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** A free stay in Rose Town ends up with the innkeeper's son's toy coming to life and wandering out into the woods, prompting Mario and company to follow. (Said stay is free because, while it was still a toy, the innkeeper son accidentally uses it to '''KNOCK MARIO OUT'''.)

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** A free stay in Rose Town ends up with the innkeeper's son's toy coming to life and wandering out into the woods, prompting Mario and company to follow. (Said stay is free because, while it was it's still a toy, the innkeeper innkeeper's son accidentally uses it to '''KNOCK MARIO OUT'''.)


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* The main character in ''Brothers'' stays at an inn shortly after leaving his mentor and wakes up to find somebody stealing his Fire Ring.
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-->--'''[[ConsoleRPGCliches49To72 Console RPG Cliches]]''' #52

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-->--'''[[ConsoleRPGCliches49To72 -->-- '''[[ConsoleRPGCliches49To72 Console RPG Cliches]]''' #52
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* ''VideoGame/MightAndMagic''
** In most of the games, inns are the only truly safe place to sleep; anywhere else, you have to "spend" your supplies and might be ambushed by monsters. None are free, however, the cost being proportionate to how dangerous the wilderness is and reduced by the lead character's score in the Merchant skill.
** In the seventh game, sleeping in your castle once it's repaired does not cost supplies and is reasonably safe; you still might be ambushed, but only by goblins or rats, monsters you should be able to handle easily by then. For added protection, doing the "Build a Golem" promotion quest results in the golem patrolling the main hall and [[BodyguardingABadass fighting on your side]] if ''any'' hostile monsters show up there.

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* In ''VideoGame/NeverwinterNights2'', you get attacked at an inn once. However, it is relatively unimportant to the plot and the inn is one of your bases of operation.



* Ordinarily this is averted in ''VideoGame/NeverwinterNights2'': the Sunken Flagon, your base of operations in Neverwinter, is pretty safe due to being frequented by adventurers and off-duty Watch officers. The exception comes at the end of Act I, when the [[ScaryDogmaticAliens githyanki]] that had been bothering you periodically for the length of the chapter attack the inn and kidnap Shandra Jerro because they think she has information about some {{plot coupon}}s.



* Ordinarily this is averted in ''VideoGame/NeverwinterNights2'': the Sunken Flagon, your base of operations in Neverwinter, is pretty safe due to being frequented by adventurers and off-duty Watch officers. The exception comes at the end of Act I, when the [[ScaryDogmaticAliens githyanki]] that had been bothering you periodically for the length of the chapter attack the inn and kidnap Shandra Jerro because they think she has information about some {{plot coupon}}s.
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* Happens to Conan in one short story. Conan of all people was concerned about safety in the city he was staying in (he noticed that there was a severe lack of beggars at night) and so he makes sure to spend the night at the inn he payed for. When he's asleep, a secret door opens in the room and a cannibal comes inside to murder Conan.

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* Surprisingly averted in ''VideoGame/FinalFantasyV'', when the party travels to the character Bartz's home town and are offered a free stay at the inn, no plot or strings attached.
** From TheRPGClichesGame:
--->'''Free Inn Rule'''. When an inn is free for no reason, don't stay there. Somebody will steal your money during the night. Does not apply to inns that are free for a reason (i.e., you saved the town, [[color:green:main character's hometown]], etc.).

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* Surprisingly averted in ''VideoGame/FinalFantasyV'', when the party travels to the character Bartz's home town and are offered a free stay at the inn, no plot or strings attached.
**
attached. From TheRPGClichesGame:
--->'''Free
Website/TheRPGClichesGame:
-->'''Free
Inn Rule'''. When an inn is free for no reason, don't stay there. Somebody will steal your money during the night. Does not apply to inns that are free for a reason (i.e., you saved the town, [[color:green:main main character's hometown]], hometown, etc.).
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* Subverted in the FightingFantasy ''Literature/HouseOfHell'' has you the hero, being starting out in a horror movie cliche (Car breaks down, massive thunderstorm, finds a old mansion and asks to use a phone) you end up meeting the host, with the many dialogue trees you get [[ButThouMust you will ultimately end up captured]] either due to drugged wine, drugged food, or if you constantly refuse both insisting to use the phone, the host gets pissed in which the butler [[TakeAThirdOption chloroforms you.]]

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* Subverted in the FightingFantasy Literature/FightingFantasy ''Literature/HouseOfHell'' has you the hero, being starting out in a horror movie cliche (Car breaks down, massive thunderstorm, finds a old mansion and asks to use a phone) you end up meeting the host, with the many dialogue trees you get [[ButThouMust you will ultimately end up captured]] either due to drugged wine, drugged food, or if you constantly refuse both insisting to use the phone, the host gets pissed in which the butler [[TakeAThirdOption chloroforms you.]]
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Adding an example.

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* Perhaps the earliest example is found in "Destiny of an Emperor". Normally you have to conquer a town before you enter it, but you can stroll right into Gui Yang. Unfortunately, all of the buildings except the palace are blocked by townspeople who all have the same message: "My lord has sent me to welcome you with open arms to his humble castle. Our simple accommodations will surely be inadequate but we are a modest folk."
**If you accept the lord's humble hospitality, he poisons your troops and attacks you in the middle of the night.
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* The protagonist in Creator/HPLovecraft's short story "The Shadow Over Innsmouth" is attacked while staying at an inn in the eponymous town. He is sufficiently restless/paranoid that he barricades the room long before they try to enter by force and escapes without even getting a good look at his attackers until later on.

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* The protagonist in Creator/HPLovecraft's short story "The Shadow Over Innsmouth" "Literature/TheShadowOverInnsmouth" is attacked while staying at an inn in the eponymous town. He is sufficiently restless/paranoid that he barricades the room long before they try to enter by force and escapes without even getting a good look at his attackers until later on.
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* Resting can be hazardous in ''VideoGame/{{Lisa}}: The Painful RPG''. You might wake up to discover that one of your party members has been kidnapped, find an unwelcome guest, or other creepy incidents.
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* Subverted in the Sixth ''Literature/SpellSinger'' novel "Time of the Transference" in which Jon-Tom and Mudge are sleeping in a free lodging by a rather Cajun-like village. They are woken up in the middle of the night by a Raccoon, who warns them that the leader of village is going to double-cross them and rat them out to the pirates, whom they were planning to rescue Mudge's girlfriend from.

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* Subverted in the Sixth ''Literature/SpellSinger'' novel "Time of the Transference" in which Jon-Tom and Mudge are sleeping in a free lodging by a rather Cajun-like village. They are woken up in the middle of the night by a Raccoon, who warns them that the leader of village is going to double-cross them and rat them out to the pirates, whom a band of pirates while they were planning to rescue Mudge's girlfriend from.sleep.
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* Subverted in the Sixth ''Literature/SpellSinger'' novel "Time of the Transference" in which Jon-Tom and Mudge are sleeping in a free lodging by a rather Cajun-like village. They are woken up in the middle of the night by a Raccoon, who warns them that the leader of village is going to double-cross them and rat them out to the pirates, whom they were planning to rescue Mudge's girlfriend from.
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* Subverted in the FightingFantasy "House of Hell" has you the hero, being starting out in a horror movie cliche (Car breaks down, massive thunderstorm, finds a old mansion and asks to use a phone) you end up meeting the host, with the many dialogue trees you get [[ButThouMust you will ultimately end up captured]] either due to drugged wine, drugged food, or if you constantly refuse both insisting to use the phone, the host gets pissed in which the butler [[TakeAThirdOption chloroforms you.]]

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* Subverted in the FightingFantasy "House of Hell" ''Literature/HouseOfHell'' has you the hero, being starting out in a horror movie cliche (Car breaks down, massive thunderstorm, finds a old mansion and asks to use a phone) you end up meeting the host, with the many dialogue trees you get [[ButThouMust you will ultimately end up captured]] either due to drugged wine, drugged food, or if you constantly refuse both insisting to use the phone, the host gets pissed in which the butler [[TakeAThirdOption chloroforms you.]]
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* Subverted in the FightingFantasy "House of Hell" has you the hero, being starting out in a horror movie cliche (Car breaks down, massive thunderstorm, finds a old mansion and asks to use a phone) you end up meeting the host, with the many dialogue trees you get [[ButThouMust you will ultimately end up captured]] either due to drugged wine, drugged food, or if you constantly refuse, the butler [[TakeAThirdOption chloroforms you.]]

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* Subverted in the FightingFantasy "House of Hell" has you the hero, being starting out in a horror movie cliche (Car breaks down, massive thunderstorm, finds a old mansion and asks to use a phone) you end up meeting the host, with the many dialogue trees you get [[ButThouMust you will ultimately end up captured]] either due to drugged wine, drugged food, or if you constantly refuse, refuse both insisting to use the phone, the host gets pissed in which the butler [[TakeAThirdOption chloroforms you.]]
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* Subverted in the FightingFantasy "House of Hell" has you the hero, being starting out in a horror movie cliche (Car breaks down, massive thunderstorm, finds a old mansion and asks to use a phone) you end up meeting the host, with the many dialogue trees you get [[ButThouMust you will ultimately end up captured]] either due to drugged wine, drugged food, or if you constantly refuse, the butler [[TakeAThirdOption chloroforms you.]]
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** Should you happen to get a room at Moslin's Inn in Hackdirt while looking for Dar-Ma, you will be rudely awoken by a bug-eyed creep trying to club you on the head.

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** Should you happen to get a room at Moslin's Inn in Hackdirt while looking for Dar-Ma, you will be rudely awoken by a bug-eyed creep trying to club you on the head. This is in fact a homage to the above reference of "A Shadow Over Innsmouth" as Bethesda loves using H.P Lovecraft homages.
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* The Sega Saturn RPG ''Albert Odyssey: Legend of Eldean'' has an innkeeper in a desert town offer a free stay to the party shortly before an assault on the DiscOneFinalDungeon. During the night one of the party members becomes seriously ill. Fortunately, a recurring character, a traveling merchant, shows up with a treatment... at the cost of all of the party's gold. Not a major plot twist, but losing all of that money is annoying.
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Unintentional examples shouldn\'t be here.


** In Elder Scrolls 1 Arena (Or was it Daggerfall?) There is a glitch which if you sleep in an inn, there is a rare chance you'll be locked in your room and you can hear guards telling you to surrender on the other side.
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* Alluded to in ''[[Literature/TalesOfTheFiveHundredKingdoms The Sleeping Beauty]]'': the innkeeper of the inn Leopold takes Siegfried to pays a magician to keep an anti-thief spell on the inn at all times. It's not cheap, but he makes it back with the guarantee that his customers ''won't'' get robbed in the night.
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* An example of the second type: One of the save points in ''VideoGame/CastlevaniaSymphonyOfTheNight'' is a trap, and triggers a boss fight against a succubus posing as [[FriendlyNeighborhoodVampire Alucard's]] dead human mother, Lisa. This is glaringly obvious, because this save point is not the same color as the others in the game, and yet you have to use it to [[ButThouMust proceed through the game]]... at least if you [[MultipleEndings want to get the good ending.]]

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* An example of the second type: One of the save points in ''VideoGame/CastlevaniaSymphonyOfTheNight'' is a trap, and triggers a boss fight against a succubus posing as [[FriendlyNeighborhoodVampire Alucard's]] dead human mother, Lisa. This is glaringly obvious, obvious because not only is this save point is not the same color as the others in the game, and yet "save point" colored differently, there's a real one ''two rooms over''. Yet, you have to use it to [[ButThouMust proceed through the game]]... at least if you [[MultipleEndings want to get the good ending.]]
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* In the second book of ''Literature/Sorcery!'' (a series of four linked ''Literature/FightingFantasy'' gamebooks) you normally end up staying at an inn, and wake up tied up to an elaborate trap created by the innkeeper. Make the wrong choice and a guillotine blade decapitates you.

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* In the second book of ''Literature/Sorcery!'' ''Literature/{{Sorcery}}'' (a series of four linked ''Literature/FightingFantasy'' gamebooks) you normally end up staying at an inn, and wake up tied up to an elaborate trap created by the innkeeper. Make the wrong choice and a guillotine blade decapitates you.
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* In the second book of ''Sorcery!'' (a series of four linked ''Literature/FightingFantasy'' gamebooks) you normally end up staying at an inn, and wake up tied up to an elaborate trap created by the innkeeper. Make the wrong choice and a guillotine blade decapitates you.

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* In the second book of ''Sorcery!'' ''Literature/Sorcery!'' (a series of four linked ''Literature/FightingFantasy'' gamebooks) you normally end up staying at an inn, and wake up tied up to an elaborate trap created by the innkeeper. Make the wrong choice and a guillotine blade decapitates you.
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* ''Literature/{{Murderess}}'' features Chopped Tree Inn, where Lu stops to eat and rest. She’s greeted by a boy speaking in CreepyMonotone, a mysterious figure which may or may not be malevolent gives her some basic details about the Land of the Sea, and she’s awoken in the middle of the night to be given some instructions on her journey in a rather creepy way. [[spoiler:Subverted, as she was never in danger the whole time; the mysterious figure was Déaspor, who is one of the good guys.]]
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** In Elder Scrolls 1 Arena (Or was it Daggerfall?) There is a glitch which if you sleep in an inn, there is a rare chance you'll be locked in your room and you can hear guards telling you to surrender on the other side.
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* In The RedwallSeries, while Inns don't seem to exist in that universe, there have been countless situations where characters bunking down (Whether in the wild, or staying at someone's home) wake up captured.

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* In The RedwallSeries, while Inns don't seem to exist in that universe, there have been countless situations where characters bunking down (Whether in the wild, or staying at someone's home) wake up captured. Though it works both ways, many times Mooks of the villains wake up being captured by the heroes.
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* In The RedwallSeries, while Inns don't seem to exist in that universe, there have been countless situations where characters bunking down (Whether in the wild, or staying at someone's home) wake up captured.
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* Somewhat averted in Ruby/Sapphire/Emerald on one of the routes an old lady suggests you spend the night, well, okay. As soon as you wake up she suggests you spend the night again, this repeats infinitely until you say no. As suspicious as it seems, that's all it is suspicious. She doesn't rob you she just enjoys you spending the night. Which thinking about it too hard could fall into FridgeHorror.

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* ** Somewhat averted in Ruby/Sapphire/Emerald on one of the routes an old lady suggests you spend the night, well, okay. As soon as you wake up she suggests you spend the night again, this repeats infinitely until you say no. As suspicious as it seems, that's all it is suspicious. She doesn't rob you she just enjoys you spending the night. Which thinking about it too hard could fall into FridgeHorror.
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* Somewhat averted in Ruby/Sapphire/Emerald on one of the routes an old lady suggests you spend the night, well, okay. As soon as you wake up she suggests you spend the night again, this repeats infinitely until you say no. As suspicious as it seems, that's all it is suspicious. She doesn't rob you she just enjoys you spending the night. Which thinking about it too hard could fall into FridgeHorror.

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# ...get trapped in a LotusEaterMachine-type dream, with a liberal application of NightmareFuel, a DuelBoss battle or both for good measure

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# ...get trapped in a LotusEaterMachine-type dream, with a liberal application of NightmareFuel, a DuelBoss battle battle, or [[BreadEggsBreadedEggs both for good measure
measure]]



** After Strago provides you with a cheap stay at the inn (one gold piece) in Thamasa, the party is forced awake in the middle of the night to rescue Relm from a burning building.

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** After Strago provides you with a cheap stay at the inn (one gold piece) gil) in Thamasa, the party is forced awake in the middle of the night to rescue Relm from a burning building.building.
*** This one is a subversion, since the one-gil price is maintained for all future visits to Thamasa.
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Added Dragons Dogma example

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* ''VideoGame/DragonsDogma'' gives you a free night at the inn the first time you rest at The Encampment in the beginning of the game. You're then woken up by a hydra, of course.

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