History Main / InstantMilitia

19th Jan '16 7:28:18 PM jormis29
Is there an issue? Send a Message
** The Night Elf wisps can also use their suicidal [[SuicideAttack Detonate]] ability to damage summoned units and drain {{Mana}} from heroes and spellcasters.
to:
** The Night Elf wisps [[WillOTheWisp wisps]] can also use their suicidal [[SuicideAttack Detonate]] ability to damage summoned units and drain {{Mana}} from heroes and spellcasters.
11th Dec '15 4:29:14 PM maxwellsilver
Is there an issue? Send a Message
* ''RiseOfNations'' allows the player to upgrade their militia mode(starting with militia, then to minutemen, and finally to partisans) through research available in towers. All nations can convert their citizens into militia mode,
to:
* ''RiseOfNations'' ''VideoGame/RiseOfNations'' allows the player to upgrade their militia mode(starting with militia, then to minutemen, and finally to partisans) through research available in towers. All nations can convert their citizens into militia mode,

*** Also for AoE3: There is a town center function that lets you summon instant militia from it(they count as population but don't convert from peasants) and have an IncurableCoughOfDeath that drops their HPToOne. There's also a Home City card that lets you use a second wave with the same effect. However these "Town Militia" are different from the Colonial Militia you get through a Revolution post Warchiefs as the Colonial variant doesn't lose hitpoints outside of combat
to:
*** Also for AoE3: [=AoE3=]: There is a town center function that lets you summon instant militia from it(they it (they count as population but don't convert from peasants) and have an IncurableCoughOfDeath that drops their HPToOne. There's also a Home City card that lets you use a second wave with the same effect. However these "Town Militia" are different from the Colonial Militia you get through a Revolution post Warchiefs as the Colonial variant doesn't lose hitpoints outside of combatcombat. *** The first level of the second campaign, ''Ice'', when fleeing colonists reach your town and arrive at your arsenal, they are transformed into Skirmishers, a light infantry unit and something of an equivalent of militia.
12th Oct '15 1:27:54 PM Shadoboy
Is there an issue? Send a Message
*** If you worship Poseidon, your buildings automatically spawn a group of militia when they're destroyed.
to:
*** ** If you worship Poseidon, your buildings automatically spawn a group of militia when they're destroyed.destroyed. ** In the expansion, the Atlantean civilization can permanently turn any human unit into a hero for a cost, including their worker unit, the Citizen. Hero Citizens aren't that great at fighting anything but myth units, so they are mostly helpful as a defense in case a large army of myth units attacks your town, but they do have the benefit of being slightly more efficient workers
3rd Jul '15 7:08:18 AM Morgenthaler
Is there an issue? Send a Message
Added namespaces.
* {{Glest}} takes it a step further with the Magic faction. All of their Battle Mages (except [[StartingUnits the one you start with]]) and Archmages are upgraded from Initiates, who are the faction's basic worker unit. * Rohan in ''LordOfTheRings: TheBattleForMiddleEarth'' does not have regular swordsmen. Instead, they have peasants whose job is to repair damaged structures. One of the researchable powers arms the peasants, turning them into fairly competent militia. This is not temporary, however. Since armies carry over in the campaign, these militia show up again already armed.
to:
* {{Glest}} VideoGame/{{Glest}} takes it a step further with the Magic faction. All of their Battle Mages (except [[StartingUnits the one you start with]]) and Archmages are upgraded from Initiates, who are the faction's basic worker unit. * Rohan in ''LordOfTheRings: TheBattleForMiddleEarth'' ''VideoGame/TheBattleForMiddleEarth'' does not have regular swordsmen. Instead, they have peasants whose job is to repair damaged structures. One of the researchable powers arms the peasants, turning them into fairly competent militia. This is not temporary, however. Since armies carry over in the campaign, these militia show up again already armed.
6th Jun '15 4:54:43 PM Saber15
Is there an issue? Send a Message
wording
* In the ''[[Videogame/{{X}} X-Universe]]'' game, your freighters are typically unarmed (or only with a single turret) SpaceTrucker-esque haulers designed only to ferry crap between your factories, or to trade with NPC factories. The [[ProudWarriorRace Split]]'s Caiman-class freighter, however, has forward mounted weapons, allowing it to be used as a (clumsy) attack ship. The player can alternatively, order them to fill up their ''massive'' cargo holds with missiles and just start [[MacrossMissileMassacre spamming anti-ship missiles at anything that comes into range]]. Transporter-Large ships are purpose-built for space station assembly, but their large size allows them to mount weapons traditionally placed on capital ships, allowing them to be used as impromptu patrol craft and carriers. The Split Elephant in ''X3: Reunion'' was famous for its ability to kite Kha'ak capital ships across sectors while [[DeathOfAThousandCuts slowly whittling them down]], as the Elephant's rear turrets had more range than the Kha'aks BeamSpam, making the Elephant's pathetic shields and overall weak firepower meaningless as [[FragileSpeedster no Kha'ak ship could catch up to it]].
to:
* In the ''[[Videogame/{{X}} X-Universe]]'' game, your freighters are typically unarmed (or only with a single turret) SpaceTrucker-esque haulers designed only to ferry crap between your factories, or to trade with NPC factories. The [[ProudWarriorRace Split]]'s Caiman-class freighter, however, has forward mounted weapons, allowing it to be used as a (clumsy) attack ship. The player All freighters can alternatively, order them to fill up have their ''massive'' cargo holds filled with missiles and just start to [[MacrossMissileMassacre spamming anti-ship missiles spam at anything that comes into range]]. Transporter-Large ships are purpose-built for space station assembly, but their [[MileLongShip large size size]] allows them to mount weapons traditionally placed on capital ships, allowing them to be used as impromptu patrol craft and carriers. The Split Elephant in ''X3: Reunion'' was famous for its ability to kite Kha'ak capital ships across sectors while [[DeathOfAThousandCuts slowly whittling them down]], as the Elephant's rear turrets had more range than the Kha'aks BeamSpam, making the Elephant's pathetic shields and overall weak firepower meaningless as [[FragileSpeedster no Kha'ak ship could catch up to it]].
13th Apr '15 9:39:31 PM nombretomado
Is there an issue? Send a Message
* In ''TabletopGame/{{Warhammer 40000}}: DawnOfWar'', most factions have non-combatant worker units. The Imperial Guard faction has techpriests, who are heavily armored, armed with both a laspistol and a power axe, and can garrison in buildings more efficiently than a guardsmen squad.
to:
* In ''TabletopGame/{{Warhammer 40000}}: DawnOfWar'', VideoGame/DawnOfWar'', most factions have non-combatant worker units. The Imperial Guard faction has techpriests, who are heavily armored, armed with both a laspistol and a power axe, and can garrison in buildings more efficiently than a guardsmen squad.
13th Feb '15 3:06:57 AM jormis29
Is there an issue? Send a Message
* ''TotalWar'' games often have this. Recruiting peasants or militia can pretty much save your neck in a pinch in Rome and [[VideoGame/MedievalIITotalWar Medieval II]] - dirt cheap, usually with free upkeep inside cities and generally awful units, but you can bulk up your army numbers with 'em. Empire and Napoleon do it automatically by providing you with 'Firelock armed citizenry' in the event that your cities are attacked. [[VideoGame/TotalWarShogun2 Shogun 2]] takes it a step further, as well; all castles come with defensive units when attacked, with upgraded castles getting better and more units. This is probably a way of balancing out the cost of upgrading castles; Shogun's Japanese-style castles are somewhat less defensible than the fortresses of Rome and Medieval.
to:
* ''TotalWar'' ''VideoGame/TotalWar'' games often have this. Recruiting peasants or militia can pretty much save your neck in a pinch in Rome ''[[VideoGame/RomeTotalWar Rome]]'' and [[VideoGame/MedievalIITotalWar ''[[VideoGame/MedievalIITotalWar Medieval II]] II]]'' - dirt cheap, usually with free upkeep inside cities and generally awful units, but you can bulk up your army numbers with 'em. Empire and Napoleon do it automatically by providing you with 'Firelock armed citizenry' in the event that your cities are attacked. [[VideoGame/TotalWarShogun2 ''[[VideoGame/TotalWarShogun2 Shogun 2]] 2]]'' takes it a step further, as well; all castles come with defensive units when attacked, with upgraded castles getting better and more units. This is probably a way of balancing out the cost of upgrading castles; Shogun's Japanese-style castles are somewhat less defensible than the fortresses of Rome ''Rome'' and Medieval.''Medieval''.
21st Oct '14 7:52:26 PM Saber15
Is there an issue? Send a Message
* In the ''[[Videogame/{{X}} X-Universe]]'' game, your freighters are typically unarmed (or only with a single turret) SpaceTrucker-esque haulers designed only to ferry crap between your factories, or to trade with NPC factories. The [[ProudWarriorRace Split]]'s Caiman-class freighter, however, has forward mounted weapons, allowing it to be used as a (clumsy) attack ship. The player can alternatively, order them to fill up their ''massive'' cargo holds with missiles and just start [[MacrossMissileMassacre spamming anti-ship missiles at anything that comes into range]]. Transporter-Large ships are purpose-built for space station assembly, but their large size allows them to mount weapons traditionally placed on capital ships, allowing them to be used as impromptu patrol craft and carriers. The Split Elephant in ''X3: Reunion'' was famous for its ability to kite Kha'ak capital ships across sectors while [[DeathOfAThousandCuts slowly whittling them down]], as the Elephant's rear turrets had more range than the Kha'aks BeamSpam, making the Elephant's pathetic shields and total firepower meaningless as [[FragileSpeedster no Kha'ak ship could catch up to it]].
to:
* In the ''[[Videogame/{{X}} X-Universe]]'' game, your freighters are typically unarmed (or only with a single turret) SpaceTrucker-esque haulers designed only to ferry crap between your factories, or to trade with NPC factories. The [[ProudWarriorRace Split]]'s Caiman-class freighter, however, has forward mounted weapons, allowing it to be used as a (clumsy) attack ship. The player can alternatively, order them to fill up their ''massive'' cargo holds with missiles and just start [[MacrossMissileMassacre spamming anti-ship missiles at anything that comes into range]]. Transporter-Large ships are purpose-built for space station assembly, but their large size allows them to mount weapons traditionally placed on capital ships, allowing them to be used as impromptu patrol craft and carriers. The Split Elephant in ''X3: Reunion'' was famous for its ability to kite Kha'ak capital ships across sectors while [[DeathOfAThousandCuts slowly whittling them down]], as the Elephant's rear turrets had more range than the Kha'aks BeamSpam, making the Elephant's pathetic shields and total overall weak firepower meaningless as [[FragileSpeedster no Kha'ak ship could catch up to it]].
21st Oct '14 7:51:45 PM Saber15
Is there an issue? Send a Message
* In the ''[[Videogame/{{X}} X-Universe]]'' game, your freighters are typically unarmed (or only with a single turret) SpaceTrucker-esque haulers designed only to ferry crap between your factories, or to trade with NPC factories. The [[ProudWarriorRace Split]]'s Caiman-class freighter, however, has forward mounted weapons, allowing it to be used as a (clumsy) attack ship. The player can alternatively, order them to fill up their ''massive'' cargo holds with missiles and just start [[MacrossMissileMassacre spamming anti-ship missiles at anything that comes into range]].
to:
* In the ''[[Videogame/{{X}} X-Universe]]'' game, your freighters are typically unarmed (or only with a single turret) SpaceTrucker-esque haulers designed only to ferry crap between your factories, or to trade with NPC factories. The [[ProudWarriorRace Split]]'s Caiman-class freighter, however, has forward mounted weapons, allowing it to be used as a (clumsy) attack ship. The player can alternatively, order them to fill up their ''massive'' cargo holds with missiles and just start [[MacrossMissileMassacre spamming anti-ship missiles at anything that comes into range]]. range]]. Transporter-Large ships are purpose-built for space station assembly, but their large size allows them to mount weapons traditionally placed on capital ships, allowing them to be used as impromptu patrol craft and carriers. The Split Elephant in ''X3: Reunion'' was famous for its ability to kite Kha'ak capital ships across sectors while [[DeathOfAThousandCuts slowly whittling them down]], as the Elephant's rear turrets had more range than the Kha'aks BeamSpam, making the Elephant's pathetic shields and total firepower meaningless as [[FragileSpeedster no Kha'ak ship could catch up to it]]. ** ''Videogame/XRebirth'' has most freighters being unarmed or pathetically armed, though capital ship freighters have enormous storage racks for drones, allowing them to be stuffed with {{Attack Drone}}s for defense.
14th Jul '14 7:07:50 AM Jake
Is there an issue? Send a Message
Added DiffLines:
** The big update in 2012 made this process a lot more sophisticated, allowing you to schedule periodic training and create a proper part-time reservist force. It's now possible -albeit extremely hard work- to implement TheSpartanWay, and have every adult dwarf in the settlement spend a certain amount of time each year practicing their skill-at-arms.
This list shows the last 10 events of 50. Show all.