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* Unlike the previous games, ''DeusExHumanRevolution'' contains no children in-game. However, you can see silhouettes of children in some of the capsule rooms in Alice Garden Ponds. You can't interact with them in any way, though.


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* ''VideoGame/Dishonored'' contains exactly one children, and that's Emily Caldwin, daughter of the late empress. She's also the only NPC that's immune to whatever you may want to throw at her.
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** While ''VideoGame/FalloutNewVegas'' technically treats children the same as in ''3'', the number of children in-game was reduced tremendously--the only one you're only likely to meet is the fortunetelling kid at the 188 Trading Post.

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** While ''VideoGame/FalloutNewVegas'' technically treats children the same as in ''3'', the number of children in-game was reduced tremendously--the only one ones you're only likely to meet is are the fortunetelling kid at the 188 Trading Post.Post, one kid acting as a barker for Mick and Ralph's weapon store, and a few kids in Freeside chasing around rats.
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\'\'Left 4 Dead\'\' zombies don\'t eat people, they just kill them.


** [[FridgeHorror The zombies probably ate the corpses.]]

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Note that if the child character is the ''[[KidHero protagonist]]'', all bets are off; , brutal acts carried out upon children are perfectly fine as long as the child is the player's character.

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Note that if the child character is the ''[[KidHero protagonist]]'', all bets are off; , off: brutal acts carried out upon children are perfectly fine as long as the child is the player's character.



** A ''VideoGame/{{Fallout 3}}'' which promptly makes use of the "present but invincible children" subclause by not allowing the children to die. You can shoot them, stab them, nuke them, burn them, etc. but you can't kill them or splatter their brains all over the pavement. [[UnfortunateImplications Or maybe just use them as living shields]]...

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** A ''VideoGame/{{Fallout 3}}'' which promptly makes use of the "present but invincible children" subclause by not allowing the children to die. You can shoot them, stab them, nuke them, burn them, etc. but you can't kill them or splatter their brains all over the pavement. [[UnfortunateImplications Or maybe just use them as living shields]]...


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** While ''VideoGame/FalloutNewVegas'' technically treats children the same as in ''3'', the number of children in-game was reduced tremendously--the only one you're only likely to meet is the fortunetelling kid at the 188 Trading Post.
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* ''VideoGame/VirtualVillagers'' averts the trope hard. Children are just as likely to die as any other villager, usually from starvation or disease. The occasional "Island Events", which can have a good, bad or neutral outcome depending on player choices, can also affect children, including their death or disappearance (with the implication of death or [[FridgeHorror possibly worse]]).
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* Children die in ''DeadRising''. [[InferredHolocaust Either offscreen or before you ever show up]]. Nobody under eighteen is encountered in person in-game, the ages of young-looking [=NPCs=] listed as 18-25.
** ''Dead Rising 2'' features one child, the [=PC's=] daughter Katey. She can be killed through the player not fulfilling certain tasks, but not directly and her death is never shown on screen. Note also there's one survivor who has an age of less than 18. [[spoiler:Snowflake the tiger, who is three years old.]] Even this plays the trope straight as that is considered the age of maturity/adulthood for the average [[spoiler:tigers]].

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* Children die in ''DeadRising''.''VideoGame/DeadRising''. [[InferredHolocaust Either offscreen or before you ever show up]]. Nobody under eighteen is encountered in person in-game, the not alive, dead or undead. The ages of young-looking [=NPCs=] are listed as 18-25.
** ''Dead Rising 2'' ''VideoGame/DeadRising2'' features one child, the [=PC's=] PlayerCharacter's daughter Katey. She can be killed through the player not fulfilling certain tasks, but not directly and her death is never shown on screen. Note also there's one survivor who has an age of less than 18. [[spoiler:Snowflake the tiger, who is three years old.]] Even this plays the trope straight as that is considered the age of maturity/adulthood for the average [[spoiler:tigers]].
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* The ''{{Thief}}'' games have 'child-like things' but there are far fewer children around than there logically should be; the game involves sneaking around houses in the middle of the night when children should be at least present, if asleep. However, you encounter the ghost of a child in ''Thief II'' and ''Thief III'', and something that might be a child transformed by mad science in ''Thief II'', as well as a couple of robotic children (sometimes very annoying and... yes, invulnerable). All these are used for their disturbing qualities.

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* The ''{{Thief}}'' ''VideoGame/{{Thief}}'' games have 'child-like things' but there are far fewer children around than there logically should be; the game involves sneaking around houses in the middle of the night when children should be at least present, if asleep. However, you encounter the ghost of a child in ''Thief II'' and ''Thief III'', and something that might be a child transformed by mad science in ''Thief II'', as well as a couple of robotic children (sometimes very annoying and... yes, invulnerable). All these are used for their disturbing qualities.
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* Despite the infamous trailer for the game, no children appear in ''DeadIsland''. However, the death of children is mentioned frequently in conversation and the storyline.

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* Despite the infamous trailer for the game, no children appear in ''DeadIsland''.''VideoGame/DeadIsland''. However, the death of children is mentioned frequently in conversation and the storyline.

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* In ''LANoire'', you come across a handful of kids in the entire game, usually during cutscenes and interrogations. But none of these times are even remotely pleasant for either you or them. In the final ''Arson'' case, you come across a 15 year-old [[spoiler: almost-murder-victim who was drugged and raped after running away from home to become a super star]]. During ''Homicide'', you get to tell a pre-teen girl [[spoiler:that her mother has been raped and murdered by a serial killer. Then you get to ''interrogate'' her, and later end up hunting down and arresting her father in front of her]]. The same thing you later do to [[spoiler:a father of two kindergarden-age girls, whom the father quickly ushers into the next room]]. Then, in ''Arson'', you investigate in [[spoiler:two houses that have been burnt down with everyone in it, including the children. The second house is particularly gruesome, as you find the charred corpses of the whole family in upright praying positions]]. Later, [[spoiler:when you play as Kelso,]] you find a suspect in bed with a twelve-year old prostitute. The last children you see in the game are Cole's daughters, [[spoiler:sitting in the first row at his funeral during the ending sequence]].

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* In ''LANoire'', you come across a handful of kids in the entire game, usually during cutscenes and interrogations. But none of these times are even remotely pleasant for either you or them. In the final ''Arson'' ''Traffic'' case, you come across a 15 year-old [[spoiler: almost-murder-victim who was drugged and raped after running away from home to become a super star]]. During ''Homicide'', you get to tell a pre-teen girl [[spoiler:that her mother has been raped and murdered by a serial killer. Then you get to ''interrogate'' her, and later end up hunting down and arresting her father in front of her]]. The same thing you later do to [[spoiler:a father of two kindergarden-age girls, whom the father quickly ushers into the next room]]. Then, in ''Arson'', you investigate in [[spoiler:two houses that have been burnt down with everyone in it, including the children. The second house is particularly gruesome, as you find the charred corpses of the whole family in upright praying positions]]. Later, [[spoiler:when you play as Kelso,]] you find a suspect in bed with a twelve-year old prostitute. The last children you see in the game are Cole's daughters, [[spoiler:sitting in the first row at his funeral during the ending sequence]].
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->"...Hide your kids, hide your wife, and hide your husband, cause they're rapin' everybody out here."
-->--[[MemeticMutation Antoine Dodson]], July 28, 2010, Channel 48 News

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->"...->''"...Hide your kids, hide your wife, and hide your husband, cause they're rapin' everybody out here."
-->--[[MemeticMutation
"''
-->-- '''[[MemeticMutation
Antoine Dodson]], Dodson]]''', July 28, 2010, Channel 48 News




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* Excluded in the game ''{{Harvester}}'', where just about anyone can be killed, and whether this has game-ending disastrous consequences is generally random. You need to kill several children to complete the game, including a mob of small children you find [[ImAHumanitarian feasting on their mother]]. Of course, this is a twisted horror game where interactivity is part of the horror.

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* Excluded in the game ''{{Harvester}}'', ''VideoGame/{{Harvester}}'', where just about anyone can be killed, and whether this has game-ending disastrous consequences is generally random. You need to kill several children to complete the game, including a mob of small children you find [[ImAHumanitarian feasting on their mother]]. Of course, this is a twisted horror game where interactivity is part of the horror.



* Even ''{{Spore}}'' averts this. In creature stage, you can kill baby animals of another species, which makes sense considering how real life carnivores often go for the young. (Note that doing this will make that species hate you forever- you'll pretty much have no choice but to extinct them.) But it's a bit more morbid in tribal stage, when attacking another village allows you to kill their babies as well. Civilization and Space stages play the trope straight, though, unless you enter a Galactic Adventure that allows it.

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* Even ''{{Spore}}'' ''VideoGame/{{Spore}}'' averts this. In creature stage, you can kill baby animals of another species, which makes sense considering how real life carnivores often go for the young. (Note that doing this will make that species hate you forever- you'll pretty much have no choice but to extinct them.) But it's a bit more morbid in tribal stage, when attacking another village allows you to kill their babies as well. Civilization and Space stages play the trope straight, though, unless you enter a Galactic Adventure that allows it.



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Correcting spelling from too -> to


** GTA Advance involved a [[http://gta.wikia.com/School%27s_Out mission]] in which you had too kidnap a school kid. This trope is still played however, when the protagonist gets pissed at his employer for hurting the girl.

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** GTA Advance involved a [[http://gta.wikia.com/School%27s_Out mission]] in which you had too to kidnap a school kid. This trope is still played however, when the protagonist gets pissed at his employer for hurting the girl.
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** Finally {{Averted}} by the third game. {{Justified}} when the setting was a military expedition with a few civilian scientists, so understandably no children were there to be infected. The Lurkers, which were the original dead babies, are now made of dogs.
*** Then DoubleSubverted in the ''Awakening'' DLC, where the Pack from ''2'' makes a reappearance. The reason they show up is because ''[[ReligionOfEvil the Unitologists brought their children with them to Tau Volantis just to infect them]]''.
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** The zombies probably ate the corpses

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** [[FridgeHorror The zombies probably ate the corpsescorpses.]]

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* ''TheBindingOfIsaac'' inverts this. The titular player character is a small child, and nearly every enemy in the game is some form of [[EnfantTerrible baby]] [[FetusTerrible or aborted fetus]]. Copious BodyHorror is also involved. Thankfully, the [[CrapsaccharineWorld artstyle is cutesy enough]] that it gets away with it.



* ''TheBindingOfIsaac'' inverts this. The titular player character is a small child, and nearly every enemy in the game is some form of [[EnfantTerrible baby]] [[FetusTerrible or aborted fetus]]. Copious BodyHorror is also involved. Thankfully, the [[CrapsaccharineWorld artstyle is cutesy enough]] that it gets away with it.

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* ''TheBindingOfIsaac'' inverts this. The titular player character is a small child, and nearly every enemy in the game is some form of [[EnfantTerrible baby]] [[FetusTerrible or aborted fetus]]. Copious BodyHorror is also involved. Thankfully, the [[CrapsaccharineWorld artstyle is cutesy enough]] that it gets away with it.
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* ''TheBindingOfIsaac'' inverts this. The titular player character is a small child, and nearly every enemy in the game is some form of [[EnfantTerrible baby]] [[FetusTerrible or aborted fetus]]. Copious BodyHorror is also involved. Thankfully, the [[CrapsaccharineWorld artstyle is cutesy enough]] that it gets away with it.
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*** One of them happens to be ''extremely'' annoying, though, and just screams "Help, they killed everybody! [[Film/{{Troll2}} Now they're coming to kill us!]]
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**The zombies probably ate the corpses
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Seems kind of weird to say \"not to be confused with\" something we\'re using as a page quote... But, maybe we should remove the page quote instead, because it does indeed have nothing to do with the trope other than the name...


Not to be confused with [[AutotuneTheNews Hide Your Kids, Hide Your Wife]].
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* Despite visiting many colonies and other places where families clearly live, no children are ever seen in the first two ''VideoGame/MassEffect'' games. Partially excused by Shepard spending most of his/her time on military bases or small colonies and research facilities where families wouldn't be living anyway, but it is still a little odd to never see any on the Citadel or Illium... or Horizon, for that matter, especially because children are specifically mentioned in an e-mail received after the Horizon mission.

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* Despite visiting many colonies and other places where families clearly live, no children are ever seen in the first two ''VideoGame/MassEffect'' ''Franchise/MassEffect'' games. Partially excused by Shepard spending most of his/her time on military bases or small colonies and research facilities where families wouldn't be living anyway, but it is still a little odd to never see any on the Citadel or Illium... or Horizon, for that matter, especially because children are specifically mentioned in an e-mail received after the Horizon mission.



* As noted above, ''MassEffect'' plays this completely straight for most of the time, but an onscreen death of a child at the beginning of ''MassEffect3'' becomes a major plot point.

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* As noted above, ''MassEffect'' ''Franchise/MassEffect'' plays this completely straight for most of the time, but an onscreen death of a child at the beginning of ''MassEffect3'' ''VideoGame/MassEffect3'' becomes a major plot point.
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* Children in the ''ZooTycoon'' games, although never actually ''attacked'' by zoo animals, will run away in a panic if an escaped predator comes near them.

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* Children in the ''ZooTycoon'' ''VideoGame/ZooTycoon'' games, although never actually ''attacked'' by zoo animals, will run away in a panic if an escaped predator comes near them.

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** Even bigger exception in ''UltimaV'': there is a dungeon room full of children in jailcells. To proceed to the next area, one has to pull a lever which opens the cells, letting the children out. More precisely, letting them out with a very clear desire to kill. As you are the Avatar, the paragon of virtues (and acting virtuous [[KarmaMeter IS monitored by the game]]), this creates an interesting moral dilemma. Some (if not most) players rather chose to flee.

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** Even bigger exception in ''UltimaV'': there is a dungeon room full of hostile children in jailcells. behind bars. To proceed to the next area, one has to pull trigger a lever switch which opens the cells, letting the children out. More precisely, letting them out with a very clear desire to kill. As you are the Avatar, the paragon of virtues (and acting virtuous [[KarmaMeter IS monitored by virtuous; the game]]), game does have a KarmaMeter, and it ''is'' running in this scenario), this creates an interesting moral dilemma. Some (if not (or maybe most) players choose to flee rather chose than fight.
*** Mercifully, [[TakeAThirdOption third and fourth potential options]] are available. [[spoiler: if a player has enough magically powerful characters in the party, they can charm all of the children instead of killing them, a most difficult and impressive feat likely
to flee.require a lot of SaveScumming. Alternatively, a party with enough resources of a certain sort can turn everyone in it invisible, which will cause all the children, believing they have no one left to attack, to wander away into the dungeon.]] [[FridgeLogic While technically this means the children are now lost and wandering somewhere in the dungeon]], one's moral qualms may well be softened considerably if, as the ''Lazarus'' edition of ''Ultima V'' suggests, these are in fact [[RaisedByOrcs monster children]].



** The dungeon room is even worse in the brilliant remake ''Ultima V Lazarus'', where you hear the children laughing as you approach, and hear them screaming in pain as you and your companions mercilessly kill them.

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** The dungeon room is even worse in the brilliant remake ''Ultima V Lazarus'', where you hear the children laughing as you approach, and hear them screaming in pain as if you and your companions mercilessly decide to kill them.
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But the infected aren\'t cannibals, they just kill people.


** Since this is a zombie game, it [[FridgeHorror shouldn't take too much imagination]] to figure out [[EatsBabies what happened to the corpses]].
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** In the sequel, an NPC even lampshades this phenomenon, asking "Where are all the children?"
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** Since this is a zombie game, [[FridgeHorror shouldn't take too much imagination]] to figure out [[EatsBabies what happened to the corpses]].

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** Since this is a zombie game, it [[FridgeHorror shouldn't take too much imagination]] to figure out [[EatsBabies what happened to the corpses]].
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** Since this is a zombie game, [[FridgeHorror shouldn't take too much imagination]] to figure out [[EatsBabies what happened to the corpses]].
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* Children do not appear in ''AgeOfEmpires'' until the third game, and even then they only do as decoration cinematics in the "Home City" menu boards or in Native villages. The player [[PoliticallyCorrectHistory can't attack]] these villages, only compete with other players to built trade outposts in them and get extra technologies and units from them, so the children can't be wounded either.

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* Children do not appear in ''AgeOfEmpires'' ''VideoGame/AgeOfEmpires'' until the third game, and even then they only do as decoration cinematics in the "Home City" menu boards or in Native villages. The player [[PoliticallyCorrectHistory can't attack]] these villages, only compete with other players to built trade outposts in them and get extra technologies and units from them, so the children can't be wounded either.

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No natter and no troper tales. That includes Let\'s Play. Hannibal Lecture is not \'villainous speech\' or general breaking speech. It is only used by captives.


On TV, babies seem to be able to [[InfantImmortality miraculously survive any threat]], even when faced with seemingly insurmountable odds.

But in violent video games, children tend not to even be ''shown'', often to the point where you suspect that they don't even exist. At all. (If they actually ''are'' all missing or dead, you have a ChildlessDystopia.)

Because the {{Media Watchdog}}s won't allow it. Watching children be killed is bad enough, but actually [[VideoGameCrueltyPotential allowing the player to do it themselves]]? No chance. As a result, children will often be conspicuously absent in video games. [[HandWave Maybe it's a school day]]. If they do make an appearance, it's very likely the game will somehow prohibit you from causing any harm to them. Occasionally, a daring game will go out of its way and avert this trope, in which case you can expect an definite [[RatedMForMoney M-rating]] and probably some [[MoralGuardians media controversy]]. Of course it's not all the watchdogs. [[EveryoneHasStandards Even Hardcore Gamers Have Standards]].

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On TV, babies seem to be able to [[InfantImmortality miraculously survive any threat]], even when faced with seemingly insurmountable odds.

But in
odds. In violent video games, children tend not to even be ''shown'', often to show up so rarely the point where you suspect player suspects that they don't even exist. At all. (If they actually ''are'' all missing or dead, you have a ChildlessDystopia.)

Because This is because the {{Media Watchdog}}s won't allow it. Watching children be killed is bad enough, but actually [[VideoGameCrueltyPotential allowing the player to do it themselves]]? No chance. As a result, children will often be conspicuously absent in video games. [[HandWave Maybe it's a school day]]. If they do make an appearance, it's very likely the game will somehow prohibit you from causing any harm to them. them harm. Occasionally, a daring game will go out of its way and avert this trope, in which case you can expect an definite [[RatedMForMoney M-rating]] and probably some M-rating]], [[MoralGuardians media controversy]]. Of course it's not all the watchdogs. controversy]] and possibly poor sales on top of it all. [[EveryoneHasStandards Even Hardcore Gamers Have Standards]].



Note that if the child character is the ''[[KidHero protagonist]]'', all bets are off; apparently, brutal acts being carried out upon children are perfectly fine as long as the child is the player's character. Similarly, it's okay if there aren't any children because something else killed them off before the player got there.

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Note that if the child character is the ''[[KidHero protagonist]]'', all bets are off; apparently, , brutal acts being carried out upon children are perfectly fine as long as the child is the player's character. Similarly, it's okay if there aren't any children because something else killed them off before the player got there.
character.



* There are no children in the ''VideoGame/{{Overlord}}'' series, except a few in ''Overlord: Dark Legend'' -- that are conveniently invincible, and you're supposed to be helping anyway -- and when you're playing the Witch Boy before his Overlord days in ''Overlord II''. The children there are invincible, but in retribution for their bullying and tormenting you, you get to chase them down, harassing and tormenting them, finally stranding them naked in a secret clubhouse while your minions use their clothes as a disguise.

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* There are no children in the ''VideoGame/{{Overlord}}'' series, except a few in ''Overlord: Dark Legend'' -- that are conveniently invincible, and you're supposed to be helping anyway -- and when anyway. When you're playing the Witch Boy before his Overlord days in ''Overlord II''. The II'' the children there are invincible, but in retribution for their bullying and tormenting you, you get to chase them down, harassing harass and tormenting them, torment them and finally stranding them naked in a secret clubhouse while your minions use their clothes as a disguise.



* A level in ''VideoGame/GodOfWar'' features Athens being burnt to the ground, with random civilians running around all over the place, whom you can kill if you so desire. No children are present, of course.
** There is one child that appears in the game, the daughter of the protagonist, Kratos. She is already dead before the game begins, having been killed along with her mother by Kratos's own hand, and only appears in flashbacks. This is in fact a vitally important part of Kratos's backstory, as he is constantly haunted by the knowledge that he was personally responsible for the deaths of his wife and daughter.
* ''VideoGame/TheIncredibleHulkUltimateDestruction'', as it's possible for Hulk to kill random civilians.
* ''VideoGame/SwordOfTheSamurai 2'' is basically ''VideoGame/GrandTheftAuto'' in Late Edo Japan... you can, indeed, draw your [[KatanasAreJustBetter katana]] on a busy market-street, and start cutting down innocent civilians left and right. Unlike ''GTA'', however, there ''are'' children. They're just MadeOfIron -- your strongest attack will do little more than slow them down as they run towards the nearest exit. Even on "Extreme mode", where everyone in the game, including yourself and the final boss, dies from [[OneHitPointWonder a single hit]], the kids remain immortal.
* In the console version of ''VideoGame/SpiderMan2'', countless adults get injured and mugged and it's up to you to save them. But the only scenario in which you have to help a child is when they let go of a helium balloon and you have to go and save it, in increasingly improbable places and times (like 2 AM in the morning in the middle of Queens).
** Which is directly referenced and averted in the console version of ''VideoGame/UltimateSpiderman''. Ultimate Venom is allowed to eat these balloon-carrying children. Note that the games were made by the same development studio.

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* A level in ''VideoGame/GodOfWar'' features Athens being burnt to the ground, with random civilians running around all over the place, whom you can kill if you so desire. No children are present, of course.
**
present. There is one child ''one child'' that appears in the game, the daughter of the protagonist, TheProtagonist, Kratos. She is already dead before the game begins, having been because she was killed along with her mother by Kratos's own hand, and only appears in flashbacks. This is in fact a vitally important part of Kratos's backstory, backstory as he is constantly haunted by the knowledge that he was personally responsible for the deaths of his wife and daughter.
* ''VideoGame/TheIncredibleHulkUltimateDestruction'', as ''VideoGame/TheIncredibleHulkUltimateDestruction'': it's possible for Hulk to kill random civilians.
civilians but not children.
* ''VideoGame/SwordOfTheSamurai 2'' is basically ''VideoGame/GrandTheftAuto'' in Late Edo Japan... you can, indeed, can draw your [[KatanasAreJustBetter katana]] on a busy market-street, and start cutting down innocent civilians left and right. Unlike ''GTA'', however, there ''are'' children. They're just MadeOfIron -- your strongest attack will do little more than slow them down as they run towards the nearest exit. Even on "Extreme mode", where everyone in the game, including yourself and the final boss, dies from [[OneHitPointWonder a single hit]], the kids remain immortal.
* In the console version of ''VideoGame/SpiderMan2'', countless adults get injured and mugged and it's up to you to save them. But them but the only scenario in which you have to help a child is when they let go of a helium balloon and you have to go and save it, in increasingly improbable places and times (like 2 AM in the morning in the middle of Queens).
** Which is directly referenced and averted in the console version of ''VideoGame/UltimateSpiderman''. **''VideoGame/UltimateSpiderman'': Ultimate Venom is allowed to eat these balloon-carrying children. Note that the games were made by the same development studio.



* Justified in ''VideoGame/{{Half-Life 2}}''. The Combine have suppressed human reproduction for many years (it varies between 10 and 20 years, depending on where you look), so City 17 is populated only by adults. The children all simply grew up. {{Lampshaded}} in the first chapter when Gordon comes across an empty playground--cue ghostly laughter of children. Also, in ''Episode One'', Resistance members will occasionally say "I'm glad there aren't any children around to see this."
* Despite several towns (or perhaps the entire world) being decimated by a zombie pandemic, there are no child zombies in ''VideoGame/Left4Dead''. Taken to ridiculous extremes in the "Dark Carnival" campaign in ''VideoGame/Left4Dead2'', which takes place in a AmusementParkOfDoom without any children. Supposedly this is because the green flu everyone is infected with simply kills children, but this begs the question of why there aren't any corpses.
** Zombies?

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* Justified in ''VideoGame/{{Half-Life 2}}''. The Combine have suppressed human reproduction for many years (it varies between 10 and 20 years, depending on where you look), so City 17 is populated only by adults. The children all simply grew up. {{Lampshaded}} in the first chapter when Gordon comes across an empty playground--cue ghostly laughter of children. Also, in ''Episode One'', Resistance members will occasionally say "I'm glad there aren't any children around to see this."
* Despite several towns (or perhaps the entire world) being decimated by a zombie pandemic, there are no child zombies in ''VideoGame/Left4Dead''. Taken to ridiculous extremes in the "Dark Carnival" campaign in ''VideoGame/Left4Dead2'', which takes place in a AmusementParkOfDoom without any children. Supposedly this is because the green flu everyone is infected with simply kills children, but this begs the question of why there aren't any corpses.
** Zombies?
corpses.



* In one level of ''{{Swat4}}'' you are pitted against a cult and told to expect children inside. Naturally, it would be very problematic to have you deal with children as hostages, so the game seems to be put in irreconcilable position. The solution? As you proceed through the level you see cribs, childlike decorations, and stuffed animals - but no children.[[spoiler:Finally, in the basement you find numerous tiny graves with farewell messages scrawled on the wall. The implication being that the cult members murdered their own children.]]

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* In one level of ''{{Swat4}}'' you are pitted against a cult and told to expect children inside. Naturally, it would be very problematic to have you deal with children as hostages, so the game seems to be put in a irreconcilable position. The solution? As you proceed through the level you see cribs, childlike decorations, and stuffed animals - but no children.[[spoiler:Finally, in the basement you find numerous tiny graves with farewell messages scrawled on the wall. The implication being that the cult members murdered their own children.]]



* Players of ''VideoGame/CityOfHeroes'' have a running joke in that the entire city lacks any children save for one, who stands in the middle of a zone infested with hostile alien monstrosities with all the invincibility of a non-targetable {{NPC}}. There are also no educational facilities below university level, although school books are occasionally mentioned as a MacGuffin to be saved.

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* Players of ''VideoGame/CityOfHeroes'' have a running joke in that the entire city lacks any children save for one, who stands in the middle of a zone infested with hostile alien monstrosities with all the invincibility of a non-targetable {{NPC}}. There are also no educational facilities below university level, although school books are occasionally mentioned as a MacGuffin to be saved.save.



** There are children all over the place in ''VideoGame/FableII''. You still can't kill them, but they quite distinctly notice if you try. Specifically, you get some evil points, everyone gets ''very'' upset, and the guards will chase you down... to make you pay a fine.

to:

** There are children all over the place in ''VideoGame/FableII''. You still can't kill them, but they quite distinctly notice you if you try. Specifically, you get some evil points, everyone gets ''very'' upset, and the guards will chase you down... to make you pay a fine.



* The Faelands of ''VideoGame/KingdomsOfAmalurReckoning'' are also childless.

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* The Faelands of ''VideoGame/KingdomsOfAmalurReckoning'' are also childless.



** Nor are there any elementary or high schools.
*** Or playgrounds, if my memory serves.
**** Actually, GTA 3 was originally going to include kids, schools and [[http://images2.wikia.nocookie.net/__cb20091217163848/gtawiki/images/thumb/e/e7/Schoolbus_GTA_III.jpg/301px-Schoolbus_GTA_III.jpg yellow school-buses]] however they were scrapped for an unknown reason; although many people speculate it was because of school shootings that happened around the time the game was to be released, that caused them to take kids out. In fact, there was a quite well known mission that was taken out, in which the objective was to blow up a bus full of elementary school kids, and another mission was to have the player go into a school and kill all the people inside. Both were taken out, for obvious reasons.
**** Another well accepted theory for that is that the character who was supposed to give those missions, Darkel, was going to be a terrorist, and another mission of his would involve flying a plane into a building. So it's believed that him, his missions, the possibility to blow up schoolbuses and fly the Dodo plane were cut for the obvious TooSoon factor of 9/11.
***** R* [[http://www.rockstargames.com/newswire/article/19861/grand-theft-auto-iii-your-questions-answered-part-one-claude-dar.html denied]] the schoolchildren and 9/11 rumours, however. They simply removed the missions months before the World Trade Center incident, as they claimed that it didn't fit well with the rest of the game's storyline.
** GTA Advance actually involved a [[http://gta.wikia.com/School%27s_Out mission]] in which you had too kidnap a school kid. This trope is still played however, when the protagonist gets pissed at his employer for hurting the girl.

to:

** Nor are there any elementary or high schools.
*** Or playgrounds, if my memory serves.
**** Actually,
GTA 3 was originally going to include kids, schools and [[http://images2.wikia.nocookie.net/__cb20091217163848/gtawiki/images/thumb/e/e7/Schoolbus_GTA_III.jpg/301px-Schoolbus_GTA_III.jpg yellow school-buses]] however they were scrapped for an unknown reason; although many people speculate it was because of school shootings that happened around the time the game was to be released, that caused them to take kids out. In fact, there was a quite well known mission that was taken out, in which the objective was to blow up a bus full of elementary school kids, and another mission was to have the player go into a school and kill all the people inside. Both were taken out, for obvious reasons.
**** Another well accepted theory for that is that the character who was supposed to give those missions, Darkel, was going to be a terrorist, and another mission of his would involve flying a plane into a building. So it's believed that him, his missions, the possibility to blow up schoolbuses and fly the Dodo plane were cut for the obvious TooSoon factor of 9/11.
***** R* [[http://www.rockstargames.com/newswire/article/19861/grand-theft-auto-iii-your-questions-answered-part-one-claude-dar.html denied]] the schoolchildren and 9/11 rumours, however. They simply removed the missions months before the World Trade Center incident, as they claimed that it didn't fit well with the rest of the game's storyline.
** GTA Advance actually involved a [[http://gta.wikia.com/School%27s_Out mission]] in which you had too kidnap a school kid. This trope is still played however, when the protagonist gets pissed at his employer for hurting the girl.



* The only humans in the ''DestroyAllHumans!'' series are all middle-aged male and female suburbanites, hippies, and farmers, except for the occasional old crackpot scientist or mid-50's communist hating general. More or likely, the same character will respawn in the same spot a few minutes later, implying that they reproduce Asexually, or some such.
* ''VideoGame/{{Prototype}}'' both uses this trope and averts it. You can [[ImAHumanitarian eat]] or just [[VideoGameCrueltyPotential slash through]] the whole of Manhattan without encountering a single child. But, the Web of Intrigue cutscenes not only feature children, they feature children who are dead, mutated or experimented on. One of the "memories" even has the creepy, distorted cry of a baby. Have fun sleeping.

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* The only humans in the ''DestroyAllHumans!'' series are all middle-aged male and female suburbanites, hippies, and farmers, except for the occasional old crackpot scientist or mid-50's communist hating general. More or likely, the same character will respawn in the same spot a few minutes later, implying that they reproduce Asexually, or some such.
* ''VideoGame/{{Prototype}}'' both uses plays with this trope and averts it. trope. You can [[ImAHumanitarian eat]] eat or just [[VideoGameCrueltyPotential slash through]] through the whole of Manhattan without encountering a single child. But, child but the Web of Intrigue cutscenes not only feature children, they feature children who are dead, mutated or experimented on. One of the "memories" even has the creepy, distorted cry of a baby. Have fun sleeping.



** Possibly subverted with Luisa's younger sister, Miranda. You need to protect her on an escort mission.
* Children do die in ''DeadRising''. Horribly. [[InferredHolocaust Either offscreen or before you ever show up]]. Nobody under eighteen is encountered in person in-game, the ages of young-looking [=NPCs=] listed as 18-25.
** ''Dead Rising 2'' features one child, the [=PC's=] daughter Katey. She can be killed through the player not fulfilling certain tasks, but not directly and her death is never shown on screen.
*** Note also there's one survivor in ''Dead Rising 2'' who has an age of less than 18. [[spoiler:Snowflake the tiger, who is three years old.]] A case of subverted with this character as that is considered the age of maturity/adulthood for the average [[spoiler:tigers]].
* The VideoGame/{{Postal}} series, especially Postal 2, lacks anyone under adult age, as Vince Desi and the rest of the RWS staff felt it would be crossing a big line. Considering that the player can kill, maim, burn and/or urinate on(which means the character is walking around with his genitals exposed) anyone or anything, from civilians, store clerks, priests, police officers, Gary Coleman, Taliban members, Osama Bin Laden and even digital expies of the game company staff, as well as dogs, cattle and cats(of which cats can be used as makeshift pistol silencers!), the ability to kill children is probably considered one hell of a big line to cross. Though some [=NPCs=] will mention that they have children if they're huddled down, begging not to bekille din the many random acts of violence that seem to infest Paradise.
** Averted in the UweBoll movie adaptation, which features dozens of kids getting hit during a particular firefight, in an attempt to [[CrossesTheLineTwice cross said line as many times as possible]].
* ''VideoGame/DragonsDogma'' has children down to about the age of twelve, then stops; it's as if a decade ago, everyone decided to stop reproducing. This is due to characters being constructed using the same system that the player is allowed in CharacterCustomization, and the youngest Arisen possible is about that age. This also means that ''every'' young girl is post-pubescent, if however so slightly, as there is no body for a completely breastless female; there is only a range from A to DD.

to:

** Possibly subverted with Luisa's younger sister, Miranda. You need to protect her on an escort mission.
* Children do die in ''DeadRising''. Horribly.''DeadRising''. [[InferredHolocaust Either offscreen or before you ever show up]]. Nobody under eighteen is encountered in person in-game, the ages of young-looking [=NPCs=] listed as 18-25.
** ''Dead Rising 2'' features one child, the [=PC's=] daughter Katey. She can be killed through the player not fulfilling certain tasks, but not directly and her death is never shown on screen.
***
screen. Note also there's one survivor in ''Dead Rising 2'' who has an age of less than 18. [[spoiler:Snowflake the tiger, who is three years old.]] A case of subverted with Even this character plays the trope straight as that is considered the age of maturity/adulthood for the average [[spoiler:tigers]].
* The VideoGame/{{Postal}} series, especially Postal 2, lacks anyone under adult age, as Vince Desi and the rest of the RWS staff felt it would be crossing a big line. Considering that the player can kill, maim, burn and/or urinate on(which means the character is walking around with his genitals exposed) anyone or anything, from civilians, store clerks, priests, police officers, Gary Coleman, Taliban members, Osama Bin Laden and even digital expies of the game company staff, as well as dogs, cattle and cats(of which cats can be used as makeshift pistol silencers!), the ability to kill children is probably considered one hell of a big line to cross. Though some Some [=NPCs=] will mention that they have children if they're huddled down, begging not to bekille din the many random acts of violence that seem to infest Paradise.
** Averted
Paradise. On the other hand, this trope is averted in the UweBoll movie adaptation, which features dozens of kids getting hit during a particular firefight, in an attempt to [[CrossesTheLineTwice cross said line as many times far as possible]].
* ''VideoGame/DragonsDogma'' has children down to about the age of twelve, then stops; it's as if a decade ago, everyone decided to stop reproducing. This is due to characters being constructed construction using the same system that the player is allowed in CharacterCustomization, and the youngest Arisen possible is about that age. This also means that ''every'' young girl is post-pubescent, if however ever so slightly, as there is no body for a completely breastless female; there is only a range from A to DD.



* Lampshaded in ''[[{{Dragaera}} Five Hundred Years After]]'', in which LemonyNarrator Paarfi points out that he's specifically avoided nearly all mention of Dragaera City's children, babies, or pets in his account of the events leading up to Adron's Disaster, specifically so readers won't have to dwell on such defenseless innocents being wiped out.

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* Lampshaded in ''[[{{Dragaera}} Five Hundred Years After]]'', in which LemonyNarrator Paarfi points out that he's specifically avoided nearly all mention of Dragaera City's children, babies, or pets in his account of the events leading up to Adron's Disaster, specifically so readers won't have to dwell on such defenseless innocents being wiped out.



** Actually, [[FridgeHorror there are children in one shot]] during Fry's / Yivo's speech to the universe. The shot where several people are watching the speech outside in New New York, I believe.



* The ''StarWars Episode 1'' game allowed you to kill several children, including the Gungan children, Anakin's friends and even Anakin himself, which -- while most these characters were annoying enough to deserve it and killing Anakin would even save the universe -- was a bit of a taboo for a Jedi.

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* The ''StarWars Episode 1'' game allowed you to kill several children, including the Gungan children, Anakin's friends and even Anakin himself, which -- while most these characters were annoying enough to deserve it and killing Anakin would even save the universe -- was a bit of a taboo for a Jedi.



* During the Venom tutorial of the ''VideoGame/UltimateSpiderMan'' game, your first order of business is to devour a darling little girl holding a balloon. She is spit back out, but doesn't seem to be moving after that. This is actually a parody of the above ''Spider-Man 2'' missions.
** Sort of goes into horrific, even if you're the one playing it. You don't just kill the child, you feed on her very life essence.

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* During the Venom tutorial of the ''VideoGame/UltimateSpiderMan'' game, your first order of business is to devour a darling little girl holding a balloon. She is spit back out, but doesn't seem to be moving after that. This is actually a parody of the above ''Spider-Man 2'' missions.
** Sort of goes into horrific, even if you're the one playing it. You don't just kill the child, you feed on her very life essence.
missions.



* ''SamuraiShodown'' has several children amid its roster. It also has moves that lets you slaughter the opponent rather messily. Aside from ''IV'', where the programming to hit two characters with the finishing moves was left out due to time constraints, ''everyone'' can be killed in brutal fashion, age notwithstanding.

to:

* ''SamuraiShodown'' has several children amid its roster. It also has moves that lets you slaughter the opponent rather messily. Aside from ''IV'', where the programming to hit two characters with the finishing moves was left out due to time constraints, ''everyone'' can be killed in brutal fashion, age notwithstanding.



* In ''VideoGame/DeusExInvisibleWar'', you can quite easily go on a shooting spree in a school populated by twelve year old girls, though the place is protected by security turrets and guards.
** The original also had children, although there was something [[DawsonCasting extremely wrong]] with their voices. The children in the original were killable, too. In fact, in one LetsPlay of the game on the PennyArcade forums, the player uses a rocket launcher on one, laughs, and then notes that he's laughing at having murdered a child--"A small, starving child"--though there wasn't any real use for it. In a way, though, it does fit with the game's setting -- there wasn't much respect for human life in the setting to start with.
*** That's the game's ''setting'', mind you, not its attitude - ''VideoGame/DeusEx'' was and to some extent still is notable in encouraging the player ''not'' to plow through the game destroying everything in their path.
**** What's odd is that the first game had ONLY boys available for killing -- there were no young girls at all, killable or otherwise.
* In ''VideoGame/{{BioShock}}'', creepy little girls who collect genetic material from corpses and their massive armoured guardians are prominently featured. These "Little Sisters" are apparently immune to damage as long as their "Big Daddies" live; if the player tries to shoot them or harm them in any other way, the [[AppliedPhlebotinum ADAM]] in their bodies causes all damage to ''literally bounce off them''. However, if the Big Daddy is dispatched, the little girl is completely helpless against the protagonist. At this point you can do one of two things with them: either rip out the symbiote that controls the Sister and carries their supplies of ADAM, killing the Sister in the process, or use a special plasmid to "cure" the Sister, meaning she becomes a normal girl again, while the protagonist will not get as much ADAM he would have gotten if he had "harvested" her. Note both the harvesting and the curing are [[GoryDiscretionShot conveniently obscured]] ("harvest" by a black-green mist, "rescue" by a flash of white light). According to a pre-release review, this actually happened in plain sight in an earlier version of the game shown to journalists.

to:

* In ''VideoGame/DeusExInvisibleWar'', you can quite easily go on a shooting spree in a school populated by twelve year old girls, though the place is protected by security turrets and guards.
** The original also had children, although there was something [[DawsonCasting extremely wrong]] with their voices. The children in the original were killable, too. In fact, in one LetsPlay of the game on the PennyArcade forums, the player uses a rocket launcher on one, laughs, and then notes that he's laughing at having murdered a child--"A small, starving child"--though there wasn't any real use for it. In a way, though, it does fit with the game's setting -- there wasn't much respect for human life in the setting to start with.
*** That's
too but that's the game's ''setting'', mind you, not its attitude - ''VideoGame/DeusEx'' was and to some extent still is notable in encouraging the player ''not'' to plow through the game destroying everything in their path.
**** What's odd is that the first game had ONLY boys available for killing -- there were no young girls at all, killable or otherwise.
* In ''VideoGame/{{BioShock}}'', creepy little girls who collect genetic material from corpses and their massive armoured guardians are prominently featured. These "Little Sisters" are apparently immune to damage as long as their "Big Daddies" live; if the player tries to shoot them or harm them in any other way, the [[AppliedPhlebotinum ADAM]] in their bodies causes all damage to ''literally bounce off them''. However, if the Big Daddy is dispatched, the little girl is completely helpless against the protagonist.TheProtagonist. At this point you can do one of two things with them: either rip out the symbiote that controls the Sister and carries their supplies of ADAM, killing the Sister in the process, or use a special plasmid to "cure" the Sister, meaning she becomes a normal girl again, while the protagonist will not get as much ADAM he would have gotten if he had "harvested" her. Note both the harvesting and the curing are [[GoryDiscretionShot conveniently obscured]] ("harvest" by a black-green mist, "rescue" by a flash of white light). According to a pre-release review, this actually happened in plain sight in an earlier version of the game shown to journalists.



** You can also find a family sitting down to dinner, which had apparently been turned into a semi-living statue by deranged artist Sander Cohen (and you actually have to ''help'' Cohen in order to continue on in the game).
*** Of note is that, if you strike the parents, they make a squishy sound indicating they were/are alive. Hitting the girl produces a sound like hitting rock.
* In ''VideoGame/{{Resistance}} 2'', you don't actually face any ''human'' children... but some of the conversion cocoons and Chimera resulting from them are quite distinctly child-sized. You can break open the cocoons, killing the occupant, and the "child" Chimera try to kill you just like any others -- WhatMeasureIsANonHuman probably applies.

to:

** You can also find a family sitting down to dinner, which had apparently been turned into a semi-living statue by deranged artist Sander Cohen (and you actually have to ''help'' Cohen in order to continue on in the game).
***
game). Of note is that, if you strike the parents, they make a squishy sound indicating they were/are alive. Hitting the girl produces a sound like hitting rock.
* In ''VideoGame/{{Resistance}} 2'', you don't actually face any ''human'' children... but some of the conversion cocoons and Chimera resulting from them are quite distinctly child-sized. You can break open the cocoons, killing the occupant, and the "child" Chimera will try to kill you just like any others -- WhatMeasureIsANonHuman probably applies.



** [[spoiler:Nothing compared to the second game, which had a child (or childlike) character [[AttackOfTheFiftyFootWhatever grow to giant size]] in a ''boss battle''. No prizes for guessing what you have to do.]]
*** As well as being completely AxCrazy, Arioch [[spoiler: will actively seek out and murder small children]].
* In ''VideoGame/{{Diablo}}'', there is a peg-legged young boy in Tristram named Wirt with whom you can "gamble" to buy items. In ''[[VideoGame/{{Diablo}} Diablo II]]'', you return to Tristram, which has been overrun by monsters, and you can find Wirt's remains (as well as his peg leg, which you can [[ImprobableWeaponUser use as a weapon]], and a stash of gold he likely conned off the player character in the last game).
** Don't forget to hang on to his leg! After defeating Diablo (and either starting a new game or moving on to the Lord of Destruction expansion) go back to the rogue camp from act 1 and combine it with a [[WarpWhistle Tome of Town Portal]] and enter the infamous [[EasterEgg Cow Level!]]

to:

** [[spoiler:Nothing compared to the [[spoiler:The second game, which game had a child (or childlike) character [[AttackOfTheFiftyFootWhatever grow to giant size]] in a ''boss battle''. No prizes for guessing what you have to do.]]
*** As well as being completely AxCrazy,
] Arioch [[spoiler: will actively seek out and murder small children]].
* In ''VideoGame/{{Diablo}}'', there is a peg-legged young boy in Tristram named Wirt with whom you can "gamble" to buy items. In ''[[VideoGame/{{Diablo}} Diablo II]]'', you return to Tristram, which has been overrun by monsters, and you can find Wirt's remains (as well as his peg leg, which you can [[ImprobableWeaponUser use as a weapon]], and a stash of gold he likely conned off the player character in the last game).
** Don't forget to hang on to his leg!
game). After defeating Diablo (and either starting a new game or moving on to the Lord of Destruction expansion) go back to the rogue camp from act 1 and combine it with a [[WarpWhistle Tome of Town Portal]] and enter the infamous [[EasterEgg Cow Level!]]



** As a MythologyGag in ''{{Warcraft}} III'', you can acquire an artifact called "Wirt's Other Leg" that boosts your hero's attack power. In ''VideoGame/WorldOfWarcraft'', you can recover [[http://wow.allakhazam.com/db/item.html?witem=9359 Wirt's Third Leg]], a fairly rare and fairly powerful one-handed mace.
*** And as a ShoutOut, you can retrieve "Wart's Peg Leg" in ''Hellgate: London'', though Wart is a much less obnoxious character and he doesn't have to die for you to get it.

to:

** As a MythologyGag in ''{{Warcraft}} III'', you can acquire an artifact called "Wirt's Other Leg" that boosts your hero's attack power. In ''VideoGame/WorldOfWarcraft'', you can recover [[http://wow.allakhazam.com/db/item.html?witem=9359 Wirt's Third Leg]], a fairly rare and fairly powerful one-handed mace.
*** And as
mace. As a ShoutOut, you can retrieve "Wart's Peg Leg" in ''Hellgate: London'', though Wart is a much less obnoxious character and he doesn't have to die for you to get it.



** And then there's [[BreakTheCutie Gwen]]. At the age of ten, she witnesses searing fire rain from the sky, is orphaned, gets kidnapped by the race who sent the Searing, and spends the next seven years toiling in a slave camp, escaping only when they attempted to feed her to a giant scorpion.
*** Meanwhile, her mother's ghost is [[AdultFear desperately searching the Underworld for her, having no knowledge of her fate]].
** On a more positive note, however, children are commonplace in areas outside Gwen's devastated homeland, and even there, too, during [[YouMeanXmas Wintersday]], when you can give gifts to the children.

to:

** And then Then there's [[BreakTheCutie Gwen]]. At the age of ten, she witnesses searing fire rain from the sky, is orphaned, gets kidnapped by the race who sent the Searing, and spends the next seven years toiling in a slave camp, escaping camp. She escapes only when they attempted to feed her to a giant scorpion.
***
scorpion. Meanwhile, her mother's ghost is [[AdultFear desperately searching the Underworld for her, having no knowledge of her fate]].
** On a more positive note, however, note children are commonplace in areas outside Gwen's devastated homeland, and even there, too, during [[YouMeanXmas Wintersday]], when you can give gifts to the children.



* ''VideoGame/DwarfFortress''. Not only do infants catch arrows and melee attacks initiated at the mother, the children will blithely follow their mothers into combat. Since soldiers tend to have the highest birth rates, unless you have a lot of traps outside your fort, you're not going to have a lot of children surviving into adulthood. And that's not even including the people who practice 'population control', and actively kill off the children that take up space in their fortress.
** And that's assuming you were playing on Fortress Mode. Play on Adventurer and you can easily liberate children from Goblin fortresses to be in your party (which is a good idea, as they are useful as shields since you can't hire drunks anymore). Sound bad? How about the fact that, should you decide to invade a human town, you'll find yourself catapulting children into walls as they try to kill you? Sound bad? How about invading an elven town, where you will frequently find yourself beset upon by entire waves of children, some as young as two?
** Not to mention the fact that berserk dwarves have a habit of splattering your walls with blood, child & baby blood notwithstanding. Dwarves in fell moods kill dwarves and make artifacts out of their skin and bones. A dwarf can make a leather bag with skin from a child decorated with the bones of said child.

to:

* ''VideoGame/DwarfFortress''. Not only do infants catch arrows and melee attacks initiated at the mother, the children will blithely follow their mothers into combat. Since soldiers tend to have the highest birth rates, unless you have a lot of traps outside your fort, you're not going to have a lot of children surviving into adulthood. And that's not even including the people who practice 'population control', and actively kill off the children that take up space in their fortress.
** And that's assuming you were playing on
fortress. This is just Fortress Mode. Play on Adventurer and you can easily liberate children from Goblin fortresses to be in your party (which is a good idea, as they are useful as shields since you can't hire drunks anymore). Sound bad? How about the fact that, should you decide to invade a human town, you'll find yourself catapulting children into walls as they try to kill you? Sound bad? How about invading an elven town, where you will frequently find yourself beset upon by entire waves of children, some as young as two?
** Not to mention the fact that berserk dwarves have a habit of splattering your walls with blood, child & baby blood notwithstanding. Dwarves in fell moods kill dwarves and make artifacts out of their skin and bones. A dwarf can make a leather bag with skin from a child decorated with the bones of said child.
two?



** And then, enter ''VideoGame/{{Fallout 3}}'' which promptly makes use of the "present but invincible children" subclause by not allowing the children to die. You can shoot them, stab them, nuke them, burn them, etc. but you can't kill them or splatter their brains all over the pavement. [[UnfortunateImplications Or maybe just use them as living shields]]...
*** Somewhat to be expected, considering the epic debate over children in Bethesda's previous game ''Oblivion''.
*** However, there are mods that disable the "invincible flag" and various other additions, so the whole thing can be a bit moot.
*** ''VideoGame/{{Fallout 3}}'' doesn't even bother going out of its way to tell you that the two children in Megaton have somehow "escaped" the atomic blast. They can probably be assumed dead.

to:

** And then, enter A ''VideoGame/{{Fallout 3}}'' which promptly makes use of the "present but invincible children" subclause by not allowing the children to die. You can shoot them, stab them, nuke them, burn them, etc. but you can't kill them or splatter their brains all over the pavement. [[UnfortunateImplications Or maybe just use them as living shields]]...
*** Somewhat to be expected, considering the epic debate over children in Bethesda's previous game ''Oblivion''.
*** However, there are mods that disable the "invincible flag" and various other additions, so the whole thing can be a bit moot.
*** ''VideoGame/{{Fallout 3}}'' doesn't even bother going out of its way to tell you that the two children in Megaton have somehow "escaped" the atomic blast. They can probably be assumed dead.
shields]]...



** In ''UltimaIX'' a boy highwayman demands gold from the Avatar, taunting him on being unable to fight a child. Whether the boy is given gold or not, he immediately flings powerful fireballs while laughing. Killing him results in a hefty karma penalty. Near the game's end, the Avatar comes across a girl who has been incurably poisoned with a toxin that will slowly, excruciatingly and inevitably kill her, and she begs the Avatar to end her suffering. Whatever choice the Avatar makes, the Guardian will beam a HannibalLecture into the Avatar's head over it.

to:

** In ''UltimaIX'' a boy highwayman demands gold from the Avatar, taunting Avatar and taunts him on being unable to fight a child. Whether the boy is given gold or not, he immediately flings powerful fireballs while laughing. Killing him results in a hefty karma penalty. Near the game's end, the Avatar comes across a girl who has been incurably poisoned with a toxin that will slowly, excruciatingly and inevitably kill her, and she begs the Avatar to end her suffering. Whatever choice the Avatar makes, the Guardian will beam a HannibalLecture BreakingSpeech into the Avatar's head over it.



* ''TheSims'', of course. Sim children can die from drowning and fire. They can't die of starvation, however. If you try, they'll be taken away by social services before they reach death. Most sims can use cartoony violence on each other, with the "slap" and "fight" interactions, but the worst an adult sim can do to a child is "argue" and "condescend". Child sims themselves can't do any negative interaction except "argue", even when talking to another child.

to:

* ''TheSims'', of course. Sim ''TheSims'':Sim children can die from drowning and fire. They fire but they can't die of starvation, however.starvation. If you try, they'll be taken away by social services before they reach death. Most sims can use cartoony violence on each other, with the "slap" and "fight" interactions, but the worst an adult sim can do to a child is "argue" and "condescend". Child sims themselves can't do any negative interaction except "argue", even when talking to another child.



* The ''{{Thief}}'' games have quite a few 'child-like things' but there are far fewer children around than there logically should be; the game involves sneaking around houses in the middle of the night when children should be at least present, if asleep. However, you encounter the ghost of a child in ''Thief II'' and ''Thief III'', and something that might be a child transformed by mad science in ''Thief II'', as well as a couple of robotic children (sometimes very annoying and... yes, invulnerable). All these are used for their disturbing qualities.

to:

* The ''{{Thief}}'' games have quite a few 'child-like things' but there are far fewer children around than there logically should be; the game involves sneaking around houses in the middle of the night when children should be at least present, if asleep. However, you encounter the ghost of a child in ''Thief II'' and ''Thief III'', and something that might be a child transformed by mad science in ''Thief II'', as well as a couple of robotic children (sometimes very annoying and... yes, invulnerable). All these are used for their disturbing qualities.



* ''VideoGame/{{Minecraft}}'' lets the player kill not just villagers, but villager children and baby animals as well.
** You can even sic zombies on villager children so that they become children zombies!

to:

* ''VideoGame/{{Minecraft}}'' lets the player kill not just villagers, but villager children and baby animals as well.
**
well. You can even sic zombies on villager children so that they become children zombies!
Is there an issue? Send a MessageReason:
Removing Nightmare Fuel potholes. NF should be on YMMV only.


** Sort of goes into NightmareFuel, even if you're the one playing it. You don't just kill the child, you feed on her very life essence.

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** Sort of goes into NightmareFuel, horrific, even if you're the one playing it. You don't just kill the child, you feed on her very life essence.



* This trope is [[InvertedTrope horribly, horribly inverted]] in ''{{Drakengard}}''. First off, there is a stage in Leonard's side-story in which you are forced to fight the child-soldiers of the Empire, who are [[MindControl brainwashed as the rest of the Empire's soldiers are]]. As you are [[KillEmAll slaughtering them all]], Leonard cries out, "But Caim, they're just children!" Your dragon then loudly declares "Soldiers are soldiers!" and ''encourages'' you to carry on. Then there's the matter of the Grotesqueries, which is plain and simple NightmareFuel.

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* This trope is [[InvertedTrope horribly, horribly inverted]] in ''{{Drakengard}}''. First off, there is a stage in Leonard's side-story in which you are forced to fight the child-soldiers of the Empire, who are [[MindControl brainwashed as the rest of the Empire's soldiers are]]. As you are [[KillEmAll slaughtering them all]], Leonard cries out, "But Caim, they're just children!" Your dragon then loudly declares "Soldiers are soldiers!" and ''encourages'' you to carry on. Then there's the matter of the Grotesqueries, which is plain and simple NightmareFuel.terror.
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* In the ''SaintsRow'' games, no children show up at all. ''Ever''. This is lampshaded in 2 where a ban on children and animals in public is talked about in the Ultor Cathedral.
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* The console version of ''VideoGame/UltimateSpiderman'' allows Ultimate Venom to eat balloon-carrying children. Maybe a programmer had to chase a balloon in the previous entry a little too much.

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* The ** Which is directly referenced and averted in the console version of ''VideoGame/UltimateSpiderman'' allows ''VideoGame/UltimateSpiderman''. Ultimate Venom is allowed to eat these balloon-carrying children. Maybe a programmer had to chase a balloon in Note that the previous entry a little too much.games were made by the same development studio.

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