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History Main / HolidayMode

22nd Apr '16 7:51:13 PM bryancrain88
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* ''Tiger Woods PGA Tour 2004'' had "Real Time Events", challenges tied not just to a specific day but a specific ''date'' (such as December 8, 2003, the day of a full moon). Most of them rewarded the player with fairly generic equipment, but the Halloween and Thanksgiving events awarded holiday-themed clothing that couldn't be acquired elsewhere.

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* ''Tiger Woods PGA Tour 2004'' had "Real Time Events", challenges tied not just to a specific day but a specific ''date'' (such as December 8, 2003, the day of a full moon). Most of them rewarded the player with fairly generic equipment, but the Halloween and Thanksgiving events awarded special holiday-themed clothing that couldn't be acquired elsewhere.clothing.
22nd Apr '16 7:50:04 PM bryancrain88
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* ''Tiger Woods PGA Tour 2004'' had "Real Time Events", challenges tied not just to a specific day but a specific ''date'' (such as December 8, 2003, the day of a full moon). Most of them rewarded the player with fairly generic equipment, but the Halloween and Thanksgiving events awarded holiday-themed clothing that couldn't be acquired elsewhere.



* ''VideoGame/{{Tyrian}}'' prompts you if you want to play with Holiday Mode on when you start the game during the month of December or through the YESXMAS command-line parameter. Many sprite graphics are replaced and instead of a computer voice saying "Good Luck" at the start of a level, a different voice says "Merry Christmas".



* ''VideoGame/{{Tyrian}}'' prompts you if you want to play with Holiday Mode on when you start the game during the month of December or through the YESXMAS command-line parameter. Many sprite graphics are replaced and instead of a computer voice saying "Good Luck" at the start of a level, a different voice says "Merry Christmas".
7th Feb '16 4:08:39 PM FF32
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* ''VideoGame/TeamFortress'' had a party mode which could be activated by the server operator and gave all the characters party hats, changed grenades into gifts, and altered all the death announcements to fit the theme. ''VideoGame/TeamFortress2'' does the same thing, but sets it to automatically kick on to celebrate the week that the original game was released.

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* ''VideoGame/TeamFortress'' ''VideoGame/TeamFortressClassic'' had a party mode which could be activated by the server operator and gave all the characters party hats, changed grenades into gifts, and altered all the death announcements to fit the theme. ''VideoGame/TeamFortress2'' does the same thing, but sets it to automatically kick on to celebrate the week that the original game was released.
1st Feb '16 6:34:52 PM nombretomado
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** It also celebrates TalkLikeAPirateDay with a few piratey [=NPCs=] and grog as a random drop; Thanksgiving, St. Patrick's Day, and Easter with themed drops; and April Fool's Day with goofy quests and joke changes to character models.

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** It also celebrates TalkLikeAPirateDay UsefulNotes/TalkLikeAPirateDay with a few piratey [=NPCs=] and grog as a random drop; Thanksgiving, St. Patrick's Day, and Easter with themed drops; and April Fool's Day with goofy quests and joke changes to character models.
21st Jan '16 5:43:42 AM Vir
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* the second and third ''Franchise/RatchetAndClank'' games have a DevelopersRoom called the "Insomniac Museum" that is usually available only after getting OneHundredPercentCompletion. True to its name however (in spite of being named after the developers of the game), the teleporter to the Museum will freely activate between the hours of 2AM and 3AM.

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* the The second and third ''Franchise/RatchetAndClank'' games have a DevelopersRoom called the "Insomniac Museum" Insomniac Museum that is usually available only after getting OneHundredPercentCompletion. True to its name however (in spite of being named after the developers of the game), the teleporter to the Museum will freely activate between the hours of 2AM and 3AM.
21st Jan '16 5:35:44 AM Vir
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* In ''VideoGame/DonkeyKongCountry 3'', inputting a code in the file select screen changes the bonus room's music and bonus item look to a Christmas theme.

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* In ''VideoGame/DonkeyKongCountry 3'', ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'', inputting a code in the file select screen changes the bonus room's music and bonus item look to a Christmas theme.
21st Jan '16 5:35:28 AM Vir
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* In ''VideoGame/DonkeyKongCountry 3'', inputting a code in the file select screen could changes the bonus rooms music's and bonus item look to a Christmas theme.

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* In ''VideoGame/DonkeyKongCountry 3'', inputting a code in the file select screen could changes the bonus rooms music's room's music and bonus item look to a Christmas theme.
21st Jan '16 5:33:56 AM Vir
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* You can buy birthday cake in ''VideoGame/CastlevaniaPortraitOfRuin''. And your neighbors celebrate in ''VideoGame/AnimalCrossing: Wild World''.
* The Wiiware version of ''VideoGame/CaveStory'' replaces the protagonist's sprites on Halloween and Christmas. On Halloween, he's a zombie and he receives a pumpkin mask in the Plantation; on Christmas, he's dressed like Santa and receives a reindeer mask.

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* You can buy birthday cake in ''VideoGame/CastlevaniaPortraitOfRuin''. And your neighbors celebrate in ''VideoGame/AnimalCrossing: Wild World''.
''VideoGame/CastlevaniaPortraitOfRuin''.
* The Wiiware [=WiiWare=] version of ''VideoGame/CaveStory'' replaces the protagonist's sprites on Halloween and Christmas. On Halloween, he's a zombie and he receives a pumpkin mask in the Plantation; on Christmas, he's dressed like Santa and receives a reindeer mask.
9th Jan '16 11:02:38 AM StFan
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** On the Ides of some months, the in-game theater is taken over by ''Theater/JuliusCaesar'' jokes.

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** On the Ides of some months, the in-game theater is taken over by ''Theater/JuliusCaesar'' ''Theatre/JuliusCaesar'' jokes.
7th Jan '16 4:25:23 PM Prfnoff
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* The Mac game ''VideoGame/MarsRising'' would become Christmas-themed when played on Christmas.

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* The Mac Creator/AmbrosiaSoftware game ''VideoGame/MarsRising'' ''Mars Rising'' would become Christmas-themed when played on Christmas.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.HolidayMode