History Main / HereThereWereDragons

11th Mar '18 9:42:16 PM Steven
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* The premise of the ''VideoGame/GoldenSun'' franchise is that the power of Alchemy was sealed away in the distant past. Among the select few who know about the seal, conflict arises between those who want to remove the seal and those who want to maintain it.

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* The premise of the ''VideoGame/GoldenSun'' franchise is that the power of Alchemy was sealed away in the distant past. Among the select few who know about the seal, conflict arises between those who want to remove the seal and those who want to maintain it. The second game explains that because Alchemy was sealed, not only was the majority of magic also sealed, but the lot of ancient technology and the methods to create things from it also went away. The sealing of Alchemy causes the world to regress to the point where there's only small towns and villages across the world and everyone doesn't understand the purpose the ancient structures like the elemental lighthouses or the elemetal rocks/mountains. On top of this, the sealing of Alchemy changed the world to become a FlatWorld and is slowly crumbling away. ''VideoGame/GoldenSunDarkDawn'' [[TheMagicComesBack brings Alchemy back]] and reveals some ancient ruins and technology that were buried underground.
9th Jan '18 11:15:26 AM ritzoreo
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-->"How years ago in days of old when magic filled the air...

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-->"How years ago in days of old when magic filled the air..."
10th Dec '17 12:17:02 AM ritzoreo
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* Creator/LedZeppelin's song ''Ramble On'', which draws heavily from Creator/JRRTolkien work, also talks of this trope.
-->"How years ago in days of old when magic filled the air...
5th Dec '17 12:57:01 PM ZSF
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** The internet itself could be viewed as an example of this trope. In an era where any claim can be instantly fact-checked by reaching into your pocket and typing a few words into your smartphone, it can be hard to believe that just a few decades ago people were largely at the mercy of whatever they were told by books (which weren't always easy to come by in the first place), TV, or word of mouth. Urban legends are a lot less spooky when you can debunk them with a quick visit to Snopes.com. That said, the internet has also given birth to new mysteries and wonders, and provided a platform for communities that may not otherwise have ever come together, so in that regard the "dragons" are still alive and well.

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** The internet itself could be viewed as an example of this trope. In an era where any claim can be instantly fact-checked by reaching into your pocket and typing a few words into your smartphone, it can be hard to believe that just a few decades ago people were largely at the mercy of whatever they were told by books (which weren't always easy to come by in the first place), TV, news media, or word of mouth. Urban legends are a lot less spooky when you can debunk them with a quick visit to Snopes.com. That said, the internet has also given birth to new mysteries and wonders, and provided a platform for communities that may not otherwise have ever come together, so in that regard the "dragons" are still alive and well.
5th Dec '17 12:39:28 PM ZSF
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Added DiffLines:

** The internet itself could be viewed as an example of this trope. In an era where any claim can be instantly fact-checked by reaching into your pocket and typing a few words into your smartphone, it can be hard to believe that just a few decades ago people were largely at the mercy of whatever they were told by books (which weren't always easy to come by in the first place), TV, or word of mouth. Urban legends are a lot less spooky when you can debunk them with a quick visit to Snopes.com. That said, the internet has also given birth to new mysteries and wonders, and provided a platform for communities that may not otherwise have ever come together, so in that regard the "dragons" are still alive and well.
1st Sep '17 11:12:38 AM name_already_chosen
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* This is how anyone who was part of the Internet during its first ten to fifteen years feels today. We miss the magic of unfettered creativity before people realized they could make a buck off the Internet, back in the days before clickbait, before spyware, before malware and ransomware, before social media contracts that mock your rights to privacy, and before the modern need to fight for network neutrality. Sure, there was the 'blink' command and the insanity of TimeCube, but the freedom for experimentation and play really made it seem a magical time, and it didn't even last twenty years.

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* This is how anyone who was part of the Internet during its first ten to fifteen years feels today. We miss the magic of unfettered creativity before people realized they could make a buck off the Internet, back in the days before clickbait, before spyware, before malware and ransomware, before social media contracts that mock your rights to privacy, and before the modern need to fight for network neutrality. Sure, there was the 'blink' command and the insanity of TimeCube, Time Cube, but the freedom for experimentation and play really made it seem a magical time, and it didn't even last twenty years.
1st Sep '17 11:12:23 AM name_already_chosen
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* This is how anyone who was part of the Internet during its first ten to fifteen years feels today. We miss the magic of unfettered creativity before people realized they could make a buck off the Internet, back in the days before clickbait, before spyware, before malware and ransomware, before social media contracts that waive your privacy, and before the modern need to fight for network neutrality. Sure, there was the 'blink' command and the insanity of TimeCube, but the freedom for experimentation and play really made it seem a magical time, and it didn't even last twenty years.

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* This is how anyone who was part of the Internet during its first ten to fifteen years feels today. We miss the magic of unfettered creativity before people realized they could make a buck off the Internet, back in the days before clickbait, before spyware, before malware and ransomware, before social media contracts that waive mock your rights to privacy, and before the modern need to fight for network neutrality. Sure, there was the 'blink' command and the insanity of TimeCube, but the freedom for experimentation and play really made it seem a magical time, and it didn't even last twenty years.
1st Sep '17 11:09:54 AM name_already_chosen
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* This is how anyone who was part of the Internet during its first ten to fifteen years feels today. We miss the magic of unfettered creativity before people realized they could make a buck off the Internet, back in the days before clickbait, before spyware, before malware and ransomware, before social media contracts that waive your privacy, and before the modern need to fight for network neutrality. Sure, there was the 'blink' command and the insanity of TimeCube, but the freedom for experimentation and play really made it seem a magical time, and it didn't even last twenty years.
** There are youtube videos of the original youtuber stars puzzling over how much youtube has changed in so little time.
12th Aug '17 8:49:38 AM Hereward
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[[folder:Music]]
* As described in the Real Life entry below Supertramp's Logical Song highlights this issue.
-->"When I was young it seemed that life was so wonderful, a miracle...
-->But then they sent me away, teach me how to be sensible, [[TitleDrop logical]], responsible, [[TheMagicGoesAway practical.]]"
[[/folder]]
20th May '17 1:27:55 PM nombretomado
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* ''VideoGame/VagrantStory'' centers around the last place of magic left in the world - Lea Monde. The trick is that we've ''seen'' what the world looked like with magic; it was called ''VideoGame/FinalFantasyTactics'' (which was itself an example to ''VideoGame/FinalFantasyXII'' and ''VideoGame/FinalFantasyTacticsA2'', which had much more advanced magic and magitechnology). What happened in the intervening centuries between each of them is unknown. (Funny enough given the trope name, there are ''lots'' of dragons in ''VagrantStory''.)

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* ''VideoGame/VagrantStory'' centers around the last place of magic left in the world - Lea Monde. The trick is that we've ''seen'' what the world looked like with magic; it was called ''VideoGame/FinalFantasyTactics'' (which was itself an example to ''VideoGame/FinalFantasyXII'' and ''VideoGame/FinalFantasyTacticsA2'', which had much more advanced magic and magitechnology). What happened in the intervening centuries between each of them is unknown. (Funny enough given the trope name, there are ''lots'' of dragons in ''VagrantStory''.''VideoGame/VagrantStory''.)
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http://tvtropes.org/pmwiki/article_history.php?article=Main.HereThereWereDragons