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admiral holdo


* Downplayed in ''Franchise/StarWars'': using hyperdrives is relatively safe if you know what you're doing. If you ''don't'' know what you're doing, you're liable to crash into something at relativistic velocities and die horribly. In ''Film/TheLastJedi'', Vice Armiral Holdo actually uses her ship's hyperdrive as a weapon, pulling off a SuicideAttack by [[RammingAlwaysWorks ramming into a giant battleship at FTL speed and cleaving it in half while ripping the fleet behind it to shreds]].

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* Downplayed in ''Franchise/StarWars'': using hyperdrives is relatively safe if you know what you're doing. If you ''don't'' know what you're doing, you're liable to crash into something at relativistic velocities and die horribly. In ''Film/TheLastJedi'', Vice Armiral Admiral Holdo actually uses her ship's hyperdrive as a weapon, pulling off a SuicideAttack by [[RammingAlwaysWorks ramming into a giant battleship at FTL speed and cleaving it in half while ripping the fleet behind it to shreds]].
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** In the old ''[[Franchise/StarWarsLegends Legends]]'' continuity, [[http://starwars.wikia.com/wiki/Hyperspace/Legends Hyperspace]] is rather less dangerous than some of the other examples, but there are risks. A ship in hyperspace doesn't properly exist in realspace, but can be brought out by gravity wells. In the case of planets and asteroids that means appearing in realspace in time to safely change direction and go into hyperspace again; in the case of stars, black holes, and powered-up Imperial Interdictors it doesn't. That's why it's considered dangerous to stray out of established hyperspace routes, and mapping new ones is hazardous.

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** In the old ''[[Franchise/StarWarsLegends Legends]]'' continuity, [[http://starwars.wikia.com/wiki/Hyperspace/Legends Hyperspace]] is rather less dangerous than some of the other examples, but there are risks. A ship in hyperspace doesn't properly exist in realspace, but can be brought out by the gravity wells.wells of celestial objects generate "mass shadows" in hyperspace, that will rip a ship back into realspace. In the case of planets and asteroids that means appearing in realspace in time to safely change direction and go into hyperspace again; in the case of stars, black holes, and powered-up Imperial Interdictors it doesn't. That's why it's considered dangerous to stray out of established hyperspace routes, and mapping new ones is hazardous.
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slight new info, fixed Ender Dragon's gender


** A later update adds another portal which leads players to another dimension called "The End", a dark world which consists entirely of a single FloatingContinent suspended over an endless void, inhabited solely by Endermen and a single Ender Dragon.
*** Notably, the End becomes a lot less scary once you realize that 1) a simple bow with a sufficient quantity of arrows will keep you safe from the Dragon as you gradually reduce his health, 2) Endermen are effectively inert if you're wearing a pumpkin or will be distracted easily by Snow Golems, 3) you can farm them in very efficient structures that'll level you from zero to level 30 in less than a minute,

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** A later update adds another portal which leads players to another dimension called "The End", a dark world which consists entirely of a single FloatingContinent suspended over an endless void, inhabited solely by Endermen and a single Ender Dragon.
Dragon. If you travel out 1,000 blocks (either by making a bridge or after defeating the Ender Dragon) you can find the bizzare and endless Outer Islands.
*** Notably, the End becomes a lot less scary once you realize that 1) a simple bow with a sufficient quantity of arrows will keep you safe from the Dragon as you gradually reduce his her health, 2) Endermen are effectively inert if you're wearing a pumpkin or will be distracted easily by Snow Golems, 3) you can farm them in very efficient structures that'll level you from zero to level 30 in less than a minute, minute.
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* In ''Film/MonsterHunter'', the process of being thrown from Earth into the New World is ''very'' unpleasant for Artemis and her team, as they get thrown around in their vehicles as it tumbles through a nasty-looking storm with weird glyphs.

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* In ''Film/MonsterHunter'', ''Film/MonsterHunter2020'', the process of being thrown from Earth into the New World is ''very'' unpleasant for Artemis and her team, as they get thrown around in their vehicles as it tumbles through a nasty-looking storm with weird glyphs.
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** Ships aren't the only thing traveling through the Warp. Any teleporter in the 40k universe works by essentially ''firing people and things through Hell and hoping they're still sane/intact when they come out again''. The Orks' Shokk Attack Gun weaponizes this, firing a Snotling through a short Warp tunnel to drive it irrevocably mad before it rematerializes.
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-->“This is a video recording taken from the Observation decks.”The screen changed. Now they were looking at what the Wanderer crew had seen in their last days. No one, not even Spock, could handle more than a quick glimpse of that view (Kirk had, after a couple of minutes spent staring at the recording back on the Wanderer, spent the next few minutes being violently sick )– a swirling, multicolored mist was how Uhura would later explain it to Christine Chapel, but it was more than that, something for which even she couldn’t find the right words. It was made of light. Light that could think. Could blend in dizzying, nauseating mixes. It was a living thing, that mist, or so it seemed.
“If they had to look at that thing 24/7, I don’t think we need to look at any other motives for suicide.” McCoy muttered.

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-->“This is a a video recording taken from the Observation decks.”The ”The screen changed. Now they were looking at what the Wanderer crew had seen in their last days. No one, not even Spock, could handle more than a quick glimpse of that view (Kirk had, after a couple of minutes spent staring at the recording back on the Wanderer, spent the next few minutes being violently sick )– a swirling, multicolored mist was how Uhura would later explain it to Christine Chapel, but it was more than that, something for which even she couldn’t find the right words. It was made of light. Light that could think. Could blend in dizzying, nauseating mixes. It was a living thing, that mist, or so it seemed.
seemed.“If they had to look at that thing 24/7, I don’t think we need to look at any other motives for suicide.” McCoy Mc Coy muttered.

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-->“This is a video recording taken from the Observation decks.”

The screen changed. Now they were looking at what the Wanderer crew had seen in their last days. No one, not even Spock, could handle more than a quick glimpse of that view (Kirk had, after a couple of minutes spent staring at the recording back on the Wanderer, spent the next few minutes being violently sick )– a swirling, multicolored mist was how Uhura would later explain it to Christine Chapel, but it was more than that, something for which even she couldn’t find the right words. It was made of light. Light that could think. Could blend in dizzying, nauseating mixes. It was a living thing, that mist, or so it seemed.

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-->“This is a a video recording taken from the Observation decks.

The
”The screen changed. Now they were looking at what the Wanderer crew had seen in their last days. No one, not even Spock, could handle more than a quick glimpse of that view (Kirk had, after a couple of minutes spent staring at the recording back on the Wanderer, spent the next few minutes being violently sick )– a swirling, multicolored mist was how Uhura would later explain it to Christine Chapel, but it was more than that, something for which even she couldn’t find the right words. It was made of light. Light that could think. Could blend in dizzying, nauseating mixes. It was a living thing, that mist, or so it seemed.
seemed.
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* Star Trek usually plays subspace as safe, but there are some ways in which it can go really really wrong. The ''Series/StarTrekTheOriginalSeries'' fanfic [[https://archiveofourown.org/works/27084541/chapters/66133225 Something Wicked This Way Comes]] shows the aftermath of a ship that used an AlternateDimension to get back home -problems began with cases of space sickness, suicides, and only went downhill from there. By the time the ship returns to normal space, there's only corpses (and an EldritchAbomination from the hell dimension) aboard, which is what the Enterprise team finds and has to deal with. The Hyperspace itself is described

-->“This is a video recording taken from the Observation decks.”

The screen changed. Now they were looking at what the Wanderer crew had seen in their last days. No one, not even Spock, could handle more than a quick glimpse of that view (Kirk had, after a couple of minutes spent staring at the recording back on the Wanderer, spent the next few minutes being violently sick )– a swirling, multicolored mist was how Uhura would later explain it to Christine Chapel, but it was more than that, something for which even she couldn’t find the right words. It was made of light. Light that could think. Could blend in dizzying, nauseating mixes. It was a living thing, that mist, or so it seemed.

“If they had to look at that thing 24/7, I don’t think we need to look at any other motives for suicide.” McCoy muttered.
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* In ''Film/MonsterHunter'', the process of being thrown from Earth into the New World is ''very'' unpleasant for Artemis and her team, as they get thrown around in their vehicles as it tumbles through a nasty-looking storm with weird glyphs.
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None


* The Infinity Corridor in ''WesternAnimation/Castlevania2017'' is a magical tunnel that enables travel to several different worlds. We see during a flashback/dream sequence, a character from 15th-Century Europe manages to glimpse universes with spaceships, giant mechas, advanced Mayan societies and etc. However, the corridor is very fickle and it opens portals to these distant worlds at random, making very easy for them to be lost. During Season 3, one of the characters' quest is to find the corridor so they can reunite with their loved one who got lost inside it and [[spoiler:it's revealed that a Dracula-worshiping cult is trying to open a portal to Hell so they can bring the vampire lord back to life]].

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* The Infinity Infinite Corridor in ''WesternAnimation/Castlevania2017'' is a magical tunnel that enables travel to several different worlds. We see during a flashback/dream sequence, a character from 15th-Century Europe manages to glimpse universes with spaceships, giant mechas, advanced Mayan societies and etc. However, the corridor is very fickle and it opens portals to these distant worlds at random, making very easy for them to be lost. During Season 3, one of the characters' quest is to find the corridor so they can reunite with their loved one who got lost inside it and [[spoiler:it's revealed that a Dracula-worshiping cult is trying to open a portal to Hell so they can bring the vampire lord back to life]].
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** The Quantum Realm, as shown in ''Film/AntManAndTheWasp'', is a psychedelic EldritchLocation that can only be accessed by shrinking down below the atomic level, which is a one-way trip, if Hank Pym's lost wife is any indication. [[spoiler:Thankfully, she emerges from it with Scott's help by the end of the movie, only for Scott to be trapped in it with no way out when his friends and crew in the real world get [[Film/AvengersInfinityWar snapped]]. He emerges from it by complete happenstance thanks to a stray rat, and discovers that he barely sensed the passage of time in the Quantum Realm while five years passed outside, leading to the realization that the Quantum Realm can be used to travel through time. While the first test-jumps through time go a bit weird, eventually it becomes safe.]]

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** The Quantum Realm, as shown in ''Film/AntManAndTheWasp'', is a psychedelic EldritchLocation that can only be accessed by shrinking down below the atomic level, which is a one-way trip, if Hank Pym's lost wife is any indication. [[spoiler:Thankfully, she emerges from it with Scott's help by the end of the movie, only for Scott to be trapped in it with no way out when his friends and crew in the real world get [[Film/AvengersInfinityWar snapped]]. He emerges from it by complete happenstance thanks to a stray rat, rat in ''Film/AvengersEndgame'', and discovers that he barely sensed the passage of time in the Quantum Realm while five years passed outside, leading to the realization that the Quantum Realm can be used to travel through time. While the first test-jumps through time go a bit weird, eventually it becomes safe.]]
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* ''Fanfic/TheMountainAndTheWolf'': Euron Greyjoy gets to experience the joys of unprotected Warp travel firsthand, being tied to the prow of a ship as it sails through the Warp to go from King's Landing to the Iron Islands in less than a day. Various horrible things keep trying to eat him and are driven off at the last second by [[spoiler:Theon Greyjoy]], [[PayEvilUntoEvil who you'd better believe is enjoying every minute of it.]]
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* In ''LightNovel/OthersidePicnic'' interstitial space is a space between the normal world and the Otherside that, depending on the entrance used, the user will have to pass through for some time before arriving at their destination, and it can be a pretty unpleasant place. The abnormal floors in the elevator Sorawo and Toriko used to cross over are an example. Another time, the two ended up being sent there while dealing with the Ninja Cats.
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Just correcting the name of the Disco fungus to Prototaxites stellaviatori, the actual name.


** ''Series/StarTrekDiscovery'' adds "the Mycelial Network," which is essentially hyperspace accessed via the spores of a fungus that bridges the gap between our reality and the Network. ''Discovery''[='=]s Spore Drive allows it to travel the Network, basically teleporting anywhere in the universe nearly instantaneously, though this requires ''prototaxi stellavoris'' spores as fuel, a navigator who can intuit the Network, and a giant metal spaceship popping in and out of two different dimensions wreaks havoc on at least one of those dimensions. It's not explained particularly well in the series itself, but ''Discovery''[='=]s core premise is basically "what if hyperspace was a gigantic fungal ecosystem?" The Network is also home to some really weird StarfishAliens who [[InvertedTrope invert this trope]]; to them, normal space is an incredibly hostile DeathWorld and HumansAreCthulhu.

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** ''Series/StarTrekDiscovery'' adds "the Mycelial Network," which is essentially hyperspace accessed via the spores of a fungus that bridges the gap between our reality and the Network. ''Discovery''[='=]s Spore Drive allows it to travel the Network, basically teleporting anywhere in the universe nearly instantaneously, though this requires ''prototaxi stellavoris'' ''Prototaxites stellaviatori'' spores as fuel, a navigator who can intuit the Network, and a giant metal spaceship popping in and out of two different dimensions wreaks havoc on at least one of those dimensions. It's not explained particularly well in the series itself, but ''Discovery''[='=]s core premise is basically "what if hyperspace was a gigantic fungal ecosystem?" The Network is also home to some really weird StarfishAliens who [[InvertedTrope invert this trope]]; to them, normal space is an incredibly hostile DeathWorld and HumansAreCthulhu.
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** ''[[Franchise/StarWarsTheHighRepublic The High Republic]]'': The main villains are a group called the Nihil, who can do strange things with hyperspace. They have the "Paths," unique jump calculations that allow them to dodge and weave through hyperspace, jumping in or out from normally impossible spots too close to a planet's gravity well or doing short skips of just a few kilometers. They cause "the Great Disaster" when a freighter nearly crashes into a Nihil ship ''in hyperspace'' and destroys itself trying to avoid them. An entire chapter with hyperspace experts explains how completely ''impossible'' this is; every time someone enters hyperspace they are essentially creating a new AlternateDimension empty of everything except themselves, meaning there is absolutely nothing to ever collide with. What the Nihil are doing is entering and exiting those hyperspace lanes at odd angles, which lets them move in ways no one else can. The Supreme Chancellor shuts down hyperspace travel for a significant portion of the Outer Rim for an extended period because it's too dangerous when terrorists would crash any freighter and cause a multi-system disaster at any time.

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** ''[[Franchise/StarWarsTheHighRepublic The High Republic]]'': The main villains are a group called the Nihil, who can do strange things with hyperspace. They have the "Paths," unique jump calculations that allow them to dodge and weave through hyperspace, jumping in or out from normally impossible spots too close to a planet's gravity well or doing short skips of just a few kilometers. They cause "the Great Disaster" when a freighter nearly crashes into a Nihil ship ''in hyperspace'' and destroys itself trying to avoid them. An entire chapter with hyperspace experts explains how completely ''impossible'' this is; every time someone enters hyperspace they are essentially creating a new AlternateDimension empty of everything except themselves, meaning there is absolutely nothing to ever collide with. What the Nihil are doing is entering and exiting those hyperspace lanes at odd angles, which lets them move in ways no one else can. The Supreme Chancellor shuts down hyperspace travel for a significant portion of the Outer Rim for an extended period because it's too dangerous when terrorists would could crash any freighter and cause a multi-system disaster at any time.

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Examples Are Not Recent and no speculation. This is why, because speculation often turns out to be horribly wrong.


** Upcoming multimedia project ''[[Franchise/StarWarsTheHighRepublic The High Republic]]'' has as its villains a group called the Nihil that can do unusual things with hyperspace, and first demonstrate this by orchestrating the "Great Disaster", an event that is implied to force ''every single'' non-Nihil starship in the ''entire galaxy'' out of hyperspace simultaneously.

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** Upcoming multimedia project ''[[Franchise/StarWarsTheHighRepublic The High Republic]]'' has as its Republic]]'': The main villains are a group called the Nihil that Nihil, who can do unusual strange things with hyperspace. They have the "Paths," unique jump calculations that allow them to dodge and weave through hyperspace, jumping in or out from normally impossible spots too close to a planet's gravity well or doing short skips of just a few kilometers. They cause "the Great Disaster" when a freighter nearly crashes into a Nihil ship ''in hyperspace'' and first demonstrate this by orchestrating the "Great Disaster", an event that is implied destroys itself trying to force ''every single'' non-Nihil starship in the ''entire galaxy'' out of avoid them. An entire chapter with hyperspace simultaneously.experts explains how completely ''impossible'' this is; every time someone enters hyperspace they are essentially creating a new AlternateDimension empty of everything except themselves, meaning there is absolutely nothing to ever collide with. What the Nihil are doing is entering and exiting those hyperspace lanes at odd angles, which lets them move in ways no one else can. The Supreme Chancellor shuts down hyperspace travel for a significant portion of the Outer Rim for an extended period because it's too dangerous when terrorists would crash any freighter and cause a multi-system disaster at any time.
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** Even staying out of the Warp doesn't mean escaping this trope. Sometimes, a [[NegativeSpaceWedgie Warpspace/realspace overlap]] (known as a Warp Storm or Warp Rift) is generated that can swallow planets, star systems, or even entire sectors of space: the largest, the Eye of Terror, is roughly the size and shape of a dwarf spiral galaxy, meaning it's ''thousands of light years'' in diameter. It's never a good idea to be on any planet caught anywhere near one of these. While the exact effects [[GreenRocks vary on a case-by-case basis]], the gist of it is that the rules of physics [[RealityIsOutToLunch take an extended vacation]], creating a lovely little WorldOfChaos in which denizens of the Warp can freely manifest, leaving them with plenty of time for -- to quote many VideoGame\DwarfFortress players -- [[UnusualEuphemisms Fun]]. As luck would have it, warp storms sometimes have beneficial effects as well. At one point the Imperium of Man found a Stone-Age alien species on an uncharted world, and as per normal procedure tasked forces to exterminate them. A warp storm blew up and rendered the star system off limits for about 6,000 years. Then the storm dissipated and the Imperium tried again, only to discover that in the interim the aliens in question, the previously mentioned Tau, had become a spacefaring culture more technologically advanced than the Imperium and fended off the incursion quite handily.

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** Even staying out of the Warp doesn't mean escaping this trope. Sometimes, a [[NegativeSpaceWedgie Warpspace/realspace overlap]] (known as a Warp Storm or Warp Rift) is generated that can swallow planets, star systems, or even entire sectors of space: the largest, the Eye of Terror, is roughly the size and shape of a dwarf spiral galaxy, meaning it's ''thousands of light years'' in diameter. It's never a good idea to be on any planet caught anywhere near one of these. While the exact effects [[GreenRocks vary on a case-by-case basis]], the gist of it is that the rules of physics [[RealityIsOutToLunch take an extended vacation]], creating a lovely little WorldOfChaos in which denizens of the Warp can freely manifest, leaving them with plenty of time for -- to quote many VideoGame\DwarfFortress VideoGame/DwarfFortress players -- [[UnusualEuphemisms [[UnusualEuphemism Fun]]. As luck would have it, warp storms sometimes have beneficial effects as well. At one point the Imperium of Man found a Stone-Age alien species on an uncharted world, and as per normal procedure tasked forces to exterminate them. A warp storm blew up and rendered the star system off limits for about 6,000 years. Then the storm dissipated and the Imperium tried again, only to discover that in the interim the aliens in question, the previously mentioned Tau, had become a spacefaring culture more technologically advanced than the Imperium and fended off the incursion quite handily.
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** Even staying out of the Warp doesn't mean escaping this trope. Sometimes, a [[NegativeSpaceWedgie Warpspace/realspace overlap]] (known as a Warp Storm or Warp Rift) is generated that can swallow planets, star systems, or even entire sectors of space: the largest, the Eye of Terror, is roughly the size and shape of a dwarf spiral galaxy, meaning it's ''thousands of light years'' in diameter. It's never a good idea to be on any planet caught anywhere near one of these. While the exact effects [[GreenRocks vary on a case-by-case basis]], the gist of it is that the rules of physics [[RealityIsOutToLunch take an extended vacation]], creating a lovely little WorldOfChaos in which denizens of the Warp can freely manifest, leaving them with plenty of time for Fun. As luck would have it, warp storms sometimes have beneficial effects as well. At one point the Imperium of Man found a Stone-Age alien species on an uncharted world, and as per normal procedure tasked forces to exterminate them. A warp storm blew up and rendered the star system off limits for about 6,000 years. Then the storm dissipated and the Imperium tried again, only to discover that in the interim the aliens in question, the previously mentioned Tau, had become a spacefaring culture more technologically advanced than the Imperium and fended off the incursion quite handily.

to:

** Even staying out of the Warp doesn't mean escaping this trope. Sometimes, a [[NegativeSpaceWedgie Warpspace/realspace overlap]] (known as a Warp Storm or Warp Rift) is generated that can swallow planets, star systems, or even entire sectors of space: the largest, the Eye of Terror, is roughly the size and shape of a dwarf spiral galaxy, meaning it's ''thousands of light years'' in diameter. It's never a good idea to be on any planet caught anywhere near one of these. While the exact effects [[GreenRocks vary on a case-by-case basis]], the gist of it is that the rules of physics [[RealityIsOutToLunch take an extended vacation]], creating a lovely little WorldOfChaos in which denizens of the Warp can freely manifest, leaving them with plenty of time for Fun.-- to quote many VideoGame\DwarfFortress players -- [[UnusualEuphemisms Fun]]. As luck would have it, warp storms sometimes have beneficial effects as well. At one point the Imperium of Man found a Stone-Age alien species on an uncharted world, and as per normal procedure tasked forces to exterminate them. A warp storm blew up and rendered the star system off limits for about 6,000 years. Then the storm dissipated and the Imperium tried again, only to discover that in the interim the aliens in question, the previously mentioned Tau, had become a spacefaring culture more technologically advanced than the Imperium and fended off the incursion quite handily.
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** [[Franchise/StarWarsLegends Supplementary materials]] show that most people get nauseous from staring into hyperspace too long while a ship is in transit, as their minds can't quite comprehend the empty dimension. There's an old superstition claiming that this can also drive people insane, which has persisted for millennia despite lacking real evidence. Though on a slightly more concerning note, a number of Sith or other dark-siders actually find the nothingness of hyperspace relaxing.
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*** ''ComicBook/MarvelStarWars'' introduced "otherspace", a dimension ''beyond'' hyperspace, a weird place with its own inhuman inhabitants; the effect is spoiled when said inhabitants are pretty much just big (read: Wookiee-sized) mean [[InsectoidAliens bugs]], who later turned out to have come from realspace to begin with.

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*** ''ComicBook/MarvelStarWars'' ''ComicBook/StarWarsMarvel1977'' introduced "otherspace", a dimension ''beyond'' hyperspace, a weird place with its own inhuman inhabitants; the effect is spoiled when said inhabitants are pretty much just big (read: Wookiee-sized) mean [[InsectoidAliens bugs]], who later turned out to have come from realspace to begin with.
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* In ''VideoGame/SunlessSkies'' hyperspace is relatively safe. Your engine is wrapped in a coat of Hours and accelerated down a relay with the use of Correspondence stones. Sometimes other creatures use these relays, though they don't do anything, and the Burrower Below will start paying attention to you if you use them too often. The reason the relays are needed, however, is that the areas outside those you can play in, known as The Graveyard of Stars, is incredibly unsafe. It's a sunless void devoid of light and laws, with freezing temperatures and unceasing winds. ''Things'' live there, it drives people insane, and entering the Graveyard of Stars readily attracts the attention of the Waste-Waif. It appears that other than whatever lives there, the only other things around are foolhardy explorers, ruins of past civilisations, and maybe-sentient, reality-warping Correspondence sigils.
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** ''Series/StarTrekDiscovery'' adds "the Mycelial Network," which is essentially hyperspace accessed via the spores of a fungus that bridges the gap between our reality and the Network. ''Discovery''[='=]s Spore Drive allows it to travel the Network, basically teleporting anywhere in the universe nearly instantaneously, though this requires ''prototaxi stellavoris'' spores as fuel, a navigator who can intuit the Network, and a giant metal spaceship popping in and out of two different dimensions wreaks havoc on at least one of those dimensions. It's not explained particularly well in the series itself, but ''Discovery''[='=]s core premise is basically "what if hyperspace was a gigantic fungal ecosystem?"

to:

** ''Series/StarTrekDiscovery'' adds "the Mycelial Network," which is essentially hyperspace accessed via the spores of a fungus that bridges the gap between our reality and the Network. ''Discovery''[='=]s Spore Drive allows it to travel the Network, basically teleporting anywhere in the universe nearly instantaneously, though this requires ''prototaxi stellavoris'' spores as fuel, a navigator who can intuit the Network, and a giant metal spaceship popping in and out of two different dimensions wreaks havoc on at least one of those dimensions. It's not explained particularly well in the series itself, but ''Discovery''[='=]s core premise is basically "what if hyperspace was a gigantic fungal ecosystem?"ecosystem?" The Network is also home to some really weird StarfishAliens who [[InvertedTrope invert this trope]]; to them, normal space is an incredibly hostile DeathWorld and HumansAreCthulhu.
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Replaced a dead Youtube link.


* In ''VideoGame/BatenKaitos'' the Trail of Souls that links [[{{Cloudcuckoolander}} Mira]] to the rest of the world. The "wavey" black void is liable to get you lost forever in a monster filed dimension if you get lost, and it even freaks out characters who regularly travel it. Creator/MotoiSakuraba's [[https://www.youtube.com/watch?v=YKe8k8P2FNw music]] sets the tune perfectly.

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* In ''VideoGame/BatenKaitos'' the Trail of Souls that links [[{{Cloudcuckoolander}} [[{{Cloudcuckooland}} Mira]] to the rest of the world. The "wavey" black void is liable to get you lost forever in a monster filed dimension if you get lost, and it even freaks out characters who regularly travel it. Creator/MotoiSakuraba's [[https://www.youtube.com/watch?v=YKe8k8P2FNw com/watch?v=Hy2nfKHNqMM music]] sets the tune perfectly.
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More accurate?


There are very few things about space that are not freaky. Contemporary space shuttles ride pillars of fire and launching one involves spraying 1100 cubic meters of water on the pad as a muffler to keep the craft from being damaged by the ''noise''. Works such as Creator/RobertAHeinlein's ''Literature/TheMoonIsAHarshMistress'' and Creator/LarryNiven's short stories have pointed out that (barring {{teleportation}}) convenient real-space travel between planets has energy requirements on the same order as [[WeaponizedExhaust making significant holes in them]]. And let's not even get started on the whole 'infinite void of nothingness between the stars' [[SpaceMadness aspect]]. Anything with the power to thrust people across light-years rightly should scare their [[SpaceClothes astropants]] off.

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There are very few things about space that are not freaky. Contemporary space shuttles ride pillars of fire and launching one involves spraying 1100 cubic meters of water on the pad as a muffler to keep the craft from being damaged by the ''noise''. Works such as Creator/RobertAHeinlein's ''Literature/TheMoonIsAHarshMistress'' and Creator/LarryNiven's short stories have pointed out that (barring {{teleportation}}) that, barring FasterThanLightTravel, convenient real-space travel between planets has energy requirements on the same order as [[WeaponizedExhaust making significant holes in them]]. And let's not even get started on the whole 'infinite void of nothingness between the stars' [[SpaceMadness aspect]]. Anything with the power to thrust people across light-years rightly should scare their [[SpaceClothes astropants]] off.



Should something go wrong during hyperspace travel, results vary. If the crew are lucky, the ship will simply be returned to normal space, or be destroyed instantly and relatively painlessly. If they're not, the [[{{NothingIsScarier}} ship won't come back at all.]] Sometimes, it will, [[{{CameBackWrong}} and you'll]] [[{{GhostShip}} wish it]] [[{{EldritchStarship}} hadn't.]]

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Should something go wrong during hyperspace travel, results vary. If the crew are lucky, the ship will simply be returned to normal space, or be destroyed instantly and relatively painlessly. If they're not, the [[{{NothingIsScarier}} [[NothingIsScarier ship won't come back at all.]] Sometimes, it will, [[{{CameBackWrong}} [[CameBackWrong and you'll]] [[{{GhostShip}} [[GhostShip wish it]] [[{{EldritchStarship}} [[EldritchStarship hadn't.]]
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[[folder:Radio]]
* In the Primary Phase of ''Radio/TheHitchhikersGuideToTheGalaxy'', Ford Prefect describes going into hyperspace as "unpleasantly like being drunk." He and Arthur Dent are aboard a Vogon ship, and as it goes into hyperspace:
-->'''Arthur:''' Ugh...I'll never be cruel to a gin and tonic again!
[[/folder]]
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* ''Videogame/{{Library of Ruina}}'': W-Corp runs what are known as warp trains, which can travel to any destination within 10 minutes. However in one instance, it begins to malfunction, and the train never seems to reach its destination. The people riding never feel hunger or thirst, and after several weeks of being stuck on the train, people start committing suicide...except they can't die. People continue to go insane, mutilating themselves and others just to feel something over 2000 years until they're just throbbing piles of flesh. [[spoiler: It's then revealed that the train was never malfunctioning at all, and works exactly as intended. The train travels for 2000 some odd years in another dimension and arrives at its destination 10 seconds later in their original dimension. A cleanup crew puts these mutilated bodies back into their seats, their memories of the events are wiped, and their bodies are restored to normal, none the wiser of the millenium of anguish they just went through. This happens every single time. Rich people pay enormous costs to be put in stasis for these trips so they don't have to live through this hell.]]
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* Appears in [[https://www.youtube.com/watch?v=wrVqD67zils this spoof ad]] for a medicine called Herpex, which treats the symptoms of genital herpes... and causes the person taking it to teleport. One guy notes that "that place you go to between places can be a little... intense", and as we see when he takes his camcorder with him as he teleports, said place is basically Hell.

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* Appears in [[https://www.youtube.com/watch?v=wrVqD67zils this spoof ad]] for a medicine called Herpex, which treats the symptoms of genital herpes... and causes the person taking it to teleport. One guy notes that "that place you go to between places can be a little... intense", and as we see when he takes his camcorder with him as he teleports, said place is basically Hell. The SideEffectsInclude segment also warns that an overdose can result in TimeTravel and possibly the apocalypse.
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** ''Series/StarTrekDiscovery'' adds "the Mycelial Network," which is essentially hyperspace accessed via the spores of a fungus that bridges the gap between our reality and the Network. ''Discovery''[='=]s Spore Drive allows it to travel the Network, basically teleporting anywhere in the universe nearly instantaneously, though this requires ''prototaxi stellavoris'' spores as fuel, a navigator who can intuit the Network, and a giant metal spaceship popping in and out of two different dimensions wreaks havoc on at least one of those dimensions. It's not explained particularly well in the series itself, but ''Discovery''[='=]s core premise is basically "what if hyperspace was a gigantic fungal ecosystem?"
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** The Quantum Realm, as shown in ''Film/AntManAndTheWasp'', is a psychedelic EldritchLocation that can only be accessed by shrinking down below the atomic level, which is a one-way trip, if Hank Pym's lost wife is any indication. [[spoiler:Thankfully, she emerges from it with Scott's help by the end of the movie, only for Scott to be trapped in it with no way out when his friends and crew in the real world get [[Film/AvengersInfinityWar snapped]]. He emerges from it by complete happenstance thanks to a stray rat, and discovers that he barely sensed the passage of time in the Quantum Realm while five years passed outside, leading to the realization that the Quantum Realm can be used to travel through time. While the first test-jumps through time go a bit weird, eventually it becomes safe.]]

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