History Main / JustifiedTutorial

16th Dec '17 2:01:18 PM gophergiggles
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* The various ''Creator/TelltaleGames'' all tend to start you out in a safe environment, such as a police car in ''VideoGame/TheWalkingDead'' or a party in ''VideoGame/BatmanTheTellTaleSeries'', where your conversation and action choices will only have minor, if any, impact on the story and no true risk of game over or consequences, to let you play with the game's controls before hurling a life or death [[MortonsFork SAVE CATWOMAN OR SAVE HARVEY DENT]] type of choice in your face.
16th Dec '17 1:21:22 PM nombretomado
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* A significant portion of ''TheConduit'' tells the story in a HowWeGotHere perspective, with the very first tutorial level starting right in the middle of the action. The player character gets up off the ground after having apparently been knocked down by an explosion, and much of the tutorial consists of the VoiceWithAnInternetConnection telling the character to perform several actions to check if his PoweredArmor is still functioning correctly.
* ''kill.switch'' has a bog-standard tutorial level even though the main character is supposed to be a super soldier. It's justified in-game as being a test of the new neural interface technology rather than of his basic combat skills.

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* A significant portion of ''TheConduit'' ''VideoGame/TheConduit'' tells the story in a HowWeGotHere perspective, with the very first tutorial level starting right in the middle of the action. The player character gets up off the ground after having apparently been knocked down by an explosion, and much of the tutorial consists of the VoiceWithAnInternetConnection telling the character to perform several actions to check if his PoweredArmor is still functioning correctly.
* ''kill.switch'' ''[[VideoGame/KillSwitch kill.switch]]'' has a bog-standard tutorial level even though the main character is supposed to be a super soldier. It's justified in-game as being a test of the new neural interface technology rather than of his basic combat skills.
14th Dec '17 8:32:12 PM AnotherDuck
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* In ''VideoGame/FinalFantasyVIII'', the game starts at Squall's final test, so Quistis, as his instructor, lends a hand by reminding him of some "basic concepts" - like how to use his weapon.
** Most other ''Franchise/FinalFantasy'' games feature a "Newbie Hall" type of area in which [=NPCs=] teach you the basic gameplay mechanics. Some of the games have interesting takes on this. In ''VideoGame/FinalFantasyVII'' it's Cloud who's teaching the [=NPCs=]. In ''VideoGame/FinalFantasyIX'' you get an optional interlude scene in which a moogle is teaching another moogle. And in the above mentioned ''VideoGame/FinalFantasyVIII'', most of the tutorial can be accessed, appropriately enough, from the classroom computers in the military academy.

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* In ''VideoGame/FinalFantasyVIII'', the game starts at Squall's final test, so Quistis, as his instructor, lends a hand by reminding him of some "basic concepts" - like how to use his weapon.
**
Most other ''Franchise/FinalFantasy'' games feature a "Newbie Hall" type of area in which [=NPCs=] teach you the basic gameplay mechanics. Some of the games have interesting takes on this. In ''VideoGame/FinalFantasyVII'' it's Cloud who's teaching the [=NPCs=]. In ''VideoGame/FinalFantasyIX'' you get an optional interlude scene in which a moogle is teaching another moogle. And in the above mentioned ''VideoGame/FinalFantasyVIII'', most of the tutorial can be accessed, appropriately enough, from the classroom computers in the military academy.this:



** ''VideoGame/FinalFantasyVII'' also has a more specific example at the start of the game, when an embarrassed Barret confesses that he doesn't know how to use Materia, asking Cloud to teach him. If the player agrees, the game's Materia system tutorial then begins. Barret will even criticise Cloud's patronising attitude. Another more basic combat tutorial is triggered by [[InvertedTrope three rookie adventurers asking Cloud for advice.]] There's even a second tutorial room found later in the game [[spoiler:because [[DoomedHometown the town the first one is in gets destroyed]], and you'll find the ghosts of the people from the first room still available to provide game advice!]]

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** ''VideoGame/FinalFantasyVII'' also has a more specific an example at the start of the game, when an embarrassed Barret confesses that he doesn't know how to use Materia, asking Cloud to teach him. If the player agrees, the game's Materia system tutorial then begins. Barret will even criticise Cloud's patronising attitude. Another more basic combat tutorial is triggered by [[InvertedTrope three rookie adventurers asking Cloud for advice.]] advice. There's even a second tutorial room found later in the game [[spoiler:because [[DoomedHometown the town the first one is in gets destroyed]], and you'll find the ghosts of the people from the first room still available to provide game advice!]]advice!]]
** In ''VideoGame/FinalFantasyVIII'', the game starts at Squall's final test, so Quistis, as his instructor, lends a hand by reminding him of some "basic concepts" - like how to use his weapon. In addition, most of the tutorial can be accessed, appropriately enough, from the classroom computers in the military academy.
** In ''VideoGame/FinalFantasyIX'' you get an optional interlude scene in which a moogle is teaching another moogle.
** ''VideoGame/FinalFantasyX'' is another example of the protagonist actually being a rookie in battle, thus requiring the more experienced party members to explain to him how things work.



** ''VideoGame/FinalFantasyX'' is another example of the protagonist actually being a rookie in battle, thus requiring the more experienced party members to explain to him how things work.
30th Nov '17 5:49:06 PM infernape612
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* In ''[[VideoGame/FireEmblemElibe Fire Emblem 7]]'', the player character is presented as an apprentice tactician, who is travelling the world to study military strategy. As such, the first third of the game is a tutorial, in a small story separate from that of the main game. The player is taught about the game's mechanics as they appear in the levels.

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* In ''[[VideoGame/FireEmblemElibe Fire Emblem 7]]'', ''VideoGame/FireEmblemTheBlazingBlade'', the player character is presented as an apprentice tactician, who is travelling the world to study military strategy. As such, the first third of the game is a tutorial, in a small story separate from that of the main game. The player is taught about the game's mechanics as they appear in the levels.



* ''VideoGame/XComEnemyUnknown'' has a stellar example with the tutorial mission, utilizing Central Officer Bradford as a way to teach the player about cover, attacking, grenades... and just how stupid it is to blunder into unseen space with the very last soldier on your squad, since only 1/4 of the soldiers on that mission survived it. While the tutorial is entirely optional (if disabled in the Settings, it is replaced with a standard non-scripted mission), it does provide some interesting {{Foreshadowing}} for the alien species to be encountered in the future. ''Enemy Within'' has its own optional tutorial mission meant to teach the player how to find and collect the new [[GreyGoo Meld]] substance. Unlike the original tutorial, this one is not fully scripted, as all it really requires you to do is get the Meld canisters.

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* ''VideoGame/XComEnemyUnknown'' ''VideoGame/XCOMEnemyUnknown'' has a stellar example with the tutorial mission, utilizing Central Officer Bradford as a way to teach the player about cover, attacking, grenades... and just how stupid it is to blunder into unseen space with the very last soldier on your squad, since only 1/4 of the soldiers on that mission survived it. While the tutorial is entirely optional (if disabled in the Settings, it is replaced with a standard non-scripted mission), it does provide some interesting {{Foreshadowing}} for the alien species to be encountered in the future. ''Enemy Within'' has its own optional tutorial mission meant to teach the player how to find and collect the new [[GreyGoo Meld]] substance. Unlike the original tutorial, this one is not fully scripted, as all it really requires you to do is get the Meld canisters.
23rd Oct '17 2:17:10 PM dotchan
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** ''VideoGame/FinalFantasyTacticsAdvance'' starts off with the protagonist moving from a really warm climate to a new school in the winter. Right before being TrappedInAnotherWorld, the other kids teach him how to have a snowball fight, which happens to precisely mirror the combat system employed in the MagicalLand he is about to be transported to.

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** ''VideoGame/FinalFantasyTacticsAdvance'' starts off with the protagonist moving from a really warm climate to a new school in the winter. Right before being TrappedInAnotherWorld, the other kids teach him how to have a snowball fight, which happens to precisely mirror the combat system employed in the MagicalLand he is about to be transported to. Then he gets a second battle shortly after arriving in Fantasy Ivalice to explain the Law system.



** The original ''VideoGame/FinalFantasyTactics'' has an interesting variation. There is no integrated tutorial and the game itself leaves you to figure out the basics mostly by yourself. However, there is an optional tutorial mode. The reason that's a variation of this trope is because, despite being optional and acanon, it features an actual character who is referenced several times in the main game, but who only appears in this mode--the instructor Darlavon, who teaches new military recruits all of the basics. The academy he teaches at is also the one the main character went to, so it stands to reason that Ramza received his lectures off-screen.

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** The original ''VideoGame/FinalFantasyTactics'' has an interesting variation. There is no integrated tutorial and the game itself leaves you to figure out the basics mostly by yourself.yourself (subtly guided by the way the game sets up each story battle). However, there is an optional tutorial mode. The reason that's a variation of this trope is because, despite being optional and acanon, it features an actual character who is referenced several times in the main game, but who only appears in this mode--the instructor Darlavon, who teaches new military recruits all of the basics. The academy he teaches at is also the one the main character went to, so it stands to reason that Ramza received his lectures off-screen.
24th Jun '17 2:14:00 PM Jice_Wumpkin
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* ''VideoGame/MassEffect2'' starts off with Commander Shepard [[spoiler:being brought back from the dead and]] awakening in an unfamiliar space station. [[VoiceWithAnInternetConnection Miranda]], Jacob, and Wilson merely guide the way for Commander Shepard through the station, as they're perfectly aware that Shepard knows how to handle combat]]. The first mission on Freedom's Progress also includes a brief tutorial for ordering squadmates to position in preparation to fight a heavy mech.

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* ''VideoGame/MassEffect2'' starts off with Commander Shepard [[spoiler:being brought back from the dead and]] awakening in an unfamiliar space station. [[VoiceWithAnInternetConnection Miranda]], Jacob, and Wilson merely guide the way for Commander Shepard through the station, as they're perfectly aware that Shepard knows how to handle combat]].combat. The first mission on Freedom's Progress also includes a brief tutorial for ordering squadmates to position in preparation to fight a heavy mech.
24th Jun '17 6:12:48 AM Rmpdc
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* ''VideoGame/MedalOfHonor''
** ''VideoGame/MedalOfHonorPacificAssault'' has Conlin and his future squadmates go through boot camp, complete with DrillSergeantNasty. They take courses in obstacle clearing, basic and specialized marksmanship training, squad tactics, and basic first aid.
** ''VideoGame/MedalOfHonorAirborne'' opens with Travers and other paratrooper trainees going through advanced parachute training in North Africa a few months prior to the Sicily landings.
10th Jun '17 12:36:34 PM WillKeaton
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* ''VideoGame/DeadSpace2'' has a video log telling you you can rip the blades off dead necromorphs and shoot them at living ones. The same video turns up in VideoGame/DeadSpace3, this time being sent to your colleges to help if they run out of ammo.

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* ''VideoGame/DeadSpace2'' has a video log telling you you can rip the blades off dead necromorphs and shoot them at living ones. The same video turns up in VideoGame/DeadSpace3, ''VideoGame/DeadSpace3,'' this time being sent to your colleges to help if they run out of ammo.
20th May '17 3:03:37 PM nombretomado
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* In ''VampireTheMasqueradeBloodlines'', you are a just-Embraced vampire. The tutorial is framed as an older vampire, Jack, taking pity on you after you're kicked out of the building and teaching you how to cope with your new status as a member of the [[TabletopGame/OldWorldOfDarkness World of Darkness]]. It then gets interrupted by a faction of enemy vampires attacking; this faction is a recurring antagonist throughout the game and you get some handy tips about their methods, so you also get a quick introduction to the combat system. You also get a free lockpick. It's actually very well-integrated, and if you don't want to take the tutorial, you can tell him so early on and either shut him down entirely, or get a thirty-second rundown on the basics.

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* In ''VampireTheMasqueradeBloodlines'', ''VideoGame/VampireTheMasqueradeBloodlines'', you are a just-Embraced vampire. The tutorial is framed as an older vampire, Jack, taking pity on you after you're kicked out of the building and teaching you how to cope with your new status as a member of the [[TabletopGame/OldWorldOfDarkness World of Darkness]]. It then gets interrupted by a faction of enemy vampires attacking; this faction is a recurring antagonist throughout the game and you get some handy tips about their methods, so you also get a quick introduction to the combat system. You also get a free lockpick. It's actually very well-integrated, and if you don't want to take the tutorial, you can tell him so early on and either shut him down entirely, or get a thirty-second rundown on the basics.
7th May '17 4:33:58 PM nombretomado
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* In ''StarCraft'', a marine says, "Permission to speak freely, sir? I don't really think you know what you're doing." and proceeds to explain the two basic modes of movement. As one is new to the job of being the local magistrate, it's understandable. In addition, one can skip this mission. They integrate further minor tutorials into the first missions of the Zerg and Protoss campaigns as well (chiefly to explain the quirks of each faction).

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* In ''StarCraft'', ''VideoGame/StarCraftI'', a marine says, "Permission to speak freely, sir? I don't really think you know what you're doing." and proceeds to explain the two basic modes of movement. As one is new to the job of being the local magistrate, it's understandable. In addition, one can skip this mission. They integrate further minor tutorials into the first missions of the Zerg and Protoss campaigns as well (chiefly to explain the quirks of each faction).
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