History Main / HyperSpaceIsAScaryPlace

29th Jun '16 12:08:55 PM REV6Pilot
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* Although not technically hyperspace, the plot of the ''VideoGame/{{Doom}}'' series revolves around teleporters that work by routing the teleported matter through Hell itself -- the demons eventually notice the unexpected entry and even less expected exits and come through the teleporters themselves. In ''[[VideoGame/{{Doom}} Doom 3]]'', it's specifically stated that the Martian civilization's use of this technology nearly drove them into extinction, and it took a HeroicSacrifice on the part of their entire species to send the demons back and close up the portals again before they could conquer the universe. And then humans came along and [[SealedEvilInACan Unsealed the Can]].\\\
As with ''Film/EventHorizon'', ''Doom'' is itself often jokingly cited as an example of ancient history within the ''Warhammer 40k'' universe... which would mean the Doomguy has to be The Emperor... Oh hells yeah! If the demonic invasion wasn't bad enough even travelling though a portal to another place on Mars can cause paranoia and insanity. Makes sense, since the hyperspace tunnel appears to be a bloody tunnel filled with screaming.
* ''VideoGame/HalfLife''

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* Although not technically hyperspace, the plot of the ''VideoGame/{{Doom}}'' series revolves around teleporters that work by routing the teleported matter through Hell itself -- the demons eventually notice the unexpected entry and even less expected exits and come through the teleporters themselves. In ''[[VideoGame/{{Doom}} Doom 3]]'', it's specifically stated that the Martian civilization's use of this technology nearly drove them into extinction, and it took a HeroicSacrifice on the part of their entire species to send the demons back and close up the portals again before they could conquer the universe. And then humans came along and [[SealedEvilInACan Unsealed the Can]].\\\
As with ''Film/EventHorizon'', ''Doom'' is itself often jokingly cited as an example of ancient history within the ''Warhammer 40k'' universe... which would mean the Doomguy has to be The Emperor... Oh hells yeah!
If the demonic invasion wasn't bad enough enough, even travelling though a portal to another place on Mars can cause paranoia and insanity. Makes sense, since the hyperspace tunnel appears to be a bloody tunnel filled with screaming.
vein-like tunnel, and you hear screaming as you move along it.
* ''VideoGame/HalfLife''''VideoGame/HalfLife'':
29th Jun '16 12:06:00 PM REV6Pilot
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* Despite being uninhabited, hyperspace in ''Fanfic/TheConversionBureauConquerTheStars'' is very freaky on several levels. To the naked eye, it's a black void completely devoid of light. Radar gives constant false readings of things that accelerate ''way'' too fast and occasionally pass through the ships. Thaumic sensors go completely berserk. LIDAR... [[NoodleIncident forget about LIDAR]]. It's also full of hydrogen, enough to transmit a sound that exists in frequencies beyond normal hearing. The only time that someone managed to translate it into something audible, [[BrownNote all those who heard it committed suicide and several more were murdered by the one person who didn't]]. It's standard protocol for ships to have no contact with anything outside the ship during transit. The only good thing is that [[MundaneUtility the hydrogen can be scooped as fuel]].
24th Jun '16 7:27:39 AM InfinityX
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** Then there's the problem when subspace extrudes into normal space. Basically, being caught in such a flux means trouble. The energies and particles coming from them are generally not healthy, and stresses can tear starships apart. And you can forget about trying to use Warp Drive (indeed, one ''TNG'' episode showed that excessive warp usage was fraying the boundary between space and subspace like an well-trodden carpet). Thus the laser-like focus of the Federation when it comes to Omega molecules (seen in ''[[Series/StarTrekVoyager Voyager]]''): just one of them will rip the space/subspace barrier for a radius of several light years. Get too many of these kinds of holes popping up and you can kiss galactic civilization as you know it goodbye.

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** Then there's the problem when subspace extrudes into normal space. Basically, being caught in such a flux means trouble. The energies and particles coming from them are generally not healthy, and stresses can tear starships apart. And you can forget about trying to use Warp Drive (indeed, one ''TNG'' episode showed that excessive warp usage was fraying the boundary between space and subspace like an a well-trodden carpet). Thus the laser-like focus of the Federation when it comes to Omega molecules (seen in ''[[Series/StarTrekVoyager Voyager]]''): just one of them will rip the space/subspace barrier for a radius of several light years. Get too many of these kinds of holes popping up and you can kiss galactic civilization as you know it goodbye.
13th Jun '16 7:02:52 AM Kakai
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* In ''Film/WarCraft2016'', the journey from Draenor to Azeroth can only be described as floating helplessly through water-like, black void between two points of light, with nothing but trees falling as they crash into the portal from Azeroth's side, and orcs rising upwards from Draenor. The experience almost kills Draka's unborn child.
10th Jun '16 1:30:54 AM Morgenthaler
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* In C. S. Friedman's ''TheMadnessSeason'', humanity allows itself to be conquered/enslaved by a race who has mastered FTL, because the conquerors told (and presumably showed) us that FTL would drive us completely insane; so bad, we wouldn't be able to operate the ship and exit hyperspace. This race is immune to this, however, because they are a HiveMind, and thus feel no fear of death, and thus cannot go insane. "Without us, you will never reach the stars. Surrender." We did.

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* In C. S. Friedman's ''TheMadnessSeason'', ''Literature/TheMadnessSeason'', humanity allows itself to be conquered/enslaved by a race who has mastered FTL, because the conquerors told (and presumably showed) us that FTL would drive us completely insane; so bad, we wouldn't be able to operate the ship and exit hyperspace. This race is immune to this, however, because they are a HiveMind, and thus feel no fear of death, and thus cannot go insane. "Without us, you will never reach the stars. Surrender." We did.
3rd Jun '16 5:37:30 PM intastiel
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* In a [[TabletopGame/DungeonsAndDragons D&D]]-based ''Webcomic/PennyArcade'' comic series, the inside of a character's BagOfHolding exists in an infinite void haunted by titanic {{Eldritch Abomination}}s, but when you need to hide a baby, [[https://www.penny-arcade.com/comic/2014/04/16/the-dungeon-mistress-part-four you need to hide a baby]].



* ''Literature/VoidDomain'' has a handful of methods for instant transportation. None are completely safe. Infernal Walk is literally a slingshot through Hell.

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* ''Literature/VoidDomain'' has a handful of methods for instant transportation. None are completely safe. Infernal Walk is Eva's literally a slingshot slingshots her through Hell.{{Hell}}, while Zoe's is a shortcut into a frigid dead-white "Between" space that everybody but her finds profoundly disturbing.
30th May '16 12:32:17 PM Josef5678
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* Vonda N. McIntyre's short story "Aztecs" (later incorporated into ''Superluminal'') had a variation where the subjective measurement of time was affected; people conscious through the trip tended to die of old age. Passengers were thus kept in [[HumanPopsicle suspended animation]] for the trip to keep them safe. For the captain, however, the trick is to ensure the captain has no method of marking the passage of time. No clocks, and the captain has to have his [[BodyHorror heart removed and replaced with a quiet rotary pump]], ensuring they have no heartbeat they can use to measure time with. Most captains keep the ashes of their own hearts to remind them of the permanency of this... hence the title of the original short story.

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* Vonda N. McIntyre's [=McIntyre=]'s short story "Aztecs" (later incorporated into ''Superluminal'') had a variation where the subjective measurement of time was affected; people conscious through the trip tended to die of old age. Passengers were thus kept in [[HumanPopsicle suspended animation]] for the trip to keep them safe. For the captain, however, the trick is to ensure the captain has no method of marking the passage of time. No clocks, and the captain has to have his [[BodyHorror heart removed and replaced with a quiet rotary pump]], ensuring they have no heartbeat they can use to measure time with. Most captains keep the ashes of their own hearts to remind them of the permanency of this... hence the title of the original short story.
26th May '16 6:22:02 PM Theriocephalus
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* Franchise/StarWars

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* Franchise/StarWars''Franchise/StarWars'':



** In the WesternAnimation/StarWarsRebels episode [[Recap/StarWarsRebelsS2E13TheCall The Call]], the dangers of unprotected hyperspace travel are retconned by the existence of an entire species of Space Whales that can and do regularly travel through hyperspace unprotected.

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** In the WesternAnimation/StarWarsRebels episode [[Recap/StarWarsRebelsS2E13TheCall The Call]], the dangers of unprotected hyperspace travel are retconned by the existence of an entire species of Space Whales {{Space Whale}}s that can and do regularly travel through hyperspace unprotected.unprotected. Later in the series, it's shown that a vessel without a functional hyperdrive cannot actually ''remain'' in hyperspace -- when a hyperdrive-less shuttle detaches from its ship, it is shown immediately falling into normal space. The transition is fairly violent, and there's no guarantee you'll come out anywhere near somewhere inhabited, but it's better than the fate awaiting you in the old ''Legends'' continuity.



** Series canon states that the very act of choosing a Slimstream path by an organic being makes their choice the correct one (kind of like the Heisenberg Uncertainty Principle in reverse), explaining why organics are so "good" at it and AI's can't do it.

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** Series canon states that the very act of choosing a Slimstream path by an organic being makes their choice the correct one (kind of like the Heisenberg Uncertainty Principle in reverse), explaining why organics are so "good" at it and AI's [=AIs=] can't do it.
24th May '16 6:27:51 AM Akaihiryuu
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** Series canon states that the very act of choosing a Slimstream path by an organic being makes their choice the correct one (kind of like the Heisenberg Uncertainty Principle in reverse), explaining why organics are so "good" at it and AI's can't do it.
9th May '16 8:50:43 AM KillerClowns
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* The three main FTL technologies in ''VideoGame/{{Stellaris}}'' are harmless; they either warp normal space, open wormholes, or travel very well-established lanes in hyperspace. Late in the game, however, comes the Jump Drive, which [[MaybeMagicMaybeMundane may or may not]] involve PsychicPowers. It's simply the best FTL method available... as long as one doesn't attract the attention of [[EldritchAbomination the Unbidden]].

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* The three main FTL technologies in ''VideoGame/{{Stellaris}}'' are harmless; they either warp normal space, open relaible and stable wormholes, or travel very well-established lanes in hyperspace.HyperspaceLanes. Late in the game, however, comes the Jump Drive, which [[MaybeMagicMaybeMundane may or may not]] involve PsychicPowers. It's simply the best FTL method available... as long as one doesn't attract the attention of [[EldritchAbomination the Unbidden]].
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