History Main / JustifiedTutorial

31st Mar '16 11:19:48 AM StFan
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** In ''VideoGame/{{Half-Life 2}}'', the training was seamlessly integrated into the game's opening; players had to pick up and manipulate objects with the basic controls before they were given a gun or an HEV suit.

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** In ''VideoGame/{{Half-Life 2}}'', ''VideoGame/HalfLife2'', the training was seamlessly integrated into the game's opening; players had to pick up and manipulate objects with the basic controls before they were given a gun or an HEV suit.



** ''VideoGame/{{Half-Life|1}}: Blue Shift''. The Black Mesa body armor needs a little work getting used to so the guards are asked to run through an obstacle course.

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** ''VideoGame/{{Half-Life|1}}: ''VideoGame/HalfLife1: Blue Shift''. The Black Mesa body armor needs a little work getting used to so the guards are asked to run through an obstacle course.



* Arguably the entire first half of ''VideoGame/{{Portal}}'' is a Justified Tutorial, since you're a new test subject and they do have to explain the concepts to you. The basic commands involved appear as pop-up instructions just as they did in ''VideoGame/{{Half-Life 2}}''. ''VideoGame/{{Portal 2}}'' features a more standard tutorial in the form of a routine check-up of test subjects in hypersleep; the ridiculousness of the commands you are given ("look up at the ceiling", "look down at the floor", "go stare at the painting") is integrated into the series' characteristic humor. It then parodies the trope in the next scene, where Wheatley asks [[HeroicMime Chell]] to say "Hello" and then "Apple", and the player is prompted to do both by pressing space, which actually just makes you jump. Wheatley concludes Chell has brain damage.

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* Arguably the entire first half of ''VideoGame/{{Portal}}'' is a Justified Tutorial, since you're a new test subject and they do have to explain the concepts to you. The basic commands involved appear as pop-up instructions just as they did in ''VideoGame/{{Half-Life 2}}''.''VideoGame/HalfLife2''. ''VideoGame/{{Portal 2}}'' features a more standard tutorial in the form of a routine check-up of test subjects in hypersleep; the ridiculousness of the commands you are given ("look up at the ceiling", "look down at the floor", "go stare at the painting") is integrated into the series' characteristic humor. It then parodies the trope in the next scene, where Wheatley asks [[HeroicMime Chell]] to say "Hello" and then "Apple", and the player is prompted to do both by pressing space, which actually just makes you jump. Wheatley concludes Chell has brain damage.
26th Mar '16 2:17:06 PM Dracis
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* Arguably the entire first half of ''VideoGame/{{Portal}}'' is a Justified Tutorial, since you're a new test subject and they do have to explain the concepts to you. The basic commands involved appear as pop-up instructions just as they did in ''VideoGame/{{Half-Life 2}}''. ''VideoGame/{{Portal 2}}'' features a more standard tutorial in the form of a routine check-up of test subjects in hypersleep; the ridiculousness of the commands you are given ("look up at the ceiling", "look down at the floor", "go stare at the painting") is integrated into the series' characteristic humor. It then parodies the trope in the next scene, where Wheatley asks [[HeroicMime Chell]] to say "Hello" and then "Apple", and the player is prompted to do both by pressing space, which actually just makes you jump.

to:

* Arguably the entire first half of ''VideoGame/{{Portal}}'' is a Justified Tutorial, since you're a new test subject and they do have to explain the concepts to you. The basic commands involved appear as pop-up instructions just as they did in ''VideoGame/{{Half-Life 2}}''. ''VideoGame/{{Portal 2}}'' features a more standard tutorial in the form of a routine check-up of test subjects in hypersleep; the ridiculousness of the commands you are given ("look up at the ceiling", "look down at the floor", "go stare at the painting") is integrated into the series' characteristic humor. It then parodies the trope in the next scene, where Wheatley asks [[HeroicMime Chell]] to say "Hello" and then "Apple", and the player is prompted to do both by pressing space, which actually just makes you jump.
jump. Wheatley concludes Chell has brain damage.
19th Mar '16 5:49:45 PM res20stupid
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** ''[[VideoGame/JakAndDaxterThePrecursorLegacy]]'': Samos orders Jak and Daxter to navigate Geyser Rock so they have some training before trying to go out and collect the Power Cells necessary for their journey North to get Daxter turned back into a human.
** ''[[VideoGame/JakIIRenegade]]'': Daxter is helping Jak escape from prison after being experimented on for two years so he's kind of rusty.

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** ''[[VideoGame/JakAndDaxterThePrecursorLegacy]]'': ''[[VideoGame/JakAndDaxterThePrecursorLegacy The Precursor Legacy]]'': Samos orders Jak and Daxter to navigate Geyser Rock so they have some training before trying to go out and collect the Power Cells necessary for their journey North to get Daxter turned back into a human.
** ''[[VideoGame/JakIIRenegade]]'': ''VideoGame/JakIIRenegade'': Daxter is helping Jak escape from prison after being experimented on for two years so he's kind of rusty.



** ''[[Videogame/Jak3Wastelander]]'': After Veger had Jak exiled he has to prove his worth to Damos that he can be a worthwhile citizen to Spargus so he has to run a gauntlet and fight in a coliseum.

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** ''[[Videogame/Jak3Wastelander]]'': ''Videogame/Jak3Wastelander'': After Veger had Jak exiled he has to prove his worth to Damos that he can be a worthwhile citizen to Spargus so he has to run a gauntlet and fight in a coliseum.
19th Mar '16 5:48:49 PM res20stupid
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* The tutorial messages seen throughout the ''Franchise/RatchetAndClank'' games are a helpdesk service operated by Gadgetron which Ratchet is subscribed to who even appears as an NPC during a late-game level through Gadgetron's headquarters. She's replaced with Megacorp's services during the second game when Ratchet is working for the company then Clank during ''RatchetDeadlocked'' due to their imprisonment by Gleeman Vox.
* The tutorials found in the ''Franchise/JakAndDaxter'' games all have different in-game justifications:
** ''[[VideoGame/JakAndDaxterThePrecursorLegacy]]'': Samos orders Jak and Daxter to navigate Geyser Rock so they have some training before trying to go out and collect the Power Cells necessary for their journey North to get Daxter turned back into a human.
** ''[[VideoGame/JakIIRenegade]]'': Daxter is helping Jak escape from prison after being experimented on for two years so he's kind of rusty.
*** The new gunplay mechanics are also given their own tutorial as Jak has never used a gun before so Sig has him go through a shooting range for each new gun mod he acquires.
*** The hoverboard is also explained well in the story. After getting the hoverboard the first time [[spoiler: Kiera]] explains the ropes just before he goes into an arena and does a point challenge which is justified since it's one of the only places where using it in city walls is legal.
** ''[[Videogame/Jak3Wastelander]]'': After Veger had Jak exiled he has to prove his worth to Damos that he can be a worthwhile citizen to Spargus so he has to run a gauntlet and fight in a coliseum.
18th Mar '16 12:36:15 PM MarqFJA
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** ''VideoGame/{{Halo 3}}'' had an interesting take on this trope, as the tutorial takes place out in the middle of the jungle. Having jumped from a spaceship and fallem several kilometers, Master Chief's armour needs recalibration, because it is still "in partial lockdown" after having taken the brunt of his impact. A medic stands in front of you in your crater and holds up a little card, saying "look up here... now down here..."

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** ''VideoGame/{{Halo 3}}'' had an interesting take on this trope, as the tutorial takes place out in the middle of the jungle. Having jumped from a spaceship and fallem fallen several kilometers, Master Chief's armour needs recalibration, because it is still "in partial lockdown" after having taken the brunt of his impact. A medic stands in front of you in your crater and holds up a little card, saying "look up here... now down here..."
6th Mar '16 8:27:51 PM Prfnoff
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* The tutorial for ''Medieval II: Total War'' places you as a Lieutenant in William the Conqueror's army, in the battle of Hastings in which William invaded England and later became its king. The game itself begins in 1087, upon William's death, and the "suggested" campaign for new players is the English Faction campaign, which naturally continues that story if you've just played the tutorial. Whichever faction you choose though, the game will likely be heavily influenced by this new dynasty on the rise in the Island Kingdom (except if you are playing Scotland, in which case you are going to destroy them within the first 10 turns, or if you play Russia/Byzantine and thus are sufficiently far away, and sufficiently not a crusade target for England to not really care).

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* The tutorial for ''Medieval II: Total War'' ''VIdeoGame/MedievalIITotalWar'' places you as a Lieutenant in William the Conqueror's army, in the battle of Hastings in which William invaded England and later became its king. The game itself begins in 1087, upon William's death, and the "suggested" campaign for new players is the English Faction campaign, which naturally continues that story if you've just played the tutorial. Whichever faction you choose though, the game will likely be heavily influenced by this new dynasty on the rise in the Island Kingdom (except if you are playing Scotland, in which case you are going to destroy them within the first 10 turns, or if you play Russia/Byzantine and thus are sufficiently far away, and sufficiently not a crusade target for England to not really care).



* Almost half of BrutalLegend's story mode is one giant tutorial for the multiplayer aspects of the game, but split up across different events. Team positioning is Eddie setting up the rules to the headbangers on how they'll function as a team.

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* Almost half of BrutalLegend's ''VideoGame/BrutalLegend''[='s=] story mode is one giant tutorial for the multiplayer aspects of the game, but split up across different events. Team positioning is Eddie setting up the rules to the headbangers on how they'll function as a team.



* The game pictured is a part of the ''Pokémon'' series. Each game features a different set of characters, including the playable character(s), and all of the playable characters must learn how to catch Pokémon, which can be HarderThanItLooks even for players who are very familiar with the series. ''[[VideoGame/PokemonRedAndBlue Pokémon FireRed and LeafGreen]]'' came with a comprehensive easy-access manual so integrated into the game that you could access it while you were saving your game progress.

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* The game pictured is a part of the ''Pokémon'' ''VideoGame/{{Pokemon}}'' series. Each game features a different set of characters, including the playable character(s), and all of the playable characters must learn how to catch Pokémon, which can be HarderThanItLooks even for players who are very familiar with the series. ''[[VideoGame/PokemonRedAndBlue Pokémon FireRed and LeafGreen]]'' came with a comprehensive easy-access manual so integrated into the game that you could access it while you were saving your game progress.
24th Feb '16 2:14:49 PM Adept
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** ''LaPucelleTactics'' has Sister Alouette teach Prier and Culotte the basics, because Prier is a very bad student.
* ''XComEnemyUnknown'' has a stellar example with the tutorial mission, utilizing Central Officer Bradford as a way to teach the player about cover, attacking, grenades... and just how stupid it is to blunder into unseen space with the very last soldier on your squad, since only 1/4 of the soldiers on that mission survived it. While the tutorial is entirely optional (if disabled in the Settings, it is replaced with a standard non-scripted mission), it does provide some interesting {{Foreshadowing}} for the alien species to be encountered in the future. ''Enemy Within'' has its own optional tutorial mission meant to teach the player how to find and collect the new [[GreyGoo Meld]] substance. Unlike the original tutorial, this one is not fully scripted, as all it really requires you to do is get the Meld canisters.

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** ''LaPucelleTactics'' ''VideoGame/LaPucelle Tactics'' has Sister Alouette teach Prier and Culotte the basics, because Prier is a very bad student.
* ''XComEnemyUnknown'' ''VideoGame/XComEnemyUnknown'' has a stellar example with the tutorial mission, utilizing Central Officer Bradford as a way to teach the player about cover, attacking, grenades... and just how stupid it is to blunder into unseen space with the very last soldier on your squad, since only 1/4 of the soldiers on that mission survived it. While the tutorial is entirely optional (if disabled in the Settings, it is replaced with a standard non-scripted mission), it does provide some interesting {{Foreshadowing}} for the alien species to be encountered in the future. ''Enemy Within'' has its own optional tutorial mission meant to teach the player how to find and collect the new [[GreyGoo Meld]] substance. Unlike the original tutorial, this one is not fully scripted, as all it really requires you to do is get the Meld canisters.
23rd Jan '16 1:23:15 AM pinkdalek
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** ''VideoGame/FinalFantasyVII'' also has a more specific example at the start of the game, when an embarrassed Barret confesses that he doesn't know how to use Materia, asking Cloud to teach him. If the player agrees, the game's Materia system tutorial then begins. Another more basic combat tutorial is triggered by [[InvertedTrope three rookie adventurers asking Cloud for advice.]] There's even a second tutorial room found later in the game [[spoiler:because [[DoomedHometown the town the first one is in gets destroyed]], and you'll find the ghosts of the people from the first room still available to provide game advice!]]

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** ''VideoGame/FinalFantasyVII'' also has a more specific example at the start of the game, when an embarrassed Barret confesses that he doesn't know how to use Materia, asking Cloud to teach him. If the player agrees, the game's Materia system tutorial then begins. Barret will even criticise Cloud's patronising attitude. Another more basic combat tutorial is triggered by [[InvertedTrope three rookie adventurers asking Cloud for advice.]] There's even a second tutorial room found later in the game [[spoiler:because [[DoomedHometown the town the first one is in gets destroyed]], and you'll find the ghosts of the people from the first room still available to provide game advice!]]
18th Jan '16 3:06:51 PM R1ck
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* ''VideoGame/DeadSpace2'' has a video log telling you you can rip the blades of dead necromorphs and shot them at living ones. The same video turns up in VideoGame/DeadSpace3, this time being sent to your colleges to help if they run out of ammo.

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* ''VideoGame/DeadSpace2'' has a video log telling you you can rip the blades of off dead necromorphs and shot shoot them at living ones. The same video turns up in VideoGame/DeadSpace3, this time being sent to your colleges to help if they run out of ammo.
12th Jan '16 5:19:41 PM nombretomado
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* ''{{Runescape}}'' featured Tutorial Island, which is a bit FourthWall breaking for this trope but scrapes by.

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* ''{{Runescape}}'' ''VideoGame/{{Runescape}}'' featured Tutorial Island, which is a bit FourthWall breaking for this trope but scrapes by.



** Finally further expanded into an entire town dedicated in-universe to helping newcomers to the land. Different from the old town dedicated to this purpose. {{Runescape}} has [[LongRunner gone though alot of tutorials.]] The basement version went through 3-4 different versions, including a revert to the old island.

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** Finally further expanded into an entire town dedicated in-universe to helping newcomers to the land. Different from the old town dedicated to this purpose. {{Runescape}} ''Runescape'' has [[LongRunner gone though alot of tutorials.]] The basement version went through 3-4 different versions, including a revert to the old island.
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