History Main / InstantMilitia

14th Jan '17 5:53:10 AM Morgenthaler
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* ''Star Fleet Battles''. In emergencies, starship crew units can be converted into militia (a weaker version of boarding parties) for combat purposes.

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* ''Star Fleet Battles''.''TabletopGame/StarFleetBattles''. In emergencies, starship crew units can be converted into militia (a weaker version of boarding parties) for combat purposes.
14th Jan '17 5:52:49 AM Morgenthaler
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-> Shit, what's scary is that some of these places have security hackers and riggers on duty. Nothing worse than getting a team into a place only to realize there's a spider--a security rigger--who can jump into the security system and "become" the building. A few weeks back I got into a lab full of skillwired grunts and an alarm got set off. While our hacker was fighting through the building's system and the rest of us were trying to deal with the security drones, the damn spider downloaded a new set of skillsofts into the grunts. Transformed the bunch from lab grunts to trained security forces. In a matter of seconds, we had 100-plus orks who suddenly knew a hell of a lot about kicking our asses. Needless to say, we left.

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-> --> Shit, what's scary is that some of these places have security hackers and riggers on duty. Nothing worse than getting a team into a place only to realize there's a spider--a security rigger--who can jump into the security system and "become" the building. A few weeks back I got into a lab full of skillwired grunts and an alarm got set off. While our hacker was fighting through the building's system and the rest of us were trying to deal with the security drones, the damn spider downloaded a new set of skillsofts into the grunts. Transformed the bunch from lab grunts to trained security forces. In a matter of seconds, we had 100-plus orks who suddenly knew a hell of a lot about kicking our asses. Needless to say, we left.
14th Jan '17 5:51:53 AM Morgenthaler
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[[AC:VideoGames]]

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[[AC:VideoGames]][[foldercontrol]]

[[folder: Video Games ]]



[[AC:TabletopGames]]

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[[AC:TabletopGames]][[/folder]]

[[folder: Tabletop Games ]]



-> Shit, what’s scary is that some of these places have security hackers and riggers on duty. Nothing worse than getting a team into a place only to realize there’s a spider—a security rigger—who can jump into the security system and “become” the building. A few weeks back I got into a lab full of skillwired grunts and an alarm got set off. While our hacker was fighting through the building’s system and the rest of us were trying to deal with the security drones, the damn spider downloaded a new set of skillsofts into the grunts. Transformed the bunch from lab grunts to trained security forces. In a matter of seconds, we had 100-plus orks who suddenly knew a hell of a lot about kicking our asses. Needless to say, we left.

to:

-> Shit, what’s what's scary is that some of these places have security hackers and riggers on duty. Nothing worse than getting a team into a place only to realize there’s there's a spider—a spider--a security rigger—who rigger--who can jump into the security system and “become” "become" the building. A few weeks back I got into a lab full of skillwired grunts and an alarm got set off. While our hacker was fighting through the building’s building's system and the rest of us were trying to deal with the security drones, the damn spider downloaded a new set of skillsofts into the grunts. Transformed the bunch from lab grunts to trained security forces. In a matter of seconds, we had 100-plus orks who suddenly knew a hell of a lot about kicking our asses. Needless to say, we left.
left.

[[/folder]]
14th Jan '17 5:38:14 AM Morgenthaler
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* ''VideoGame/{{Warcraft}} 3'' allows Humans to convert Peasants into Militia that have about the same amount of health but much more armour and around the same damage as a Footman; this can only be done at a nearby Town Hall/Keep/Castle and the effect doesn't usually last long enough to reach an enemy base and do any appreciable damage. Meanwhile, Orcs can garrison peons into burrows and turn food buildings into temporary towers and the Undead actually use their basic fighters as lumber harvesters so Undead bases almost always have militia present. As for the Night Elves, their [[WhenTreesAttack buildings]] can defend themselves.

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* ''VideoGame/{{Warcraft}} 3'' ''VideoGame/WarcraftIII'' allows Humans to convert Peasants into Militia that have about the same amount of health but much more armour and around the same damage as a Footman; this can only be done at a nearby Town Hall/Keep/Castle and the effect doesn't usually last long enough to reach an enemy base and do any appreciable damage. Meanwhile, Orcs can garrison peons into burrows and turn food buildings into temporary towers and the Undead actually use their basic fighters as lumber harvesters so Undead bases almost always have militia present. As for the Night Elves, their [[WhenTreesAttack buildings]] can defend themselves.
14th Jan '17 5:37:45 AM Morgenthaler
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* Your civilians do this automatically in the turn based strategy {{Deadlock}} series when a settlement comes under attack. You can build a bunker for them to hide in instead if you do not want to risk losing civilians.

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* Your civilians do this automatically in the turn based strategy {{Deadlock}} ''VideoGame/{{Deadlock}}'' series when a settlement comes under attack. You can build a bunker for them to hide in instead if you do not want to risk losing civilians.
12th Aug '16 7:51:15 PM nombretomado
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* ''{{Achron}}'' inverts this. Resourcing is automated by "Resource Processors" and all the constructors from all the factions are military units that just happen to have the added bonus ability of being able to drop buildings (or morph into them, in the Grekim's case).

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* ''{{Achron}}'' ''VideoGame/{{Achron}}'' inverts this. Resourcing is automated by "Resource Processors" and all the constructors from all the factions are military units that just happen to have the added bonus ability of being able to drop buildings (or morph into them, in the Grekim's case).
19th Jan '16 7:28:18 PM jormis29
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** The Night Elf wisps can also use their suicidal [[SuicideAttack Detonate]] ability to damage summoned units and drain {{Mana}} from heroes and spellcasters.

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** The Night Elf wisps [[WillOTheWisp wisps]] can also use their suicidal [[SuicideAttack Detonate]] ability to damage summoned units and drain {{Mana}} from heroes and spellcasters.
11th Dec '15 4:29:14 PM maxwellsilver
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* ''RiseOfNations'' allows the player to upgrade their militia mode(starting with militia, then to minutemen, and finally to partisans) through research available in towers. All nations can convert their citizens into militia mode,

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* ''RiseOfNations'' ''VideoGame/RiseOfNations'' allows the player to upgrade their militia mode(starting with militia, then to minutemen, and finally to partisans) through research available in towers. All nations can convert their citizens into militia mode,



*** Also for AoE3: There is a town center function that lets you summon instant militia from it(they count as population but don't convert from peasants) and have an IncurableCoughOfDeath that drops their HPToOne. There's also a Home City card that lets you use a second wave with the same effect. However these "Town Militia" are different from the Colonial Militia you get through a Revolution post Warchiefs as the Colonial variant doesn't lose hitpoints outside of combat

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*** Also for AoE3: [=AoE3=]: There is a town center function that lets you summon instant militia from it(they it (they count as population but don't convert from peasants) and have an IncurableCoughOfDeath that drops their HPToOne. There's also a Home City card that lets you use a second wave with the same effect. However these "Town Militia" are different from the Colonial Militia you get through a Revolution post Warchiefs as the Colonial variant doesn't lose hitpoints outside of combatcombat.
*** The first level of the second campaign, ''Ice'', when fleeing colonists reach your town and arrive at your arsenal, they are transformed into Skirmishers, a light infantry unit and something of an equivalent of militia.
12th Oct '15 1:27:54 PM Shadoboy
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*** If you worship Poseidon, your buildings automatically spawn a group of militia when they're destroyed.

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*** ** If you worship Poseidon, your buildings automatically spawn a group of militia when they're destroyed.destroyed.
** In the expansion, the Atlantean civilization can permanently turn any human unit into a hero for a cost, including their worker unit, the Citizen. Hero Citizens aren't that great at fighting anything but myth units, so they are mostly helpful as a defense in case a large army of myth units attacks your town, but they do have the benefit of being slightly more efficient workers
3rd Jul '15 7:08:18 AM Morgenthaler
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* {{Glest}} takes it a step further with the Magic faction. All of their Battle Mages (except [[StartingUnits the one you start with]]) and Archmages are upgraded from Initiates, who are the faction's basic worker unit.
* Rohan in ''LordOfTheRings: TheBattleForMiddleEarth'' does not have regular swordsmen. Instead, they have peasants whose job is to repair damaged structures. One of the researchable powers arms the peasants, turning them into fairly competent militia. This is not temporary, however. Since armies carry over in the campaign, these militia show up again already armed.

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* {{Glest}} VideoGame/{{Glest}} takes it a step further with the Magic faction. All of their Battle Mages (except [[StartingUnits the one you start with]]) and Archmages are upgraded from Initiates, who are the faction's basic worker unit.
* Rohan in ''LordOfTheRings: TheBattleForMiddleEarth'' ''VideoGame/TheBattleForMiddleEarth'' does not have regular swordsmen. Instead, they have peasants whose job is to repair damaged structures. One of the researchable powers arms the peasants, turning them into fairly competent militia. This is not temporary, however. Since armies carry over in the campaign, these militia show up again already armed.
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