History Main / HeadsUpDisplay

28th Mar '16 8:05:30 AM MarqFJA
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If it's the first person view of a robot, or otherwise mechanical being, then you're looking at RoboCam. When it's actually part of the game environment, it's a DiegeticInterface.

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If it's the first person view of a robot, or otherwise mechanical being, then you're looking at RoboCam. When it's actually part of the game in-game environment, it's a DiegeticInterface.
28th Mar '16 8:04:19 AM MarqFJA
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* ''[[/folder]]

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* ''[[/folder]][[/folder]]
17th Mar '16 9:50:15 AM 20person
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** Entering a suit of PoweredArmor in ''VideoGame/{{Fallout 4}}'' will transform your HUD into a DiegeticInterface, with your ammo counter in a corner of the helmet and your AP, health, and Geiger counters as gauges along the bottom edge. In addition, there's another gauge tracking how much charge is left in the fusion core powering the armor, and a small screen off to the side tracking your armor's condition, with parts needing repair highlighted in red and missing/broken armor parts blank. Your Pip-Boy menu, which usually brings your wrist-mounted Pip-Boy up to your eye level when you open it, is now a window that pops up on your helmet's HUD.

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** Entering a suit of PoweredArmor in ''VideoGame/{{Fallout 4}}'' will transform your HUD into a DiegeticInterface, with your ammo counter in a corner of the helmet and your AP, health, and Geiger counters as gauges along the bottom edge. In addition, there's another gauge tracking how much charge is left in the fusion core powering the armor, and a small screen off to the side tracking your armor's condition, with parts needing repair highlighted in red and missing/broken armor parts blank. Your Pip-Boy menu, which usually brings your wrist-mounted Pip-Boy up to your eye level when you open it, is now a window that pops up on your helmet's HUD. Also, your Pip-Boy flashlight (which provides illumination by brightening the Pip-Boy's screen) is replaced with a built-in helmet light, so if you're not wearing your power armor's helmet, you can't access either flashlight.
17th Mar '16 9:45:46 AM 20person
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** Entering a suit of PoweredArmor in ''VideoGame/{{Fallout 4}}'' will transform your HUD into a DiegeticInterface, with your ammo counter in the corner and your AP, health, and Geiger counters as gauges along the bottom. In addition, there's another gauge tracking how much charge is left in the fusion core powering the armor, and a small screen off to the side tracking your armor's condition, with parts needing repair highlighted in red and missing/broken armor parts blank. Your Pip-Boy menu, which usually brings your wrist-mounted Pip-Boy up to your eye level when you open it, is now a window that pops up on your helmet's HUD.

to:

** Entering a suit of PoweredArmor in ''VideoGame/{{Fallout 4}}'' will transform your HUD into a DiegeticInterface, with your ammo counter in the a corner of the helmet and your AP, health, and Geiger counters as gauges along the bottom.bottom edge. In addition, there's another gauge tracking how much charge is left in the fusion core powering the armor, and a small screen off to the side tracking your armor's condition, with parts needing repair highlighted in red and missing/broken armor parts blank. Your Pip-Boy menu, which usually brings your wrist-mounted Pip-Boy up to your eye level when you open it, is now a window that pops up on your helmet's HUD.
17th Mar '16 9:44:43 AM 20person
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** Entering a suit of PoweredArmor in ''VideoGame/{{Fallout 4}}'' will transform your HUD into a DiegeticInterface, with an ammo counter in the corner and your AP, health, and Geiger counters as gauges along the bottom. In addition, there's another gauge tracking how much charge is left in the fusion core powering the armor, and a small screen off to the side tracking your armor's condition, with parts needing repair highlighted in red and missing/broken armor parts blank. Your Pip-Boy menu, which usually brings your wrist-mounted Pip-Boy up to your eye level when you open it, is now a window that pops up on your helmet's HUD.

to:

** Entering a suit of PoweredArmor in ''VideoGame/{{Fallout 4}}'' will transform your HUD into a DiegeticInterface, with an your ammo counter in the corner and your AP, health, and Geiger counters as gauges along the bottom. In addition, there's another gauge tracking how much charge is left in the fusion core powering the armor, and a small screen off to the side tracking your armor's condition, with parts needing repair highlighted in red and missing/broken armor parts blank. Your Pip-Boy menu, which usually brings your wrist-mounted Pip-Boy up to your eye level when you open it, is now a window that pops up on your helmet's HUD.
17th Mar '16 9:44:21 AM 20person
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** Entering a suit of PoweredArmor ''VideoGame/{{Fallout 4}}'' will transform your HUD into a DiegeticInterface, with an ammo counter in the corner and your AP, health, and Geiger counters as gauges along the bottom. In addition, there's another gauge tracking how much charge is left in the fusion core powering the armor, and a small screen off to the side tracking your armor's condition, with parts needing repair highlighted in red and missing/broken armor parts blank. Your Pip-Boy menu, which usually brings your wrist-mounted Pip-Boy up to your eye level when you open it, is now a window that pops up on your helmet's HUD.

to:

** Entering a suit of PoweredArmor in ''VideoGame/{{Fallout 4}}'' will transform your HUD into a DiegeticInterface, with an ammo counter in the corner and your AP, health, and Geiger counters as gauges along the bottom. In addition, there's another gauge tracking how much charge is left in the fusion core powering the armor, and a small screen off to the side tracking your armor's condition, with parts needing repair highlighted in red and missing/broken armor parts blank. Your Pip-Boy menu, which usually brings your wrist-mounted Pip-Boy up to your eye level when you open it, is now a window that pops up on your helmet's HUD.
17th Mar '16 9:44:08 AM 20person
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Added DiffLines:

** Entering a suit of PoweredArmor ''VideoGame/{{Fallout 4}}'' will transform your HUD into a DiegeticInterface, with an ammo counter in the corner and your AP, health, and Geiger counters as gauges along the bottom. In addition, there's another gauge tracking how much charge is left in the fusion core powering the armor, and a small screen off to the side tracking your armor's condition, with parts needing repair highlighted in red and missing/broken armor parts blank. Your Pip-Boy menu, which usually brings your wrist-mounted Pip-Boy up to your eye level when you open it, is now a window that pops up on your helmet's HUD.
20th Feb '16 12:54:52 PM nombretomado
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* Starting with the "Mark II" armor, the suits built and worn by Tony Stark in all the three ''Film/IronMan'' films and ''Film/TheAvengers''. There are both POV shots of it and shots inside the helmet where it's projected in front of Tony. It starts to flicker and fail when he takes damage. It completely disappears when faced with the icing problem in the first film and when it's travels into space in ''The Avengers''.

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* Starting with the "Mark II" armor, the suits built and worn by Tony Stark in all the three ''Film/IronMan'' films and ''Film/TheAvengers''.''Film/{{The Avengers|2012}}''. There are both POV shots of it and shots inside the helmet where it's projected in front of Tony. It starts to flicker and fail when he takes damage. It completely disappears when faced with the icing problem in the first film and when it's travels into space in ''The Avengers''.
13th Jan '16 8:15:00 AM Technetium
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* ''[[VideoGame/

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* ''[[VideoGame/''[[/folder]]
11th Jan '16 10:56:06 PM NewBob123
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Originally a military technology, a Heads-Up Display is a device which projects supplemental information onto the surface reflection of a transparent panel. This allows the user to view the projection, or view objects beyond the panel without moving his head. The system is a compromise between limiting the user's field of view and forcing him to look away from his primary display to view additional information. Fighter jets use these systems to show targeting information. Systems using this technology are sometimes called "AugmentedReality".

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Originally a military technology, a Heads-Up Display is a device which projects supplemental information onto the surface reflection of a transparent panel. This allows the user to view the projection, or view objects beyond the panel without moving his head. The system is a compromise between limiting the user's field of view and forcing him to look away from his primary display to view additional information. Fighter jets use these systems to show targeting information. Systems using this technology are sometimes called "AugmentedReality".
"AugmentedReality", though that term has become increasingly associated with entertainment products in the 21st century.



* ''[[VideoGame/FirstEncounterAssaultRecon FEAR]]''[='s=] interface would flicker in response to supernatural happenings.
** In ''[[VideoGame/FirstEncounterAssaultRecon FEAR 2]]'', the HUD is part of the players combat eye wear and vanishes when they are removed.
* The ''NavalOps'' series uses a HUD that covers most of the screen. Most of it is a radar that shows enemies close to you; the rest indicates things like speed and heading and whether anything is horribly wrong with your ship (like a torpedo taking out your rudder). It can be a little hard to read if the enemy spams missiles or torpedoes.
* In ''[[VideoGame/MarvelVsCapcom3 Marvel Vs. Capcom 3]]'', the HUD is [[BreakingTheFourthWall used as an offensive weapon]] by {{Deadpool}}, [[NoFourthwall naturally]].
* ''VideoGame/DragonBallZBudokai'' games use Scouter screens to display lifebars and other character information.
* In ''VisualNovel/InvisibleApartment'', Kacey has a [[GogglesDoSomethingUnusual translucent visor]] (a "mask") which has information overlaid on it while she's hacking things. (It doesn't have any gameplay function for the player, though she uses it automatically.)
[[/folder]]

[[folder:Western Animation]]
* In the new rebooted. ''WesternAnimation/MaxSteel2013'' series, Max Steel, who is now Maxwell Macgrath and the Ultralink Steel, has this same feature in his helmet which offers information about their oponents, the suit, icons of incoming calls and just because they could get away with it, they show Max's head while inside the helemet in the same fashion as Iron Man.
* Valerie from ''WesternAnimation/DannyPhantom'' also had this same featuere in her original pink battle suit's mask which allowed to to track Danny and other ghosts.
** Skulker's digital binoculars seemed to have this same HUD function.
* After ''WesternAnimation/KimPossible's'' mission outfit got ruined in "Clothes Minded", she tried a series of replacements, including a spacesuit-like contraption built by her dad. Unfortunately, when he installed the heads-up display Kimmunicator in the faceplate, he overlooked that "must under no circumstances interfere with the operator's view beyond the panel" thing. Even more unfortunately, Wade called while [[KindaBusyHere Kim was in the middle of fighting Shego]].
[[/folder]]


[[folder:Real life]]
* The HUD might be [[OlderThanTheyThink older than most people think]], as early examples were used before WorldWarII with reflex sights for aircraft fighters. Gyro gunsights, which move the reticule in relation to the plane's movements, were around by 1939. Currently, the more advanced [=HUDs=] are usually helmet mounted, and some have head tracking so that other information may be seen.
** The [[CoolPlane F-35]] is interesting in that its HUD is capable of seeing in different directions other than straight ahead via the helmet. It also includes the ability to shoot off-boresight in directions other than straight ahead, decreasing the need to maneuver in a dogfight.
** Various military-grade deployable [=UGV=]s use these.
* A number of Apple applications (the most common being Xcode and iMovie) use [=HUDs=] in lieu of right-click popup menus for certain functions. Implementing them in non-Apple apps, however, is a somewhat ad hoc process...
* Google Glass is one of the few resurgences in heads up display technology for the masses. Such technology has been around for over a decade (there's an entry on the Guinness Book of World Records in 1999 that makes mention of a small computer with a HUD).
* Modern teleprompters project a speech into the speechmaker's eyes. During a speech by the president of the USA or similar official, an angled piece of clear plastic is seen near them, that is for the teleprompter.
* Some high-end luxury cars have a heads up display that shows information that would appear on the normal dashboard, in addition to the dashboard.
** GPS units function sort of as a HUD for navigation, assuming they're windshield or dashboard mounted.
[[/folder]]
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to:

* ''[[VideoGame/FirstEncounterAssaultRecon FEAR]]''[='s=] interface would flicker in response to supernatural happenings.
** In ''[[VideoGame/FirstEncounterAssaultRecon FEAR 2]]'', the HUD is part of the players combat eye wear and vanishes when they are removed.
* The ''NavalOps'' series uses a HUD that covers most of the screen. Most of it is a radar that shows enemies close to you; the rest indicates things like speed and heading and whether anything is horribly wrong with your ship (like a torpedo taking out your rudder). It can be a little hard to read if the enemy spams missiles or torpedoes.
* In ''[[VideoGame/MarvelVsCapcom3 Marvel Vs. Capcom 3]]'', the HUD is [[BreakingTheFourthWall used as an offensive weapon]] by {{Deadpool}}, [[NoFourthwall naturally]].
* ''VideoGame/DragonBallZBudokai'' games use Scouter screens to display lifebars and other character information.
* In ''VisualNovel/InvisibleApartment'', Kacey has a [[GogglesDoSomethingUnusual translucent visor]] (a "mask") which has information overlaid on it while she's hacking things. (It doesn't have any gameplay function for the player, though she uses it automatically.)
[[/folder]]

[[folder:Western Animation]]
* In the new rebooted. ''WesternAnimation/MaxSteel2013'' series, Max Steel, who is now Maxwell Macgrath and the Ultralink Steel, has this same feature in his helmet which offers information about their oponents, the suit, icons of incoming calls and just because they could get away with it, they show Max's head while inside the helemet in the same fashion as Iron Man.
* Valerie from ''WesternAnimation/DannyPhantom'' also had this same featuere in her original pink battle suit's mask which allowed to to track Danny and other ghosts.
** Skulker's digital binoculars seemed to have this same HUD function.
* After ''WesternAnimation/KimPossible's'' mission outfit got ruined in "Clothes Minded", she tried a series of replacements, including a spacesuit-like contraption built by her dad. Unfortunately, when he installed the heads-up display Kimmunicator in the faceplate, he overlooked that "must under no circumstances interfere with the operator's view beyond the panel" thing. Even more unfortunately, Wade called while [[KindaBusyHere Kim was in the middle of fighting Shego]].
[[/folder]]


[[folder:Real life]]
* The HUD might be [[OlderThanTheyThink older than most people think]], as early examples were used before WorldWarII with reflex sights for aircraft fighters. Gyro gunsights, which move the reticule in relation to the plane's movements, were around by 1939. Currently, the more advanced [=HUDs=] are usually helmet mounted, and some have head tracking so that other information may be seen.
** The [[CoolPlane F-35]] is interesting in that its HUD is capable of seeing in different directions other than straight ahead via the helmet. It also includes the ability to shoot off-boresight in directions other than straight ahead, decreasing the need to maneuver in a dogfight.
** Various military-grade deployable [=UGV=]s use these.
* A number of Apple applications (the most common being Xcode and iMovie) use [=HUDs=] in lieu of right-click popup menus for certain functions. Implementing them in non-Apple apps, however, is a somewhat ad hoc process...
* Google Glass is one of the few resurgences in heads up display technology for the masses. Such technology has been around for over a decade (there's an entry on the Guinness Book of World Records in 1999 that makes mention of a small computer with a HUD).
* Modern teleprompters project a speech into the speechmaker's eyes. During a speech by the president of the USA or similar official, an angled piece of clear plastic is seen near them, that is for the teleprompter.
* Some high-end luxury cars have a heads up display that shows information that would appear on the normal dashboard, in addition to the dashboard.
** GPS units function sort of as a HUD for navigation, assuming they're windshield or dashboard mounted.
[[/folder]]
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''[[VideoGame/
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