History Main / ItsHardSoItSucks

28th Apr '17 10:34:30 AM KF106
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** ''VideoGame/PokemonSunAndMoon'' is criticized for this. Not only does it bring back the aforementioned EXP System from Black and White where higher-leveled Pokemon get less experience, but the low encounter rate makes it harder to find certain Alola Pokemon. It also removes several of the things from Gen VI that fans loved about ''[[VideoGame/PokemonXAndY X and Y]]'' and ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'', including the National Pokedex, Super Training, and Horde Encounters, and threw in some SOS battles and [[ThatOneBoss some tough Totem Pokemon battles]], and there's even a notable number of Pokemon and items that can only be found in the aforementioned SOS battles.

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** ''VideoGame/PokemonSunAndMoon'' is criticized for this. Not only does it bring back the aforementioned EXP System from Black and White where higher-leveled Pokemon get less experience, but the low encounter rate makes it harder to find certain Alola Pokemon. It also removes several of the things from Gen VI that fans loved about ''[[VideoGame/PokemonXAndY X and Y]]'' and ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'', including the National Pokedex, Super Training, and Horde Encounters, and threw throws in some the new SOS battles and [[ThatOneBoss some tough Totem Pokemon battles]], and there's even a notable number of Pokemon and items that can only be found in the aforementioned SOS battles.
27th Apr '17 11:47:58 AM MyFinalEdits
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* ''VideoGame/PokemonBlackAndWhite'' would be this for some people. The most prevalent reason? Higher-levelled Pokemon gets less experience points. The problem kicks in when your Pokemon is higher-levelled than the local wild Pokemon, but lower than of the local gym leader's: you can't efficiently level grind up to the Gym Leader's levels. Adding to the problem are the DemonicSpiders in some routes, more cases of Gym Leaders' ArtificialBrilliance, Pokemon in this generation not being able to learn as many TM moves to counter type disadvantages, and the relative lack of rematch opportunities.
** Similarly, ''VideoGame/PokemonSunAndMoon'' seemed to suffer from unfair difficulty as well and could therefore also be seen as this in the eyes of some players. Not only did it bring back the aforementioned EXP System from Black and White where higher-leveled Pokemon get less experience, but the low encounter rate made it harder to find certain Alola Pokemon. It also removed several of the things from Gen VI that fans loved about ''[[VideoGame/PokemonXAndY X and Y]]'' and ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'', including the National Pokedex, Super Training, and Horde Encounters, and threw in some rather frustrating SOS battles and [[ThatOneBoss some tough Totem Pokemon battles]], and there's even a notable number of Pokemon and items that can only be found in the aforementioned SOS battles.

to:

* ''Franchise/{{Pokemon}}'':
**
''VideoGame/PokemonBlackAndWhite'' would be this for some people. The most prevalent reason? Higher-levelled Pokemon gets less experience points. The problem kicks in when your Pokemon is higher-levelled than the local wild Pokemon, but lower than of the local gym leader's: you can't efficiently level grind up to the Gym Leader's levels. Adding to the problem are the DemonicSpiders in some routes, more cases of Gym Leaders' ArtificialBrilliance, Pokemon in this generation not being able to learn as many TM moves to counter type disadvantages, and the relative lack of rematch opportunities.
** Similarly, ''VideoGame/PokemonSunAndMoon'' seemed to suffer from unfair difficulty as well and could therefore also be seen as this in the eyes of some players. is criticized for this. Not only did does it bring back the aforementioned EXP System from Black and White where higher-leveled Pokemon get less experience, but the low encounter rate made makes it harder to find certain Alola Pokemon. It also removed removes several of the things from Gen VI that fans loved about ''[[VideoGame/PokemonXAndY X and Y]]'' and ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'', including the National Pokedex, Super Training, and Horde Encounters, and threw in some rather frustrating SOS battles and [[ThatOneBoss some tough Totem Pokemon battles]], and there's even a notable number of Pokemon and items that can only be found in the aforementioned SOS battles.
27th Apr '17 10:30:16 AM FF32
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** ''VideoGame/ShinMegamiTenseiIV'' was hit hard by this from fans who were more familiar with ''VideoGame/{{Persona 3}}'' and ''[[VideoGame/{{Persona4}} 4]]'', and found themselves smashing their [=3DSes=] and/or outright giving up due to the [[EarlyGameHell brutal early game]], which has led to ''IV''[='=]s {{memetic|Mutation}} status as "the ''VideoGame/DarkSouls'' of ''Franchise/{{Persona}}''". Ironically, ''IV'' suffers [[ItsEasySoItSucks the opposite]] when it comes to those who have played previous mainline ''Shin Megami Tensei'' games.

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** ''VideoGame/ShinMegamiTenseiIV'' was hit hard by this from fans who were more familiar with ''VideoGame/{{Persona 3}}'' and ''[[VideoGame/{{Persona4}} 4]]'', and found themselves smashing their [=3DSes=] and/or outright giving up due to the [[EarlyGameHell brutal early game]], which has led to ''IV''[='=]s {{memetic|Mutation}} status as "the ''VideoGame/DarkSouls'' of ''Franchise/{{Persona}}''".''[[Franchise/ShinMegamiTenseiPersona Persona]]''". Ironically, ''IV'' suffers [[ItsEasySoItSucks the opposite]] when it comes to those who have played previous mainline ''Shin Megami Tensei'' games.
22nd Apr '17 5:08:23 PM KEEP_IN
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* ''VideoGame/TeamFortress2'' gets this a lot from people who are used to traditional FPS games where everyone's capabilities are more or less the same, and your skills tend to transfer from one game to the next. Due to the class-based nature of [=TF2=] however, any player that charges in expecting it to be like a normal FPS will die swiftly and often. This has the effect of turning off many players before they've had the time to learn how to play properly and realize that almost every class is DifficultButAwesome. In particular, the community has observed that ''VideoGame/CallOfDuty'' fanboys seem to fare worst at [=TF2=], to the point where a [=CoD=] player playing [=TF2=] for the first time is considered highly entertaining SnarkBait.

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* ''VideoGame/TeamFortress2'' gets this a lot from people who are used to traditional FPS games where everyone's capabilities are more or less the same, and your skills tend to transfer from one game to the next. Due to the class-based nature of [=TF2=] however, any player that charges in expecting it to be like a normal FPS will die swiftly and often. This Combined with a number of strategic and mechanical nuances and less-than-intuitive mechanics such as RocketJumping and stickbomb-jumping, this has the effect of turning off many players before they've had the time to learn how to play properly and realize that almost every class is DifficultButAwesome. In particular, the community has observed that ''VideoGame/CallOfDuty'' fanboys seem to fare worst at [=TF2=], to the point where a [=CoD=] player playing [=TF2=] for the first time is considered highly entertaining SnarkBait.
16th Apr '17 11:32:18 AM KF106
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Added DiffLines:

** Similarly, ''VideoGame/PokemonSunAndMoon'' seemed to suffer from unfair difficulty as well and could therefore also be seen as this in the eyes of some players. Not only did it bring back the aforementioned EXP System from Black and White where higher-leveled Pokemon get less experience, but the low encounter rate made it harder to find certain Alola Pokemon. It also removed several of the things from Gen VI that fans loved about ''[[VideoGame/PokemonXAndY X and Y]]'' and ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'', including the National Pokedex, Super Training, and Horde Encounters, and threw in some rather frustrating SOS battles and [[ThatOneBoss some tough Totem Pokemon battles]], and there's even a notable number of Pokemon and items that can only be found in the aforementioned SOS battles.
25th Mar '17 2:04:49 PM BSonirachi
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* ''VideoGame/StreetsOfRage 3'' hit this pretty badly, [[BadExportForYou at least in the US version, as the Japanese version was actually rather easy]]. The US version made the enemies so aggressive and do so much damage that it quickly became unfair. And then there was the EasyModeMockery at the end of Stage 5 in the Easy mode - ''which was the Japanese version's normal mode!'' Most people just RageQuit there and then.

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* ''VideoGame/StreetsOfRage 3'' hit this pretty badly, [[BadExportForYou at least in the US International version, as the Japanese version was actually rather easy]]. The US International version made the enemies so aggressive and do so much damage that it quickly became unfair. And then there was the EasyModeMockery at the end of Stage 5 in the Easy mode - ''which was the Japanese version's normal mode!'' Most people just RageQuit there and then.
6th Jan '17 4:13:26 PM Technature
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** The more modern ''VideoGame/XCOM2'' received a 7.5 out of 10 from EGM. The reason for its lowered score being the technical issues and the game being incredibly difficult. [[InternetBacklash Fans were not happy.]]
25th Nov '16 3:28:29 PM LucaEarlgrey
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** Even amongst players, many feel that the 15th main game, ''Legacy of Lunatic Kingdom'', is too close to ''VideoGame/IWannaBeTheGuy'' for comfort, as the patterns are very brutal by their respective difficulty levels' standards in order to balance around the new Pointdevice Mode (which features {{checkpoint}}s and infinite lives), making them needlessly sadistic for Legacy Mode (i.e. traditional "limited lives and respawn where you died" mode).

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** Even amongst players, many feel that the 15th main game, ''Legacy of Lunatic Kingdom'', is too close to ''VideoGame/IWannaBeTheGuy'' for comfort, as the patterns are very brutal by their respective difficulty levels' standards in order to balance around the new Pointdevice Mode (which features {{checkpoint}}s and infinite lives), making them needlessly sadistic for Legacy Mode (i.e. traditional "limited lives and respawn where you died" mode). This is perhaps a case of BeCarefulWhatYouWishFor, as many players feel that the previous game, ''Double Dealing Character'', is particularly easy.
25th Nov '16 3:28:01 PM LucaEarlgrey
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* ''VideoGame/{{Touhou}}''. Most fans get into the franchise via {{Fanon}}, MemeticMutation, or music remixes, so they'll either attend a ''Touhou'' fan panel at {{Fan Convention}}s, where the host(s) will most likely demonstrate a later stage on Lunatic or an Extra Stage, often intimidating players from getting into the games, or they will look up videos of the games in order to understand the source material, only to express shock upon seeing a BossBattle. The ones that do try the games find them way too difficult even on Easy and will most likely RageQuit. The ''Touhou'' games are actually considered some of the easier BulletHell games, but [[FandomBerserkButton don't EVER tell a struggling player that]].

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* ''VideoGame/{{Touhou}}''. ''VideoGame/{{Touhou}}'':
**
Most fans get into the franchise via {{Fanon}}, MemeticMutation, or music remixes, so they'll either attend a ''Touhou'' fan panel at {{Fan Convention}}s, where the host(s) will most likely demonstrate a later stage on Lunatic or an Extra Stage, often intimidating players from getting into the games, or they will look up videos of the games in order to understand the source material, only to express shock upon seeing a BossBattle. The ones that do try the games find them way too difficult even on Easy and will most likely RageQuit. The ''Touhou'' games are actually considered some of the easier BulletHell games, but [[FandomBerserkButton don't EVER tell a struggling player that]].that]].
** Even amongst players, many feel that the 15th main game, ''Legacy of Lunatic Kingdom'', is too close to ''VideoGame/IWannaBeTheGuy'' for comfort, as the patterns are very brutal by their respective difficulty levels' standards in order to balance around the new Pointdevice Mode (which features {{checkpoint}}s and infinite lives), making them needlessly sadistic for Legacy Mode (i.e. traditional "limited lives and respawn where you died" mode).
5th Nov '16 10:22:26 PM PsychoGecko
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* ''VideoGame/PAYDAYTheHeist'' and ''VideoGame/PAYDAY2'' tend to get criticism for having the difficulty being too brutal, even on the easier difficulty settings. SWAT can and will flank you and inflict a ton of damage if you're not careful and the [[EliteMook special SWAT]] will wreck anyone that tries to take them on alone. Most of the heists also tend to be very long and supplies are limited as well (ammo drops from cops give paltry amount of bullets and health kits can only be used a few times before they are depleted). Overkill studio believes the games are fine where they are and feel the action is the juice, especially on the [[HarderThanHard Overkill 145+/Death Wish]] difficulties and there's a lot of fans that don't mind the high difficulty. Because the two games play similarly to ''VideoGame/Left4Dead'', many players from that game that try to play either ''PAYDAY'' game in the same way as ''Left 4 Dead'' will get absolutely wrecked and that can also bring the whole team down.

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* ''VideoGame/PAYDAYTheHeist'' and ''VideoGame/PAYDAY2'' tend to get criticism for having the difficulty being too brutal, even on the easier difficulty settings. SWAT can and will flank you and inflict a ton of damage if you're not careful and the [[EliteMook special SWAT]] will wreck anyone that tries to take them on alone. Most of the heists also tend to be very long and supplies are limited as well (ammo drops from cops give paltry amount of bullets and health kits can only be used a few times before they are depleted).depleted) while there are an infinite number of enemies. New players aren't often used to working together to finish the heist objectives that are actually required for to succeed. Overkill studio believes the games are fine where they are and feel the action is the juice, especially on the [[HarderThanHard Overkill 145+/Death Wish]] difficulties and there's a lot of fans that don't mind the high difficulty. Because the two games play similarly to ''VideoGame/Left4Dead'', many players from that game that try to play either ''PAYDAY'' game in the same way as ''Left 4 Dead'' will get absolutely wrecked and that can also bring the whole team down.
down. And then they added two new difficulty levels, Mayhem and One Down.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ItsHardSoItSucks