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21st Apr '16 8:24:06 AM BeerBaron
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%%*** Needs more details - Similar to the ''Morrowind'' example above, a similar situation occurs when turning into a vampire.%%
20th Apr '16 7:38:43 AM BeerBaron
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* When the ''VideoGame/TheElderScrollsIIIMorrowind'' expansion ''Tribunal'' is installed, the character will be attacked by a band of assassins upon waking the first time they try to sleep. This occurs no matter how short or long the period is before sleeping, and regardless of the character's level [[GuideDangIt unless you sleep in the tutorial bedroll]]. A similar thing happens for turning into a vampire in ''VideoGame/TheElderScrollsIVOblivion''.
** Speaking of ''Oblivion'', if you choose to stay in an inn in (say that out loud three times fast) the Imperial City, it's not only attacked but, because it's actually a boat that's just been tethered to the waterfront, it's also put out to sea thereby forcing you to kill the raiding party just to get back to land. You do get a cool-looking sword out of it, though.
*** The tradition continues in Skyrim. If you do what Aventus Arentino in Windhelm says, [[spoiler: which is to kill Grelod the Kind,]] a courier will eventually come and deliver an ominous note. If you fall asleep for any length anywhere, be it your home, at an inn, or in an anonymous bedroll, [[spoiler: Astrid, the leader of the Dark Brotherhood, will kidnap you and bring you to an abandoned shack to begin the Dark Brotherhood questline]].
** There are three quests in ''Oblivion'' that will wake you up almost immediately to tell you whatever: [[spoiler:the Hermaeus Mora Daedric quest]], and the starting quests for [[spoiler: the Thieves' Guild and the Dark Brotherhood]].
** Should you happen to get a room at Moslin's Inn in Hackdirt while looking for Dar-Ma, you will be rudely awoken by a bug-eyed creep trying to club you on the head. This is in fact a homage to the above reference of "A Shadow Over Innsmouth" as Bethesda loves using H.P Lovecraft homages.
** The Benrius Manor house quest has the player chased out of his slumber by the resident ghosts. Undead are bad enough, but when they won't let you sleep? The worst.

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* When ''Franchise/TheElderScrolls'':
** ''VideoGame/TheElderScrollsIIIMorrowind'':
*** Once you've reached a certain point in
the ''VideoGame/TheElderScrollsIIIMorrowind'' expansion main quest, you may start getting attacked by Ash Zombie assassins when you sleep in civilized areas. Your only options are to sleep away from civilized areas (and risk getting attacked in your sleep by wildlife) or locate the area's Sixth House base and kill the leader. (The latter has the added benefit of waking any "Sleepers" in the area as well. Speaking with them will net you a valuable Reputation point.)
*** After installing the
''Tribunal'' is installed, the character will expansion, you may be attacked by a band of assassins upon waking the first time they try to Dark Brotherhood assassin while you sleep. This occurs no matter how short or long the period is before sleeping, and regardless of the character's (On PC, this can occur at any time, even to a brand new character. On X-Box, this will only happen once you've reached level [[GuideDangIt unless 6.) The only place you are safe from the attack is if you sleep in the [[GuideDangIt tutorial area bedroll]]. (While inconvenient, it may be wise to sleep there until you've acquired the equipment necessary to fend off an assassin.) The assassins are level-scaled, but even a low-leveled assassin is a threat because they come wearing a full set of quality light armor and generally use enchanted short blades. A skilled player can turn these assassin attacks into a DiscOneNuke situation by sleeping repeatedly and farming the valuable weapons/armor to sell.
** ''VideoGame/TheElderScrollsIVOblivion'':
%%*** Needs more details - Similar to the ''Morrowind'' example above, a
similar thing happens for situation occurs when turning into a vampire in ''VideoGame/TheElderScrollsIVOblivion''.
** Speaking of ''Oblivion'', if
vampire.%%
*** If
you choose to stay in an inn in (say that out loud three times fast) the Imperial City, it's not only attacked but, because it's actually a boat that's just been tethered to the waterfront, it's also put out to sea thereby forcing you to kill the raiding party just to get back to land. You do get a cool-looking sword out of it, though.
*** There are three quests that will wake you up almost immediately to tell you whatever: [[spoiler:the Hermaeus Mora Daedric quest]], and the starting quests for [[spoiler: the Thieves' Guild and the Dark Brotherhood]].
*** Should you happen to get a room at Moslin's Inn in Hackdirt while looking for Dar-Ma, you will be rudely awoken by a bug-eyed creep trying to club you on the head. This is in fact a homage to the above reference of "A Shadow Over Innsmouth" as Bethesda loves using H.P Lovecraft homages.
*** The Benrius Manor house quest has the player chased out of his slumber by the resident ghosts. Undead are bad enough, but when they won't let you sleep? The worst.
** ''VideoGame/TheElderScrollsVSkyrim'' keeps the
tradition continues in Skyrim.alive. If you do what Aventus Arentino in Windhelm says, [[spoiler: which is to kill Grelod the Kind,]] a courier will eventually come and deliver an ominous note. If you fall asleep for any length anywhere, be it your home, at an inn, or in an anonymous bedroll, [[spoiler: Astrid, the leader of the Dark Brotherhood, will kidnap you and bring you to an abandoned shack to begin the Dark Brotherhood questline]].
** There are three quests in ''Oblivion'' that will wake you up almost immediately to tell you whatever: [[spoiler:the Hermaeus Mora Daedric quest]], and the starting quests for [[spoiler: the Thieves' Guild and the Dark Brotherhood]].
** Should you happen to get a room at Moslin's Inn in Hackdirt while looking for Dar-Ma, you will be rudely awoken by a bug-eyed creep trying to club you on the head. This is in fact a homage to the above reference of "A Shadow Over Innsmouth" as Bethesda loves using H.P Lovecraft homages.
** The Benrius Manor house quest has the player chased out of his slumber by the resident ghosts. Undead are bad enough, but when they won't let you sleep? The worst.
questline]].
10th Mar '16 4:55:43 AM DrFraud
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** A free stay in Rose Town ends up with the innkeeper's son's toy coming to life and wandering out into the woods, prompting Mario and company to follow. (Said stay is free because, while it was still a toy, the innkeeper son accidentally uses it to '''KNOCK MARIO OUT'''.)

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** A free stay in Rose Town ends up with the innkeeper's son's toy coming to life and wandering out into the woods, prompting Mario and company to follow. (Said stay is free because, while it was it's still a toy, the innkeeper innkeeper's son accidentally uses it to '''KNOCK MARIO OUT'''.)


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* The main character in ''Brothers'' stays at an inn shortly after leaving his mentor and wakes up to find somebody stealing his Fire Ring.
10th Feb '16 2:27:03 PM eroock
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-->--'''[[ConsoleRPGCliches49To72 Console RPG Cliches]]''' #52

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-->--'''[[ConsoleRPGCliches49To72 -->-- '''[[ConsoleRPGCliches49To72 Console RPG Cliches]]''' #52
22nd Jan '16 9:32:48 AM LadyJaneGrey
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* ''VideoGame/MightAndMagic''
** In most of the games, inns are the only truly safe place to sleep; anywhere else, you have to "spend" your supplies and might be ambushed by monsters. None are free, however, the cost being proportionate to how dangerous the wilderness is and reduced by the lead character's score in the Merchant skill.
** In the seventh game, sleeping in your castle once it's repaired does not cost supplies and is reasonably safe; you still might be ambushed, but only by goblins or rats, monsters you should be able to handle easily by then. For added protection, doing the "Build a Golem" promotion quest results in the golem patrolling the main hall and [[BodyguardingABadass fighting on your side]] if ''any'' hostile monsters show up there.
9th Jun '15 2:30:59 AM jormis29
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* In ''VideoGame/NeverwinterNights2'', you get attacked at an inn once. However, it is relatively unimportant to the plot and the inn is one of your bases of operation.



* Ordinarily this is averted in ''VideoGame/NeverwinterNights2'': the Sunken Flagon, your base of operations in Neverwinter, is pretty safe due to being frequented by adventurers and off-duty Watch officers. The exception comes at the end of Act I, when the [[ScaryDogmaticAliens githyanki]] that had been bothering you periodically for the length of the chapter attack the inn and kidnap Shandra Jerro because they think she has information about some {{plot coupon}}s.



* Ordinarily this is averted in ''VideoGame/NeverwinterNights2'': the Sunken Flagon, your base of operations in Neverwinter, is pretty safe due to being frequented by adventurers and off-duty Watch officers. The exception comes at the end of Act I, when the [[ScaryDogmaticAliens githyanki]] that had been bothering you periodically for the length of the chapter attack the inn and kidnap Shandra Jerro because they think she has information about some {{plot coupon}}s.
9th Jun '15 1:39:28 AM kikiandlala
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* Happens to Conan in one short story. Conan of all people was concerned about safety in the city he was staying in (he noticed that there was a severe lack of beggars at night) and so he makes sure to spend the night at the inn he payed for. When he's asleep, a secret door opens in the room and a cannibal comes inside to murder Conan.
24th Mar '15 12:40:55 PM StFan
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* Surprisingly averted in ''VideoGame/FinalFantasyV'', when the party travels to the character Bartz's home town and are offered a free stay at the inn, no plot or strings attached.
** From TheRPGClichesGame:
--->'''Free Inn Rule'''. When an inn is free for no reason, don't stay there. Somebody will steal your money during the night. Does not apply to inns that are free for a reason (i.e., you saved the town, [[color:green:main character's hometown]], etc.).

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* Surprisingly averted in ''VideoGame/FinalFantasyV'', when the party travels to the character Bartz's home town and are offered a free stay at the inn, no plot or strings attached.
**
attached. From TheRPGClichesGame:
--->'''Free
Website/TheRPGClichesGame:
-->'''Free
Inn Rule'''. When an inn is free for no reason, don't stay there. Somebody will steal your money during the night. Does not apply to inns that are free for a reason (i.e., you saved the town, [[color:green:main main character's hometown]], hometown, etc.).
23rd Mar '15 9:33:28 PM nombretomado
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* Subverted in the FightingFantasy ''Literature/HouseOfHell'' has you the hero, being starting out in a horror movie cliche (Car breaks down, massive thunderstorm, finds a old mansion and asks to use a phone) you end up meeting the host, with the many dialogue trees you get [[ButThouMust you will ultimately end up captured]] either due to drugged wine, drugged food, or if you constantly refuse both insisting to use the phone, the host gets pissed in which the butler [[TakeAThirdOption chloroforms you.]]

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* Subverted in the FightingFantasy Literature/FightingFantasy ''Literature/HouseOfHell'' has you the hero, being starting out in a horror movie cliche (Car breaks down, massive thunderstorm, finds a old mansion and asks to use a phone) you end up meeting the host, with the many dialogue trees you get [[ButThouMust you will ultimately end up captured]] either due to drugged wine, drugged food, or if you constantly refuse both insisting to use the phone, the host gets pissed in which the butler [[TakeAThirdOption chloroforms you.]]
24th Feb '15 7:53:04 PM glotof
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* Perhaps the earliest example is found in "Destiny of an Emperor". Normally you have to conquer a town before you enter it, but you can stroll right into Gui Yang. Unfortunately, all of the buildings except the palace are blocked by townspeople who all have the same message: "My lord has sent me to welcome you with open arms to his humble castle. Our simple accommodations will surely be inadequate but we are a modest folk."
**If you accept the lord's humble hospitality, he poisons your troops and attacks you in the middle of the night.
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