History Main / ItsHardSoItSucks

19th Jun '16 1:27:36 PM Austin
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* WebOrignal/TheKingOfHate is similar in this respect, not only with hard games, but also with games that don't necessarily fall under the NintendoHard spectrum. Of course, it doesn't help that he doesn't ReadTheFreakingManual.

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* WebOrignal/TheKingOfHate WebOriginal/TheKingOfHate is similar in this respect, not only with hard games, but also with games that don't necessarily fall under the NintendoHard spectrum. Of course, it doesn't help that he doesn't ReadTheFreakingManual.
19th Jun '16 1:26:04 PM Austin
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* TheKingOfHate is similar in this respect, not only with hard games, but also with games that don't necessarily fall under the NintendoHard spectrum. Of course, it doesn't help that he doesn't ReadTheFreakingManual.

to:

* TheKingOfHate WebOrignal/TheKingOfHate is similar in this respect, not only with hard games, but also with games that don't necessarily fall under the NintendoHard spectrum. Of course, it doesn't help that he doesn't ReadTheFreakingManual.
9th Jun '16 12:18:38 AM Midna
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* ''VideoGame/StarFoxZero'' has a [[SomeDexterityRequired very involved control scheme]] (to the point that the first thing that you see in the game, even before the title screen, is the tutorial sequence) that garnered this response from professional reviewers who either didn't have the time to get used to them, or just couldn't be bothered. Of course, as mentioned, this is par for the course with anything done by Creator/PlatinumGames.

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* ''VideoGame/StarFoxZero'' has a [[SomeDexterityRequired very involved control scheme]] (to the point that the first thing that you see in the game, even before the title screen, is the tutorial sequence) that garnered this response from several professional reviewers who either didn't have the time to get used to them, or just couldn't be bothered. Of course, as mentioned, this is par for the course with anything done by Creator/PlatinumGames.
9th Jun '16 12:17:29 AM Midna
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to:

* ''VideoGame/StarFoxZero'' has a [[SomeDexterityRequired very involved control scheme]] (to the point that the first thing that you see in the game, even before the title screen, is the tutorial sequence) that garnered this response from professional reviewers who either didn't have the time to get used to them, or just couldn't be bothered. Of course, as mentioned, this is par for the course with anything done by Creator/PlatinumGames.
4th Jun '16 10:15:03 PM PrincessGwen
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* ''Franchise/FireEmblem'': ''[[VideoGame/FireEmblemTellius Radiant Dawn]]'' got a low review from Gamespot for being too hard and being too similar to the previous games. Although the same review flacks the game for [[ArsonMurderAndJaywalking lacking]] [[MinorInjuryOverreaction Mii]] [[UnpleasableFanbase support]], most do agree that Radiant Dawn is much harder than it needs to be; even the first chapter, typically a "get into the flow of things" segment of Fire Emblem games, is hard to surpass. It doesn't help that all the difficulty settings for the American release are one-notch higher than in Japan, making normal to hard, etc.
* The Conquest path of VideoGame/FireEmblemFates received a noticeably lower score than Birthright or Revelations from, yet again, Gamespot because it's too hard and doesn't let you grind.

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* ''Franchise/FireEmblem'': ''[[VideoGame/FireEmblemTellius Radiant Dawn]]'' got a low review from Gamespot for being too hard and being too similar to the previous games. Although the same review flacks the game for [[ArsonMurderAndJaywalking lacking]] [[MinorInjuryOverreaction Mii]] [[UnpleasableFanbase support]], most do agree that Radiant Dawn is much harder than it needs to be; even the first chapter, typically a "get into the flow of things" segment of Fire Emblem games, is hard to surpass. It doesn't help that all the difficulty settings for the American release are one-notch higher than in Japan, making normal Normal to hard, Hard, etc.
* The Conquest path of VideoGame/FireEmblemFates received a noticeably lower score than Birthright or Revelations Revelation from, yet again, Gamespot because it's too hard and doesn't let you grind.
25th May '16 2:44:29 AM LucaEarlgrey
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* Most newcomers say this about roguelikes in general. Many classic elements of the genre feel like FakeDifficulty to people used to modern style adventure games: the hunger mechanic, having to identify items during play, randomized dungeons, the complete lack of tutorials and other hand-holding, and especially the perma-death.
24th May '16 8:25:45 AM MyFinalEdits
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* ''VideoGame/DarkSouls'' and ''VideoGame/DemonsSouls'' often get this from their HateDom. The developers of the games quite blatantly don't care.
* The ''Franchise/ShinMegamiTensei'' franchise gets a lot of this. Most people not accustomed to Creator/{{Atlus}}'s brand of difficulty tend to give up trying when they encounter the first WakeUpCallBoss. The high encounter rate, demons' tendencies to easily murder you in one or two turns if you have the wrong party setup, and [[WeCannotGoOnWithoutYou the player character's death resulting in an immediate game over]] certainly don't help matters either. Critics argue that the difficulty is often neither [[FakeDifficulty well-designed]] nor [[LuckBasedMission dependent on player skill]].

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* ''VideoGame/DarkSouls'' and ''VideoGame/DemonsSouls'' often get this from their HateDom. The developers of the games quite blatantly don't care.
detractors.
* The ''Franchise/ShinMegamiTensei'' franchise gets a lot of this. this.
**
Most people not accustomed to Creator/{{Atlus}}'s brand of difficulty tend to give up trying when they encounter the first WakeUpCallBoss. The high encounter rate, demons' tendencies to easily murder you in one or two turns if you have the wrong party setup, and [[WeCannotGoOnWithoutYou the player character's death resulting in an immediate game over]] certainly don't help matters either. Critics argue that the difficulty is often neither [[FakeDifficulty well-designed]] nor [[LuckBasedMission dependent on player skill]].
23rd May '16 1:31:03 AM DarkHunter
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* ''VideoGame/DarkSouls'' and ''VideoGame/DemonsSouls'' often get this from the sizeable HateDom.

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* ''VideoGame/DarkSouls'' and ''VideoGame/DemonsSouls'' often get this from the sizeable their HateDom. The developers of the games quite blatantly don't care.



* ''VideoGame/PokemonBlackAndWhite'' too would be this for some people. The most prevalent reason? Higher-levelled Pokemon gets less experience points. The problem kicks in when your Pokemon is higher-levelled than the local wild Pokemon, but lower than of the local gym leader's: you can't efficiently level grind up to the Gym Leader's levels. Adding to the problem are the DemonicSpiders in some routes, more cases of Gym Leaders' ArtificialBrilliance, Pokemon in this generation not being able to learn as many TM moves to counter type disadvantages, and the relative lack of rematch opportunities.

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* ''VideoGame/PokemonBlackAndWhite'' too would be this for some people. The most prevalent reason? Higher-levelled Pokemon gets less experience points. The problem kicks in when your Pokemon is higher-levelled than the local wild Pokemon, but lower than of the local gym leader's: you can't efficiently level grind up to the Gym Leader's levels. Adding to the problem are the DemonicSpiders in some routes, more cases of Gym Leaders' ArtificialBrilliance, Pokemon in this generation not being able to learn as many TM moves to counter type disadvantages, and the relative lack of rematch opportunities.
18th May '16 11:20:41 PM LucaEarlgrey
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Added DiffLines:

[[AC:Fighting Game]]
* ''VideoGame/StreetFighterIII'' was initially panned for its high learning curve especially compared to the more beginner-friendly ''VideoGame/StreetFighterAlpha'' series, until VindicatedByHistory kicked in and the game became lauded by tourney-level players ''because'' of the technical aspects.
14th May '16 9:57:57 AM drbreakfast
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* ''VideoGame/MegaManZero'' sometimes gets this from some people. To the point where the DS UpdatedRerelease of the entire series includes an "Easy Scenario". The game's English-language version promotes this on the box as being "so anyone can jump right in!" In practice, the Easy Scenario simply starts the game with most non-plot powerups (maximum life, all Cyber Elves, etc.) without actually changing the difficulty. You can ([[NintendoHard and probably will]]) still die even on Easy Scenario.

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* The ''Franchise/MegaMan'' series:
**
''VideoGame/MegaManZero'' sometimes gets this from some people. To the point where the DS UpdatedRerelease of the entire series includes an "Easy Scenario". The game's English-language version promotes this on the box as being "so anyone can jump right in!" In practice, the Easy Scenario simply starts the game with most non-plot powerups (maximum life, all Cyber Elves, etc.) without actually changing the difficulty. You can ([[NintendoHard and probably will]]) still die even on Easy Scenario.Scenario.
** ''VideoGame/MegaManAndBass'' is often dismissed by longtime fans for its unfairly high difficulty level, which is made even worse in its GBA port due to the cramped screen and rougher controls.
** ''VideoGame/MegaMan9'' got hit with so many complaints about its difficulty that ''VideoGame/MegaMan10'' was advertised as having an Easy Mode.



* ''VideoGame/MegaMan9'' got hit with complaints with its difficulty that ''VideoGame/MegaMan10'' was advertised as having an Easy Mode.
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