History Main / HitTheGroundHarder

10th Jan '16 7:23:42 AM Adannor
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* ''VideoGame/WorldOfWarcraft'' allows you to do this using abilities like the Warrior's Charge, normally used on the ground to run a short distance at super speed to attack an enemy. It still works in the air.

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* ''VideoGame/WorldOfWarcraft'' allows you to do this using abilities like the Warrior's Charge, normally used on the ground to run a short distance at super speed to attack an enemy. It still works in the air. Druids have access to a variant in Bear form as well, resulting in memetic "bear drops". Mages have a facsimile that is slightly harder to execute in Blink, appearing instantly on the ground if close enough. However if used too far from the ground, the blink will only reset their velocity while leaving them in the air to begin the fall anew.
29th Nov '15 5:01:32 AM jormis29
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[[caption-width-right:350:Yahtzee shows us why ''VideoGame/JustCause 2'' makes Newton spin in his grave.]]

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[[caption-width-right:350:Yahtzee shows us why ''VideoGame/JustCause 2'' ''VideoGame/JustCause2'' makes Newton spin in his grave.]]



-->-- '''Yahtzee''' on ''[[VideoGame/JustCause Just Cause 2]]'' in ''WebAnimation/ZeroPunctuation''

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-->-- '''Yahtzee''' on ''[[VideoGame/JustCause Just Cause 2]]'' ''VideoGame/JustCause2'' in ''WebAnimation/ZeroPunctuation''



* ''[[JustCause Just Cause 2]]'' is one of the biggest offenders of this; a review of which gives us the picture and title quote, and for good reason. You can literally fall from a mile-high height and survive by grappling into the ground and survive with no health loss whatsoever. This is made particularly noticeable by the fact that SoftWater is completely and utterly absent, so you find yourself actually 'aiming' for the ground.

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* ''[[JustCause Just Cause 2]]'' ''VideoGame/JustCause2'' is one of the biggest offenders of this; a review of which gives us the picture and title quote, and for good reason. You can literally fall from a mile-high height and survive by grappling into the ground and survive with no health loss whatsoever. This is made particularly noticeable by the fact that SoftWater is completely and utterly absent, so you find yourself actually 'aiming' for the ground.
29th Oct '15 10:46:26 AM DeisTheAlcano
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** Of course, this is also the game where you can spawn an infinite amount of parachutes from a small pouch on your back.



** Come late game, those Horseshoes get replaced by wings. You can fall from the upper atmosphere without even flapping your wings once, and land light as a feather. Even if those wings are made of ice, or twigs.
16th Sep '15 10:00:28 AM bassforte123
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* Zig-zagged in ''VideoGame/DragonsDogma'' where you have some special falling attacks which will completely negate fall damage, but you also have moves that explicitly stop your momentum in the air... but do not change your fall damage at all. A common situation for new players playing as a mage is to learn the levitation ability, at some point finding a moderate cliff of some sort, jumping off, hovering just inches off the ground... then falling 3 inches with the impact force of a car crash.
5th Sep '15 6:54:08 PM TARINunit9
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* The E3 trailer of ''Videogame/{{Dishonored 2}}'' shows Emily surviving a fall of several stories by using her tentacle-like apendage to quickly reach the bottom of the stairs.

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* The E3 trailer of ''Videogame/{{Dishonored 2}}'' shows Emily surviving a fall of several stories by using her tentacle-like apendage appendage to quickly reach the bottom of the stairs.stairs.
* Fall damage is rare in ''VideoGame/PacManWorld 2'', but a Butt-Bounce will negate it.
11th Jul '15 7:55:01 PM DeisTheAlcano
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* ''VideoGame/WorldOfWarcraft'' allows you to do this using abilities like the Warrior's Charge, normally used on the ground to run a short distance at super speed to attack an enemy. It still works in the air.

to:

* ''VideoGame/WorldOfWarcraft'' allows you to do this using abilities like the Warrior's Charge, normally used on the ground to run a short distance at super speed to attack an enemy. It still works in the air.air.
* The E3 trailer of ''Videogame/{{Dishonored 2}}'' shows Emily surviving a fall of several stories by using her tentacle-like apendage to quickly reach the bottom of the stairs.
14th Jun '15 10:23:24 AM sunlitgarden
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* In ''VideoGame/ArxFatalis'' you often will receive no falling damage if you jump over the edge of a cliff instead of walking off it, due to glitches in jumping physics.

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* In ''VideoGame/ArxFatalis'' you often will receive no falling damage if you jump over the edge of a cliff instead of walking off it, due to glitches in jumping physics.physics.
* ''VideoGame/WorldOfWarcraft'' allows you to do this using abilities like the Warrior's Charge, normally used on the ground to run a short distance at super speed to attack an enemy. It still works in the air.
8th Mar '15 6:55:37 AM InterLoper
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* In ''VideoGame/TeamFortress2'''s "Mannpower" mode, everyone has access to a grappling hook that pulls you directly at the surface you aimed it at. It negates fall damage both during the grapple and for two seconds afterward, allowing you to invoke this trope as much as you like.

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* In ''VideoGame/TeamFortress2'''s "Mannpower" mode, everyone has access to a grappling hook that pulls you directly at the surface you aimed it at. It negates fall damage both during the grapple and for two seconds afterward, allowing you to invoke this trope as much as you like.like.
* In ''VideoGame/ArxFatalis'' you often will receive no falling damage if you jump over the edge of a cliff instead of walking off it, due to glitches in jumping physics.
4th Mar '15 3:54:52 AM BaffleBlend
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* This is the basis of [[GoodBadBugs Wavedashing and Wavelanding]] in ''[[VideoGame/SuperSmashBros Super Smash Bros. Melee]]'' and ''VideoGame/ProjectM''; using the directional air dodge to propel yourself straight into the ground allows you to act out of it faster than with an ordinary landing.
14th Jan '15 6:21:57 PM TARINunit9
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* If a ''Franchise/SpiderMan'' game has fall damage, chances are you can ignore it by web-zipping directly into the ground.

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* If a ''Franchise/SpiderMan'' game has fall damage, chances are you can ignore it by web-zipping directly into the ground.ground.
* In ''VideoGame/TeamFortress2'''s "Mannpower" mode, everyone has access to a grappling hook that pulls you directly at the surface you aimed it at. It negates fall damage both during the grapple and for two seconds afterward, allowing you to invoke this trope as much as you like.
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