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* ''WesternAnimation/{{Droners}}'': When the æsthetics aren't Scavenged Punk, those pop up everywhere.
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Crosswicking

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[[folder:Advertising]]
* ''Advertising/DearAlice'': All the roofs on the futuristic farms have large sections of shiny hexagons, which appear to be solar panels able to double as skylights.
[[/folder]]
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* ''VideoGame/{{Hiveswap}}'': Hexagons are the primary detail of anything pertaining to Alternia. The interface details (when they aren't captchalogue cards), the Rebelgram background, the background for Troll Call entries and even compact disks are all hexagons. Interestingly, Alternia appears to use advanced bio-technology.
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[[caption-width-right:350:Imagine the size of the bees that could live here!]]

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* Two of the three ''VideoGame/SonicAdvance'' games featured high-tech, futuristic levels, both of which featured hexagons ad nauseum.
** ''Sonic Adventure 2'' uses quite a few as well. A lot the moving platforms in City Escape are hexagonal prisms.
** ''Sonic Heroes'' third level Grand Metropolis, & fourth level Powerplant, also contain contains this trope, with the energy company in both of these stages being called HEXA-eco, along with the energy pipes, buildings, & tiles in the wall incorporating or being hexagons.

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* Two of the three ''VideoGame/SonicAdvance'' games featured high-tech, futuristic levels, both of which featured hexagons ad nauseum.
''Franchise/SonicTheHedgehog'':
** ''Sonic Adventure 2'' ''VideoGame/SonicAdventure2'' uses quite a few as well. A lot the moving platforms in City Escape are hexagonal prisms.
** ''Sonic Heroes'' Two of the three ''VideoGame/SonicAdvance'' games featured high-tech, futuristic levels, both of which featured hexagons ad nauseum.
** ''VideoGame/SonicHeroes''
third level Grand Metropolis, & fourth level Powerplant, also contain contains this trope, with the energy company in both of these stages being called HEXA-eco, along with the energy pipes, buildings, & tiles in the wall incorporating or being hexagons.



** ''VideoGame/SuperSmashBrosMelee'': From this game onward, both Fox and Falco from the ''VideoGame/StarFox'' series possess a Reflector move whose animation is a blue hexagon. The developer's intent for the move was to reflect projectiles; however, it's [[NotTheIntendedUse used as a direct attack]] in the current metagame.

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** ''VideoGame/SuperSmashBrosMelee'': From this game onward, both Fox and Falco from the ''VideoGame/StarFox'' ''Franchise/StarFox'' series possess a Reflector move whose animation is a blue hexagon. The developer's intent for the move was to reflect projectiles; however, it's [[NotTheIntendedUse used as a direct attack]] in the current metagame.
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* ''Film/GuardiansOfTheGalaxy'' The "Universal Neural Teleportation Network", which is used to perform interstellar jumps, creates a distinct pattern of hexagons that serve as portals for the spaceships to jump through.

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* ''Film/GuardiansOfTheGalaxy'' ''Film/GuardiansOfTheGalaxy2014'' The "Universal Neural Teleportation Network", which is used to perform interstellar jumps, creates a distinct pattern of hexagons that serve as portals for the spaceships to jump through.
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Adding Guardians of the Galaxy as another live action example.

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* ''Film/GuardiansOfTheGalaxy'' The "Universal Neural Teleportation Network", which is used to perform interstellar jumps, creates a distinct pattern of hexagons that serve as portals for the spaceships to jump through.
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* ''VideoGame/SuperMarioBros'':

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* ''VideoGame/SuperMarioBros'':''Franchise/SuperMarioBros'':
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* In ''VideoGame/MetalGearSolid2SonsOfLiberty'', hexagons are a recurring pattern throughout the story, but it gets ''really'' extreme once you enter the final "dungeon". The Big Shell's outer buildings were hexagonal, the shells themselves form a double hexagon, some of the textures on Raiden's stealth suit exude a hexagonal pattern, the skin of arsenal gear itself is covered with a hexagonal pattern. The game case design had a hexagonal pattern on the back of it, so did the original disc. Most official supplemental materials (strategy guides, concept art, making-of materials) had either subtle or blatant hexagonal themes. In fact, since ''Metal Gear Solid 2'', hexagonal design has been a really big thing to them.

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* In ''VideoGame/MetalGearSolid2SonsOfLiberty'', hexagons are a recurring pattern throughout the story, but it gets ''really'' extreme once you enter the final "dungeon". The Big Shell's outer buildings were hexagonal, the shells themselves form a double hexagon, some of the textures on Raiden's stealth suit exude a hexagonal pattern, the skin of arsenal gear Arsenal Gear itself is covered with a hexagonal pattern. The game case design had a hexagonal pattern on the back of it, so did the original disc. Most official supplemental materials (strategy guides, concept art, making-of materials) had either subtle or blatant hexagonal themes. In fact, since ''Metal Gear Solid 2'', hexagonal design has been a really big thing to them.
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* Hexagons are common background elements for promotional materials related to ''LightNovel/InfiniteStratos'', befitting its [[TwentyMinutesIntoTheFuture near-future setting]] and [[PoweredArmor focus on technology]], [[MaleGaze when it's not focused]] [[HaremGenre on its female cast members]].

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* Hexagons are common background elements for promotional materials related to ''LightNovel/InfiniteStratos'', ''Literature/InfiniteStratos'', befitting its [[TwentyMinutesIntoTheFuture near-future setting]] and [[PoweredArmor focus on technology]], [[MaleGaze when it's not focused]] [[HaremGenre focused on its female cast members]].
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* ''Toys/IDog'': The arrangement of the [=LEDs=] on the robotic, futuristic iDog and friends resembles a hexagon.
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* In ''VideoGame/{{Borderlands 2}}'', one of the companies that manufactures the tools and weapons that your character can loots/earn is Maliwan, which prides itself on high-tech, sophisticated wares. All of their rarest goods have a hexagonal pattern over the surface of the item in question.

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* In ''VideoGame/{{Borderlands 2}}'', ''VideoGame/Borderlands2'', one of the companies that manufactures the tools and weapons that your character can loots/earn is Maliwan, which prides itself on high-tech, sophisticated wares. All of their rarest goods have a hexagonal pattern over the surface of the item in question.
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* ''Hexbug'' are intelligent nanobots about the size of a pen lid or marble. If the name didn't, the [[http://www.hightechscience.org/Hexbug_Logo_3a.JPG logo]] says it all.

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* ''Hexbug'' are has intelligent nanobots about the size of a pen lid or marble. If the name didn't, the [[http://www.hightechscience.org/Hexbug_Logo_3a.JPG logo]] says it all.

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The Gogo's Crazy Bones example isn't an example, since there's no indication that the pods are high-tech, as far as I know. Commenting out a zero-context example; this should explain why the hexagons are high-tech.


* ''Toys/{{Bionicle}}'': In pretty much all the graphics of 2006, plus a large amount of the graphics from 2007 and 2008, there are hexagons in the background, most likely to give the images a high-tech feel.
** They even changed the shape of the Matoran alphabet characters from circles to hexagons. It does make you wonder, though, why they didn't use hexagons in 2004, when the futuristic city of Metru Nui was the main setting.
* ''Toys/GoGosCrazyBones'' has a Mega Metropolis series with a hexagonal shaped 'home' for each gogo.
* 'Hex Bugs' are intelligent nanobots about the size of a pen lid or marble. If the name didn't, the [[http://www.hightechscience.org/Hexbug_Logo_3a.JPG logo]] says it all.
* The Hexagon Shields from ''Toys/HeroFactory''.

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* ''Toys/{{Bionicle}}'': In pretty much all the graphics of 2006, plus a large amount of the graphics from 2007 and 2008, there are hexagons in the background, most likely to give the images a high-tech feel.
**
feel.They even changed the shape of the Matoran alphabet characters from circles to hexagons. It does make you wonder, though, why they didn't use hexagons in 2004, when the futuristic city of Metru Nui was the main setting.
* ''Toys/GoGosCrazyBones'' has a Mega Metropolis series with a hexagonal shaped 'home' for each gogo.
* 'Hex Bugs'
''Hexbug'' are intelligent nanobots about the size of a pen lid or marble. If the name didn't, the [[http://www.hightechscience.org/Hexbug_Logo_3a.JPG logo]] says it all.
%% * The Hexagon Shields from ''Toys/HeroFactory''.

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->''In the future, everything will be hexes.''
-->-- "Hex Helmet" item description, ''VideoGame/DeepRockGalactic''



* ''VideoGame/ARKSurvivalEvolved'' uses hexagons on all the futuristic technology.



* In ''VideoGame/{{Borderlands 2}}'', one of the companies that manufactures the tools and weapons that your character can loots/earn is Maliwan, which prides itself on high-tech, sophisticated wares. All of their rarest goods have a hexagonal pattern over the surface of the item in question.
* All over the place in ''VideoGame/CivilizationBeyondEarth'': the box art is of a person standing in front of a hexagon-shaped door out to space, the various leaders of the game tend to wear clothing with repeating hexagon symbols, and various technologies in the game bear hexagons. Since the game is based on the ''[[VideoGame/{{Civilization}} Civilization V]]'' engine, where the game ground itself is divided into hexagon-shaped tiles, the shape has a special significance to the game.



* In ''VideoGame/CommandAndConquerRedAlert3'', the Empire of the Rising Sun's tech.



* ''VideoGame/{{Darius}}burst Another Chronicle''[='=]s Chronicle Mode features hexagonal maps of sectors.
* ''VideoGame/DeepRockGalactic'' lampshades this trope with its description of the Hex Helmet [[AndYourRewardIsClothes accessory]] available to all classes: "In the future, everything will be hexes." For the most part, however, the game has a grungier, industrial aesthetic, though the Gunner's [=MK5=] suit has armor plating that is both smoother and more rounded than other variants, and comes with a hex pattern of its own. It is indeed the most "advanced" of the armor options, though it offers just as much protection as the [=MK1=] suit.



* A hallmark of the Karma Temple and Karma Society technology in ''VideoGame/DigitalDevilSaga''.
* ''[[VideoGame/DonPachi DoDonPachi Daifukkatsu]]'' uses these both as high-tech and as part of the bee motif of the series. They're all over the ship select screen, and each cutscene starts with a bunch of hexagons flying onto the screen and attaching to each other to form a screen. The "Expert Items" in the Xbox 360 port's Arrange B mode are also hexagonal and appear in sets of six arranged in a hexagon.
** ''[=DoDonPachi Saidaioujou=]'' puts hexagons everywhere -- the golden star medals dropped by defeated enemies are now 6-pointed stars on a hexagonal background, the level results screen has hexagons everywhere, the bee items now appear on hexagonal stands, the Type-B helicopter now has 6 propeller blades connected in the middle by a hexagon, and the list goes on.
* ''VideoGame/EVEOnline'' will be changing the ship cloaking effect (viewable only by the player using the cloaking device) from a water-like animated texture to a hexagonal pattern in the upcoming Oceanus update.
* While most of the ''VideoGame/{{Fallout}}'' series follows a {{Zeerust}} aesthetic, ''VideoGame/FalloutNewVegas'' has an area in the more conventionally sci-fi ''Old World Blues'' DLC called the X-66 Hexcrete Archipelago, consisting of massive hexagonal structures made of concrete. Appropriately, they do nothing in the game other than look cool.
* ''VideoGame/{{Firefall}}'' takes place in a technologically-advanced post-apocalypse - so all your shield abilities have little/big hexagons.



* ''VideoGame/GuildWars2'' features the asura, a race of highly intelligent and technologically advanced miniature beings that often build their labs and cities with hexagonal designs. Even their holographic platforms featured in dungeons and jumping puzzles elsewhere in the world are translucent, blue hexagons.
* In ''[[VideoGame/GundamVsSeries Gundam Extreme Vs.]]'', the FinalBoss's stage is an AmazingTechnicolorBattlefield whose floor is made up of giant metallic hexagonal columns; the boss has the ability to raise and lower the columns, and possesses several attacks that can destroy them outright (they re-form a few second later -- naturally -- out of smaller metallic hexagons).
* In ''Franchise/{{Halo}}'', a lot of Forerunner technology incorporates hexagon shapes and symbols.
** Covenant tech and textures have also employed extensive use of hexagons; perhaps a result of copying Forerunner tech?
** In addition, the UNSC has gotten in the trend (take note of the visors on MJOLNIR armor worn by Spartan-IV). Perhaps a result of copying Forerunner ''and'' Covenant tech?
** ''VideoGame/HaloInfinite'': All over Zeta Halo are clusters (and sometimes sheer walls) of big, hexagon-shaped metal pillars coming out of the ground, looking not unlike basalt. It is eventually revealed that they are part of Halo's infrastructure, and also its method of repairing itself (give or take a few million years).



* ''VideoGame/SuperSmashBros'':
** ''VideoGame/SuperSmashBrosMelee'': From this game onward, both Fox and Falco from the ''VideoGame/StarFox'' series possess a Reflector move whose animation is a blue hexagon. The developer's intent for the move was to reflect projectiles; however, it's [[NotTheIntendedUse used as a direct attack]] in the current metagame.
** ''VideoGame/SuperSmashBrosBrawl'': Lucas, who debuted in this game, has a mild hexagonal attack motif. Many of his PSI-related attacks are represented with hexagons, and PSI is usually treated more as science than magic.



* In ''VideoGame/PlanetSide 2'', all of the [[MachineCult Vanu Sovereignty's]] equipment is covered in purple armor with hexagon patterns, to show that they are the most advanced faction. Additionally, all three empires can buy hexagonal camouflage ([[HighlyConspicuousUniform in neon red, blue, or purple]]) for their guns, armor, and vehicles.
* ''VideoGame/PokemonBlackAndWhite'' and [[VideoGame/PokemonBlack2AndWhite2 their sequels]] use this frequently, from the healing machines in Pokémon Centers to the map of the game's region itself.
* Very much invoked by ''Franchise/RatchetAndClank'', stating with ''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]'' thanks to the added detail possible on the ''UsefulNotes/PlayStation3''. In particular, Captain Qwark's outfit got a hexagon print, and almost every element of the UI used hexagons.
* In ''VideoGame/{{Rimworld}}: Ideology'', the Techist style makes use of a lot of hexagons. Things like dining tables are redone in a hexagonal shape, for instance, and its special floor tiles and ritual effects are all hexagonal. While randomly-generated Ideoligions only use this if they are transhumanist, and thus very advanced, the style can be used [[CargoCult with tribal-level cultures]].
* ''VideoGame/RiseOfTheReds'': The Nano Shock Absorbers that can be installed on various European vehicles have a hexagon-shaped tile pattern.
* The 2013 edition of ''VideoGame/SimCity'' features hexagons in many high-tech structures such as advanced solar energy collectors, and in the "Cities of Tomorrow" expansion, futurized roads are signified by hexagonal surfaces with minor TronLines, in a possible prophetic move - see Real Life.
* The futuristic-looking Silver civilization from ''VideoGame/SkiesOfArcadia'' makes extensive use of hexagons. Their {{element|alPowers}} of choice is also numbered 6.



* In ''VideoGame/CommandAndConquerRedAlert3'', the Empire of the Rising Sun's tech.
* ''VideoGame/RiseOfTheReds'': The Nano Shock Absorbers that can be installed on various European vehicles have a hexagon-shaped tile pattern.



* ''[[VideoGame/DonPachi DoDonPachi Daifukkatsu]]'' uses these both as high-tech and as part of the bee motif of the series. They're all over the ship select screen, and each cutscene starts with a bunch of hexagons flying onto the screen and attaching to each other to form a screen. The "Expert Items" in the Xbox 360 port's Arrange B mode are also hexagonal and appear in sets of six arranged in a hexagon.
** ''[=DoDonPachi Saidaioujou=]'' puts hexagons everywhere -- the golden star medals dropped by defeated enemies are now 6-pointed stars on a hexagonal background, the level results screen has hexagons everywhere, the bee items now appear on hexagonal stands, the Type-B helicopter now has 6 propeller blades connected in the middle by a hexagon, and the list goes on.
* In ''Franchise/{{Halo}}'', a lot of Forerunner technology incorporates hexagon shapes and symbols.
** Covenant tech and textures have also employed extensive use of hexagons; perhaps a result of copying Forerunner tech?
** In addition, the UNSC has gotten in the trend (take note of the visors on MJOLNIR armor worn by Spartan-IV). Perhaps a result of copying Forerunner ''and'' Covenant tech?
** ''VideoGame/HaloInfinite'': All over Zeta Halo are clusters (and sometimes sheer walls) of big, hexagon-shaped metal pillars coming out of the ground, looking not unlike basalt. It is eventually revealed that they are part of Halo's infrastructure, and also its method of repairing itself (give or take a few million years).
* In ''VideoGame/PlanetSide 2'', all of the [[MachineCult Vanu Sovereignty's]] equipment is covered in purple armor with hexagon patterns, to show that they are the most advanced faction. Additionally, all three empires can buy hexagonal camouflage ([[HighlyConspicuousUniform in neon red, blue, or purple]]) for their guns, armor, and vehicles.

to:

* ''[[VideoGame/DonPachi DoDonPachi Daifukkatsu]]'' Take a guess as to what kind of shapes ''VideoGame/SuperHexagon'' uses. It helps that the game uses these both as a synthesized chiptune soundtrack. However, the Hexagon and Hyper Hexagon stage occasionally turn into pentagons and squares.
* ''VideoGame/SuperMarioBros'':
** The {{Cyberpunk}}-inspired Neo Bowser City in ''VideoGame/MarioKart7'' and its remake in ''VideoGame/MarioKart8'' have some futuristic hexagonal motifs.
** The minigame Mario Matrix in ''VideoGame/MarioParty8'' is a glowing hexagon clicking game InsideAComputerSystem.
** ''VideoGame/SuperMario3DWorld'' has the levels Honeycomb Starway and Honeycomb Skyway, where the ground is formed by floating metallic hexagons that automatically attach to each other, which is made even more
high-tech and as part of the bee motif of the series. They're all over the ship select screen, and each cutscene starts with a bunch of hexagons flying onto the screen and attaching to each other to form a screen. The "Expert Items" in the Xbox 360 port's Arrange B mode are also TronLines-like hexagonal sparkles.
* ''VideoGame/SuperSmashBros'':
** ''VideoGame/SuperSmashBrosMelee'': From this game onward, both Fox
and appear in sets of six arranged in a hexagon.
** ''[=DoDonPachi Saidaioujou=]'' puts hexagons everywhere --
Falco from the golden star medals dropped by defeated enemies are now 6-pointed stars on ''VideoGame/StarFox'' series possess a Reflector move whose animation is a blue hexagon. The developer's intent for the move was to reflect projectiles; however, it's [[NotTheIntendedUse used as a direct attack]] in the current metagame.
** ''VideoGame/SuperSmashBrosBrawl'': Lucas, who debuted in this game, has a mild
hexagonal background, attack motif. Many of his PSI-related attacks are represented with hexagons, and PSI is usually treated more as science than magic.
* ''VideoGame/TheTalosPrinciple'': Both
the level results screen has hexagons everywhere, the bee items now appear on hexagonal stands, the Type-B helicopter now has 6 propeller blades connected in the middle by a hexagon, red pressure plates and the list goes on.
* In ''Franchise/{{Halo}}'', a lot of Forerunner technology incorporates hexagon shapes and symbols.
** Covenant tech and textures have also employed extensive use of hexagons; perhaps a result of copying Forerunner tech?
** In addition, the UNSC has gotten in the trend (take note of the visors on MJOLNIR armor worn by Spartan-IV). Perhaps a result of copying Forerunner ''and'' Covenant tech?
** ''VideoGame/HaloInfinite'': All over Zeta Halo are clusters (and sometimes sheer walls) of big, hexagon-shaped metal pillars coming out of the ground, looking not unlike basalt. It is eventually revealed that they are part of Halo's infrastructure, and also its method of repairing itself (give or take a few million years).
* In ''VideoGame/PlanetSide 2'', all of the [[MachineCult Vanu Sovereignty's]] equipment is covered in
purple armor with hexagon patterns, to show that they containment fields are the most advanced faction. Additionally, all three empires can buy hexagonal camouflage ([[HighlyConspicuousUniform in neon red, blue, or purple]]) for their guns, armor, and vehicles.composed of these.



* The 2013 edition of ''VideoGame/SimCity'' features hexagons in many high-tech structures such as advanced solar energy collectors, and in the "Cities of Tomorrow" expansion, futurized roads are signified by hexagonal surfaces with minor TronLines, in a possible prophetic move- see Real Life.
* ''VideoGame/FalloutNewVegas'' has an area in the futuristic ''Old World Blues'' DLC called the X-66 Hexcrete Archipelago, consisting of massive hexagonal structures made of concrete. Appropriately, they do nothing in the game other than look cool.
* ''VideoGame/PokemonBlackAndWhite'' and [[VideoGame/PokemonBlack2AndWhite2 their sequels]] use this frequently, from the healing machines in Pokémon Centers to the map of the game's region itself.
* ''VideoGame/EVEOnline'' will be changing the ship cloaking effect (viewable only by the player using the cloaking device) from a water-like animated texture to a hexagonal pattern in the upcoming Oceanus update.
* Firefall takes place in a technologically-advanced post-apocalypse - so all your shield abilities have little/big hexagons.
* In ''VideoGame/{{Borderlands 2}}'', one of the companies that manufactures the tools and weapons that your character can loots/earn is Maliwan, which prides itself on high-tech, sophisticated wares. All of their rarest goods have a hexagonal pattern over the surface of the item in question.
* All over the place in ''VideoGame/CivilizationBeyondEarth'': the box art is of a person standing in front of a hexagon-shaped door out to space, the various leaders of the game tend to wear clothing with repeating hexagon symbols, and various technologies in the game bear hexagons. Since the game is based on the ''[[VideoGame/{{Civilization}} Civilization V]]'' engine, where the game ground itself is divided into hexagon-shaped tiles, the shape has a special significance to the game.
* A hallmark of the Karma Temple and Karma Society technology in ''VideoGame/DigitalDevilSaga''.
* In ''[[VideoGame/GundamVsSeries Gundam Extreme Vs.]]'', the FinalBoss's stage is an AmazingTechnicolorBattlefield whose floor is made up of giant metallic hexagonal columns; the boss has the ability to raise and lower the columns, and possesses several attacks that can destroy them outright (they re-form a few second later -- naturally -- out of smaller metallic hexagons).
* ''VideoGame/{{Darius}}burst Another Chronicle''[='=]s Chronicle Mode features hexagonal maps of sectors.
* Very much invoked by ''Franchise/RatchetAndClank'', stating with ''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]'' thanks to the added detail possible on the ''UsefulNotes/PlayStation3''. In particular, Captain Qwark's outfit got a hexagon print, and almost every element of the UI used hexagons.
* Take a guess as to what kind of shapes ''VideoGame/SuperHexagon'' uses. It helps that the game uses a synthesized chiptune soundtrack. However, the Hexagon and Hyper Hexagon stage occasionally turn into pentagons and squares.
* ''VideoGame/GuildWars2'' features the asura, a race of highly intelligent and technologically advanced miniature beings that often build their labs and cities with hexagonal designs. Even their holographic platforms featured in dungeons and jumping puzzles elsewhere in the world are translucent, blue hexagons.
* In the ''[[VideoGame/SuperMarioBros Mario]]'' series:
** ''VideoGame/SuperMario3DWorld'' has the levels Honeycomb Starway and Honeycomb Skyway, where the ground is formed by floating metallic hexagons that automatically attach to each other, which is made even more high-tech with TronLines-like hexagonal sparkles.
** The {{Cyberpunk}}-inspired Neo Bowser City in ''VideoGame/MarioKart7'' and its remake in ''VideoGame/MarioKart8'' have some futuristic hexagonal motifs.
** The minigame Mario Matrix in ''VideoGame/MarioParty8'' is a glowing hexagon clicking game InsideAComputerSystem.
* ''VideoGame/ARKSurvivalEvolved'' uses hexagons on all the futuristic technology.
* ''VideoGame/TheTalosPrinciple'': Both the red pressure plates and the purple containment fields are composed of these.
* The futuristic-looking Silver civilization from ''VideoGame/SkiesOfArcadia'' makes extensive use of hexagons. Their {{element|alPowers}} of choice is also numbered 6.
* In ''VideoGame/{{Rimworld}}: Ideology'', the Techist style makes use of a lot of hexagons. Things like dining tables are redone in a hexagonal shape, for instance, and its special floor tiles and ritual effects are all hexagonal. While randomly-generated Ideoligions only use this if they are transhumanist, and thus very advanced, the style can be used [[CargoCult with tribal-level cultures]].
Is there an issue? Send a MessageReason:
None


** ''Sonic Heroes'' third level Grand Metropolis, & fourth level Powerplant, also contain contains this trope, with the energy company in both of these stages being called HEXA-eco, along with the energy pipes, buildings, & tiles in the wall incorportation or being hexagons.

to:

** ''Sonic Heroes'' third level Grand Metropolis, & fourth level Powerplant, also contain contains this trope, with the energy company in both of these stages being called HEXA-eco, along with the energy pipes, buildings, & tiles in the wall incorportation incorporating or being hexagons.
Is there an issue? Send a MessageReason:
None


** ''Sonic Heroes'' third level called Grand Metropolis, a high-tech futuristic city, & Powerplant, a hightech powerplant, also contain contains this trope, with even the energy company in both these stages being called HEXA-eco.

to:

** ''Sonic Heroes'' third level called Grand Metropolis, a high-tech futuristic city, & fourth level Powerplant, a hightech powerplant, also contain contains this trope, with even the energy company in both of these stages being called HEXA-eco.HEXA-eco, along with the energy pipes, buildings, & tiles in the wall incorportation or being hexagons.
Is there an issue? Send a MessageReason:
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** ''Sonic Heroes'' third level called Grand Metropolis, a high-tech futuristic city, & Powerplant, a hightech powerplant, also contain contains this trope, with even the energy company in both these stages being called HEXAeco.

to:

** ''Sonic Heroes'' third level called Grand Metropolis, a high-tech futuristic city, & Powerplant, a hightech powerplant, also contain contains this trope, with even the energy company in both these stages being called HEXAeco.HEXA-eco.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''Sonic Heroes'' third level called Grand Metropolis, a high-tech futuristic city, & Powerplant, a hightech powerplant, also contain contains this trope, with even the energy company in both these stages being called HEXAeco.
Is there an issue? Send a MessageReason:
Grammar fixes.


* ''WesternAnimation/MiraculousLadybug'': Close-ups on Ladybug and Chat Noir's superheroes costumes show their are composed of a fine mesh of hexagons.

to:

* ''WesternAnimation/MiraculousLadybug'': Close-ups on Ladybug and Chat Noir's superheroes costumes show their they are composed of a fine mesh of hexagons.
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None


* Gogos has a Mega Metropolis series with a hexagonal shaped 'home' for each gogo.

to:

* Gogos ''Toys/GoGosCrazyBones'' has a Mega Metropolis series with a hexagonal shaped 'home' for each gogo.
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None


* The visionary [[https://www.architecturaldigest.com/story/tokyo-will-look-like-2045-including-mile-high-skyscraper Sky Mile Tower]] proposal for Tokyo, Japan would be built in Tokyo Bay and surrounded by hexagonal artificial islands to minimize the effects of waves.

to:

* The visionary [[https://www.architecturaldigest.com/story/tokyo-will-look-like-2045-including-mile-high-skyscraper Sky Mile Tower]] proposal for Tokyo, Japan would be built in Tokyo Bay Bay, and surrounded by use hexagonal structures and artificial islands to minimize the effects of wind and waves.
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None


** The minigame Mario Matrix in ''[[VideoGame/MarioParty Mario Party 8]]'' is a glowing hexagon clicking game InsideAComputerSystem.

to:

** The minigame Mario Matrix in ''[[VideoGame/MarioParty Mario Party 8]]'' ''VideoGame/MarioParty8'' is a glowing hexagon clicking game InsideAComputerSystem.
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None


* The heat shield of the [[UsefulNotes/SpaceX SpaceX]] Starship uses hundreds of hexagonal tiles.

to:

* The heat shield of the [[UsefulNotes/SpaceX [[UsefulNotes/SpaceExplorationTechnologiesCorporation SpaceX]] Starship uses hundreds of hexagonal tiles.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


** ''[=DoDonPachi Saidaioujou=]'' takes this UpToEleven by putting hexagons everywhere -- the golden star medals dropped by defeated enemies are now 6-pointed stars on a hexagonal background, the level results screen has hexagons everywhere, the bee items now appear on hexagonal stands, the Type-B helicopter now has 6 propeller blades connected in the middle by a hexagon, and the list goes on.

to:

** ''[=DoDonPachi Saidaioujou=]'' takes this UpToEleven by putting puts hexagons everywhere -- the golden star medals dropped by defeated enemies are now 6-pointed stars on a hexagonal background, the level results screen has hexagons everywhere, the bee items now appear on hexagonal stands, the Type-B helicopter now has 6 propeller blades connected in the middle by a hexagon, and the list goes on.

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* In ''VideoGame/SuperSmashBrosMelee'' onward, both Fox and Falco from the ''VideoGame/StarFox'' series possess a Reflector move whose animation is a blue hexagon. The developer's intent for the move was to reflect projectiles; however, it's [[NotTheIntendedUse used as a direct attack]] in the current metagame.
** Lucas, who debuted in ''VideoGame/SuperSmashBrosBrawl'', also has a mild hexagonal attack motif. Many of his PSI-related attacks are represented with hexagons, and PSI is usually treated more as science than magic.

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* In ''VideoGame/SuperSmashBrosMelee'' ''VideoGame/SuperSmashBros'':
** ''VideoGame/SuperSmashBrosMelee'': From this game
onward, both Fox and Falco from the ''VideoGame/StarFox'' series possess a Reflector move whose animation is a blue hexagon. The developer's intent for the move was to reflect projectiles; however, it's [[NotTheIntendedUse used as a direct attack]] in the current metagame.
** ''VideoGame/SuperSmashBrosBrawl'': Lucas, who debuted in ''VideoGame/SuperSmashBrosBrawl'', also this game, has a mild hexagonal attack motif. Many of his PSI-related attacks are represented with hexagons, and PSI is usually treated more as science than magic.



** One of the subtle hints that ''The Phantom Pain'' was really ''Metal Gear Solid V'' was the appearance of hexagonal tiles on the floor of the hospital the protagonist is escaping from.

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** * ''VideoGame/MetalGearSolidV'': One of the subtle hints that ''The Phantom Pain'' was really ''Metal Gear Solid V'' was the appearance of hexagonal tiles on the floor of the hospital the protagonist is escaping from.
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* ''Film/ItCameFromOuterSpace'' is an early example, with the alien spaceship resembling a massive sphere covered in hexagons.
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* In ''VideoGame/{{Rimworld}}: Ideology'', the Techist style makes use of a lot of hexagons. Things like dining tables are redone in a hexagonal shape, for instance, and its special floor tiles and ritual effects are all hexagonal. While randomly-generated Ideoligions only use this if they are transhumanist, and thus very advanced, the style can be used [[CargoCult with tribal-level cultures]].
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* ''Franchise/StarWars'': Some hexagonal lights can be seen on the walls of the Lars homestead in ''Film/ANewHope'' (and the prequel ''Film/AttackOfTheClones'').

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* ''Franchise/StarWars'': Some hexagonal lights can be seen on the walls of the Lars homestead in ''Film/ANewHope'' (and the prequel ''Film/AttackOfTheClones'').''Film/AttackOfTheClones''), as well as above the elevator doors of the Death Star.
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* ''Franchise/StarWars'': Some hexagonal lights can be seen on the walls of the Lars homestead in ''Film/ANewHope''.

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* ''Franchise/StarWars'': Some hexagonal lights can be seen on the walls of the Lars homestead in ''Film/ANewHope''.''Film/ANewHope'' (and the prequel ''Film/AttackOfTheClones'').

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