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** In general, while the levels are very difficult, the bosses ([[ThatOneBoss save for the Mothership]]) are relatively simple, especially if the player has used multiple deaths to level up weapons.
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* ''GoldenSun'' as a general rule tends to involve more tricky puzzles than tough battles, and most of the bosses are no exception (the few that are tend to end up ThatOneBoss anyway). ''The Lost Age'' mitigates this somewhat by having a Hard Mode, ramping up the difficulty of the bosses for you. ''Dark Dawn'' does not have a Hard Mode, and [[StopHelpingMe gives you an assist for the puzzles]], which made it [[ItsEasySoItSucks painfully easy for some fans]].

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* ''GoldenSun'' ''VideoGame/GoldenSun'' as a general rule tends to involve more tricky puzzles than tough battles, and most of the bosses are no exception (the few that are tend to end up ThatOneBoss anyway). ''The Lost Age'' mitigates this somewhat by having a Hard Mode, ramping up the difficulty of the bosses for you. ''Dark Dawn'' does not have a Hard Mode, and [[StopHelpingMe gives you an assist for the puzzles]], which made it [[ItsEasySoItSucks painfully easy for some fans]].
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* ''{{God of War}}'' featured several really difficult and lethal environmental challenges, along with a few miniboss pile-on challenges. Fighting the bosses, particularly the end boss, was practically a relief.

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* ''{{God of War}}'' ''VideoGame/GodOfWar'' featured several really difficult and lethal environmental challenges, along with a few miniboss pile-on challenges. Fighting the bosses, particularly the end boss, was practically a relief.



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** Subverted by ''KaizoMarioWorld''. The first game featured two boss fights, against [[spoiler:the Big Boo and Invisible Bowser.]] The second had two, [[spoiler:Underwater Bowser and Reznor, but in a room full of spiked logs and rising lava.]]
** Inverted by ''Brutal Mario''. The levels are harder, but not mind-numbingly hard. The ''sub''-bosses include [[VideoGame/ChronoTrigger The Mammon Machine]] and [[DonkeyKongCountry King K. Rool]], and the Koopa kids are simply brutal, brutal fights.

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** *** Subverted by ''KaizoMarioWorld''. The first game featured two boss fights, against [[spoiler:the Big Boo and Invisible Bowser.]] The second had two, [[spoiler:Underwater Bowser and Reznor, but in a room full of spiked logs and rising lava.]]
** *** Inverted by ''Brutal Mario''. The levels are harder, but not mind-numbingly hard. The ''sub''-bosses include [[VideoGame/ChronoTrigger The Mammon Machine]] and [[DonkeyKongCountry King K. Rool]], and the Koopa kids are simply brutal, brutal fights.
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to:

* ''GoldenSun'' as a general rule tends to involve more tricky puzzles than tough battles, and most of the bosses are no exception (the few that are tend to end up ThatOneBoss anyway). ''The Lost Age'' mitigates this somewhat by having a Hard Mode, ramping up the difficulty of the bosses for you. ''Dark Dawn'' does not have a Hard Mode, and [[StopHelpingMe gives you an assist for the puzzles]], which made it [[ItsEasySoItSucks painfully easy for some fans]].
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** Inverted by ''Brutal Mario''. The levels are harder, but not mind-numbingly hard. The ''sub''-bosses include [[ChronoTrigger The Mammon Machine]] and [[DonkeyKongCountry King K. Rool]], and the Koopa kids are simply brutal, brutal fights.

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** Inverted by ''Brutal Mario''. The levels are harder, but not mind-numbingly hard. The ''sub''-bosses include [[ChronoTrigger [[VideoGame/ChronoTrigger The Mammon Machine]] and [[DonkeyKongCountry King K. Rool]], and the Koopa kids are simply brutal, brutal fights.
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* No gunslinger in ''RedDeadRedemption'' is as deadly as a pack of wolves or a solitary cougar.

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* No gunslinger in ''RedDeadRedemption'' is as deadly as a pack of wolves or a solitary cougar.cougar, or worse, a pack of bears.
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[[AC:ThirdPersonShooter]]
* In Ratchet and Clank Going Commando", the final boss can be this if you have the R.H.Y.N.O.II

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** Mario games have shaken the trend a bit recently. ''VideoGame/SuperMarioSunshine'' has pathetic bosses like Gooper Blooper, but Phantamanta and Eely-Mouth can be extremely difficult. ''VideoGame/SuperMarioGalaxy'' has some tricky bosses, particularly in the daredevil runs; Bouldergeist in particular is rather frustrating. The bosses in ''New SMB Wii'' always retreat into their shell after each hit, so even the easier fights at least take some time to win. Then there's the final boss.
** However, VideoGame/SuperMarioGalaxy2 plays this straight with the final Bowser battle.

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** Mario ''Mario'' games have eventually shaken the trend a bit recently.bit. ''VideoGame/SuperMarioSunshine'' has pathetic bosses like Gooper Blooper, but Phantamanta and Eely-Mouth can be extremely difficult. ''VideoGame/SuperMarioGalaxy'' has some tricky bosses, particularly in the daredevil runs; Bouldergeist in particular is rather frustrating. The bosses in ''New SMB Wii'' always retreat into their shell after each hit, so even the easier fights at least take some time to win. Then there's the final boss.
**
boss. However, VideoGame/SuperMarioGalaxy2 ''VideoGame/SuperMarioGalaxy2'' plays this straight with the final Bowser battle.

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** By the fifth stage (and especially on Pro), the Island, it's '''both'''. You will pull your hair out fighting Krauser again and again, and then when you do beat him, spend the next few hours warding off waves of enemies and machine gun turrets.

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** By the fifth stage (and especially on Pro), the Island, it's '''both'''. You will pull your hair out fighting Krauser again and again, and then when you do beat him, spend the next few hours warding off waves of enemies and machine gun turrets.
turrets.
* ''AlanWake'': Bosses are either possessed machinery, slow and cumbersome, which you don't even need you firearms to defeat, or buffed up versions of regular enemies, who only present danger through numbers and surprise, which bosses obviously lack. And the final boss is as anti-climax as it gets.

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** As is to be expected of a fangame, ''[[SonicRoboBlast2 SRB2]]'' is also a large offender, with bosses that are very basic compared to the stage, at least until (of course) you reach a [[ShoutOut familiar]] [[ThatOneBoss mechanical behemoth]]. Of course, this could be attributed to the [[DevelopmentHell ten years spent designing the game]].



** As is to be expected of a fangame, ''[[SonicRoboBlast2 SRB2]]'' is also a large offender, with bosses that are very basic compared to the stage, at least until (of course) you reach a [[ShoutOut familiar]] [[ThatOneBoss mechanical behemoth]]. Of course, this could be attributed to the [[DevelopmentHell ten years spent designing the game]].
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* ''{{Battletoads}}'' might as well be the level-focused poster-boy. The bosses are rather easy, but several of the stages are almost up there with ''IWannaBeTheGuy'' in difficulty.

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* ''{{Battletoads}}'' ''VideoGame/{{Battletoads}}'' might as well be the level-focused poster-boy. The bosses are rather easy, but several of the stages are almost up there with ''IWannaBeTheGuy'' in difficulty.
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** OracleOfAges has the ''very'' long Jabu-Jabu's Belly, with the disappointing ElectricJellyfish boss.
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* In the various ''FinalFantasyTactics'' games, bosses are almost always easier than regular battles. This is because you have five people and they have only one, so you can move five times as fast as them, and more often than not their attacks can't hit everyone at once, or take a long time to charge.

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* In the various ''FinalFantasyTactics'' games, bosses are almost always easier than regular battles. This is because you have five people and they have only one, so you can move five times as fast as them, and more often than not their attacks can't hit everyone at once, or take a long time to charge. Story battles also don't scale with you and you're always facing the same general type of {{Mooks}} (plus an occasional EliteMook) from beginning to end while you unlock more and more ways to break the game over your knee.

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* ''ThunderForce III'':
** Nearly every boss is much easier than the stage preceding it, especially if you have [[GameBreaker Sever]], in which case they'll go down in under 20 seconds each.

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* In ''ThunderForce III'':
** Nearly
III'', nearly every boss is much easier than the stage preceding it, especially if you have [[GameBreaker Sever]], in which case they'll go down in under 20 seconds each.



* In ''SpaceHarrier'', the levels consist of tricky controlling around dangerous scenery and large amounts of EverythingTryingToKillYou; the bosses are fought in clean areas with incredibly predictable movement and attack patterns.

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* In ''SpaceHarrier'', ''VideoGame/SpaceHarrier'', the levels consist of tricky controlling around dangerous scenery and large amounts of EverythingTryingToKillYou; the bosses are fought in clean areas with incredibly predictable movement and attack patterns.
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* ''Sly Spy'', an obscure arcade-only game, has extremely simple boss fights. All the actual bosses have only a single, easily dodgeable attack with the motorcycle and underwater levels being the worst offenders. However, some boss fights are just rushes of EliteMooks which are very good at eating away at your health.

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* ''Sly Spy'', an obscure arcade-only DataEast game, has extremely simple boss fights. All the actual bosses have only a single, easily dodgeable attack with the motorcycle and underwater levels being the worst offenders. However, some boss fights are just rushes of EliteMooks which are very good at eating away at your health.
* In ''SpaceHarrier'', the levels consist of tricky controlling around dangerous scenery and large amounts of EverythingTryingToKillYou; the bosses are fought in clean areas with incredibly predictable movement and attack patterns.
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* The first ''SpyroTheDragon'' game had tricky platforming aplenty, but the bosses were laughably pathetic. Each was a case of GetBackHereBoss, took no more than three hits to defeat, and were usually no more powerful than the {{Mooks}} populating the rest of their respective levels.
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** As is to be expected of a fangame, ''[[SonicRoboBlast2 SRB2]]'' is also a large offender, with bosses that are very basic compared to the stage, at least until (of course) you reach a [[ShoutOut familiar]] [[ThatOneBoss mechanical behemoth]]. Of course, this could be attributed to the [[DevelopmentHell ten years spent designing the game]].
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Let us mention it. Some people would like to know what we\'re talking about.


* ''[[SonicTheHedgehog Sonic]]'':
** Usually it has bosses much easier than the stages before them, with the exception of [[ThatOneBoss one boss per game]] who gives people trouble.
** Let us not speak of a [[ThatOneBoss certain boss]] in the second game.
*** [[WakeUpCallBoss Good morning]], today we have a heaping helping of bottomless pits, stupid sidekicks, and [[MercyInvincibility going through the boss]] because of said sidekick.
** As is to be expected of a fangame, ''[[SonicRoboBlast2 SRB2]]'' is also a large offender, with bosses that are very basic compared to the stage, at least until (of course) you reach a [[ShoutOut familiar]] [[ThatOneBoss mechanical behemoth]]. Of course, this could be attributed to the [[DevelopmentHell ten years spent designing the game]].

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* ''[[SonicTheHedgehog Sonic]]'':
** Usually it has
''SonicTheHedgehog'': In general, the bosses much are significantly easier than the stages before them, levels themselves, with the exception of [[ThatOneBoss one boss per game]] who gives people trouble.
** Let us not speak of a [[ThatOneBoss certain boss]] in the second game.
*** [[WakeUpCallBoss Good morning]], today we have a heaping helping of bottomless pits, stupid sidekicks, and [[MercyInvincibility going through the boss]] because of said sidekick.
** As is to be expected of a fangame, ''[[SonicRoboBlast2 SRB2]]'' is also a large offender, with
or two bosses that are very basic compared to per game]]. See EasyLevelsHardBosses for the stage, at least until (of course) you reach a [[ShoutOut familiar]] [[ThatOneBoss mechanical behemoth]]. Of course, this could be attributed to the [[DevelopmentHell ten years spent designing the game]].exceptions.
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Examples that use that label need to be cleaned up. We\'re trying to discourage the use of type labels to describe examples. So don\'t add this here.


A.k.a. [[SuperMarioBros Mario-type]] BossDissonance.

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What was the point of this? =/


** ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'s'' [[ThatOneLevel Water Temple]], one of the most hair-pulling 3D temples with [[AntiClimaxBoss Morpha]], one of the easiest bosses ever (sit in a corner, and watch how you effortlessly get a no-damage win).** In ''[[TheLegendOfZeldaMajorasMask Majora's Mask]]'', there's the Stone Tower Temple, likely the most diabolical and [[MindScrew convoluted]] dungeon in the game (and one of the most in the entire series, for that matter), but whose boss simply requires you to turn into a giant and constantly hit its permanently exposed weak points (tail and head) to be defeated. This boss, Twinmold, doesn't even try to attack you, since it just moves around the [[VisualPun battle arena]].

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** ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'s'' [[ThatOneLevel Water Temple]], one of the most hair-pulling 3D temples with [[AntiClimaxBoss Morpha]], one of the easiest bosses ever (sit in a corner, and watch how you effortlessly get a no-damage win).win).
** In ''[[TheLegendOfZeldaMajorasMask Majora's Mask]]'', there's the Stone Tower Temple, likely the most diabolical and [[MindScrew convoluted]] dungeon in the game (and one of the most in the entire series, for that matter), but whose boss simply requires you to turn into a giant and constantly hit its permanently exposed weak points (tail and head) to be defeated. This boss, Twinmold, doesn't even try to attack you, since it just moves around the [[VisualPun battle arena]].

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** ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'s'' [[ThatOneLevel Water Temple]], one of the most hair-pulling 3D temples with [[AntiClimaxBoss Morpha]], one of the easiest bosses ever (sit in a corner, and watch how you effortlessly get a no-damage win).
** In ''[[TheLegendOfZeldaMajorasMask Majora's Mask]]'', there's the Stone Tower Temple, likely the most diabolical and [[MindScrew convoluted]] dungeon in the game (and one of the most in the entire series, for that matter), but whose boss simply requires you to turn into a giant and constantly hit its permanently exposed weak points (tail and head) to be defeated. This boss, Twinmold, doesn't even try to attack you, since it just moves around the [[VisualPun battle arena]].

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** ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'s'' [[ThatOneLevel Water Temple]], one of the most hair-pulling 3D temples with [[AntiClimaxBoss Morpha]], one of the easiest bosses ever (sit in a corner, and watch how you effortlessly get a no-damage win).
win).** In ''[[TheLegendOfZeldaMajorasMask Majora's Mask]]'', there's the Stone Tower Temple, likely the most diabolical and [[MindScrew convoluted]] dungeon in the game (and one of the most in the entire series, for that matter), but whose boss simply requires you to turn into a giant and constantly hit its permanently exposed weak points (tail and head) to be defeated. This boss, Twinmold, doesn't even try to attack you, since it just moves around the [[VisualPun battle arena]].



* ''{{MegamanX}}6'' tends to have extremely brutal stages (Blaze Heatnix and Metal Sharkplayer come to mind) followed by insultingly easy bosses in comparison. The only exception is Gate's second stage, which has both a difficult level, and two difficult boss fights (High Max and Gate himself). Played straight once again with Sigma, who's an absolute joke.

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* ''{{MegamanX}}6'' ''{{Megaman X}}6'' tends to have extremely brutal stages (Blaze ([[ThatOneLevel Blaze Heatnix and Metal Sharkplayer come to mind) mind]]) followed by insultingly easy bosses in comparison. The only exception is Gate's second stage, which has both a difficult level, and two difficult boss fights (High Max and Gate himself). Played straight once again with Sigma, who's an absolute joke.



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* ''{{MegamanX}}6'' tends to have extremely brutal stages (Blaze Heatnix and Metal Sharkplayer come to mind) followed by insultingly easy bosses in comparison. The only exception is Gate's second stage, which has both a difficult level, and two difficult boss fights (High Max and Gate himself). Played straight once again with Sigma, who's an absolute joke.
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There are still a slew of pages out there that use the Mario-type label. Just making it clear for those not in the know.

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A.k.a. [[SuperMarioBros Mario-type]] BossDissonance.
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** Even ''in'' ''[[TheLegendOfZeldaMajorasMask Majora's Mask]]'', there's the Stone Tower Temple, likely the most diabolical and [[MindScrew convoluted]] dungeon in the game (and one of the most in the entire series, for that matter), but whose boss simply requires you to turn into a giant and constantly hit its permanently exposed weak points (tail and head) to be defeated. This boss, Twinmold, doesn't even try to attack you, since it just moves around the [[VisualPun battle arena]].

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** Even ''in'' In ''[[TheLegendOfZeldaMajorasMask Majora's Mask]]'', there's the Stone Tower Temple, likely the most diabolical and [[MindScrew convoluted]] dungeon in the game (and one of the most in the entire series, for that matter), but whose boss simply requires you to turn into a giant and constantly hit its permanently exposed weak points (tail and head) to be defeated. This boss, Twinmold, doesn't even try to attack you, since it just moves around the [[VisualPun battle arena]].

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* Arguably, ''ZeldaIITheAdventureOfLink''. The game itself was pretty hard, but many of the boss fights weren't. The most extreme example was a wizard boss who was basically a gear check (whether the player won came down to whether he had the Reflect spell or not).
** How hard the bosses are really depends on how good you are at dealing with ''Zelda II'''s somewhat "squirrelly" jumping and attacking physics. If you're good at it, then the bosses aren't that hard compared to getting through the levels. If you're not good at it, then even the Horsehead can be a challenge.
** This trope applies to the post - ''Majora's Mask Zelda'' titles as well. Some of the dungeons are very tough, ending with an unmemorable and anti-climactic boss fight.
*** Even before ''MajorasMask'' - we had ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'s'' [[ThatOneLevel Water Temple]], one of the most hair-pulling 3D temples with [[AntiClimaxBoss Morpha]], one of the easiest bosses ever (sit in a corner, and watch how you effortlessly get a no-damage win).
*** Even ''in'' ''[[TheLegendOfZeldaMajorasMask Majora's Mask]]'', there's the Stone Tower Temple, likely the most diabolical and [[MindScrew convoluted]] dungeon in the game (and one of the most in the entire series, for that matter), but whose boss simply requires you to turn into a giant and constantly hit its permanently exposed weak points (tail and head) to be defeated. This boss, Twinmold, doesn't even try to attack you, since it just moves around the [[VisualPun battle arena]].

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* Arguably, ''ZeldaIITheAdventureOfLink''. The game itself was pretty hard, but many of the boss fights weren't. The most extreme example was a wizard boss who was basically a gear check (whether the player won came down to whether he had the Reflect spell or not).
''TheLegendOfZelda''
** How hard the bosses are really depends on how good you are at dealing with ''Zelda II'''s somewhat "squirrelly" jumping and attacking physics. If you're good at it, then the bosses aren't that hard compared to getting through the levels. If you're not good at it, then even the Horsehead can be a challenge.
** This trope applies to the post - ''Majora's Mask Zelda'' titles as well. Some of the dungeons are very tough, ending with an unmemorable and anti-climactic boss fight.
*** Even before ''MajorasMask'' - we had
''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'s'' [[ThatOneLevel Water Temple]], one of the most hair-pulling 3D temples with [[AntiClimaxBoss Morpha]], one of the easiest bosses ever (sit in a corner, and watch how you effortlessly get a no-damage win).
*** ** Even ''in'' ''[[TheLegendOfZeldaMajorasMask Majora's Mask]]'', there's the Stone Tower Temple, likely the most diabolical and [[MindScrew convoluted]] dungeon in the game (and one of the most in the entire series, for that matter), but whose boss simply requires you to turn into a giant and constantly hit its permanently exposed weak points (tail and head) to be defeated. This boss, Twinmold, doesn't even try to attack you, since it just moves around the [[VisualPun battle arena]].



* ''WorldOfWarcraft'' high level dungeons tend to fall in this category. Getting to a boss requires carefully planned engagement with mook groups using every bit of "crowd control" the party has to offer, but most of the bosses are fairly straightforward. Some bosses do require comparable efforts... because they are accompanied by minor mooks.

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* ''WorldOfWarcraft'' ''WorldOfWarcraft'':
** The
high level dungeons tend to fall in this category. Getting to a boss requires carefully planned engagement with mook groups using every bit of "crowd control" the party has to offer, but most of the bosses are fairly straightforward. Some bosses do require comparable efforts... because they are accompanied by minor mooks.



* Sometime appears in the ''[[SuperMarioBros Mario]]'' series, though it varies; earlier games in the series tended to have bosses as difficult or harder than their levels (though they were NintendoHard overall.)

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* Sometime appears in the ''[[SuperMarioBros Mario]]'' series, Mario]]'':
** Sometime appears,
though it varies; earlier games in the series tended to have bosses as difficult or harder than their levels (though they were NintendoHard overall.)



*** Reznor may be an exception, as you need to attack ''very quickly'', on pain of death by lava. Of course, in the [[RecurringBoss last few encounters]], you've pretty much gotten used to that.
*** Subverted by ''KaizoMarioWorld''. The first game featured two boss fights, against [[spoiler:the Big Boo and Invisible Bowser.]] The second had two, [[spoiler:Underwater Bowser and Reznor, but in a room full of spiked logs and rising lava.]]
*** Inverted by ''Brutal Mario''. The levels are harder, but not mind-numbingly hard. The ''sub''-bosses include [[ChronoTrigger The Mammon Machine]] and [[DonkeyKongCountry King K. Rool]], and the Koopa kids are simply brutal, brutal fights.

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*** Reznor may be an exception, as you need to attack ''very quickly'', on pain of death by lava. Of course, in the [[RecurringBoss last few encounters]], you've pretty much gotten used to that.
***
** Subverted by ''KaizoMarioWorld''. The first game featured two boss fights, against [[spoiler:the Big Boo and Invisible Bowser.]] The second had two, [[spoiler:Underwater Bowser and Reznor, but in a room full of spiked logs and rising lava.]]
*** ** Inverted by ''Brutal Mario''. The levels are harder, but not mind-numbingly hard. The ''sub''-bosses include [[ChronoTrigger The Mammon Machine]] and [[DonkeyKongCountry King K. Rool]], and the Koopa kids are simply brutal, brutal fights.



* The ''[[SonicTheHedgehog Sonic]]'' series usually has bosses much easier than the stages before them, with the exception of [[ThatOneBoss one boss per game]] who gives people trouble.

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* The ''[[SonicTheHedgehog Sonic]]'' series usually Sonic]]'':
** Usually it
has bosses much easier than the stages before them, with the exception of [[ThatOneBoss one boss per game]] who gives people trouble.



** ''However'', there is one exception: The Hardest Thing To Do In The Entire Game. It happens to be a boss fight. Having to beat Asteroth and Nebiroth [[spoiler:with the Goddesses' Bracelet, one of the crappiest weapons in the game,]] is absolutely brutal, and probably the place where even the die-hard NintendoHard fan throws the controller across the room.



** But right before Jaffar is a PuzzleBoss that stumps many players. The Level 6 boss is likely to be a stumbling-block for first-time players, too.



* While ''BanjoTooie'' wasn't really hard, the bosses actually got easier as the stages progressed, with the final boss being difficult more due to length than challenge. The sequel didn't have bosses per se, but the challenges offered by Grunty were all pathetically easy with the proper application of creative thinking.
** Mostly, this is because the characters grow disproportionately powerful compared to the bosses, provided you find the items. There's no excusing [[AnticlimaxBoss Minji-Jongo]]. Try the bosses on Boss Replay, and the final boss suddenly becomes hair-pulling.

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* While ''BanjoTooie'' wasn't really hard, the bosses actually got easier as the stages progressed, with the final boss being difficult more due to length than challenge. The sequel didn't have bosses per se, but the challenges offered by Grunty were all pathetically easy with the proper application of creative thinking.
** Mostly, this
thinking. This is because the characters grow disproportionately powerful compared to the bosses, provided you find the items. There's no excusing [[AnticlimaxBoss Minji-Jongo]]. Try the bosses on Boss Replay, and the final boss suddenly becomes hair-pulling.



** The Japanese version, Elnard, is quite a bit easier. [[DifficultyByRegion The localizers]] [[FakeDifficulty increased enemy stats, reduced player stats, cut experience gain, and overpowered the rival encounters.]]



* Some players call {{Demons Souls}} this. Helps that there's sometimes an exploit that makes the boss a breeze. (safe zones, inability to attack at a distance, etc.)

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* {{Demons Souls}}:
**
Some players call {{Demons Souls}} it this. Helps that there's sometimes an exploit that makes the boss a breeze. (safe zones, inability to attack at a distance, etc.)



* Nearly every boss in ''ThunderForce III'' is much easier than the stage preceding it, especially if you have [[GameBreaker Sever]], in which case they'll go down in under 20 seconds each.

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* Nearly every boss in ''ThunderForce III'' III'':
** Nearly every boss
is much easier than the stage preceding it, especially if you have [[GameBreaker Sever]], in which case they'll go down in under 20 seconds each.



* ''ResidentEvil4'', in some cases. Granted, the mooks aren't much harder, but there are a couple bosses that can be instantly killed with one hit from a rocket launcher, or a few shots from an upgraded magnum. Avoiding the super powerful weapons swings things closer to the lethal boss end of the spectrum; the bosses will take several shots from a normal gun and can dish out serious pain.

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* ''ResidentEvil4'', in ''ResidentEvil4'':
** In
some cases. Granted, the mooks aren't much harder, but there are a couple bosses that can be instantly killed with one hit from a rocket launcher, or a few shots from an upgraded magnum. Avoiding the super powerful weapons swings things closer to the lethal boss end of the spectrum; the bosses will take several shots from a normal gun and can dish out serious pain.



* ''DungeonsAndDragons'', regrettably, often works out like this - singular powerful monsters can often be a trivial challenge, simply because everybody gets their one set of actions a round. So the boss gets to move and attack... and then four to six party members get to do the same thing. Boss monsters tend to get buried in a pile of player character actions. Not to mention how many spells, even at low levels, can win such fights with a single dice roll, and at high levels with ''no'' dice roll. Fourth Edition attempts to avert this with Solo monsters, which get a lot more HP than normal enemies, and may also receive multiple actions to make them a challenge for a full party.
** And, since the boss is usually at the end of a day, in 4th edition players may decide to use their daily powers against them (since you lose your chance after an extended rest), speeding things up a bit.
** A Balor? No sweat. [[http://www.tuckerskobolds.com/ Tucker's kobolds]]? Run.

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* ''DungeonsAndDragons'', regrettably, often works out like this - singular powerful monsters can often be a trivial challenge, simply because everybody gets their one set of actions a round. So the boss gets to move and attack... and then four to six party members get to do the same thing. Boss monsters tend to get buried in a pile of player character actions. Not to mention how many spells, even at low levels, can win such fights with a single dice roll, and at high levels with ''no'' dice roll. Fourth Edition attempts to avert this with Solo monsters, which get a lot more HP than normal enemies, and may also receive multiple actions to make them a challenge for a full party.
**
party. And, since the boss is usually at the end of a day, in 4th edition players may decide to use their daily powers against them (since you lose your chance after an extended rest), speeding things up a bit.
**
bit. A Balor? No sweat. [[http://www.tuckerskobolds.com/ Tucker's kobolds]]? Run.
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A SubTrope of BossDissonance.
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!!Examples:

[[AC:ActionAdventure]]
* In ''{{Castlevania}} Rebirth'', The amount of damage you sustain by the normal stage enemies is determined by the stage number, in the vein of Castlevania I and III. However, every boss in the game always inflicts the minimum amount of damage for the particular difficulty mode you are playing through.
* In ''SuperCastlevaniaIV'', Stage 8 is frustratingly difficult, but the boss (Frankenstein) is one of the easiest in the game.
* Arguably, ''ZeldaIITheAdventureOfLink''. The game itself was pretty hard, but many of the boss fights weren't. The most extreme example was a wizard boss who was basically a gear check (whether the player won came down to whether he had the Reflect spell or not).
** How hard the bosses are really depends on how good you are at dealing with ''Zelda II'''s somewhat "squirrelly" jumping and attacking physics. If you're good at it, then the bosses aren't that hard compared to getting through the levels. If you're not good at it, then even the Horsehead can be a challenge.
** This trope applies to the post - ''Majora's Mask Zelda'' titles as well. Some of the dungeons are very tough, ending with an unmemorable and anti-climactic boss fight.
*** Even before ''MajorasMask'' - we had ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'s'' [[ThatOneLevel Water Temple]], one of the most hair-pulling 3D temples with [[AntiClimaxBoss Morpha]], one of the easiest bosses ever (sit in a corner, and watch how you effortlessly get a no-damage win).
*** Even ''in'' ''[[TheLegendOfZeldaMajorasMask Majora's Mask]]'', there's the Stone Tower Temple, likely the most diabolical and [[MindScrew convoluted]] dungeon in the game (and one of the most in the entire series, for that matter), but whose boss simply requires you to turn into a giant and constantly hit its permanently exposed weak points (tail and head) to be defeated. This boss, Twinmold, doesn't even try to attack you, since it just moves around the [[VisualPun battle arena]].
* Richter Mode in ''CastlevaniaSymphonyOfTheNight'' is a fairly extreme example. Even the easiest mooks can kill you if you aren't careful, and some of the more challenging mooks can kill you in one or two hits. On the other hand, bosses can usually be kept at a distance and killed without too much difficulty (and if you use [[GameBreaker Hydro Storm]] on them, most die as fast as your average mook).
* There are three bosses in ''CastlevaniaIISimonsQuest'': Carmilla, Death, and -of course- Dracula. Carmilla sticks to a laughably easy pattern that can be avoided by simply standing still and deflecting her fireballs with Dracula's Rib and Dracula himself can be taken out in roughly 15 seconds with either the Sacred Flame or the Golden Knife. Meanwhile, Death -normally among the hardest bosses in the series- can be dealt with here by simply dropping a garlic in front of him [[ZeroEffortBoss and leaving to make a plate of nachos]].

[[AC:ActionGame]]
* ''Spider-Man: The Movie'' game has harder bosses in the beginning of the game, when you're fighting faceless mooks, and harder levels towards the end, when you fight omnipowerful robots.
* ''{{God of War}}'' featured several really difficult and lethal environmental challenges, along with a few miniboss pile-on challenges. Fighting the bosses, particularly the end boss, was practically a relief.
* ''NinjaGaiden'' games tend to have hard levels early on. For example: Even the second level in Ninja Gaiden 2 for the NES has gusts that blow Ryu into pits and takes a bit of mastery, but Baron Spider (the boss) is trivial, especially if you have the Fire Wheel and the Clones. A lot of the difficulty of bosses comes from having half one's life bar from the previous stage and trying not to die.
* Captain Cabot Toth of ''StarWars: Jedi Starfighter'' is mindnumbingly easy. Especially compared to the level you just faced. Made all the worse by the fact that he's vulnerable to your [[ValuesDissonance Force lightning]].

[[AC:{{MMORPG}}s]]
* ''WorldOfWarcraft'' high level dungeons tend to fall in this category. Getting to a boss requires carefully planned engagement with mook groups using every bit of "crowd control" the party has to offer, but most of the bosses are fairly straightforward. Some bosses do require comparable efforts... because they are accompanied by minor mooks.
** The true "Endgame" bosses (which require teams of 10 and 25 to face), on the other hand, go back and forth between this trope at a ludicrous pace; The Mount Hyjal scenario exemplifies this trope in ''both'' forms, pitting you against endurance battles with the bosses; depending on the makeup of your team, these are usually either [[AnticlimaxBoss comically easy]] or [[ThatOneBoss ludicrously difficult]]. The final boss, on the other hand, fits squarely under ThatOneBoss (and has an actual break before facing him, unlike the others).
** This trope is also evident in many of the smaller, 5-man dungeons, where a suboptimal group may easily beat the bosses but [[PartyWipe wipe]] hard on the [[{{Mooks}} trash]] leading up to them. [[ScrappyLevel Gnomeregan]], I'm looking at you.
** Cataclysm dungeons and raids have significantly harder trash mobs than previous ones and tend to require unique strategies for each one. Some of them are fairly easy with a little crowd control and strategy, others have mechanics that must be followed to avoid wiping (such as tanks swapping after taking stacks of a debuff), and still others are so hard that groups will not pull them if they do not have to. At times, there may be only two or three trash pulls between bosses, each of which is completely different, rather than several encounters with similar enemies.

[[AC:PlatformGame]]
* ''CrashBandicoot''... in the first two games, the bosses were oftentimes the only thing that ''didn't'' kill you.
* Sometime appears in the ''[[SuperMarioBros Mario]]'' series, though it varies; earlier games in the series tended to have bosses as difficult or harder than their levels (though they were NintendoHard overall.)
** Also, near every ''VideoGame/SuperMarioWorld'' or other game hack ever created, simply because the bosses are far more difficult to edit than the levels; hence, most hacks usually leave the normal bosses after massively tough, NintendoHard levels, meaning that the bosses go down in about 2 seconds as a result.
*** Reznor may be an exception, as you need to attack ''very quickly'', on pain of death by lava. Of course, in the [[RecurringBoss last few encounters]], you've pretty much gotten used to that.
*** Subverted by ''KaizoMarioWorld''. The first game featured two boss fights, against [[spoiler:the Big Boo and Invisible Bowser.]] The second had two, [[spoiler:Underwater Bowser and Reznor, but in a room full of spiked logs and rising lava.]]
*** Inverted by ''Brutal Mario''. The levels are harder, but not mind-numbingly hard. The ''sub''-bosses include [[ChronoTrigger The Mammon Machine]] and [[DonkeyKongCountry King K. Rool]], and the Koopa kids are simply brutal, brutal fights.
** Mario games have shaken the trend a bit recently. ''VideoGame/SuperMarioSunshine'' has pathetic bosses like Gooper Blooper, but Phantamanta and Eely-Mouth can be extremely difficult. ''VideoGame/SuperMarioGalaxy'' has some tricky bosses, particularly in the daredevil runs; Bouldergeist in particular is rather frustrating. The bosses in ''New SMB Wii'' always retreat into their shell after each hit, so even the easier fights at least take some time to win. Then there's the final boss.
** However, VideoGame/SuperMarioGalaxy2 plays this straight with the final Bowser battle.
* The ''[[SonicTheHedgehog Sonic]]'' series usually has bosses much easier than the stages before them, with the exception of [[ThatOneBoss one boss per game]] who gives people trouble.
** Let us not speak of a [[ThatOneBoss certain boss]] in the second game.
*** [[WakeUpCallBoss Good morning]], today we have a heaping helping of bottomless pits, stupid sidekicks, and [[MercyInvincibility going through the boss]] because of said sidekick.
** As is to be expected of a fangame, ''[[SonicRoboBlast2 SRB2]]'' is also a large offender, with bosses that are very basic compared to the stage, at least until (of course) you reach a [[ShoutOut familiar]] [[ThatOneBoss mechanical behemoth]]. Of course, this could be attributed to the [[DevelopmentHell ten years spent designing the game]].
* The first ''DonkeyKongCountry'' game. The levels get increasingly harder, but all the bosses (except for K. Rool) are a cakewalk.
** ''Donkey Kong Country 2'' qualifies as well. The bosses are more challenging than those in the first game, but none of them will make you tear your hair out in frustration. Many of the levels, however, are absolutely brutal.
* ''IWannaBeTheGuy'' is like this to an extent. Both parts are [[PlatformHell incredibly hard]], but the bosses are easier... "easi'''''er'''''" being the key word here.
* ''Super [[VideoGame/GhostsNGoblins Ghouls & Ghosts]]'', which lives on almost every [[NintendoHard top-10 hardest games of all times lists]], has some of the easiest bosses ever. Not just easy for SG&G, or easier than the levels around them. Drop dead simple. The Hydra is perhaps the easiest boss in any videogame (and his level is one of the hardest. There's dissonance right there); you stand there and shoot him with his weapon, while dodging rock attacks that he telegraphs a mile away and only throws out every 3-5 seconds anyway. The final boss is pathetically wimpy.
** ''However'', there is one exception: The Hardest Thing To Do In The Entire Game. It happens to be a boss fight. Having to beat Asteroth and Nebiroth [[spoiler:with the Goddesses' Bracelet, one of the crappiest weapons in the game,]] is absolutely brutal, and probably the place where even the die-hard NintendoHard fan throws the controller across the room.
* The original ''PrinceOfPersia'' has levels filled with precipitous falls and SpikesOfDoom of the deadliest sort. The almost only boss in the game is Jaffar, who fights like all the other {{Mooks}} and can be killed just by pushing him off the platform if you get behind him. (This doesn't apply to the SNES version, which has completely different bosses and many more of them.)
** But right before Jaffar is a PuzzleBoss that stumps many players. The Level 6 boss is likely to be a stumbling-block for first-time players, too.
* ''VideoGame/WarioLand 1-3'', being based off the Mario series, fell into this, bar the one boss in the first game that actually posed a challenge.
* While ''BanjoTooie'' wasn't really hard, the bosses actually got easier as the stages progressed, with the final boss being difficult more due to length than challenge. The sequel didn't have bosses per se, but the challenges offered by Grunty were all pathetically easy with the proper application of creative thinking.
** Mostly, this is because the characters grow disproportionately powerful compared to the bosses, provided you find the items. There's no excusing [[AnticlimaxBoss Minji-Jongo]]. Try the bosses on Boss Replay, and the final boss suddenly becomes hair-pulling.
* In ''VideoGame/YoshisIsland'', Marching Milde was a relatively easy boss, but she came at the end of a frustratingly long stage, one of the longest in the game.
* ''{{Battletoads}}'' might as well be the level-focused poster-boy. The bosses are rather easy, but several of the stages are almost up there with ''IWannaBeTheGuy'' in difficulty.
* ''{{New Super Marisa Land}}'''s bosses are, with the exception of the World 7 boss, much easier than the stages preceding them.

[[AC:{{Roguelike}}]]
* ''PokemonMysteryDungeon''. The dungeons themselves will see you using up the majority of your wiles and resources, while most bosses can be made utterly harmless with a single [[StandardStatusEffects status seed]]. Bosses with minions are exceptions, though, depending on your items and moves.

[[AC:RolePlayingGame]]
* In the RPG ''{{The 7th Saga}}'', random encounters are invariably more dangerous than a typical boss; just walking from one town to the next requires a ton of ForcedLevelGrinding. There are a few [[ThatOneBoss obscenely overpowered bosses]], but they're [[RubberBandAI special]].
** The Japanese version, Elnard, is quite a bit easier. [[DifficultyByRegion The localizers]] [[FakeDifficulty increased enemy stats, reduced player stats, cut experience gain, and overpowered the rival encounters.]]
* In the first two ''ShinMegamiTensei'' games, random encounters come hard and fast and you're pretty lucky if you can get to the end of the boss without being horribly mangled. The Boss you fight, on the other hand is at best marginally harder than one of the standard enemies outside... that you had to fight like eighteen of every two steps.
* The ''FinalFantasy'' series varies widely, but the most pronounced example of BossDissonance would likely be ''VideoGame/FinalFantasyII''. Bosses are, with few exceptions, strategically simple to kill and not possessed of extraordinary strengths. The rest of the game is an [[FakeDifficulty infamous]] veritable [[NintendoHard nightmare]].
* Some players call {{Demons Souls}} this. Helps that there's sometimes an exploit that makes the boss a breeze. (safe zones, inability to attack at a distance, etc.)
** A straight forward example is [[ThatOneLevel 5-2]], Most players have a load of trouble with the level it's self, however, the Boss is pretty easy and is weak to both Fire and Magic.
* {{Touhou Mother}} is often stated to have fairly easy bosses, but many dangerous random encounters that make the dungeons themselves much more difficult to go through than any boss fight.
* ''TheSpiritEngine2'' is usually this type, since normal enemies can be quite difficult (generally they accomplish almost as much in one turn as a boss, except there'll be three of them and they mostly have enough health that you can't just hope they run out first) and are very numerous. Certain regular enemies also have armor values far outstripping the bosses, since the author learned his lesson after giving a few bosses in the first game too much armor; this means that dealing significant damage to them is only possible with a few specific moves. And that's ignoring the two sections where you have to fight several defensively-oriented groups of enemies on a time limit.

[[AC:ShootEmUp]]
* Big Core in any version of the original ''{{Gradius}}''. His only attack is a four-laser spread, albeit one that gets faster the more your ship is powered up. The only time where he might be more difficult is on Stages 1 and 4, where dormant volcanoes will reduce your flying space. And even if you have a hard time hitting him (as a result of being underpowered or possessing the Double powerup, which halves your firing rate), you can still "defeat" him by [[HoldTheLine waiting until he self-destructs]], which usually takes no more than a minute.
* In both ''Nanostray'', the obstacles in the stage makes the stage much harder than the boss.
* Nearly every boss in ''ThunderForce III'' is much easier than the stage preceding it, especially if you have [[GameBreaker Sever]], in which case they'll go down in under 20 seconds each.
** And in ''Thunder Force VI'', if you're using the Rynex-R, and have at least one Over Weapon gauge ready, most bosses will go down in at most ''five'' seconds. I'm not exaggerating. On [[HarderThanHard Maniac]] difficulty, this is a big relief from a normal shooter-turned-BulletHell.
* ''Sly Spy'', an obscure arcade-only game, has extremely simple boss fights. All the actual bosses have only a single, easily dodgeable attack with the motorcycle and underwater levels being the worst offenders. However, some boss fights are just rushes of EliteMooks which are very good at eating away at your health.

[[AC:SportsGame]]
* The bosses in ''[[BackyardSports Backyard Skateboarding]]'' are incredibly easy compared to the challenges on each level.

[[AC:SurvivalHorror]]
* ''ResidentEvil4'', in some cases. Granted, the mooks aren't much harder, but there are a couple bosses that can be instantly killed with one hit from a rocket launcher, or a few shots from an upgraded magnum. Avoiding the super powerful weapons swings things closer to the lethal boss end of the spectrum; the bosses will take several shots from a normal gun and can dish out serious pain.
** By the fifth stage (and especially on Pro), the Island, it's '''both'''. You will pull your hair out fighting Krauser again and again, and then when you do beat him, spend the next few hours warding off waves of enemies and machine gun turrets.

[[AC:TabletopGames]]
* ''DungeonsAndDragons'', regrettably, often works out like this - singular powerful monsters can often be a trivial challenge, simply because everybody gets their one set of actions a round. So the boss gets to move and attack... and then four to six party members get to do the same thing. Boss monsters tend to get buried in a pile of player character actions. Not to mention how many spells, even at low levels, can win such fights with a single dice roll, and at high levels with ''no'' dice roll. Fourth Edition attempts to avert this with Solo monsters, which get a lot more HP than normal enemies, and may also receive multiple actions to make them a challenge for a full party.
** And, since the boss is usually at the end of a day, in 4th edition players may decide to use their daily powers against them (since you lose your chance after an extended rest), speeding things up a bit.
** A Balor? No sweat. [[http://www.tuckerskobolds.com/ Tucker's kobolds]]? Run.

[[AC:TurnBasedStrategy]]
* In the various ''FinalFantasyTactics'' games, bosses are almost always easier than regular battles. This is because you have five people and they have only one, so you can move five times as fast as them, and more often than not their attacks can't hit everyone at once, or take a long time to charge.
* ''{{X-COM}}'''s end boss is technically a four tiles terrain with 40 armor, who dies if one of its tiles is destroyed, and is guarded by [[DemonicSpiders Etherals, Sectopods, and Chryssalids]]. So you are basically trying to shoot a terrain tile (explosives deal a fixed 50% damage to terrain, other weapons deal between 25 and 75% damage), while trying to have at least one soldier survive MindControl and OneHitKill for the final showdown.

[[AC:WideOpenSandbox]]
* ''VideoGame/TheGodfather: The Game'', was like this, mostly because the only characters that could be considered to be bosses (stronger body armor, powerful weapons, pinpoint aim), also had the same weaknesses as the rest of the enemies (basically, headshot kills no matter what and the ability to waltz right up to them and choke them to death), and also took you on basically one on one, or with less minions, which meant a boss fight was much more favorable than the normal swarm of enemies coming to take you out.
* In ''ArkhamCity'' you will be killed by random groups of street thugs more often then Mr. Freeze, [[spoiler: Solomon Grundy]], [[spoiler:Clayface]], [[spoiler: Ras Al Ghul]] and [[spoiler: Deadshot]] combined especially if you're playing on Hard.
* No gunslinger in ''RedDeadRedemption'' is as deadly as a pack of wolves or a solitary cougar.
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Some video games have bosses that are extremely easy compared to the levels before them. Regardless of whether the levels are simple or PlatformHell, the bosses are a breeze compared to the skill and effort to just get to them.

Reasons for this can vary. Perhaps the developer honestly thought that easier bosses would balance out the game's difficulty. Or there could be a PuzzleBoss which might take work to figure out, but is ridiculously easy to pull off that pattern.

Compare MooksButNoBosses.

Contrast EasyLevelsHardBosses, SNKBoss.
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