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* The {{X-Men}} are quickly becoming this to the rest of the Marvel Universe, most noticeably during the events of the MarvelCivilWar. Of course, a community on the verge of extinction isn't likely to get very proactive about concerns outside their own community. However, the team is largely still composed of decent people (CharacterDerailment notwithstanding), so if things ''really'' hit the fan, they'll pitch in regardless.

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* The {{X-Men}} are quickly becoming this to the rest of the Marvel Universe, most noticeably during the events of the MarvelCivilWar. Of course, a community on the verge of extinction isn't likely to get very proactive about concerns outside their own community. However, the team is largely still composed of decent people (CharacterDerailment notwithstanding), people, so if things ''really'' hit the fan, they'll pitch in regardless.
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*** Also remember that most Americans of the time viewed Lend-Lease as the best possible way to stay out of it, believing that if Britain and later the Soviet Union were defeated it would only be a matter of time before Germany turned its attentions elsewhere.

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* Every ''SinCity'' protagonist with the exception of [[CowboyCop Hartigan]] is a loner who would rather be left alone. Unfortunately, they always find themselves entangled in a murder mystery or have to help a friend in need.
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* ThePostman's [[RetiredBadass George Powhatan]] just wants to be [[{{Cincinnatus}} left alone to run his farm and brew some good beer]]. In a mild twist on this trope, that would suit the villains just fine -- if his settlement insists on its neutrality, it's in an ideal position to keep their opponents from linking up.
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***Alistair seems to care more about his [[{{SelfishGood}} camaraderie with the other wardens than anything else]].
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Now, the biggest irony is that Evil [[{{Evil Cannot Comprehend Good}} can't seem to get it into its head]] that these people don't have to be a threat. Especially if said Neutral has shown more than enough power to kick their asses, this seems to indicate to Evil that they need to recruit or destroy them even more, because surely such power will oppose them eventually. So they preemptively strike, thus [[SelfFulfillingProphecy self-fulfilling]] their assessment, because ''yes'', [[NeutralNoLonger now]] the Neutral will destroy them.

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Now, the biggest irony is that Evil [[{{Evil Cannot Comprehend Good}} can't seem to get it into its head]] that these people don't have to be a threat. Especially if said Neutral has shown more than enough power to kick their asses, this seems to indicate to Evil that they need to recruit or destroy them even more, because surely such power will oppose them eventually. So they preemptively strike, thus [[SelfFulfillingProphecy self-fulfilling]] their assessment, causing]] the very thing they were trying to prevent, because ''yes'', [[NeutralNoLonger now]] yes, ''[[NeutralNoLonger now]]'' the Neutral will destroy them.



See BadassBystander, IJustWantToBeNormal (But will kick your ass if you don't let me), TrueNeutral, AwakeningTheSleepingGiant, and VillainsActHeroesReact.

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See BadassBystander, IJustWantToBeNormal (But will (but I'll gladly be abnormal long enough to kick your ass if you don't let me), ass), TrueNeutral, AwakeningTheSleepingGiant, and VillainsActHeroesReact.
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* InFamous has elements of this, particularly at the beginning. Cole just wants to be left alone and to protect his friends. His villanous path actually starts with him deciding to screw over others so he can provide those closest to him with a reliable source of food.

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Frequently RetiredBadass.

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Frequently a RetiredBadass.



KarmicTricksters are often HeroicNeutral. May also be a KnightInSourArmor. If this happens not just once or twice but continually, chances are they're a WeirdnessMagnet.

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KarmicTricksters are often HeroicNeutral. May also be a KnightInSourArmor. If this happens not just once or twice but continually, chances are they're a WeirdnessMagnet.
WeirdnessMagnet. See NeutralNoLonger for when they finally lose the neutrality.


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** Between Seasons 5 & 8 he becomes NeutralNoLonger.
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KarmicTricksters are often HeroicNeutral. May also be a KnightInSourArmor.

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KarmicTricksters are often HeroicNeutral. May also be a KnightInSourArmor.
KnightInSourArmor. If this happens not just once or twice but continually, chances are they're a WeirdnessMagnet.
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* Lily Bard in Charlaine Harris' ''Shakespeare'' mysteries is just a cleaning woman, albeit one with a traumatic past and a black belt in karate, and would be happy to be left to that but [[WeirdnessMagnet friends, acquaintances and customers keep insisting on getting mudered around her]].
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* There are two things Hank Jacobsen of ''Indefensible Positions'' is likely to be doing at any given moment: [[ButYouScrewOneGoat talking about and/or having sex with animals]], or telling other people to get off his land. He fights one antagonist faction when it invades that land, and fights the ''other'' antagonist faction when it attempts to kill his sister, but he never really joins the heroes, and he doesn't even participate in the final battle.
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* CiaphasCain basically just wants to have a peaceful retirement on a quiet out-of-the-way planet, but the Imperium seemingly needs him all the time and of course his 'reputation' makes them call on him all the more often, a reputation that only grows every time they do. Of course when he's seemingly found his peace, the baddies alwaysseems to come across the galaxy to find him.

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* CiaphasCain basically just wants to have a peaceful retirement on a quiet out-of-the-way planet, but the Imperium seemingly needs him all the time and of course his 'reputation' makes them call on him all the more often, a reputation that only grows every time they do. Of course when he's seemingly found his peace, the baddies alwaysseems always seem to come across the galaxy to find him.
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* Jack Rakan in MahouSenseiNegima. You can either [[PunchClockHero pay him a huge amount of money]] or you can make friends with him (in which case he'll just charge you credit) if you want his help. Otherwise, he just doesn't care.

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* Jack Rakan in MahouSenseiNegima. You can either [[PunchClockHero pay him a huge amount of money]] or you can make friends with him (in which case he'll just charge you credit) if you want his help. Otherwise, he just doesn't care. [[ObfuscatingStupidity Or so he acts]]. If it ''is'' an act or not is debatable.
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* ''LoneWolfAndCub'': Good lord, leave the guy and his kid ALONE, already! First 100 assassins sent, died messily. Second 100 assassins sent, died messily. You'd think this MIGHT give the villains a clue; but no; they decided to "compromise" by telling him they'd leave him alone [[TooDumbToLive if they just killed his son.]]

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* ''LoneWolfAndCub'': Good lord, leave the guy and his kid ALONE, already! First 100 assassins sent, died messily. Second 100 assassins sent, died messily. You'd think this MIGHT give the villains a clue; but no; they decided to "compromise" by telling him they'd leave him alone [[TooDumbToLive if they just killed his son.]]
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* Captain Malcolm Reynolds of ''Series/{{Firefly}}'' is a classic example. "There's a lot of fine ways to die. I ain't waiting for the Alliance to choose mine."

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* Captain Malcolm Reynolds of ''Series/{{Firefly}}'' ''{{Firefly}}'' is a classic example. "There's a lot of fine ways to die. I ain't waiting for the Alliance to choose mine."
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It is the [[TheCallKnowsWhereYouLive job of the plot to make them care]]. Heroic Neutral tends to be called "Good" mostly because Evil is [[{{Villains Act Heroes React}} more likely to mess with them]]: kidnap their loved ones, threaten their home village, etc. And these types will do ''whatever it takes'' to return things to the way they were. Evil starts it, the Heroic Neutral [[NeutralNoLonger finishes it]]. And they'll go right back to being left alone until some idiot again tries to mess with them. If Good tries to recruit them before Evil makes it personal, the Neutral will say no. Evil ''always'' makes it personal.

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It is the [[TheCallKnowsWhereYouLive job of the plot to make them care]]. Heroic Neutral tends to be called "Good" mostly because Evil is [[{{Villains Act Heroes React}} more likely to mess with them]]: kidnap their loved ones, threaten their home village, etc. And these types will do ''whatever it takes'' to return things to the way they were. Evil starts it, the Heroic Neutral [[NeutralNoLonger finishes it]]. And they'll go right back to being left alone until some idiot again tries to mess with them. If Good tries to recruit them before Evil makes it personal, the Neutral will say no. Evil ''always'' makes it personal.
them.
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It is the [[TheCallKnowsWhereYouLive job of the plot to make them care]]. Heroic Neutral tends to be called "Good" mostly because Evil is [[{{Villains Act Heroes React}} more likely to mess with them]]: kidnap their loved ones, threaten their home village, etc. And these types will do ''whatever it takes'' to return things to the way they were. Evil starts it, the Heroic Neutral [[NeutralNoMore finishes it]]. And they'll go right back to being left alone until some idiot again tries to mess with them. If Good tries to recruit them before Evil makes it personal, the Neutral will say no. Evil ''always'' makes it personal.

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It is the [[TheCallKnowsWhereYouLive job of the plot to make them care]]. Heroic Neutral tends to be called "Good" mostly because Evil is [[{{Villains Act Heroes React}} more likely to mess with them]]: kidnap their loved ones, threaten their home village, etc. And these types will do ''whatever it takes'' to return things to the way they were. Evil starts it, the Heroic Neutral [[NeutralNoMore [[NeutralNoLonger finishes it]]. And they'll go right back to being left alone until some idiot again tries to mess with them. If Good tries to recruit them before Evil makes it personal, the Neutral will say no. Evil ''always'' makes it personal.
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It is the [[TheCallKnowsWhereYouLive job of the plot to make them care]]. Heroic Neutral tends to be called "Good" mostly because Evil is [[{{Villains Act Heroes React}} more likely to mess with them]]: kidnap their loved ones, threaten their home village, etc. And these types will do ''whatever it takes'' to return things to the way they were. Evil starts it, the Heroic Neutral finishes it. And they'll go right back to being left alone until some idiot again tries to mess with them. If Good tries to recruit them before Evil makes it personal, the Neutral will say no. Evil ''always'' makes it personal.

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It is the [[TheCallKnowsWhereYouLive job of the plot to make them care]]. Heroic Neutral tends to be called "Good" mostly because Evil is [[{{Villains Act Heroes React}} more likely to mess with them]]: kidnap their loved ones, threaten their home village, etc. And these types will do ''whatever it takes'' to return things to the way they were. Evil starts it, the Heroic Neutral [[NeutralNoMore finishes it.it]]. And they'll go right back to being left alone until some idiot again tries to mess with them. If Good tries to recruit them before Evil makes it personal, the Neutral will say no. Evil ''always'' makes it personal.
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It is the [[TheCallKnowsWhereYouLive job of the plot to make them care]]. Heroic Neutral tends to be called "Good" mostly because Evil is [[{{Villains Act Heroes React}} more likely to mess with them]]: kidnap their loved ones, threaten their home village, etc. And these types will do ''whatever it takes'' to return things to the way they were. Evil starts it, the Heroic Neutral finishes it. And they'll go right back to being left alone until some idiot again tries to mess with them. If Good tries to recruit them, the Neutral will say no... until said Good gets captured or killed while being his guest. Now [=~It's Personal~=].

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It is the [[TheCallKnowsWhereYouLive job of the plot to make them care]]. Heroic Neutral tends to be called "Good" mostly because Evil is [[{{Villains Act Heroes React}} more likely to mess with them]]: kidnap their loved ones, threaten their home village, etc. And these types will do ''whatever it takes'' to return things to the way they were. Evil starts it, the Heroic Neutral finishes it. And they'll go right back to being left alone until some idiot again tries to mess with them. If Good tries to recruit them, them before Evil makes it personal, the Neutral will say no... until said Good gets captured or killed while being his guest. Now [=~It's Personal~=].
no. Evil ''always'' makes it personal.
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* Rick Blaine from ''Casablanca'', since he represents America at the beginning of World War II (see Real Life example below). His idealistic younger self fought alongside those resisting fascism, but the expansion of Axis authority and being suddenly abandoned by the love of his life made him [[SillyRabbitIdealismIsForKids cynical and apathetic]]. He doesn't take sides with the Vichy authorities, the Nazis or the resistance, until the plot of the film awakens the hero within. The German major, equipped with a full dossier on Rick, is GenreSavvy enough to be aware of this trope that he doesn't attempt to convert Rick, just keep him neutral. [[spoiler:It doesn't work.]]
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* The entire plot of [[CiemWebcomicSeries Ciem 1]] is about Candi [[TheCallKnowsWhereYouLive being forced]] to shift her alignment from HeroicNeutral to ChaoticGood. Once Arfaas is ousted from Evansville, she settles for NeutralGood.
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* Played with in ''ToAruMajutsuNoIndex''. You'd never know it to look at him now, but ''[[CardCarryingVillain Accelerator]]'' used to be like this before the story started. Long before he joined the Level 6 Esper project, Accelerator was a frequent target of assassinations and unscrupulous researchers because of his tremendous psychic powers, and was forced to kill to protect himself. This simple desire to be ''left the hell alone'' eventually led him to join the Level 6 experiment, under the reasoning that since his powers won't go away the only way the get people to leave him be is to become so powerful that the idea of fighting him is an absurdity. After Touma beats the snot out of him, he becomes a slightly more traditional example, being mainly concerned with [[MoralityPet Last Order]] and a small group of his closest associates.
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* The US at the beginning of WorldWarII, until Pearl Harbor.

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* The US at the beginning of WorldWarII, until [[ItsPersonal Pearl Harbor.Harbor]].

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See BadassBystander, IJustWantToBeNormal (But will kick your ass if you don't let me), TrueNeutral, AwakeningTheSleepingGiant, and VillainsActHeroesReact. KarmicTricksters are often HeroicNeutral.

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See BadassBystander, IJustWantToBeNormal (But will kick your ass if you don't let me), TrueNeutral, AwakeningTheSleepingGiant, and VillainsActHeroesReact.

KarmicTricksters are often HeroicNeutral.
HeroicNeutral. May also be a KnightInSourArmor.
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* Shinjiro Aragaki of ''{{Persona 3}}''. He makes it clear to both sides that fighting Shadows and the conflict between SEES and Strega have nothing to do with him, until [[spoiler: Ken Amada is involved]]. That gives him a reason to fight again.
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* The main character of ''DarkerThanBlack'' only does [[PunchClockVillain his job]] because [[TheSyndicate his superiors]] would have him hunted down and killed if he tried anything else. By the end of the series, it's pretty clear he'd ''much'' rather live as his SecretIdentity than as the {{badass}} [[CareerKillers assassin]] he is. It takes [[spoiler:the Syndicate turning on him anyway and the discovery that they're plotting genocide]] to get him to act on his own.
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*Akira Inugami of ''WolfGuyWolfenCrest.'' {{Doom Magnet}}ism and [[CantArgueWithElves speciesist attitude aside,]] the only time he intervenes in a situation is on the behalf of people he likes, which amounts to, AT MOST, five people.
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*** This is a rather peculiar incident where [[FranklinDRoosevelt FDR]] JumpedAtTheCall, but the American Congress and people for the most part didn't really care to get involved. The first two and a half or so years of WorldWarII, FDR ran all kinds of [[BatmanGambit Batman Gambits]] to provoke one of the Axis powers (at first Germany, then Japan) into attacking the United States; Lend-Lease was originally one of these gambits. The one that worked was an embargo on shipping oil to Japan (Japan had previously relied on the United States for its oil supply), and that provoked the attack on Pearl Harbor.

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*** This is a rather peculiar incident where [[FranklinDRoosevelt FDR]] JumpedAtTheCall, but the American Congress and people for the most part didn't really care to get involved. The first two and a half or so years of WorldWarII, FDR ran all kinds of [[BatmanGambit Batman Gambits]] to provoke one of the Axis powers (at first Germany, then Japan) into attacking the United States; Lend-Lease was originally one of these gambits. gambits, but Hitler was apparently too GenreSavvy to declare war (even when the US started destroying U-Boats in the Atlantic). The one gambit that worked was an embargo on shipping oil to Japan (Japan had previously relied on the United States for its oil supply), and that provoked the attack on Pearl Harbor.
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*** This is a rather peculiar incident where [[FranklinDRoosevelt FDR]] JumpedAtTheCall, but the American Congress and people for the most part didn't really care to get involved. The first two and a half or so years of WorldWarII, FDR ran all kinds of [[BatmanGambit Batman Gambits]] to provoke one of the Axis powers (at first Germany, then Japan) into attacking the United States; Lend-Lease was originally one of these gambits. The one that worked was an embargo on shipping oil to Japan (Japan had previously relied on the United States for its oil supply), and that provoked the attack on Pearl Harbor.
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* Karel in ''FireEmblem: The Sealed Sword''. Much different than his (take your pick) {{Ax Crazy}}/{{Blood Knight}}/{{Token Evil Teammate}}/{{Psycho For Hire}} characterization in the prequel ''The Blazing Blade'', but 20 years [[spoiler:along with the death of your sister]] can have [[CharacterDevelopment that effect]] on a person.

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