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** In 5e, the Heavily Armored feat, providing that one has prior Medium Armor proficiency, can now gain Heavy Armor proficiency. This allows certain Martial Class types, like Barbarian and Ranger, who already have prior proficiency with Simple Weapons, Martial Weapons, Light Armor, Medium Armor, and Shields, to now pull this off. Likewise, this feat is also useful for those who multi-class into Fighter, Paladin, or Ranger, as those at least grant access to all other weapons, armor and shields when multi-classing into them, at the second or later levels, albeit at a point where one can get a stat adjustment or feat for a class.
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%% Note: Before adding an example, consider if a character actually stands out for their equipment range. In a game where everyone has an assigned weapon type and either everyone uses the same armour or there is no armour option available will not have any characters fitting the "Heavy Equipment Class" label unless their weapon type does noticeably more damage than the other characters. Likewise,a class that is able to access all weapons and most armour or some weapons and all armour will not qualify as a Heavy Equipment Class if in the same game as a class that can equip all weapons and armour.

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%% Note: Before adding an example, consider if a character actually stands out for their equipment range. In a game where everyone has an assigned weapon type and either everyone uses the same armour or there is no armour option available will not have any characters fitting the "Heavy Equipment Class" label unless their weapon type does noticeably more damage than the other characters. Likewise,a Likewise, a class that is able to access all weapons and most armour or some weapons and all armour will not qualify as a Heavy Equipment Class if in the same game as a class that can equip all weapons and armour.
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%% Note: Before adding an example, consider if a character actually stands out for their equipment range. In a game where everyone has an assigned weapon type and either everyone uses the same armour or there is no armour option available will not have any characters fitting the "Heavy Equipment Class" label unless their weapon type does noticeably more damage than the other characters. Likewise, when a class is able to access all weapons and most armour or some weapons and all armour shares a game with a class that can use all weapons and armour, only the latter class will qualify

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%% Note: Before adding an example, consider if a character actually stands out for their equipment range. In a game where everyone has an assigned weapon type and either everyone uses the same armour or there is no armour option available will not have any characters fitting the "Heavy Equipment Class" label unless their weapon type does noticeably more damage than the other characters. Likewise, when a Likewise,a class that is able to access all weapons and most armour or some weapons and all armour shares will not qualify as a Heavy Equipment Class if in the same game with as a class that can use equip all weapons and armour, only the latter class will qualify
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* The Gunner in ''VideoGame/DeepRockGalactic'' is the main source of firepower for the team with his ChainsawGripBFG Minigun, and is able to put out much more damage than any of the other classes.



* The Gunner in ''VideoGame/DeepRockGalactic'' is the main source of firepower for the team with his ChainsawGripBFG, and is able to put out much more damage than any of the other classes.
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* Warriors in ''VideoGame/WorldOfWarcraft'' wear heavy plate armor and stand out as being able to use all weapon types except for wands. Fury warriors are the only specialization in the game that can {{dual wield|ing}} ''[[OneHandedZweihander two-handed weapons]].''

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* Warriors in ''VideoGame/WorldOfWarcraft'' are able to wear heavy plate armor and stand out as being able to use all weapon types except for wands. Fury warriors are the only specialization in the game that can {{dual wield|ing}} ''[[OneHandedZweihander two-handed weapons]].''
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Due to the perception that wearing weighty armour would slow someone down, members of this class tend to be {{Mighty Glacier}}s[[note]]In reality, full plate armor was designed so the wearer could move quickly[[/note]] , though if the game developer wants to be more realistic or find such sluggishness would be too crippling for a physical character in combat, they will be LightningBruiser instead. Likewise, the tendency of games having [[ArmorAndMagicDontMix armour interfere with magic]] will mean that those of this class will usually be a MagicallyIneptFighter, with the MagicKnight exceptions still most likely better in physical ability than spellcasting rather than equally strong at both areas.

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Due to the perception that wearing weighty armour would slow someone down, members of this class tend to be {{Mighty Glacier}}s[[note]]In reality, full plate armor was designed so the wearer could move quickly[[/note]] , quickly[[/note]], though if the game developer wants to be more realistic or find such sluggishness would be too crippling for a physical character in combat, they will be LightningBruiser instead. Likewise, the tendency of games having [[ArmorAndMagicDontMix armour interfere with magic]] will mean that those of this class will usually be a MagicallyIneptFighter, with the MagicKnight exceptions still most likely better in physical ability than spellcasting rather than equally strong at both areas.
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%% Note: Before adding an example, consider if a character actually stands out for their equipment range. In a game where everyone has an assigned weapon type and either everyone uses the same armour or there is no armour option available will not have any characters fitting the "Heavy Equipment Class" label unless their weapon type does noticeably more damage than the other characters.

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%% Note: Before adding an example, consider if a character actually stands out for their equipment range. In a game where everyone has an assigned weapon type and either everyone uses the same armour or there is no armour option available will not have any characters fitting the "Heavy Equipment Class" label unless their weapon type does noticeably more damage than the other characters.
characters. Likewise, when a class is able to access all weapons and most armour or some weapons and all armour shares a game with a class that can use all weapons and armour, only the latter class will qualify



Due to the idea that wearing weighty armour would slow someone down, members of this class tend to be {{Mighty Glacier}}s, though if the game developer wants to be more realistic or find such sluggishness would be too crippling for a physical character in combat, they will be LightningBruiser instead. Likewise, the tendency of games having [[ArmorAndMagicDontMix armour interfere with magic]] will mean that those of this class will usually be a MagicallyIneptFighter, with the MagicKnight exceptions still most likely better in physical ability than spellcasting rather than equally strong at both areas.

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Due to the idea perception that wearing weighty armour would slow someone down, members of this class tend to be {{Mighty Glacier}}s, Glacier}}s[[note]]In reality, full plate armor was designed so the wearer could move quickly[[/note]] , though if the game developer wants to be more realistic or find such sluggishness would be too crippling for a physical character in combat, they will be LightningBruiser instead. Likewise, the tendency of games having [[ArmorAndMagicDontMix armour interfere with magic]] will mean that those of this class will usually be a MagicallyIneptFighter, with the MagicKnight exceptions still most likely better in physical ability than spellcasting rather than equally strong at both areas.



** Some versions of the Cleric can also pull this off, depending on their given Domain, especially in 5th Edition, potentially becoming proficient with Heavy Armor and[=/=]or Martial Weapons.

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** Some versions of the Cleric can also pull this off, depending on their given Domain, especially for example the War Domain Cleric in 5th Edition, potentially becoming proficient with Heavy Armor and[=/=]or and Martial Weapons.
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You can't remove the work or else some people will wonder what "International Zodiac Job System" means.


** The ''International Zodiac Job System'' edition gives four of its twelve classes access to all versions of Heavy Armor, these classes being the Knight, Uhlan, Foebreaker and Time Battlemage. But while the former three classes are well suited to front-line combat, the Time Battlemage's specialty with crossbows and time magic makes the latter better suited from fighting at a distance.

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** The ''International Zodiac Job System'' edition of ''VideoGame/FinalFantasyXII'' gives four of its twelve classes access to all versions of Heavy Armor, these classes being the Knight, Uhlan, Foebreaker and Time Battlemage. But while the former three classes are well suited to front-line combat, the Time Battlemage's specialty with crossbows and time magic makes the latter better suited from fighting at a distance.
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** The ''International Zodiac Job System'' edition of ''VideoGame/FinalFantasyXII'' gives four of its twelve classes access to all versions of Heavy Armor, these classes being the Knight, Uhlan, Foebreaker and Time Battlemage. While the former three classes are well suited to front-line combat, the Time Battlemage's specialty with crossbows and time mage makes the latter better suited from fighting at a distance.

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** The ''International Zodiac Job System'' edition of ''VideoGame/FinalFantasyXII'' gives four of its twelve classes access to all versions of Heavy Armor, these classes being the Knight, Uhlan, Foebreaker and Time Battlemage. While But while the former three classes are well suited to front-line combat, the Time Battlemage's specialty with crossbows and time mage magic makes the latter better suited from fighting at a distance.
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* ''TabletopGame/DungeonsAndDragons''
** The Fighter is the TropeMaker of the Heavy Equipment Class, being the only one of the original three classes proficient in all kinds weapons and armor. Later editions put an emphasis on their combat ability by giving additional combat feats in 3rd Edition and giving them extra attacks per turn in 5th Edition, but they're one of the few classes able to wear heavy armor without any additional feats or perks required for it.

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* ''TabletopGame/DungeonsAndDragons''
''TabletopGame/DungeonsAndDragons'':
** The Fighter is the TropeMaker of the Heavy Equipment Class, being the only one of the original three classes proficient in all kinds of weapons and armor. Later editions put an emphasis on their combat ability by giving additional combat feats in 3rd Edition and giving them extra attacks per turn in 5th Edition, but they're one of the few classes able to wear heavy armor without any additional feats or perks required for it.



* While Fighters were proficient in all Martial Weapons in ''TabletopGame/{{Pathfinder}} 1E'', they were also the dedicated heavy-armor class via the Armor Training class feature, which reduces ability check penalties for wearing heavier armor sets. Even more importantly, Armor Training lifts the movement speed penalty of medium and heavy armor (at Fighter levels 3 and 7, respectively), giving fighters an unmatched combination of defense and mobility.
* ''TabletopGame/StarWarsD20''[=/=]''Saga System'' has the Soldier class, the only one with access from the start to training in the use of heavier armor and weapons. Which in the former case was [[ArmorIsUseless a decidedly mixed blessing]] unless you specialized some to gain more benefits from wearing one.

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* ''TabletopGame/{{Pathfinder}}'': While Fighters were proficient in all Martial Weapons in ''TabletopGame/{{Pathfinder}} 1E'', 1st Edition, they were also the dedicated heavy-armor class via the Armor Training class feature, which reduces ability check penalties for wearing heavier armor sets. Even more importantly, Armor Training lifts the movement speed penalty of medium and heavy armor (at Fighter levels 3 and 7, respectively), giving fighters an unmatched combination of defense and mobility.
* ''TabletopGame/StarWarsD20''[=/=]''Saga System'' has the System'': The Soldier class, class is the only one with access from the start to training in the use of heavier armor and weapons. Which in the former case was [[ArmorIsUseless a decidedly mixed blessing]] unless you specialized some to gain more benefits from wearing one.
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!!Other Game Examples:
[[folder:Fighting Games]]

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!!Other !!Examples from Other Game Examples:
[[folder:Fighting Games]]
Genres:
[[folder:Fighting]]



[[folder:First-Person Shooters]]

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[[folder:First-Person Shooters]]Shooter]]
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[[folder:Fighting-Games]]

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[[folder:Fighting-Games]][[folder:Fighting Games]]
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* Warriors in ''VideoGame/WorldOfWarcraft'' wear heavy plate armor and stand out as being able to use all weapon types except for wands. Fury warriors are the only specialization in the game that can {{dual wield|ing}} ''[[OneHandedZweihander two-handed weapons]].''

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** The Fighter is the TropeMaker of the Heavy Equipment Class, being the only one of the original three classes proficient in all kinds weapons and armour. Later editions put an emphasis on their combat ability by giving additional combat feats in 3rd Edition and giving them extra attacks per turn in 5th Edition, but they're one of the few classes able to wear heavy armor without any additional feats or perks required for it.

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** The Fighter is the TropeMaker of the Heavy Equipment Class, being the only one of the original three classes proficient in all kinds weapons and armour.armor. Later editions put an emphasis on their combat ability by giving additional combat feats in 3rd Edition and giving them extra attacks per turn in 5th Edition, but they're one of the few classes able to wear heavy armor without any additional feats or perks required for it.



** Some versions of the Cleric can also pull this off, depending on their given Domain, especially in 5th Edition, potentially becoming proficient with Heavy Armor and[=/=]or Martial Weapons.



* ''VideoGame/XcomEnemyUnknown'': The Heavy class has a [[BigFuckingGun Light Machine Gun]] (With Laser and Plasma upgrades) that while inaccurate can be used to destroy cover or to lay down supressive fire, and a rocket launcher that hits a large area and [[EverythingBreaks destroys cover, and also buildings.]]

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* ''VideoGame/XcomEnemyUnknown'': The Heavy class has a [[BigFuckingGun Light Machine Gun]] (With Laser and Plasma upgrades) that while inaccurate can be used to destroy cover or to lay down supressive suppressive fire, and a rocket launcher that hits a large area and [[EverythingBreaks destroys cover, and also buildings.]]
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* ''TabletopGame/StarWarsD20''[=/=]''Saga System'' has the Soldier class, the only one with access from the start to training in the use of heavier armor and weapons. Which in the former case was [[ArmorIsUseless a decidedly mixed blessing]] unless you specialized some to gain more benefits from wearing one.
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Can't really call that false...
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Can


Due to the false idea that wearing weighty armour would slow someone down, members of this class tend to be {{Mighty Glacier}}s, though if the game developer wants to be more realistic or find such sluggishness would be too crippling for a physical character in combat, they will be LightningBruiser instead. Likewise, the tendency of games having [[ArmorAndMagicDontMix armour interfere with magic]] will mean that those of this class will usually be a MagicallyIneptFighter, with the MagicKnight exceptions still most likely better in physical ability than spellcasting rather than equally strong at both areas.

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Due to the false idea that wearing weighty armour would slow someone down, members of this class tend to be {{Mighty Glacier}}s, though if the game developer wants to be more realistic or find such sluggishness would be too crippling for a physical character in combat, they will be LightningBruiser instead. Likewise, the tendency of games having [[ArmorAndMagicDontMix armour interfere with magic]] will mean that those of this class will usually be a MagicallyIneptFighter, with the MagicKnight exceptions still most likely better in physical ability than spellcasting rather than equally strong at both areas.
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** ''VideoGame/MassEffect1'': Not only are the Soldiers the only Player Class has Talents in the Assault Rifle, but are also the only class that has Talents with both Shotguns and Sniper Rifles.

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** ''VideoGame/MassEffect1'': Not only are the Soldiers the only Player Class has Talents in the Assault Rifle, but are also the only class that has Talents with both Shotguns and Sniper Rifles.Rifles and the only class that can wear Heavy Armor.



** ''VideoGame/MassEffect3'': While any class can use any weapon effectively from the get go, the weight of one's combined weaponry cannot exceed the given weight capacity, with Soldier's having the highest amount.

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** ''VideoGame/MassEffect3'': While any class can use any weapon effectively from the get go, the weight of one's combined weaponry cannot exceed compared to the given class's weight capacity, with Soldier's having limit now determines the cooldown modifier for their powers. Soldiers have the highest amount.weight limit, allowing them to carry more and/or heavier weapons without penalty than any other class.
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** The Fighter is the TropeMaker of the Heavy Equipment Class, being the only one of the original three classes proficient in all weapons and armour. Later editions put an emphasis on their combat ability by giving additional combat feats in 3rd Edition and giving them extra attacks per turn in 5th Edition.

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** The Fighter is the TropeMaker of the Heavy Equipment Class, being the only one of the original three classes proficient in all kinds weapons and armour. Later editions put an emphasis on their combat ability by giving additional combat feats in 3rd Edition and giving them extra attacks per turn in 5th Edition.Edition, but they're one of the few classes able to wear heavy armor without any additional feats or perks required for it.
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** The Soldier is the only class that's starts with proficiency to longarms and heavy weapons, and along with being one of two classes that has innate heavy armor proficiency. On top of this, they are able to use advanced melee weapons.

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** The Soldier is the only class that's that starts with proficiency to in longarms and heavy weapons, and along with being one of two classes that has innate heavy armor proficiency. On top of this, they are able to use advanced melee weapons.
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* The Gunner in ''VideoGame/DeepRockGalactic'' is the main source of firepower for the team with his ChainsawBFG, and is able to put out much more damage than any of the other classes.

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* The Gunner in ''VideoGame/DeepRockGalactic'' is the main source of firepower for the team with his ChainsawBFG, ChainsawGripBFG, and is able to put out much more damage than any of the other classes.
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* The Gunner in ''VideoGame/DeepRockGalactic'' is the main source of firepower for the team with his ChainsawBFG, and is able to put out much more damage than any of the other classes.
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-> ''I am Heavy Weapons Guy, and this is my weapon.''

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-> ''I am Heavy Weapons Guy, and and'' this is ''is my weapon.''
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* ''VideoGame/TheElderScrolls'' series: The [[OurOrcsAreDifferent Orcs/Orsimer]] are one of the many playable races throughout the series, and they specialize in heavy melee combat and durability. This is more pronounced in ''VideoGame/TheElderScrollsVSkyrim'' where they have a racial trait that gives them double attack and defense for a minute, along with inherent boosts to the Two-Handed Melee and Heavy Armor skill trees.

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* ''VideoGame/TheElderScrolls'' ''Franchise/TheElderScrolls'' series: The [[OurOrcsAreDifferent Orcs/Orsimer]] are one of the many playable races throughout the series, and they specialize in heavy melee combat and durability. This is more pronounced in ''VideoGame/TheElderScrollsVSkyrim'' where they have a racial trait that gives them double attack and defense for a minute, along with inherent boosts to the Two-Handed Melee and Heavy Armor skill trees.
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-> ''I am Heavy Weapons Guy, and this is my weapon''

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-> ''I am Heavy Weapons Guy, and this is my weapon''weapon.''
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[[folder:Fighting-Games]]
* ''VideoGame/TournamentOfLegends'': The entire Massive weight class carry the heaviest weapons in the game, and if they defeat each other they gain [[CarryABigStick take the]] [[AnAxeToGrind other's]] [[DropTheHammer weapons]]. You've got three options [[RockMonster 'Jupiter']], [[ALoadOfBull Bravehoof]] and Vulcanus the robot.
[[/folder]]
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%% Note: Before adding an example, consider if a character actually stands out for their equipment range. In a game where everyone has an assigned weapon type and either everyone uses the same armour or there is no armour option available will not have any characters fitting the "Heavy Equipment Class" label unless their weapon type does noticeably more damage than the other characters.
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* The Heavy of ''VideoGame/TeamFortress2'' lugs around a Minigun that can quickly decimate enemies with its high firepower, carrying either a shotgun for close combat or rations to heal themselves. While they have no armour options, they possess high enough HP to fill the defensive role usually associated with this trope.

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* The Heavy of ''VideoGame/TeamFortress2'' lugs around a Minigun that can quickly decimate enemies with its high firepower, carrying either a shotgun for close combat or rations to heal themselves. While they have no They are also one of the two classes that wear armour options, (the other being the Demoman), contributing to the high HP they possess high enough HP to fill the defensive role usually associated with this trope.possess.
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-> ''I am Heavy Weapons Guy, and this is my weapon''
-->-- The Heavy, with his hands on a 150kg [[GatlingGood Minigun]], ''VideoGame/TeamFortress2''

Equipment is a near quintessential part of a RolePlayingGame and have snuck into games with RPGElements as a result. While {{Player Character}}s have a range of weapons and armour to gear up for the foes they have to face, some equipment simply is too bulky for a number of characters, with only those with the right strength and training capable of properly utilizing this equipment, namely the Heavy Equipment Class. They tend to go under the class name of "Warrior" or "Fighter" in Fantasy and Historical settings while named "Soldier" or "[[ExactlyWhatItSaysOnTheTin Heavy]]" in Modern and Sci-Fi settings. Whatever they setting though, expect this class to dish out powerful blows with their preferred weaponry and wearing armour that can absorb such powerful blows.

What type of equipment they use will depend on the technology level available. In worlds where advanced firearms do not exist (or at least, are not commonplace), they'll wield swords, axes, hammers or polearms that if not requiring two hands to wield, will have a hefty shield alongside them. Modern and futuristic settings meanwhile will either have this class be the one familiar with military grade weaponry such as assault rifles if such proficiency would stand out or in the case of every character is familiar with military weaponry, have this class get exclusive use of bigger guns such as machine guns or rocket launchers. If armour choice is also a factor, expect it to be of the highest defence such as full plate armour in a medieval setting or heavy-duty power armour in a futuristic setting.

Due to the false idea that wearing weighty armour would slow someone down, members of this class tend to be {{Mighty Glacier}}s, though if the game developer wants to be more realistic or find such sluggishness would be too crippling for a physical character in combat, they will be LightningBruiser instead. Likewise, the tendency of games having [[ArmorAndMagicDontMix armour interfere with magic]] will mean that those of this class will usually be a MagicallyIneptFighter, with the MagicKnight exceptions still most likely better in physical ability than spellcasting rather than equally strong at both areas.

In older [=RPGs=], they tend to be more reliant on equipment than other classes like the SquishyWizard who can stay in the back dishing out magic or the [[TheSneakyGuy Sneaky Rogue]] who can hide from danger. The fact that their equipment tends to be more expensive than other classes is a bit of a hindrance. However nowadays not only is equipment reliance shared across most classes but there is an increased focus on finding weapons and armour rather than buying it.

Contrast with the BareFistedMonk, who is a capable physical combatant despite fighting without weapons.
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[[foldercontrol]]

!!Role-Playing Game Examples:
[[folder:Eastern [=RPGs=]]]
* ''VideoGame/DragonsDogma'':
** The Fighter basic vocation fights with Sword and Shield and of the three basic vocations are best suited for Heavy armor.
** The Warrior advanced vocation trades the shield of the Fighter for [[BigFreakingSword Greatswords]] and [[DropTheHammer Warhammers]], which no other class can. This makes them more reliant on their heavy armor to protect them.
* ''VideoGame/DragonQuest'':
** In most games of the series, the Hero will not only pick up almost any sword, shield and piece of armour their lie their eyes on, but also have exclusive use of a powerful set of equipment. Noticably, not only are they {{Magic Knight}}s (with the exception of the Prince of Midenhall in ''VideoGame/DragonQuestII'') but their spells rival the power of dedicated magic users.
** Warriors not only keep up with the Hero's choice of arsenal in ''VideoGame/DragonQuestIII'', but are capable of using a few weapons the Hero cannot such as the Sizeable Scissors and the Sledgehammer. On the downside, they not only lack the Hero's magic, but also their agility, being a MightyGlacier.
** Ragnar follows the example of the Warrior class in ''VideoGame/DragonQuestIV'', which is only natural for a royal knight.
** Outside of the Hero, two human characters pick up this in ''VideoGame/DragonQuestV'' role being Parry and Tuppence. While Tuppence is a MagicallyIneptFighter, Parry is a MagicKnight on par with the Heroes of other entries. [[spoiler:This foreshadows that Parry is TheChosenOne.]]
** Yangus from ''VideoGame/DragonQuestVIII'' is an unusual example as while they have exclusive access heavy weaponry such as Axes and Scythes, their armour range is for the most part distinct from the Hero's (though, give the same level of defense).
** ''VideoGame/DragonQuestXI'' is unusual for the series as the second Heavy Equipment character taking the role of SixthRanger, [[spoiler:Hendrik]].
* For ''Franchise/FinalFantasy'', a good way to tell if a character or job fits this trope is if they can equip Heavy Armor.
** The Warrior in ''VideoGame/FinalFantasyI'' is uncontested with armour range with it expanding after they upgrade to the Knight, with only the Ninja having a slightly better weapon range.
** Cecil, Kain and Cid in ''VideoGame/FinalFantasyIV'' are good candidates to put in the front row thanks to their strong weapons and armour.
** The "Warrior" jobs of ''VideoGame/FinalFantasyV'' both are able to equip heavy armor and their job's weaponry has high-attack power. These jobs are the Knight, Dragoon, Samurai, Berserker, Mystic Knight and remake exclusive Gladiator.
*** The Freelancer and Mime jobs are not only able to equip all heavy armour and any weapon of any "Warrior" job, but every other piece of equipment too, but the fact these classes require mastery of other classes to reach full power means their use is best saved for end game.
** In ''VideoGame/FinalFantasyVI'', Terra, Celes, Edgar and Cyan know their way around heavy armour, with Terra and Celes being strong swordswomen, Edgar capable with both swords and spears while Cyan being the sole character capable of using Katanas.
** Steiner and Freya of ''VideoGame/FinalFantasyIX'' are the only two permanent party members that can use heavy armour, with their preferred weapons being a sword and a spear for the two of them respectively.
** The ''International Zodiac Job System'' edition of ''VideoGame/FinalFantasyXII'' gives four of its twelve classes access to all versions of Heavy Armor, these classes being the Knight, Uhlan, Foebreaker and Time Battlemage. While the former three classes are well suited to front-line combat, the Time Battlemage's specialty with crossbows and time mage makes the latter better suited from fighting at a distance.
* ''VideoGame/{{Xenoblade}}'': Armour classes heavier than "light" requires the would-be wearer to have a specific skill unlocked in their skill tree to wear it, and though no character starts with the skill that allows wearing heavy armor, [[TheBigGuy Reyn]] can unlock that skill very quickly. Other characters require a lot more skill points to unlock the skill to wear heavy armour, though they can also copy the skill from Reyn if their [[RelationshipValues affinity]] with him is high enough.
[[/folder]]

[[folder:Tabletop [=RPGs=]]]
* ''TabletopGame/DungeonsAndDragons''
** The Fighter is the TropeMaker of the Heavy Equipment Class, being the only one of the original three classes proficient in all weapons and armour. Later editions put an emphasis on their combat ability by giving additional combat feats in 3rd Edition and giving them extra attacks per turn in 5th Edition.
** The Paladin rivals the Fighter in equipment range with access to some divine magic on top of this. However, they need to obey the [[CodeOfHonour Paladin's Code]] or else they will be stripped of their powers and end up playing as a weaker version of the Fighter.
* While Fighters were proficient in all Martial Weapons in ''TabletopGame/{{Pathfinder}} 1E'', they were also the dedicated heavy-armor class via the Armor Training class feature, which reduces ability check penalties for wearing heavier armor sets. Even more importantly, Armor Training lifts the movement speed penalty of medium and heavy armor (at Fighter levels 3 and 7, respectively), giving fighters an unmatched combination of defense and mobility.
* ''TabletopGame/{{Starfinder}}'':
** The Soldier is the only class that's starts with proficiency to longarms and heavy weapons, and along with being one of two classes that has innate heavy armor proficiency. On top of this, they are able to use advanced melee weapons.
** The Vanguard is the other class innately capable with heavy armor and is the only class that can use shields from the get go. While the only guns they can use are small arms without feats expanding their weapon range, they make up for it with their capability with advanced melee weapons.
[[/folder]]

[[folder:Western [=RPGs=]]]
* ''Videogame/DiabloIII'' has "Mighty Weapons" that only the [[BarbarianHero barbarian class]] is strong enough to wield.
* Of the player classes in ''Franchise/MassEffect'', Soldiers stand out for their affinity with weaponry.
** ''VideoGame/MassEffect1'': Not only are the Soldiers the only Player Class has Talents in the Assault Rifle, but are also the only class that has Talents with both Shotguns and Sniper Rifles.
** ''VideoGame/MassEffect2'': Soldiers start with the highest number of weapon training of the six classes, proficient in Heavy Pistols, Shotguns, Sniper Rifles and are the only class that start with Assault Rifle weapon training.
** ''VideoGame/MassEffect3'': While any class can use any weapon effectively from the get go, the weight of one's combined weaponry cannot exceed the given weight capacity, with Soldier's having the highest amount.
* ''VideoGame/TheElderScrolls'' series: The [[OurOrcsAreDifferent Orcs/Orsimer]] are one of the many playable races throughout the series, and they specialize in heavy melee combat and durability. This is more pronounced in ''VideoGame/TheElderScrollsVSkyrim'' where they have a racial trait that gives them double attack and defense for a minute, along with inherent boosts to the Two-Handed Melee and Heavy Armor skill trees.
* ''VideoGame/{{Ultima}}''
** ''VideoGame/UltimaIII'': While the Barbarian, Paladin and Lark were capable of using all weapons and the Ranger was capable of using all armour, only the Fighter is capable of using all weapons and armour.
** ''VideoGame/UltimaIV'': Unusually for an RPG thanks to the Fighter class's aversion to magic overall, they have less of an equipment range than the Paladin who are capable of using more enchanted heavy weapons and armour with the Fighter.
[[/folder]]

!!Other Game Examples:
[[folder:First-Person Shooters]]
* ''Videogame/{{Brink}}'': Characters with the Heavy body-type lose some of the LeParkour abilities available to the Medium and Light body-types, in exchange for being the only characters able to carry heavy weapons such as [[GatlingGood Gatling guns]], and being able to equip medium weapons (such as assault rifles and shotguns) as their backup weapon.
* The Heavy of ''VideoGame/TeamFortress2'' lugs around a Minigun that can quickly decimate enemies with its high firepower, carrying either a shotgun for close combat or rations to heal themselves. While they have no armour options, they possess high enough HP to fill the defensive role usually associated with this trope.
[[/folder]]

[[folder:Turn-Based Strategy]]
* ''VideoGame/XcomEnemyUnknown'': The Heavy class has a [[BigFuckingGun Light Machine Gun]] (With Laser and Plasma upgrades) that while inaccurate can be used to destroy cover or to lay down supressive fire, and a rocket launcher that hits a large area and [[EverythingBreaks destroys cover, and also buildings.]]
** In ''VideoGame/XCOM2'' the class has changed into the Grenadier, which loses the rocket launcher in exchange for a grenade launcher that gives extra range to their grenades, and an increased emphasis on MoreDakka with their LMG, gaining the ability to destroy enemy cover with it, fire so many bullets that they're guaranteed to hit, and use it as an AOE weapon in a large cone.
[[/folder]]

!!Non-Game Examples:
[[folder:Light Novels]]
* ''LightNovel/LogHorizon'': The way classes in the MMORPG "Elder Tale" work, the only ones who can equip heavy armor are the frontline tank classes "Guardian" and "Samurai", and the Clerics, who are frontline healers. The rest have to contend with light armor or no armor at all.
[[/folder]]

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