->''"The trouble with humans is that it's all or nothing with them. They seem to think that anything impossible could happen in the old days. And just because these are new days, they tell you none of it is true."''
-->-- '''Creator/DianaWynneJones''', ''Literature/{{Dogsbody}}''

Once upon a time, there was magic. Kings had wizards as courtiers. Knights and saints slew dragons. Shame those days have gone by, huh?

Here There Were Dragons is the idea that the past was a time when magic was everywhere, as opposed to our boring old mundane present. This isn't a case where magic went underground or adopted some {{Masquerade}} to avoid yet another WitchHunt; no, this is a case where magic has disappeared almost entirely. But, who knows? It could always [[TheMagicComesBack come back around again]] or [[TheDragonsComeBack at least the dragons could]], if there were actual dragons...

Compare with {{Gotterdammerung}}, where it's the gods that have left or died. See also TheTimeOfMyths. If the story is ''about'' the magic going away it's, well, TheMagicGoesAway. See also EndOfAnAge. Not to be confused with HereThereBeDragons; there never were any real dragons in that trope.



[[folder:Anime & Manga]]
* ''Manga/InuYasha''. Seems like you couldn't go anywhere in Sengoku-period Japan without tripping over a demon. Five hundred years later, though, there's nary a one to be found, or any evidence that they had ever existed. A bit odd in that the characters have run into one of the show's {{Plot Coupon}}s in the present (although it was being guarded by a [[SealedEvilInACan sealed demon]]). However, they once saw the soul piper in the modern day, so there are exceptions. This is actually keeping in with Japanese mythology - youkai and lesser spirits are said to dislike electricity, and power lines create electromagnetic fields that repulse them.
* ''Anime/FairyMusketeers'' takes place in two worlds, the world of technology and the world of magic. The two worlds were once one, however were split into two by 'God' after a single human proved just how terrifyingly much potential humanity had if they were given access to both technology AND magic.
* In ''Manga/OutlawStar'' the Caster Gun used by Gene is rumored to either have been forgotten technology or magical in nature. It's eventually revealed that the 'old magic' of the universe was fading and the last masters of said magic encapsulated what remained of it into caster shells so that they could still use it. Note that old magic did fade away but Tao Magic, presumably based on an inner persons capabilities, is still around and effective.
* In ''Anime/YuGiOh'', Egypt was ruled using magical artifacts and monsters and such. There was even a magician in the Pharaoh's court. The Pharaoh then locked the magic away. This lasted about 5,000 years.
%%[[folder:Comic Books]]
%%* ''{{Wanted}}''%%

[[folder:Fan Works]]
* ''FanFic/TheThreeKingsHunt'': The author has said that at the time of Camelot around 3 in 10 of the human population had some form of magical power. Needless to say this is no longer the case due [[spoiler: to the genocide against the mages]]. These days the mage population is probably in the hundreds of thousands, with the wizard population in the low millions and the non-magicals outnumbering both by a lot.

* ''Film/{{Dragonslayer}}'' is all about the transition from a magical world to this. Galen, a sorcerer's apprentice, isn't happy about magic fading from the world. Some of the villagers, though, are quite happy they won't have to be worrying about random dragon attacks anymore. In the end [[spoiler:all the magic disappears... or has it?]]
* ''WesternAnimation/TheFlightOfDragons'' deals with the [[MagicVersusScience transition between the magical world and the world of science]], framed by the wizard Carolinus as 'mankind faces an epic choice'. In the finale, when the protagonist uses logic and mathematical formulas to [[spoiler: literally will the BigBad out of existence]], the world of magic is sealed away from mankind forever.
* The Djinn in ''Film/{{Wishmaster}}'' discusses how the magic and spells of the past are now forgotten, and there is nothing left to stop him with.

* Subverted in ''Literature/DragonSlippers''. Creel is convinced that dragons have been extinct for decades, as no one has seen one in living memory. Because of this, she's not too troubled by her aunt 'sacrificing' her to a dragon, as it means she can go off to seek her fortune... until she's promptly carried away. Oops.
* Robert E. Howard's original ''Franchise/ConanTheBarbarian'' stories are said to have taken place in Earth's prehistory, when magic, monsters and godlike beings were still active forces in the world.
* One of the main themes in Creator/JRRTolkien's works, although itís most obvious in ''Literature/TheSilmarillion''. In fact, it is implied in some of Tolkien's letters that Middle Earth is our own world (specifically Europe and northern Africa) in the very distant past, with the implication being that all the fantastic creatures and magic were lost over time.
** This effect is still quite visible within ''Literature/TheLordOfTheRings''; at the time of the War of the Ring magic had almost completely faded from the world. For example the current dark lord is only a pale imitation of the old one, who was an order of magnitude stronger than he was, and his Ringwraiths are only shadows of the terror of his masterís Balrogs, which used to be a much more powerful force in the world than the one survivor squatting under the mountains seen in the books.
** Tolkien retconned the purpose of the quest in ''Literature/TheHobbit'' to be Gandalf's move to deny Sauron a weapon of mass destruction by making this literally true. Smaug was the last great dragon left in Middle Earth (a number of weaker, lesser serpents survived in the far north), and even then he was no true match for the great dragons of the First Age.
** This is very much in effect for the side of good, as well. Elven and dwarven civilization has been in steady decline for a long time, due to the elves leaving Middle Earth for the Undying Lands and the dwarves dwindling due to their raceís low fertility, and their racesí old empires, achievements and glories are lost and wonít be regained. The once widespread [[PlantPerson ents]] have likewise almost completely faded from the world after the loss of their women, with only a small doomed remnant remaining in Fangorn Forest. Middle-Earth is a fantastic and magic-filled land by our standards, but by its own it is a drab, grey and mundane world when compared to its ancient past.
* ''Literature/JonathanStrangeAndMrNorrell'' opens with Britain's rich history of magic having faded away by the Regency Era. Then it slowly trickles backÖ This trope is well summed up by a book written by a man who found spells he had once been able to cast becoming ineffective, titled ''A Faire Wood Withering''.
* ''Franchise/TheDarkTower'' has the Prim, a magic that was lost when the Old Ones brought in science.
* Creator/LarryNiven's ''Literature/TheMagicGoesAway'' setting posits that magic is powered by something called {{Mana}} which is very much like other natural resources. When it was plentiful on Earth, wizards cast mighty spells and great gods ruled the Earth, but as [[DoesThisRemindYouOfAnything foolish and wasteful uses drained Earth's irreplaceable mana supply]], magical creatures became mundane and gods withered away into "myth", leaving nothing of [[AuthorTract the great magical civilization but confounded savages standing in crumbling empires]].
* ''Literature/ASongOfIceAndFire'':
** In the opening of the series, dragons have been extinct for over a century, and magic has faded to such a degree that some people think that it doesn't exist. As the series progresses, however: [[spoiler:[[TheDragonsComeBack dragons return to the world]], [[TheMagicComesBack causing magic return to its previous potency]]]].
** In the fourth book, it's actually hinted that [[spoiler: the Maesters are actively trying to get rid of magic.]]
* Fritz Leiber's [[Literature/FafhrdAndTheGrayMouser Nehwon]] stories are kind of an odd case, since they are set in a different universe, yet have easily indentifiable real-world cultures like the Conan stories, and in at least one story, the characters are explicitly in AncientGreece. (Many years later, while compiling a collected edition of the stories, Leiber wrote a prequel explaining that they were temporarily transported to Earth by their TricksterMentor Ningauble, though [[HandWave remaining vague]] on ''how'' or ''why''.)
** Ningauble's cavern tunnels lead to [[AlienGeometries many different worlds.]] The boys got lost and went down the wrong tunnel. When they emerged, their memories changed to match the world where they wound up.
* ''Literature/TheAgeOfMisrule'' plays this ramrod-straight. The only possible subversion is that, then, it starts to come back. [[spoiler:And then gets sealed away again, but that's another story...]]
* The ''Literature/{{Shannara}}'' series has this with a long gone and nearly forgotten age of mythical creatures before the advent of man. The only remnants of it are the elves, Elfstones, and a magic tree that keeps demons sealed within another dimension.
* In the ''[[Literature/RealmOfTheElderlings Liveship Traders]]'' series, people use a funky kind of magical wood found in the Rain Wild for all sorts of things, such as building ships that come alive and birth control. They eventually find out that (a) dragons used to exist (they find this out when they find a survivor), and (b) the wood was essentially ''dragons in utero'' and they killed a bunch of dragons in order to create things.
* The trilogy ''Literature/TheNewHeroes'' is set in a world where superheroes existed, but twenty years prior to the first book, they all disappeared for a reason unknown. The reason is later revealed, along with the fallout. And of course, given the title, [[TheMagicComesBack The Heroes Come Back]].
* In ''Literature/TheDeathGateCycle'', Earth was full of magical beings up until about The Renaissance, then they faded out, only coming back AfterTheEnd for the series.
* In ''Literature/TheUnicornChronicles'' series, unicorns and dragons once lived on earth but human persecution forced them to migrate to AnotherDimension.
* The whole premise of Terry Pratchett's ''Discworld/GuardsGuards'' novel. Big dragons can no longer exist, right...?
** The first two Discworld books exhibit this in general. In ''Discworld/TheColourOfMagic'' Rincewind encounters dryads in a tree and says he thought that TheFairFolk were all extinct (which they are shortly afterward). They encounter dragons later in that same book, but they are imaginary and can only exist inside the Wyrmburg's magical field. In ''Discworld/TheLightFantastic'' it's implied that trolls are also on their way out, many of them having already become immobile. Later books drop this, save for the case of Cohen the Barbarian and his Silver Horde, who are the last of the {{Barbarian Hero}}es and somewhere in their 80s.
*** The dying out of barbarian heroes is less a shift from a magical world to a mundane one, and more a shift from a HeroicFantasy world to a DungeonPunk one. In other words, in the later books it's less that trolls are dying out, and more that they've stopped living under bridges and eating people, and started living in Ankh-Morpork and joining organised crime or the Watch.
** Discussed in the short story "Troll Bridge" -- Cohen the Barbarian encounters a traditionalist troll under a bridge who's still attacking travelers, and moans that his wife is nagging him to get a modern job instead.
* Invoked almost literally in ''Faith of the Fallen'' in the ''Literature/SwordOfTruth'' series. In the setting, dragons are biological creatures that depend on magic to fly and survive. Because of events far too complicated to explain here, magic is slowly dying out in the world and Richard, while traveling, comes across the remains of a dragon and wonders if this means they're all dead. [[spoiler:A few books later, we find out they're still around.]]
* Played with in ''Literature/TheFirstLaw Trilogy''. There WAS an Age of Wonder, where demons walked amongst men, monsters roamed, and great magic was wrought by the Magi... but that was a long time ago, and as far as the 'civilized' people of [[TheFederation the Union]] know, it may well just be myth and legend. And indeed, they're not entirely wrong - according to Bayaz, First of the Magi, the magic is literally leaking out of the world - and even those that remain of the Magi of old are slowly growing weaker and weaker. Still, more remains of the old world than most people realize... which could come back to bite a lot of people in the ass. [[IAmAHumanitarian And the rest of their anatomy, for that matter.]] Ultimately, most of the problems that appear have to be solved through mundane means - politics, money, violence, or a combination of these. Attempts to call upon ancient magics or find forgotten artifacts of power tend to either backfire badly, or just fail outright.
* Implied in [[TheTimeOfMyths all mythologies.]] The big ElephantInTheLivingRoom, back when those myths were believed, was that in the past you had heroes and magic and gods running around, but by the time of those telling the story, all such things had vanished with no explanation.
** Though interestingly {{Double Subver|sion}}ted in medieval European chronicles themselves, where they took TheTimeOfMyths to be when the early parts of Literature/TheBible were set, and then there were about 1500 years of no supernatural things (with [[UsefulNotes/{{Christianity}} one exception]]) occurring, during AncientGreece and AncientRome, but ''then''... [[TheMagicComesBack there were tales of sorcerers, dragons, and]] [[KnightInShiningArmor Knights In Shining Armor]]... which inexplicably disappeared at some unspecified point in the narratives.
* In ''Literature/DragonBones'' there ''is'' magic, but it is rumoured to have been much more powerful in the past, when there were dragons. Hurog is ''named'' after the dragons that once lived there. When the dragons left, the dwarves left, too, and while powerful magic still exists (but is hard to come by), there hasn't been a magic user born in bloodline of Hurog in a couple of centuries. It is strongly implied that this has, somehow, to do with the lack of dragons.
* Our world in ''Literature/TheTalisman'' is a place where there used to be a lot more magic. Wolf can only detect the dying remnants when he makes some medicine for Jack out of weeds.
* Whether the magic has gone away, many of those associated with its practice are said to have done so. Traditionally, they left in the sixteenth century. This is the subject of the poem "Farewell, rewards and fairies" by the seventeenth-century Anglican bishop, Richard Corbet:
-->Witness those rings and roundelays\\
Of theirs which yet remain\\
Were footed in Queen Mary's days\\
On many a grassy plain.\\
But since of late Elizabeth,\\
And later James came in,\\
Are never seen on any heath\\
As when the time hath been.
* Another work which uses the sixteenth-century departure tradition is Kipling's ''Literature/PuckOfPooksHill'', in which Corbet's poem is quoted and then Puck says:
-->"It's some time since I heard that sung, but there's no good beating about the bush: it's true. The People of the Hills have all left. I saw them come into Old England and I saw them go. Giants, trolls, kelpies, brownies, goblins imps; wood, tree, mound, and water spirits; heath-people, hill-watchers, treasure-guards, good people, little people, pishogues, leprechauns, night-riders, pixies, nixies, gnomes and the rest -- gone, all gone! I came into England with Oak, Ash, and Thorn, and when Oak, Ash, and Thorn are gone I shall go too."
** A later chapter, "Dymchurch Flit", in the same book tells the story of how they left.
* ''{{Literature/Elantris}}'' opens with the line: "Elantris was beautiful, once." The whole prologue is about how [[ShiningCity magnificent]] the city was, how its very walls [[PowerGlows shone with magic]], how [[DeityOfHumanOrigin its inhabitants were immortal]] and could be worshipped [[LookOnMyWorksYeMightyAndDespair for eternity]]...
-->[[ImmediateSelfContradiction Eternity ended ten years ago.]]

* As described in the Real Life entry below Supertramp's Logical Song highlights this issue.
-->"When I was young it seemed that life was so wonderful, a miracle...
-->But then they sent me away, teach me how to be sensible, [[TitleDrop logical]], responsible, [[TheMagicGoesAway practical.]]"
* Creator/LedZeppelin's song ''Ramble On'', which draws heavily from Creator/JRRTolkien work, also talks of this trope.
-->"How years ago in days of old when magic filled the air..."

[[folder:Live Action TV]]
* A rare example that sets the modern era in the "age of magic" is ''Series/BuffyTheVampireSlayer''. According to the spin-off comic, ''Comicbook/{{Fray}}'', at some point in the future the magic gets sealed away. [[spoiler: At present, it appears that this point in the future is the end of Buffy Season 8.]]
* The opening narration to the first episode of ''Series/{{Carnivale}}'' says that man "forever traded wonder for reason" on the day of the A-bomb test at Trinity.
* ''Series/GameOfThrones'': The Targaryens once ruled Westeros from the backs of their dragons, but by the start of the series dragons have been extinct for over a century. Their skulls are kept as heirlooms, their bones are used in things like dagger hilts, and their fossilized eggs are priceless curiosities. That is until Daenerys hatches three dragons at the end of Season 1.
* The opening narration of ''Series/{{Merlin}}'' "In a land of myth, in a time of magic..." seems to indicate this.

[[folder:Tabletop Games]]
* ''TabletopGame/{{Earthdawn}}'' and ''TabletopGame/{{Shadowrun}}'' are two roleplaying games that take place in a world where magic ebbs and flows over the eons. The term "Worlds" is used to distinguish a period when the mana levels are high enough to support magic or nearly nonexistent. ''Earthdawn'' takes place in the Fourth World, when the FiveRaces (and others) are commonplace and magic is a steady trade. The Fifth World is the present day (well, an AlternateHistory version of "the present day" that splits off around 1999), when magic is nearly nonexistent. The Sixth World of ''Shadowrun'' begins in 2012, with the return of dragons, magic, and the FiveRaces.
** Interestingly enough, the current owners to the rights for ''Earthdawn'' have a product in development called ''Equinox''. Not much is known about it yet, except that it's supposed to take place in the ''Eighth'' World.
*** As the current rights owners for Shadowrun and Earthdawn are different (Catalyst Labs and Red Brick Limited, respectively), it's likely that the games are no longer interconnected as they used to be.
* ''TabletopGame/{{Rifts}}'' Earth was once a magical place, until the sealing of {{Atlantis}} also took most of the magic away, too. It came back in a big way: [[TheEndOfTheWorldAsWeKnowIt the reemergence of magic]] and the opening of several (hundred/thousand) interdimensional portals was caused by the mystical aftershocks of millions of lives being simultaneously wiped out by [[WorldWarThree atomic bombs being used on population centers]]... at noon on the winter solstice during a total eclipse of the sun and at least one planetary alignment, effectively a mass human sacrifice at the worst possible time, when mystic energy was more or less under a 100x multiplier. Unfortunately, planets use things like Earthquakes, volcanoes, and hurricanes as magic pressure release valves...
* ''TabletopGame/{{GURPS}}'' recently put out a new supplement; ''[[http://e23.sjgames.com/item.html?id=SJG37-1651 Thaumatology - Age of Gold]]''. The setting is a 1930's pulp reality with magic on the way back. The triggering even was discovery of Philosopher's Stone in ancient tombs - apparently common enough in the distant past, its rediscovery is leading to a renaissance of magic research and even the emergence of magically-powered super-heroes.
** In ''TabletopGame/GURPSTechnomancer'', since the magic came back, most people ''assume'' the legendary past was actually high mana, even though there's no evidence to support this.
* The ''TabletopGame/{{Warhammer}}'' world, while still plentifully enmagicked, has lost a lot of it since the olden days because of the elves creating the Vortex on the Isle of the Dead, greatly decreasing magical potency and also preventing daemons from rampaging across the world. Incidentally, this may have caused the dragons themselves to fall asleep as well.
* Replacing magic with technology, you have The Dark/Golden Age of Technology of ''TabletopGame/{{Warhammer 40000}}'', when Mankind had access to unbelievably awesome technology. Nowadays finding the tiniest scrap of it makes a man rich beyond his wildest dreams. Why is it called the Dark Age? Because men's use of technology meant they didn't worship the GodEmperor (the truth is a bit more complicated, the Emperor didn't ''want'' anyone worshiping him in those days, and wanted science to replace religion).
* In ''TabletopGame/MagicTheGathering'', the plane of Tarkir is unique in that there are no dragons present. There were dragons once, but they have been extinct for a long time. The plane's people still revere the dragons' memory, with each faction's philosophy based on whatever trait of the dragons they believed was the best one. Interestingly, TheMagicComesBack here is carried out by [[SetRightWhatOnceWentWrong changing the past such that it never actually went away.]]

[[folder:Video Games]]
* ''VideoGame/DwarfFortress'' randomly generates a world history for each new game. If the world history includes the death of most Forgotten Beasts and Megabeasts and humanity has become a dominant civilization, the game enters the Age of Twilight.
** Two additional Ages dealing with this trope exist beyond that. The Age of Fairy Tales begins when magical creatures make up less than 10% of the world population. The Age of Civilization begins when there are no magical creatures at all.
* ''VideoGame/GodOfWar'' seems to have an interesting explanation as to why there are no Greek gods anymore: [[spoiler:[[SociopathicHero Kratos]] killed the lot of them]].
* In ''VideoGame/ChronoTrigger'' there was the Kingdom of Zeal, a FloatingContinent whose existence was based around the use of magic. There are almost no clues of its existence in any other eras (though LostTechnology and a few refugees make appearances here and there), and this being a TimeTravel story, you eventually find out [[RocksFallEveryoneDies why]].
** It also inverts the trope: you go back far enough, you come out to ''before'' there was magic (this is why the party member from that time, Ayla, can never learn it). {{Ps|ychicPowers}}ionics, on the other hand, exists... and is used by the dinosaur-people Reptites. The only reason humanity survives to reach the age of magic as opposed to the more advanced Reptite civilization? Sheer luck - Lavos took out the Reptite capitol when it hit Earth and the Ice Age killed the rest. This is a ([[KudzuPlot very confusing]]) plot point in ''VideoGame/ChronoCross''.
* In ''VideoGame/TheLongestJourney'', magic was integral part of our world... ca. twelve thousand years ago. But since [[AndManGrewProud Man Grew Proud]], all magic and magic wielders had to be exiled into AnotherDimension called Arcadia to prevent humanity from destroying itself. The Earth as we know it (which is called Stark to differentiate between it and the real Earth) became the world of science and the onset of the game sees Arcadia starting to "leak back" into Stark.
** ''VideoGame/DreamfallTheLongestJourney'' has the Barrier restored to full strength, cutting off magic from Stark. However, this results in the Collapse, with most advanced technology (e.g. AntiGravity, FasterThanLightTravel) simply ceasing to work. Many fans speculate that this means that these technologies are impossible through pure science and that humans in Stark were using magic without knowing it. This would partly explain the alarming frequency of AntiGravity accidents, as magic is inherently unstable.
** By that same token, Arcadia in the sequel is much different. Magic and magical creates were everywhere in the first game. However, in-between the games, a horde has devastated the land, leaving it vulnerable to the magic-hating Azadi Empire, who chase away the horde but refuse to leave afterwards. All magic-users and magical creates are herded into ghettos. This is despite the fact that all Azadi "inventions" are, obviously, MagiTek due to the fact that laws of physics are in constant flux in Arcadia, thus necessitating the use of magic to stabilize them enough for things like steam engines to work.
* In ''VideoGame/TalesOfSymphonia'', the world of Sylvarant goes through this repeatedly. An evil organization known as the Desians prey on the world's {{mana}} and slowly makes magic weaker. Each time the situation becomes sufficiently dire, TheChosenOne is born to perform a pact with the goddess Martel that seals away the Desians and fully restores the mana to the world -- for a time. They always return eventually, neccessitating the birth of a new Chosen. [[spoiler:A series of [[TheReveal plot twists]] eventually reveal the whole truth behind this situation, and suffice it to say it's far more complex than how it's initially presented.]]
* The premise of the ''VideoGame/GoldenSun'' franchise is that the power of Alchemy was sealed away in the distant past. Among the select few who know about the seal, conflict arises between those who want to remove the seal and those who want to maintain it. The second game explains that because Alchemy was sealed, not only was the majority of magic also sealed, but the lot of ancient technology and the methods to create things from it also went away. The sealing of Alchemy causes the world to regress to the point where there's only small towns and villages across the world and everyone doesn't understand the purpose the ancient structures like the elemental lighthouses or the elemetal rocks/mountains. On top of this, the sealing of Alchemy changed the world to become a FlatWorld and is slowly crumbling away. ''VideoGame/GoldenSunDarkDawn'' [[TheMagicComesBack brings Alchemy back]] and reveals some ancient ruins and technology that were buried underground.
* While magic still exists in the ''VideoGame/{{Overlord}}'', actual dragons are extinct. And in ''VideoGame/OverlordII'' [[spoiler: the dwarves join them]]. While other magical beings such as the Elves, Unicorns, Gnomes, Fairies, Mermaids, the Overlord himself and the Minions still exist they suffer anti-magic persecution in the same game.
* This is the setting of ''VideoGame/BrutalLegend'': The giant mythical beast has been dead for millenia, titans had born, built a civilization, kicked ass and [[AscendToAHigherPlaneOfExistence ascended to a higher plane of existence]], the landscape is littered with their giant relics and the rebellion against the demons has already failed. And then TheHero shows up and inspires some.. well.. legends of his own.
** This goes for the age of metal compared to the modern age as well: Eddie comes from our time, and feels out of place in a world where most of the good metal has died. Then he gets transported far into the past, to a world with swords, demons, great beasts, landscapes and '''metal!''' He feels more at home there than he ever did in the 2000's.
* In the ''VideoGame/ChzoMythos'' it is shown that magic used to be common and achievable in our world. Then the magic waned and almost entirely went away, which is shown to be a good thing, because the lack of magic would cause the EldritchAbomination to die if he ever crossed over to our dimension.
* ''VideoGame/VagrantStory'' centers around the last place of magic left in the world - Lea Monde. The trick is that we've ''seen'' what the world looked like with magic; it was called ''VideoGame/FinalFantasyTactics'' (which was itself an example to ''VideoGame/FinalFantasyXII'' and ''VideoGame/FinalFantasyTacticsA2'', which had much more advanced magic and magitechnology). What happened in the intervening centuries between each of them is unknown. (Funny enough given the trope name, there are ''lots'' of dragons in ''VideoGame/VagrantStory''.)
* Obviously, in ''Franchise/SpyroTheDragon'', there still ''are'' dragons, but this applies to the Forgotten Worlds in ''VideoGame/SpyroYearOfTheDragon''. The dragons left the Forgotten Worlds long ago, and as a result the worlds' magic is dying out.
* The ''Franchise/DragonAge'' setting has elements of this trope, along with DeathOfTheOldGods. Griffons died out and dragons had been hunted into extinction centuries ago. However, the current century is named the "Dragon Age" specifically because of the [[TheMagicComesBack return of dragons to the world]].
** [[spoiler: As of ''Literature/LastFlight'', the griffons have also returned.]]
** In ''VideoGame/DragonAgeInquisition'', Solas claims Thedas was far different before the humans came:
--> "We hear stories of them living in trees and imagine wooden ramps and Dalish aravels. Imagine instead spires of crystal twining through the branches, palaces floating among the clouds. Imagine beings who lived forever, for whom magic was as natural as breathing. That is what was lost."
* ''VideoGame/TheElderScrollsVSkyrim'' has Dragon burial mounds scattered across the landscape, having been hunted to near-extinction thousands of years ago and considered to be near-myth by the inhabitants of Skyrim. Now ''[[BigBad something]]'' is [[TheMagicComesBack bringing them back to life]] and those people who considered them myth become suddenly very aware that they may have built their town ''[[OhCrap right next to one]].''
* ''VideoGame/LegacyOfAThousandSuns'' takes place eons in the future, but before humans came to earth they existed on Tor'gyll with other magical creatures, including dragons, elves, dwarves and orcs.
* In a way, the civilization of ''Franchise/{{Metroid}}'' fits into this; the wonders of the Chozo have faded away to myth and stories, and from ''VideoGame/MetroidPrime'' it was shown the Chozo society was, despite their [[SufficientlyAdvancedAlien unmatchable technology]], one closer to that of a magical one, what with their prophecies and [[DemonicSpiders ghosts]]. Consider as well that there is Ridley, the last space dragon flying around, and as the games advance the amount of mythically focused things seems to go down, and you have this trope RecycledInSpace.
* In ''Videogame/DarkSoulsII'', true dragons are practically extinct. The Guardian Dragons in the Dragon Aerie are mere wyverns. There is only one true dragon present in the game [[spoiler:and there are hints that even that dragon might be a fake]]. The gods have suffered a similar fate. Barely any traces of their existence remain and even their names are long forgotten.

* ''Webcomic/CodenameHunter'' ''starts'' there. Then AllHellBreaksLoose.
* In ''Webcomic/TheGodsOfArrKelaan'', it is revealed that the Earth no longer has magic or gods outside the Christian faith because [[spoiler: for some reason all the magic power is running out of our galaxy, so they cannot even get to Earth without a VERY large outside source of energy, which the gods who started Christianity have. By the end of the stroyline they lose it though, so magic is completly gone.]]
* In ''Webcomic/ThePhoenixRequiem'', magic disappeared along with the Spirits. Now that the Spirits have shown signs of returning, people want the magic back. [[spoiler: Well, UtopiaJustifiesTheMeans...]]
* In ''Webcomic/TheInexplicableAdventuresOfBob,'' dragons didn't die out, they just left Earth and went to live in outer space.
* In ''Webcomic/ImpureBlood'', there used to be Ancients, [[http://www.impurebloodwebcomic.com/Pages/Chapter005/ib025.html but even Roan's mother was only a half-blood]]. [[http://www.impurebloodwebcomic.com/Pages/Chapter005/ib026.html There used to be monsters that the Ancients fought, too.]]

[[folder:Web Original]]
* In the backstory of ''WebVideo/SuburbanKnights'', magic once existed side by side with science. The gradual decline of magic started when the wizard Malecite challenged the alchemist Aeon in a duel and lost. Aeon's inventions laid the foundation of the world of science and technology as we know it today, while Malecite was forced to watch all magic fade away. Technically magic still exists, both in the backstories of most of the reviewers (though how canon to the specials those are is debatable) and in the movie itself. [[spoiler:It just is that using magic drains life force, unless one has the Hand of Malecite to protect them. In the commentaries Linkara lampshades this detail and {{handwave}}s his own painless use of magic by saying his hat protects him.]]

[[folder:Western Animation]]
* The ''WesternAnimation/SWATKats'' have had to fight supernatural villains on a few occasions. The modern skyscrapers of Megakat City are built on the ruins of a medieval citadel, from which strange things sometimes emerge... The presence of magic in the city's past is so well-known and well-studied that [[MundaneFantastic the cops are unsurprised when confronted with undead skeletons]] and the museum includes ancient spellbooks among its exhibits.

[[folder:Real Life]]
* Look in any geology or paleontology book. Giant flying reptiles? Massive beasts trudging across the land? Horrid monsters lurking in the deep? Earth's distant past was one of these!
** Of course, plenty of modern creatures would be equally outlandish to one who had never encountered them. Huge beasts with one massive horn jutting from their face? Hairy man-beasts in the jungle? Feathered, flying lizards with clawed pincers instead of a face? Familiarity, as one palaeontologist has observed, breeds familiarity.
** It's also thought that the fossils left behind by these creatures may have inspired the legends of dragons and such in the first place.
*** Mammoth skulls found in Europe and the Mediterranean during the Iron Age are thought to have given rise to legends of the cyclops (the large nasal opening for the trunk in the skull was presumably confused for a giant eye socket).
* On a more personal level, GrowingUpSucks. Suddenly, the world ''isn't'' always such a magical, wonderful place when there are bills to pay and chores to do.
-->"[[Music/PuffTheMagicDragon A dragon lives forever, but not so little boys. Painted wings and giant rings make way for other toys...]]"
* As humanity's knowledge of the natural world increases, many of the phenomena once thought to result from magic or supernatural forces are given scientific explanations. This sometimes gives the impression (especially when reading old books from, say, the Middle Ages, which are often full of miracles and unexplained phenomena) that the world has become a more mundane place than it was back then.
* The Dark Ages were a disconcertingly magical time. Magic didn't work in the Roman Empire, and it didn't work in the Middle Ages either (although medievals were firm believers in astrology), but in the weird, low-population interval between the two, you saw incidents like these:
** The Raven Banner. Accounts differ, but many speak of a flag consecrated to Odin, which would give victory to the flag-bearer's army at the cost of the flag-bearer's life. The Great Heathen Army, led by the sons of Ivar the Boneless when they invaded England to avenge their father's treacherous murder, bore such a flag; Harald Hardrada carried a raven banner named Land-Waster, which may have been the same one. At the Battle of Hastings, Land-Waster's magic failed, and the Danes were routed; but before then, the banner worked, for several hundred years (at least according to Tom Holland's magic-realist history, ''The Forge of Christendom'').
** The Holy Lance: not the spear of Longinus, but a lance forged in the 600s around a nail from Christ's crucifixion. Otto I, Holy Roman Emperor, traded a province for it, and he got the better deal; with the Holy Lance borne before them, his army was able to stop the Hungarians' raids into Bavaria and the Rhineland, and secure the peace and stability of Germany.
* This is how anyone who was part of the Internet during its first ten to fifteen years feels today. We miss the magic of unfettered creativity before people realized they could make a buck off the Internet, back in the days before clickbait, before spyware, before malware and ransomware, before social media contracts that mock your rights to privacy, and before the modern need to fight for network neutrality. Sure, there was the 'blink' command and the insanity of Time Cube, but the freedom for experimentation and play really made it seem a magical time, and it didn't even last twenty years.
** There are youtube videos of the original youtuber stars puzzling over how much youtube has changed in so little time.
** The internet itself could be viewed as an example of this trope. In an era where any claim can be instantly fact-checked by reaching into your pocket and typing a few words into your smartphone, it can be hard to believe that just a few decades ago people were largely at the mercy of whatever they were told by books (which weren't always easy to come by in the first place), news media, or word of mouth. Urban legends are a lot less spooky when you can debunk them with a quick visit to Snopes.com. That said, the internet has also given birth to new mysteries and wonders, and provided a platform for communities that may not otherwise have ever come together, so in that regard the "dragons" are still alive and well.