History Main / HoldTheLine

14th Jan '18 4:40:04 PM defender2222
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** History repeats itself in the ''Tydal vs. Tirek arc''. Discord, as his magic is stole, sending a psychic plea to his family and only Tydal answers. Even though he knows that Tirek is too strong for him Tydal tells Twilight and her friends to make for the Tree of Harmony, telling them he'll hold the line. The act costs him his life but saves Equestria once more.
--->Tydal (to Sunset as he forces her to leave him to face his death alone): When you are an old mare, with grandfoals of your own, and they ask you who taught you your spells... tell them "He who held the line". And... let that be enough.
6th Jan '18 6:02:44 PM nombretomado
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** ''JeanneDArc'' has several of these missions, such as defending the gates of Orleans or keeping alive with no room for error.

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** ''JeanneDArc'' ''VideoGame/JeanneDArc'' has several of these missions, such as defending the gates of Orleans or keeping alive with no room for error.
30th Dec '17 9:26:57 PM Rmpdc
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* ''Road to Hill 30'' has holding positions just outside of Carentan until American Sherman tanks from the 2nd Armored Division can arrive.

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* ** ''Road to Hill 30'' has holding positions just outside of Carentan until American Sherman tanks from the 2nd Armored Division can arrive.
30th Dec '17 9:26:02 PM Rmpdc
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* ''VideoGame/BrothersInArms'' has quite a number of these.
* ''Road to Hill 30'' has holding positions just outside of Carentan until American Sherman tanks from the 2nd Armored Division can arrive.
** Pretty much the entirety of ''Hell's Highway'' revolves around holding vital towns and areas of the titular highway against counterattacking German forces. It culminates in having to recapture and hold a vital train station from the 2nd SS Panzer Corps late in the game.
17th Nov '17 5:06:04 PM ManchuCandidate
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* ''VideoGame/TheyAreBillions'' has a survival campaign were you have to build and defend a SteamPunk colony; ensuring its survival for a certain number of days, with 100 being the default setting, against waves of undead hordes.
16th Nov '17 7:58:06 PM FRizer
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ProtectionMission is this combined with defending a stationary object. Compare TheSiege. It is similar to and yet quite different from HoldingTheFloor; talking for a long period of time without pause instead of fighting. Not to be confused with waiting for someone else on the phone.

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TowerDefense has this trope as its central gameplay element. ProtectionMission is this combined with defending a stationary object. Compare TheSiege. It is similar to and yet quite different from HoldingTheFloor; talking for a long period of time without pause instead of fighting. Not to be confused with waiting for someone else on the phone.
2nd Nov '17 10:29:10 AM SeptimusHeap
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* ''VideoGame/{{Half-Life 2}}'' does this from time to time, with the player needing to protect Alyx (who is thankfully rather durable) as she completed some task or other. In ''Half-Life 2: Episode One'', the developer's commentary at one point says that they specifically ''didn't'' include this sort of situation, because it just looked "robotic" to have her either just sit there and take the abuse from the Combine or zombies, or stop what she was doing to fight back and then start all over again.

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* ''VideoGame/{{Half-Life 2}}'' ''VideoGame/HalfLife2'' does this from time to time, with the player needing to protect Alyx (who is thankfully rather durable) as she completed some task or other. In ''Half-Life 2: Episode One'', the developer's commentary at one point says that they specifically ''didn't'' include this sort of situation, because it just looked "robotic" to have her either just sit there and take the abuse from the Combine or zombies, or stop what she was doing to fight back and then start all over again.
25th Oct '17 12:30:49 AM ironcommando
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** Once you capture the three main bases and generators in Mission 4, "Unto the Breach", you will need to defend all three from alien attack for two minutes so that they can power up a cannon and destroy the lot.

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** Once you capture the three main bases and generators in Mission 4, "Unto the Breach", you will need to defend all three from alien attack for two 2 minutes so that they can power up a cannon and destroy the lot.



** Mission 12, "Overclocking" requires that you defend your main base at one end of the zone from MechaMooks arriving from other areas of the zone. You'll need to defend the consoles around the area too, because if the robots reach them, they'll open up bridges that grant them easier access to your main base.

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** Mission 12, "Overclocking" requires that you defend your main base at one end of the zone from MechaMooks arriving from other areas of the zone.zone for 10 minutes. You'll need to defend the consoles around the area too, because if the robots reach them, they'll open up bridges that grant them easier access to your main base. For the first 5 minutes, things are relatively simple, but the next 5 minutes makes things more dicey when the enemies start spawning from an area that's very close to your main base.
25th Oct '17 12:28:11 AM ironcommando
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* ''VideoGame/IronMarines'' has a good number of them, several of which are {{Protection Mission}}s:
** The end of Mission 1, "First Contact" has you hold a resource point from aliens. It's extremely simple and serves more of a tutorial mission.
** The end of Mission 2, "Distress Call" has you hold a resource point from a neverending stream of aliens until the timer runs up. Thankfully, you have a Drop Turret to help you whittle down the enemies.
** Once you capture the three main bases and generators in Mission 4, "Unto the Breach", you will need to defend all three from alien attack for two minutes so that they can power up a cannon and destroy the lot.
** The Special Ops Mission "Uninvited Guests" requires that you prevent the aliens from reaching the teleporter in the center. You need to defend for three waves, and the mission is failed if more than six aliens touch the teleporter in the center.
** The Special Ops Mission "Emergency Frequency" requires that you prevent a massive incoming stream of aliens from destroying your main base at the other side of the map.
** The Special Ops Mission "Darkest Hour" requires that you defend the soldiers in three different areas from alien attack, until each group is able to teleport away. Made more difficult as the only unit you have deployed is your HeroUnit, but easier by the fact that your drop turret's recharge time is greatly increased.
** The Special Ops Mission "In Brightest Day" requires that you defend two power cores near the center of the map from enemies attacking from multiple directions. Fortunately, you have some defences set up as well as troops deployed to assist you.
** Mission 9, "Eye Contact" has you capture and hack an enemy defence system, before having to defend it from unending streams of incoming MechaMooks for 7 minutes.
** Mission 12, "Overclocking" requires that you defend your main base at one end of the zone from MechaMooks arriving from other areas of the zone. You'll need to defend the consoles around the area too, because if the robots reach them, they'll open up bridges that grant them easier access to your main base.
18th Oct '17 6:07:45 AM G2BattleConvoy
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[[folder:Web Original]]

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[[folder:Web Original]][[folder:Western Animation]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.HoldTheLine