History Main / HoldTheLine

16th Aug '16 5:36:36 PM defender2222
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* In ''Fanfic/TheGodSquad'' it is revealed that this is how Discord was defeated. Tydal, Celestia and Luna's adopted father, holds Discord off long enough for the two to get the elements and turn him to stone, at the cost of his own life (he got better).
15th Aug '16 10:45:47 AM UmbrellasWereAwesome
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** This is ''VideoGame/Halo3ODST'''s Firefight mode in a nutshell. 5 waves of enemies in a round, 3 rounds in a set, infinite sets in a game. Of course, they also activate skulls as you complete rounds and sets. Getting one of the seven Vidmaster achievements (you need all seven to unlock the Recon armor for multiplayer matches in ''Halo 3'') requires a four player team to finish the fourth set on Heroic difficulty (which is easier than the first version, which required getting though the seventh set on Legendary. Good thing it was changed before release). A Firefight game ends in one of two ways: Everybody leaves, or everybody dies (or someone without a 360 hard drive, which is needed to play co-op, joins the game and causes it to abort). Later games' Firefight modes are similar, except you actually ''can'' win.



* This is ''VideoGame/Halo3ODST'''s Firefight mode in a nutshell. 5 waves of enemies in a round, 3 rounds in a set, infinite sets in a game. Of course, they also activate skulls as you complete rounds and sets. Getting one of the seven Vidmaster achievements (you need all seven to unlock the Recon armor for multiplayer matches in Halo 3) requires a four player team to finish the fourth set on Heroic difficulty (which is easier than the first version, which required getting though the seventh set on Legendary. Good thing it was changed before release). A Firefight game ends in one of two ways: Everybody leaves, or everybody dies (or someone without a 360 hard drive, which is needed to play co-op, joins the game and causes it to abort).
** Similarly, the epilogue of ''VideoGame/HaloReach''. FailureIsTheOnlyOption.
9th Aug '16 7:58:53 PM Ripburger
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** This is mostly true for most of the games in the ''X-COM'' series and even lots of those inspired by it. In ''XCOMTerrorFromTheDeep'' this unsurprisingly is pretty much the same as in the original. In Apocalypse, you actually take the fight to the enemy after a while (however, mostly you'll be holding the line at home while you carry out covops-style missions in the alien dimension. And the only way to actually win is to destroy the one last buildings the aliens have - and you can't skip buildings). In ''{{X-Com}}: Interceptor'' you are delaying the [[spoiler:construction of a planet destroyer weapon designed to eliminate Earth (which is out of reach for the player)]]. In ''VideoGame/UFOExtraterrestrials'', you are holding the line to prevent the alien mothership [[spoiler:which is parked near Earth (the game itself is set on a far away colony of Esperanza) from refuelling after being attacked by Earths LaResistance]]. Again, in the end you go and kick their ass. Most of the time though, you are fighting against better equipped and numerous aliens which are out of your reach.

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** This is mostly true for most of the games in the ''X-COM'' ''{{VideoGame/XCOM}}'' series and even lots of those inspired by it. In ''XCOMTerrorFromTheDeep'' ''VideoGame/XCOMTerrorFromTheDeep'' this unsurprisingly is pretty much the same as in [[VideoGame/XCOMUFODefense the original. original]]. In Apocalypse, ''[[VideoGame/XCOMApocalypse Apocalypse]]'', you actually take the fight to the enemy after a while (however, mostly you'll be holding the line at home while you carry out covops-style missions in the alien dimension. And the only way to actually win is to destroy the one last buildings the aliens have - and you can't skip buildings). In ''{{X-Com}}: ''X-COM: Interceptor'' you are delaying the [[spoiler:construction of a planet destroyer weapon designed to eliminate Earth (which is out of reach for the player)]]. In ''VideoGame/UFOExtraterrestrials'', you are holding the line to prevent the alien mothership [[spoiler:which is parked near Earth (the game itself is set on a far away colony of Esperanza) from refuelling after being attacked by Earths LaResistance]]. Again, in the end you go and kick their ass. Most of the time though, you are fighting against better equipped and numerous aliens which are out of your reach.
8th Aug '16 3:33:24 AM Ripburger
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* The entirety of ''VideoGame/XCom: UFO Defense'' is a Hold The Line mission. Every alien ship and base the player destroys only serves to hinder the aliens' progress until the player has the knowledge and technology to attack the alien home base. No matter how many weapons the player builds and no matter how many aliens he successfully destroys, the Earth will slowly but surely fall into alien hands unless the final mission is carried out.
** This is mostly true for most of the games in the X-COM series and even lots of those inspired by it. In ''{{X-Com}}: Terror from the Deep'' this unsurprisingly is pretty much the same as in the original. In Apocalypse, you actually take the fight to the enemy after a while (however, mostly you'll be holding the line at home while you carry out covops-style missions in the alien dimension. And the only way to actually win is to destroy the one last buildings the aliens have - and you can't skip buildings). In ''{{X-Com}}: Interceptor'' you are delaying the [[spoiler:construction of a planet destroyer weapon designed to eliminate Earth (which is out of reach for the player)]]. In UFO: Extraterrestrials, you are holding the line to prevent the alien mothership [[spoiler:which is parked near Earth (the game itself is set on a far away colony of Esperanza) from refuelling after being attacked by Earths LaResistance]]. Again, in the end you go and kick their ass. Most of the time though, you are fighting against better equipped and numerous aliens which are out of your reach.
* ''Videogame/XCOMEnemyUnknown'' has two variants of this misison type in the ''Enemy Within'' expansion. The first is a standard covert operative extraction where you have to protect transmitter and encoder from the EXALT organization. You basically end up fighting a running battle as EXALT troops swarm the objective area and try to hack the encoder and destroy the transmitter. The second mission is a one-off Base Defense mission where an XCOM squad, supplemented by [[RedShirt Base Defense troops]], must fight off half a dozen waves of increasingly angrier and more powerful aliens as they try to overwhelm XCOM's headquarters.

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* The entirety of ''VideoGame/XCom: UFO Defense'' ''VideoGame/XCOMUFODefense'' is a Hold The Line mission. Every alien ship and base the player destroys only serves to hinder the aliens' progress until the player has the knowledge and technology to attack the alien home base. No matter how many weapons the player builds and no matter how many aliens he successfully destroys, the Earth will slowly but surely fall into alien hands unless the final mission is carried out.
** This is mostly true for most of the games in the X-COM ''X-COM'' series and even lots of those inspired by it. In ''{{X-Com}}: Terror from the Deep'' ''XCOMTerrorFromTheDeep'' this unsurprisingly is pretty much the same as in the original. In Apocalypse, you actually take the fight to the enemy after a while (however, mostly you'll be holding the line at home while you carry out covops-style missions in the alien dimension. And the only way to actually win is to destroy the one last buildings the aliens have - and you can't skip buildings). In ''{{X-Com}}: Interceptor'' you are delaying the [[spoiler:construction of a planet destroyer weapon designed to eliminate Earth (which is out of reach for the player)]]. In UFO: Extraterrestrials, ''VideoGame/UFOExtraterrestrials'', you are holding the line to prevent the alien mothership [[spoiler:which is parked near Earth (the game itself is set on a far away colony of Esperanza) from refuelling after being attacked by Earths LaResistance]]. Again, in the end you go and kick their ass. Most of the time though, you are fighting against better equipped and numerous aliens which are out of your reach.
* ** ''Videogame/XCOMEnemyUnknown'' has two variants of this misison type in the ''Enemy Within'' expansion. The first is a standard covert operative extraction where you have to protect transmitter and encoder from the EXALT organization. You basically end up fighting a running battle as EXALT troops swarm the objective area and try to hack the encoder and destroy the transmitter. The second mission is a one-off Base Defense mission where an XCOM squad, supplemented by [[RedShirt Base Defense troops]], must fight off half a dozen waves of increasingly angrier and more powerful aliens as they try to overwhelm XCOM's headquarters.
6th Aug '16 2:01:42 PM UmbrellasWereAwesome
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* ''Franchise/{{Halo}}'' multiplayer has a bunch of these for their objective games notably CaptureTheFlag; Assault, which involves one team trying to bomb the other; and Land Grab/Territories, which fits this trope to a tee as it involves holding parts of the map to stop the other team from capturing it.
** The single player campaigns have several examples of this too, for example, parts of the second and third missions of ''VideoGame/HaloCombatEvolved'', the last part of "Sacred Icon" in ''VideoGame/{{Halo 2}}'', defending the Outpost in "Winter Contingency" in ''VideoGame/HaloReach'', and waiting for the elevator in "Exodus" and defending the Package in the eponymous mission from the same game.

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* ''Franchise/{{Halo}}'' ''Franchise/{{Halo}}'':
** The
multiplayer has a bunch of these for their objective games games, notably CaptureTheFlag; CaptureTheFlag, which is what you think it is; Assault, which involves one team trying to bomb the other; and Land Grab/Territories, which fits this trope to a tee as it involves holding parts of the map to stop the other team from capturing it.
it; and [[VideoGame/Halo5Guardians Warzone Assault]], where one team has to defend its bases from taken by the other one.
** The single player campaigns have several examples of this too, too; for example, parts of the second and third missions of ''VideoGame/HaloCombatEvolved'', the last part of "Sacred Icon" in ''VideoGame/{{Halo 2}}'', defending the Outpost in "Winter Contingency" in ''VideoGame/HaloReach'', and waiting for the elevator in "Exodus" in ''Reach'', and defending the Package in the eponymous mission from the same game.(again) ''Reach''.
29th Jul '16 10:58:59 AM Morgenthaler
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* A mission of ''[[{{DuneII}} Dune 2000]]'' for House Ordos has you protecting a starport for 30 minutes. It doesn't matter if your base is destroyed in the process (and it ''will'' be unless you [[SaveScumming save scum]] enough to build appropriate defenses), because [[spoiler:once the countdown ends, you will receive a [[TheCavalry continuous stream of reinforcements]] that arrive at the starport every few minutes in relatively large batches. From that point on, the mission is a walk in the park.]]

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* A mission of ''[[{{DuneII}} ''[[VideoGame/{{DuneII}} Dune 2000]]'' for House Ordos has you protecting a starport for 30 minutes. It doesn't matter if your base is destroyed in the process (and it ''will'' be unless you [[SaveScumming save scum]] enough to build appropriate defenses), because [[spoiler:once the countdown ends, you will receive a [[TheCavalry continuous stream of reinforcements]] that arrive at the starport every few minutes in relatively large batches. From that point on, the mission is a walk in the park.]]
23rd Jul '16 7:40:24 PM 4444jdm
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* Many ''VideoGame/{{Gradius}}'' games have penultimate bosses that are huge, walk around slowly, and in most cases fall under this; they cannot be harmed by your weapons, only waited out until they self-destruct.

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* Many ''VideoGame/{{Gradius}}'' games have penultimate bosses that are huge, walk around slowly, and in most cases fall under this; they cannot be harmed by your weapons, only waited out until they self-destruct. This is highly averted in some home releases such as ''V'' where you must shoot them.


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* ''[[VideoGamee/{{Contra}} Neo Contra]]'''s final stage, [[TrueFinalBoss in which accessible on better ranks]], has you fighting Master Contra in his true final form, a huge head. You can attack him using lock-on weapons, or simply dodge/evade all his attacks until he decays and burns up in the atmosphere.
12th Jul '16 12:57:10 PM AMNK
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** ''VideoGame/UnrealIITheAwakening'' has two missions where the objective is to hold off Skaarj invasions until an evacuation ship comes to your aid or your ship is fully repaired.

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** ''VideoGame/UnrealIITheAwakening'' has two missions where the objective is to hold off Skaarj invasions until an evacuation ship comes to your aid or your ship is fully repaired. Another mission requires you to defend a (very annoying) scientist during some time from Liandri assassins.
12th Jul '16 12:48:38 PM AMNK
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** ''VideoGame/UnrealChampionship2TheLiandriConflict'' features the Nali Slaughter gametype, which pits you against hordes of Nali, several of which can hurt you in different waves.

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** ''VideoGame/UnrealChampionship2TheLiandriConflict'' features the Nali Slaughter gametype, which pits you against hordes of Nali, several Nali (several of which can hurt you you) in different waves.



* {{VideoGame/Verdun}} is all about this. Justified, since you're fighting in trenches and the setting is UsefulNotes/WorldWarI.

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* {{VideoGame/Verdun}} ''{{VideoGame/Verdun}}'' is all about this. Justified, since you're fighting in trenches and the setting is UsefulNotes/WorldWarI.UsefulNotes/WorldWarI.
* ''VideoGame/{{Xonotic}}'' features a version of [=UT2004=]'s Invasion as one of its gamemodes.
12th Jul '16 12:47:03 PM AMNK
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* Part of the Assault gametype in both ''VideoGame/UnrealTournament'' and ''VideoGame/UnrealTournament2004'', which re-enacts a 'historic' battle, and each team trades off attacking and defending sides. The first attacking team can get a serious advantage if performing well in their round, as defenders they only have to hold the line for the amount of time their victory took.

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* Part of From the VideoGame/{{Unreal}} series:
** ''VideoGame/UnrealIITheAwakening'' has two missions where the objective is to hold off Skaarj invasions until an evacuation ship comes to your aid or your ship is fully repaired.
** The
Assault gametype in both ''VideoGame/UnrealTournament'' and ''VideoGame/UnrealTournament2004'', which re-enacts a ''VideoGame/UnrealTournament2004'' reenact 'historic' battle, and battles while each team trades off attacking and defending sides. The first attacking team can get a serious advantage if performing well in their round, since as defenders they only have to hold the line for the amount of time their victory took.took.
** ''2004'' (and ''2003''[='=]s [[DownloadableContent Epic Bonus Pack]]) feature the Invasion gametype, which pits you and the rest of the players, grouped as a team, against several monsters from ''VideoGame/{{Unreal|I}}''. You have to survive up to 16 waves if you want to win, though that's easier said than done.
** ''VideoGame/UnrealChampionship2TheLiandriConflict'' features the Nali Slaughter gametype, which pits you against hordes of Nali, several of which can hurt you in different waves.
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