History Main / ItsHardSoItSucks

2nd Feb '18 6:59:51 AM Rmpdc
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* ''VideoGame/MedalOfHonorAlliedAssault'', specifically the ''Breakthrough'' ExpansionPack. While the base game and ''Spearhead'' are fondly remembered as some of the best entries in the ''VideoGame/MedalOfHonor'' series, this expansion gets a lot of flak from a ''very'' unpleasant SequelDifficultySpike that included health packs and ammo resupplies becoming much harder to come by, and objectives that are almost impossible to accomplish.
13th Jan '18 10:58:52 AM KF106
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** ''VideoGame/PokemonUltraSunAndUltraMoon'' is even worse. Several of the already challenging battles found in the original Sun and Moon were made even more annoying, there are even more tough battles here as well, and a lot of changes that people didn't welcome can be found here to add even more frustration to this game. [[spoiler:And let's not even get started on [[ThatOneBoss Ultra Necrozma]]...]]
15th Dec '17 2:51:59 AM Anddrix
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* People who have played ''VideoGame/BattleGaregga'' LoveItOrHateIt. The ones who hate it do so due to the realistic bullet colors making them difficult to see, the DynamicDifficulty system being confusing to work out (with some methods of management including [[ViolationOfCommonSense missing powerups on purpose and DYING on purpose]]) and potentially cornering the player into an UnwinnableByDesign scenario if it is not managed properly.

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* People who have played ''VideoGame/BattleGaregga'' LoveItOrHateIt.''VideoGame/BattleGaregga''. The ones who hate it do so due to the realistic bullet colors making them difficult to see, the DynamicDifficulty system being confusing to work out (with some methods of management including [[ViolationOfCommonSense missing powerups on purpose and DYING on purpose]]) and potentially cornering the player into an UnwinnableByDesign scenario if it is not managed properly.
20th Nov '17 10:08:50 AM Steven
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* The FinalBattle in the ''Stormblood'' main story is considered to be a massive DifficultySpike by many. Both phases take place on a floating platform and the final phase has the boss take out sections of it, which means falling off is instant death. Many of the boss's mechanics can either OneHitKill people if done wrong or cause massive damage and status effects on the party. Losing the fight means doing the first phase all over again. Like with the Steps of Faith trial, many people would prefer to take a 30 minute time out penalty than to suffer trying to clear the fight again and they also wanted the fight to be nerfed so they wouldn't be locked out of end game content. Unlike the Steps of Faith, the developers stated that they had no plans to nerf the fight.
9th Nov '17 8:18:26 AM MegaMarioMan
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* WebOriginal/TheKingOfHate is similar in this respect, not only with hard games, but also with games that don't necessarily fall under the NintendoHard spectrum. Of course, it doesn't help that he doesn't ReadTheFreakingManual.

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* WebOriginal/TheKingOfHate Creator/TheKingOfHate is similar in this respect, not only with hard games, but also with games that don't necessarily fall under the NintendoHard spectrum. Of course, it doesn't help that he doesn't ReadTheFreakingManual.
19th Sep '17 2:14:58 PM Miracle@StOlaf
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* ''VideoGame/TheEvilWithin'' got so many complaints about its high difficulty even on the Casual setting that Bethesda introduced a patch to tone it down, and the sequel adds in multiple AntiFrustrationFeatures to make it a more balanced and fair challenge.
18th Sep '17 12:09:29 PM KingLyger
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** Even among the hardcore Atlus fans, spinoff game ''VideoGame/{{Catherine}}'' had puzzle sections that were considered unforgivingly hard. A lot of the changes made in later boss stages are dependent on random chance, so it can feel like a player is getting screwed out of progress for no reason.
18th Sep '17 12:09:08 PM KingLyger
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** Even among the hardcore Atlus fans, spinoff game ''VideoGame/{{Catherine}}'' had puzzle sections that were considered unforgivingly hard. A lot of the changes made in later boss stages are dependent on random chance, so it can feel like a player is getting screwed out of progress for no reason.
16th Sep '17 11:08:45 AM nombretomado
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* Although it has a devout following of fans, the original ''VideoGame/{{Rayman}}'' could have become a classic alongside ''Franchise/SuperMarioBros'' and ''Franchise/SonicTheHedgehog'' had it not become so mind-numbingly and abruptly difficult once you hit Band Land. The GameBoyAdvance port even went out of its way to advertise that it was much easier.

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* Although it has a devout following of fans, the original ''VideoGame/{{Rayman}}'' could have become a classic alongside ''Franchise/SuperMarioBros'' and ''Franchise/SonicTheHedgehog'' had it not become so mind-numbingly and abruptly difficult once you hit Band Land. The GameBoyAdvance UsefulNotes/GameBoyAdvance port even went out of its way to advertise that it was much easier.
10th Aug '17 6:36:08 AM Steven
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* ''VideoGame/FinalFantasyXIV'':
** The Steps of Faith trial, which was the final battle quest in the ''A Realm Reborn'' saga, was notoriously known for being very unforgiving if the party had made a few mistakes; the boss is advancing towards the city of Ishgard and it does not stop moving. If it reaches the city, the battle is a failure and everyone must restart. The boss had ''tons'' of HP, its attacks could potentially OneHitKill anyone who got caught, and the only way to do major damage was to use cannons and dragonkillers whose use had to be timed perfectly or the boss would dodge the attack. Many players [[ScrewThisImOuttaHere preferred to eat the 30 minute penalty for abandoning the party instead of staying to help and fight]] whenever the trial popped up in the trial roulette. Overall, nearly everyone complained how brutally difficult the trial was and said trial was required to complete in order to get access to the ''Heavensward'' expansion pack zones. In about a month, the developers severely nerfed the boss's HP and strength to the point where parties can easily kill it with their own strength alone no matter how much they screw up on the mechanics.
** The first raid level of Alexander was notorious for being extremely tight with DPS checks and mechanics. Not enough damage done? The boss enrages and kills everyone. Screwed up a mechanic? Very likely everyone was going to die. The raid was so difficult that many raiders [[RageQuit swore off from the raiding scene entirely]] and many raiding groups were broken up over it. The fight was eventually nerfed while the developers made sure that future raids didn't have the same intense difficulty.
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