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* In ''Videogame/Dungeons3'', Thalya is the "hero" for your dungeon. She's a decently powerful damage dealer capable of tossing explosive fireballs and (after sufficient upgrades) summoning shadows to attack foes. Unlike other creatures she does not level from combat but must be upgraded via research.




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* In ''Videogame/EvilGenius'' as well as the [[Videogame/EvilGenius2 sequel]], you can hire Henchmen to either defend or support your lair. Your chosen Evil Genius is also a unit in the game with various abilities geared towards certain playstyles, with the sequel making it so that they can defend themselves semi-reliably (though their deaths will result in a GameOver).
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* In ''VideoGame/MonsterTrain'', each deck starts with one Champion unit card from your primary clan. They're very powerful, cost nothing and always start in your hand, and have their own set of upgrades, forming the backbone of every deck.
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** ''VideoGame/AgeOfEmpiresIV'' features hero units in the campaign once again, representing various historical figures. In multiplayer, the Mongols have the ability to summon a Khan, a fast ranged cavalry unit with several support abilities for helping their army in combat. You can only have one Khan at a time, and they automatically respawn for you 120 seconds after death.
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** Blizzard continued the concept in ''VideoGame/StarCraftI'', with heroes being ''significantly'' more powerful than their regular units. (Zeratul, the hero Dark Templar, can do over 100 damage in a single hit.) One character even got its own unique sprite in game.

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** Blizzard continued the concept in ''VideoGame/StarCraftI'', with heroes being ''significantly'' more powerful than their regular units. (Zeratul, the hero Dark Templar, can do over 100 damage in a single hit.) One character even got its own To distinguish herself from other regular units, Kerrigan has two unique sprite in game.sprites: one while she was a Terran Ghost and one when she became the Queen of Blades.

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* ''VideoGame/WarCraft'' originally had most heroes, at least in part II, as simply being a more powerful version of a regular unit, that was usually given a different team color than your regular units. Blizzard continued the concept in ''VideoGame/StarCraft'', with heroes being ''significantly'' more powerful than their regular units. (Zeratul, the hero Dark Templar, can do over 100 damage in a single hit.) One character even got its own unique sprite in game. In ''VideoGame/WarcraftIII'', heroes really came into their own, with each having distinctive spells and appearances that pretty much took over the gameplay; additionally, unlike ''[=StarCraft=]'', they could be built in multiplayer. Many user-created maps were made as essentially ''VideoGame/{{Diablo}}''-like [=RPGs=], and ultimately resulted in the birth of the MultiplayerOnlineBattleArena genre. Blizzard themselves got into the act with the Bonus Orc Campaign in ''The Frozen Throne'' ExpansionPack being effectively this. On top of this, in ''[=WarCraft=] III'' the importance of Heroes lead Blizzard to ease up penalties for their deaths--unlike other units, Heroes could be reborn at an altar, and if a mission required the hero to stay alive, the Hero wasn't considered dead until the Altar was destroyed and you'd lost any possibility of building more.

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* Creator/BlizzardEntertainment games:
**
''VideoGame/WarCraft'' originally had most heroes, at least in part II, as simply being a more powerful version of a regular unit, that was usually given a different team color than your regular units. units.
**
Blizzard continued the concept in ''VideoGame/StarCraft'', ''VideoGame/StarCraftI'', with heroes being ''significantly'' more powerful than their regular units. (Zeratul, the hero Dark Templar, can do over 100 damage in a single hit.) One character even got its own unique sprite in game. game.
**
In ''VideoGame/WarcraftIII'', heroes really came into their own, with each having distinctive spells and appearances that pretty much took over the gameplay; additionally, unlike ''[=StarCraft=]'', they could be built in multiplayer. Many user-created maps were made as essentially ''VideoGame/{{Diablo}}''-like [=RPGs=], and ultimately resulted in the birth of the MultiplayerOnlineBattleArena genre. Blizzard themselves got into the act with the Bonus Orc Campaign in ''The Frozen Throne'' ExpansionPack being effectively this. On top of this, in ''[=WarCraft=] III'' the importance of Heroes lead Blizzard to ease up penalties for their deaths--unlike other units, Heroes could be reborn at an altar, and if a mission required the hero to stay alive, the Hero wasn't considered dead until the Altar was destroyed and you'd lost any possibility of building more.more.
** ''VideoGame/StarcraftII'' brings back the hero units in both forms. The classic heroes are available in the campaign, sometimes possessing different abilities, depending on the mission they're in, and being an essential part of ''[[VideoGame/StarcraftIIHeartOfTheSwarm Heart of the Swarm]]'' and a core mechanic for certain [[VideoGame/StarcraftIICoOpMode Co-op mode]] commanders. The mechanic for RPG-style heroes exists, but they are not implemented in the game itself, and must be created manually in the editor. Like the original ''VideoGame/StarCraftI'', they cannot be used in multiplayer, unless one counts the Protoss Mothership, which a player can only have one of at a time.



** ''VideoGame/StarcraftII'' brings back the hero units in both forms. The classic heroes are available in the campaign, sometimes possessing different abilities, depending on the mission they're in, and being an essential part of ''[[VideoGame/StarcraftIIHeartOfTheSwarm Heart of the Swarm]]'' and a core mechanic for certain [[VideoGame/StarcraftIICoOpMode Co-op mode]] commanders. The mechanic for RPG-style heroes exists, but they are not implemented in the game itself, and must be created manually in the editor. Like the original ''VideoGame/StarCraftI'', they cannot be used in multiplayer, unless one counts the Protoss Mothership, which a player can only have one of at a time.
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* ''VideoGame/KingArthurTheRoleplayingWargame'' had the Knights of the Round Table. Since King Arthur doesn't take part in anything other than as a figurehead, it's up to the Knights to be his enforcers. These unique characters can be attached to a unit and are far mightier than any other individual in raw stats alone, and then there's the supernatural abilities that they have and magic items are usable only by a Knight.
* ''Noblemen: 1896'' has armies led by a Nobleman (a JackOfAllTrades or MasterOfAll who leads and finances the army) and his Officers. The Nobleman's unique ability is to choose armor he's picked up from supply chests and he can freely switch out between "classes" (standard, ranger, support, anti-armor, Tesla) which all have a variety of weapons unique to them. The Officers are modified versions of regular units and have far greater stats and often carrying weapons not available to regular units. Another advantage is that the Officer gains experience at drastically higher rates than regular units and it's very common to have Officers that are far stronger than their noblemen leaders.



* ''Warrior Kings'' from Microids, had Arthos in the campaign. He's a unique Heavy Cavalry unit that is the hero of the story and it's an automatic game-over if he dies. That said he's extremely powerful and gains new abilities at different points in the campaign depending on his current alignment.



* ''Noblemen: 1896'' has armies led by a Nobleman (a JackOfAllTrades or MasterOfAll who leads and finances the army) and his Officers. The Officers are modified versions of regular units and have far greater stats and often carrying weapons not available to regular units. Another advantage is that the Officer gains experience at drastically higher rates than regular units and it's very common to have Officers that are far stronger than their noblemen leaders.
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* ''Noblemen: 1896'' has armies led by a Nobleman (a JackOfAllTrades or MasterOfAll who leads and finances the army) and his Officers. The Officers are modified versions of regular units and have far greater stats and often carrying weapons not available to regular units. Another advantage is that the Officer gains experience at drastically higher rates than regular units and it's very common to have Officers that are far stronger than their noblemen leaders.
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** ''VideoGame/StarcraftII'' brings back the hero units in both forms. The classic heroes are available in the campaign, sometimes possessing different abilities, depending on the mission they're in, and being an essential part of ''[[VideoGame/StarcraftIIHeartOfTheSwarm Heart of the Swarm]]''. The mechanic for RPG-style heroes exists, but they are not implemented in the game itself, and must be created manually in the editor. Like the original ''VideoGame/StarCraftI'', they cannot be used in multiplayer, unless one counts the Protoss Mothership, which a player can only have one of at a time. Some commanders in co-op mode make use of hero units.

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** ''VideoGame/StarcraftII'' brings back the hero units in both forms. The classic heroes are available in the campaign, sometimes possessing different abilities, depending on the mission they're in, and being an essential part of ''[[VideoGame/StarcraftIIHeartOfTheSwarm Heart of the Swarm]]''.Swarm]]'' and a core mechanic for certain [[VideoGame/StarcraftIICoOpMode Co-op mode]] commanders. The mechanic for RPG-style heroes exists, but they are not implemented in the game itself, and must be created manually in the editor. Like the original ''VideoGame/StarCraftI'', they cannot be used in multiplayer, unless one counts the Protoss Mothership, which a player can only have one of at a time. Some commanders in co-op mode make use of hero units.
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* ''VideoGame/{{Ys}} Strategy'' on the DS gives you two types of units literally called the hero and heroine. The actual fighting methods differ depending on which country you're playing as but the common trait is that they're stronger than everything else. Their power is cranked up further when the player chooses to directly control either- not only overcoming ArtificialStupidity but boosting movement and offense power.

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* ''VideoGame/{{Ys}} Strategy'' ''VideoGame/YsStrategy'' on the DS gives you two types of units literally called the hero and heroine. The actual fighting methods differ depending on which country you're playing as but the common trait is that they're stronger than everything else. Their power is cranked up further when the player chooses to directly control either- not only overcoming ArtificialStupidity but boosting movement and offense power.
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** The first game has its Commanders as the linchpin of the gameplay, with them as the standard builder unit in the game. Losing the Commander often meant losing the game. If not automatically, then because of the fact that a good chunk of your base or army is usually destroyed when a killed Commander goes up in a massive explosion.

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** The first game has its Commanders as the linchpin of the gameplay, with them as the standard builder unit in the game. Losing the Commander often meant losing the game. If not automatically, then because of the fact that a good chunk of your base or army is usually destroyed when a killed Commander goes up in a massive explosion. The second one also turned into the dubious strategy of "Commander Bombing": In games where the loss of a Commander wasn't an instant lose condition, some players would fly their Commander into the middle of the enemy base and let the inevitable happen.
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* ''VideoGame/{{Ys}} Strategy'' on the DS gives you two types of units literally called the hero and heroine. The actual fighting methods differ depending on which country you're playing as but the common trait is that they're stronger than everything else. Their power can be cranked up further when the player chooses to directly control either by not only overcoming ArtificialStupidity but literally boosting movement and offense power.

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* ''VideoGame/{{Ys}} Strategy'' on the DS gives you two types of units literally called the hero and heroine. The actual fighting methods differ depending on which country you're playing as but the common trait is that they're stronger than everything else. Their power can be is cranked up further when the player chooses to directly control either by either- not only overcoming ArtificialStupidity but literally boosting movement and offense power.
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* ''Videogame/EndlessLegend'' allows players to hire heroes from the mercenary market, who can be assigned to armies (granting large bonuses to attack, defense, movement, et cetera) in addition to being a powerful unit in combat (or support), or can be assigned to cities to grant bonuses to food, science, industry, or [[PracticalCurrency Dust]]. Every game starts out with one Hero, a settler, and two basic infantry units. Heroes can't be permanently killed; if one falls in combat, they're returned to your Academy to heal slowly or be revived instantly with a large sum of Dust.

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* ''Videogame/EndlessLegend'' ''VideoGame/EndlessLegend'' allows players to hire heroes from the mercenary market, who can be assigned to armies (granting large bonuses to attack, defense, movement, et cetera) in addition to being a powerful unit in combat (or support), or can be assigned to cities to grant bonuses to food, science, industry, or [[PracticalCurrency Dust]]. Every game starts out with one Hero, a settler, and two basic infantry units. Heroes can't be permanently killed; if one falls in combat, they're returned to your Academy to heal slowly or be revived instantly with a large sum of Dust.



* In ''Videogame/XCOM2'''s two DownloadableContent missions (Alien Rulers, and Shen's Last Gift), [[MissionControl Central Officer Bradford]] and [[TheEngineer Chief Engineer Lily Shen]] (respectively) take to the field as the highest ranking soldier in your squad. Bradford uses an impossibly-customized and ludicrously overpowered assault rifle, while Shen uses a tier 3 AttackDrone, has powers mutually exclusive in normal Specialists, and her special attacks are cooldown-based instead of once-a-mission.

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* In ''Videogame/XCOM2'''s ''VideoGame/XCOM2'''s two DownloadableContent missions (Alien Rulers, and Shen's Last Gift), [[MissionControl Central Officer Bradford]] and [[TheEngineer Chief Engineer Lily Shen]] (respectively) take to the field as the highest ranking soldier in your squad. Bradford uses an impossibly-customized and ludicrously overpowered assault rifle, while Shen uses a tier 3 AttackDrone, has powers mutually exclusive in normal Specialists, and her special attacks are cooldown-based instead of once-a-mission.



* ''VisualNovel/MajiDeWatashiNiKoiShinasai'': During the Kawakami War segment, pretty much the entire main cast, barring a few exceptions, become these, effortlessly knocking aside all of the portrait-less characters in seconds. Momoyo takes it to a whole new level, requiring three of the other most powerful characters just to ''hold her off!''.

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* ''VisualNovel/MajiDeWatashiNiKoiShinasai'': ''VisualNovel/MajikoiLoveMeSeriously'': During the Kawakami War segment, pretty much the entire main cast, barring a few exceptions, become these, effortlessly knocking aside all of the portrait-less characters in seconds. Momoyo takes it to a whole new level, requiring three of the other most powerful characters just to ''hold her off!''.



* ''Manga/MahouSenseiNegima'': The actual mages and other powered individuals during the Mage vs Martians battle, who were allowed to use their full power since the {{Muggle}} students believe that it's all special effects that's part of a game, were explicitly called Hero Units (this series loves its gaming references).
* The HQ/Commander units and other heroes for TabletopGame/Warhammer40000 and TabletopGame/WarhammerFantasyBattle, are often combat beasts who have 4 wounds and 4 attacks, when even EliteMooks often only have 1 wound and perhaps 2 attacks. That said getting one of these heroes killed will often spell disaster for your warband.

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* ''Manga/MahouSenseiNegima'': ''Manga/NegimaMagisterNegiMagi'': The actual mages and other powered individuals during the Mage vs Martians battle, who were allowed to use their full power since the {{Muggle}} students believe that it's all special effects that's part of a game, were explicitly called Hero Units (this series loves its gaming references).
* The HQ/Commander units and other heroes for TabletopGame/Warhammer40000 ''TabletopGame/Warhammer40000'' and TabletopGame/WarhammerFantasyBattle, ''TabletopGame/WarhammerFantasyBattle'', are often combat beasts who have 4 wounds and 4 attacks, when even EliteMooks often only have 1 wound and perhaps 2 attacks. That said getting one of these heroes killed will often spell disaster for your warband.
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** ''VideoGame/StarcraftII'' brings back the hero units in both forms. The classic heroes are available in the campaign, sometimes possessing different abilities, depending on the mission they're in. The mechanic for RPG-style heroes exists, but they are not implemented in the game itself, and must be created manually in the editor. Like the original ''VideoGame/StarCraftI'', they cannot be used in multiplayer, unless one counts the Protoss Mothership, which a player can only have one of at a time.

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** ''VideoGame/StarcraftII'' brings back the hero units in both forms. The classic heroes are available in the campaign, sometimes possessing different abilities, depending on the mission they're in.in, and being an essential part of ''[[VideoGame/StarcraftIIHeartOfTheSwarm Heart of the Swarm]]''. The mechanic for RPG-style heroes exists, but they are not implemented in the game itself, and must be created manually in the editor. Like the original ''VideoGame/StarCraftI'', they cannot be used in multiplayer, unless one counts the Protoss Mothership, which a player can only have one of at a time.
time. Some commanders in co-op mode make use of hero units.
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* ''VideoGame/WrathUnleashed'' has the Demigod and upgraded God units (officially referred to as Overlord Units). They're among the most powerful units in their respective factions, capable of casting tons of magic and kicking ass when threatened. However, there can only ever be one Demigod or one God in the army, and if they die their controlling player [[HeroMustSurvive instantly loses]].

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* ''VideoGame/TotalAnnihilation'' had its Commanders as the linchpin of the gameplay, with them as the standard builder unit in the game. Losing the Commander often meant losing the game. If not automatically, then because of the fact that a good chunk of your base or army is usually destroyed when a killed Commander goes up in a massive explosion.

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* ''VideoGame/TotalAnnihilation'' had ''VideoGame/TotalAnnihilation'':
** The first game has
its Commanders as the linchpin of the gameplay, with them as the standard builder unit in the game. Losing the Commander often meant losing the game. If not automatically, then because of the fact that a good chunk of your base or army is usually destroyed when a killed Commander goes up in a massive explosion.



* In the ''VideoGame/TotalWar'' series, [[FrontlineGeneral generals are deployed with the rest of your army]]. On the field, the General's Bodyguard is usually a large group of heavy cavalry (e.g., knights or lancers, although some of the later-set games give them revolvers as well). Sometimes, especially in the early game, they're the ''only'' heavy cavalry around, and a well-timed charge by the general can make or break a battle. On the other hand, if the general dies, [[MoraleMechanic every unit in the army loses some of its morale]] and the army loses the passive benefits of [[RPGElements their traits]]. Unled armies are also disadvantaged in other ways; depending on the game, armies without a general might not be able to replenish their numbers, hire mercenaries, purchase new units from nearby cities, or call in naval fire support.

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* In the ''VideoGame/TotalWar'' series, ''VideoGame/TotalWar'': [[FrontlineGeneral generals Generals are deployed with the rest of your army]]. On the field, the General's Bodyguard is usually a large group of heavy cavalry (e.g., knights or lancers, although some of the later-set games give them revolvers as well). Sometimes, especially in the early game, they're the ''only'' heavy cavalry around, and a well-timed charge by the general can make or break a battle. On the other hand, if the general dies, [[MoraleMechanic every unit in the army loses some of its morale]] and the army loses the passive benefits of [[RPGElements their traits]]. Unled armies are also disadvantaged in other ways; depending on the game, armies without a general might not be able to replenish their numbers, hire mercenaries, purchase new units from nearby cities, or call in naval fire support.



*** Lords are essentially regular generals, in charge of the armies the Legendary Lords don't lead. They are named characters in their own right, but will not respawn if killed.
*** Heroes are the more typical type of Hero Unit. They can operate separately from armies and can be sent to scout out territory, boost cities and provinces, assassinate enemy units and prevent enemy heroes from doing the same. They can also be attached to armies, serving as powerful one-model units on the battlefield. They're faction-unique, each faction having a number of types to choose from, usually including a hero suited for assassinations, such as Imperial Witch Hunters, a more melee-oriented hero, such as the Beastmen's Gorebulls, support heroes geared towards buffing other troops and a selection of spellcasters.

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*** Lords are essentially regular generals, in charge of the armies the Legendary Lords don't lead. They Many are named characters in their own right, "general" versions of a legendary lord, with similar profiles and roles but overall weaker stats and abilities, and will not respawn if killed.
killed unless leveled up enough to take the Immortalty trait.
*** Heroes are the more typical type of Hero Unit. They can operate separately from armies and can be sent to scout out territory, boost cities and provinces, assassinate enemy units and prevent enemy heroes from doing the same. They can also be attached to armies, serving as powerful one-model units on the battlefield. They're faction-unique, each Each faction having has a number of types to choose from, usually including a hero suited for assassinations, such as Imperial Witch Hunters, a more melee-oriented hero, such as the Beastmen's Gorebulls, support heroes geared towards buffing other troops and a selection of spellcasters.

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** ''VideoGame/AgeOfMythology'' uses these as an extension of the TacticalRockPaperScissors along with Myth units (beasts taken from the different mythologies used in the game) and ordinary human soldiers. Heroes beat Myth units, Myth units beat normal units, normal units beat heroes (if only [[ZergRush due to superior numbers]], as the heroes can take them one-on-one easily enough). The main campaign has several unique heroes as main characters, more powerful than normal heroes and effectively immortal. The expansion pack race, the Atlanteans, had an interesting twist on this -- most infantry troops could become a HeroUnit for additional cost and population slots, which would increase their stats and make them effective against myth units. Although it's entirely possible to reach your population cap with infantry units and ''then'' convert them all to heroes.

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** ''VideoGame/AgeOfMythology'' uses these as an extension of the TacticalRockPaperScissors along with Myth units (beasts taken from the different mythologies used in the game) and ordinary human soldiers. Heroes beat Myth units, Myth units beat normal units, normal units beat heroes (if only [[ZergRush due to superior numbers]], as the heroes can take them one-on-one easily enough). The main campaign has several unique heroes as main characters, more powerful than normal heroes and effectively immortal.immortal (they can be killed, but friendly units can revive them). The expansion pack race, the Atlanteans, had an interesting twist on this -- most infantry troops could become a HeroUnit for additional cost and population slots, which would increase their stats and make them effective against myth units. Although it's entirely possible to reach your population cap with infantry units and ''then'' convert them all to heroes.
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RIP Yappening.


** In ''VideoGame/HaloWars2'', some of the leaders on both the UNSC and Banished sides can directly appear on the battlefield as incredibly powerful units with various special abilities. The UNSC has Sergeant Forge, Jerome-092, Sergeant Johnson, and Morgan Kinsano, while the Banished has Decimus, Ripa' Moramee, Pavium, and Voridus. Additionally, some leaders can train subordinate hero units of their own; on the UNSC side, Captain Cutter can train Sunray 1-1[[note]]Jerome before the March 2018 patch[[/note]] (uniquely, Cutter's hero is a squad unit rather than a single-model one), Isabel and Anders can train one Spartan each, Jerome can train three other Spartans, and Serina can build a Bison APC, while on the Banished side, Atriox can train an Atriox's Chosen, Let 'Volir can train one Sangheili Honor Guardsman, Colony can train a Mgalekgolo Captain, and Yapyap THE DESTROYER can train up to six Goblins[[note]]three before the March 2018 patch[[/note]].

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** In ''VideoGame/HaloWars2'', some of the leaders on both the UNSC and Banished sides can directly appear on the battlefield as incredibly powerful units with various special abilities. The UNSC has Sergeant Forge, Jerome-092, Sergeant Johnson, and Morgan Kinsano, while the Banished has Decimus, Ripa' Moramee, Pavium, and Voridus. Additionally, some leaders can train subordinate hero units of their own; on the UNSC side, Captain Cutter can train Sunray 1-1[[note]]Jerome before the March 2018 patch[[/note]] (uniquely, Cutter's hero is a squad unit rather than a single-model one), Cutter, Isabel and Anders can train one Spartan each, Jerome can train three other Spartans, and Serina can build a Bison APC, while on the Banished side, Atriox can train an Atriox's Chosen, Let 'Volir can train one Sangheili Honor Guardsman, Colony can train a Mgalekgolo Captain, and Yapyap THE DESTROYER can train up to six Goblins[[note]]three before three Goblins[[note]]six in the March 2018 patch[[/note]].Yappening event[[/note]]. Additionally, there's Sunray 1-1, a squad-based hero unit available only in the Operation: SPEARBREAKER DLC campaign (though they were temporarily usable in multiplayer during the Yappening event, where they replaced Cutter's Spartan unit).
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It's notable that the proliferation of this unit helped create the MultiplayerOnlineBattleArena genre.
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[[[[caption-width-right:350:It's the one [[LargeAndInCharge twice the height of everyone else]].]]

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[[[[caption-width-right:350:It's [[caption-width-right:350:It's the one [[LargeAndInCharge twice the height of everyone else]].]]
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[[[[caption-width-right:350:It's the one [[LargeAndInCharge twice the height of everyone else]].]]

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** ''VideoGame/TotalWarWarhammer'' expands on this concept, having three distinct types of Hero Units.
*** Legendary Lords represent individual characters of importance in ''TabletopGame/{{Warhammer}}'' lore, such as Emperor Karl Franz, Warboss Grimgor Ironhide, Archaon the Everchosen or Orion the King in the Woods, each faction starting with two or so, more being available through DLC. They act as generals for armies and are very powerful units in their own right, being quite able to fight several normal units at once. Even if they die, they can be recruited again in a few turns, and will not "die" permanently as long as their faction exists. The one you choose at the start of the game will serve as your faction's leader.
*** Lords are essentially regular generals, in charge of the armies the Legendary Lords don't lead. They will not respawn if killed.
*** Heroes are the more typical type of Hero Unit. They can operate separately from armies and can be sent to scout out territory, boost cities and provinces, assassinate enemy units and prevent enemy heroes from doing the same. They can also be attached to armies, serving as very powerful units on the battlefield. They're faction-unique, each faction having a number of types to choose from, usually including a hero suited for assassinations, such as Imperial Witch Hunters, a more melee-oriented hero, such as the Beastmen's Gorebulls, and a selection of spellcasters.

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** ''VideoGame/TotalWarWarhammer'' expands on this concept, having three four distinct types of Hero Units.
*** Legendary Lords represent individual characters of importance in ''TabletopGame/{{Warhammer}}'' lore, such as Emperor Karl Franz, Warboss Grimgor Ironhide, Archaon the Everchosen or Orion the King in the Woods, each faction starting out with two or so, and more being available through DLC. They act as generals for armies and are very powerful units in their own right, being quite able to fight several normal units at once. Even if they die, they can be recruited again in a few turns, and will not "die" permanently as long as their faction exists. The one you choose at the start of the game will serve as your faction's leader.
*** Lords are essentially regular generals, in charge of the armies the Legendary Lords don't lead. They are named characters in their own right, but will not respawn if killed.
*** Heroes are the more typical type of Hero Unit. They can operate separately from armies and can be sent to scout out territory, boost cities and provinces, assassinate enemy units and prevent enemy heroes from doing the same. They can also be attached to armies, serving as very powerful one-model units on the battlefield. They're faction-unique, each faction having a number of types to choose from, usually including a hero suited for assassinations, such as Imperial Witch Hunters, a more melee-oriented hero, such as the Beastmen's Gorebulls, support heroes geared towards buffing other troops and a selection of spellcasters.spellcasters.
*** Legendary Heroes are unique and very powerful units that also represent specific characters from the lore but, unlike Legendary Lords, cannot lead armies; they're typically summoned using specific in-battle spells or by meeting certain campaign conditions, and will remain attached to your army for a variable amount of time -- the undead champion Krell will only last for the duration of the battle he's summoned in, for instance, while the Green Knight of Bretonnia will appear after a certain amount of chivalrous actions are taken and will remain on the map for a set number of turns and Lord Kroak can be recruited by the Lizardmen through a quest chain and will afterwards remain on the map permanently.
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* ''VideoGame/{{Wargroove}}'' has the commander units, who are named characters in the game's story. Commanders are very powerful melee infantry that can capture buildings, with a single unique ability called a 'groove' that charges when the Commander captures buildings or fights in battles. [[HeroMustSurvive If your Commander unit dies, your side loses the battle]].
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* Heroes make in appearance in the sixth game of VideoGame/BloonsTowerDefense, where they automatically level up and can gain new abilities.
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** Tanya and her ilk from ''VideoGame/CommandAndConquerRedAlertSeries''.

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** Tanya and her ilk from ''VideoGame/CommandAndConquerRedAlertSeries''.''VideoGame/CommandAndConquerRedAlertSeries'', a frequent case of [[HeroMustSurvive one who needed to stay alive]]. ''2'' introduced equivalents for the Soviet side (Yuri in the base game, Boris in ''Yuri's Revenge'' when Yuri bolted and became his own side), while ''3'' gave [[ColdSniper Natasha]] for the Soviets and [[PersonOfMassDestruction Yuriko]] for the Empire.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fovzxno.png]]

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[[quoteright:350:https://static.[[quoteright:350:[[VideoGame/WarcraftIII https://static.tvtropes.org/pmwiki/pub/images/fovzxno.png]]
png]]]]
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* ''VideoGame/{{Prismata}}'' has several units that are limited to one per set. They usually cost a lot and have a major impact when played.

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%% Image selected via crowner in the Image Suggestion thread: http://tvtropes.org/pmwiki/crowner.php/ImagePickin/ImageSuggestions80
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* ''VideoGame/HaloWars'': [[TheEmpire The Covenant]] have their [[AuthorityEqualsAsskicking leaders]], who can be quite important to have out on the field, as their other units tend to be on the "[[GlassCannon subve]][[FragileSpeedster rsive]]" side of the FactionCalculus scale. You can also only [[PowersViaPossession use your faction superpower by controlling them directly]]. On the other hand, the [[UnitedNationsIsASuperPower UNSC]] have [[EliteMooks Spartans]]; while not as [[OneManArmy singularly powerful]] as the Covenant's leader units, they are still quite badass in their own right and can [[EnemyExchangeProgram hijack]] enemy vehicles or commandeer friendly vehicles for a power boost. The limit on how many of these units you can have still goes for both sides, though[[note]]But their respective population caps are also independent from the main one in either case[[/note]]; namely, one leader for the Covenant and three Spartans for the UNSC.
** In the campaign, Sgt. Forge and SPARTAN Red Team function as a quartet of Hero Units. If one of them goes down, there is even text reading "You have a downed hero."

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* ''VideoGame/HaloWars'': ''Franchise/{{Halo}}'':
** In the first ''VideoGame/HaloWars'',
[[TheEmpire The the Covenant]] have their [[AuthorityEqualsAsskicking leaders]], leaders]] (namely the Arbiter, the Prophet of Regret, and the Brute Army Commander), who can be quite important to have out on the field, field for their battle prowess, as their other units tend to be on the "[[GlassCannon subve]][[FragileSpeedster rsive]]" side of the FactionCalculus scale. You can also only [[PowersViaPossession use your faction superpower by controlling them directly]]. On the other hand, the [[UnitedNationsIsASuperPower UNSC]] have [[EliteMooks Spartans]]; while not as [[OneManArmy singularly powerful]] as the Covenant's leader units, they are still quite badass in their own right and can [[EnemyExchangeProgram hijack]] enemy vehicles or commandeer friendly vehicles for a power boost. The limit on how many of these units you can have still goes for both sides, though[[note]]But their respective population caps are also independent from the main one in either case[[/note]]; namely, one leader for the Covenant and three Spartans for the UNSC.
**
UNSC. In the campaign, Sgt. Forge and SPARTAN SPARTAN-II Red Team function as a quartet of Hero Units. If Units; if one of them goes down, there is even text reading "You have a downed hero.""
** In ''VideoGame/HaloWars2'', some of the leaders on both the UNSC and Banished sides can directly appear on the battlefield as incredibly powerful units with various special abilities. The UNSC has Sergeant Forge, Jerome-092, Sergeant Johnson, and Morgan Kinsano, while the Banished has Decimus, Ripa' Moramee, Pavium, and Voridus. Additionally, some leaders can train subordinate hero units of their own; on the UNSC side, Captain Cutter can train Sunray 1-1[[note]]Jerome before the March 2018 patch[[/note]] (uniquely, Cutter's hero is a squad unit rather than a single-model one), Isabel and Anders can train one Spartan each, Jerome can train three other Spartans, and Serina can build a Bison APC, while on the Banished side, Atriox can train an Atriox's Chosen, Let 'Volir can train one Sangheili Honor Guardsman, Colony can train a Mgalekgolo Captain, and Yapyap THE DESTROYER can train up to six Goblins[[note]]three before the March 2018 patch[[/note]].
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* In ''VideoGame/BrutalLegend'', the player controls the Hero Units, who aside from fighting enemies is also responsible for giving orders and collecting resources. Each Hero has unique [[ThePowerOfRock guitar solos]] that all do different things. Eddie Riggs commands [[HeavyMithril Ironheade]], Doviculus commands the [[IndustrialMetal Tainted]] [[TheLegionsOfHell Coil]] and [[spoiler:Drowned Ophelia]] commands the [[GothicMetal Drowning Doom]].

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* In ''VideoGame/BrutalLegend'', the player controls the Hero Units, who aside from fighting enemies is (though they are easily overwhelmed by groups) are also responsible for giving orders and collecting resources. Each Hero has unique [[ThePowerOfRock guitar solos]] that all do different things. Eddie Riggs commands [[HeavyMithril Ironheade]], Doviculus commands the [[IndustrialMetal Tainted]] [[TheLegionsOfHell Coil]] and [[spoiler:Drowned Ophelia]] commands the [[GothicMetal Drowning Doom]].

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