1 Days Left to Support a Troper-Created Project : Personal Space (discuss)

History Main / JustifiedTutorial

19th May '16 4:45:00 PM spaceace72
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* ''VideoGame/MetalGearSolidV'' opens with Snake waking up from a 9-year coma, so he's understandably disorientated. The Prequel ''GroundZeroes'' doesn't have any tutorial, as Snake is a seasoned soldier by that point.

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* ''VideoGame/MetalGearSolidV'' opens with Snake waking up from a 9-year coma, so he's understandably disorientated. The Prequel ''GroundZeroes'' ''Ground Zeroes'' doesn't have any tutorial, as Snake is a seasoned soldier by that point.
19th May '16 4:43:31 PM spaceace72
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* ''VideoGame/MetalGearSolidV'' opens with Snake waking up from a 9-year coma, so he's understandably disorientated. The Prequel ''GroundZeroes'' doesn't have any tutorial, as Snake is a seasoned soldier by that point.
9th May '16 11:29:31 PM erforce
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* ''KaneAndLynch: Dead Men'' puts an interesting spin on this, with the hero and player character, Kane, actually training another character, [[LeeroyJenkins Lynch]], in the finer points of in-game combat, such as throwing grenades, precise aiming, rappeling, and whatnot. Functionally it's the same as other examples on this page, but works well since Kane is already expected to possess these skills.
* The ''IronMan'' game of the movie's tutorial is when Tony first puts on the armor to escape the cave he was held in. The tutorial proceeds as Tony gets used to controlling the armor, continuing in the second mission when he upgrades it to include flight capabilities and tests them out. In the second one his armor is damaged at the beginning of the game and he only has limited systems available. It self repairs, however, and more functions return as the tutorial goes on.
* ''{{Terminator}}: Dawn of Fate'' for the [=XBox=] has a nice twist. The good guys just built a new training facility and so they invite the seasoned operative, Kyle Reese, to test it out and see if it is cool.
* VideoGame/{{Iji}} starts her [[CharacterTitle self-titled game]] waking up six months after an AlienInvasion and implanted with some of their nanomachines. Her brother [[MissionControl Dan]] explains to her how everything works via logbooks he left behind, which can be skipped. Hidden skills are explained in other logbooks throughout the game.

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* ''KaneAndLynch: ''VideoGame/KaneAndLynch: Dead Men'' puts an interesting spin on this, with the hero and player character, Kane, actually training another character, [[LeeroyJenkins Lynch]], in the finer points of in-game combat, such as throwing grenades, precise aiming, rappeling, and whatnot. Functionally it's the same as other examples on this page, but works well since Kane is already expected to possess these skills.
* The ''IronMan'' ''Film/IronMan1'' game of the movie's tutorial is when Tony first puts on the armor to escape the cave he was held in. The tutorial proceeds as Tony gets used to controlling the armor, continuing in the second mission when he upgrades it to include flight capabilities and tests them out. In the second one his armor is damaged at the beginning of the game and he only has limited systems available. It self repairs, however, and more functions return as the tutorial goes on.
* ''{{Terminator}}: ''Franchise/{{Terminator}}: Dawn of Fate'' for the [=XBox=] has a nice twist. The good guys just built a new training facility and so they invite the seasoned operative, Kyle Reese, to test it out and see if it is cool.
* VideoGame/{{Iji}} ''VideoGame/{{Iji}}'' starts her [[CharacterTitle self-titled game]] waking up six months after an AlienInvasion and implanted with some of their nanomachines. Her brother [[MissionControl Dan]] explains to her how everything works via logbooks he left behind, which can be skipped. Hidden skills are explained in other logbooks throughout the game.



* ''Film/ReservoirDogs'' has a tutorial sequence where Joe Cabot trains Mr. Orange (the newest member of his gang) on the basics of armed robbery before the big jewelry store hold-up. The training sequence has the gang using paintball bullets and setting up a training simulation in an empty warehouse, with the other criminals sarcastically acting out the roles of cops and civilians.

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* ''Film/ReservoirDogs'' ''VideoGame/ReservoirDogs'' has a tutorial sequence where Joe Cabot trains Mr. Orange (the newest member of his gang) on the basics of armed robbery before the big jewelry store hold-up. The training sequence has the gang using paintball bullets and setting up a training simulation in an empty warehouse, with the other criminals sarcastically acting out the roles of cops and civilians.



* ''VideoGame/TheJourneymanProject 3'' has the player try out the various interface functions as MrExposition performs a diagnostic on his suit. The original ''VideoGame/TheJourneymanProject'' was less successful, however, unless we are to believe that it is part of Agent 5's job each day to read the instruction manual for his biosuit. The remake ''PegasusPrime'' fixes this problem from the first game, as it transforms the review of the biosuit manual from a daily task into a small portion of Gage's punishment for being late to work for the ''fourth'' time.

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* ''VideoGame/TheJourneymanProject 3'' has the player try out the various interface functions as MrExposition performs a diagnostic on his suit. The original ''VideoGame/TheJourneymanProject'' was less successful, however, unless we are to believe that it is part of Agent 5's job each day to read the instruction manual for his biosuit. The remake ''PegasusPrime'' ''VideoGame/PegasusPrime'' fixes this problem from the first game, as it transforms the review of the biosuit manual from a daily task into a small portion of Gage's punishment for being late to work for the ''fourth'' time.
8th May '16 9:55:19 PM MrBadAxe
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* ''VideoGame/CallOfDuty 3'' begins with a brief training mission -- after which you are bundled into a van and driven straight into a warzone! ''Call of Duty 2'' did the same, except without the van - [[ThisIsNotADrill the warzone comes to you]].

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* ''VideoGame/CallOfDuty 3'' begins with a brief training mission -- after which you are bundled into a van and driven straight into a warzone! warzone!
**
''Call of Duty 2'' did the same, except without the van - -- because [[RussianReversal in Soviet Russia]], [[ThisIsNotADrill the warzone comes to you]].
31st Mar '16 11:19:48 AM StFan
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** In ''VideoGame/{{Half-Life 2}}'', the training was seamlessly integrated into the game's opening; players had to pick up and manipulate objects with the basic controls before they were given a gun or an HEV suit.

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** In ''VideoGame/{{Half-Life 2}}'', ''VideoGame/HalfLife2'', the training was seamlessly integrated into the game's opening; players had to pick up and manipulate objects with the basic controls before they were given a gun or an HEV suit.



** ''VideoGame/{{Half-Life|1}}: Blue Shift''. The Black Mesa body armor needs a little work getting used to so the guards are asked to run through an obstacle course.

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** ''VideoGame/{{Half-Life|1}}: ''VideoGame/HalfLife1: Blue Shift''. The Black Mesa body armor needs a little work getting used to so the guards are asked to run through an obstacle course.



* Arguably the entire first half of ''VideoGame/{{Portal}}'' is a Justified Tutorial, since you're a new test subject and they do have to explain the concepts to you. The basic commands involved appear as pop-up instructions just as they did in ''VideoGame/{{Half-Life 2}}''. ''VideoGame/{{Portal 2}}'' features a more standard tutorial in the form of a routine check-up of test subjects in hypersleep; the ridiculousness of the commands you are given ("look up at the ceiling", "look down at the floor", "go stare at the painting") is integrated into the series' characteristic humor. It then parodies the trope in the next scene, where Wheatley asks [[HeroicMime Chell]] to say "Hello" and then "Apple", and the player is prompted to do both by pressing space, which actually just makes you jump. Wheatley concludes Chell has brain damage.

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* Arguably the entire first half of ''VideoGame/{{Portal}}'' is a Justified Tutorial, since you're a new test subject and they do have to explain the concepts to you. The basic commands involved appear as pop-up instructions just as they did in ''VideoGame/{{Half-Life 2}}''.''VideoGame/HalfLife2''. ''VideoGame/{{Portal 2}}'' features a more standard tutorial in the form of a routine check-up of test subjects in hypersleep; the ridiculousness of the commands you are given ("look up at the ceiling", "look down at the floor", "go stare at the painting") is integrated into the series' characteristic humor. It then parodies the trope in the next scene, where Wheatley asks [[HeroicMime Chell]] to say "Hello" and then "Apple", and the player is prompted to do both by pressing space, which actually just makes you jump. Wheatley concludes Chell has brain damage.
26th Mar '16 2:17:06 PM Dracis
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* Arguably the entire first half of ''VideoGame/{{Portal}}'' is a Justified Tutorial, since you're a new test subject and they do have to explain the concepts to you. The basic commands involved appear as pop-up instructions just as they did in ''VideoGame/{{Half-Life 2}}''. ''VideoGame/{{Portal 2}}'' features a more standard tutorial in the form of a routine check-up of test subjects in hypersleep; the ridiculousness of the commands you are given ("look up at the ceiling", "look down at the floor", "go stare at the painting") is integrated into the series' characteristic humor. It then parodies the trope in the next scene, where Wheatley asks [[HeroicMime Chell]] to say "Hello" and then "Apple", and the player is prompted to do both by pressing space, which actually just makes you jump.

to:

* Arguably the entire first half of ''VideoGame/{{Portal}}'' is a Justified Tutorial, since you're a new test subject and they do have to explain the concepts to you. The basic commands involved appear as pop-up instructions just as they did in ''VideoGame/{{Half-Life 2}}''. ''VideoGame/{{Portal 2}}'' features a more standard tutorial in the form of a routine check-up of test subjects in hypersleep; the ridiculousness of the commands you are given ("look up at the ceiling", "look down at the floor", "go stare at the painting") is integrated into the series' characteristic humor. It then parodies the trope in the next scene, where Wheatley asks [[HeroicMime Chell]] to say "Hello" and then "Apple", and the player is prompted to do both by pressing space, which actually just makes you jump.
jump. Wheatley concludes Chell has brain damage.
19th Mar '16 5:49:45 PM res20stupid
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** ''[[VideoGame/JakAndDaxterThePrecursorLegacy]]'': Samos orders Jak and Daxter to navigate Geyser Rock so they have some training before trying to go out and collect the Power Cells necessary for their journey North to get Daxter turned back into a human.
** ''[[VideoGame/JakIIRenegade]]'': Daxter is helping Jak escape from prison after being experimented on for two years so he's kind of rusty.

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** ''[[VideoGame/JakAndDaxterThePrecursorLegacy]]'': ''[[VideoGame/JakAndDaxterThePrecursorLegacy The Precursor Legacy]]'': Samos orders Jak and Daxter to navigate Geyser Rock so they have some training before trying to go out and collect the Power Cells necessary for their journey North to get Daxter turned back into a human.
** ''[[VideoGame/JakIIRenegade]]'': ''VideoGame/JakIIRenegade'': Daxter is helping Jak escape from prison after being experimented on for two years so he's kind of rusty.



** ''[[Videogame/Jak3Wastelander]]'': After Veger had Jak exiled he has to prove his worth to Damos that he can be a worthwhile citizen to Spargus so he has to run a gauntlet and fight in a coliseum.

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** ''[[Videogame/Jak3Wastelander]]'': ''Videogame/Jak3Wastelander'': After Veger had Jak exiled he has to prove his worth to Damos that he can be a worthwhile citizen to Spargus so he has to run a gauntlet and fight in a coliseum.
19th Mar '16 5:48:49 PM res20stupid
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* The tutorial messages seen throughout the ''Franchise/RatchetAndClank'' games are a helpdesk service operated by Gadgetron which Ratchet is subscribed to who even appears as an NPC during a late-game level through Gadgetron's headquarters. She's replaced with Megacorp's services during the second game when Ratchet is working for the company then Clank during ''RatchetDeadlocked'' due to their imprisonment by Gleeman Vox.
* The tutorials found in the ''Franchise/JakAndDaxter'' games all have different in-game justifications:
** ''[[VideoGame/JakAndDaxterThePrecursorLegacy]]'': Samos orders Jak and Daxter to navigate Geyser Rock so they have some training before trying to go out and collect the Power Cells necessary for their journey North to get Daxter turned back into a human.
** ''[[VideoGame/JakIIRenegade]]'': Daxter is helping Jak escape from prison after being experimented on for two years so he's kind of rusty.
*** The new gunplay mechanics are also given their own tutorial as Jak has never used a gun before so Sig has him go through a shooting range for each new gun mod he acquires.
*** The hoverboard is also explained well in the story. After getting the hoverboard the first time [[spoiler: Kiera]] explains the ropes just before he goes into an arena and does a point challenge which is justified since it's one of the only places where using it in city walls is legal.
** ''[[Videogame/Jak3Wastelander]]'': After Veger had Jak exiled he has to prove his worth to Damos that he can be a worthwhile citizen to Spargus so he has to run a gauntlet and fight in a coliseum.
18th Mar '16 12:36:15 PM MarqFJA
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** ''VideoGame/{{Halo 3}}'' had an interesting take on this trope, as the tutorial takes place out in the middle of the jungle. Having jumped from a spaceship and fallem several kilometers, Master Chief's armour needs recalibration, because it is still "in partial lockdown" after having taken the brunt of his impact. A medic stands in front of you in your crater and holds up a little card, saying "look up here... now down here..."

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** ''VideoGame/{{Halo 3}}'' had an interesting take on this trope, as the tutorial takes place out in the middle of the jungle. Having jumped from a spaceship and fallem fallen several kilometers, Master Chief's armour needs recalibration, because it is still "in partial lockdown" after having taken the brunt of his impact. A medic stands in front of you in your crater and holds up a little card, saying "look up here... now down here..."
6th Mar '16 8:27:51 PM Prfnoff
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* The tutorial for ''Medieval II: Total War'' places you as a Lieutenant in William the Conqueror's army, in the battle of Hastings in which William invaded England and later became its king. The game itself begins in 1087, upon William's death, and the "suggested" campaign for new players is the English Faction campaign, which naturally continues that story if you've just played the tutorial. Whichever faction you choose though, the game will likely be heavily influenced by this new dynasty on the rise in the Island Kingdom (except if you are playing Scotland, in which case you are going to destroy them within the first 10 turns, or if you play Russia/Byzantine and thus are sufficiently far away, and sufficiently not a crusade target for England to not really care).

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* The tutorial for ''Medieval II: Total War'' ''VIdeoGame/MedievalIITotalWar'' places you as a Lieutenant in William the Conqueror's army, in the battle of Hastings in which William invaded England and later became its king. The game itself begins in 1087, upon William's death, and the "suggested" campaign for new players is the English Faction campaign, which naturally continues that story if you've just played the tutorial. Whichever faction you choose though, the game will likely be heavily influenced by this new dynasty on the rise in the Island Kingdom (except if you are playing Scotland, in which case you are going to destroy them within the first 10 turns, or if you play Russia/Byzantine and thus are sufficiently far away, and sufficiently not a crusade target for England to not really care).



* Almost half of BrutalLegend's story mode is one giant tutorial for the multiplayer aspects of the game, but split up across different events. Team positioning is Eddie setting up the rules to the headbangers on how they'll function as a team.

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* Almost half of BrutalLegend's ''VideoGame/BrutalLegend''[='s=] story mode is one giant tutorial for the multiplayer aspects of the game, but split up across different events. Team positioning is Eddie setting up the rules to the headbangers on how they'll function as a team.



* The game pictured is a part of the ''Pokémon'' series. Each game features a different set of characters, including the playable character(s), and all of the playable characters must learn how to catch Pokémon, which can be HarderThanItLooks even for players who are very familiar with the series. ''[[VideoGame/PokemonRedAndBlue Pokémon FireRed and LeafGreen]]'' came with a comprehensive easy-access manual so integrated into the game that you could access it while you were saving your game progress.

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* The game pictured is a part of the ''Pokémon'' ''VideoGame/{{Pokemon}}'' series. Each game features a different set of characters, including the playable character(s), and all of the playable characters must learn how to catch Pokémon, which can be HarderThanItLooks even for players who are very familiar with the series. ''[[VideoGame/PokemonRedAndBlue Pokémon FireRed and LeafGreen]]'' came with a comprehensive easy-access manual so integrated into the game that you could access it while you were saving your game progress.
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