History Main / HoldTheLine

20th May '17 3:02:31 PM nombretomado
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* One of the final missions in ''VampireTheMasqueradeBloodlines'' pits [[FurAgainstFang you against a Werewolf]]. Since a Werewolf is effectively invulnerable and kills you with two or three blows, your only hope is to evade it for full four minutes until the tram that brought you there returns. Unless, of course, you looked up [[spoiler:the way to kill it by crushing it with observatory doors]] [[GuideDangIt in a walkthrough, you cheater]].

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* One of the final missions in ''VampireTheMasqueradeBloodlines'' ''VideoGame/VampireTheMasqueradeBloodlines'' pits [[FurAgainstFang you against a Werewolf]]. Since a Werewolf is effectively invulnerable and kills you with two or three blows, your only hope is to evade it for full four minutes until the tram that brought you there returns. Unless, of course, you looked up [[spoiler:the way to kill it by crushing it with observatory doors]] [[GuideDangIt in a walkthrough, you cheater]].
15th May '17 11:52:26 AM RigasUT
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* ''VideoGame/AgeOfMythology'' has a few. The first mission of the main campaign involves holding off the pirates until the main army shows up, the mission after the Norse gate is destroyed is to hold off the bad guy's horde until Odysseus comes and rescues you, in one mission of the Titans campaign you have to hold off the giant troll until the good frost giant can summon the dragon to kill it, etc. etc.

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* ''VideoGame/AgeOfMythology'' has quite a few. The few.
**In the
first mission of the main campaign involves holding off campaign, you need to defend the Atlantean docks from raiding pirates until the main Atlantian army shows up, arrives. At that point, you use the mission after army to kill the Norse gate is destroyed is to hold off last of the bad guy's horde attackers.
**In the first half of the sixth mission, you need to protect your base
until Odysseus comes your villagers [[spoiler: build the Trojan Horse]].
**In the eleventh mission, you need to protect your base until your villagers [[spoiler: excavate the sword of the Guardian]].
**In the final part of the twenty-third mission, you must protect the Dwarven Forge against the giant attacks until time runs out.
**In the thirtieth mission, you need to protect your base against the attacks of [[spoiler:Gargarensis]] until [[spoiler:Odysseus arrives with his enormous army. You need to actually go on the offensive
and rescues you, kill "Gargarensis" in one order to complete the mission, but with such a huge army at your disposal, it's just a formality.]].
**In the ninth
mission of the Titans campaign expansion, you have to hold off must delay the giant troll [[spoiler: Norse Titan]] until the good frost giant timer runs out, at which point [[spoiler: the Nidhogg arrives and can summon the dragon be used to kill it, etc. etc.him]].
**In the twelveth and final mission of the expansion, you must protect at least one of [[spoiler: Gaia's summoning trees]] until the summoning can be complete.
14th May '17 9:58:12 AM nombretomado
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* ''[[Creator/BlizzardEntertainment Blizzard]]'' has invoked this trope so many times in the ''Franchise/WarCraft'' and ''Franchise/StarCraft'' series and grown wiser so many times that most missions of this kind fall into ThatOneLevel in harder difficulties.

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* ''[[Creator/BlizzardEntertainment Blizzard]]'' has invoked this trope so many times in the ''Franchise/WarCraft'' and ''Franchise/StarCraft'' ''VideoGame/StarCraft'' series and grown wiser so many times that most missions of this kind fall into ThatOneLevel in harder difficulties.



** ''VideoGame/StarCraft'' had you defend a Terran base against a Zerg rush as the third mission. Being the third mission, your opponent isn't as well defended as expected, and a good player can wipe them off the map before the time runs out, instead of defending. Some lines removed from the final version suggested that was the intention.

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** ''VideoGame/StarCraft'' ''VideoGame/StarCraftI'' had you defend a Terran base against a Zerg rush as the third mission. Being the third mission, your opponent isn't as well defended as expected, and a good player can wipe them off the map before the time runs out, instead of defending. Some lines removed from the final version suggested that was the intention.
13th May '17 11:22:38 AM EDP
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Added DiffLines:

* The Italian front of UsefulNotes/WorldWarI in a nutshell:
** As Italy joined the war, the Austro-Hungarian militia on the border territory had to do everything in their power to hold off the Italians until the arrival of reinforcements from the Eastern Front. Due Italian troubles, they succeeded;
** After the first few weeks, both sides engaged in this: Austria-Hungary, having the advantages of the high ground on the mountainous border, battle-hardened troops fighting mostly unexperienced soldiers and initially superior equipment, was to hold the line until they had a chance for an offensive against Brescia (where most of Italy's weapons and munitions were made) and Venice, while Italian commander-in-chief Luigi Cadorna, having entered the war with an underequipped force due [[ObstructiveBureaucrat incompetence from the bureaucrats]] and most of his predecessors and before having the time to even ''start'' to mobilize the army (why he didn't launch an offensive on Trento and then Vienna while most of the Austro-Hungarian army was out of position), planned since the start to use the static nature of trench warfare to sap the enemy strength while the Italian industry produced the necessary weapons, the Italian army mobilized, and, hopefully, the Russian army broke through. Had it not been for [[UsefulNotes/RedOctober unexpected events]] allowing the Austro-Hungarian army and German reinforcements to throw all their strength on the Italian Front, Cadorna's strategy would have succeeded.
** In 1916 Austria-Hungary launched the [[https://en.wikipedia.org/wiki/Battle_of_Asiago Punitive Expedition]] against Asiago, planning to break through and attack Brescia, resulting in the Italian First Army and the newly-formed Fifth Army having to hold the line waiting for the Russians taking advantage of the enemy moving troops from their front to Italy to launch their attack-and then the Austro-Hungarians had to hold the line on both fronts, as the Russians and the Italians coordinated their offensives.
** After the Austro-Hungarian victory at Caporetto, the Italian Fourth Army was ordered to hold the line at the Grappa Massif and other troops to perform a delaying action on the Piave river to both protect Venice and Brescia and give time to French and British reinforcements to deploy on the Mincio river. Much to everyone's surprise, the Fourth Army not only held the line, but inflicted the enemy such a beating that the line stabilized on the Piave.
** In summer 1918 the Austro-Hungarians launched their final offensive on the Piave river, with the Italian troops successfully holding the line until the Austro-Hungarians exhausted their supplies.
** As the above happened, the Entente forces in the Adriatic sea, later reinforced by the Italian navy, had established the [[https://en.wikipedia.org/wiki/Otranto_Barrage Otranto Barrage]] to keep the Austro-Hungarian fleet from breaking into the Mediterranean and threaten their operations there, and had to take the brunt of multiple assaults.
** At the same time, the Italian garrisons on the Lybian coast had to hold against the Central Powers-supported Senussi rebellion that had overran the rest of the recently-conquered Lybia until reinforced and relieved-in 1923, as even after the end of the war Italy had more pressing issues to send troops in Africa.
13th May '17 9:01:59 AM Gosicrystal
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** Meanwhile, ''VideoGame/TheLegendOfZeldaSkywardSword'' has a villanous example, as [[spoiler: Ghirahim sends an horde of Bokoblins to try to hold the line against '''you''', as he finishes casting a spell]].

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** Meanwhile, * ''VideoGame/TheLegendOfZeldaSkywardSword'' has a villanous example, as [[spoiler: Ghirahim [[spoiler:Ghirahim]] sends an horde of Bokoblins to try to hold the line against '''you''', as he finishes [[spoiler:finishes casting a spell]].spell to suck Zelda's spirit out of her body and give it to his master]].
13th May '17 4:53:07 AM 1810072342
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ProtectionMission is this combined with defending a stationary object. Compare TheSiege. It is similar to and yet quite different from HoldingTheFloor; talking for a long period of time without pause instead of fighting.

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ProtectionMission is this combined with defending a stationary object. Compare TheSiege. It is similar to and yet quite different from HoldingTheFloor; talking for a long period of time without pause instead of fighting.
fighting. Not to be confused with waiting for someone else on the phone.
26th Apr '17 8:12:04 PM Berrenta
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** ''[[VideoGame/FireEmblemTellius Radiant Dawn]]'' had a literal hold the line chapter, in which there was a thin blue line that that your Lord could not cross (your Lord receives a long-range magic spell to make up for this) and no enemies could be allowed to cross - this became rather annoying when enemies that could fly appeared - since you would never have enough people to cover every block of the line, you would often fail the chapter when one of the hawks decided to attack one of the people holding the line, causing a Game Over instantly, when the hawk in question had 1HP left.

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** ''[[VideoGame/FireEmblemTellius Radiant Dawn]]'' ''VideoGame/FireEmblemRadiantDawn'' had a literal hold the line chapter, in which there was a thin blue line that that your Lord could not cross (your Lord receives a long-range magic spell to make up for this) and no enemies could be allowed to cross - this became rather annoying when enemies that could fly appeared - since you would never have enough people to cover every block of the line, you would often fail the chapter when one of the hawks decided to attack one of the people holding the line, causing a Game Over instantly, when the hawk in question had 1HP left.left.
** This type of mission is added in an update in ''VideoGame/FireEmblemHeroes''. To prevent the mission from ending early, one unit possesses a seal that nullifies damage inflicted on them, and reinforcements appear. The mode is seen proper in the release of Chapter 10, during the formal introduction of Tellian heroes.
22nd Apr '17 5:56:22 PM KEEP_IN
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* ''VideoGame/TeamFortress2'' on Payload and Attack/Defend style Control Point maps, this is the [[ColorCodedForYourConvenience Red]] team's only job--in fact, you can earn achievements for accomplishing total shutouts in Gravel and Dustbowl. [[TimedMission Blu]], on the other hand...

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* ''VideoGame/TeamFortress2'' on Payload and Attack/Defend style Control Point maps, this is the [[ColorCodedForYourConvenience Red]] RED]] team's only job--in fact, you can earn achievements for accomplishing total shutouts in Gravel and Dustbowl. [[TimedMission Blu]], BLU]], on the other hand...
9th Apr '17 9:33:34 AM nombretomado
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** Many space sims have this; VideoGame/FreeSpace had a few [[ScrappyLevel notorious]] missions where you were defending a ship or convoy, while wave after wave of Shivan fighters slammed into them, sometimes literally. You often wondered [[TheComputerIsACheatingBastard just how vast some of those fighters' missile bays are, and how many of the "rare and elite" forces are actually in reserve...]]
** The ''RogueSquadron'' series also has many, such as defending a crashed Rebel ship from TIE bombers and ground forces.

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** Many space sims have this; VideoGame/FreeSpace ''VideoGame/FreeSpace'' had a few [[ScrappyLevel notorious]] missions where you were defending a ship or convoy, while wave after wave of Shivan fighters slammed into them, sometimes literally. You often wondered [[TheComputerIsACheatingBastard just how vast some of those fighters' missile bays are, and how many of the "rare and elite" forces are actually in reserve...]]
** The ''RogueSquadron'' ''VideoGame/RogueSquadron'' series also has many, such as defending a crashed Rebel ship from TIE bombers and ground forces.
29th Mar '17 11:03:09 AM Vanguard1505
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* ''Film/PowerRangers2017''. Despite their constant attacks, Goldar proves too much for the Rangers as they try to hold it off from reaching the Zeo Crystal. When all options are exhausted, Jason drops this trope word for word as their zords line up and unleash everything they have to keep Goldar and Rita back.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.HoldTheLine