Is there an issue? Send a MessageReason:
None
Changed line(s) 44 (click to see context) from:
* Like {{GURPS}}, [[TabletopGame/Champions Hero]] also uses hexagons for movement, and even uses one in its logo.
to:
* Like {{GURPS}}, [[TabletopGame/Champions Hero]] {{Champions}} also uses hexagons for movement, and even its underlying system Hero uses one in its logo.
Is there an issue? Send a MessageReason:
None
Changed line(s) 44 (click to see context) from:
* Like {{GURPS}}, [[Champions Hero]] also uses hexagons for movement, and even uses one in its logo.
to:
* Like {{GURPS}}, [[Champions [[TabletopGame/Champions Hero]] also uses hexagons for movement, and even uses one in its logo.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* {{GURPS}} uses hexagon maps for tactical movement.
* Like {{GURPS}}, [[Champions Hero]] also uses hexagons for movement, and even uses one in its logo.
* Like {{GURPS}}, [[Champions Hero]] also uses hexagons for movement, and even uses one in its logo.
Is there an issue? Send a MessageReason:
None
Changed line(s) 61 (click to see context) from:
* In ''VideoGame/{{Halo}}'' many Forerunner tech have hexagon shapes and symbols.
to:
* In ''VideoGame/{{Halo}}'' many a lot of Forerunner tech have incorporates hexagon shapes and symbols.
Changed line(s) 65 (click to see context) from:
* ''WesternAnimation/StarTrekTheAnimatedSeries'' episode "Beyond the Farthest Star". The Enterprise crew discovers a highly advanced alien ship in orbit around a dead star. The alien ship's interior structure is made up of interlocking hexagons.
to:
* In ''WesternAnimation/StarTrekTheAnimatedSeries'' episode "Beyond the Farthest Star". The Star", the Enterprise crew discovers a highly advanced alien ship in orbit around a dead star. The alien Said ship's interior structure is made up of interlocking hexagons.
Changed line(s) 70 (click to see context) from:
* Another hexagonal carbon molecule which has potential is [[http://en.wikipedia.org/wiki/Graphine graphene]]. In addition to being extremely strong and flexible it's an excellent conductor of electricity. Applications include lightweight screens, semi-conductors and efficient room temperature alcohol distillation.
to:
* Another hexagonal carbon molecule which has potential is [[http://en.wikipedia.org/wiki/Graphine graphene]]. In addition to being extremely strong and flexible flexible, it's an excellent conductor of electricity. Applications include lightweight screens, semi-conductors and efficient room temperature alcohol distillation.
Is there an issue? Send a MessageReason:
- blakes 7
Added DiffLines:
*The ship models and corridor sets of The Liberator in ''[[Series/BlakesSeven Blakes 7]]'' feature hexagons prominently.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* In ''VideoGame/{{Halo}}'' many Forerunner tech have hexagon shapes and symbols.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,5 (click to see context) from:
There's something about hexagons which make them look inherently advanced. This makes sense, since they're inherently AwesomeYetPractical. They slot together like squares, but look more complicated despite being more efficient to build with (a given hexagon has the most area inside for the length of its sides, hence the reason bees use hexagonal honeycombs for storage; beeswax doesn't grow on trees). Not to mention even the name hexagon sounds a little futuristic.
The hexagon's efficiency in nature might go some way to explaining the origin of this trope. Much like [[EverythingIsAnIpodInTheFuture smooth sleek curves]] and [[OurWeaponsWillBeBoxyInTheFuture solid, practical looking blocks]], there are plenty of reasons to [[ArtImitatesLife incorporate hexagons into real world scientific and engineering projects]]. Most notably dome structures (since they're much easier to produce a curve with than squares), solar panels (which benefit from the aforementioned area-to-edge ratio) and [[TheTriple hexagonal floor tiles]] (which look cooler than boring old rectangles). In addition, many polymers, semiconductors and other advanced materials use carbon, which is naturally inclined to form hexagonal molecules due to the way it bonds (it's this structure that gives diamond and other carbon compounds their strength [[note]]graphite being the odd one out, since it's made up of covalently bonded "sheets" of such molecules which slide over one another[[/note]]).
Compare EverythingIsAnIpodInTheFuture and OurWeaponsWillBeBoxyInTheFuture. Contrast {{Zeerust}} (which this trope may well become when ScienceMarchesOn). See also: TheAestheticsOfTechnology. The BeehiveBarrier is a very common subtrope.
The hexagon's efficiency in nature might go some way to explaining the origin of this trope. Much like [[EverythingIsAnIpodInTheFuture smooth sleek curves]] and [[OurWeaponsWillBeBoxyInTheFuture solid, practical looking blocks]], there are plenty of reasons to [[ArtImitatesLife incorporate hexagons into real world scientific and engineering projects]]. Most notably dome structures (since they're much easier to produce a curve with than squares), solar panels (which benefit from the aforementioned area-to-edge ratio) and [[TheTriple hexagonal floor tiles]] (which look cooler than boring old rectangles). In addition, many polymers, semiconductors and other advanced materials use carbon, which is naturally inclined to form hexagonal molecules due to the way it bonds (it's this structure that gives diamond and other carbon compounds their strength [[note]]graphite being the odd one out, since it's made up of covalently bonded "sheets" of such molecules which slide over one another[[/note]]).
Compare EverythingIsAnIpodInTheFuture and OurWeaponsWillBeBoxyInTheFuture. Contrast {{Zeerust}} (which this trope may well become when ScienceMarchesOn). See also: TheAestheticsOfTechnology. The BeehiveBarrier is a very common subtrope.
to:
There's something about hexagons which make them look inherently advanced. This makes sense, since they're inherently AwesomeYetPractical. They slot together like squares, but look more complicated despite being more efficient to build with (a given hexagon has the most area inside for the length of its sides, hence the reason why bees use hexagonal honeycombs for storage; beeswax doesn't grow on trees). Not to mention even the name hexagon sounds a little futuristic.
The hexagon's efficiency in nature might go some way to explaining the origin of this trope. Much like [[EverythingIsAnIpodInTheFuture smooth sleek curves]] and [[OurWeaponsWillBeBoxyInTheFuture solid, practical looking blocks]], there are plenty of reasons to [[ArtImitatesLife incorporate hexagons into real world scientific and engineering projects]]. Most notably [[BeehiveBarrier domestructures structures]] (since they're much easier to produce a curve with than squares), solar panels (which benefit from the aforementioned area-to-edge ratio) and [[TheTriple hexagonal floor tiles]] (which look cooler than boring old rectangles). In addition, many polymers, semiconductors and other advanced materials use carbon, which is naturally inclined to form hexagonal molecules due to the way it bonds (it's this structure that gives diamond and other carbon compounds their strength [[note]]graphite being the odd one out, since it's made up of covalently bonded "sheets" of such molecules which slide over one another[[/note]]).
The BeehiveBarrier is a very common subtrope. Compare EverythingIsAnIpodInTheFuture and OurWeaponsWillBeBoxyInTheFuture. Contrast {{Zeerust}} (which this trope may well become when ScienceMarchesOn). See also: TheAestheticsOfTechnology.The BeehiveBarrier is a very common subtrope.
The hexagon's efficiency in nature might go some way to explaining the origin of this trope. Much like [[EverythingIsAnIpodInTheFuture smooth sleek curves]] and [[OurWeaponsWillBeBoxyInTheFuture solid, practical looking blocks]], there are plenty of reasons to [[ArtImitatesLife incorporate hexagons into real world scientific and engineering projects]]. Most notably [[BeehiveBarrier dome
The BeehiveBarrier is a very common subtrope. Compare EverythingIsAnIpodInTheFuture and OurWeaponsWillBeBoxyInTheFuture. Contrast {{Zeerust}} (which this trope may well become when ScienceMarchesOn). See also: TheAestheticsOfTechnology.
Is there an issue? Send a MessageReason:
None
Changed line(s) 11,12 (click to see context) from:
[[folder: Anime and Manga ]]
to:
Deleted line(s) 16 (click to see context) :
Changed line(s) 19,20 (click to see context) from:
[[folder: Films - Animated ]]
to:
Deleted line(s) 22 (click to see context) :
Changed line(s) 25,26 (click to see context) from:
[[folder: Films - Live action ]]
to:
Deleted line(s) 29 (click to see context) :
Changed line(s) 32,34 (click to see context) from:
[[folder: Toys ]]
* ''{{Bionicle}}'': In pretty much all the graphics of 2006, plus a large amount of the graphics from 2007 and 2008, there are hexagons in the background, most likely to give the images a high-tech feel.
* ''{{Bionicle}}'': In pretty much all the graphics of 2006, plus a large amount of the graphics from 2007 and 2008, there are hexagons in the background, most likely to give the images a high-tech feel.
to:
*
** In the first serial "An Unearthly Child" Susan Foreman is demonstrated to be unearthly by...[[http://www.youtube.com/watch?v=YZa272j_3TI#t=6m51s making an inkblot inside a hexagon.]]
* In ''{{Series/Viper}}'', the titular high-tech supercar had an armored body/shell comprised of hexagonal tiles. Though they were normally blended together in such a way that the seams were invisible, they manifested when the vehicle suffered damage, or transformed to or from its 'less conspicuous' street car mode.
[[/folder]]
[[folder:Toys]]
* ''Franchise/{{Bionicle}}'': In pretty much all the graphics of 2006, plus a large amount of the graphics from 2007 and 2008, there are hexagons in the background, most likely to give the images a high-tech feel.
Deleted line(s) 38 (click to see context) :
Changed line(s) 41,46 (click to see context) from:
[[folder: TV series ]]
* In ''Series/DoctorWho'', the insides of the TARDIS walls often have a hexagonal pattern on them, and the TARDIS console is hexagonal.
** In the first serial "An Unearthly Child" Susan Foreman is demonstrated to be unearthly by...[[http://www.youtube.com/watch?v=YZa272j_3TI#t=6m51s making an inkblot inside a hexagon.]]
* In ''{{Series/Viper}}'', the titular high-tech supercar had an armored body/shell comprised of hexagonal tiles. Though they were normally blended together in such a way that the seams were invisible, they manifested when the vehicle suffered damage, or transformed to or from its 'less conspicuous' street car mode.
* In ''Series/DoctorWho'', the insides of the TARDIS walls often have a hexagonal pattern on them, and the TARDIS console is hexagonal.
** In the first serial "An Unearthly Child" Susan Foreman is demonstrated to be unearthly by...[[http://www.youtube.com/watch?v=YZa272j_3TI#t=6m51s making an inkblot inside a hexagon.]]
* In ''{{Series/Viper}}'', the titular high-tech supercar had an armored body/shell comprised of hexagonal tiles. Though they were normally blended together in such a way that the seams were invisible, they manifested when the vehicle suffered damage, or transformed to or from its 'less conspicuous' street car mode.
to:
*
* {{TabletopGame/Infinity}} loves this trope. Try to count all the
** In the first serial "An Unearthly Child" Susan Foreman is demonstrated to be unearthly by...
* In ''{{Series/Viper}}'', the titular high-tech supercar had an armored body/shell comprised of hexagonal tiles. Though they were normally blended together in such a way that the seams were invisible, they manifested when the vehicle suffered damage, or transformed to or from its 'less conspicuous' street car mode.
Changed line(s) 49,58 (click to see context) from:
[[folder: Tabletop Games ]]
* Regularly used in strategy wargames when it was found that they allow subtler movement then squares.
* {{TabletopGame/Infinity}} loves this trope. Try to count all the hexagons on the [[http://www.infinitythegame.com/infinity/en/ official site]].
[[/folder]]
[[folder: Video Game ]]
* ''{{Videogame/Crysis}}'' uses this trope excessively: all Crynet technology is covered with hexagons, be it the [[PoweredArmor Nanosuit]] or the CELL guns; even the Crynet logo is made of 120° angles.
* Regularly used in strategy wargames when it was found that they allow subtler movement then squares.
* {{TabletopGame/Infinity}} loves this trope. Try to count all the hexagons on the [[http://www.infinitythegame.com/infinity/en/ official site]].
[[/folder]]
[[folder: Video Game ]]
* ''{{Videogame/Crysis}}'' uses this trope excessively: all Crynet technology is covered with hexagons, be it the [[PoweredArmor Nanosuit]] or the CELL guns; even the Crynet logo is made of 120° angles.
to:
*
* {{TabletopGame/Infinity}} loves this trope. Try to count all the hexagons on the [[http://www.infinitythegame.com/infinity/en/ official site]].
[[/folder]]
[[folder: Video Game ]]
* ''{{Videogame/Crysis}}''
Changed line(s) 62,63 (click to see context) from:
* The logo of ''Franchise/MassEffect's'' Cerberus has a hexagonal shape and uses some materials with hexagonal surface patterns.
* In ''SonsOfLiberty'', hexagons are a recurring pattern throughout the story, but it gets ''really'' extreme once you enter the final "dungeon". The Big Shell's outer buildings were hexagonal, the shells themselves form a double hexagon, some of the textures on Raiden's stealth suit exude a hexagonal pattern, the skin of arsenal gear itself is covered with a hexagonal pattern. The game case design had a hexagonal pattern on the back of it, so did the original disc. Most official supplemental materials (strategy guides, concept art, making-of materials) had either subtle or blatant hexagonal themes. In fact, since Metal Gear Solid 2, hexagonal design has been a really big thing to them.
* In ''SonsOfLiberty'', hexagons are a recurring pattern throughout the story, but it gets ''really'' extreme once you enter the final "dungeon". The Big Shell's outer buildings were hexagonal, the shells themselves form a double hexagon, some of the textures on Raiden's stealth suit exude a hexagonal pattern, the skin of arsenal gear itself is covered with a hexagonal pattern. The game case design had a hexagonal pattern on the back of it, so did the original disc. Most official supplemental materials (strategy guides, concept art, making-of materials) had either subtle or blatant hexagonal themes. In fact, since Metal Gear Solid 2, hexagonal design has been a really big thing to them.
to:
* The logo of ''Franchise/MassEffect's'' ''Franchise/MassEffect'''s Cerberus has a hexagonal shape and uses some materials with hexagonal surface patterns.
* In''SonsOfLiberty'', ''VideoGame/MetalGearSolid2SonsOfLiberty'', hexagons are a recurring pattern throughout the story, but it gets ''really'' extreme once you enter the final "dungeon". The Big Shell's outer buildings were hexagonal, the shells themselves form a double hexagon, some of the textures on Raiden's stealth suit exude a hexagonal pattern, the skin of arsenal gear itself is covered with a hexagonal pattern. The game case design had a hexagonal pattern on the back of it, so did the original disc. Most official supplemental materials (strategy guides, concept art, making-of materials) had either subtle or blatant hexagonal themes. In fact, since Metal ''Metal Gear Solid 2, 2'', hexagonal design has been a really big thing to them.
* In
Changed line(s) 65 (click to see context) from:
* ''{{Solatorobo}}'': The Futzu Tower, which contains a highly advanced AI, features a lot of hexagons.
to:
* ''{{Solatorobo}}'': ''VideoGame/{{Solatorobo}}'': The Futzu Tower, which contains a highly advanced AI, features a lot of hexagons.
Changed line(s) 75,76 (click to see context) from:
[[folder: Western Animation ]]
to:
Deleted line(s) 78 (click to see context) :
Changed line(s) 81,82 (click to see context) from:
[[folder: Real Life ]]
to:
Changed line(s) 84,86 (click to see context) from:
* Another hexagonal carbon molecule which has potential is [[http://en.wikipedia.org/wiki/Graphine graphene]]. In addition to being extremely strong and flexible it's an excellent conductor of electricity. Applications include lightweight screens, semi-conductors and efficient room temperature alcohol distillation.
[[/folder]]
[[/folder]]
to:
* Another hexagonal carbon molecule which has potential is [[http://en.wikipedia.org/wiki/Graphine graphene]]. In addition to being extremely strong and flexible it's an excellent conductor of electricity. Applications include lightweight screens, semi-conductors and efficient room temperature alcohol distillation.
[[/folder]]distillation.
[[/folder]]
----
[[/folder]]
[[/folder]]
----
Is there an issue? Send a MessageReason:
None
Changed line(s) 52 (click to see context) from:
to:
* {{TabletopGame/Infinity}} loves this trope. Try to count all the hexagons on the [[http://www.infinitythegame.com/infinity/en/ official site]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 70 (click to see context) from:
to:
* ''[[VideoGame/DonPachi DoDonPachi Daifukkatsu]]'' uses these both as high-tech and as part of the bee motif of the series. They're all over the ship select screen, and each cutscene starts with a bunch of hexagons flying onto the screen and attaching to each other to form a screen. The "Expert Items" in the Xbox 360 port's Arrange B mode are also hexagonal and appear in sets of 6 arranged in a hexagon.
** ''[=DoDonPachi Saidaioujou=]'' takes this UpToEleven by putting hexagons everywhere -- the golden star medals dropped by defeated enemies are now 6-pointed stars on a hexagonal background, the level results screen has hexagons everywhere, the bee items now appear on hexagonal stands, the Type-B helicopter now has 6 propeller blades connected in the middle by a hexagon, and the list goes on.
** ''[=DoDonPachi Saidaioujou=]'' takes this UpToEleven by putting hexagons everywhere -- the golden star medals dropped by defeated enemies are now 6-pointed stars on a hexagonal background, the level results screen has hexagons everywhere, the bee items now appear on hexagonal stands, the Type-B helicopter now has 6 propeller blades connected in the middle by a hexagon, and the list goes on.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* Hexagons are common background elements for promotional materials related to InfiniteStratos, befitting it's [[TwentyMinutesIntoTheFuture near-future setting]] and [[PoweredArmor focus on technology]], [[MaleGaze when it's not focused]] [[HaremGenre on it's female cast members]].
Is there an issue? Send a MessageReason:
Fixing typos.
Changed line(s) 1,2 (click to see context) from:
There's something about hexagons which make them look inherently advanced. This makes sense, since they're inherently AwesomeYetPractical. They slot together like squares, but look more complicated despite being more efficent to build with (a given hexagon has the most area inside for the length of its sides, hence the reason bees use hexagonal honeycombs for storage; beeswax doesn't grow on trees). Not to mention even the name hexagon sounds a little futuristic.
to:
There's something about hexagons which make them look inherently advanced. This makes sense, since they're inherently AwesomeYetPractical. They slot together like squares, but look more complicated despite being more efficent efficient to build with (a given hexagon has the most area inside for the length of its sides, hence the reason bees use hexagonal honeycombs for storage; beeswax doesn't grow on trees). Not to mention even the name hexagon sounds a little futuristic.
Is there an issue? Send a MessageReason:
Fixing typos.
Changed line(s) 1,2 (click to see context) from:
There's something about hexagons which make them look inherently advanced. This makes sense, since they're inherently AwesomeYetPractical. They slot together like squares, but look more complicated despite being more efficent to build with (a given hexagon has the most area inside for the length of it's sides, hence the reason bees use hexagonal honeycombs for storage; beeswax doesn't grow on trees). Not to mention even the name hexagon sounds a little futuristic.
to:
There's something about hexagons which make them look inherently advanced. This makes sense, since they're inherently AwesomeYetPractical. They slot together like squares, but look more complicated despite being more efficent to build with (a given hexagon has the most area inside for the length of it's its sides, hence the reason bees use hexagonal honeycombs for storage; beeswax doesn't grow on trees). Not to mention even the name hexagon sounds a little futuristic.
Is there an issue? Send a MessageReason:
Moved to Laconic
Deleted line(s) 1,2 (click to see context) :
Hexagons used in designs to make things look more high tech.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
Hexagons used in designs to make things look more high tech.
to:
Hexagons used in designs to make things look more high tech.
Changed line(s) 11 (click to see context) from:
[[AC:Anime and Manga]]
to:
[[folder: Anime and
Changed line(s) 15 (click to see context) from:
[[AC:Films - Animated]]
to:
[[folder: Films -
Changed line(s) 18 (click to see context) from:
[[AC: Films - Live action]]
to:
[[folder: Films - Live
Changed line(s) 22 (click to see context) from:
[[AC: Toys]]
to:
[[folder: Toys ]]
Changed line(s) 28 (click to see context) from:
[[AC: TV series]]
to:
[[folder: TV
Changed line(s) 31,36 (click to see context) from:
* In ''{{Series/Viper}}'', the titular high-tech supercar had an armored body/shell comprised of hexagonal tiles. Though they were normally blended together in such a way that the seams were invisible, they manifested when the vehicle suffered damage, or transformed to or from its 'less conspicuous' street car mode.
[[AC: TabletopGames]]
* Regularly used in strategy wargames when it was found that they allow subtler movement then squares.
[[AC: VideoGame]]
[[AC: TabletopGames]]
* Regularly used in strategy wargames when it was found that they allow subtler movement then squares.
[[AC: VideoGame]]
to:
* In ''{{Series/Viper}}'', the titular high-tech supercar had an armored body/shell comprised of hexagonal tiles. Though they were normally blended together in such a way that the seams were invisible, they manifested when the vehicle suffered damage, or transformed to or from its 'less conspicuous' street car mode.
[[AC: TabletopGames]]
mode.
[[/folder]]
[[folder: Tabletop Games ]]
* Regularly used in strategy wargames when it was found that they allow subtler movement thensquares.
[[AC: VideoGame]]squares.
[[/folder]]
[[folder: Video Game ]]
[[AC: TabletopGames]]
[[/folder]]
[[folder: Tabletop Games ]]
* Regularly used in strategy wargames when it was found that they allow subtler movement then
[[AC: VideoGame]]
[[/folder]]
[[folder: Video Game ]]
Changed line(s) 51 (click to see context) from:
[[AC:WesternAnimation]]
to:
[[folder: Western Animation ]]
Changed line(s) 54 (click to see context) from:
[[AC:Real Life]]
to:
[[folder: Real Life ]]
Changed line(s) 56 (click to see context) from:
* Another hexagonal carbon molecule which has potential is [[http://en.wikipedia.org/wiki/Graphine graphene]]. In addition to being extremely strong and flexible it's an excellent conductor of electricity. Applications include lightweight screens, semi-conductors and efficient room temperature alcohol distillation.
to:
* Another hexagonal carbon molecule which has potential is [[http://en.wikipedia.org/wiki/Graphine graphene]]. In addition to being extremely strong and flexible it's an excellent conductor of electricity. Applications include lightweight screens, semi-conductors and efficient room temperature alcohol distillation.
[[/folder]]
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 19 (click to see context) from:
* In ''FantasticVoyage'', the shrink ray room had hexagons all over the floor. The ship rose up on one of them once it got small enough, so that it could be shrunk one more time, and then readied for insertion into the guy's body.
to:
* In ''FantasticVoyage'', ''Film/FantasticVoyage'', the shrink ray room had hexagons all over the floor. The ship rose up on one of them once it got small enough, so that it could be shrunk one more time, and then readied for insertion into the guy's body.
Deleted line(s) 34 (click to see context) :
Changed line(s) 38 (click to see context) from:
* ''{{Videogame/Crysis}}'' uses this trope excessively: all Crynet technology is covered with hexagons, be it the [[PoweredArmor Nanosuit]] or the CELL guns; even the Crynet logo is made of 120° angles
to:
* ''{{Videogame/Crysis}}'' uses this trope excessively: all Crynet technology is covered with hexagons, be it the [[PoweredArmor Nanosuit]] or the CELL guns; even the Crynet logo is made of 120° anglesangles.
Changed line(s) 45 (click to see context) from:
* ''{{Solatorobo}}'': the Futzu Tower, which contains a highly advanced AI, features a lot of hexagons.
to:
* ''{{Solatorobo}}'': the The Futzu Tower, which contains a highly advanced AI, features a lot of hexagons.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''GameMod/RiseOfTheReds'': The Nano Shock Absorbers that can be installed on various European vehicles have a hexagon-shaped tile pattern.
Is there an issue? Send a MessageReason:
None
Changed line(s) 31,32 (click to see context) from:
* In ''Series/Viper'', the titular high-tech supercar had an armored body/shell comprised of hexagonal tiles. Though they were normally blended together in such a way that the seams were invisible, they manifested when the vehicle suffered damage, or transformed to or from its 'less conspicuous' street car mode.
to:
* In ''Series/Viper'', ''{{Series/Viper}}'', the titular high-tech supercar had an armored body/shell comprised of hexagonal tiles. Though they were normally blended together in such a way that the seams were invisible, they manifested when the vehicle suffered damage, or transformed to or from its 'less conspicuous' street car mode.
Is there an issue? Send a MessageReason:
None
Changed line(s) 31 (click to see context) from:
to:
* In ''Series/Viper'', the titular high-tech supercar had an armored body/shell comprised of hexagonal tiles. Though they were normally blended together in such a way that the seams were invisible, they manifested when the vehicle suffered damage, or transformed to or from its 'less conspicuous' street car mode.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[AC: TabletopGames]]
* Regularly used in strategy wargames when it was found that they allow subtler movement then squares.
* Regularly used in strategy wargames when it was found that they allow subtler movement then squares.
Is there an issue? Send a MessageReason:
None
Changed line(s) 20,21 (click to see context) from:
* The tactical displays on the Klingon cruiser's bridge in ''[[StarTrekTheMotionPicture Star Trek: The Motion Picture]]'' were hexagon-heavy.
to:
* The tactical displays on the Klingon cruiser's bridge in ''[[StarTrekTheMotionPicture Star Trek: The Motion Picture]]'' ''Film/StarTrekTheMotionPicture'' were hexagon-heavy.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
Compare EverythingIsAnIpodInTheFuture and OurWeaponsWillBeBoxyInTheFuture. Contrast Zeerust (which this trope may well become when ScienceMarchesOn). See also: TheAestheticsOfTechnology. The BeehiveBarrier is a very common subtrope.
to:
Compare EverythingIsAnIpodInTheFuture and OurWeaponsWillBeBoxyInTheFuture. Contrast Zeerust {{Zeerust}} (which this trope may well become when ScienceMarchesOn). See also: TheAestheticsOfTechnology. The BeehiveBarrier is a very common subtrope.
Is there an issue? Send a MessageReason:
None
Changed line(s) 44 (click to see context) from:
to:
* ''[[VideoGame/StarCraftII StarCraft II]]'' presents these on the loading and menu screens. They also appear on some units and maps.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
This trope covers hexagons being used in designs to make things look more high tech.
to:
Changed line(s) 13,14 (click to see context) from:
* {{Psyren}}: Shiner's Hexagonal Transfer System PSI, which carves out hexagonal pieces of pretty much anything and teleports them wherever he wants.
to:
* {{Psyren}}: ''{{Psyren}}'': Shiner's Hexagonal Transfer System PSI, which carves out hexagonal pieces of pretty much anything and teleports them wherever he wants.
Changed line(s) 23 (click to see context) from:
* {{Bionicle}}: In pretty much all the graphics of 2006, plus a large amount of the graphics from 2007 and 2008, there are hexagons in the background, most likely to give the images a high-tech feel.
to:
* {{Bionicle}}: ''{{Bionicle}}'': In pretty much all the graphics of 2006, plus a large amount of the graphics from 2007 and 2008, there are hexagons in the background, most likely to give the images a high-tech feel.
Changed line(s) 29 (click to see context) from:
* In Series/DoctorWho, the insides of the TARDIS walls often have a hexagonal pattern on them, and the TARDIS console is hexagonal.
to:
* In Series/DoctorWho, ''Series/DoctorWho'', the insides of the TARDIS walls often have a hexagonal pattern on them, and the TARDIS console is hexagonal.
Changed line(s) 33,34 (click to see context) from:
* {{Videogame/Crysis}} uses this trope excessively: all Crynet technology is covered with hexagons, be it the [[PoweredArmor Nanosuit]] or the CELL guns; even the Crynet logo is made of 120° angles
* In VideoGame/DeusExHumanRevolution Adam Jensen has a hexagon imbedded in his forehead with a little logo in it.
* In VideoGame/DeusExHumanRevolution Adam Jensen has a hexagon imbedded in his forehead with a little logo in it.
to:
* {{Videogame/Crysis}} ''{{Videogame/Crysis}}'' uses this trope excessively: all Crynet technology is covered with hexagons, be it the [[PoweredArmor Nanosuit]] or the CELL guns; even the Crynet logo is made of 120° angles
* InVideoGame/DeusExHumanRevolution ''VideoGame/DeusExHumanRevolution'' Adam Jensen has a hexagon imbedded in his forehead with a little logo in it.
* In
Changed line(s) 37,38 (click to see context) from:
* The logo of Franchise/MassEffect's Cerberus has a hexagonal shape and uses some materials with hexagonal surface patterns.
* In SonsOfLiberty, hexagons are a recurring pattern throughout the story, but it gets ''really'' extreme once you enter the final "dungeon".The Big Shell's outer buildings were hexagonal, the shells themselves form a double hexagon, some of the textures on Raiden's stealth suit exude a hexagonal pattern, the skin of arsenal gear itself is covered with a hexagonal pattern. The game case design had a hexagonal pattern on the back of it, so did the original disc. Most official supplemental materials (strategy guides, concept art, making-of materials) had either subtle or blatant hexagonal themes. In fact, since Metal Gear Solid 2, hexagonal design has been a really big thing to them.
* In SonsOfLiberty, hexagons are a recurring pattern throughout the story, but it gets ''really'' extreme once you enter the final "dungeon".The Big Shell's outer buildings were hexagonal, the shells themselves form a double hexagon, some of the textures on Raiden's stealth suit exude a hexagonal pattern, the skin of arsenal gear itself is covered with a hexagonal pattern. The game case design had a hexagonal pattern on the back of it, so did the original disc. Most official supplemental materials (strategy guides, concept art, making-of materials) had either subtle or blatant hexagonal themes. In fact, since Metal Gear Solid 2, hexagonal design has been a really big thing to them.
to:
* The logo of Franchise/MassEffect's ''Franchise/MassEffect's'' Cerberus has a hexagonal shape and uses some materials with hexagonal surface patterns.
* InSonsOfLiberty, ''SonsOfLiberty'', hexagons are a recurring pattern throughout the story, but it gets ''really'' extreme once you enter the final "dungeon"."dungeon". The Big Shell's outer buildings were hexagonal, the shells themselves form a double hexagon, some of the textures on Raiden's stealth suit exude a hexagonal pattern, the skin of arsenal gear itself is covered with a hexagonal pattern. The game case design had a hexagonal pattern on the back of it, so did the original disc. Most official supplemental materials (strategy guides, concept art, making-of materials) had either subtle or blatant hexagonal themes. In fact, since Metal Gear Solid 2, hexagonal design has been a really big thing to them.
* In
Changed line(s) 40,41 (click to see context) from:
* {{Solatorobo}}: the Futzu Tower, which contains a highly advanced AI, features a lot of hexagons.
* Two of the three SonicAdvance games featured high-tech, futuristic levels, both of which featured hexagons ad nauseum.
* Two of the three SonicAdvance games featured high-tech, futuristic levels, both of which featured hexagons ad nauseum.
to:
* {{Solatorobo}}: ''{{Solatorobo}}'': the Futzu Tower, which contains a highly advanced AI, features a lot of hexagons.
* Two of the threeSonicAdvance ''SonicAdvance'' games featured high-tech, futuristic levels, both of which featured hexagons ad nauseum.
* Two of the three
Is there an issue? Send a MessageReason:
correcting deus ex name
Changed line(s) 34 (click to see context) from:
* In VideoGame/DeusExHumanRevolution Alex has a hexagon imbedded in his forehead with a little logo in it.
to:
* In VideoGame/DeusExHumanRevolution Alex Adam Jensen has a hexagon imbedded in his forehead with a little logo in it.
Is there an issue? Send a MessageReason:
ST:TMP
Changed line(s) 20 (click to see context) from:
to:
* The tactical displays on the Klingon cruiser's bridge in ''[[StarTrekTheMotionPicture Star Trek: The Motion Picture]]'' were hexagon-heavy.
Is there an issue? Send a MessageReason:
None
Changed line(s) 42,43 (click to see context) from:
* In ''VideoGame/CommandAndConquer: VideoGame/RedAlert 3'', the Empire of the Rising Sun's tech.
to:
* In ''VideoGame/CommandAndConquer: VideoGame/RedAlert 3'', ''VideoGame/CommandAndConquerRedAlert3'', the Empire of the Rising Sun's tech.
Is there an issue? Send a MessageReason:
None
Changed line(s) 42 (click to see context) from:
to:
* In ''VideoGame/CommandAndConquer: VideoGame/RedAlert 3'', the Empire of the Rising Sun's tech.
Is there an issue? Send a MessageReason:
None
Changed line(s) 8 (click to see context) from:
to:
-----
!Examples:
!Examples:
Is there an issue? Send a MessageReason:
None
Added DiffLines:
This trope covers hexagons being used in designs to make things look more high tech.
There's something about hexagons which make them look inherently advanced. This makes sense, since they're inherently AwesomeYetPractical. They slot together like squares, but look more complicated despite being more efficent to build with (a given hexagon has the most area inside for the length of it's sides, hence the reason bees use hexagonal honeycombs for storage; beeswax doesn't grow on trees). Not to mention even the name hexagon sounds a little futuristic.
The hexagon's efficiency in nature might go some way to explaining the origin of this trope. Much like [[EverythingIsAnIpodInTheFuture smooth sleek curves]] and [[OurWeaponsWillBeBoxyInTheFuture solid, practical looking blocks]], there are plenty of reasons to [[ArtImitatesLife incorporate hexagons into real world scientific and engineering projects]]. Most notably dome structures (since they're much easier to produce a curve with than squares), solar panels (which benefit from the aforementioned area-to-edge ratio) and [[TheTriple hexagonal floor tiles]] (which look cooler than boring old rectangles). In addition, many polymers, semiconductors and other advanced materials use carbon, which is naturally inclined to form hexagonal molecules due to the way it bonds (it's this structure that gives diamond and other carbon compounds their strength [[note]]graphite being the odd one out, since it's made up of covalently bonded "sheets" of such molecules which slide over one another[[/note]]).
Compare EverythingIsAnIpodInTheFuture and OurWeaponsWillBeBoxyInTheFuture. Contrast Zeerust (which this trope may well become when ScienceMarchesOn). See also: TheAestheticsOfTechnology. The BeehiveBarrier is a very common subtrope.
[[AC:Anime and Manga]]
* A recurring motif in ''Manga/BusouRenkin'' starting with the kakugane, an alchemic device transformed into a weapon by the human survival instinct, and which is shaped like a hexagon about four inches wide.
* {{Psyren}}: Shiner's Hexagonal Transfer System PSI, which carves out hexagonal pieces of pretty much anything and teleports them wherever he wants.
[[AC:Films - Animated]]
* Chicken Little in [[Disney/ChickenLittle Disney's adaptation]] is hit in the head by a high-tech hexagon that automatically adjusts to its surroundings to make itself invisible. The hexagon turns out to be [[spoiler:a panel from the hull of an invisible alien spaceship]].
[[AC: Films - Live action]]
* In ''FantasticVoyage'', the shrink ray room had hexagons all over the floor. The ship rose up on one of them once it got small enough, so that it could be shrunk one more time, and then readied for insertion into the guy's body.
[[AC: Toys]]
* {{Bionicle}}: In pretty much all the graphics of 2006, plus a large amount of the graphics from 2007 and 2008, there are hexagons in the background, most likely to give the images a high-tech feel.
** They even changed the shape of the Matoran alphabet characters from circles to hexagons. It does make you wonder, though, why they didn't use hexagons in 2004, when the futuristic city of Metru Nui was the main setting.
* Gogos has a Mega Metropolis series with a hexagonal shaped 'home' for each gogo.
* 'Hex Bugs' are intelligent nanobots about the size of a pen lid or marble. If the name didn't, the [[http://www.hightechscience.org/Hexbug_Logo_3a.JPG logo]] says it all.
[[AC: TV series]]
* In Series/DoctorWho, the insides of the TARDIS walls often have a hexagonal pattern on them, and the TARDIS console is hexagonal.
** In the first serial "An Unearthly Child" Susan Foreman is demonstrated to be unearthly by...[[http://www.youtube.com/watch?v=YZa272j_3TI#t=6m51s making an inkblot inside a hexagon.]]
[[AC: VideoGame]]
* {{Videogame/Crysis}} uses this trope excessively: all Crynet technology is covered with hexagons, be it the [[PoweredArmor Nanosuit]] or the CELL guns; even the Crynet logo is made of 120° angles
* In VideoGame/DeusExHumanRevolution Alex has a hexagon imbedded in his forehead with a little logo in it.
* ''VideoGame/FalloutNewVegas'' has an area in the futuristic ''Old World Blues'' DLC called the X-66 Hexcrete Archipelago, consisting of massive hexagonal structures made of concrete. Appropriately, they do nothing in the game other than look cool.
* In ''VideoGame/{{Fracture}},'' Mariko has a [[ImpossiblyCoolClothes high-tech suit]] with a hexagonal overlay on parts of it.
* The logo of Franchise/MassEffect's Cerberus has a hexagonal shape and uses some materials with hexagonal surface patterns.
* In SonsOfLiberty, hexagons are a recurring pattern throughout the story, but it gets ''really'' extreme once you enter the final "dungeon".The Big Shell's outer buildings were hexagonal, the shells themselves form a double hexagon, some of the textures on Raiden's stealth suit exude a hexagonal pattern, the skin of arsenal gear itself is covered with a hexagonal pattern. The game case design had a hexagonal pattern on the back of it, so did the original disc. Most official supplemental materials (strategy guides, concept art, making-of materials) had either subtle or blatant hexagonal themes. In fact, since Metal Gear Solid 2, hexagonal design has been a really big thing to them.
* In ''VideoGame/{{Persona 4}}'', [[MissionControl Rise's]] Persona Himiko is depicted as a woman with a satellite as a head, complete with hexagonal patterns.
* {{Solatorobo}}: the Futzu Tower, which contains a highly advanced AI, features a lot of hexagons.
* Two of the three SonicAdvance games featured high-tech, futuristic levels, both of which featured hexagons ad nauseum.
** Sonic Adventure 2 uses quite a few as well. A lot the moving platforms in City Escape are hexagonal prisms.
[[AC:WesternAnimation]]
* ''WesternAnimation/StarTrekTheAnimatedSeries'' episode "Beyond the Farthest Star". The Enterprise crew discovers a highly advanced alien ship in orbit around a dead star. The alien ship's interior structure is made up of interlocking hexagons.
[[AC:Real Life]]
* In 2012, scientists at IBM's T. J. Watson research center discovered that cylinder shaped molecules known as carbon nanotubes may work as a replacement for the silicon based microchip. The tubes are capable of delivering more power at such a small size without losing any control over the electrical current that flows through them. The tubes themselves are made up of hexagonal pathways, with electrical currents constantly making a path from one end of the tube to the other by going either left or right at each corner of the hexagon.
* Another hexagonal carbon molecule which has potential is [[http://en.wikipedia.org/wiki/Graphine graphene]]. In addition to being extremely strong and flexible it's an excellent conductor of electricity. Applications include lightweight screens, semi-conductors and efficient room temperature alcohol distillation.
There's something about hexagons which make them look inherently advanced. This makes sense, since they're inherently AwesomeYetPractical. They slot together like squares, but look more complicated despite being more efficent to build with (a given hexagon has the most area inside for the length of it's sides, hence the reason bees use hexagonal honeycombs for storage; beeswax doesn't grow on trees). Not to mention even the name hexagon sounds a little futuristic.
The hexagon's efficiency in nature might go some way to explaining the origin of this trope. Much like [[EverythingIsAnIpodInTheFuture smooth sleek curves]] and [[OurWeaponsWillBeBoxyInTheFuture solid, practical looking blocks]], there are plenty of reasons to [[ArtImitatesLife incorporate hexagons into real world scientific and engineering projects]]. Most notably dome structures (since they're much easier to produce a curve with than squares), solar panels (which benefit from the aforementioned area-to-edge ratio) and [[TheTriple hexagonal floor tiles]] (which look cooler than boring old rectangles). In addition, many polymers, semiconductors and other advanced materials use carbon, which is naturally inclined to form hexagonal molecules due to the way it bonds (it's this structure that gives diamond and other carbon compounds their strength [[note]]graphite being the odd one out, since it's made up of covalently bonded "sheets" of such molecules which slide over one another[[/note]]).
Compare EverythingIsAnIpodInTheFuture and OurWeaponsWillBeBoxyInTheFuture. Contrast Zeerust (which this trope may well become when ScienceMarchesOn). See also: TheAestheticsOfTechnology. The BeehiveBarrier is a very common subtrope.
[[AC:Anime and Manga]]
* A recurring motif in ''Manga/BusouRenkin'' starting with the kakugane, an alchemic device transformed into a weapon by the human survival instinct, and which is shaped like a hexagon about four inches wide.
* {{Psyren}}: Shiner's Hexagonal Transfer System PSI, which carves out hexagonal pieces of pretty much anything and teleports them wherever he wants.
[[AC:Films - Animated]]
* Chicken Little in [[Disney/ChickenLittle Disney's adaptation]] is hit in the head by a high-tech hexagon that automatically adjusts to its surroundings to make itself invisible. The hexagon turns out to be [[spoiler:a panel from the hull of an invisible alien spaceship]].
[[AC: Films - Live action]]
* In ''FantasticVoyage'', the shrink ray room had hexagons all over the floor. The ship rose up on one of them once it got small enough, so that it could be shrunk one more time, and then readied for insertion into the guy's body.
[[AC: Toys]]
* {{Bionicle}}: In pretty much all the graphics of 2006, plus a large amount of the graphics from 2007 and 2008, there are hexagons in the background, most likely to give the images a high-tech feel.
** They even changed the shape of the Matoran alphabet characters from circles to hexagons. It does make you wonder, though, why they didn't use hexagons in 2004, when the futuristic city of Metru Nui was the main setting.
* Gogos has a Mega Metropolis series with a hexagonal shaped 'home' for each gogo.
* 'Hex Bugs' are intelligent nanobots about the size of a pen lid or marble. If the name didn't, the [[http://www.hightechscience.org/Hexbug_Logo_3a.JPG logo]] says it all.
[[AC: TV series]]
* In Series/DoctorWho, the insides of the TARDIS walls often have a hexagonal pattern on them, and the TARDIS console is hexagonal.
** In the first serial "An Unearthly Child" Susan Foreman is demonstrated to be unearthly by...[[http://www.youtube.com/watch?v=YZa272j_3TI#t=6m51s making an inkblot inside a hexagon.]]
[[AC: VideoGame]]
* {{Videogame/Crysis}} uses this trope excessively: all Crynet technology is covered with hexagons, be it the [[PoweredArmor Nanosuit]] or the CELL guns; even the Crynet logo is made of 120° angles
* In VideoGame/DeusExHumanRevolution Alex has a hexagon imbedded in his forehead with a little logo in it.
* ''VideoGame/FalloutNewVegas'' has an area in the futuristic ''Old World Blues'' DLC called the X-66 Hexcrete Archipelago, consisting of massive hexagonal structures made of concrete. Appropriately, they do nothing in the game other than look cool.
* In ''VideoGame/{{Fracture}},'' Mariko has a [[ImpossiblyCoolClothes high-tech suit]] with a hexagonal overlay on parts of it.
* The logo of Franchise/MassEffect's Cerberus has a hexagonal shape and uses some materials with hexagonal surface patterns.
* In SonsOfLiberty, hexagons are a recurring pattern throughout the story, but it gets ''really'' extreme once you enter the final "dungeon".The Big Shell's outer buildings were hexagonal, the shells themselves form a double hexagon, some of the textures on Raiden's stealth suit exude a hexagonal pattern, the skin of arsenal gear itself is covered with a hexagonal pattern. The game case design had a hexagonal pattern on the back of it, so did the original disc. Most official supplemental materials (strategy guides, concept art, making-of materials) had either subtle or blatant hexagonal themes. In fact, since Metal Gear Solid 2, hexagonal design has been a really big thing to them.
* In ''VideoGame/{{Persona 4}}'', [[MissionControl Rise's]] Persona Himiko is depicted as a woman with a satellite as a head, complete with hexagonal patterns.
* {{Solatorobo}}: the Futzu Tower, which contains a highly advanced AI, features a lot of hexagons.
* Two of the three SonicAdvance games featured high-tech, futuristic levels, both of which featured hexagons ad nauseum.
** Sonic Adventure 2 uses quite a few as well. A lot the moving platforms in City Escape are hexagonal prisms.
[[AC:WesternAnimation]]
* ''WesternAnimation/StarTrekTheAnimatedSeries'' episode "Beyond the Farthest Star". The Enterprise crew discovers a highly advanced alien ship in orbit around a dead star. The alien ship's interior structure is made up of interlocking hexagons.
[[AC:Real Life]]
* In 2012, scientists at IBM's T. J. Watson research center discovered that cylinder shaped molecules known as carbon nanotubes may work as a replacement for the silicon based microchip. The tubes are capable of delivering more power at such a small size without losing any control over the electrical current that flows through them. The tubes themselves are made up of hexagonal pathways, with electrical currents constantly making a path from one end of the tube to the other by going either left or right at each corner of the hexagon.
* Another hexagonal carbon molecule which has potential is [[http://en.wikipedia.org/wiki/Graphine graphene]]. In addition to being extremely strong and flexible it's an excellent conductor of electricity. Applications include lightweight screens, semi-conductors and efficient room temperature alcohol distillation.