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* ''VideoGame/KnightLore'' (the TropeCodifier to rightpondians) and other 8-bit games made with the [[GameEngine Filmation engine]].
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* ''VideoGame/KnightLore'' (the TropeCodifier to rightpondians) and other 8-bit games made with the [[GameEngine [[UsefulNotes/GameEngine Filmation engine]].
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** ''VideoGame/ZettaiHeroKaizouKeikaku''
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** ''VideoGame/ZettaiHeroKaizouKeikaku''''VideoGame/ZettaiHeroProject''
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[[folder: Action Game ]]
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[[folder: Massively Multiplayer Online Role Playing Game ]]
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[[folder: Others ]]
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[[folder: Role Playing Game ]]
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* ''VideoGame/DiscoElysium''
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[[folder: Simulation Game ]]
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[[folder: Other Media ]]
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* ''VideoGame/{{Diablo}} 1'' and ''VideoGame/DiabloII''.
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* ''VideoGame/{{Diablo}} 1'' ''VideoGame/{{Diablo}}'' and ''VideoGame/DiabloII''.
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* The Microsoft-published ''NBA Full Court Press'', developed by Melbourne House
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** ''VideoGame/SonicChronicles'' is another ''Franchise/{{Sonic|TheHedgehog}}'' game from this viewpoint.
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** ''VideoGame/SonicChronicles'' is another ''Franchise/{{Sonic|TheHedgehog}}'' ''VideoGame/{{Sonic|TheHedgehog}}'' game from this viewpoint.
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zce redlink
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* ''VideoGame/{{Whizz}}''
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* ''Marvin's Maze'' (maze game by SNK superficially similar to PacMan)
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* ''Marvin's Maze'' (maze game by SNK superficially similar to PacMan)VideoGame/PacMan)
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Of course, in many cases in video games, the projection is not actually isometric in the mathematical sense, because a 26.57° slope is much easier to draw on square pixels than a 30° slope [[note]]a right angle triangle where one acute angle is 26.57° has a corresponding side whose length is exactly half of the length of the other side[[/note]]. But that would be nitpicking, so these games are called "isometric" anyway. The term can also refer to the vastly different Trimetric Projection (such as in ''VideoGame/{{Fallout|1}}'' and VideoGame/{{Fallout 2}} or ''VideoGame/SimCity 4''), where ''all three'' angles are different.
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Of course, in many cases in video games, the projection is not actually isometric in the mathematical sense, because a 26.57° slope is much easier to draw on square pixels than a 30° slope [[note]]a slope.[[note]]A right angle triangle where one acute angle is 26.57° has a corresponding side whose length is exactly half of the length of the other side[[/note]]. side.[[/note]] But that would be nitpicking, so these games are called "isometric" anyway. The term can also refer to the vastly different Trimetric Projection (such as in ''VideoGame/{{Fallout|1}}'' and VideoGame/{{Fallout 2}} or ''VideoGame/SimCity 4''), where ''all three'' angles are different.
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Another example
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* ''VideoGame/ExcessiveSpeed''
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Formal name
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* ''[[VideoGame/PacMan Pac-Mania]]'', sort of. Only the vertical axes are this, the horizontal ones are straightforward left/right.
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* ''[[VideoGame/PacMan Pac-Mania]]'', sort of. Only the vertical axes are this, the horizontal ones are straightforward left/right.Pac-Mania]]'' (Oblique Projection)
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* ''VideoGame/GrimDawn''
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* ''VideoGame/[[TorchlightII]]
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* ''VideoGame/[[TorchlightII]]''VideoGame/TorchlightII''
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** ''VideoGame/BaldursGateTalesOfTheSwordCoast''
** ''VideoGame/BaldursGateSiegeOfDragonspear''
* ''VideoGame/BaldursGateII''
** ''BaldursGateIIThroneOfBhaal''
** ''VideoGame/BaldursGateSiegeOfDragonspear''
* ''VideoGame/BaldursGateII''
** ''BaldursGateIIThroneOfBhaal''
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* ''VideoGame/GrimDawn''
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* ''VideoGame/IcewindDale''
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* ''VideoGame/PathOfExile''
* ''VideoGame/PillarsOfEternity''
* ''VideoGame/PillarsOfEternityIIDeadfire''
* ''VideoGame/PillarsOfEternity''
* ''VideoGame/PillarsOfEternityIIDeadfire''
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* ''VideoGame/TitanQuest''
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* ''VideoGame/[[TorchlightII]]
* VideoGame/TormentTidesOfNumenera
* VideoGame/TormentTidesOfNumenera
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** ''SonicChronicles'' is another ''Franchise/{{Sonic|TheHedgehog}}'' game from this viewpoint.
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** ''SonicChronicles'' ''VideoGame/SonicChronicles'' is another ''Franchise/{{Sonic|TheHedgehog}}'' game from this viewpoint.
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* ''Solstice: The Quest for the Staff of Demnos'' and its sequel ''Equinox''.
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* ''Solstice: The Quest for the Staff of Demnos'' and its sequel ''Equinox''.''VideoGame/SolsticeTheQuestForTheStaffOfDemnos''.
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* ''Märchen Maze'' (uses the "trimetric" projection variant, except in the PCEngine version)
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* ''Märchen Maze'' (uses the "trimetric" projection variant, except in the PCEngine UsefulNotes/PCEngine version)
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* ''VideoGame/DarkSeal'' series (also known as ''Gate of Doom'' [first game] and ''Wizard Fire'' [second game])
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* ''VideoGame/ReturnOfTheJedi'' (arcade game by {{Atari}} based on the movie)
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* ''VideoGame/ReturnOfTheJedi'' (arcade game by {{Atari}} Creator/{{Atari}} based on the movie)
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* ''VideoGame/KingdomHeartsChainOfMemories'' (the GameBoyAdvance version, not the UsefulNotes/{{PS2}} remake)
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* ''VideoGame/KingdomHeartsChainOfMemories'' (the GameBoyAdvance UsefulNotes/GameBoyAdvance version, not the UsefulNotes/{{PS2}} remake)
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* ''VideoGame/SuperRobotWars'' [[note]]Only some of them, and none of the original-timeline games. Hardware power seems to be the deciding factor: The UsefulNotes/PlayStation games use Isometric, while the GameBoyAdvance games use a top-down perspective, for example.[[/note]]
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* ''VideoGame/SuperRobotWars'' [[note]]Only some of them, and none of the original-timeline games. Hardware power seems to be the deciding factor: The UsefulNotes/PlayStation games use Isometric, while the GameBoyAdvance UsefulNotes/GameBoyAdvance games use a top-down perspective, for example.[[/note]]
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* ''VideoGame/HarvestMoonBackToNature'' (though its GameBoyAdvance version, ''(More) Friends of Mineral Town'' uses a standard top-down perspective)
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* ''VideoGame/HarvestMoonBackToNature'' (though its GameBoyAdvance UsefulNotes/GameBoyAdvance version, ''(More) Friends of Mineral Town'' uses a standard top-down perspective)
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* ''VideoGame/DesertStrike'' (and by extension, the rest of the ''Strike'' series)
* ''VideoGame/ReturnOfTheJedi'' (arcade game by {{Atari}} based on the movie)
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* ''VideoGame/ReturnOfTheJedi'' (arcade game by {{Atari}} based on the movie)
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* ''VideoGame/HauntingStarringPolterguy''
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* ''Enduro Racer'' (UsefulNotes/SegaMasterSystem version only)
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* ''Enduro Racer'' ''VideoGame/EnduroRacer'' (UsefulNotes/SegaMasterSystem version only)
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From TheOtherWiki: Isometric projection is a form of graphical projection, more specifically, a form of axonometric projection. It is a method of visually representing three-dimensional objects in two dimensions, in which the three coordinate axes appear equally foreshortened and the angles between any two of them are 120 degrees.
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From TheOtherWiki: Wiki/TheOtherWiki: Isometric projection is a form of graphical projection, more specifically, a form of axonometric projection. It is a method of visually representing three-dimensional objects in two dimensions, in which the three coordinate axes appear equally foreshortened and the angles between any two of them are 120 degrees.
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I want to cut the Main redirect.
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* ''[[CoolSpot Spot Goes To Hollywood]]''
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* ''[[CoolSpot ''[[VideoGame/CoolSpot Spot Goes To Hollywood]]''