History Main / HoldTheLine

25th Jun '16 11:44:42 AM nombretomado
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* A popular online maptype in ''BattleForWesnoth'' is the "Survival" game, in which players cooperate against waves of themed enemies.

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* A popular online maptype in ''BattleForWesnoth'' ''VideoGame/BattleForWesnoth'' is the "Survival" game, in which players cooperate against waves of themed enemies.
22nd Jun '16 8:54:42 PM contrafanxxx
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* Several multi-screen battles in ''[[VideoGame/TimeCrisis Time Crisis 4]]'' has you holding off the enemy for 30 seconds until [[BigDamnHeroes Captain Rush comes to your aid or gets you out of trouble]].
22nd Jun '16 8:50:10 PM contrafanxxx
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* The FinalBattle in ''Series/PersonOfInterest'' involves [[spoiler: John Reese holding off as many Samaritan's men as he can before the virus can upload and destroy Samaritan once and for all.]]
18th Jun '16 8:19:50 PM nombretomado
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* The ''LegendOfTheFiveRings'' set ''Seige: Heart of Darkness'' is based around this mechanic, as up to three players with normal decks try to defend a city from the PurposelyOverpowered Dark Naga "Challenge Deck." After twelve turns, the Dark Naga player automatically loses. While it is technically possible to defeat the Dark Naga deck by attacking it, the best the opposing players can usually do is to hold it off and take actions that reduce the turn limit.

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* The ''LegendOfTheFiveRings'' ''TabletopGame/LegendOfTheFiveRings'' set ''Seige: Heart of Darkness'' is based around this mechanic, as up to three players with normal decks try to defend a city from the PurposelyOverpowered Dark Naga "Challenge Deck." After twelve turns, the Dark Naga player automatically loses. While it is technically possible to defeat the Dark Naga deck by attacking it, the best the opposing players can usually do is to hold it off and take actions that reduce the turn limit.
11th Jun '16 12:11:24 PM grid
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* ''Anime/OnePunchman'' Saitama gives us a quote that just hits you so well on what being a hero is all about. "If the heroes run, then who will stay and fight"

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* ''Anime/OnePunchman'' Saitama gives us a quote that just hits you so well on nails what being a hero is all about. "If the heroes run, then who will stay and fight"
11th Jun '16 12:10:47 PM grid
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*''Anime/OnePunchman'' Saitama gives us a quote that just hits you so well on what being a hero is all about. "If the heroes run, then who will stay and fight"
31st May '16 6:51:09 AM Doug86
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* {{VideoGame/Verdun}} is all about this. Justified, since you're fighting in trenches and the setting is WorldWarOne.

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* {{VideoGame/Verdun}} is all about this. Justified, since you're fighting in trenches and the setting is WorldWarOne.UsefulNotes/WorldWarI.



* This is essentially the mission of the French and the British in Avalon Hill's [[WorldWarTwo Third Reich]] for the first few years: hold out until the Soviet Union and the United States enter the war. In most cases, of course, France will fall; the question is when. The longer the French hold out, the better shape the Allies will be in later on.

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* This is essentially the mission of the French and the British in Avalon Hill's [[WorldWarTwo [[UsefulNotes/WorldWarII Third Reich]] for the first few years: hold out until the Soviet Union and the United States enter the war. In most cases, of course, France will fall; the question is when. The longer the French hold out, the better shape the Allies will be in later on.



* [[WorldWarOne Second Battle of Ypres]]. After the Germans used gas for the first time the French colonial units in position broke and ran leaving a 7 kilometer wide hole in the line. Before the Germans could take advantage, the Canadian First Division (responsible for defending a front a few hundred meters wide) along with some scattered French troops spread out to plug the breach, holding the line for a critical 48 hours in hastily thrown up defenses until reinforcements could be brought up. One in three of the Canadians were wounded or killed.
** In fact, this is what WWI was in general -- two sides, dug in, holding the line against each other. With the addition of machine guns and chemical weapons like chlorine and mustard gas, the end result was an unendingly bloody meat grinder. (And yet WorldWarTwo surpassed it on so many levels as to defy imagining.)

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* [[WorldWarOne [[UsefulNotes/WorldWarI Second Battle of Ypres]]. After the Germans used gas for the first time the French colonial units in position broke and ran leaving a 7 kilometer wide hole in the line. Before the Germans could take advantage, the Canadian First Division (responsible for defending a front a few hundred meters wide) along with some scattered French troops spread out to plug the breach, holding the line for a critical 48 hours in hastily thrown up defenses until reinforcements could be brought up. One in three of the Canadians were wounded or killed.
** In fact, this is what WWI was in general -- two sides, dug in, holding the line against each other. With the addition of machine guns and chemical weapons like chlorine and mustard gas, the end result was an unendingly bloody meat grinder. (And yet WorldWarTwo UsefulNotes/WorldWarII surpassed it on so many levels as to defy imagining.)
24th May '16 7:50:45 PM manofwarb
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** The last ever HoldTheLine mission of the trilogy is a particularly difficult mission, that has you holding firm against waves of [[TheBrute Brutes]], [[BossInMooksClothing Banshees]], assorted Reaper husk forces and a [[HumongousMecha Reaper destroyer]] targeting you with its [[WaveMotionGun Thannix cannon]], while EDI upgrades a pair of missiles to strike a killing blow on that destroyer.


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** VideGame/Fallout4 has you doing this with the [[WeHelpTheHelpless Minutemen]] a lot! Two instances are awesome - one has you holding your castle against waves of synths teleporting in, the other has you holding against a [[HellishCopter Vertibird]] air assault by troops wearing PowerArmor, a mere minute after you downed their airship headquarters with an artillery bombardment. The other HoldTheLine missions are [[ScrappyMechanic repeating radiant quests in which you must personally defend a random settlement from attack. Even if you have set up strong defenses for that settlement, these missions will fail, with loss of life and expensive property damage unless you are physically present while the last attacker goes down]].
23rd May '16 6:14:53 PM WoodenTable
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--> '''General Sturnn''': To each of us falls a task. And all the Emperor requires of us Guardsmen is that we stand in line, and we die fighting. It is what we do best: [[https://www.youtube.com/watch?v=iKIAMAqGNIY we die standing.]]

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--> '''General Sturnn''': To each of us falls a task. And all the Emperor requires of us Guardsmen is that we stand in the line, and we die fighting. It is what we do best: [[https://www.youtube.com/watch?v=iKIAMAqGNIY we die standing.]]
23rd May '16 6:18:50 AM PaulA
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* Creator/DavidGemmell's first novel, ''Literature/{{Legend}}'', is one big case of holding the line, as an undermanned and undertrained garrison attempts to hold a pass against an invading horde that massively outnumbers them, in the hope of slowing the horde down long enough for reinforcements to arrive. [[spoiler:They don't, but they do delay the horde just barely long enough for internal strife to force the horde to turn around and go home.]] A prequel, ''Literature/TheFirstChroniclesOfDrussTheLegend'' also features a hold the line action in its last act, with a FantasyCounterpartCulture version of the Spartans holding the line at Thermopylae.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.HoldTheLine