Follow TV Tropes

Following

History Main / InstantMilitia

Go To

OR

Added: 836

Changed: 173

Removed: 1003

Is there an issue? Send a MessageReason:
None








[[folder: Video Games ]]

to:

[[folder: Video Games ]]
[[folder:Tabletop Games]]
* ''TabletopGame/StarFleetBattles''. In emergencies, starship crew units can be converted into militia (a weaker version of boarding parties) for combat purposes.
* Mentioned in the ''TabletopGame/{{Shadowrun}}'' in-game discussion.
--> Shit, what's scary is that some of these places have security hackers and riggers on duty. Nothing worse than getting a team into a place only to realize there's a spider--a security rigger--who can jump into the security system and "become" the building. A few weeks back I got into a lab full of skillwired grunts and an alarm got set off. While our hacker was fighting through the building's system and the rest of us were trying to deal with the security drones, the damn spider downloaded a new set of skillsofts into the grunts. Transformed the bunch from lab grunts to trained security forces. In a matter of seconds, we had 100-plus orks who suddenly knew a hell of a lot about kicking our asses. Needless to say, we left.
[[/folder]]

[[folder:Video Games]]




[[folder: Tabletop Games ]]

* ''TabletopGame/StarFleetBattles''. In emergencies, starship crew units can be converted into militia (a weaker version of boarding parties) for combat purposes.
* Mentioned in the ''TabletopGame/{{Shadowrun}}'' in-game discussion.
--> Shit, what's scary is that some of these places have security hackers and riggers on duty. Nothing worse than getting a team into a place only to realize there's a spider--a security rigger--who can jump into the security system and "become" the building. A few weeks back I got into a lab full of skillwired grunts and an alarm got set off. While our hacker was fighting through the building's system and the rest of us were trying to deal with the security drones, the damn spider downloaded a new set of skillsofts into the grunts. Transformed the bunch from lab grunts to trained security forces. In a matter of seconds, we had 100-plus orks who suddenly knew a hell of a lot about kicking our asses. Needless to say, we left.

[[/folder]]
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


** Spinoff ''VideoGame/RiseOfLegends'' has the "Armed Workers" upgrade, which permanently gave miners sixguns and trade zeppelins a twin-linked machine gun.

to:

** Spinoff ''VideoGame/RiseOfLegends'' has the "Armed Workers" upgrade, upgrade available to the Vinci (through the Prototypes Lab, meaning you have to choose it out of 3), which permanently gave miners sixguns and trade zeppelins a twin-linked machine gun.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/AgeOfEmpiresIII'' introduced Minutemen, who can quickly be rallied to defend in an attack, however have an IncurableCoughOfDeath that drops their HPToOne, and can only be called once without any cards.

to:

** ''VideoGame/AgeOfEmpiresIII'' introduced Minutemen, who can quickly be rallied to defend in an attack, however have an IncurableCoughOfDeath that drops their HPToOne, HPTo1, and can only be called once without any cards.
Is there an issue? Send a MessageReason:
None


** Humans can convert Peasants into Militia that have the same amount of health but more armour, move faster and around the same damage as a Footman; this can only be done at a nearby ([[ObviousRulesPatch starting]]) Town Hall or any Keep or Castle. The effect doesn't usually last long enough to reach an enemy base and do any appreciable damage except at the very beginning of a game.

to:

** Humans can convert Peasants into Militia that have the same amount of health but more armour, move faster and around the same damage as a Footman; this can only be done at a nearby ([[ObviousRulesPatch ([[ObviousRulePatch starting]]) Town Hall or any Keep or Castle. The effect doesn't usually last long enough to reach an enemy base and do any appreciable damage except at the very beginning of a game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** The Burgundian civilization from the ''Lords of the West'' expansion for the ''Definitive Edition'' has the Flemish Revolution unique technology, which turns all existing villagers into Flemish Militia, and unlocks the ability to create more Flemish Militia at your Town Centers.

Added: 789

Changed: 1049

Is there an issue? Send a MessageReason:
None


* ''VideoGame/WarcraftIII'' allows Humans to convert Peasants into Militia that have about the same amount of health but much more armour and around the same damage as a Footman; this can only be done at a nearby Town Hall/Keep/Castle and the effect doesn't usually last long enough to reach an enemy base and do any appreciable damage. Meanwhile, Orcs can garrison peons into burrows and turn food buildings into temporary towers and the Undead actually use their basic fighters as lumber harvesters so Undead bases almost always have militia present. As for the Night Elves, their [[WhenTreesAttack buildings]] can defend themselves.
** The Night Elf [[WillOTheWisp wisps]] can also use their suicidal [[SuicideAttack Detonate]] ability to damage summoned units and drain {{Mana}} from heroes and spellcasters.

to:

* ''VideoGame/WarcraftIII'' allows ''VideoGame/WarcraftIII'':
**
Humans to can convert Peasants into Militia that have about the same amount of health but much more armour armour, move faster and around the same damage as a Footman; this can only be done at a nearby ([[ObviousRulesPatch starting]]) Town Hall/Keep/Castle and the Hall or any Keep or Castle. The effect doesn't usually last long enough to reach an enemy base and do any appreciable damage. damage except at the very beginning of a game.
**
Meanwhile, Orcs can garrison peons into burrows and turn food buildings into temporary towers and the Undead actually use their basic fighters as lumber harvesters so Undead their bases almost always have militia present. present.
**
As for the Night Elves, their [[WhenTreesAttack buildings]] can defend themselves.
**
themselves. The Night Elf [[WillOTheWisp wisps]] can also use their suicidal [[SuicideAttack Detonate]] ability to damage summoned units and drain {{Mana}} from heroes and spellcasters.


Added DiffLines:

* ''VideoGame/RedAlert3'':
** The Imperial ore collector can equip a weak gun that's only really effective against infantry (and even then, best used while the collector tries to run over infantry).
** The Soviet engineer is equipped with a revolver that can maybe defend him from one attack dog/war bear at a time.

Added: 484

Changed: 1002

Removed: 481

Is there an issue? Send a MessageReason:
None


* ''VideoGame/AgeOfEmpires'' can usually garrison villagers inside buildings (especially town centres) and let them fire out of them. The third game also lets you hire minutemen. The "sappers" upgrade is also a specialized version: It gives villagers a quite nasty attack bonus against buildings.

to:

* ''VideoGame/AgeOfEmpires'' can usually garrison villagers inside buildings (especially town centres) and let them fire out of them. however the rest of the series as a few examples of this trope being played straight.
**
The third game also lets you hire minutemen. The "sappers" upgrade "Sappers" technology in ''VideoGame/AgeOfEmpiresII'' is also a specialized version: It gives villagers a quite nasty attack bonus against buildings.buildings.
** ''VideoGame/AgeOfEmpires'' has Jihad (Zealotry in the Definitive Edition) which boosts the speed and combat ability of your Villagers at the cost of being worse at gathering resources.



** The Warchiefs expansion for ''VideoGame/AgeOfEmpiresIII'' adds the Revolution feature, which irreversibly turns all your settlers into colonial militia.
*** Also for [=AoE3=]: There is a town center function that lets you summon instant militia from it (they count as population but don't convert from peasants) and have an IncurableCoughOfDeath that drops their HPToOne. There's also a Home City card that lets you use a second wave with the same effect. However these "Town Militia" are different from the Colonial Militia you get through a Revolution post Warchiefs as the Colonial variant doesn't lose hitpoints outside of combat.

to:

** The Warchiefs expansion for ''VideoGame/AgeOfEmpiresIII'' adds the Revolution feature, which irreversibly turns all your settlers into colonial militia.
*** Also for [=AoE3=]: There is a town center function that lets you summon instant militia from it (they count as population but don't convert from peasants) and
introduced Minutemen, who can quickly be rallied to defend in an attack, however have an IncurableCoughOfDeath that drops their HPToOne. There's also a Home City card that lets you use a second wave with the same effect. However these "Town Militia" are different from the Colonial Militia you get through a Revolution post Warchiefs as the Colonial variant doesn't lose hitpoints outside of combat.HPToOne, and can only be called once without any cards.



* ''VideoGame/AgeOfMythology'' allows the Norse to turn Peasants and Dwarves into Ulfsarks. Because they're Vikings you know. Also the "worker unit" abilities are split between units, Peasants and Dwarves gather resources, while combatant infantry build.
** Also, Ragnarok immediately makes all your peasants and dwarves special "Heroes of Ragnarok" for free. Either a "panic button" or a GameBreaker.

to:

*** The Warchiefs expansion for ''VideoGame/AgeOfEmpiresIII'' adds the Revolution feature, which irreversibly turns all your settlers into colonial militia.
* ''VideoGame/AgeOfMythology'' allows the Norse to turn Peasants Gatherers and Dwarves into Ulfsarks. Because they're Vikings you know. Also the "worker unit" abilities are split between units, Peasants Gatherers and Dwarves gather resources, while combatant infantry build.
** Also, Ragnarok immediately makes all your peasants Gatherers and dwarves Dwarves special "Heroes of Ragnarok" for free. Either a "panic button" or a GameBreaker.



** In the expansion, the Atlantean civilization can permanently turn any human unit into a hero for a cost, including their worker unit, the Citizen. Hero Citizens aren't that great at fighting anything but myth units, so they are mostly helpful as a defense in case a large army of myth units attacks your town, but they do have the benefit of being slightly more efficient workers

to:

** In the expansion, the Atlantean civilization can permanently turn any human unit into a hero for a cost, including their worker unit, the Citizen. Hero Citizens aren't that great at fighting anything but myth units, so they are mostly helpful as a defense in case a large army of myth units attacks your town, but they do have the benefit of being slightly more efficient workersworkers.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Subverted in ''VideoGame/ZeroAD'', in which each faction's first-tier infantry can all build, hunt and mine much like Villagers from [[VideoGame/AgeOfEmpires its primary inspiration]]. The closest thing to a dedicated WorkerUnit in-game are female villagers, who have no ability to attack but have a passive ability that makes any nearby male units work harder at whatever task they've been set.
Is there an issue? Send a MessageReason:
None


* One Wermacht tactical doctrine in ''VideoGame/CompanyOfHeroes'' has them mount machine guns on all their production structures (research buildings and headquarters are SOL).

to:

* One Wermacht tactical doctrine in ''VideoGame/CompanyOfHeroes'' has them mount machine guns on all their production structures (research buildings and headquarters are SOL). For all factions, their basic Engineers come standard with a carbine, and usually can upgrade to a flamethrower. Except for the Royal Engineers, they get a P.I.A.T. mortar upgrade instead.
Is there an issue? Send a MessageReason:
None


* The Vinci of ''VideoGame/RiseOfLegends'' have a "Prototype" (a trio of instant research options, selecting from an irreplaceable EliteMook, a buff to their basic infantry, or an economy booster, such as a [[MundaneUtility tireless clockwork miner]]) that gives their basic miners and trade dirigibles guns; a six-shooter and a twin-linked machine gun respectively.

to:

* The Vinci of ''VideoGame/RiseOfLegends'' have a "Prototype" (a trio of instant research options, selecting from an irreplaceable EliteMook, a buff to their basic infantry, or an economy booster, such as a [[MundaneUtility tireless clockwork miner]]) that gives their basic miners and trade dirigibles guns; a six-shooter and a twin-linked One Wermacht tactical doctrine in ''VideoGame/CompanyOfHeroes'' has them mount machine gun respectively.guns on all their production structures (research buildings and headquarters are SOL).
Is there an issue? Send a MessageReason:
None


** The Orks take the [[VideoGame/{{Warcraft}} Night Elf route]], as almost all their buildings have point defence weapons mounted on them. They also have invisible Grots.. but they're probably the most pitiful fighters in the game.

to:

** The Orks take the [[VideoGame/{{Warcraft}} Night Elf route]], as almost all their buildings have point defence weapons mounted on them. They also have invisible Grots..Grots... but they're probably the most pitiful fighters in the game.



** This is done away in the sequel, where Rohan and Gondor are merged into the Men of the West, and Gondor's foot soldiers take the infantry slot, while the Rohan are relegated into cavalry (Rohirrim being superior to the Gondor knights).

to:

** This is done away in the sequel, where Rohan and Gondor are merged into the Men of the West, and Gondor's foot soldiers take the infantry slot, while the Rohan are relegated into cavalry (Rohirrim being superior to the Gondor knights). However, every building that reaches level 3 gains a defensive tower.



* In ''VideoGame/BattleForMiddleEarth II,'' all factions get an archer's tower (or axe throwers for the dwarves) on level 3 buildings.

to:

* In ''VideoGame/BattleForMiddleEarth II,'' all factions get an archer's tower (or axe throwers for the dwarves) on level 3 buildings.
Is there an issue? Send a MessageReason:
None



to:

* In ''VideoGame/BattleForMiddleEarth II,'' all factions get an archer's tower (or axe throwers for the dwarves) on level 3 buildings.

Added: 194

Changed: 84

Is there an issue? Send a MessageReason:
None


* In ''VideoGame/SupremeCommander2,'' the Cybrans have a research option that slaps a laser gun on their Engineers.

to:

* In ''VideoGame/SupremeCommander2,'' the *''VideoGame/SupremeCommander2'':
** The
Cybrans have a research option that slaps a laser gun on their Engineers.Engineers.
** The UEF has an option that arms their utility structures, and one that puts a repair crane on their generators.
Is there an issue? Send a MessageReason:
None


* The Vinci of ''VideoGame/RiseOfLegends'' have a "Prototype" (a trio of instant research options, selecting from an irreplaceable EliteMook, a buff to their basic infantry, or an economy booster, such as a [[MundaneUtility tireless clockwork miner]]), gives their basic miners and trade dirigibles guns; a six-shooter and a twin-linked machine gun respectively.

to:

* The Vinci of ''VideoGame/RiseOfLegends'' have a "Prototype" (a trio of instant research options, selecting from an irreplaceable EliteMook, a buff to their basic infantry, or an economy booster, such as a [[MundaneUtility tireless clockwork miner]]), miner]]) that gives their basic miners and trade dirigibles guns; a six-shooter and a twin-linked machine gun respectively.

Added: 362

Changed: 115

Is there an issue? Send a MessageReason:
None



to:

* In ''VideoGame/SupremeCommander2,'' the Cybrans have a research option that slaps a laser gun on their Engineers.
* The Vinci of ''VideoGame/RiseOfLegends'' have a "Prototype" (a trio of instant research options, selecting from an irreplaceable EliteMook, a buff to their basic infantry, or an economy booster, such as a [[MundaneUtility tireless clockwork miner]]), gives their basic miners and trade dirigibles guns; a six-shooter and a twin-linked machine gun respectively.

Top