History Main / JackofallStats

19th Sep '17 4:32:19 PM 4444jdm
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See also NecessaryDrawback, PVPBalanced, AlwaysSomeoneBetter, HumansAreAverage, and NonElemental. Compare the MasterOfAll, who can do everything better, and MasterOfNone, who does everything worse (basically the same as this trope except it works ''against'' the character). Often overlaps with the StandardizedLeader. Compare TheRedMage and LightningBruiser.

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See also NecessaryDrawback, PVPBalanced, AlwaysSomeoneBetter, HumansAreAverage, and NonElemental. Compare the MasterOfAll, MasterOfAll and LightningBruiser, who can do everything better, and MasterOfNone, who does everything worse (basically the same as this trope except it works ''against'' the character). Often overlaps with the StandardizedLeader. Compare TheRedMage and LightningBruiser.TheRedMage.
19th Sep '17 7:11:55 AM Silverblade2
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%%** ''VideoGame/MarvelVsCapcom3'' has Ryu and Ken, [[VideoGame/StreetFighterIV Crimson Viper]], Captain America, Iron Man, Morrigan, SelfDemonstrating/DoctorDoom, SelfDemonstrating/{{Magneto}}, Comicbook/Nova, [[Comicbook/FantasticFour Super Skrull]], [[Franchise/DevilMayCry Dante]], [[VideoGame/MegaManX Zero]] and Comicbook/{{Taskmaster}} representing this trope in one way or another. Some are classic examples. Some are {{Flying Brick}}s. ''A few'' earn this title by PowerCopying numerous characters from their worlds or even from within the game.

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%%** ''VideoGame/MarvelVsCapcom3'' has Ryu and Ken, [[VideoGame/StreetFighterIV Crimson Viper]], Captain America, Iron Man, Morrigan, SelfDemonstrating/DoctorDoom, SelfDemonstrating/{{Magneto}}, ComicBook/DoctorDoom, ComicBook/{{Magneto}}, Comicbook/Nova, [[Comicbook/FantasticFour Super Skrull]], [[Franchise/DevilMayCry Dante]], [[VideoGame/MegaManX Zero]] and Comicbook/{{Taskmaster}} representing this trope in one way or another. Some are classic examples. Some are {{Flying Brick}}s. ''A few'' earn this title by PowerCopying numerous characters from their worlds or even from within the game.
15th Sep '17 9:52:36 PM 4444jdm
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See also NecessaryDrawback, PVPBalanced, AlwaysSomeoneBetter, HumansAreAverage, and NonElemental. Compare the MasterOfAll, who can do everything better, and MasterOfNone, who does everything worse (basically the same as this trope except it works ''against'' the character). Often overlaps with the StandardizedLeader. Compare TheRedMage.

to:

See also NecessaryDrawback, PVPBalanced, AlwaysSomeoneBetter, HumansAreAverage, and NonElemental. Compare the MasterOfAll, who can do everything better, and MasterOfNone, who does everything worse (basically the same as this trope except it works ''against'' the character). Often overlaps with the StandardizedLeader. Compare TheRedMage.TheRedMage and LightningBruiser.
13th Sep '17 6:37:10 AM Ramidel
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* In ''VideoGame/CivilizationBeyondEarth'', Franco-Iberia fits this trope in that their special ability simply gives them extra virtues that they can spend on any culture tree. Accordingly, instead of having a particular playstyle (aside from stacking culture), they can either get better at whatever playstyle they're pursuing or develop abilities to guard against their weaknesses.
11th Sep '17 6:34:38 AM HighCrate
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** Among the starters, the Water-type starters tend to be these, of course. They also tend to verge on either StoneWall (Blastoise) or MightyGlacier (Swampert and Empoleon). As is fitting with the Water-types' tendencies to be slow, none of them have base speeds over 78. The major exception to this is Greninja, which is [[FragileSpeedster the fastest Water-type of all]] and also [[GlassCannon quite hard-hitting]].
11th Sep '17 6:05:24 AM N8han11
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** Among the starters, the Water-type starters tend to be these, of course. They also tend to verge on either StoneWall (Blastoise and Empoleon) or MightyGlacier (Swampert). As is fitting with the Water-types' tendencies to be slow, none of them have base speeds over 78. The major exception to this is Greninja, which is [[FragileSpeedster the fastest Water-type of all]] and also [[GlassCannon quite hard-hitting]].

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** Among the starters, the Water-type starters tend to be these, of course. They also tend to verge on either StoneWall (Blastoise and Empoleon) (Blastoise) or MightyGlacier (Swampert).(Swampert and Empoleon). As is fitting with the Water-types' tendencies to be slow, none of them have base speeds over 78. The major exception to this is Greninja, which is [[FragileSpeedster the fastest Water-type of all]] and also [[GlassCannon quite hard-hitting]].
17th Aug '17 1:40:51 PM Astaroth
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* Virgil, the first follower you can recruit in ''Videogame/{{Arcanum}}''. He has enough dexterity to reliably hit things in combat, but his relatively low strength means he can't deal damage as quickly as a pure melee/dodge character. He has some skill with lockpicks, but there are other lockpicking characters in the game who will surpass him if they reach a high enough level. His biggest asset to the party is his magic, since he focuses on healing and can be invaluable for keeping your party alive during long dungeon crawls, without having any of the fancier tricks that pure mages who specialize in other colleges can have.

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* Virgil, the first follower you can recruit in ''Videogame/{{Arcanum}}''. He has enough dexterity to reliably hit things in combat, but his relatively low strength means he can't deal damage as quickly as a pure melee/dodge character. He has some skill with lockpicks, but there are other lockpicking characters in the game who will surpass him him, and unlike those he doesn't develop his prowling skill so he's likely to be discovered if they reach a high enough level.he attempts to pick locks for you. His biggest asset to the party is his magic, since he focuses on healing and can be invaluable for keeping your party alive during long dungeon crawls, without having any of the fancier tricks that pure mages who specialize in other colleges can have.
7th Aug '17 12:28:49 AM KeithM
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The Mastermind was perhaps the master of being the Jack of All Stats; while the player would themselves have some useful buffs, debuffs and assorted weapons that could assist a team, the minions could provide firepower, melee abilities, tank, or act as distractions, or a combination of all of the above. Unlike many archetypes that really required a team because they had too few offensive/weak powers to solo, or archetypes that could solo but couldn't provide much support to other players on a team, Masterminds could solo easily while on a team their buffing abilities worked just as well on teammates as it did on their minions. A well built Mastermind could thus tank, blast, melee, and support all at the same time.

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The Mastermind was perhaps the master of being the Jack of All Stats; while the player would themselves have some useful buffs, debuffs and assorted weapons that could assist a team, the minions could provide firepower, melee abilities, tank, or act as distractions, or a combination of all of the above. Unlike many archetypes that really required a team because they had too few offensive/weak powers to solo, or archetypes that could solo but couldn't provide much support to other players on a team, Masterminds could solo easily while on a team their buffing abilities worked just as well on teammates as it did on their minions. A well built Mastermind could thus tank, blast, melee, and support all at the same time.\\
7th Aug '17 12:26:25 AM KeithM
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The Mastermind was perhaps the master of being the Jack of All Stats; while the player would themselves have some useful buffs, debuffs and assorted weapons that could assist a team, the minions could provide firepower, melee abilities, tank, or act as distractions, or a combination of all of the above. Unlike many archetypes that really required a team because they had too few offensive/weak powers to solo, or archetypes that could solo but couldn't provide much support to other players on a team, Masterminds could solo easily while on a team their buffing abilities worked just as well on teammates as it did on their minions. A well built Mastermind could thus tank, blast, melee, and support all at the same time.
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7th Aug '17 12:05:31 AM KeithM
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* ''Videogame/WorldOfWarships'' in general has the cruiser: destroyers are faster, stealthier, and typically aim and fire their guns faster, but don't have as much firepower and no armour to speak of. Battleships have bigger guns that can obliterate a smaller ship with a single salvo, much tougher armour, but are less maneuverable and are slower to aim and fire. The typical cruiser neatly fits in between, being tougher than a destroyer and carrying heavier guns while being faster and more maneuverable than a battleship.
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