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** In ''Film/{{Predator 2}}'', the Predator sees through walls, sadly.
*** Said Predator is shown to use multiple vision modes, it discovers that it is inside a trap when it changes to ultra-violet and sees both the invisible light beams and the glowing dust on its body.

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** In ''Film/{{Predator 2}}'', however, a variant is seen where the Predator picks up a woman and after a black-out implying a switch, sees through walls, sadly.
*** Said Predator is shown to use multiple vision modes, it discovers that it is
a fetus inside a trap when it changes to ultra-violet and sees both the invisible light beams and the glowing dust on its body.of her.
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* [[https://en.wikipedia.org/wiki/Pit_viper Pit vipers]] have a biological version of this. Their name comes from small pits in their heads that let them sense infrared. While they can't see through objects, this sense allows them to hunt prey and avoid predators at night.
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* ''Film/XXX''. Xander uses binoculars is peep through things, including a wall.

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* ''Film/XXX''. ''Film/XXx''. Xander uses special binoculars is to peep through things, including a wall.
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* The thermal vision in ''GhostRecon: Advanced Warfighter'' doesn't see through cover, although the HUD can display the sillhouettes of concealed enemies that have already been spotted by other means.

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* The thermal vision in ''GhostRecon: Advanced Warfighter'' ''VideoGame/GhostReconAdvancedWarfighter'' doesn't see through cover, although the HUD can display the sillhouettes of concealed enemies that have already been spotted by other means.
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** ''Metroid'' is apparently in TheFuture [[MST3KMantra after all]]. But the cheap wiring fits with evidence the Scan Visor gives in ''Metroid Prime 3'' that the Space Pirates seem to cheap out on maintenance quite a bit.

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** ''Metroid'' ''Franchise/{{Metroid}}'' is apparently in TheFuture [[MST3KMantra after all]]. But the cheap wiring fits with evidence the Scan Visor gives in ''Metroid Prime 3'' ''VideoGame/MetroidPrime3Corruption'' that the Space Pirates seem to cheap out on maintenance quite a bit.

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* Earl Sweatshirt's [[https://www.youtube.com/watch?v=tZ5Mu2gs-M8
Grief]].
* Route 94 - [[https://www.youtube.com/watch?v=BS46C2z5lVE
My Love ft. Jess Glynne]].

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* Earl Sweatshirt's [[https://www.youtube.com/watch?v=tZ5Mu2gs-M8
com/watch?v=tZ5Mu2gs-M8 Grief]].
* Route 94 - [[https://www.youtube.com/watch?v=BS46C2z5lVE
com/watch?v=BS46C2z5lVE My Love ft. Jess Glynne]].
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* Earl Sweatshirt's [[https://www.youtube.com/watch?v=tZ5Mu2gs-M8
Grief]].
* Route 94 - [[https://www.youtube.com/watch?v=BS46C2z5lVE
My Love ft. Jess Glynne]].
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* ''Film/XXX''. Xander uses binoculars is peep through things, including a wall.
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*** Said Predator is shown to use multiple vision modes, it discovers that it is inside a trap when it changes to ultra-violet and sees both the invisible light beams and the glowing dust on it's body.

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*** Said Predator is shown to use multiple vision modes, it discovers that it is inside a trap when it changes to ultra-violet and sees both the invisible light beams and the glowing dust on it's its body.
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* In the ''BatmanTheAnimatedSeries'' episode "Blind as a Bat," this formed one of Wayne Enterprises' new developments. When Bruce Wayne was temporarily blinded in an explosion, he refined this technology into a pair of goggles. [[DiabolusExMachina The wire which connected the goggles to a battery pack broke as he was getting out of the Batwing]]. Back to square one, as they say...
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* ''MutantsAndMasterminds'' averts this trope, noting that it works largely like regular sight and is blocked by walls (although they fail to note that glass blocks it), only allowing Infravision as an alternative to regular sight. Of course, it is possible to get Penetrates Concealment Infravision by paying a few more points but this is also a game where it's possible to get HeatVision, so physics has little to do with it.

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* ''MutantsAndMasterminds'' ''TabletopGame/MutantsAndMasterminds'' averts this trope, noting that it works largely like regular sight and is blocked by walls (although they fail to note that glass blocks it), only allowing Infravision as an alternative to regular sight. Of course, it is possible to get Penetrates Concealment Infravision by paying a few more points but this is also a game where it's possible to get HeatVision, so physics has little to do with it.
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* There's "making use" of thermal imagery. And then there's Muse's ''Stockholm Syndrome''. The [[https://www.youtube.com/watch?v=gXN9acC9edU ''entire video'']] is shot with an IR camera. The only time Matt Bellamy had more red on him was when [[http://www.everyjoe.com/wp-content/uploads/2009/05/zumalive893840-muse-live-at-wembley_new-album-the-resistance.jpg he performed at Wembley]].

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* There's "making use" of thermal imagery. And then there's Muse's ''Stockholm Syndrome''. The [[https://www.youtube.com/watch?v=gXN9acC9edU ''entire video'']] entire video]] is shot with an IR camera. The only time Matt Bellamy had more red on him was when [[http://www.everyjoe.com/wp-content/uploads/2009/05/zumalive893840-muse-live-at-wembley_new-album-the-resistance.jpg he performed at Wembley]].
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* There's "making use" of thermal imagery. And then there's Muse's ''Stockholm Syndrome''. The [[https://www.youtube.com/watch?v=gXN9acC9edU ''entire video'']] is shot with an IR camera. The only time Matt Bellamy had more red on him was when [[http://www.everyjoe.com/wp-content/uploads/2009/05/zumalive893840-muse-live-at-wembley_new-album-the-resistance.jpg he performed at Wembley]].
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* The ''Franchise/AlienVsPredator'' games force the Predator to switch between ''four'' vision modes (one of them being normal human sight, probably for gameplay purposes) to highlight enemies; the IR scan won't highlight Aliens. Later adopted in the ''Film/AlienVsPredator'' movie, where the Predator is distinctly shown switching vision modes to track Aliens instead of humans.

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* The ''Franchise/AlienVsPredator'' games force the Predator to switch between ''four'' vision modes (one of them being normal human sight, probably for gameplay purposes) to highlight enemies; the IR scan won't highlight Aliens. Later adopted in the ''Film/AlienVsPredator'' movie, ''Film/AVPAlienVsPredator'', where the Predator is distinctly shown switching vision modes to track Aliens instead of humans.
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** The new ''AlienVsPredator'' game also has three vision modes (normal visible light, infrared, green vision thingy) in order to see humans and aliens when they try to hide, but neither can be seen when they are behind walls.

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** The new ''AlienVsPredator'' later ''VideoGame/AlienVsPredator'' game also has three vision modes (normal visible light, infrared, green vision thingy) in order to see humans and aliens when they try to hide, but neither can be seen when they are behind walls.
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Whenever someone calls for the infrared camera on TV shows and film these days, either the handheld version or one mounted on SpySatellites, the device will have amazing qualities, chief among them being able to see through walls. It's incredibly convenient for the good guys being able to make out what's happening inside the building. Sadly, real thermal imaging infrared cameras don't work like that at all. Heat simply doesn't go through walls in such a way to form a picture. Walls are generally supposed to stop heat from getting through them, which is why they are insulated. In fact an infrared camera meant for thermal imaging (as opposed to near-infrared), the kind most often seen on TV and movies, cannot even see through a sheet of regular glass that's perfectly clear to anyone using the Mark One Eyeball. Anyone looking at a sheet of glass with a thermal imager is more likely to see their own reflection. Steam is not good for IR either, but any light fog (which is usually cool) could be penetrable to an extent.

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Whenever someone calls for the infrared camera on TV shows and film these days, either the handheld version or one mounted on SpySatellites, the device will have amazing qualities, chief among them being able to see through walls. It's incredibly convenient for the good guys being able to make out what's happening inside the building. Sadly, real thermal imaging infrared cameras don't work like that at all. Heat simply doesn't go through walls in such a way to form a picture. Walls are generally supposed to stop heat from getting through them, which is why they are insulated. In fact an infrared camera meant for thermal imaging (as opposed to near-infrared), the kind most often seen on TV and movies, cannot even see through a sheet of regular glass that's perfectly clear to anyone using the Mark One Eyeball.Eyeball (this is the effect greenhouses are based on). Anyone looking at a sheet of glass with a thermal imager is more likely to see their own reflection. Steam is not good for IR either, but any light fog (which is usually cool) could be penetrable to an extent.
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* In ''Franchise/{{Bionicle}} 3'', Nuju uses his telescopic eye-enhancement to see in thermal-vision, and find Rahaga Norik buried under a pile of rubble. Helpfully, it even gives him a [[HeadsUpDisplay readout]] of the name of every character he focuses on.

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* In ''Franchise/{{Bionicle}} ''WesternAnimation/{{Bionicle}} 3'', Nuju uses his telescopic eye-enhancement to see in thermal-vision, and find Rahaga Norik buried under a pile of rubble. Helpfully, it even gives him a [[HeadsUpDisplay readout]] of the name of every character he focuses on.
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[[folder:WebOriginal]]
* In ''Literature/{{Curveball}}'', [[BadassNormal Street Ronin]] has a set of these built in to his [[GogglesDoSomethingUnusual visor]]. At one point it's implied that the enemy has them as well, as Street Ronin watches them redeploy on the roof in response to his own movements.
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%% Image selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1452266899092104700
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[[quoteright:350:[[Film/RoboCop1987 http://static.tvtropes.org/pmwiki/pub/images/rsz_robocop_thermograph.png]]]]
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** A mobile suit in deep space would not have to be well insulated--with vacuum being the ideal insulator, they'd be far more concerned with radiating away the heat the vessel would accumulate in space combat. Either way, the pilot's body heat isn't going to be visible.
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* The Steyr AUG in ''SyphonFilter: The Omega Strain'' has a false-color infrared scope with this effect. Same for the infrared goggles in ''Dark Mirror''.

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* The Steyr AUG in ''SyphonFilter: The Omega Strain'' ''VideoGame/SyphonFilterTheOmegaStrain'' has a false-color infrared scope with this effect. Same for the infrared goggles in ''Dark Mirror''.

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* Most of the ''VideoGame/RainbowSix'' games, however, avoid this. Infrared goggles and thermal scopes don't see through anything solid, and the vision gets less distinct as distance increases. Enemies further away will be only slightly brighter colors than the background haze, and if sufficiently far will blend in entirely. They are mostly useful for seeing enemies in smoke-filled areas.
** Same with ''VideoGame/SplinterCell''. Oddly, compared to the realism of most of the series, glass is thermically transparent. Unless, of course, there's a light shining through it.



* Most of the ''VideoGame/RainbowSix'' games, however, avoid this. Infrared goggles and thermal scopes don't see through anything solid, and the vision gets less distinct as distance increases. Enemies further away will be only slightly brighter colors than the background haze, and if sufficiently far will blend in entirely. They are mostly useful for seeing enemies in smoke-filled areas.
** Same with ''SplinterCell''. Oddly, compared to the realism of most of the series, glass is thermically transparent. Unless, of course, there's a light shining through it.
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* Averted in the ''SplinterCell'' series, where you can't see through walls or objects with infrared - even enough ''air'' provides an opaque obstacle as its lower temperature masks the heat from the target.
** However, in one mission in ''VideoGame/ChaosTheory'' you can see through thin paper walls (thin as in "reach through and grab somebody" thin). The thermal signature is really faint, so it may very well be plausible.

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* Averted in the ''SplinterCell'' ''VideoGame/SplinterCell'' series, where you can't see through walls or objects with infrared - even enough ''air'' provides an opaque obstacle as its lower temperature masks the heat from the target.
** However, in one mission in ''VideoGame/ChaosTheory'' ''[[VideoGame/SplinterCellChaosTheory Chaos Theory]]'' you can see through thin paper walls (thin as in "reach through and grab somebody" thin). The thermal signature is really faint, so it may very well be plausible.
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* Averted in ''MetalGearSolid3''. The thermal imaging scope cannot see through obstructions.

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* Averted in ''MetalGearSolid3''.''VideoGame/MetalGearSolid3SnakeEater''. The thermal imaging scope cannot see through obstructions.
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* The first episode of the second season of ''KnightRider'' falls right into this trope; because the actual x-ray camera doesn't work through leaded plates, Michael needs to use a modified version of the infrared camera to see what's going on inside.
* ''Series/NUMB3RS'' used a variant when body-heat signatures pinpointed survivors trapped in the wreckage of a train crash. Arguably might've been justified, in that Charlie sent small camera-armed robots into the wreck to observe the trapped victims directly, rather than through intervening walls. Unfortunately, the signatures of two unlucky victims vanished within seconds of their demise, whereas a real body's heat would take many minutes to disperse.

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* The first episode of the second season of ''KnightRider'' ''Series/KnightRider'' falls right into this trope; because the actual x-ray camera doesn't work through leaded plates, Michael needs to use a modified version of the infrared camera to see what's going on inside.
* ''Series/NUMB3RS'' ''Series/{{NUMB3RS}}'' used a variant when body-heat signatures pinpointed survivors trapped in the wreckage of a train crash. Arguably might've been justified, in that Charlie sent small camera-armed robots into the wreck to observe the trapped victims directly, rather than through intervening walls. Unfortunately, the signatures of two unlucky victims vanished within seconds of their demise, whereas a real body's heat would take many minutes to disperse.
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*** Said Predator is shown to use multiple vision modes, it discovers that it is inside a trap when it changes to ultra-violet and sees both the invisible light beams and the glowing dust on it's body.


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** In another episode a regular digital camera is used to spot the infrared laser being bounced off one of the apartment's windows in order to eavedrop on Michael (in such a system the laser can measure vibrations in the glass and output it as sound from inside the room.)
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* A dual-scope setup is installed on a [=WA2000=] sniper rifle (that uses a tripod, no less) by the ColdSniper Emiya Kiritsugu in the light novel ''FateZero''; one is night-vision, the other thermal. Done somewhat correctly, as it's used to track magi, who when using magecraft will have an increased body temperature from the [[FunctionalMagic Circuits]]. The target in question was about 300 meters away, and the sniper switched over to night-vision to confirm his target before lining up a shot.

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* A dual-scope setup is installed on a [=WA2000=] sniper rifle (that uses a tripod, no less) by the ColdSniper Emiya Kiritsugu in the light novel ''FateZero''; ''LightNovel/FateZero''; one is night-vision, the other thermal. Done somewhat correctly, as it's used to track magi, who when using magecraft will have an increased body temperature from the [[FunctionalMagic Circuits]]. The target in question was about 300 meters away, and the sniper switched over to night-vision to confirm his target before lining up a shot.

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[[folder:Music]]
* The album cover of Music/FrankZappa's ''Music/HotRats'' (1969) was shot with this color technique.
* The album cover and the music video of ''Music/EmotionalRescue'' (1980) by Music/TheRollingStones were both shot making use of thermal imagery.
[[/folder]]



[[folder:Music]]
* The album cover of Music/FrankZappa's ''Music/HotRats'' (1969) was shot with this color technique.
[[/folder]]
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* Many species in 1st and 2nd Edition [[DungeonsAndDragons D&D]] had "infravision"; the fifteen years of arguments and debates about how exactly this power worked and what you could and could not do with it led to the "darkvision" power in 3rd edition.

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* Many species in 1st and 2nd Edition [[DungeonsAndDragons D&D]] ''TabletopGame/DungeonsAndDragons'' had "infravision"; the fifteen years of arguments and debates about how exactly this power worked and what you could and could not do with it led to the "darkvision" power in 3rd edition.
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* Not a camera, but the monsters of ''[Film/Tremors2Aftershocks'' see in infrared. And subvert the usual X-Ray properties assumed to go with it; at one point the heroes hide themselves by holding doors in front of their bodies while moving, making themselves nigh-invisible to the beasties. A character also hides in the bucket of a backhoe which, as the monsters are short, they can't look over the sides to see into while milling around.

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* Not a camera, but the monsters of ''[Film/Tremors2Aftershocks'' ''Film/Tremors2Aftershocks'' see in infrared. And subvert the usual X-Ray properties assumed to go with it; at one point the heroes hide themselves by holding doors in front of their bodies while moving, making themselves nigh-invisible to the beasties. A character also hides in the bucket of a backhoe which, as the monsters are short, they can't look over the sides to see into while milling around.

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