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* Similarly, the Australian public is no stranger to train pain and odd government decisions. In 2016 Victoria had to pull many of their V-Line trains from service after it was found that they didn't always trigger boom gates, while in 2018 New South Wales found out that about half of their shiny new trains weren't going to fit through some of their tunnels. Faced with the prospect of shrinking the trains or widening the tunnels, they picked the latter. And Queensland, eager to not miss out on the fun, spent $4.4b on trains that were so badly botched it wasn't even legal to run them; the gangway between seats were too narrow for wheelchairs, and the toilets were unfeasibly small.
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Added in the RER


** Not to mention that it's impossible to let a train have Paris as a mere stopover because the six major stations in Paris are all dead-end, there is no long-distance railroad line ''through'' Paris, and trains from Basel arrive in a different station than where trains to Brussels depart. Trains can only start or terminate in Paris, but not stop. Traveling through Paris via train pretty much always involves changing stations via Métro. Unlike American transcontinental trains, a stopover in a dead-end station does not require turning the entire consist from the locomotive(s) to the last car around, European railroads would simply put another locomotive on the other end of the train and continue with that one or just use push-pull equipment, but in Paris' case, it'd require another massive detour to get to the right station or on the right line.

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** Not to mention that it's impossible to let a train have Paris as a mere stopover because the six major stations in Paris are all dead-end, there is no long-distance railroad line ''through'' Paris, and trains from Basel arrive in a different station than where trains to Brussels depart. Trains can only start or terminate in Paris, but not stop. [[note]]In 1995, the [[UsefulNotes/LeMetropolitain RER D]] introduced a cross-city tunnel between Gare de Lyon and Gare du Nord, which could theoretically fit a long-distance train: however, only the commuter trains in the Île-de-France region use them.[[/note]] Traveling through Paris via train pretty much always involves changing stations via Métro.Métro and RER (which opened a year after the film's release). Unlike American transcontinental trains, a stopover in a dead-end station does not require turning the entire consist from the locomotive(s) to the last car around, European railroads would simply put another locomotive on the other end of the train and continue with that one or just use push-pull equipment, but in Paris' case, it'd require another massive detour to get to the right station or on the right line.
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* ''Series/BabylonBerlin'': The first season is set in 1929, but the locomotive of the hijacked freight train used for smuggling purposes is a [[https://en.wikipedia.org/wiki/DRB_Class_52 Class 52]], a distinctive stripped-down design introduced during World War II to reduce the amount of metal used. Annoying since there are locos of similar type produced in the 1920s that are still in working order.

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* ''WesternAnimation/TheNewAdventuresOfWinnieThePooh'': "The Good, the Bad and the Tigger" is full of this. It even provides the page quote. The tender seems to lack a water tank and Tigger can walk through the whole train even though it includes a boxcar. And the train does some physical impossibilities like braking so hard that the cars flip through the air and land back on the rails, ''facing the other way''. After Pooh and Tigger rebuild it with only half of the parts, and with some parts from a handcar mixed in, ''nothing'' it does should be possible. Then again, as Pooh put it, "[[ImagineSpot It's a fantasy]]".

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* ''WesternAnimation/TheNewAdventuresOfWinnieThePooh'': ''WesternAnimation/TheNewAdventuresOfWinnieThePooh'':
** "Babysitter Blues" begins with a FakeOutOpening where Pooh, Piglet, and Tigger hitch a ride on Christopher Robin's train to escape from prison. When the train goes down a steep hill, Piglet has to hit the brakes; the control he activates is not the brake lever but the rope cord, which is what makes the whistle blow.
**
"The Good, the Bad and the Tigger" is full of this. It even provides the page quote. The tender seems to lack a water tank and Tigger can walk through the whole train even though it includes a boxcar. And the train does some physical impossibilities like braking so hard that the cars flip through the air and land back on the rails, ''facing the other way''. After Pooh and Tigger rebuild it with only half of the parts, and with some parts from a handcar mixed in, ''nothing'' it does should be possible. Then again, as Pooh put it, "[[ImagineSpot It's a fantasy]]".

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* ''VideoGame/TheLegendOfZeldaSpiritTracks'': Even to a person with little knowledge of steam locomotives, the artistic license taken by the game is quite glaring. First of all, the trains in the game are ''tiny'' compared to those in real life; secondly, the Spirit Train has no tender or supply car (instead sporting a ''cannon'' of all things, which would likely be top heavy enough to tip the entire train over). The Spirit Train is also very clean, with no sign of ash or smoke anywhere save for the pretty white puff-balls discharged from the chimney (which appears to work as a whistle despite a separate whistle being clearly visible on the engine). The train has no visible infrastructure, never runs out of water or coal, and the tracks have green ties and yellow rails and are insanely narrow. Also, the ties are arranged in a zig-zag pattern. That's several problems found without even having an in-depth knowledge of how locomotives are constructed. However, this is all [[JustifiedTrope Justified]] given the game itself mentions the train itself is [[AWizardDidIt magical]], as well as the tracks themselves being actually magic shackles binding a demon lord that just happen to look like train tracks.

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* ''VideoGame/TheLegendOfZeldaSpiritTracks'': Even to a person with little knowledge of steam locomotives, the artistic license taken by the game is quite glaring. First Keep in mind, a lot of all, it is [[JustifiedTrope justified]] given the game itself mentions the main train itself is [[AWizardDidIt magical]], as well as the tracks themselves actually being magic shackles binding a demon lord that happen to make great train tracks.
** The
trains in the game are ''tiny'' compared to those in real life; secondly, the life, with engineer Alfonzo being bigger than them.
** The
Spirit Train has no tender or supply car (instead car, instead sporting a ''cannon'' of all things, which would likely be top heavy enough to tip the entire train over). over.
**
The Spirit Train is also very abnormally clean, with no sign of ash or smoke anywhere save for the pretty white puff-balls discharged from the chimney (which appears to work double as a whistle despite a separate whistle being clearly visible on the engine). engine).
**
The train has no visible infrastructure, infrastructure and never runs out of water or coal, and the coal.
** The
tracks have green ties and yellow rails and are insanely narrow. Also, the ties are arranged in a zig-zag pattern. That's several problems found without even having an in-depth knowledge of how locomotives are constructed. However, this is all [[JustifiedTrope Justified]] given the game itself mentions the train itself is [[AWizardDidIt magical]], as well as the tracks themselves being actually magic shackles binding a demon lord that just happen to look like train tracks.
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** However, the train was running from Italy to Croatia, so unless the footage was interspersed, it could be explained as the train crossing into Eastern Europe. (There are vineyards in Croatia) Less forgivable, is the presence of an EMD F7A unit at the head of the train, when they could have just about got away with an [=SD40=], a version of which was built in Yugoslavia (this is all a case of CaliforniaDoubling as the train scenes were shot on the Fillmore & Western Railway in California).

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** However, the train was running from Italy to Croatia, so unless the footage was interspersed, it could be explained as the train crossing into Eastern Europe. (There are vineyards in Croatia) Less forgivable, is the presence of an EMD F7A [=F7A=] unit at the head of the train, when they could have just about got away with an [=SD40=], a version of which was built in Yugoslavia (this is all a case of CaliforniaDoubling as the train scenes were shot on the Fillmore & Western Railway in California).
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** However, the train was running from Italy to Croatia, so unless the footage was interspersed, it could be explained as the train crossing into Eastern Europe. (There are vineyards in Croatia) Less forgivable, is the presence of a GM 'A' unit at the head of the train, when they could have just about got away with an [=SD40=], a version of which was built in Yugoslavia.

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** However, the train was running from Italy to Croatia, so unless the footage was interspersed, it could be explained as the train crossing into Eastern Europe. (There are vineyards in Croatia) Less forgivable, is the presence of a GM 'A' an EMD F7A unit at the head of the train, when they could have just about got away with an [=SD40=], a version of which was built in Yugoslavia.Yugoslavia (this is all a case of CaliforniaDoubling as the train scenes were shot on the Fillmore & Western Railway in California).
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** Some of the issues are route specific as well. The Soldier Summit route extension which includes the Union Pacific and Rio Grande stations in Salt Lake City, does not model the full Union Pacific mainline from Salt Lake to Provo. So trains coming out of the Union Pacific station are forced to crossover onto the Rio Grande mainline at the location of the Utah Ore Sampling Company in Murray which in real life would have been rough nearly-abandoned industrial trackage at the time the game depicts... if the connection still existed by the 1980s at all. The game just seems to roll with it, forcing mainline trains to slow down to a 5 mph crawl through the Sampler's trackage.

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Feel free to correct me later on issues of context.


* Usually in a climactic scene involving a train chase, said train may come across a washed-out bridge and is within '''literal feet''' of the dead end. The train usually stops in time before it can fall off of the bridge. In real life, trains take about a mile to stop fully, so if a real-life train came across a washed-out bridge, they’d have to abandon ship (er, train) or pull the emergency brakes, '''''hard. '''''
* Numerous engines’ tenders are depicted reversed, as the coal bunker should be facing the engine, but instead faces the cars. The rear end of the tender is used ''AS'' the bunker.
* A train’s valve gears can be depicted as simply as one rod, or an entire amalgamation of them. The latter, if real, would render the engine immobile. Or, it may have no valve gear at all, which makes one wonder how they even got them moving in the first place.

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* Usually in a climactic scene involving a train chase, said train may come across a washed-out bridge and is within '''literal feet''' of the dead end. The train usually stops in time before it can fall off of the bridge. In real life, most main line trains take about a mile to stop fully, so if a real-life train came across a washed-out bridge, they’d have to abandon ship (er, train) or pull the emergency brakes, '''''hard. '''''
* Numerous engines’ tenders are depicted reversed, as the coal bunker should be facing the engine, but instead faces the cars. The rear end of the tender is used ''AS'' the bunker.
bunker for no good reason.
* A train’s valve gears steam engine's running gear can be depicted incorrectly lots of times. Many people don't know about cylinder placement, and if an amateur animates a steam locomotive with externally mounted cylinders, he will depict the running gear as simply as one rod, ''one'' piston rod connecting to ''all driven wheels'' or an entire amalgamation of them.rods. The latter, if real, would render the engine immobile. Or, it may have no valve gear And of course, some cartoon steam locomotives with multiple driving axles are depicted without connecting rods at all, which makes one wonder how they even got them moving in the first place.all.



* Runaway trains just do not happen in normal operation, due to the entire braking system being designed in a fail-safe manner. Any loss of pressure in the brake line or command authority in an electric control system will automatically apply the brakes on any set of cars built after the 1870s, and, until the 1980s, most heavily-laden trains had a brake van/caboose at the rear before that (nowadays, rear helper engines and end-of-train ([=EoT=]) devices do the same job). Almost all passenger and many freight locomotives contain alertness features that sense if there is a live operator and stop the train if there is not.

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* Runaway trains just do not happen in normal operation, due to the entire braking system being designed in a fail-safe manner. Any loss of pressure in the brake line or command authority in an electric control system will automatically apply the brakes on any set of cars built after the 1870s, and, until the 1980s, most heavily-laden heavily laden trains had a brake van/caboose at the rear before that (nowadays, rear helper engines and end-of-train ([=EoT=]) devices do the same job). Almost all passenger and many freight locomotives contain alertness features that sense if there is a live operator and stop the train if there is not.



* Most cartoon locomotives are actually six-wheeled steam locomotives without tenders that cannot decide whether they should be a 0-4-2, a 0-6-0, a 2-2-2, a 2-4-0, or a 4-2-0. It may or may not have coupling rods.
** And if they do have coupling rods, expect them to be arranged very loosely so that they serve no actual purpose.



* Subverted by "fireless" steam locomotives that had neither a fuel bunker nor a water tank. These operated where the risk of fire or explosion was great (often inside certain factories), and the steam was replenished from an outside source. Some outlasted steam engines in regular mainline service for many years.

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* Subverted by "fireless" steam locomotives that had neither a fuel bunker nor a water tank. These operated where the risk of fire or explosion was great (often inside certain factories), and the steam was replenished from an outside source. Some outlasted regular steam engines in regular mainline service for many years.short trips and factory use, where their limited range was not an issue.

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The new page image made me think of Transformers, so I think it would be a funny caption for this page.


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%%[[caption-width-right:349:If you think he's about to [[WesternAnimation/TheTransformers transform and roll out]], you'd only be half right.]]



Easily, the number one mistake is showing a steam locomotive without a tender or bunker and tanks -- which usually means that it doesn't have any fuel or water and therefore can't move. And even if there is a tender, it often looks like one big fuel bunker on wheels with nowhere to put the water. Other common departures from reality might involve a RunawayTrain's safety systems [[FailsafeFailure failing]] without any justifiable reason, or the wrong kind of train or rolling stock for the script. Whenever a train appears, it'll almost always be blasting its horn or whistle (if even that, as sometimes they'll use whistles on diesels and horns on steam engines and vice-versa), when in real life trains are only meant to sound their horns and/or whistles at set points along the route such as at level crossings, or if there's something or someone on the track. But, hey, most viewers don't know or care what the proper train would look like, ''or'' the ins-and-outs of railway operations.

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Easily, the number one mistake is showing a steam locomotive without a tender or bunker and tanks -- which usually means that it doesn't have any fuel or water and therefore can't move.move -- or having no rods to move it or a mishmash of rods and wheels in all the wrong places. And even if there is a tender, it often looks like one big fuel bunker on wheels with nowhere to put the water. Other common departures from reality might involve a RunawayTrain's safety systems [[FailsafeFailure failing]] without any justifiable reason, or the wrong kind of train or rolling stock for the script. Whenever a train appears, it'll almost always be blasting its horn or whistle (if even that, as sometimes they'll use whistles on diesels and horns on steam engines and instead of vice-versa), when in real life trains are only meant to sound their horns and/or whistles at set points along the route such as at level crossings, or if there's something or someone on the track. But, hey, most viewers don't know or care what the proper train would look like, ''or'' the ins-and-outs of railway operations.



* LEGO [[https://www.youtube.com/watch?v=E4F09UsPtAY shot a commercial in 2022]] to advertise a collector's set based on the Hogwart's Express from the Harry Potter films. But with ''Olton Hall'' in long term storage, LEGO looking for a similarly painted red locomotive settled on using Keighley & Worth Valley Railway's 41241, an [[https://en.wikipedia.org/wiki/LMS_Ivatt_Class_2_2-6-2T LMS Ivatt Class 2]] locomotive. Other than the red color, the engine has no resemblance to the Hall class the LEGO set depicts.

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* LEGO [[https://www.youtube.com/watch?v=E4F09UsPtAY shot a commercial in 2022]] to advertise a collector's set based on the Hogwart's Express from the Harry Potter films. But with ''Olton Hall'' in long term storage, storage at the Warner Brothers Studios in London and her mainline certification expired, LEGO looking looked for a similarly painted red locomotive and settled on using Keighley & Worth Valley Railway's 41241, an [[https://en.wikipedia.org/wiki/LMS_Ivatt_Class_2_2-6-2T LMS Ivatt Class 2]] locomotive. Other than the red color, the engine has no resemblance to the Hall class the LEGO set depicts.



* In ''Come See The Paradise'', the locomotive used during the station departure sequence is the legendary Southern Pacific 4449, who would have only been a few months old by the time World War II broke out. While the ''Daylight'' is an apt choice for the era, her livery isn't quite right. Instead of being painted in black and having her headlight covered in a dispersion lamp (as was the case with her during the actual time, which her caretakers suggested at first), the filmmakers took off her iconic skirts and covered her in a washable grime. The fact the red stripe on her boiler and orange pilot are still visible under the grime, combined with her streamlined smokebox door, makes her stick out just a bit to be a believable war-era engine.



** Further complicated by the lore given on Pottermore that explained the Hogwarts Express was stolen from Crewe Works in 1830. Crewe didn't open until 1840 by the Grand Junction Railway, later becoming part of the London, Midland, and Scotland Railway system. The locomotive that primarily portrays the Hogwarts Express in media is ''Olton Hall'' a Great Western Railway (a rival railway of the LMS) 4900 Class engine built in 1937 at Swindon. If the Hogwarts Express were an accurate 1830's engine it would look much more like Stephenson's Rocket than the larger and more modern engine it was depicted as on screen. So in "lore" the Hogwarts Express was an engine stolen 100 years before it existed at an engine shop that wouldn't exist for another ten years and operated by a railroad that never rostered that particular locomotive class!

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** Further complicated by the lore given on Pottermore that explained the Hogwarts Express was stolen from Crewe Works in 1830. Crewe didn't open until 1840 by the Grand Junction Railway, later becoming part of the London, Midland, and Scotland Railway system. The locomotive that primarily portrays the Hogwarts Express in media is ''Olton Hall'' a Great Western Railway (a rival railway of the LMS) 4900 Class engine built in 1937 at Swindon. If the Hogwarts Express were an accurate 1830's engine it would look much more like Stephenson's Rocket than the larger and more modern engine it was depicted as on screen. So in "lore" the Hogwarts Express was an engine stolen 100 years before it existed at an engine shop that wouldn't exist for another ten years and operated by a railroad that never rostered that particular locomotive class! This isn't so egregious in the movies, where a modern steam engine running in the 1990s would be expected in Britain, but in ''VideoGame/HogwartsLegacy'', which takes place in the late 19th century, ''Hogwarts Castle'' sticks out like a sore thumb.



* A train’s valve gears can be depicted as simply as one rod, or an entire amalgamation of them. The latter, if real, would render the engine immobile.

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* A train’s valve gears can be depicted as simply as one rod, or an entire amalgamation of them. The latter, if real, would render the engine immobile. Or, it may have no valve gear at all, which makes one wonder how they even got them moving in the first place.
* When a steam engine appears [[RailroadTracksOfDoom to ram the protagonists down]], it will sometimes have a diesel horn blaring rather than a whistle. Or, if it's a diesel barreling down on them, it will blast a steam whistle.


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* ''WesternAnimation/BatmanTheAnimatedSeries'': In "It's Never Too Late", Arnold Stromwell has a flashback to where he was nearly hit by a train and his brother lost his leg in the resulting collision. The first train that nearly hits him is heard with a diesel horn. It's played more accurately with the second train, which fails to stop in time from running his brother over.

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[[quoteright:350: [[https://www.youtube.com/watch?v=SukTBSJJ4KM https://static.tvtropes.org/pmwiki/pub/images/rsz_funny-fake-train_5551.jpg]]]]
[[caption-width-right:350:[[VisualPun Shocking footage of a man hit by a train.]]]]
->'''Tigger:''' Say, where's the propeller on this thing?
->'''Rabbit:''' Tigger, trains don’t have propellers, although it does seem to be missing its rudder.

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[[quoteright:350: [[https://www.youtube.com/watch?v=SukTBSJJ4KM [[quoteright:350:[[WesternAnimation/ThomasAndFriendsAllEnginesGo https://static.tvtropes.org/pmwiki/pub/images/rsz_funny-fake-train_5551.jpg]]]]
[[caption-width-right:350:[[VisualPun Shocking footage of a man hit by a train.]]]]
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->'''Tigger:''' Say, where's the propeller on this thing?
->'''Rabbit:'''
thing?\\
'''Rabbit:'''
Tigger, trains don’t have propellers, although it does seem to be missing its rudder.
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** When Luke is watching White Hat pick up Cole and some other men, he's supposedly in Harlem, yet he's standing under the BMT Jamaica Line in Brooklyn.

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** When Luke is watching White Hat pick up Cole and some other men, he's supposedly in Harlem, yet he's standing under the elevated BMT Jamaica Line in Brooklyn.Brooklyn. (There are a couple of short sections of elevated track on the IRT in Harlem, but otherwise there is very little elevated track remaining in Manhattan.)
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* ''Film/DeathLine'': This 1970s horror film set on the London Underground Piccadilly Line was filmed in real locations, but there are a couple of noticeable issues:
** The underground platform and corridor scenes supposedly set at Russell Square station were filmed at Aldwych station (which was still open at the time, but only used in weekday peak hours). In many platform sequences there is a prominent sign directing passengers to the District Line, which one would not expect to see at Russell Square — this was in situ at Aldwych and referred to the separate but nearby District Line station Temple.
** Not so much an error as deliberate artistic license, but in the discussion between Inspector Calhoun and the transport police detective Inspector Richardson, Richardson says that the City & South London Railway was constructing the proposed line that was abandoned after the cave-in disaster, causing the company to go bankrupt. In the real world, the City & South London was the company that constructed London's first deep tube railway line, but it never had any involvement in construction around the Holborn-Bloomsbury area, and continued to operate until 1913, when it was taken over by the larger Underground Electric Railways of London Company.
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** The episode "Flatline" features, in modern day Bristol, two Class 117 multiple units - withdrawn in the 1990s - in BR Green! However, First Great Western have started to paint their units green with white stripes sort of kind of similar to the British Railways DMU livery so it might almost convince in the future. However, the head code is for a trainload of ballast empties via Mountsorrel.

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** The episode "Flatline" features, in modern day Bristol, two Class 117 multiple units - withdrawn in the 1990s - in BR Green! However, First Great Western have started to paint their units green with white stripes sort of kind of similar to the British Railways DMU livery so it might almost convince in the future. However, the head code (A113, a ShoutOut to the Creator/{{Pixar}} number) is actually for a trainload of ballast empties via Mountsorrel.
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* ''WesternAnimation/TheNewAdventuresOfWinnieThePooh'': "The Good, the Bad and the Tigger" is full of this. It even provides the page quote. The tender seems to lack a water tank and Tigger can walk through the whole train even though it includes a boxcar. And the train does some physical impossibilities like braking so hard that the cars flip through the air and land back on the rails. After Pooh and Tigger rebuild it, ''nothing'' it does should be possible. Then again, as Pooh put it, "[[ImagineSpot It's a fantasy]]".

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* ''WesternAnimation/TheNewAdventuresOfWinnieThePooh'': "The Good, the Bad and the Tigger" is full of this. It even provides the page quote. The tender seems to lack a water tank and Tigger can walk through the whole train even though it includes a boxcar. And the train does some physical impossibilities like braking so hard that the cars flip through the air and land back on the rails. rails, ''facing the other way''. After Pooh and Tigger rebuild it, it with only half of the parts, and with some parts from a handcar mixed in, ''nothing'' it does should be possible. Then again, as Pooh put it, "[[ImagineSpot It's a fantasy]]".
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* By and large, the trains in ''VideoGame/RedDeadRedemptionII'' are fairly accurate for the time period. However, you can encounter British 1930s semaphore signals in Saint Denis.

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* By and large, the trains in ''VideoGame/RedDeadRedemptionII'' ''VideoGame/RedDeadRedemption2'' are fairly accurate for the time period. However, you can encounter British 1930s semaphore signals in Saint Denis.
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The Aldwych train was broken up for spares for the 1972 Stock fleet.


** The exterior of the car they discover is the 1972 Bakerloo Line Tube Stock train that's parked there for filming, but the interior of the car is a 1978 D Stock car of the kind used on the District Line at the time that the episode was broadcast.

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** The exterior of the car they discover is the 1972 Bakerloo Line Tube Stock train that's that was (at the time of production) parked there for filming, but the interior of the car is a 1978 D Stock car of the kind used on the District Line at the time that the episode was broadcast.
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*** Pegler had first seen the the-then brand-new locomotive at an exhibition in 1924 and had been something of a FandomVIP ever since. Whilst restoring her completely to her 1920s condition was ruled out (for the reasons stated above) he was keen to return her to her former LNER condition as much as possible. This resulted in something of an AnachronismStew, as she had an original shaped chimney and 1920s LNER paint job and running number but still carried BR-period fixtures and fittings from a much later timeframe, notably the boiler.

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*** Pegler had first seen the the-then then brand-new locomotive at an exhibition in 1924 and had been something of a FandomVIP ever since. Whilst restoring her completely to her 1920s condition was ruled out (for the reasons stated above) he was keen to return her to her former LNER condition as much as possible. This resulted in something of an AnachronismStew, as she had an original shaped chimney and 1920s LNER paint job and running number but still carried BR-period fixtures and fittings from a much later timeframe, notably the boiler.
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** In one episode, there is a passenger train with a caboose. Cabooses were made so freight trains have someone at the back to make sure none of the wheels get hotboxes (overheated axles)[[note]]Cabooses are no longer used on regular freight service, as modern stationary detectors can detect hotboxes, and EoT (End of Train) devices can release the pressure and activate brakes from the rear end.[[/note]]. These are not needed at the back of passenger trains, as people can be accommodated at any point in the train. Also, it seems that the passenger cars only have doors on the left side. The vast majority of passenger cars have doors on both sides, often straight across from each other. One notable exception is the Disneyland monorail, which has doors on the left side only. It has only two stops anyway.

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** In one episode, there is a passenger train with a caboose. Cabooses were made so freight trains have someone at the back to make sure none of the wheels get hotboxes (overheated axles)[[note]]Cabooses are no longer used on regular freight service, as modern stationary detectors can detect hotboxes, and EoT [=EoT=] (End of Train) devices can release the pressure and activate brakes from the rear end.[[/note]]. These are not needed at the back of passenger trains, as people can be accommodated at any point in the train. Also, it seems that the passenger cars only have doors on the left side. The vast majority of passenger cars have doors on both sides, often straight across from each other. One notable exception is the Disneyland monorail, which has doors on the left side only. It has only two stops anyway.

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* A common error in many cartoons is for steam engines to be operated by only the driver (engineer in American terms), with the fireman being mysteriously absent. Slightly TruthInTelevision: smaller tank engines used for shunting or short lines were able to be operated by one person most of the time, but not large mainline tender engines.



* A common error in many cartoons is for steam engines to be operated by only the driver (engineer in American terms), with the fireman being mysteriously absent. Slightly TruthInTelevision: smaller tank engines used for shunting or short lines were able to be operated by one person most of the time, but not large mainline tender engines.
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!!! General examples


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* Usually in a climactic scene involving a train chase, said train may come across a washed-out bridge and is within '''literal feet''' of the dead end. The train usually stops in time before it can fall off of the bridge. In real life, trains take about a mile to stop fully, so if a real-life train came across a washed-out bridge, they’d have to abandon ship (er, train) or pull the emergency brakes, '''''hard. '''''
* Numerous engines’ tenders are depicted reversed, as the coal bunker should be facing the engine, but instead faces the cars. The rear end of the tender is used ''AS'' the bunker.
* A train’s valve gears can be depicted as simply as one rod, or an entire amalgamation of them. The latter, if real, would render the engine immobile.
!!! Examples by show
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Cases of anachronistic locomotives and rolling stock [[AcceptableBreaksFromReality are more forgivable]], for most of the same reasons given in sister tropes involving [[ArtisticLicenseShips ships]], [[JustPlaneWrong aircraft]] or [[TanksButNoTanks armoured vehicles.]] Sometimes there are simply no serviceable examples still in existence, or the surviving examples are stabled at preserved railway lines far from their original area of operation and are too expensive to transport, leaving the production team with a choice between this trope or CaliforniaDoubling. Even when you manage to make locomotive and rolling stock match the period and the location, they're often in a livery from an earlier or later period of their service lifespan, and the owners may well be reluctant to have them repainted for filming, especially considering the expense involved. They figure that only weird railroad nerds will notice anway.

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Cases of anachronistic locomotives and rolling stock [[AcceptableBreaksFromReality are more forgivable]], for most of the same reasons given in sister tropes involving [[ArtisticLicenseShips ships]], [[JustPlaneWrong aircraft]] or [[TanksButNoTanks armoured vehicles.]] Sometimes there are simply no serviceable examples still in existence, or the surviving examples are stabled at preserved railway lines far from their original area of operation and are too expensive to transport, leaving the production team with a choice to choose between this trope or and CaliforniaDoubling. Even when you manage to make locomotive and rolling stock match the period and the location, they're often in a livery from an earlier or later period of their service lifespan, and the owners may well be reluctant to have them repainted for filming, especially considering the expense involved. They figure that only weird railroad nerds will notice anway.
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* ''WesternAnimation/ThomasAndFriends'' has some examples. Whilst the author of the books, Wilbert Awdry, was a railway buff who made a point of getting the details right in his books, there are many examples of unrealistic railway operation in the TV series, particularly in later seasons, as advertising new toys took precedent.

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* ''WesternAnimation/ThomasAndFriends'' has some examples. Whilst the author of [[Literature/TheRailwaySeries the books, books]], Wilbert Awdry, was a railway buff who made a point of getting the details right in his books, there are many examples of unrealistic railway operation in the TV series, particularly in later seasons, as advertising new toys took precedent.
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* In Malay, the word for a train is 'kereta api', or 'fire wagon'. This word was obviously created in the time of steam engines, and is now a non-descriptive term when applied to diesels or electrics. The question of 'why not cut it down to just "kereta" ("wagon")?' is an interesting one: In Bahasa Indonesia, that is indeed what happened, and that language now uses 'kereta' as its word for trains. The problem is that Malay had already decided that 'kereta' was to refer to cars, unlike Indonesia who instead chose a Dutch loanword ('mobil') for that purpose, so Malay is now somewhat stuck with referring to all trains regardless of type as a 'fire wagon'.
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* ''Literature/TheHuffinPuffExpress'': When the Huffin Puff Express is ascending a hill, the side rods are shown crooked in a way that should not have allowed the driving wheels to turn.
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* The train to Canada in "START", the series finale of ''Series/TheAmericans'', set in December 1987, is clearly a Metro North train made up to look like an Amtrak train. Why they do this is never explained, seeing as Amtrak ''does'' have a route that runs from New York City to Montreal, the ''Adirondack''. The train we see uses a modern GE Genesis P32 locomotive painted in the Amtrak Phase III livery of the time when the episode is set, but in real life the [=F40PH=] was the main road diesel in that era (the Genesis locomotives didn't come until the mid-1990s when Amtrak needed to replace their [=F40PHs=] in favor of more efficient locomotives). Amtrak mainly used Turboliner trainsets on routes that ran in upstate New York at the time, including the ''Adirondack''.

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* The train to Canada in "START", the series finale of ''Series/TheAmericans'', set in December 1987, is clearly a Metro North train made up to look like an Amtrak train. Why they do this is never explained, seeing as Amtrak ''does'' have a route that runs from New York City to Montreal, the ''Adirondack''.''Adirondack'', but using the Metro North train is likely due to [[CaliforniaDoubling the series filming in the New York City area for location shots]]. The train we see uses a modern GE Genesis P32 locomotive painted in the Amtrak Phase III livery of the time when the episode is set, but in real life the [=F40PH=] was the main road diesel in that era (the Genesis locomotives didn't come until the mid-1990s when Amtrak needed to replace their [=F40PHs=] in favor of more efficient locomotives). Amtrak mainly used Turboliner trainsets on routes that ran in upstate New York at the time, including the ''Adirondack''.
Is there an issue? Send a MessageReason:
None


Cases of anachronistic locomotives and rolling stock are more forgivable, for most of the same reasons given in sister tropes involving [[ArtisticLicenseShips ships]], [[JustPlaneWrong aircraft]] or [[TanksButNoTanks armoured vehicles.]] Sometimes there are simply no serviceable examples still in existence, or the surviving examples are stabled at preserved railway lines far from their original area of operation and are too expensive to transport, leaving the production team with a choice between this trope or CaliforniaDoubling. Even when you manage to make locomotive and rolling stock match the period and the location, they're often in a livery from an earlier or later period of their service lifespan, and the owners may well be reluctant to have them repainted for filming, especially considering the expense involved. They figure that only weird railroad nerds will notice anway.

to:

Cases of anachronistic locomotives and rolling stock [[AcceptableBreaksFromReality are more forgivable, forgivable]], for most of the same reasons given in sister tropes involving [[ArtisticLicenseShips ships]], [[JustPlaneWrong aircraft]] or [[TanksButNoTanks armoured vehicles.]] Sometimes there are simply no serviceable examples still in existence, or the surviving examples are stabled at preserved railway lines far from their original area of operation and are too expensive to transport, leaving the production team with a choice between this trope or CaliforniaDoubling. Even when you manage to make locomotive and rolling stock match the period and the location, they're often in a livery from an earlier or later period of their service lifespan, and the owners may well be reluctant to have them repainted for filming, especially considering the expense involved. They figure that only weird railroad nerds will notice anway.
Is there an issue? Send a MessageReason:
None


Cases of anachronistic locomotives and rolling stock are more forgivable, for most of the same reasons given in sister tropes involving [[ArtisticLicenseShips ships]], [[JustPlaneWrong aircraft]] or [[TanksButNoTanks armoured vehicles.]] Sometimes there are simply no serviceable examples still in existence, or the surviving examples are stabled at preserved railway lines far from their original area of operation and are too expensive to transport, leaving the production team with a choice between this trope or CaliforniaDoubling. Even when you manage to make locomotive and rolling stock match the period and the location, they're often in a livery from an earlier or later period of their service lifespan, and the owners may well be reluctant to have them repainted for filming, especially considering the expense involved.

to:

Cases of anachronistic locomotives and rolling stock are more forgivable, for most of the same reasons given in sister tropes involving [[ArtisticLicenseShips ships]], [[JustPlaneWrong aircraft]] or [[TanksButNoTanks armoured vehicles.]] Sometimes there are simply no serviceable examples still in existence, or the surviving examples are stabled at preserved railway lines far from their original area of operation and are too expensive to transport, leaving the production team with a choice between this trope or CaliforniaDoubling. Even when you manage to make locomotive and rolling stock match the period and the location, they're often in a livery from an earlier or later period of their service lifespan, and the owners may well be reluctant to have them repainted for filming, especially considering the expense involved.
involved. They figure that only weird railroad nerds will notice anway.
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Now a disambiguation.


* ''Anime/BloodPlus'': The ''Siberia Express'' episode - ''Oh boy''. The train interior is [[SarcasmMode rather spacious]] compared to how cramped the RealLife train corridors are. The express is being hauled by a [[CriticalResearchFailure self-propelled railcar]] which aren't powerful enough to haul such long and heavy trains. Its front crudely resembles the Czech-made [[https://en.wikipedia.org/wiki/ChS2 ChS2 locomotive]]. There is an obligatory rooftop fight scene and nobody seems to mind the electrified catenary conduit a single bit. There's more train-related nonsense but this should be enough.

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* ''Anime/BloodPlus'': The ''Siberia Express'' episode - ''Oh boy''. The train interior is [[SarcasmMode rather spacious]] compared to how cramped the RealLife train corridors are. The express is being hauled by a [[CriticalResearchFailure self-propelled railcar]] railcar which aren't powerful enough to haul such long and heavy trains. Its front crudely resembles the Czech-made [[https://en.wikipedia.org/wiki/ChS2 ChS2 locomotive]]. There is an obligatory rooftop fight scene and nobody seems to mind the electrified catenary conduit a single bit. There's more train-related nonsense but this should be enough.

Changed: 115

Removed: 290

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* Even to a person with little knowledge of steam locomotives, the artistic license taken by ''VideoGame/TheLegendOfZeldaSpiritTracks'' is quite glaring. First of all, the trains in the game are ''tiny'' compared to those in real life, secondly, the Spirit Train has no tender or supply car (Instead sporting a ''cannon'' of all things, which would likely be top heavy enough to tip the entire train over.) The spirit train is also very clean, with no sign of ash or smoke anywhere save for the pretty white puff-balls discharged from the chimney (Which appears to work as a whistle despite a separate whistle being clearly visible on the engine.) The train has no visible infrastructure, never runs out of water or coal, and the tracks have green ties and yellow rails and are insanely narrow. Also, the ties are arranged in a zig-zag pattern. That's several problems found without even having an in-depth knowledge of how locomotives are constructed. However, this is all [[JustifiedTrope Justified]] given the game itself mentions the train itself is [[AWizardDidIt magical]], as well as the fact the tracks themselves are actually magic shackles binding a demon lord that just happen to look like train tracks.
** Aside from the fact that it's a [[AWizardDidIt Spirit Train]], the game does try to justify the flaws in locomotive design by having Anjean, who entrusts the Spirit Train to Link and Zelda, state that the train, a symbol of the spirits, doesn't normally transport ordinary people around.

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* ''VideoGame/TheLegendOfZeldaSpiritTracks'': Even to a person with little knowledge of steam locomotives, the artistic license taken by ''VideoGame/TheLegendOfZeldaSpiritTracks'' the game is quite glaring. First of all, the trains in the game are ''tiny'' compared to those in real life, life; secondly, the Spirit Train has no tender or supply car (Instead (instead sporting a ''cannon'' of all things, which would likely be top heavy enough to tip the entire train over.) over). The spirit train Spirit Train is also very clean, with no sign of ash or smoke anywhere save for the pretty white puff-balls discharged from the chimney (Which (which appears to work as a whistle despite a separate whistle being clearly visible on the engine.) engine). The train has no visible infrastructure, never runs out of water or coal, and the tracks have green ties and yellow rails and are insanely narrow. Also, the ties are arranged in a zig-zag pattern. That's several problems found without even having an in-depth knowledge of how locomotives are constructed. However, this is all [[JustifiedTrope Justified]] given the game itself mentions the train itself is [[AWizardDidIt magical]], as well as the fact the tracks themselves are being actually magic shackles binding a demon lord that just happen to look like train tracks.
** Aside from the fact that it's a [[AWizardDidIt Spirit Train]], the game does try to justify the flaws in locomotive design by having Anjean, who entrusts the Spirit Train to Link and Zelda, state that the train, a symbol of the spirits, doesn't normally transport ordinary people around.
tracks.

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