History Main / JackofallStats

17th Jun '17 10:44:59 AM nombretomado
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* ''Manga/BabySteps'': The main character is skilled enough in all areas in {{Tennis}} so as to be able to [[AwesomenessByAnalysis adapt]] to any opponents style. However, it's pointed out that most characters have to have a few special weapons to capitalize on in higher levels of play. [[spoiler: Eventually he discovers that his is control.]]

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* ''Manga/BabySteps'': The main character is skilled enough in all areas in {{Tennis}} UsefulNotes/{{Tennis}} so as to be able to [[AwesomenessByAnalysis adapt]] to any opponents style. However, it's pointed out that most characters have to have a few special weapons to capitalize on in higher levels of play. [[spoiler: Eventually he discovers that his is control.]]
1st Jun '17 6:36:08 PM KEEP_IN
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** The Soldier, in spite of [[CastOfSnowflakes Valve's intent to avert this trope]], is considered to be very well-rounded. He's designed for leading the offensive, but he's also vital for filling gaps while on defense. He has slightly below-average speed (that he can compensate for by [[RocketJump rocket jumping]]), slightly above-average health (that he can sacrifice for more mobility via rocket jumps), and deals good damage at almost any range. His rocket launcher, the easiest weapon in the game to use, is designed for direct attacks at medium range, but its accuracy and explosive power allows him to improvise harassing at long range or saturation bombing until dedicated Snipers/Demomen can regroup. In fact, his greatest aspect is that he has no exploitable weaknesses when played correctly.
** A Pyro with a shotgun is an average speed, average health class with the most commonly appearing stock weapon (four classes out of nine use it, with the next most common weapon only appearing in two out of nine loadouts), reaching to medium range and doing moderate damage. Obviously not what the class was [[KillItWithFire designed]] [[CloseRangeCombatant for]], but remarkable in that it manages to actually define an 'average threat' in a CastOfSnowflakes.

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** The Soldier, in spite of [[CastOfSnowflakes Valve's intent to avert this trope]], Soldier is considered to be very well-rounded. He's designed for leading the offensive, but he's also vital for filling gaps while on defense. He has slightly below-average speed (that he can compensate for by [[RocketJump rocket jumping]]), slightly above-average health (that he can sacrifice for more mobility via rocket jumps), and deals good damage at almost any range. His rocket launcher, the easiest weapon in the game to use, is designed for direct attacks at medium range, but its accuracy and explosive power allows him to improvise harassing at long range or saturation bombing until dedicated Snipers/Demomen can regroup. In fact, his greatest aspect is that he has no exploitable weaknesses when played correctly.
** A Pyro with a shotgun is an average speed, average health class with the most commonly appearing stock weapon (four classes out of nine use it, with the next most common weapon only appearing in two out of nine loadouts), reaching to medium range and doing moderate damage. Obviously not what the class was [[KillItWithFire designed]] [[CloseRangeCombatant for]], but remarkable in that it manages to actually define an 'average threat' in a CastOfSnowflakes. However, in higher levels of play, the Pyro is considered to be the MasterOfNone.
28th May '17 3:27:46 PM nombretomado
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* In ''WarhammerFantasy'', TheEmpire generally fills the position of being well-rounded and rather versatile. Lizardmen are also sometimes described this way.

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* In ''WarhammerFantasy'', ''TabletopGame/WarhammerFantasy'', TheEmpire generally fills the position of being well-rounded and rather versatile. Lizardmen are also sometimes described this way.
22nd May '17 1:01:07 PM BeerBaron
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*** The Dunmer are equally proficient in various [[FigherMageThief Combat, Magic, and Stealth]] classes. They get bonuses to assorted skills in each class type which don't overlap or conflict. They are highly adaptable and make for good cross-class builds as well, especially offensively oriented ones.

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*** The Dunmer are equally proficient in various [[FigherMageThief [[FighterMageThief Combat, Magic, and Stealth]] classes. They get bonuses to assorted skills in each class type which don't overlap or conflict. They are highly adaptable and make for good cross-class builds as well, especially offensively oriented ones.
22nd May '17 1:00:33 PM BeerBaron
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* ''Franchise/TheElderScrolls'' franchise:
** Dark Elves get bonuses to assorted skills with nothing common between them, making them Jacks of All Stats. Humans tend to specialize more in physical skills, with the exception of Bretons, who are more into defensive magic.
** Spellswords are described as the Jack of All Stats among classes. Dark Elves make the best Spellswords according to canonical lore, and game mechanics support it with a good balance of their skills, making them the best suited from the earliest levels.
** Since race/class merely makes certain skills level faster than the rest rather than determines which skills are available, many player characters of all races wind up as this--if a [[FighterMageThief warrior]] casts some spells or sneaks around a bit, he can get pretty good at the mage and/or thief type skills too. Can go into MasterOfAll territory if the player employs [[{{Munchkin}} efficient leveling]].

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* ''Franchise/TheElderScrolls'' franchise:
''Franchise/TheElderScrolls''
** Dark Elves get bonuses to assorted skills with nothing common between them, making them Jacks of All Stats. Humans tend to specialize more in physical skills, with Throughout the exception of Bretons, who are more into defensive magic.
** Spellswords are described
series, as the Jack of All Stats among classes. Dark Elves make the best Spellswords according to canonical lore, and game mechanics support it with a good balance of their skills, making them the best suited from the earliest levels.
** Since
race/class merely makes certain skills start higher and level faster than the rest rather (rather than determines determine which skills are available, available), many player characters {{Player Character}}s of all races wind up as this--if a [[FighterMageThief warrior]] casts some spells or sneaks around a bit, he can get pretty good at the mage and/or thief type skills too. Can go into MasterOfAll territory if the player employs [[{{Munchkin}} efficient leveling]].leveling]].
** Out of the playable races, the [[OurElvesAreBetter Dunmer (Dark Elves)]] and [[HumansAreAverage Imperials]] are the most balanced overall. To note:
*** The Dunmer are equally proficient in various [[FigherMageThief Combat, Magic, and Stealth]] classes. They get bonuses to assorted skills in each class type which don't overlap or conflict. They are highly adaptable and make for good cross-class builds as well, especially offensively oriented ones.
*** Imperials are outclassed in just about every skill category by at least 2-3 other races each, however, they also lack the ''deficiencies'' of those races as well, making them a very diverse and accessible race to play as. Their bonuses make them good [[HumansAreDiplomats diplomat]]-style characters who can back that up with solid cross-class combat ability.
** In terms of classes (prior to ''Skyrim'' at least), Spellswords are described as the Jack of All Stats among classes. Spellswords combine skills from the Combat, Magic, and Stealth categories in roughly equal number. Dunmer make the best Spellswords according to canonical lore, and game mechanics support it with a good balance of their skills, making them the best suited from the earliest levels.
20th May '17 6:53:25 AM kuchiki222
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** Kakashi Hatake is practically the trademark of this...he's not the fastest shinobi (Naruto, Minato, and A comfortably outspeed him), the strongest (Naruto, Tsunade, A, and Gai outperform him here), the best with genjutsu (Itachi and Kurenai are better), or the best at Taijutsu (Gai, A, and Tsunade are better). Despite mastering 1000 ninjutsu due to his Sharingan, he's not the best in any element or clone use, and he's not the smartest (Shikamaru and Shikaku are smarter, Minato goes without saying), but he's got a balance of all these skills to be one of Konoha's best (if not ''the'' best) Jonin, Hokage Candidate, AND third general of the Fourth Shinobi World War.

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** Kakashi Hatake is practically the trademark of this...he's not the fastest shinobi (Naruto, Minato, and A comfortably outspeed him), the strongest (Naruto, Tsunade, A, Onoki and Gai outperform him here), the best with genjutsu (Itachi and Kurenai are better), or the best at Taijutsu (Gai, A, and Tsunade are better). Despite mastering 1000 ninjutsu due to his Sharingan, he's not the best in any element or clone use, and he's not the smartest (Shikamaru and Shikaku are smarter, Minato goes without saying), but he's got a balance of all these skills to be one of Konoha's best (if not ''the'' best) Jonin, Hokage Candidate, AND third general of the Fourth Shinobi World War.War, [[spoiler:AND the Sixth Hokage.]]
18th May '17 3:03:26 AM thatmadork
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** Within the Imperial Guard, this is the Cadian's hat. Cadian regiments focus more on discipline and tactical versatility than regiments from other worlds. A Cadian armoured regiment won't be better than the Armaggeddon Steel Legion, and a Cadian close-quarters guerilla regiment won't be better than the Catachan Jungle Fighters or the Tanith First and Only, but you won't see those forces being fielded as ''anything else''. The Cadian way of fighting war is pretty much the Imperial standard.
** Eldar Dire Avengers are reasonably well-armoured ([[FragileSpeedster for Eldar]]), decent at shooting and passable at melee. Other Aspect Warriors are highly specialised towards one kind of war - Fire Dragons are for blowing up fortifications and are atrocious at ighting everything else, Dark Reapers mow down even the heavily armoured Space Marines but can't melee for shit, and Swooping Hawks are good for hit-n-run tactics but die when the enemy sneezes on them.
13th May '17 6:41:12 PM Kadorhal
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* The ''VideoGame/TalesSeries'' tends to go down the "MagicKnight" route when it comes to its Jacks of All Stats.:
** In ''[[VideoGame/TalesOfSymphonia Symphonia]]'', Kratos and [[ChivalrousPervert Zelos]] have movesets that borrow from [[TheHero Llo]][[LightningBruiser yd]] and [[TeenGenius Gen]][[SquishyWizard is]] but don't exceed either of them statistically.

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* The ''VideoGame/TalesSeries'' tends to go down the "MagicKnight" route when it comes to its Jacks of All Stats.:
Stats:
** In ''[[VideoGame/TalesOfSymphonia Symphonia]]'', Kratos and [[ChivalrousPervert Zelos]] have movesets that borrow from [[TheHero Llo]][[LightningBruiser yd]] TheHero [[LightningBruiser Lloyd]] and [[TeenGenius Gen]][[SquishyWizard is]] TeenGenius [[SquishyWizard Genis]] but don't exceed either of them statistically.



* The X-Wing fighter in ''Franchise/StarWars''. It's fast, but not as fast as the [[FragileSpeedster A-Wing or TIE fighter]], it's got weapons that are effective, but no match for [[MightyGlacier a dedicated bomber]] like the B-Wing or TIE Bomber, and its shields are on par with the older [[MasterOfNone Y-Wing]] while sharing none of its disadvantages. This is one of those cases where lack of weaknesses is a strength; notably, while statistically the X-Wings had the same poor survival rate as the Y-Wings in the Battle of Yavin[[note]]twice as many X-Wings were sent out as Y-Wings, but the surviving ones only outnumbered the sole surviving Y-Wing by one[[/note]] they did much better in the actual attack, managing to make the entire trench run ''twice'' while the Y-Wings were all wiped out shortly after entering. The Imperial equivalent is the TIE Advanced, but [[AwesomeButImpractical its expense]] ran contrary to the [[ZergRush preferred Imperial strategy]] so it was never widely used. In the expanded universe, later generations of the X-Wing became full-fledged [[LightningBruiser Lightning Bruisers]].

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* The X-Wing fighter in ''Franchise/StarWars''. It's fast, but not as fast as the [[FragileSpeedster A-Wing or TIE fighter]], it's got weapons that are effective, but no match for [[MightyGlacier a dedicated bomber]] like the B-Wing or TIE Bomber, and its shields are on par with the older [[MasterOfNone Y-Wing]] while sharing none of its disadvantages. This is one of those cases where lack of weaknesses is a strength; notably, while statistically the X-Wings had the same poor survival rate as the Y-Wings in the Battle of Yavin[[note]]twice as many X-Wings were sent out as Y-Wings, but the surviving ones only outnumbered the sole surviving Y-Wing by one[[/note]] they did much better in the actual attack, managing to make the entire trench run ''twice'' while the Y-Wings were all wiped out shortly after entering. The Imperial equivalent is the TIE Advanced, but [[AwesomeButImpractical its expense]] ran contrary to the [[ZergRush preferred Imperial strategy]] so it was never widely used. In the expanded universe, later generations of the X-Wing became full-fledged [[LightningBruiser Lightning Bruisers]].{{Lightning Bruiser}}s.
10th May '17 12:27:45 PM Kadorhal
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** ''VideoGame/CallOfDutyBlackOps'' has a more niche example with the Stoner 63. Based on a real-life "system weapon" that could be modified in minutes to fit the role of an assault rifle, carbine, squad automatic weapon or light machine gun, it's presented in-game in its assault rifle form but fits into the light machine gun class. In this case it ends up being a very ''good'' weapon because it almost universally gets the good points from one class instead of the negative points of the other - your movement is only slowed as much as by an assault rifle, your time to aim down the sights is quick, and your reload speed is relatively fast, but at the same time you have less recoil in full-auto than an assault rifle, the rate of fire is noticeably faster despite that, Extended Mags doubles the amount of ammo per magazine rather than only increasing it by 50%, it has higher penetration than any assault rifle bar the M14 and FAL, and it deals flat damage across any range rather than having damage drop-off at further ranges.
28th Apr '17 3:29:39 PM Yalsaris63
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* ''VideoGame/{{Hardwar}}'' has the Hawk Moth. It has a well-balanced combination of speed, maneuverability, toughness, cargo carrying capacity, and weapons capacity - all in one package in the above average territory. This makes it the most versatile Moth in the game and is by far the most popular one out of all the others among the pilot classes in Titan who aren't looking for a specifically combat-oriented Moth so much that the vast majority of Moths flying around in the city of Misplaced Optimism are Hawks.
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