History Main / HyperSpaceIsAScaryPlace

16th May '18 8:34:02 PM Willbyr
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-->-- '''Codex Imperialis''', ''TabletopGame/{{Warhammer 40000}}''

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-->-- '''Codex Imperialis''', ''TabletopGame/{{Warhammer 40000}}''
''TabletopGame/Warhammer40000''






21st Mar '18 5:36:19 AM Jake
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* Discussed but ultimately averted in ''Fanfic/TheNextFrontier'', in which the inside of a warp bubble created by an AlcubierreDrive is actually kind of boring to look at. Jeb finds this vaguely anticlimatic. Although they ''do'' have the issue mentioned in the Real Life section below, with [[SphereOfDestruction a huge wave of energetic particles being launched away from the ship at lightspeed]] every time they turn it off, which the Kerbin Space Agency learned the hard way when they [[PlutoIsExpendable accidentally obliterated a dwarf planet.]] [[spoiler: And they're not above playing this fact up for subtle GunboatDiplomacy when they make FirstContact.]]
19th Mar '18 2:37:40 AM Kadorhal
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** The most common way of FTL travels utilize kind of hyperspace known as Warp. It is a parallel dimension where there is no time as we understand it (so one can reach destination hundreds years into future - or into past), but more importantly, it is a sink of all emotions and ideas (and probably soul) for all races of the galaxy. Guess what? The mix isn't very nice, it is downright nasty. Traveling through warp means traveling through a very literal hell, complete with demons, dark gods and so on. Gellar Fields maintain a pocket of 'normal' space in and around the ship, but sometimes natives leak through. In the setting warp also fuels magic, so local mages (psykers) are always under risk of being possessed and often hear voices, offering... things.
*** For bonus logical headaches, consider that the accidental time-travelers were responding to a distress signal (also sent through the warp) from a ship that was surrounded by enemy vessels... when they popped out, the ship they were aiding was nowhere to be seen, but they were in the middle of an enemy fleet, so they sent out a distress signal...
*** It was mentioned a few times that Gellar Field can only protect from small predators. The only thing that saves the ship from bigger fish is that they don't notice or don't care about puny humans. Occasionally they do and then a lifeless husk will join thousands ships that were lost in the warp.
** The Tau, due to lacking a strong Warp presence, don't have psykers, and thus no analogues for the Imperial Astropaths and Navigators. This leaves them with very limited access to the Warp, and next to no way to explore its nature and applications. Despite having advanced technology otherwise, the Tau are very primitive when it comes to psychic and warp-based technology, including their FTL drives. The Tau are restricted to the "shallows" of the Warp, "skimming" it instead of immersing their vessels any "deeper" (apparently SpaceIsAnOcean metaphors are plentiful when describing the Warp, but metaphors are the only effective method of describing a realm of illogical thought). While this means painfully slow FTL travel, even by the standards of the setting, it's a much safer and more reliable method of travel, although it still has its dangers. Unfortunately this also means that the Tau have less understanding about the dangers of the Warp than just about every other faction, and even less understanding about the forces in it. Supposedly, they tried to duplicate the Imperium's Warp technology, but eventually decided "Screw this. Too many tentacles."

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** The most common way of FTL travels utilize a kind of hyperspace known as the Warp. It is a parallel dimension where there is no time as we understand it (so one can reach destination hundreds years into the future - or into the past), but more importantly, it is a sink of all emotions and ideas (and probably soul) souls) for all races of the galaxy. Guess what? The mix isn't very nice, it is downright nasty. Traveling through warp the Warp means traveling through a very literal hell, complete with demons, dark gods and so on. Gellar Fields maintain a pocket of 'normal' space in and around the ship, but sometimes natives leak through. In the setting warp the Warp also fuels magic, so local mages (psykers) are always under risk of being possessed and often hear voices, offering... things.
*** For bonus logical headaches, consider that the there's a story about accidental time-travelers who were responding to a distress signal (also sent through the warp) Warp) from a ship that was surrounded by enemy vessels... when they popped out, the ship they were aiding was nowhere to be seen, but they were in the middle of an enemy fleet, so they sent out a distress signal...
*** It was mentioned a few times that Gellar Field Fields can only protect from small predators. The only thing that saves the ship from bigger fish is that they don't notice or don't care about puny humans. Occasionally they do take notice, and then a lifeless husk will join thousands ships that were lost in the warp.
** The Tau, due to lacking a strong Warp presence, don't have psykers, and thus no analogues for the Imperial Astropaths and Navigators. This leaves them with very limited access to the Warp, and next to no way to explore its nature and applications. Despite having advanced technology otherwise, the Tau are very primitive when it comes to psychic and warp-based technology, including their FTL drives. The Tau are restricted to the "shallows" of the Warp, "skimming" it instead of immersing their vessels any "deeper" (apparently SpaceIsAnOcean metaphors are plentiful when describing the Warp, but metaphors are the only effective method of describing a realm of illogical thought). While this means painfully slow FTL travel, even by the standards of the setting, it's a much safer and more reliable method of travel, although it still has its dangers. Unfortunately this also means that the Tau have less understanding about the dangers ''dangers'' of the Warp than just about every other faction, faction too, and even less understanding about the forces in it. Supposedly, they tried to duplicate the Imperium's Warp technology, but eventually decided "Screw this. Too many tentacles."



** The Eldar Webway is a labyrinthine set of tunnels and passages through what is essentially an artificial dimension between Realspace and the Warp. While the Webway is nicer than the Warp, it's still quite nasty and host to it's own brand of weirdness. Whereas the Warp is pure chaos, the Webway is more akin to AlienGeometries; rational and internally consistent, yet utterly alien. One of the Primarchs was lost trying to navigate it, and Commorragh, capital city of the Dark Eldar hidden deep within the webway, is an EldritchLocation with architecture that makes ''Film/{{Inception}}'' look reasonable.

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** The Eldar Webway is a labyrinthine set of tunnels and passages through what is essentially an artificial dimension between Realspace and the Warp. While the Webway is nicer than the Warp, it's still quite nasty and host to it's its own brand of weirdness. Whereas the Warp is pure chaos, the Webway is more akin to AlienGeometries; rational and internally consistent, yet utterly alien. One of the Primarchs was lost trying to navigate it, and Commorragh, capital city of the Dark Eldar hidden deep within the webway, is an EldritchLocation with architecture that makes ''Film/{{Inception}}'' look reasonable.



** The Warp used to be a relatively peaceful afterlife dimension called the Realm of Souls. The cataclysmic war involving the Old Ones + Eldar + Krorks (Orks) vs the Necrons and C'tan left behind so much devastation, bloodshed, and ill will that it permanently corrupted the Realm of Souls into the nightmarish Warp. The birth of Slaanesh sealed the deal and led to the creation of the Eye of Terror, a ''permanent'' Warp/realspace overlap, in the process. A somewhat niche wild guess is that humans also had some influence, and if they didn't, they definitely do in 40th millennium. Nobody fed the Dark Gods like humanity does.

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** The Warp used to be a relatively peaceful afterlife dimension called the Realm of Souls. The cataclysmic war involving the Old Ones + Eldar + Krorks (Orks) vs the Necrons and C'tan left behind so much devastation, bloodshed, and ill will that it permanently corrupted the Realm of Souls into the nightmarish Warp. The birth of Slaanesh sealed the deal and led to the creation of the aforementioned Eye of Terror, a ''permanent'' Warp/realspace overlap, in the process. A somewhat niche wild guess is that humans also had some influence, and if they didn't, they definitely do in 40th millennium. Nobody fed the Dark Gods like humanity does.
18th Mar '18 5:23:49 PM Morgenthaler
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* The 1976 short comic "Approche Sur Centauri” from the French magazine ''Metal Hurlant'' (translated as [[http://theairtightgarage.tumblr.com/post/17976485394/snakebomb-approaching-centauri-philippe "Approaching Centauri"]] when published in the American version of the magazine, ''Heavy Metal'', in July 1977), scripted by Philippe Druillet and illustrated by Creator/{{Moebius}}, featured a hyperspace pilot who briefly experienced a hellish dimension when the generator overloaded and he was "thrown outside the T/S continuum". Upon return, he insisted "I saw nothing...nothing..."

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* The 1976 short comic "Approche Sur Centauri” from the French magazine ''Metal Hurlant'' (translated as [[http://theairtightgarage.tumblr.com/post/17976485394/snakebomb-approaching-centauri-philippe "Approaching Centauri"]] when published in the American version of the magazine, ''Heavy Metal'', ''Magazine/HeavyMetal'', in July 1977), scripted by Philippe Druillet and illustrated by Creator/{{Moebius}}, featured a hyperspace pilot who briefly experienced a hellish dimension when the generator overloaded and he was "thrown outside the T/S continuum". Upon return, he insisted "I saw nothing...nothing..."
14th Mar '18 10:59:43 AM Scorntex
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* ''ComicBook/TheWildstorm:'' Adrianna Tereskhova was part of an experimental flight, trying to get a ship through The Bleed, the underlying part of all reality. The instant the ship turned on, it was crushed like a tin can, and everyone died. Then ''[[EldritchAbomination something]]'' rebuilt Adrianna. Now, she's able to teleport through the Bleed at will, something that gives Cole Cash a screaming case of the do-not-wants. Adrianna, for her part, actually enjoys looking at it.
10th Feb '18 3:31:56 PM lvthn13
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* HPLovecraft furnishes a surprisingly early example with TheDreamsInTheWitchHouse. The protagonist is led by a [[MagicFromTechnology witch]] through a hyperspace dimension that evidently can be utilized to travel domestically, between planets, or to entirely separate (and utterly horrifying, naturally) dimensions. When in hyperspace, beings take on a different shape, [[AlienGeometries geometry and space are totally different]], and everything is permeated with a bizarre sound or rhythm, which may or may not directly connect to the void, at the center of which is the mad god Azathoth.

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* HPLovecraft furnishes a surprisingly early example with TheDreamsInTheWitchHouse.''Literature/TheDreamsInTheWitchHouse''. The protagonist is led by a [[MagicFromTechnology witch]] through a hyperspace dimension that evidently can be utilized to travel domestically, between planets, or to entirely separate (and utterly horrifying, naturally) dimensions. When in hyperspace, beings take on a different shape, [[AlienGeometries geometry and space are totally different]], and everything is permeated with a bizarre sound or rhythm, which may or may not directly connect to the void, at the center of which is the mad god Azathoth.
10th Feb '18 3:30:34 PM lvthn13
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* HPLovecraft furnishes a surprisingly early example with TheDreamsInTheWitchHouse. The protagonist is led by a [[MagicFromTechnology witch]] through a hyperspace dimension that evidently can be utilized to travel domestically, between planets, or to entirely separate (and utterly horrifying, naturally) dimensions. When in hyperspace, beings take on a different shape, [[AlienGeometries geometry and space are totally different]], and everything is permeated with a bizarre sound or rhythm, which may or may not directly connect to the void, at the center of which is the mad god Azathoth.
7th Feb '18 11:57:32 AM Pseudoname
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* In ''TabletopGame/{{Starfinder}}'', interstellar travel relies on traveling through a dimension called the Drift. Technically the Drift isn't that bad, apart from a few native critters, being completely empty. The scary part is that every time someone uses the Drift, a chunk is torn out of another plane and added to the Drift. As a result, travelling through the drift now means your ship might run into fragments from every nasty plane there is, the most inhospitable parts of the good and neutral planes, or even hazards from the Material Plane itself.
5th Feb '18 9:21:41 AM PaladinOne
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* The Shroud in ''VideoGame/{{Stellaris}}'' draws clear inspiration from ''Warhammer 40K''[='=]s Warp, though no strong ties with FTL is implied. Jump drive, on the other hand, can be obtained by studying remnants of Space Horror: a very powerful space monster described as only partially existing in our universe.

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* The Shroud in ''VideoGame/{{Stellaris}}'' draws clear inspiration from ''Warhammer 40K''[='=]s Warp, though no strong ties with FTL is implied. Jump drive, Drive technology, on the other hand, can be obtained by studying remnants the remains of the Space Horror: Horror, a very powerful space monster found inside a black hole, described as only partially existing in our universe.universe.
** [[spoiler: However, even just researching Jump Drives, or in particular, Psi Jump Drives, puts the entire galaxy at risk of invasion by The Unbidden.]]
2nd Feb '18 3:15:57 PM permeakra
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** Most societies achieve faster-than-light travel by jumping into a parallel dimension known by many names, but chiefly called the Warp. To put it one way, the Warp is a dimension comprised entirely of exotic energies and behaves in a manner [[SpaceIsAnOcean very similar to an ocean]]. To put it in another way, it acts as the "sink" for the material universe's psychic energy; a [[YourMindMakesItReal manifestation]] of the thoughts and emotions of all conscious life, the end location of [[OurSoulsAreDifferent everyone's souls]], and the origin, power source, and curse of all PsychicPowers, but it is also a {{Hell}} brimming with [[TheLegionsOfHell soul-eating daemons]] and [[EldritchAbomination Dark Gods]]. Ships need special Gellar Fields to keep the entities that swarm through the Immaterium from passing right through the hull and feasting on the minds and souls of all within. Even with the Gellar Field, the ship needs to be covered in holy baroque symbols to prevent daemons from blowing it up, or worse. The normal passage of time is also completely irrelevant; it's impossible to know the exact age of people who do a lot of Warp travel, it's possible (though rare) for a vessel to disappear within the Warp for centuries or even ''millennia'' despite the crew only experiencing a few months of difference, and there is at least one documented case of someone entering the Warp and exiting at the same location ''before they left''. This was an Ork Waaaagh! where the future warboss killed his past self in order to have a spare of his favorite gun, the Waaagh! disbanded due to the confusion.

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** Most societies achieve faster-than-light travel by jumping into The most common way of FTL travels utilize kind of hyperspace known as Warp. It is a parallel dimension known by many names, where there is no time as we understand it (so one can reach destination hundreds years into future - or into past), but chiefly called the Warp. To put more importantly, it one way, the Warp is a dimension comprised entirely sink of exotic energies and behaves in a manner [[SpaceIsAnOcean very similar to an ocean]]. To put it in another way, it acts as the "sink" for the material universe's psychic energy; a [[YourMindMakesItReal manifestation]] of the thoughts and all emotions of and ideas (and probably soul) for all conscious life, races of the end location of [[OurSoulsAreDifferent everyone's souls]], and the origin, power source, and curse of all PsychicPowers, but galaxy. Guess what? The mix isn't very nice, it is also downright nasty. Traveling through warp means traveling through a {{Hell}} brimming very literal hell, complete with [[TheLegionsOfHell soul-eating daemons]] demons, dark gods and [[EldritchAbomination Dark Gods]]. Ships need special so on. Gellar Fields to keep maintain a pocket of 'normal' space in and around the entities that swarm through ship, but sometimes natives leak through. In the Immaterium from passing right through the hull and feasting on the minds and souls of all within. Even with the Gellar Field, the ship needs to be covered in holy baroque symbols to prevent daemons from blowing it up, or worse. The normal passage of time is setting warp also completely irrelevant; it's impossible to know the exact age fuels magic, so local mages (psykers) are always under risk of people who do a lot of Warp travel, it's possible (though rare) for a vessel to disappear within the Warp for centuries or even ''millennia'' despite the crew only experiencing a few months of difference, being possessed and there is at least one documented case of someone entering the Warp and exiting at the same location ''before they left''. This was an Ork Waaaagh! where the future warboss killed his past self in order to have a spare of his favorite gun, the Waaagh! disbanded due to the confusion.often hear voices, offering... things.



** The Warp used to be a relatively peaceful afterlife dimension called the Realm of Souls. The cataclysmic war involving the Old Ones + Eldar + Krorks (Orks) vs the Necrons and C'tan left behind so much devastation, bloodshed, and ill will that it permanently corrupted the Realm of Souls into the nightmarish Warp. The birth of Slaanesh sealed the deal and led to the creation of the Eye of Terror, a ''permanent'' Warp/realspace overlap, in the process.

to:

** The Warp used to be a relatively peaceful afterlife dimension called the Realm of Souls. The cataclysmic war involving the Old Ones + Eldar + Krorks (Orks) vs the Necrons and C'tan left behind so much devastation, bloodshed, and ill will that it permanently corrupted the Realm of Souls into the nightmarish Warp. The birth of Slaanesh sealed the deal and led to the creation of the Eye of Terror, a ''permanent'' Warp/realspace overlap, in the process. A somewhat niche wild guess is that humans also had some influence, and if they didn't, they definitely do in 40th millennium. Nobody fed the Dark Gods like humanity does.
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