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This is a {{Subtrope}} of AntiFrustrationFeatures. {{Sister Trope}}s include LevelUpFillUp, for when you heal up after a LevelUp, and AfterBossRecovery, for when you heal up after a BossBattle. Frequently overlaps with SuspiciousVideoGameGenerosity in those cases where you conveniently get a save point and a full heal right before a boss fight.

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This is a {{Subtrope}} of AntiFrustrationFeatures. {{Sister Trope}}s include LevelUpFillUp, for when you heal up after levelling-up a LevelUp, CharacterLevel, and AfterBossRecovery, for when you heal up after a BossBattle. Frequently overlaps with SuspiciousVideoGameGenerosity in those cases where you conveniently get a save point and a full heal right before a boss fight.

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** In the older ''Final Fantasy'' games, save points can be used to deploy a Tent indoors (a Tent is an item that works like a portable TraumaInn and normally can only be used on the world map).



*** strangely, ''X'' still has {{Trauma Inn}}s, while also having a save point near every such inn. The same applies to ''VideoGame/FinalFantasyX2'', where you can heal by sleeping in your bed in the [[GlobalAirship Celsius]] despite it also containing a Healing Checkpoint.
** In the older ''Final Fantasy'' games, save points can be used to deploy a Tent indoors (a Tent is an item that works like a portable TraumaInn and normally can only be used on the world map).

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*** strangely, Strangely, ''X'' still has {{Trauma Inn}}s, while also having a save point near every such inn. The same applies to ''VideoGame/FinalFantasyX2'', where you can heal by sleeping in your bed in the [[GlobalAirship Celsius]] despite it also containing a Healing Checkpoint.
** In ''VideoGame/CrisisCoreFinalFantasyVII''[='=]s remake, ''Reunion'', all Save Points have been upgraded to this, making certain stretches of the older ''Final Fantasy'' games, save points can be used game much less gruelling. This also occurs when returning from completed side-quest Missions (which dump you back at the Save Point), meaning the player doesn't have to deploy a Tent indoors (a Tent is an item that works like a portable TraumaInn down all of their Potions and normally can only be used on the world map).Ethers after completing a particularly tough one.

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[[folder:Action Adventure]]

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[[folder:Action Adventure]][[folder:Action-Adventure]]
* ''VideoGame/ANNOMutationem'': The teleport springs not only restore Ann's LifeMeter, but also lets her use TechPoints to upgrade her equipment and transport to other areas.



* ''VideoGame/HardcoreMecha'': In each stage, there's a repair station that fully heals Tarethur's mech.




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* ''VideoGame/SamuraiJackTheAmuletOfTime'': Jack can record his progress on books scattered across the world. They also recover his HP and MP.
* ''VideoGame/TravisStrikesAgainNoMoreHeroes'': Toilets, which function as traditional save points, also fully restore health.



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[[folder:EasternRPG]][[folder:Eastern RPG]]



* In ''VideoGame/LostOdyssey'' the save points don't heal you automatically, but loading a saved game does, so all you have to do is save and reload. Many -- but not all -- save points are nevertheless paired up with a healing orb, even though this ends up doing nothing but sparing you a quick reload.

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* In ''VideoGame/LostOdyssey'' ''VideoGame/LostOdyssey'', the save points don't heal you automatically, but loading a saved game does, so all you have to do is save and reload. Many -- but not all -- save points are nevertheless paired up with a healing orb, even though this ends up doing nothing but sparing you a quick reload.



[[folder: FirstPersonShooter]]
* Some inter-level checkpoints in ''VideoGame/MedalOfHonor: Allied Assault'' do this, but most don't.

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[[folder: FirstPersonShooter]]
[[folder:First-Person Shooter]]
* Some inter-level checkpoints in ''VideoGame/MedalOfHonor: Allied Assault'' ''VideoGame/MedalOfHonorAlliedAssault'' do this, but most don't.



* ''VideoGame/FreshMintyAdventure'': These are also {{Save Point}}s and are marked by pedestals holding orbs that light up when used.
* In ''VideoGame/Gamer2'', if Hailey loses her deflector plate she can get a new by touching a CheckPoint.
* ''VideoGame/TheLegendaryStarfy'': The Mermaid's shell found in various locations in stages will let you save your game, as well as healing you when you use it.
* In ''VideoGame/RatchetAndClankFutureToolsOfDestruction'', the vendors will refill your health, and are almost always placed at checkpoints. This means the player can backtrack to the last vendor to fill up ''all'' of their health, and on the later levels this is pretty much required.
* ''VideoGame/ShantaeAndTheSevenSirens'': Most save rooms have some form of healing nearby, like pots to break for the chance of hearts, or in towns, where there's a HealingSpring bathhouse.



* ''VideoGame/SuperMarioWorld2YoshisIsland'': If Yoshi and Baby Mario pass through a Middle Ring, they will get 10 stars and all enemies on the screen will turn into stars as well.
* Some ''VideoGame/SonicTheHedgehog'' games have the checkpoints reward you with rings, extra lives, or any other items, like shields, speed shoes, boost refills, etc. In games prior to Sonic Rush, you were required to have a certain amount of rings when crossing the checkpoints in order for them to give said bonuses.

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* ** ''VideoGame/SuperMarioWorld2YoshisIsland'': If Yoshi and Baby Mario pass through a Middle Ring, they will get 10 stars and all enemies on the screen will turn into stars as well.
* Some ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' games have the checkpoints reward you with rings, extra lives, or any other items, like shields, speed shoes, boost refills, etc. In games prior to Sonic Rush, you were required to have a certain amount of rings when crossing the checkpoints in order for them to give said bonuses.



* In ''VideoGame/Gamer2'', if Hailey loses her deflector plate she can get a new by touching a CheckPoint.
* In ''VideoGame/RatchetAndClankFutureToolsOfDestruction'', the vendors will refill your health, and are almost always placed at checkpoints. This means the player can backtrack to the last vendor to fill up ''all'' of their health, and on the later levels this is pretty much required.
* ''VideoGame/FreshMintyAdventure'': These are also {{Save Point}}s and are marked by pedestals holding orbs that light up when used.
* The ''VideoGame/TreasureHunterMan'' series of ''VideoGame/TreasureHunterMan1'' and ''VideoGame/TreasureHunterMan2'': {{Save Point}}s, which are books, also heal the protagonists when activated.

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* In ''VideoGame/Gamer2'', if Hailey loses her deflector plate she can get a new by touching a CheckPoint.
* In ''VideoGame/RatchetAndClankFutureToolsOfDestruction'', the vendors will refill your health, and are almost always placed at checkpoints. This means the player can backtrack to the last vendor to fill up ''all'' of their health, and on the later levels this is pretty much required.
* ''VideoGame/FreshMintyAdventure'': These are also {{Save Point}}s and are marked by pedestals holding orbs that light up when used.
* The ''VideoGame/TreasureHunterMan'' series of ''VideoGame/TreasureHunterMan1'' ''[[VideoGame/TreasureHunterMan1 the first]]'' and ''VideoGame/TreasureHunterMan2'': ''[[VideoGame/TreasureHunterMan2 second games]]''. {{Save Point}}s, which are books, also heal the protagonists when activated.



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* ''VideoGame/SilentHill4TheRoom'' allows you to return you your apartment at certain points in levels, and hanging around in your apartment slowly replenishes your health. [[spoiler:If you think this is too good to last you're absolutely right, because soon the ghosts begin coming back to your apartment too and it doesn't replenish your health any longer...]]

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* ''VideoGame/SilentHill4TheRoom'' allows you to return you your apartment at certain points in levels, and hanging around in your apartment slowly replenishes your health. [[spoiler:If you think this is too good to last you're absolutely right, because soon the ghosts begin coming back to your apartment too and it doesn't replenish your health any longer...]]longer]].



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* In ''VideoGame/MetroidZeroMission'', save points in the second half of the game fully heal Samus and replenish her ammo. Save points encountered prior only save.

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* In ''Franchise/{{Metroid}}'':
**
''VideoGame/MetroidZeroMission'', save points in the second half of the game fully heal Samus and replenish her ammo. Save points encountered prior only save.



* In the ''VideoGame/MetroidPrimeTrilogy'' most save points restore health only, but Samus's gunship also restores ammo, and there are a few separate ammo replenishing stations. ''VideoGame/MetroidOtherM'' has save stations that double as replenishing stations.

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* ** In the ''VideoGame/MetroidPrimeTrilogy'' most save points restore health only, but Samus's gunship also restores ammo, and there are a few separate ammo replenishing stations. ''VideoGame/MetroidOtherM'' has save stations that double as replenishing stations.



* In ''VideoGame/SuperMarioWorld'', ''VideoGame/NewSuperMarioBrosWii'', and ''VideoGame/SuperMario3DLand'', if Mario is in his small form when reaching the checkpoint, he will automatically change into Super Mario.

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* ''Franchise/SuperMarioBros'':
**
In ''VideoGame/SuperMarioWorld'', ''VideoGame/NewSuperMarioBrosWii'', and all ''VideoGame/NewSuperMarioBros'' games except the first, ''VideoGame/SuperMario3DLand'', and the first ''VideoGame/SuperMarioMaker'', if Mario is in his small form when reaching the checkpoint, he will automatically change into Super Mario.Mario. In ''VideoGame/SuperMarioMaker2'', the flag will only trigger this effect if a powerup is embedded within by the level's creator, as by default they avert this trope.



* In the original ''VideoGame/YoshisIsland'' for the Super Nintendo, if Yoshi and Baby Mario pass through a Middle Ring, they will get 10 stars and all enemies on the screen will turn into stars as well.

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* In the original ''VideoGame/YoshisIsland'' for the Super Nintendo, if ''VideoGame/SuperMarioWorld2YoshisIsland'': If Yoshi and Baby Mario pass through a Middle Ring, they will get 10 stars and all enemies on the screen will turn into stars as well.
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* In ''VideoGame/RatchetAndClankFutureToolsOfDestruction'', the vendors will refill your health, and are almost always placed at checkpoints. This means the player can backtrack to the last vendor to fill up ''all'' of their health, and on [[DifficultySpike the later levels]] this is pretty much required.

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* In ''VideoGame/RatchetAndClankFutureToolsOfDestruction'', the vendors will refill your health, and are almost always placed at checkpoints. This means the player can backtrack to the last vendor to fill up ''all'' of their health, and on [[DifficultySpike the later levels]] levels this is pretty much required.
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* ''VideoGame/HollowKnight'', similar to ''Dark Souls'', restores the player's masks when they sit down at a bench but respawns all slain enemies. Benches are also the only way to fill out the in-game maps if the player has the quill item and that area's map. There are a few benches which you have to pay Geo to unlock.

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* ''VideoGame/HollowKnight'', similar to ''Dark Souls'', restores the player's masks when they sit down at a bench but respawns all slain enemies. Benches are also the only way to fill out the in-game maps if the player has the quill item and that area's map. There are a few benches which you have to pay Geo to unlock.unlock, and one that is initially occupied by a boss. [[WarpWhistle Stag Stations]] tend to have benches located conveniently nearby, but a few of these are broken and unusable.
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* ''VideoGame/PrayerOfTheFaithless'': Some {{Save Point}}s, like in Asala, Honneleth, and Mia's camp, are near places to heal, like inns or Mia's tent, respectively. This mainly applies to the beginning of the game, since facilities like inns aren't available in later parts of the game. However, Chaos Quest Settings can make it so that save points heal the party, but disappear upon use.
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* ''VideoGame/{{Splatoon}}'': In both games' singleplayer modes, touching a checkpoint restores one of the player's lives if they lost any.

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* ''VideoGame/{{Splatoon}}'': In both games' singleplayer modes, ''Franchise/{{Splatoon}}'', touching a checkpoint in a single-player level restores one of the player's lives if they lost any.
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Sometimes this is just a part of the same mechanic that's saving your progress--this is common when saving at a TraumaInn, for example. Other times, the save point or checkpoint won't heal you directly, but it ''will'' be surrounded by strategically-placed {{Healing Potion}}s and {{Mana Potion}}s or a convenient HealingSpring. In games with [[InfiniteLives Infinite]] or MeaninglessLives, these kinds of checkpoints just make sense, as the player could choose to get themselves killed for a free refill anyway. Aversion of this may lead to the game becoming {{Unwinnable}} as a result of saving at an unfortunate time.

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Sometimes this is just a part of the same mechanic that's saving your progress--this is common when saving at a TraumaInn, for example. Other times, the save point or checkpoint won't heal you directly, but it ''will'' be surrounded by strategically-placed {{Healing Potion}}s and {{Mana Potion}}s or a convenient HealingSpring. In games with [[InfiniteLives Infinite]] [[InfiniteOneUps infinite]] or MeaninglessLives, these kinds of checkpoints just make sense, as the player could choose to get themselves killed for a free refill anyway. Aversion of this may lead to the game becoming {{Unwinnable}} as a result of saving at an unfortunate time.
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* ''VideoGame/SoaringMachinariae'': Checkpoints heal Iris's EN. They also heal HP on Easy and Normal modes, but not on higher difficulties.
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* ''VideoGame/EnderLiliesQuietusOfTheKnights'': Rest stops act as save points, refilling Lily's HP and restoration charges when she sleeps on a nearby bench or bed.
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* ''VideoGame/TreasureHunterMan'': {{Save Point}}s, which are books, also heal Marvin when activated.

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* ''VideoGame/TreasureHunterMan'': The ''VideoGame/TreasureHunterMan'' series of ''VideoGame/TreasureHunterMan1'' and ''VideoGame/TreasureHunterMan2'': {{Save Point}}s, which are books, also heal Marvin the protagonists when activated.
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* In ''VideoGame/RabiRibi'', standing on a save point rapidly refills Erina's HP and Amulet charges.

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* Likewise with ''VideoGame/SuperMetroid'' and ''VideoGame/MetroidFusion''; however, they do not replenish missiles or other special ammo, which can only be restored in separate missile rooms.
** In ''VideoGame/MetroidZeroMission'', however, all of the save points act this way until the second half of the game, where they act as full health and ammo restoration points.

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* Likewise with ''VideoGame/SuperMetroid'' and ''VideoGame/MetroidFusion''; however, they do not replenish missiles or other special ammo, which can only be restored in separate missile rooms.
**
In ''VideoGame/MetroidZeroMission'', however, all of the save points act this way until in the second half of the game fully heal Samus and replenish her ammo. Save points encountered prior only save.
** Save points in ''VideoGame/SuperMetroid'' and ''VideoGame/MetroidFusion'' only save; however in the latter
game, where they act as full health and ammo restoration points.they're often located right next to a room that fully heals you.


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* ''VideoGame/MonsterBoyAndTheCursedKingdom'' has small save points that don't heal, and big ones that do. Those "save points" however are more akin to respawn points, as the actual saving is done more often (like whenever a chest is opened).
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* ''VideoGame/TreasureHunterMan'': {{Save Point}}s, which are books, also heal Marvin when activated.

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** ''VideoGame/TalesOfSymphonia'' has a special ability that Raine (the game's best WhiteMage) can use which drops the ManaMeter cost of all her spells to 1 while standing on a save point, effectively allowing a similar effect as this.

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** ''VideoGame/TalesOfSymphonia'' has ''VideoGame/TalesOfSymphonia'':
*** Some {{Save Point}}s are near
a special ability that healing point, like on the Sylvarant Base, where there's a SavePoint, a chest, and a bed to rest and therefore heal, in a row of cells.
***
Raine (the game's best WhiteMage) can use which drops the ManaMeter cost of all her spells to 1 while standing on a save point, effectively allowing a similar effect as this. this.
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[[folder:Rhythm Games]]

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[[folder:Rhythm Games]]Game]]
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[[folder:Rhythm Games]]
* A shiny square near each checkpoint in ''VideoGame/{{Thumper}}'' restores your health if you were hit, and if you don't miss it.
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** In ''VideoGame/{{Persona 3}} Portable'', the SavePoint in Tartarus' first floor will do this, for a fee, which depends on your level.

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** In ''VideoGame/{{Persona 3}} ''VideoGame/Persona3 Portable'', the SavePoint in Tartarus' first floor will do this, for a fee, which depends on your level.


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* ''VideoGame/MarchenForestMylneAndTheForestGift'': In the dungeoneering section, returning to the first room, where there's a SavePoint, also heals Mylne.
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Crosswicking.

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* ''VideoGame/FreshMintyAdventure'': These are also {{Save Point}}s and are marked by pedestals holding orbs that light up when used.
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* ''VideoGame/SilentHill4TheRoom'' allows you to return you your apartment at certain points in levels, and hanging around in your apartment slowly replenishes your health. [[spoiler:If you think this is too good to last you're absolutely right, because soon the ghosts begin coming back to your apartment too and it doesn't replenish your health any longer...]]
Is there an issue? Send a MessageReason:
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* ''VideoGame/HollowKnight'', similar to ''Dark Souls'' above, restores the player's masks when they sit down at a bench but respawns all slain enemies. Benches are also the only way to fill out the in-game maps if the player has the quill item and that area's map.

to:

* ''VideoGame/HollowKnight'', similar to ''Dark Souls'' above, Souls'', restores the player's masks when they sit down at a bench but respawns all slain enemies. Benches are also the only way to fill out the in-game maps if the player has the quill item and that area's map. There are a few benches which you have to pay Geo to unlock.

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* In ''VideoGame/CthulhuSavesTheWorld'', save points replenish all of your mana.

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* In ''VideoGame/CthulhuSavesTheWorld'', save points replenish all of your mana. (Health is automatically refilled after battles.)



* The last level in the Subspace Emissary story mode of ''VideoGame/SuperSmashBrosBrawl'' includes save points that heal you and revive fallen party members, this is because the gane changed from straight beat 'e up levels to a huge sprawling metroidvania stage (Granted, with reused assets)

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* The last level in the Subspace Emissary story mode of ''VideoGame/SuperSmashBrosBrawl'' includes save points that heal you and revive fallen party members, this is because the gane changed from straight beat 'e up straightforward action levels to a huge sprawling metroidvania stage (Granted, with (with reused assets) assets).



* ''VideoGame/{{Crazd}}'': Simply standing next to a Save Statue will rapidly drain Loon's [[CallAHitPointASmeerp insanity]] back down to 0%.



* ''VideoGame/AxiomVerge'': Save points refill Trace's health. [[spoiler:Crossed with JustifiedSavePoint when he realizes the save points are cloning chambers that double as medical stations]].




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[[folder:ThirdPersonShooter]]
* ''VideoGame/{{Splatoon}}'': In both games' singleplayer modes, touching a checkpoint restores one of the player's lives if they lost any.
[[/folder]]



* Save Points in ''VideoGame/{{Undertale}}'' fill you with both: Determination and HP.

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* Save Points in ''VideoGame/{{Undertale}}'' fill you with both: Determination both [[HeroicResolve determination]] and HP.
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* In ''VideoGame/RatchetAndClankFutureToolsOfDestruction'', the vendors will refill your health, and are almost always placed at checkpoints. This means the player can backtrack to the last vendor to fill up ''all'' of their health, and on [[DifficultySpike the later levels]] this is pretty much required.
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* The last level in the Subspace Emissary story mode of ''VideoGame/SuperSmashBrosBrawl'' includes save points that heal you and revive fallen party members.

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* The last level in the Subspace Emissary story mode of ''VideoGame/SuperSmashBrosBrawl'' includes save points that heal you and revive fallen party members.members, this is because the gane changed from straight beat 'e up levels to a huge sprawling metroidvania stage (Granted, with reused assets)
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* Some ''Franchise/SonicTheHedgehog'' games have the checkpoints reward you with rings, extra lives, or any other items, like shields, speed shoes, boost refills, etc. In games prior to Sonic Rush, you were required to have a certain amount of rings when crossing the checkpoints in order for them to give said bonuses.

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* Some ''Franchise/SonicTheHedgehog'' ''VideoGame/SonicTheHedgehog'' games have the checkpoints reward you with rings, extra lives, or any other items, like shields, speed shoes, boost refills, etc. In games prior to Sonic Rush, you were required to have a certain amount of rings when crossing the checkpoints in order for them to give said bonuses.
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* Step onto a SavePoint in any game in the ''VideoGame/KingdomHearts'' franchise, and it'll quickly restore your HP and MP. The only real exception is ''[[VideoGame/KingdomHeartsBirthBySleep Birth by Sleep]]'', in which they only fill your HP; it doesn't do squat for your Focus meter or D-link gauge, though those are more like mini LimitBreak meters.

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* Step onto a SavePoint in any game in the ''VideoGame/KingdomHearts'' ''Franchise/KingdomHearts'' franchise, and it'll quickly restore your HP and MP. The only real exception is ''[[VideoGame/KingdomHeartsBirthBySleep Birth by Sleep]]'', in which they only fill your HP; it doesn't do squat for your Focus meter or D-link gauge, though those are more like mini LimitBreak meters.
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Updating crosswicking due to Trials Of Mana's international release


* ''VideoGame/SeikenDensetsu3'': Only fully intact Goddess statues (or equivalent) heal; the final dungeon feature headless statues who only have a save function.

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* ''VideoGame/SeikenDensetsu3'': ''VideoGame/TrialsOfMana'': Only fully intact golden Goddess statues (or equivalent) heal; the final dungeon feature headless statues who only have a save function.
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* Most games in the ''Franchise/{{Grandia}}'' series have save points that heal the party.

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* Most games in the ''Franchise/{{Grandia}}'' ''VideoGame/{{Grandia}}'' series have save points that heal the party.

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* Glowing Structure Gel nodes in ''VideoGame/{{SOMA}}'' heal Simon Jarrett if he takes damage.



* Glowing Structure Gel nodes in ''VideoGame/{{SOMA}}'' heal Simon Jarrett if he takes damage.

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* Glowing Structure Gel nodes in ''VideoGame/{{SOMA}}'' heal Simon Jarrett if he takes damage.

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