History Main / JackofallStats

28th Nov '16 3:07:33 PM Cronocke
Is there an issue? Send a Message

Added DiffLines:

** [[Characters/{{Warcraft}} Varian Wrynn]] also fits this archetype, most strongly at lower levels but it's still true later on. His [[DynamicEntry Charge]] has to target an enemy player or minion and slows them, [[SwordBeam Lion's Fang]] also slows enemies, his [[ImplausibleFencingPowers Parry]] blocks attacks directed at him for a second, and his passive lets him do double damage at set intervals. He can be built to [[StoneWall tank]], [[GlassCannon do burst damage]], or [[FragileSpeedster deal sustained DPS]] [[MultiformBalance depending on talent choices]]. That all said, he lacks a reliable escape tool, having only his Parry or the ability to Charge an enemy minion behind himself to get out of trouble, making his tanking build more about stunning and slowing enemies and drawing their attention temporarily as compared to other tanks. The only stuns or interrupts he has are [[IShallTauntYou Taunt]], and if you picked the right talents, his Charge, so there's limits to just how much he can stop opponents from doing what they want. In addition, this lack of escapes requires him to pick his battles much more carefully than other DPS assassins in those two builds, who often have some form of teleport, dash, or leap to get to safety in a pinch. The biggest strength of Varian, in fact, is that [[ConfusionFu he can be built three different ways and the opposing team can't counterpick based solely on the fact that they're fighting him]].
27th Nov '16 4:56:13 AM HighCrate
Is there an issue? Send a Message


** Compared to the tanks of other nations, American tanks are arguably the most rounded. Their tank guns in particular strike a balance between damage (a specialty of the Soviets), rate of fire (a specialty of the British), and accuracy (a specialty of the Germans). Also, they are less armored and more nimble than German or Russian tanks though not to the extent of the late-tier French tanks.

to:

** Compared to the tanks of other nations, American tanks are arguably some of the most rounded. Their tank guns in particular strike a balance between damage (a specialty of the Soviets), rate of fire (a specialty of the British), and accuracy (a specialty of the Germans). Also, they are less armored and more nimble than German or Russian tanks though not to the extent of the late-tier French tanks.
27th Nov '16 1:51:33 AM Alceister
Is there an issue? Send a Message


** Compared to the tanks of other nations, American tanks are arguably the most rounded. Their tank guns in particular strike a balance between raw damage (a specialty of the Soviets) and pin-point accuracy (a specialty of the Germans). Also, they are less armored and more nimble than German or Russian tanks though not to the extent of the late-tier French tanks.

to:

** Compared to the tanks of other nations, American tanks are arguably the most rounded. Their tank guns in particular strike a balance between raw damage (a specialty of the Soviets) Soviets), rate of fire (a specialty of the British), and pin-point accuracy (a specialty of the Germans). Also, they are less armored and more nimble than German or Russian tanks though not to the extent of the late-tier French tanks.
27th Nov '16 1:46:55 AM Alceister
Is there an issue? Send a Message


** The second game starts you off in the GTF Myrmidon, a newer space superiority fighter with six gun ports instead of the usual four. On paper, the Myrmidon seems to be a good overall fighter due to its above average firepower and balanced stats, but it actually suffers from being a MasterOfNone. It can't carry the best anti-fighter missile and has a level of manoeuvrability that is only just better than most heavy assault fighters and bombers, making it a mediocre dogfighter at best. Moreover, due to its balanced stats, it can't do particularly well in the assault role because its durability and missile capacity are nowhere close to that of a true heavy assault fighter.

to:

** The second game starts you off in the GTF Myrmidon, a newer space superiority fighter with six gun ports instead of the usual four. On paper, the Myrmidon seems to be a good overall fighter due to its above average firepower and balanced stats, but it actually suffers from being a MasterOfNone. It can't carry the best anti-fighter missile and has a level of manoeuvrability that is only just better than most heavy assault fighters and bombers, making it a mediocre dogfighter at best. Moreover, due to its balanced stats, it can't do particularly well in the assault role because its durability and missile capacity are nowhere close to that of a true heavy assault fighter. [[MagikarpPower Its only saving grace is its ability to carry the Helios Bomb, a heavy anti-capital ship weapon that is otherwise reserved for bombers only]], though there are no single player missions where it is available as a weapons option.
22nd Nov '16 6:51:20 PM DarkPaladinX
Is there an issue? Send a Message


Another strength that helps the Jack-of-All-Stats is resistance to changes brought about by patches or {{Metagame}} discoveries that would reduce or remove the need for a specialist class. Also, the Jack-of-All-Stats can, and will, become a MasterOfAll if given enough time and effort which, unfortunately, is always expensive in comparison to a specialist class.

But either way, they can also fall into their own category of DifficultButAwesome due to the fact that because they're so balanced, they lack specialization. [[WeakButSkilled This in theory would mean more specialized characters can fall back on one thing the balanced ones can also do, only on a much more effective scale. This would mean this archetype have to rely on a lot more work to do well against said specialists, or even against themselves with a lot of fundamentals or out-of-the-box tactics]].

to:

Another strength that helps the Jack-of-All-Stats is resistance to changes brought about by patches or {{Metagame}} discoveries that would reduce or remove the need for a specialist class. Also, the Jack-of-All-Stats can, and will, become a MasterOfAll if given enough time and effort which, unfortunately, is always expensive in comparison to a specialist class.

class. Their versatility also overlaps in ConfusionFu, as such characters tend to be unpredictable when it comes to gameplay and strategy.

But either way, they can also fall into their own category of DifficultButAwesome due to the fact that because they're so balanced, they lack specialization. [[WeakButSkilled This in theory would mean more specialized characters can fall back on one thing the balanced ones can also do, only on a much more effective scale. This would mean this archetype have to rely on a lot more work to do well against said specialists, or even against themselves with a lot of fundamentals or out-of-the-box tactics]].
tactics]]. On the other hand, some of these characters can fall into the SkillGateCharacter since their versatility allows newer players to explore different gameplay styles as well as exploring the player's strengths and weaknesses.
22nd Nov '16 6:44:54 PM DarkPaladinX
Is there an issue? Send a Message


* ''VideoGame/AgeOfEmpiresII:'' The Byzantines, the Chinese, and (in the ''African Kingdoms'' expansion) the Malians are civilizations noted to a versatile tech tree with a variety of unit options that would allow them to open up for different strategies and gameplay styles, especially with the Byzantines, where the civilization is noted to have [[SkillGateCharacter a low learning curve that is easy for newer player to pick up]].

to:

* ''VideoGame/AgeOfEmpiresII:'' The Byzantines, the Chinese, and (in the ''African Kingdoms'' expansion) the Malians are civilizations noted to a have versatile tech tree with reasonable civilization bonuses with a variety of unit options that would allow them to open up for different strategies and gameplay styles, especially with the Byzantines, where the civilization is noted to have [[SkillGateCharacter a low learning curve that is easy for newer player to pick up]].
21st Nov '16 7:05:42 PM DarkPaladinX
Is there an issue? Send a Message


* ''VideoGame/AgeOfEmpiresII:'' The Celts. Their infantry move faster, with their specialty Woad Raider units being the fastest infantry units in the game. They also have access to stronger and faster-firing siege weapons, faster-firing fortifications, and more efficient lumberjacks. All of these bonuses combine to make them a powerful offensive faction that can also effectively turtle and build up their economy.

to:

* ''VideoGame/AgeOfEmpiresII:'' The Celts. Their infantry move faster, Byzantines, the Chinese, and (in the ''African Kingdoms'' expansion) the Malians are civilizations noted to a versatile tech tree with their specialty Woad Raider units being a variety of unit options that would allow them to open up for different strategies and gameplay styles, especially with the fastest infantry units in Byzantines, where the game. They also civilization is noted to have access to stronger and faster-firing siege weapons, faster-firing fortifications, and more efficient lumberjacks. All of these bonuses combine to make them [[SkillGateCharacter a powerful offensive faction low learning curve that can also effectively turtle and build up their economy.is easy for newer player to pick up]].
20th Nov '16 8:41:36 AM Morgenthaler
Is there an issue? Send a Message


* ''{{Rifts}}'', much like D&D, has [[HumansAreAverage Humans]] as the Jack-Of-All-Stats. They are the only class who rolls the same number of die (3D6) for every attribute, and get no special skills or abilities to start off with. Their only advantages are that they have almost no [[CharacterClass O.C.C.]] restrictions (only O.C.C.s made for a specific race are unavailable for them), and that if they roll a 16, 17, or 18 on an attribute roll, they get to roll a bonus die.

to:

* ''{{Rifts}}'', ''TabletopGame/{{Rifts}}'', much like D&D, has [[HumansAreAverage Humans]] as the Jack-Of-All-Stats. They are the only class who rolls the same number of die (3D6) for every attribute, and get no special skills or abilities to start off with. Their only advantages are that they have almost no [[CharacterClass O.C.C.]] restrictions (only O.C.C.s made for a specific race are unavailable for them), and that if they roll a 16, 17, or 18 on an attribute roll, they get to roll a bonus die.



* StarFleetBattles has the [[SpacePirates Orion Pirates]], who have ships that range from the unremarkable to the rather flimsy, but do have two potentially devastating advantages (if used correctly): They can double engine power (at the cost of engine damage), and they can switch out some of their weapons for whatever is best for the target at hand. They aren't really much good at anything (except raiding minimally armed freighters), but you can get away with being mediocre if you can be mediocre at something your enemy can't handle at all.

to:

* StarFleetBattles ''TabletopGame/StarFleetBattles'' has the [[SpacePirates Orion Pirates]], who have ships that range from the unremarkable to the rather flimsy, but do have two potentially devastating advantages (if used correctly): They can double engine power (at the cost of engine damage), and they can switch out some of their weapons for whatever is best for the target at hand. They aren't really much good at anything (except raiding minimally armed freighters), but you can get away with being mediocre if you can be mediocre at something your enemy can't handle at all.
28th Oct '16 3:13:22 AM Tron80
Is there an issue? Send a Message

Added DiffLines:

** Comicbook/{{Supergirl}} has all powers of Superman. However she has an edge on speed whereas he is somewhat stronger. She isn't stronger than Superman, faster than Flash, smarter than Batman, better fighter than Wonder Woman and she has got not as many powers as Martian Manhunter... but she ''is'' one of the strongest, fastest and toughest heroes, she ''has'' been trained by Batman and Wonder Woman and is intelligente and resorceful, besides having several useful complementary powers such as flight and super-senses. Her combination of raw power, training, cleverness, determination and hot-bloodness makes her one of the most powerful heroes of the planet.
27th Oct '16 2:22:24 PM Heartlesswithaheart
Is there an issue? Send a Message


** The DS version of ''VideoGame/SuperMario64'' adds 3 new characters with different abilities. Yoshi can't punch and has his characteristic flutter jump, Wario is the MightyGlacier, and Luigi jumps higher, again. Mario stays the same as always. His land speed does seem to be the highest of the four, though it's not reflected in the manual which gives him two stars out of a possible three for everything.

to:

** The DS version of ''VideoGame/SuperMario64'' adds 3 new characters with different abilities. Yoshi can't punch and has his characteristic flutter jump, Wario is the MightyGlacier, and Luigi jumps higher, again. Mario stays the same as always. His land speed does seem to be the highest of the four, though it's not reflected in the manual which gives him two stars out of a possible three for everything. However, one advantage Mario has is that he can wall jump, which is something the other three are unable to do.



* In ''VideoGame/Persona4Arena'', Yu is the Jack-of-All-Stats. [[http://i42.tinypic.com/2ypf9yd.png His stats]] shows that he excels in every category.
This list shows the last 10 events of 726. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.JackofallStats