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6th Aug '16 12:22:51 PM UmbrellasWereAwesome
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** ''VideoGame/StarWarsRepublicCommando'' also has the HUD as the electronic display inside the player's helmet. EMP grenades can disrupt this or cover the screen with noise. Most awesomely, the front of the helmet has some sort of energy ''windshield wiper'' that cleans your HUD of obstructions - usually splattered blood from an enemy after a punch-dagger to the face. It's also probably one of the only HUDs where you can actually see the inside of your helmet.

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** ''VideoGame/StarWarsRepublicCommando'' also has the HUD as the electronic display inside the player's helmet. EMP grenades can disrupt this or cover the screen with noise. Most awesomely, the front of the helmet has some sort of energy ''windshield wiper'' that cleans your HUD of obstructions - usually splattered blood from an enemy after a punch-dagger to the face. It's also probably one of the only HUDs [=HUDs=] where you can actually see the inside of your helmet.
6th Aug '16 12:22:15 PM UmbrellasWereAwesome
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* A ''Franchise/StarWars'' example is in ''Literature/LegacyOfTheForce'', where Creator/KarenTraviss is more than a little obsessed with the HUD inside Boba Fett's helmet. Unsurprisingly, she's the one [[VideoGame/RepublicCommandoSeriesLiterature responsible for those awesome guys]] from ''VideoGame/StarWarsRepublicCommando'' (mentioned in the "Video Games" section) being more than just one-off characters.



*** Another ''Star Wars'' example is in ''Literature/LegacyOfTheForce'', where Karen Traviss is more than a little obsessed with the HUD inside Boba Fett's helmet. Unsurprisingly, she's the one responsible for those awesome guys from Republic Commando being more than just one-off characters.



* ''AbsoluteZero'' had an interesting justification in its [[AllThereInTheManual fluff]] for the HUD, and even for the 1st-person cockpit graphics. Instead of actually having windows or internal displays, the pilot cabins and such in all of the vehicles are windowless and featureless. Instead of windows, the pilot wears a VR helmet, which is fed by cameras and other sensors to make a composite of the world outside the vehicle. To keep the pilot from being disoriented, a virtual cockpit with windows and instruments is inserted into the augmented reality.

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* ''AbsoluteZero'' ''VideoGame/AbsoluteZero'' had an interesting justification in its [[AllThereInTheManual fluff]] for the HUD, and even for the 1st-person cockpit graphics. Instead of actually having windows or internal displays, the pilot cabins and such in all of the vehicles are windowless and featureless. Instead of windows, the pilot wears a VR helmet, which is fed by cameras and other sensors to make a composite of the world outside the vehicle. To keep the pilot from being disoriented, a virtual cockpit with windows and instruments is inserted into the augmented reality.
3rd Aug '16 3:21:10 PM Malady
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* ''VideoGame/{{Chantelise}}'': The HUD shows currently equipped items, a HealthMeter, and a LevelMapDisplay.
** ''VideoGame/RecettearAnItemShopsTale'': Has a HealthMeter, a ManaMeter, and a LevelMapDisplay in its combat sections.

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* ''VideoGame/{{Chantelise}}'': The HUD shows currently equipped items, a HealthMeter, LifeMeter, and a LevelMapDisplay.
** ''VideoGame/RecettearAnItemShopsTale'': Has a HealthMeter, LifeMeter, a ManaMeter, and a LevelMapDisplay in its combat sections.
3rd Aug '16 3:19:37 PM Malady
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* ''VideoGame/Chantelise'': The HUD shows currently equipped items, a HealthMeter, and a LevelMapDisplay.

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* ''VideoGame/Chantelise'': ''VideoGame/{{Chantelise}}'': The HUD shows currently equipped items, a HealthMeter, and a LevelMapDisplay.
3rd Aug '16 3:18:31 PM Malady
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Added DiffLines:

* ''VideoGame/Chantelise'': The HUD shows currently equipped items, a HealthMeter, and a LevelMapDisplay.
** ''VideoGame/RecettearAnItemShopsTale'': Has a HealthMeter, a ManaMeter, and a LevelMapDisplay in its combat sections.
28th Mar '16 8:05:30 AM MarqFJA
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If it's the first person view of a robot, or otherwise mechanical being, then you're looking at RoboCam. When it's actually part of the game environment, it's a DiegeticInterface.

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If it's the first person view of a robot, or otherwise mechanical being, then you're looking at RoboCam. When it's actually part of the game in-game environment, it's a DiegeticInterface.
28th Mar '16 8:04:19 AM MarqFJA
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* ''[[/folder]]

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* ''[[/folder]][[/folder]]
17th Mar '16 9:50:15 AM 20person
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** Entering a suit of PoweredArmor in ''VideoGame/{{Fallout 4}}'' will transform your HUD into a DiegeticInterface, with your ammo counter in a corner of the helmet and your AP, health, and Geiger counters as gauges along the bottom edge. In addition, there's another gauge tracking how much charge is left in the fusion core powering the armor, and a small screen off to the side tracking your armor's condition, with parts needing repair highlighted in red and missing/broken armor parts blank. Your Pip-Boy menu, which usually brings your wrist-mounted Pip-Boy up to your eye level when you open it, is now a window that pops up on your helmet's HUD.

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** Entering a suit of PoweredArmor in ''VideoGame/{{Fallout 4}}'' will transform your HUD into a DiegeticInterface, with your ammo counter in a corner of the helmet and your AP, health, and Geiger counters as gauges along the bottom edge. In addition, there's another gauge tracking how much charge is left in the fusion core powering the armor, and a small screen off to the side tracking your armor's condition, with parts needing repair highlighted in red and missing/broken armor parts blank. Your Pip-Boy menu, which usually brings your wrist-mounted Pip-Boy up to your eye level when you open it, is now a window that pops up on your helmet's HUD. Also, your Pip-Boy flashlight (which provides illumination by brightening the Pip-Boy's screen) is replaced with a built-in helmet light, so if you're not wearing your power armor's helmet, you can't access either flashlight.
17th Mar '16 9:45:46 AM 20person
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** Entering a suit of PoweredArmor in ''VideoGame/{{Fallout 4}}'' will transform your HUD into a DiegeticInterface, with your ammo counter in the corner and your AP, health, and Geiger counters as gauges along the bottom. In addition, there's another gauge tracking how much charge is left in the fusion core powering the armor, and a small screen off to the side tracking your armor's condition, with parts needing repair highlighted in red and missing/broken armor parts blank. Your Pip-Boy menu, which usually brings your wrist-mounted Pip-Boy up to your eye level when you open it, is now a window that pops up on your helmet's HUD.

to:

** Entering a suit of PoweredArmor in ''VideoGame/{{Fallout 4}}'' will transform your HUD into a DiegeticInterface, with your ammo counter in the a corner of the helmet and your AP, health, and Geiger counters as gauges along the bottom.bottom edge. In addition, there's another gauge tracking how much charge is left in the fusion core powering the armor, and a small screen off to the side tracking your armor's condition, with parts needing repair highlighted in red and missing/broken armor parts blank. Your Pip-Boy menu, which usually brings your wrist-mounted Pip-Boy up to your eye level when you open it, is now a window that pops up on your helmet's HUD.
17th Mar '16 9:44:43 AM 20person
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** Entering a suit of PoweredArmor in ''VideoGame/{{Fallout 4}}'' will transform your HUD into a DiegeticInterface, with an ammo counter in the corner and your AP, health, and Geiger counters as gauges along the bottom. In addition, there's another gauge tracking how much charge is left in the fusion core powering the armor, and a small screen off to the side tracking your armor's condition, with parts needing repair highlighted in red and missing/broken armor parts blank. Your Pip-Boy menu, which usually brings your wrist-mounted Pip-Boy up to your eye level when you open it, is now a window that pops up on your helmet's HUD.

to:

** Entering a suit of PoweredArmor in ''VideoGame/{{Fallout 4}}'' will transform your HUD into a DiegeticInterface, with an your ammo counter in the corner and your AP, health, and Geiger counters as gauges along the bottom. In addition, there's another gauge tracking how much charge is left in the fusion core powering the armor, and a small screen off to the side tracking your armor's condition, with parts needing repair highlighted in red and missing/broken armor parts blank. Your Pip-Boy menu, which usually brings your wrist-mounted Pip-Boy up to your eye level when you open it, is now a window that pops up on your helmet's HUD.
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