSnow (the head trainer from ''Wrestling/WWEToughEnough'' seasons 1-3) teaching a pair of rookies how to wrestle. As a bonus, the two trainees are clearly modeled after [[Wrestling/JohnMorrison John Hennigan]] and Matt Cappotelli, the two winners from ''Tough Enough'' season 3.
* In the ''Anime/DragonBallZ'' game ''Burst Limit'', the tutorial is justified in that you play as kid Gohan being trained in combat by Piccolo; this fits in perfectly to the {{canon}}.

to:

[[folder:Fighting Game ]]

* ''Wrestling/{{WWE}} Day of Reckoning'' has a tutorial mode centered around Wrestling/AlSnow (the head trainer from ''Wrestling/WWEToughEnough'' seasons 1-3) teaching a pair of rookies how to wrestle. As a bonus, the two trainees are clearly modeled after [[Wrestling/JohnMorrison John Hennigan]] and Matt Cappotelli, the two winners from ''Tough Enough'' season 3.
* In the ''Anime/DragonBallZ'' game ''Burst Limit'', the tutorial is justified in that you play as kid Gohan being trained in combat by Piccolo; this fits in perfectly to the {{canon}}.
Game]]



* In the ''Anime/DragonBallZ'' game ''Burst Limit'', the tutorial is justified in that you play as kid Gohan being trained in combat by Piccolo; this fits in perfectly to the {{canon}}.
* ''Wrestling/{{WWE}} Day of Reckoning'' has a tutorial mode centered around Wrestling/AlSnow (the head trainer from ''Wrestling/WWEToughEnough'' seasons 1-3) teaching a pair of rookies how to wrestle. As a bonus, the two trainees are clearly modeled after [[Wrestling/JohnMorrison John Hennigan]] and Matt Cappotelli, the two winners from ''Tough Enough'' season 3.



[[folder:First-Person Shooter ]]

to:

[[folder:First-Person Shooter ]]
Shooter]]






[[folder:Four X ]]

to:

[[folder:Four X ]]
X]]






[[folder:Hack and Slash ]]

to:

[[folder:Hack and Slash ]]
Slash]]






[[folder:MMORPG ]]

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[[folder:MMORPG ]]
[[folder:MMORPG]]



[[folder:Platform Game ]]

* The early ''Franchise/TombRaider'' games allowed you to romp around Lara's house and training grounds to get used to the various different controls.
* ''VideoGame/{{Psychonauts}}'' has Basic Braining. The young psychics go into Coach Oleander's mind for training in basic platforming on [[TrainingFromHell a live-fire obstacle course.]] Additionally, shorter tutorials are given by teachers whenever the protagonist learns a new psychic ability.
* ''Teenage Mutant Ninja Turtles'' for the Xbox. The turtles start out the game by breaking into the big bad's fortress; they end up entering in the training area.
* The tutorial messages seen throughout the ''Franchise/RatchetAndClank'' games are a helpdesk service operated by Gadgetron which Ratchet is subscribed to who even appears as an NPC during a late-game level through Gadgetron's headquarters. She's replaced with Megacorp's services during the second game when Ratchet is working for the company then Clank during ''VideoGame/RatchetDeadlocked'' due to their imprisonment by Gleeman Vox.

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[[folder:Platform Game ]]

* The early ''Franchise/TombRaider'' games allowed you to romp around Lara's house and training grounds to get used to the various different controls.
* ''VideoGame/{{Psychonauts}}'' has Basic Braining. The young psychics go into Coach Oleander's mind for training in basic platforming on [[TrainingFromHell a live-fire obstacle course.]] Additionally, shorter tutorials are given by teachers whenever the protagonist learns a new psychic ability.
* ''Teenage Mutant Ninja Turtles'' for the Xbox. The turtles start out the game by breaking into the big bad's fortress; they end up entering in the training area.
* The tutorial messages seen throughout the ''Franchise/RatchetAndClank'' games are a helpdesk service operated by Gadgetron which Ratchet is subscribed to who even appears as an NPC during a late-game level through Gadgetron's headquarters. She's replaced with Megacorp's services during the second game when Ratchet is working for the company then Clank during ''VideoGame/RatchetDeadlocked'' due to their imprisonment by Gleeman Vox.
Game]]




to:

* ''VideoGame/{{Psychonauts}}'' has Basic Braining. The young psychics go into Coach Oleander's mind for training in basic platforming on [[TrainingFromHell a live-fire obstacle course.]] Additionally, shorter tutorials are given by teachers whenever the protagonist learns a new psychic ability.
* The tutorial messages seen throughout the ''Franchise/RatchetAndClank'' games are a helpdesk service operated by Gadgetron which Ratchet is subscribed to who even appears as an NPC during a late-game level through Gadgetron's headquarters. She's replaced with Megacorp's services during the second game when Ratchet is working for the company then Clank during ''VideoGame/RatchetDeadlocked'' due to their imprisonment by Gleeman Vox.
* ''Franchise/TeenageMutantNinjaTurtles'' for the Xbox. The turtles start out the game by breaking into the big bad's fortress; they end up entering in the training area.
* The early ''Franchise/TombRaider'' games allowed you to romp around Lara's house and training grounds to get used to the various different controls.



[[folder:Puzzle Game ]]

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[[folder:Puzzle Game ]]
Game]]






[[folder:Simulation ]]

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[[folder:Simulation ]]
[[folder:Simulation]]






[[folder:Real-Time Strategy ]]

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[[folder:Real-Time Strategy ]]
Strategy]]



[[folder:Role-Playing Game ]]

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[[folder:Role-Playing Game ]]
Game]]




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* ''VideoGame/StartAgainStartAgainStartAgainAPrologue'': Upon encountering your first Sadness inside the Castle, the Housemaiden has a mild anxiety attack, needing a moment to talk herself through battle strategies in order to psych herself up. As Siffrin, you can opt to encourage her or tune her out. [[GroundhogDayLoop You've heard it all before...]]



[[folder:Simulation Game ]]

* The game ''VideoGame/TachyonTheFringe'' has a unique approach to this. Your character, already a good pilot, is supposed to evaluate a new training officer by letting her train you. During this mission (which is entirely optional), there is a malfunction, and the training satellites start shooting at you, providing you with some combat experience. This gets turned into a BrickJoke when TNS News reports that the training officer later saved her students when the same thing happened again later.

to:

[[folder:Simulation Game ]]

Game]]
* The game ''VideoGame/TachyonTheFringe'' has a unique approach to this. Your character, already a good pilot, is supposed to evaluate a new training officer by letting her train you. During this first mission (which is entirely optional), there of ''VideoGame/AceCombat7SkiesUnknown'' is a malfunction, and Justified Tutorial for the training satellites start shooting rest of the game, or at you, providing you with some least its air-to-air parts. The player character is a freshly winged pilot on his first combat experience. This gets turned into sortie, and after a BrickJoke when TNS News reports that crash course on the training officer later saved her students when game's flight controls taking off from the same thing happened again later.runway, [[{{Antepiece}} a lone bomber]] is offered forth for the player to learn to use missiles on. Other characters radio the player to let them know what it is they should do next, whether it's using the different functions of the minimap, switching to and using special weapons, or identifying mission-critical targets, two final waves spawn in for the player to intercept and shoot down.



* ''Franchise/StarWars: VideoGame/TIEFighter'' justified things (at least story-wise) with the player character (at least according to the book) getting to be a full-time pilot instead of a starfighter mechanic after he [[spoiler:jumped into a TIE fighter and fended off four Rebel starfighters attacking an Imperial admiral's shuttle]].
* Averted in ''VideoGame/SteelBattalion'', which features a "tutorial" stage that is intended to emulate the very beginning of ''Anime/MobileSuitGundam''. After being told you will receive months of simulator training before even being allowed near the cockpit of the HumongousMecha, a well-timed attack by the enemy occurs, and your main character says he will just use the manual to pilot it. The game is not only saying this for effect: It actually expects you to use the manual for the first, and likely subsequent, stages. However, the buttons you must use to start your mech's engine ignition are lit up on your forty-button controller in the order they should be pressed in. Just don't play the game, if you're starting out, in front of a friend who is well-versed in the basic fundamentals of mech piloting, unless you have very considerate friends. You don't get very much help at all otherwise, which is great for immersion but bad if you fail to notice the blinking buttons in your lap.
* ''VideoGame/MicrosoftFlightSimulator'' starts you out with training missions, with your co-pilot explaining all the controls (and unavoidable things like 'press F2 to do this' the first time it comes up). Later missions assume you know what you're doing and leave you to it.
* The player character of ''[[VideoGame/NavalOps Warship Gunner 2]]'' is a freshly-minted navy officer and the first few missions are a {{flashback}} to his basic training. A later tutorial runs him through the basics of submarine navigation.



* ''VideoGame/JanesUSAF'' starts any new character as a second lieutenant and the training missions feature a voice over narration from Patrick “Scooter” Davis, your flight instructor. That said, the training missions are stand alone missions, so if you are already familiar with the airplanes and weapons controls, there is nothing stopping you from jumping straight into the campaigns.



* ''VideoGame/JanesUSAF'' starts any new character as a second lieutenant and the training missions feature a voice over narration from Patrick “Scooter” Davis, your flight instructor. That said, the training missions are stand alone missions, so if you are already familiar with the airplanes and weapons controls, there is nothing stopping you from jumping straight into the campaigns.
* The first mission of ''VideoGame/AceCombat7SkiesUnknown'' is a Justified Tutorial for the rest of the game, or at least its air-to-air parts. The player character is a freshly winged pilot on his first combat sortie, and after a crash course on the game's flight controls taking off from the runway, [[{{Antepiece}} a lone bomber]] is offered forth for the player to learn to use missiles on. Other characters radio the player to let them know what it is they should do next, whether it's using the different functions of the minimap, switching to and using special weapons, or identifying mission-critical targets, two final waves spawn in for the player to intercept and shoot down.

to:

* ''VideoGame/JanesUSAF'' ''VideoGame/MicrosoftFlightSimulator'' starts any new character as a second lieutenant and the you out with training missions feature a voice over narration from Patrick “Scooter” Davis, your flight instructor. That said, the training missions are stand alone missions, so if you are already familiar with your co-pilot explaining all the airplanes and weapons controls, there is nothing stopping you from jumping straight into controls (and unavoidable things like 'press F2 to do this' the campaigns.
* The
first mission of ''VideoGame/AceCombat7SkiesUnknown'' is a Justified Tutorial for the rest of the game, or at least its air-to-air parts. time it comes up). Later missions assume you know what you're doing and leave you to it.
*
The player character of ''[[VideoGame/NavalOps Warship Gunner 2]]'' is a freshly winged freshly-minted navy officer and the first few missions are a {{flashback}} to his basic training. A later tutorial runs him through the basics of submarine navigation.
* Averted in ''VideoGame/SteelBattalion'', which features a "tutorial" stage that is intended to emulate the very beginning of ''Anime/MobileSuitGundam''. After being told you will receive months of simulator training before even being allowed near the cockpit of the HumongousMecha, a well-timed attack by the enemy occurs, and your main character says he will just use the manual to
pilot on his first combat sortie, and after a crash course on it. The game is not only saying this for effect: It actually expects you to use the game's flight controls taking off from the runway, [[{{Antepiece}} a lone bomber]] is offered forth manual for the player to learn to first, and likely subsequent, stages. However, the buttons you must use missiles on. Other characters radio to start your mech's engine ignition are lit up on your forty-button controller in the player to let them know what it is order they should do next, whether it's using be pressed in. Just don't play the different functions game, if you're starting out, in front of a friend who is well-versed in the minimap, switching basic fundamentals of mech piloting, unless you have very considerate friends. You don't get very much help at all otherwise, which is great for immersion but bad if you fail to notice the blinking buttons in your lap.
* The game ''VideoGame/TachyonTheFringe'' has a unique approach to this. Your character, already a good pilot, is supposed to evaluate a new training officer by letting her train you. During this mission (which is entirely optional), there is a malfunction,
and using special weapons, or identifying mission-critical targets, two final waves spawn in for the training satellites start shooting at you, providing you with some combat experience. This gets turned into a BrickJoke when TNS News reports that the training officer later saved her students when the same thing happened again later.
* ''Franchise/StarWars: VideoGame/TIEFighter'' justified things (at least story-wise) with
the player character (at least according to intercept the book) getting to be a full-time pilot instead of a starfighter mechanic after he [[spoiler:jumped into a TIE fighter and shoot down.
fended off four Rebel starfighters attacking an Imperial admiral's shuttle]].



[[folder:Sports Game ]]

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[[folder:Sports Game ]]
Game]]






[[folder:Stealth-Based Game ]]

* Three of the four games in the ''VideoGame/{{Hitman}}'' series (''[[VideoGame/HitmanCodename47 Codename 47]]'', ''[[VideoGame/Hitman2SilentAssassin Silent Assassin]]'', and ''[[VideoGame/HitmanBloodMoney Blood Money]]'') use this trope. In the first, Agent 47 is walked through the basics of being an assassin by the mysterious [[MadScientist Dr. Ort-Meyer]] as he escapes from an asylum; in the second, 47 tromps through some ruins to get back in practice after having temporarily retired from his trade; and in the fourth, the tutorial mission is placed in the context of a simple hit 47 is carrying out on a carnie. Curiously, the third game in the series, ''VideoGame/HitmanContracts'', dispensed with the in-game tutorial in favor of a weird, shadowy dreamscape where 47 could go to brush up on his firearms and stealth skills; however, considering that ''Contracts'' was a fever dream/extended flashback 47 had as he lay dying from a gunshot wound, this was entirely appropriate. Although ''Contracts'' did have a series of hints and instructions flash up on the screen in its first mission.

to:

[[folder:Stealth-Based Game ]]

* Three of the four games in the ''VideoGame/{{Hitman}}'' series (''[[VideoGame/HitmanCodename47 Codename 47]]'', ''[[VideoGame/Hitman2SilentAssassin Silent Assassin]]'', and ''[[VideoGame/HitmanBloodMoney Blood Money]]'') use this trope. In the first, Agent 47 is walked through the basics of being an assassin by the mysterious [[MadScientist Dr. Ort-Meyer]] as he escapes from an asylum; in the second, 47 tromps through some ruins to get back in practice after having temporarily retired from his trade; and in the fourth, the tutorial mission is placed in the context of a simple hit 47 is carrying out on a carnie. Curiously, the third game in the series, ''VideoGame/HitmanContracts'', dispensed with the in-game tutorial in favor of a weird, shadowy dreamscape where 47 could go to brush up on his firearms and stealth skills; however, considering that ''Contracts'' was a fever dream/extended flashback 47 had as he lay dying from a gunshot wound, this was entirely appropriate. Although ''Contracts'' did have a series of hints and instructions flash up on the screen in its first mission.
Game]]



* The optional tutorial in ''VideoGame/ThiefTheDarkProject'' is a flashback to Garrett's training as a child just taken from the street, and in it he's given simple tasks to do the way he chooses. ''VideoGame/ThiefDeadlyShadows''' first level is a heavy-handed, mandatory tutorial where Garrett has to follow the blue footsteps on a routine job. The drop in tutorial justification subtlety is staggering.

to:

* The optional Three of the four games in the ''VideoGame/{{Hitman}}'' series (''[[VideoGame/HitmanCodename47 Codename 47]]'', ''[[VideoGame/Hitman2SilentAssassin Silent Assassin]]'', and ''[[VideoGame/HitmanBloodMoney Blood Money]]'') use this trope. In the first, Agent 47 is walked through the basics of being an assassin by the mysterious [[MadScientist Dr. Ort-Meyer]] as he escapes from an asylum; in the second, 47 tromps through some ruins to get back in practice after having temporarily retired from his trade; and in the fourth, the tutorial mission is placed in the context of a simple hit 47 is carrying out on a carnie. Curiously, the third game in the series, ''VideoGame/HitmanContracts'', dispensed with the in-game tutorial in ''VideoGame/ThiefTheDarkProject'' is favor of a weird, shadowy dreamscape where 47 could go to brush up on his firearms and stealth skills; however, considering that ''Contracts'' was a fever dream/extended flashback to Garrett's 47 had as he lay dying from a gunshot wound, this was entirely appropriate. Although ''Contracts'' did have a series of hints and instructions flash up on the screen in its first mission.
* ''VideoGame/MetalGearSolidPeaceWalker'' begins with Snake joining in on an ongoing
training session with members of his mercenary team. The drill sergeant proceeds to explain the nuances of the controls ([[LampshadeHanging with particular emphasis on things that have changed,]] such as a child just taken the inability to crawl in this game) after which the [=player/Snake=] 'demonstrates'.
* ''VideoGame/MetalGearSolidV'' opens with Snake waking up
from the street, and in it a 9-year coma, so he's given simple tasks to do the way he chooses. ''VideoGame/ThiefDeadlyShadows''' first level understandably disorientated. The Prequel ''Ground Zeroes'' doesn't have any tutorial, as Snake is a heavy-handed, mandatory tutorial where Garrett has to follow the blue footsteps on a routine job. The drop in tutorial justification subtlety is staggering.seasoned soldier by that point.



* ''VideoGame/MetalGearSolidPeaceWalker'' begins with Snake joining in on an ongoing training session with members of his mercenary team. The drill sergeant proceeds to explain the nuances of the controls ([[LampshadeHanging with particular emphasis on things that have changed,]] such as the inability to crawl in this game) after which the [=player/Snake=] 'demonstrates'.
* ''VideoGame/MetalGearSolidV'' opens with Snake waking up from a 9-year coma, so he's understandably disorientated. The Prequel ''Ground Zeroes'' doesn't have any tutorial, as Snake is a seasoned soldier by that point.

to:

* ''VideoGame/MetalGearSolidPeaceWalker'' begins with Snake joining The optional tutorial in on an ongoing ''VideoGame/ThiefTheDarkProject'' is a flashback to Garrett's training session with members of his mercenary team. The drill sergeant proceeds to explain the nuances of the controls ([[LampshadeHanging with particular emphasis on things that have changed,]] such as the inability to crawl in this game) after which the [=player/Snake=] 'demonstrates'.
* ''VideoGame/MetalGearSolidV'' opens with Snake waking up
a child just taken from a 9-year coma, so the street, and in it he's understandably disorientated. The Prequel ''Ground Zeroes'' doesn't have any tutorial, as Snake given simple tasks to do the way he chooses. ''VideoGame/ThiefDeadlyShadows''' first level is a seasoned soldier by that point.
heavy-handed, mandatory tutorial where Garrett has to follow the blue footsteps on a routine job. The drop in tutorial justification subtlety is staggering.



[[folder:Survival Horror ]]

* The opening of ''VideoGame/SilentHillDownpour'' has Murphy beating a child molester to death with a knife and a baseball bat in order to teach the player the combat system. It's justified because [[spoiler:it's a major plot point]].

to:

[[folder:Survival Horror ]]

* The opening of ''VideoGame/SilentHillDownpour'' has Murphy beating a child molester to death with a knife and a baseball bat in order to teach the player the combat system. It's justified because [[spoiler:it's a major plot point]].
Horror]]




to:

* The opening of ''VideoGame/SilentHillDownpour'' has Murphy beating a child molester to death with a knife and a baseball bat in order to teach the player the combat system. It's justified because [[spoiler:it's a major plot point]].



[[folder:Tabletop Games ]]

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[[folder:Tabletop Games ]]
Games]]



** The 1st through 3rd edition sets of TabletopGame/{{GURPS}} included a simple programmed solo adventure ''All in a Night's Work'', guiding the player through the basic game concepts as they played a thief [[ProtagonistCenteredMorality breaking into a house.]]

to:

** The 1st through 3rd edition sets of TabletopGame/{{GURPS}} included a simple programmed solo adventure ''All in a Night's Work'', guiding the player through the basic game concepts as they played a thief [[ProtagonistCenteredMorality breaking into a house.]]
house]].



[[folder:Third-Person Shooter ]]

* ''VideoGame/GearsOfWar'''s tutorial involves your newly-released-from-prison veteran soldier taking the long way through the prison blocks to get back into shape and shake out the cobwebs. The sequel has you training the squad's rookie. Unique in these tutorials is that both are integrated into the gameplay and are skippable depending on the choice you make. The first game allows you to fight enemies along the way with either path you take, as the whole jail-break is merely the prologue to the rest of the game.
* In ''VideoGame/SecondSight'', the second level (as the first is more of an OntologicalMystery introduction to the plot than anything else) sends the main character-- a parapsychologist accompanying a team of commandoes as a consultant-- through an obstacle course, in order to learn useful stealth and marksmanship strategies.
* Played with in ''VideoGame/EatLeadTheReturnOfMattHazard''. The tutorial is optional in the first level, and Matt, whose MediumAwareness and GenreSavvy are his defining traits, will actually comment on the tutorial, from mocking the very basics found in every third-person shooter to complimenting new wrinkles that will help him survive.

to:

[[folder:Third-Person Shooter ]]

* ''VideoGame/GearsOfWar'''s tutorial involves your newly-released-from-prison veteran soldier taking the long way through the prison blocks to get back into shape and shake out the cobwebs. The sequel has you training the squad's rookie. Unique in these tutorials is that both are integrated into the gameplay and are skippable depending on the choice you make. The first game allows you to fight enemies along the way with either path you take, as the whole jail-break is merely the prologue to the rest of the game.
* In ''VideoGame/SecondSight'', the second level (as the first is more of an OntologicalMystery introduction to the plot than anything else) sends the main character-- a parapsychologist accompanying a team of commandoes as a consultant-- through an obstacle course, in order to learn useful stealth and marksmanship strategies.
* Played with in ''VideoGame/EatLeadTheReturnOfMattHazard''. The tutorial is optional in the first level, and Matt, whose MediumAwareness and GenreSavvy are his defining traits, will actually comment on the tutorial, from mocking the very basics found in every third-person shooter to complimenting new wrinkles that will help him survive.
Shooter]]



* PlayedWith in ''VideoGame/EatLeadTheReturnOfMattHazard''. The tutorial is optional in the first level, and Matt, whose MediumAwareness and GenreSavvy are his defining traits, will actually comment on the tutorial, from mocking the very basics found in every third-person shooter to complimenting new wrinkles that will help him survive.
* ''VideoGame/EverythingOrNothing'' and ''VideoGame/DoubleOhSevenFromRussiaWithLove'' share in common the "MI-6 Training," which exist to teach players how to use Bond's gadgets and execute more advanced moves in the new perspective.
* ''VideoGame/GearsOfWar'''s tutorial involves your newly-released-from-prison veteran soldier taking the long way through the prison blocks to get back into shape and shake out the cobwebs. The sequel has you training the squad's rookie. Unique in these tutorials is that both are integrated into the gameplay and are skippable depending on the choice you make. The first game allows you to fight enemies along the way with either path you take, as the whole jail-break is merely the prologue to the rest of the game.
* ''VideoGame/GhostbustersTheVideoGame'' has the Rookie capture the Sloth Ghost in the sub-basement to get players accustomed to reading the Proton Pack's readouts and to basic Ghostbusting procedures.



* In ''VideoGame/SecondSight'', the second level (as the first is more of an OntologicalMystery introduction to the plot than anything else) sends the main character-- a parapsychologist accompanying a team of commandoes as a consultant-- through an obstacle course, in order to learn useful stealth and marksmanship strategies.



* ''VideoGame/EverythingOrNothing'' and ''VideoGame/DoubleOhSevenFromRussiaWithLove'' share in common the "MI-6 Training," which exist to teach players how to use Bond's gadgets and execute more advanced moves in the new perspective.
* ''VideoGame/GhostbustersTheVideoGame'' has the Rookie capture the Sloth Ghost in the sub-basement to get players accustomed to reading the Proton Pack's readouts and to basic Ghostbusting procedures.



[[folder:Turn-Based Strategy ]]

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[[folder:Turn-Based Strategy ]]
Strategy]]









[[folder:Wide-Open Sandbox ]]

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[[folder:Wide-Open Sandbox ]]
Sandbox]]



[[folder:Fan Fiction ]]

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[[folder:Fan Fiction ]]
Works]]
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** ''VideoGame/SaintsRowTheThird'' begins in Steelport, a city run by the Syndicate that the Saints have no presence in. Most of the first chapter of the main story is Pierce walking the Boss through the core mechanics (most of which are new to the series) and introducing some of the new Activities, all framed as helping the Saints get established and taking power away from the Syndicate.
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[[folder: Action Adventure ]]

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[[folder: Action [[folder:Action Adventure ]]



[[folder: Action Game ]]

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[[folder: Action [[folder:Action Game ]]



[[folder: Adventure Game ]]

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[[folder: Adventure [[folder:Adventure Game ]]



[[folder: Fighting Game ]]

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[[folder: Fighting [[folder:Fighting Game ]]



[[folder: First-Person Shooter ]]

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[[folder: First-Person [[folder:First-Person Shooter ]]



[[folder: Four X ]]

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[[folder: Four [[folder:Four X ]]



[[folder: Hack and Slash ]]

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[[folder: Hack [[folder:Hack and Slash ]]



[[folder: MMORPG ]]

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[[folder: MMORPG [[folder:MMORPG ]]



[[folder: Platform Game ]]

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[[folder: Platform [[folder:Platform Game ]]



[[folder: Puzzle Game ]]

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[[folder: Puzzle [[folder:Puzzle Game ]]



[[folder: Simulation ]]

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[[folder: Simulation [[folder:Simulation ]]



[[folder: Real-Time Strategy ]]

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[[folder: Real-Time [[folder:Real-Time Strategy ]]



[[folder: Role-Playing Game ]]

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[[folder: Role-Playing [[folder:Role-Playing Game ]]



[[folder: Simulation Game ]]

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[[folder: Simulation [[folder:Simulation Game ]]



[[folder: Sports Game ]]

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[[folder: Sports [[folder:Sports Game ]]



[[folder: Stealth-Based Game ]]

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[[folder: Stealth-Based [[folder:Stealth-Based Game ]]



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[[folder: Survival [[folder:Survival Horror ]]



[[folder: Tabletop Games ]]

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[[folder: Tabletop [[folder:Tabletop Games ]]



[[folder: Third-Person Shooter ]]

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[[folder: Third-Person [[folder:Third-Person Shooter ]]



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[[folder: Turn-Based [[folder:Turn-Based Strategy ]]



[[folder: Visual Novel]]

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[[folder: Visual [[folder:Visual Novel]]



[[folder: Wide-Open Sandbox ]]

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[[folder: Wide-Open [[folder:Wide-Open Sandbox ]]



[[folder: Fan Fiction ]]

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[[folder: Fan [[folder:Fan Fiction ]]
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* ''VideoGame/IronHarvest'' puts you in the child shoes of future Polanian [[LaResistance resistance]] hero Anna Kos during the winter snows, as she tries to involve herself in a snowball fight with the local village boys. During the course of the "battle", the game teaches you about movement and its ''VideoGame/CompanyOfHeroes'' inspired cover system, and later introduces unit special abilities during a deer hunting sequence with her brother, Janek Kos. The game picks up again 5 years later at the armistice of 1920+ WW1, where constant practice in the woods around her home has honed her into a world-class Sharpshooter.
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* ''Wrestling/{{WWE}} Day of Reckoning'' has a tutorial mode centered around Wrestling/AlSnow (the head trainer from ''Series/WWEToughEnough'' seasons 1-3) teaching a pair of rookies how to wrestle. As a bonus, the two trainees are clearly modeled after [[Wrestling/JohnMorrison John Hennigan]] and Matt Cappotelli, the two winners from ''Tough Enough'' season 3.

to:

* ''Wrestling/{{WWE}} Day of Reckoning'' has a tutorial mode centered around Wrestling/AlSnow (the head trainer from ''Series/WWEToughEnough'' ''Wrestling/WWEToughEnough'' seasons 1-3) teaching a pair of rookies how to wrestle. As a bonus, the two trainees are clearly modeled after [[Wrestling/JohnMorrison John Hennigan]] and Matt Cappotelli, the two winners from ''Tough Enough'' season 3.



* ''Franchise/BlazBlue'': The ''Teach Me, Miss Litchi!'' sections serve to fill the player in on ''BlazBlue'''s complex universe without having to piece together the {{Cryptic Background Reference}}s. The justification is teaching Taokaka, resident CloudCuckoolander, to help her become a vigilante. In the second game, they do it all again - [[AttentionDeficitOohShiny because Tao forgets things so incredibly easily]]!

to:

* ''Franchise/BlazBlue'': The ''Teach Me, Miss Litchi!'' sections serve to fill the player in on ''BlazBlue'''s ''[=BlazBlue=]'''s complex universe without having to piece together the {{Cryptic Background Reference}}s. The justification is teaching Taokaka, resident CloudCuckoolander, to help her become a vigilante. In the second game, they do it all again - [[AttentionDeficitOohShiny because Tao forgets things so incredibly easily]]!



** SpaceHulk in its original table top incarnation and re-releases, as well as its 2014 video game incarnation, uses this trope for the Space Marine player. A campaign consists of a series of missions, and the campaign is designed to start with minimal mechanics and then add a new complication each subsequent mission.

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** SpaceHulk TabletopGame/SpaceHulk in its original table top incarnation and re-releases, as well as its 2014 video game incarnation, uses this trope for the Space Marine player. A campaign consists of a series of missions, and the campaign is designed to start with minimal mechanics and then add a new complication each subsequent mission.
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** ''Opposing Force'' also has Shepherd end up in a section of the Hazard Course, with the hologram reciting part of the tutorial in-universe (without references to keyboard commands).

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** ''Opposing Force'' also has Shepherd end up in a section of the Hazard Course, with the hologram reciting part of the tutorial in-universe (without references to keyboard commands).keyboards).




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* ''VideoGame/AgeOfEmpiresII'' has a [[Recap/AgeOfEmpiresIIWilliamWallace whole tutorial campaign]], setting you as a supporter of William Wallace's [[OccupiersOutOfOurCountry rebellion against]] [[UsefulNotes/EdwardTheFirst Edward I "Longshanks" of England]]'s occupation of Scotland. (''Film/{{Braveheart}}'' [[UsefulNotes/TheNineties had only come out a few years earlier]].) New and more complex topics are introduced over the course of the campaign, which is justified by the storyline of a band of rebels waging a guerrilla war while gathering the strength to fight the kind of pitched battle needed to send the occupiers packing.
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** The tutorial mission of ''VideoGame/XCOM2'' features a squad lead by Bradford rescuing the [[PlayerCharacter Commander]] from an ADVENT blacksite, teaching the player many of the same lessons as the first game did, alongside the more involved objectives to complete and the new mechanic of extracting at the end of the mission. Notably, one of the MauveShirt members of your squad in the tutorial, Jane Kelly, was popular enough to be given more screen time in the game's expansions, and became an AscendedExtra in the next game, ''[[VideoGame/XCOMChimeraSquad Chimera Squad]]''. If you decide against playing the tutorial, you are instead given a standard randomly-generated mission, albeit one where the objective will always be to destroy an Etherial statue as a signal of XCOM's return.

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** The tutorial mission of ''VideoGame/XCOM2'' features a squad lead by Bradford rescuing the [[PlayerCharacter Commander]] from an ADVENT blacksite, teaching the player many of the same lessons as the first game did, alongside the more involved objectives to complete and the new mechanic of extracting at the end of the mission. It justifies characters being railroaded into critical mistakes an experienced player wouldn't make, since the Commander isn't yet the one giving orders. Notably, one of the MauveShirt members of your squad in the tutorial, Jane Kelly, was popular enough to be given more screen time in the game's expansions, and became an AscendedExtra in the next game, ''[[VideoGame/XCOMChimeraSquad Chimera Squad]]''. If you decide against playing the tutorial, you are instead given a standard randomly-generated mission, albeit one where the objective will always be to destroy an Etherial statue as a signal of XCOM's return.

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