History Main / JustifiedTutorial

24th Jun '17 2:14:00 PM Jice_Wumpkin
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* ''VideoGame/MassEffect2'' starts off with Commander Shepard [[spoiler:being brought back from the dead and]] awakening in an unfamiliar space station. [[VoiceWithAnInternetConnection Miranda]], Jacob, and Wilson merely guide the way for Commander Shepard through the station, as they're perfectly aware that Shepard knows how to handle combat]]. The first mission on Freedom's Progress also includes a brief tutorial for ordering squadmates to position in preparation to fight a heavy mech.

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* ''VideoGame/MassEffect2'' starts off with Commander Shepard [[spoiler:being brought back from the dead and]] awakening in an unfamiliar space station. [[VoiceWithAnInternetConnection Miranda]], Jacob, and Wilson merely guide the way for Commander Shepard through the station, as they're perfectly aware that Shepard knows how to handle combat]].combat. The first mission on Freedom's Progress also includes a brief tutorial for ordering squadmates to position in preparation to fight a heavy mech.
24th Jun '17 6:12:48 AM Rmpdc
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* ''VideoGame/MedalOfHonor''
** ''VideoGame/MedalOfHonorPacificAssault'' has Conlin and his future squadmates go through boot camp, complete with DrillSergeantNasty. They take courses in obstacle clearing, basic and specialized marksmanship training, squad tactics, and basic first aid.
** ''VideoGame/MedalOfHonorAirborne'' opens with Travers and other paratrooper trainees going through advanced parachute training in North Africa a few months prior to the Sicily landings.
10th Jun '17 12:36:34 PM WillKeaton
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* ''VideoGame/DeadSpace2'' has a video log telling you you can rip the blades off dead necromorphs and shoot them at living ones. The same video turns up in VideoGame/DeadSpace3, this time being sent to your colleges to help if they run out of ammo.

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* ''VideoGame/DeadSpace2'' has a video log telling you you can rip the blades off dead necromorphs and shoot them at living ones. The same video turns up in VideoGame/DeadSpace3, ''VideoGame/DeadSpace3,'' this time being sent to your colleges to help if they run out of ammo.
20th May '17 3:03:37 PM nombretomado
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* In ''VampireTheMasqueradeBloodlines'', you are a just-Embraced vampire. The tutorial is framed as an older vampire, Jack, taking pity on you after you're kicked out of the building and teaching you how to cope with your new status as a member of the [[TabletopGame/OldWorldOfDarkness World of Darkness]]. It then gets interrupted by a faction of enemy vampires attacking; this faction is a recurring antagonist throughout the game and you get some handy tips about their methods, so you also get a quick introduction to the combat system. You also get a free lockpick. It's actually very well-integrated, and if you don't want to take the tutorial, you can tell him so early on and either shut him down entirely, or get a thirty-second rundown on the basics.

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* In ''VampireTheMasqueradeBloodlines'', ''VideoGame/VampireTheMasqueradeBloodlines'', you are a just-Embraced vampire. The tutorial is framed as an older vampire, Jack, taking pity on you after you're kicked out of the building and teaching you how to cope with your new status as a member of the [[TabletopGame/OldWorldOfDarkness World of Darkness]]. It then gets interrupted by a faction of enemy vampires attacking; this faction is a recurring antagonist throughout the game and you get some handy tips about their methods, so you also get a quick introduction to the combat system. You also get a free lockpick. It's actually very well-integrated, and if you don't want to take the tutorial, you can tell him so early on and either shut him down entirely, or get a thirty-second rundown on the basics.
7th May '17 4:33:58 PM nombretomado
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* In ''StarCraft'', a marine says, "Permission to speak freely, sir? I don't really think you know what you're doing." and proceeds to explain the two basic modes of movement. As one is new to the job of being the local magistrate, it's understandable. In addition, one can skip this mission. They integrate further minor tutorials into the first missions of the Zerg and Protoss campaigns as well (chiefly to explain the quirks of each faction).

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* In ''StarCraft'', ''VideoGame/StarCraftI'', a marine says, "Permission to speak freely, sir? I don't really think you know what you're doing." and proceeds to explain the two basic modes of movement. As one is new to the job of being the local magistrate, it's understandable. In addition, one can skip this mission. They integrate further minor tutorials into the first missions of the Zerg and Protoss campaigns as well (chiefly to explain the quirks of each faction).
13th Apr '17 8:22:42 AM Rday
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** The 1st through 3rd edition sets of TabletopGame/{{GURPS}} included a simple programmed solo adventure ''All in a Night's Work'', guiding the player through the basic game concepts as they played a thief [[ProtagonistCenteredMorality breaking into a house.]]
6th Apr '17 11:18:48 PM thatother1dude
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* ''VideoGame/NierAutomata'''s menu tutorial at first appears inexplicable, [[NinjaProp but reveals itself to be]] 9S guiding [[PlayerCharacter 2B]] through the DiegeticInterface as she comes back online.
2nd Apr '17 4:24:00 PM nombretomado
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* The online, MMO portion of ''PhantasyStarUniverse'' handled its (optional) tutorial mission, "SEED-Form Purge," this way. All new player characters were assumed to be new employees of the GUARDIANS Security Corporation, fresh from its academy. Any actual explanation of gameplay mechanics was done through text on screen rather than through the characters, with character dialogue giving the impression that equivalent in-universe explanations were given to the player character.

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* The online, MMO portion of ''PhantasyStarUniverse'' ''VideoGame/PhantasyStarUniverse'' handled its (optional) tutorial mission, "SEED-Form Purge," this way. All new player characters were assumed to be new employees of the GUARDIANS Security Corporation, fresh from its academy. Any actual explanation of gameplay mechanics was done through text on screen rather than through the characters, with character dialogue giving the impression that equivalent in-universe explanations were given to the player character.
2nd Apr '17 4:23:39 PM nombretomado
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* In Episode 1 Chapter 2 of ''PhantasyStarUniverse'''s Story Mode, Karen teaches Ethan about forming parties and how mission points are earned. It's done fairly well, presenting a plausible in-universe system that justifies several gameplay mechanics that come up during online play.

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* In Episode 1 Chapter 2 of ''PhantasyStarUniverse'''s ''VideoGame/PhantasyStarUniverse'''s Story Mode, Karen teaches Ethan about forming parties and how mission points are earned. It's done fairly well, presenting a plausible in-universe system that justifies several gameplay mechanics that come up during online play.
6th Mar '17 12:59:56 PM treehugger0369
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** ''VideoGame/PokemonRubyAndSapphire'' and their remakes add an extra layer of justification; ''You're'' not being shown how to catch a Pokémon directly, instead, you're sent to watch over a rival and make sure ''he'' catches the Pokémon alright. It still plays out the same way as other catching tutorials, so the intent is pretty clear, but at least it's not shown as someone holding your hand through something that many players already know.
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