History Main / ItsHardSoItSucks

6th Jan '17 4:13:26 PM Technature
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** The more modern ''VideoGame/XCOM2'' received a 7.5 out of 10 from EGM. The reason for its lowered score being the technical issues and the game being incredibly difficult. [[InternetBacklash Fans were not happy.]]
25th Nov '16 3:28:29 PM LucaEarlgrey
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** Even amongst players, many feel that the 15th main game, ''Legacy of Lunatic Kingdom'', is too close to ''VideoGame/IWannaBeTheGuy'' for comfort, as the patterns are very brutal by their respective difficulty levels' standards in order to balance around the new Pointdevice Mode (which features {{checkpoint}}s and infinite lives), making them needlessly sadistic for Legacy Mode (i.e. traditional "limited lives and respawn where you died" mode).

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** Even amongst players, many feel that the 15th main game, ''Legacy of Lunatic Kingdom'', is too close to ''VideoGame/IWannaBeTheGuy'' for comfort, as the patterns are very brutal by their respective difficulty levels' standards in order to balance around the new Pointdevice Mode (which features {{checkpoint}}s and infinite lives), making them needlessly sadistic for Legacy Mode (i.e. traditional "limited lives and respawn where you died" mode). This is perhaps a case of BeCarefulWhatYouWishFor, as many players feel that the previous game, ''Double Dealing Character'', is particularly easy.
25th Nov '16 3:28:01 PM LucaEarlgrey
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* ''VideoGame/{{Touhou}}''. Most fans get into the franchise via {{Fanon}}, MemeticMutation, or music remixes, so they'll either attend a ''Touhou'' fan panel at {{Fan Convention}}s, where the host(s) will most likely demonstrate a later stage on Lunatic or an Extra Stage, often intimidating players from getting into the games, or they will look up videos of the games in order to understand the source material, only to express shock upon seeing a BossBattle. The ones that do try the games find them way too difficult even on Easy and will most likely RageQuit. The ''Touhou'' games are actually considered some of the easier BulletHell games, but [[FandomBerserkButton don't EVER tell a struggling player that]].

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* ''VideoGame/{{Touhou}}''. ''VideoGame/{{Touhou}}'':
**
Most fans get into the franchise via {{Fanon}}, MemeticMutation, or music remixes, so they'll either attend a ''Touhou'' fan panel at {{Fan Convention}}s, where the host(s) will most likely demonstrate a later stage on Lunatic or an Extra Stage, often intimidating players from getting into the games, or they will look up videos of the games in order to understand the source material, only to express shock upon seeing a BossBattle. The ones that do try the games find them way too difficult even on Easy and will most likely RageQuit. The ''Touhou'' games are actually considered some of the easier BulletHell games, but [[FandomBerserkButton don't EVER tell a struggling player that]].that]].
** Even amongst players, many feel that the 15th main game, ''Legacy of Lunatic Kingdom'', is too close to ''VideoGame/IWannaBeTheGuy'' for comfort, as the patterns are very brutal by their respective difficulty levels' standards in order to balance around the new Pointdevice Mode (which features {{checkpoint}}s and infinite lives), making them needlessly sadistic for Legacy Mode (i.e. traditional "limited lives and respawn where you died" mode).
5th Nov '16 10:22:26 PM PsychoGecko
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* ''VideoGame/PAYDAYTheHeist'' and ''VideoGame/PAYDAY2'' tend to get criticism for having the difficulty being too brutal, even on the easier difficulty settings. SWAT can and will flank you and inflict a ton of damage if you're not careful and the [[EliteMook special SWAT]] will wreck anyone that tries to take them on alone. Most of the heists also tend to be very long and supplies are limited as well (ammo drops from cops give paltry amount of bullets and health kits can only be used a few times before they are depleted). Overkill studio believes the games are fine where they are and feel the action is the juice, especially on the [[HarderThanHard Overkill 145+/Death Wish]] difficulties and there's a lot of fans that don't mind the high difficulty. Because the two games play similarly to ''VideoGame/Left4Dead'', many players from that game that try to play either ''PAYDAY'' game in the same way as ''Left 4 Dead'' will get absolutely wrecked and that can also bring the whole team down.

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* ''VideoGame/PAYDAYTheHeist'' and ''VideoGame/PAYDAY2'' tend to get criticism for having the difficulty being too brutal, even on the easier difficulty settings. SWAT can and will flank you and inflict a ton of damage if you're not careful and the [[EliteMook special SWAT]] will wreck anyone that tries to take them on alone. Most of the heists also tend to be very long and supplies are limited as well (ammo drops from cops give paltry amount of bullets and health kits can only be used a few times before they are depleted).depleted) while there are an infinite number of enemies. New players aren't often used to working together to finish the heist objectives that are actually required for to succeed. Overkill studio believes the games are fine where they are and feel the action is the juice, especially on the [[HarderThanHard Overkill 145+/Death Wish]] difficulties and there's a lot of fans that don't mind the high difficulty. Because the two games play similarly to ''VideoGame/Left4Dead'', many players from that game that try to play either ''PAYDAY'' game in the same way as ''Left 4 Dead'' will get absolutely wrecked and that can also bring the whole team down.
down. And then they added two new difficulty levels, Mayhem and One Down.
3rd Nov '16 10:20:41 PM nombretomado
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* TheIrateGamer has a ''very'' low tolerance of hard games, even if the game is good. Hard games make him "fustrated" [sic].

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* TheIrateGamer WebVideo/TheIrateGamer has a ''very'' low tolerance of hard games, even if the game is good. Hard games make him "fustrated" [sic].
16th Aug '16 10:05:52 AM htuttle
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* The classic ''VideoGame/{{X-COM}}'' originally had a bug that meant the game was permanently stuck on the easiest difficulty. It was and is an awesome game, but the main complaint was that it was too easy. Developers (who hadn't yet discovered the bug) listened to the feedback, and ''Terror From The Deep'' was much harder. As in, insanely hard: the game's easiest setting was as hard as the original's hardest setting. It should be noted that the reason the bug took so long to discover was that the original ''{{X-COM}}'' was already insanely hard.

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* The classic ''VideoGame/{{X-COM}}'' ''VideoGame/XCOMUFODefense'' originally had a bug that meant the game was permanently stuck on the easiest difficulty. It was and is an awesome game, but the main complaint was that it was too easy. Developers (who hadn't yet discovered the bug) listened to the feedback, and ''Terror From The Deep'' ''VideoGame/XComTerrorFromTheDeep'' was much harder. As in, insanely hard: the game's easiest setting was as hard as the original's hardest setting. It should be noted that the reason the bug took so long to discover was that the original ''{{X-COM}}'' ''X-COM'' was already ''already'' insanely hard.
11th Aug '16 3:40:14 AM Morgenthaler
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* Several {{Sierra}} games, particularly the ''VideoGame/KingsQuest'' games, get this sometimes, thanks to [[MoonLogicPuzzle Moon Logic Puzzles]] and the possibility of a GameOver lurking around almost every corner.

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* Several {{Sierra}} Creator/{{Sierra}} games, particularly the ''VideoGame/KingsQuest'' games, get this sometimes, thanks to [[MoonLogicPuzzle Moon Logic Puzzles]] and the possibility of a GameOver lurking around almost every corner.



* ''StreetsOfRage 3'' hit this pretty badly, [[BadExportForYou at least in the US version, as the Japanese version was actually rather easy]]. The US version made the enemies so aggressive and do so much damage that it quickly became unfair. And then there was the EasyModeMockery at the end of Stage 5 in the Easy mode - ''which was the Japanese version's normal mode!'' Most people just RageQuit there and then.

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* ''StreetsOfRage ''VideoGame/StreetsOfRage 3'' hit this pretty badly, [[BadExportForYou at least in the US version, as the Japanese version was actually rather easy]]. The US version made the enemies so aggressive and do so much damage that it quickly became unfair. And then there was the EasyModeMockery at the end of Stage 5 in the Easy mode - ''which was the Japanese version's normal mode!'' Most people just RageQuit there and then.



* IGN's review of ''DoubleDragonNeon'' cited the high difficulty and the fact that you had to start at the beginning of a stage if you lose all your lives. Ironic, considering how hard the original games are (see above), and that we now have the modern convenience of save games...

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* IGN's review of ''DoubleDragonNeon'' ''VideoGame/DoubleDragonNeon'' cited the high difficulty and the fact that you had to start at the beginning of a stage if you lose all your lives. Ironic, considering how hard the original games are (see above), and that we now have the modern convenience of save games...



* ''[[TetrisTGM Tetris: The Grand Master]] 2'' (''[[ExpansionPack PLUS]]''), for those who started with [=TGM3=]. [=TGM3=] introduced a subtle change in the signature TGM rotation system that makes I-pieces easier to handle with, a feature necessitated by [=TGM3=]'s extreme speeds, as well as the introduction of the Hold Piece feature to [=TGM=]. So when a [=TGM3=] player tries to play [=TGM2=], especially at maximum drop speed...

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* ''[[TetrisTGM ''[[VideoGame/TetrisTGM Tetris: The Grand Master]] 2'' (''[[ExpansionPack PLUS]]''), for those who started with [=TGM3=]. [=TGM3=] introduced a subtle change in the signature TGM rotation system that makes I-pieces easier to handle with, a feature necessitated by [=TGM3=]'s extreme speeds, as well as the introduction of the Hold Piece feature to [=TGM=]. So when a [=TGM3=] player tries to play [=TGM2=], especially at maximum drop speed...



* The classic ''{{X-COM}}'' originally had a bug that meant the game was permanently stuck on the easiest difficulty. It was and is an awesome game, but the main complaint was that it was too easy. Developers (who hadn't yet discovered the bug) listened to the feedback, and ''Terror From The Deep'' was much harder. As in, insanely hard: the game's easiest setting was as hard as the original's hardest setting. It should be noted that the reason the bug took so long to discover was that the original ''{{X-COM}}'' was already insanely hard.

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* The classic ''{{X-COM}}'' ''VideoGame/{{X-COM}}'' originally had a bug that meant the game was permanently stuck on the easiest difficulty. It was and is an awesome game, but the main complaint was that it was too easy. Developers (who hadn't yet discovered the bug) listened to the feedback, and ''Terror From The Deep'' was much harder. As in, insanely hard: the game's easiest setting was as hard as the original's hardest setting. It should be noted that the reason the bug took so long to discover was that the original ''{{X-COM}}'' was already insanely hard.
11th Aug '16 3:38:05 AM Morgenthaler
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* ''VideoGame/AlienIsolation'' got a 5.9/10 from IGN, stating that the Alien's unpredictable AI and it's ability to adapt to your strategies made the game too difficult, especially on hard. Unsurprisingly, this review got a ton of flak. What makes this a bit more jarring is that the reviewer mentioned dying because he made a sprint towards the Save Point, which is not very advisable in normal gameplay.

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* ''VideoGame/AlienIsolation'' got a 5.9/10 from IGN, stating that the Alien's unpredictable AI and it's ability to adapt to your strategies made the game too difficult, especially on hard. Unsurprisingly, this review got a ton of flak. What makes this a bit more jarring is that the reviewer mentioned dying because he made a sprint towards the Save Point, which is not very advisable in normal gameplay.

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11th Aug '16 3:24:28 AM Morgenthaler
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* Fans and critics both cite the absurd increase in chart density in ''VideoGame/GuitarHero III'' (which marked the switch in developers from {{Harmonix}} to [[Creator/{{Activision}} Neversoft]]) as one of the reasons the series JumpedTheShark with that installment. The [[ThatOneLevel final set]] in ''particular'' ([[Music/{{Slayer}} 'Raining Blood']], [[Music/IronMaiden 'The Number of the Beast']], [[Music/{{Metallica}} 'One']] and 'Cliffs of Dover', followed by a [[ScrappyMechanic battle]] against Lou set to 'The Devil Went Down to Georgia') was considered by pretty much everyone to be a ''monumental'' DifficultySpike, and the point where most players would just give up and put the controller down.

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* Fans and critics both cite the absurd increase in chart density in ''VideoGame/GuitarHero III'' (which marked the switch in developers from {{Harmonix}} Creator/{{Harmonix}} to [[Creator/{{Activision}} Neversoft]]) as one of the reasons the series JumpedTheShark with that installment. The [[ThatOneLevel final set]] in ''particular'' ([[Music/{{Slayer}} 'Raining Blood']], [[Music/IronMaiden 'The Number of the Beast']], [[Music/{{Metallica}} 'One']] and 'Cliffs of Dover', followed by a [[ScrappyMechanic battle]] against Lou set to 'The Devil Went Down to Georgia') was considered by pretty much everyone to be a ''monumental'' DifficultySpike, and the point where most players would just give up and put the controller down.
6th Aug '16 11:56:32 PM ArcaneAzmadi
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* Fans and critics both cite the absurd increase in chart density in ''VideoGame/GuitarHero III'' (which marked the switch in developers from {{Harmonix}} to [[Creator/{{Activision}} Neversoft]]) as one of the reasons the series JumpedTheShark with that installment.

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* Fans and critics both cite the absurd increase in chart density in ''VideoGame/GuitarHero III'' (which marked the switch in developers from {{Harmonix}} to [[Creator/{{Activision}} Neversoft]]) as one of the reasons the series JumpedTheShark with that installment. The [[ThatOneLevel final set]] in ''particular'' ([[Music/{{Slayer}} 'Raining Blood']], [[Music/IronMaiden 'The Number of the Beast']], [[Music/{{Metallica}} 'One']] and 'Cliffs of Dover', followed by a [[ScrappyMechanic battle]] against Lou set to 'The Devil Went Down to Georgia') was considered by pretty much everyone to be a ''monumental'' DifficultySpike, and the point where most players would just give up and put the controller down.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ItsHardSoItSucks