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* Mostly averted by the magnet used in TheCaper in ''Series/BreakingBad''. [[ScienceHero Walt]] points out that the frame of his glasses and his wedding ring are aluminium and gold, respectively, and the crew have to add a second row of batteries to get enough amperage to [[spoiler: get through the wall of the evidence room.]]

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* Mostly averted by the magnet used in TheCaper in ''Series/BreakingBad''. [[ScienceHero Walt]] points out that the frame of his glasses and his wedding ring are aluminium and gold, respectively, and the crew have to add a second row of batteries to get enough amperage to [[spoiler: get through the wall of the [[spoiler:the evidence room.room]]. It's then portrayed correctly in that the magnetism affects ''everything'' on the other side of the wall and not just the target, and that the magnet itself is pulled towards the wall; but a ''Series/MythBusters'' spinoff still proved the show got one thing wrong: [[spoiler:magnetic force drops with distance, with the maximum range being about two feet. Only items that are next to the wall to begin with would be affected.]]
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Renamed trope


Subset of YouFailPhysicsForever. Often overlaps with SelectiveMagnetism and sometimes MagnetismManipulation, but there are distinct differences:

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Subset of YouFailPhysicsForever.ArtisticLicensePhysics. Often overlaps with SelectiveMagnetism and sometimes MagnetismManipulation, but there are distinct differences:
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** In the pilot episode of , [[MorallyAmbiguousDoctorate Dr. Doofenshmirtz]] builds a magnet so strong it even attracts ''aluminum'', a metal not normally known to react to magnetism.

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** In the pilot episode of , episode, [[MorallyAmbiguousDoctorate Dr. Doofenshmirtz]] builds a magnet so strong it even attracts ''aluminum'', a metal not normally known to react to magnetism.
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* The work portrays the force of magnetism as acting on all metallic objects, whereas in RealLife only ferromagnetic materials (such as iron, nickel, and cobalt) are attracted by or can become magnets.

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* The work portrays the force of magnetism as acting on all metallic objects, whereas in RealLife only ferromagnetic materials (such as iron, nickel, and cobalt) are attracted by or can become magnets.[[note]]Technically, paramagnetic materials (such as most metals) are ''also'' attracted to magnets, but so weakly that you'd need an incredibly strong magnet to have any significant effect, and they still can't ''become'' magnets.[[/note]]
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* In ''VideoGame/PlantsVsZombies'' there is a ''magnetic mushroom''. Even more mind-bogglingly, it can be equipped so that instead of ferrous items, it collects silver and gold coins.

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* In ''VideoGame/PlantsVsZombies'' there is a ''magnetic mushroom''. Even more mind-bogglingly, it can be equipped so that upgraded to the Gold Magnet which collects coins (made of silver and gold) and diamonds, instead of ferrous items, it collects silver and gold coins.metal objects.
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Circular links


* HollywoodMagnetism occurs when the work clearly portrays magnetism differently than RealLife.

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* HollywoodMagnetism Hollywood Magnetism occurs when the work clearly portrays magnetism differently than RealLife.

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!!Examples

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!!Examples
!!Examples:



[[folder:Anime and Manga]]

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[[folder:Anime and & Manga]]



* Played for RuleOfFunny and cartoon physics in the ''Anime/LupinIIIRedJacket'' episode [[Recap/LupinIIIS2E48 "Vault Assault".]]

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* Played for RuleOfFunny and cartoon physics in the ''Anime/LupinIIIRedJacket'' episode [[Recap/LupinIIIS2E48 "Vault Assault".]]"[[Recap/LupinIIIS2E48 Vault Assault]]".



[[folder:ComicBooks]]
* In the British newspaper comic ''ComicStrip/ThePerishers'', there's a strip where Wellington is demonstrating a magnet to Marlon, and he turns it backward so it will repel things. In reality, magnets will only repel other magnets, and only when their like poles are facing each other.
** Magnets will repel [[http://en.wikipedia.org/wiki/Diamagnetism diamagnets]], but it's not nearly as strong as what you'd expect, and they're repelled regardless of which way the magnet faces.

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[[folder:ComicBooks]]
* In the British newspaper comic ''ComicStrip/ThePerishers'', there's a strip where Wellington is demonstrating a magnet to Marlon, and he turns it backward so it will repel things. In reality, magnets will only repel other magnets, and only when their like poles are facing each other.
** Magnets will repel [[http://en.wikipedia.org/wiki/Diamagnetism diamagnets]], but it's not nearly as strong as what you'd expect, and they're repelled regardless of which way the magnet faces.
[[folder:Comic Books]]



[[folder:ComicStrips]]

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[[folder:ComicStrips]][[folder:Comic Strips]]
* In the British newspaper comic ''ComicStrip/ThePerishers'', there's a strip where Wellington is demonstrating a magnet to Marlon, and he turns it backward so it will repel things. In reality, magnets will only repel other magnets, and only when their like poles are facing each other. Magnets will repel [[http://en.wikipedia.org/wiki/Diamagnetism diamagnets]], but it's not nearly as strong as what you'd expect, and they're repelled regardless of which way the magnet faces.



[[folder:{{Film}}]]

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[[folder:{{Film}}]][[folder:Films -- Animation]]
* In ''WesternAnimation/MyLittlePonyEquestriaGirlsRainbowRocks'', the cartoon magnets used by Photo Finish are strong enough to lift Rarity (and her heavy dress) from the floor, or rip off her sleeves, but don't have any effect on other metal objects on the stage.
[[/folder]]

[[folder:Films -- Live-Action]]



* Parodied in ''Film/WhoFramedRogerRabbit'', where Eddie uses a large toon magnet to try and wrest a sword off Judge Doom's hands, the magnetic force depicted as lightning bolts that literally grab the sword and pull it.
** Also [[JustifiedTrope justified]], as being a toon prop (and literally a Hollywood magnet) it follows the laws of toon physics, so it acts exactly as you think it should or would, except (or especially) if the outcome would be funny.

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* Parodied in ''Film/WhoFramedRogerRabbit'', where Eddie uses a large toon magnet to try and wrest a sword off Judge Doom's hands, the magnetic force depicted as lightning bolts that literally grab the sword and pull it.
**
it. Also [[JustifiedTrope justified]], as being a toon prop (and literally a Hollywood magnet) it follows the laws of toon physics, so it acts exactly as you think it should or would, except (or especially) if the outcome would be funny.



[[folder:LiveActionTV]]
* The ''Series/{{Mythbusters}}'' proved that magnets can't deflect a bullet, as in ''Film/LiveAndLetDie''.
** Or rather, they can, but only with a large amount of supermagnets, nothing like the wristwatch-sized magnet in the movie, and custom-made steel bullets. And even then it only caused the bullet to ricochet off the magnets, continuing its general direction.

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[[folder:LiveActionTV]]
[[folder:Live-Action TV]]
* The ''Series/{{Mythbusters}}'' ''Series/MythBusters'' proved that magnets can't deflect a bullet, as in ''Film/LiveAndLetDie''.
**
''Film/LiveAndLetDie''. Or rather, they can, but only with a large amount of supermagnets, nothing like the wristwatch-sized magnet in the movie, and custom-made steel bullets. And even then it only caused the bullet to ricochet off the magnets, continuing its general direction.



[[folder:VideoGames]]

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[[folder:VideoGames]][[folder:Video Games]]



[[folder:WebComics]]
* [[CoolTrain The Beast]] in ''WebComic/GirlGenius'' is able to magnetically influence non-ferrous metals like gold. The characters [[http://www.girlgeniusonline.com/comic.php?date=20141126 explicitly comment]] about the seeming impossibility of this. [[JustifiedTrope Then again]], it ''is'' a [[MadScientist Heterodyne]] contraption, and the Heterodynes were never really hindered by minor details like the laws of physics.

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[[folder:WebComics]]
[[folder:Web Comics]]
* [[CoolTrain The Beast]] in ''WebComic/GirlGenius'' ''Webcomic/GirlGenius'' is able to magnetically influence non-ferrous metals like gold. The characters [[http://www.girlgeniusonline.com/comic.php?date=20141126 explicitly comment]] about the seeming impossibility of this. [[JustifiedTrope Then again]], it ''is'' a [[MadScientist Heterodyne]] contraption, and the Heterodynes were never really hindered by minor details like the laws of physics.



[[folder:WesternAnimation]]

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[[folder:WesternAnimation]][[folder:Western Animation]]



* [[WesternAnimation/WileECoyoteAndTheRoadrunner Wile E. Coyote]] got bitten by this once. In his attempt to catch Bugs Bunny with an iron carrot, his super-magnet ended up attracting all sorts of metal junk instead, including the Eiffel Tower, an ocean liner and finally a ballistic missile, which blew him to kingdom come.
* Another ''WesternAnimation/LooneyTunes'' short, "Bugsy and Mugsy", culminates with Bugs putting roller skates on a tied-up Mugsy, then using a magnet under the floor to move Mugsy around...and slam him repeatedly into Rocky. This, of course, won't work for the same reasons ''The Simpsons'' example above won't work.
* In still another ''Looney Tunes'' short, "Zipping Along", Wile E. Coyote tries to capture the Road Runner by mixing bird seed with small balls, so that when the bird eats the seeds, he eats the steel balls as well. The coyote then brings out a huge magnet to bring in the Road Runner, only to get an already-lit-canister of TNT instead. OhCrap.

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* ''WesternAnimation/LooneyTunes'':
**
[[WesternAnimation/WileECoyoteAndTheRoadrunner Wile E. Coyote]] got bitten by this once. In his attempt to catch Bugs Bunny with an iron carrot, his super-magnet ended up attracting all sorts of metal junk instead, including the Eiffel Tower, an ocean liner and finally a ballistic missile, which blew him to kingdom come.
* ** Another ''WesternAnimation/LooneyTunes'' short, "Bugsy and Mugsy", culminates with Bugs putting roller skates on a tied-up Mugsy, then using a magnet under the floor to move Mugsy around...around... and slam him repeatedly into Rocky. This, of course, won't work for the same reasons ''The Simpsons'' example above won't work.
* ** In still another ''Looney Tunes'' short, "Zipping Along", Wile E. Coyote tries to capture the Road Runner by mixing bird seed with small balls, so that when the bird eats the seeds, he eats the steel balls as well. The coyote then brings out a huge magnet to bring in the Road Runner, only to get an already-lit-canister of TNT instead. OhCrap.



* In the pilot episode of ''WesternAnimation/PhineasAndFerb'', [[MorallyAmbiguousDoctorate Dr.]] [[UnfortunateNames Doof]][[HerrDoktor enshmirtz]] builds a magnet so strong it even attracts ''aluminum'', a metal not normally known to react to magnetism.

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* ''WesternAnimation/PhineasAndFerb'':
**
In the pilot episode of ''WesternAnimation/PhineasAndFerb'', , [[MorallyAmbiguousDoctorate Dr.]] [[UnfortunateNames Doof]][[HerrDoktor enshmirtz]] Dr. Doofenshmirtz]] builds a magnet so strong it even attracts ''aluminum'', a metal not normally known to react to magnetism.



* In WesternAnimation/TheMightyHercules episode ''The Magnetic Stone'', Daedalus is caught by Hercules, using an iron pot, which flies at Daedalus while the villain is holding the magnetic stone.

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* In WesternAnimation/TheMightyHercules ''WesternAnimation/TheMightyHercules'' episode ''The "The Magnetic Stone'', Stone", Daedalus is caught by Hercules, using an iron pot, which flies at Daedalus while the villain is holding the magnetic stone.
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* Several bosses in WorldOfWarcraft have magnetism-related abilities. One example is [[http://www.icy-veins.com/wow/siegecrafter-blackfuse-strategy-guide-normal-heroic Siegecrafter Blackfuse,]] who will periodically drop electromagnets on the raid that inexorably pull players across the stage. One can understand how [[StoneWall plate and mail wearers]] would be affected, but why the [[GlassCannon cloth and leather-wearers?]]

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* Several bosses in WorldOfWarcraft ''VideoGame/WorldOfWarcraft'' have magnetism-related abilities. One example is [[http://www.icy-veins.com/wow/siegecrafter-blackfuse-strategy-guide-normal-heroic Siegecrafter Blackfuse,]] who will periodically drop electromagnets on the raid that inexorably pull players across the stage. One can understand how [[StoneWall plate and mail wearers]] would be affected, but why the [[GlassCannon cloth and leather-wearers?]]
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** The Magnetic Gloves in the GameBoyColor ''VideoGame/TheLegendOfZeldaOracleGames''. Most objects which you can attract towards you/pull yourself towards are not only magnets, but monopolar magnets (the gloves switch between a north and south magnetic charge so you can push and pull). The only thing that's attracted to both north and south charges are Hiploop masks, but only if the monster is in a direct line and facing Link.

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** The Magnetic Gloves in the GameBoyColor UsefulNotes/GameBoyColor ''VideoGame/TheLegendOfZeldaOracleGames''. Most objects which you can attract towards you/pull yourself towards are not only magnets, but monopolar magnets (the gloves switch between a north and south magnetic charge so you can push and pull). The only thing that's attracted to both north and south charges are Hiploop masks, but only if the monster is in a direct line and facing Link.
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Not part of this series.


[[quoteright:350:[[WesternAnimation/WileECoyoteAndTheRoadRunner http://static.tvtropes.org/pmwiki/pub/images/coyote13_compressed_hare.png]]]]

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[[quoteright:350:[[WesternAnimation/WileECoyoteAndTheRoadRunner [[quoteright:350:[[WesternAnimation/LooneyTunes http://static.tvtropes.org/pmwiki/pub/images/coyote13_compressed_hare.png]]]]
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Not an example: the device is a magnetron (generates microwaves), not an actual magnet.


* ''Film/OceansThirteen'' has the team send the BigBad a supermagnet that will be used to set off the security protocols of an undefeatable AI gaming security system. A supermagnet that only has to be in the room to set off the reboot measure. A supermagnet the size of a non-smart era cell phone. [[RuleOfThree A supermagnet]] that had no effect on anything metal and presumably functioned as a cell phone up to this point.

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* The Magnetic Gloves in the GameBoyColor ''VideoGame/TheLegendOfZeldaOracleGames''. Most objects which you can attract towards you/pull yourself towards are not only magnets, but monopolar magnets (the gloves switch between a north and south magnetic charge so you can push and pull). The only thing that's attracted to both north and south charges are Hiploop masks, but only if the monster is in a direct line and facing Link.

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* ''Franchise/TheLegendOfZelda'':
**
The Magnetic Gloves in the GameBoyColor ''VideoGame/TheLegendOfZeldaOracleGames''. Most objects which you can attract towards you/pull yourself towards are not only magnets, but monopolar magnets (the gloves switch between a north and south magnetic charge so you can push and pull). The only thing that's attracted to both north and south charges are Hiploop masks, but only if the monster is in a direct line and facing Link.


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** The Magnesis rune in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' only ever affects the single object you aim it at and never nearby objects.
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%% Image selected via crowner in the Image Suggestion thread: http://tvtropes.org/pmwiki/crowner.php/ImagePickin/ImageSuggestions55
%% Please do not change or remove without starting a new thread.
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[[quoteright:350:[[WesternAnimation/WileECoyoteAndTheRoadRunner http://static.tvtropes.org/pmwiki/pub/images/coyote13_compressed_hare.png]]]]
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grammar


* In ''VideoGame/PlantsVsZombies'' is a ''magnetic mushroom''. Even more mind-boggling, it can be equipped so that instead of ferrous items, it collects silver and gold coins.

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* In ''VideoGame/PlantsVsZombies'' there is a ''magnetic mushroom''. Even more mind-boggling, mind-bogglingly, it can be equipped so that instead of ferrous items, it collects silver and gold coins.
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* In ''Manga/{{Berserk}}'', Guts is able to grasp his {{BFS}} with his prosthetic hand thanks to magnets. It would take an industrial-strength electromagnet to lift that thing.

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* In ''Manga/{{Berserk}}'', Guts is able to grasp his {{BFS}} with his prosthetic hand thanks to magnets. It would take an industrial-strength electromagnet to even lift that thing.thing, never mind hold onto it as he swings it around with the force of a cannon shot.
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* Often happens in MortadeloYFilemon. Examples include them using a big magnet, so a plane will crash... but instead blowing off an airliner's engine that crushes them, a device by [[MadScientist Profesor Bacterio]], that repels metal -up to ''submarines''-, or as a punishment tying a magnet to Profesor Bacterio and having him attempting to escape of a nuclear bomb attracted by it.

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* Often happens in MortadeloYFilemon.''ComicBook/MortadeloYFilemon''. Examples include them using a big magnet, so a plane will crash... but instead blowing off an airliner's engine that crushes them, a device by [[MadScientist Profesor Bacterio]], that repels metal -up to ''submarines''-, or as a punishment tying a magnet to Profesor Bacterio and having him attempting to escape of a nuclear bomb attracted by it.
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** Also [[JustifiedTrope justified]], as being a toon prop (and literally a Hollywood magnet) it follows the laws of toon physics, so it acts exactly as you think it should or would, except (or especially) if the outcome would be funny.


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* ''Film/OceansThirteen'' has the team send the BigBad a supermagnet that will be used to set off the security protocols of an undefeatable AI gaming security system. A supermagnet that only has to be in the room to set off the reboot measure. A supermagnet the size of a non-smart era cell phone. [[RuleOfThree A supermagnet]] that had no effect on anything metal and presumably functioned as a cell phone up to this point.
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* ''Manga/OnePiece'' may have an aversion in the person of [[ChaoticEvil Eustace Kidd]], who has magnetism powers; the main way he uses them is magnetizing multiple objects together in chains (like you can do at home with paper clips) to give himself CombatTentacles. It's played straight when he uses his power to wrest guns from peoples hands.

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* ''Manga/OnePiece'' may have an aversion in the person of [[ChaoticEvil Eustace Kidd]], who has magnetism powers; the main way he uses them is magnetizing multiple objects together in chains (like you can do at home with paper clips) to give himself CombatTentacles. It's played straight when he uses his power to wrest guns from peoples people's hands.
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* ''WesternAnimation/AllHailKingJulien'': Julien feeds everyone bars that turn out to be made with magnets. Every lemur in the kingdom being full of magnets causes them to get stuck to each other, attracting a bunch of metal in addition, and then inexplicably getting the entire magnetic mess pulled toward the moon. Resident scientist even lampshades that this shouldn't be scientifically possible.
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* In the ClassicDisneyShort "Donald and Pluto", Donald Duck is a plumber who uses a magnet to retrieve his tools from atop a ladder. Pluto ends up accidentally swallowing the magnet, and spends the rest of the cartoon dealing with the various objects that are mysteriously following him around.

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* In the ClassicDisneyShort WesternAnimation/{{Classic Disney Short|s}} "Donald and Pluto", Donald Duck is a plumber who uses a magnet to retrieve his tools from atop a ladder. Pluto ends up accidentally swallowing the magnet, and spends the rest of the cartoon dealing with the various objects that are mysteriously following him around.
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* ArchieComics once had a story in which Archie acquired a very large magnet, which he carried in the back seat of his car. As he and Jughead traveled, the magnet attracted anything and everything that was made of metal.

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* ArchieComics Franchise/ArchieComics once had a story in which Archie acquired a very large magnet, which he carried in the back seat of his car. As he and Jughead traveled, the magnet attracted anything and everything that was made of metal.
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* The work portrays the magnet pulling in only one object at a time, whereas in RealLife the magnet would pull all objects at the same time (consistent with the preceding rules).

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Make the trope more well-defined compared to Selective Magnetism.


In RealLife, the strength of a magnet's pull decreases over distance, much like radio waves, sound, and (for astronomical distances) gravity. This is frequently forgotten in fiction; not only are [[SelectiveMagnetism magnets selective]] in ''what'' they attract, they're also selective in ''how'' they attract it: They have effectively unlimited range, and can attract metal with the same force from any distance. Also of note is that this trope tends to treat ''all'' metallic objects as though they were ferromagnetic. In reality, many commonly used metals such as aluminum and gold are not ferromagnetic and do not react appreciably to magnetic fields. Another thing to note is that objects under a magnetic pull tend to close in on the magnet at a constant rate of speed, rather than accelerating over time as they move.

In video games, applications of magnetism are functionally similar to {{Inconveniently Placed Conveyor Belt}}s.

In comedic works, the RuleOfFunny will often take precedence.

Subset of YouFailPhysicsForever and SisterTrope to SelectiveMagnetism. See also MagnetismManipulation.

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In RealLife, the strength Works of a magnet's pull decreases over distance, much like radio waves, sound, and (for astronomical distances) gravity. This is fiction frequently forgotten portray the effects of magnetism in fiction; not only are [[SelectiveMagnetism magnets selective]] in ''what'' they attract, they're also selective in ''how'' they attract it: They have effectively unlimited range, and can attract metal a way that is inconsistent with RealLife. This can be because the same force from any distance. Also of note is that this trope tends to treat ''all'' metallic objects as though they were ferromagnetic. In reality, many commonly used metals such as aluminum and gold are writer did not ferromagnetic and do not react appreciably to magnetic fields. Another thing to note is that objects under a magnetic pull tend to close in on the magnet at research or because the "different" magnetism is a constant rate of speed, rather than accelerating over time as they move.

plot device. In video games, applications of magnetism are can be functionally similar equivalent to {{Inconveniently Placed Conveyor Belt}}s.

Belt}}s. In comedic works, magnetism can be required by the RuleOfFunny will often take precedence.

RuleOfFunny.

There are several ways that magnetism in a work can differ from magnetism in RealLife:
*The work portrays the force of magnetism as independent of distance, whereas in RealLife the magnetic force decreases sharply with distance.
*The work portrays the force of magnetism as acting on all metallic objects, whereas in RealLife only ferromagnetic materials (such as iron, nickel, and cobalt) are attracted by or can become magnets.
*The work portrays an object being attracted by magnetism as having a constant speed, whereas in RealLife a force causes an object's speed to change according to Newton's Second Law.
*The work portrays only the object and not the magnet being pulled, whereas in RealLife the magnet would be pulled toward the object just as hard as the object is pulled toward the magnet (Newton's Third Law).

Subset of YouFailPhysicsForever YouFailPhysicsForever. Often overlaps with SelectiveMagnetism and SisterTrope sometimes MagnetismManipulation, but there are distinct differences:
* MagnetismManipulation occurs when a character in the work can choose how magnetism works and this is set forth explicitly as a special ability.
* HollywoodMagnetism occurs when the work clearly portrays magnetism differently than RealLife.
* SelectiveMagnetism occurs when the force of magnetism is inconsistently portrayed even within the universe of the work.
Please make sure that your example of magnetism as used in fiction goes
to SelectiveMagnetism. See also MagnetismManipulation.
the right trope.
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* In the 1959 ''JourneyToTheCenterOfTheEarth'' film, the pole at center of the earth rips away Hans's gold tooth and Carla's wedding ring, which Sir Oliver takes the time to point was also gold.

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* In the 1959 ''JourneyToTheCenterOfTheEarth'' ''Film/JourneyToTheCenterOfTheEarth'' film, the pole at center of the earth rips away Hans's gold tooth and Carla's wedding ring, which Sir Oliver takes the time to point was also gold.
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* Often happens in MortadeloYFilemon. Examples include them using a big magnet, so a plane will crash... but instead blowing off an airliner's engine, a device by [[MadScientist Profesor Bacterio]], that repels metal -up to ''submarines''-, or as a punishment tying a magnet to Profesor Bacterio and having him attempting to escape of a nuclear bomb attracted by it.

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* Often happens in MortadeloYFilemon. Examples include them using a big magnet, so a plane will crash... but instead blowing off an airliner's engine, engine that crushes them, a device by [[MadScientist Profesor Bacterio]], that repels metal -up to ''submarines''-, or as a punishment tying a magnet to Profesor Bacterio and having him attempting to escape of a nuclear bomb attracted by it.
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* Often happens in MortadeloYFilemon. Examples include them using a big magnet, so a plane will crash... but instead blowing off an airliner's engine, a device by [[MadScientist Profesor Bacterio]], that repels metal -up to ''submarines''-, or as a punishment tying a magnet to Profesor Bacterio and having him attempting to escape of a nuclear bomb attracted by it.

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Added folder system.


[[AC:Anime and Manga]]

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[[folder:Anime
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[[AC:ComicBooks]]

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[[AC:WebComics]]

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[[AC:WesternAnimation]]

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\n[[AC:WesternAnimation]][[/folder]]

[[folder:WesternAnimation]]




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[[/folder]]
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** Lampshaded in the movie, where Carl gives Perry a similarly powerful wrist magnet. After they attract his glasses, he points out that they are aluminum, making the magnet that much more impressive. Later, Perry uses the magnet to attract a key which appears to be either copper or gold (but it was never explicitly stated) while having no effect on the metal robot holding the key.

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Talking on the main page, example indentation


*** Well, plausible until you realize that even if you don't have them equipped, you still have to be carrying them, and would be subject the exact same attraction. It's the same thing with earlier games and having the boots allow you to sink in water and walk on the bottom, but once you take them off, you're magically lighter.
**** Either that or Link's BagOfHolding is magnetically-shielded when closed, preventing the magnetic field from entering and attracting the boots while stored. Makes about as much sense as the fact that he can jump or even walk straight with those boots in his inventory, at least. Now that I think about it, maybe it's a literal PocketDimension?

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*** Well, plausible until you realize that even if you don't have them equipped, you still have to be carrying them, and would be subject the exact same attraction. It's the same thing with earlier games and having the boots allow you to sink in water and walk on the bottom, but once you take them off, you're magically lighter.
****
lighter. Either that or Link's BagOfHolding is magnetically-shielded when closed, preventing the magnetic field from entering and attracting the boots while stored. Makes about as much sense as the fact that he can jump or even walk straight with those boots in his inventory, at least. Now that I think about it, maybe Maybe it's a literal PocketDimension?
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->'''Exeter:''' Place your hands above the rails. They're magnetized.
->'''Mike:''' And if your hands were metal that would mean something.
-->-- ''Series/MysteryScienceTheater3000'', MysteryScienceTheater3000TheMovie

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->'''Exeter:''' Place your hands above the rails. They're magnetized. \n->'''Mike:''' \\
'''Mike:'''
And if your hands were metal that would mean something.
-->-- ''Series/MysteryScienceTheater3000'', MysteryScienceTheater3000TheMovie
''Series/MysteryScienceTheater3000: TheMovie''



* In the ''{{Superman}}'' (1940s) episode "The Magnetic Telescope", the title device is used to drag comets in space down to Earth.

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* In the ''{{Superman}}'' (1940s) episode ''WesternAnimation/{{Superman|TheatricalCartoons}}'' cartoon "The Magnetic Telescope", the title device is used to drag comets in space down to Earth.

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