History Main / HardLevelsEasyBosses

16th Jun '16 5:05:34 AM erforce
Is there an issue? Send a Message


** The first game. The levels get increasingly harder, but all the bosses (except for K. Rool, and possibly the second battle with Necky) are a cakewalk.
** ''Donkey Kong Country 2'' qualifies as well. The bosses are more challenging than those in the first game, but none of them will make you tear your hair out in frustration. Many of the levels, however, are absolutely brutal.

to:

** The [[VideoGame/DonkeyKongCountry1 first game.game]]. The levels get increasingly harder, but all the bosses (except for K. Rool, and possibly the second battle with Necky) are a cakewalk.
** ''Donkey Kong Country 2'' ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' qualifies as well. The bosses are more challenging than those in the first game, but none of them will make you tear your hair out in frustration. Many of the levels, however, are absolutely brutal.
7th Jun '16 2:17:17 PM totoofze47
Is there an issue? Send a Message


** ''VideoGame/TheLegendOfZeldaOcarinaOfTime's'' [[ThatOneLevel Water Temple]], one of the most hair-pulling 3D temples with [[AntiClimaxBoss Morpha]], one of the easiest bosses ever (sit in a corner, and watch how you effortlessly get a no-damage win).

to:

** ''VideoGame/TheLegendOfZeldaOcarinaOfTime's'' [[ThatOneLevel Water Temple]], one of the most hair-pulling 3D temples with [[AntiClimaxBoss Morpha]], one of whose difficulty flies right out the easiest bosses ever window with the right technique (sit in a corner, and watch how you effortlessly get a no-damage win).
17th May '16 11:36:18 AM Zodiark
Is there an issue? Send a Message

Added DiffLines:

** Played straight with a Sorcery-proficient build, however. Going from bonfire to bonfire involves carefully managing magic charges and not overextend usage on common enemies, and to get the most out of spells they have to invest heavily in intelligence, which means they're most likely not gonna have as much hit points and stamina, and also only have access to a smaller pool of weapons. Bosses on the other hand almost always boil down to running away and spamming any leftover magic for a quick kill.
29th Apr '16 3:43:40 AM Killerikala
Is there an issue? Send a Message

Added DiffLines:

[[AC:Stealth]]
* The main form of gameplay in the {{Series/Hitman}} series. Your target is placed somewhere that normal civilians cannot get to, are often surrounded by bodyguards, and depending on the game, certain NPC:s can see through any disguise you're wearing if you wander too close. The targets, however, can often be killed with one button press, especially if you manage to get behind them. The only exception are scripted bosses, for example [[spoiler:Mark Parchezzi III]]
17th Apr '16 2:38:17 PM thatother1dude
Is there an issue? Send a Message


* ''VideoGame/DarkSouls'' has more of the [[EasyLevelsHardBosses opposite]], but a few areas play out this way.

to:

* ''VideoGame/DarkSouls'' ''VideoGame/DarkSoulsI'' has more of the [[EasyLevelsHardBosses opposite]], but a few areas play out this way.
12th Apr '16 7:15:57 PM airship5094
Is there an issue? Send a Message


** ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle Of Ages]]'' has the ''very'' long Jabu-Jabu's Belly, with the disappointing ElectricJellyfish boss.

to:

** ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle Of Ages]]'' has the ''very'' long Jabu-Jabu's Belly, with the disappointing incredibly easy ElectricJellyfish boss.
9th Mar '16 4:46:33 AM StFan
Is there an issue? Send a Message


* While ''BanjoTooie'' wasn't really hard, the bosses actually got easier as the stages progressed, with the final boss being difficult more due to length than challenge. The sequel didn't have bosses per se, but the challenges offered by Grunty were all pathetically easy with the proper application of creative thinking. This is because the characters grow disproportionately powerful compared to the bosses, provided you find the items. There's no excusing [[AntiClimaxBoss Minji-Jongo]]. Try the bosses on Boss Replay, and the final boss suddenly becomes hair-pulling.

to:

* While ''BanjoTooie'' ''VideoGame/BanjoTooie'' wasn't really hard, the bosses actually got easier as the stages progressed, with the final boss being difficult more due to length than challenge. The sequel didn't have bosses per se, but the challenges offered by Grunty were all pathetically easy with the proper application of creative thinking. This is because the characters grow disproportionately powerful compared to the bosses, provided you find the items. There's no excusing [[AntiClimaxBoss Minji-Jongo]]. Try the bosses on Boss Replay, and the final boss suddenly becomes hair-pulling.
9th Feb '16 6:27:06 PM SirVancelot131
Is there an issue? Send a Message


** The first game. The levels get increasingly harder, but all the bosses (except for K. Rool) are a cakewalk.

to:

** The first game. The levels get increasingly harder, but all the bosses (except for K. Rool) Rool, and possibly the second battle with Necky) are a cakewalk.
21st Jan '16 12:43:54 PM KamenRiderOokalf
Is there an issue? Send a Message


* The ''VideoGame/SilentHill'' games have very few difficult bosses, usually due to the cramped quarters you fight them in, like the Abstract Daddy from ''2''. ''3'''s bosses are all very easy with simple, slow attack patterns, even the final boss, [[spoiler: God]].

to:

* The ''VideoGame/SilentHill'' ''Franchise/SilentHill'' games have very few difficult bosses, usually due to the cramped quarters you fight them in, like the Abstract Daddy from ''2''. ''3'''s ''[[VideoGame/SilentHill2 2]]''. ''[[VideoGame/SilentHill3 3]]'''s bosses are all very easy with simple, slow attack patterns, even the final boss, [[spoiler: God]].
30th Dec '15 9:40:41 PM DrakeClawfang
Is there an issue? Send a Message


* ''Videogame/SuperMarioRPG'' got bosses that are easier than most other Square Enix bosses. The hard part, however, is to how to navigate the routes and dungeons - you still need to use the usual Mario run/jump actions to advance certain obstacles, and they are done in axometric pseudo-3D view, which makes keeping track of Mario's movements difficult.

to:

* ''Videogame/SuperMarioRPG'' got bosses that are easier than most other Square Enix bosses. The hard part, however, is to how to navigate the routes and dungeons - you still need to use the usual Mario run/jump actions to advance certain obstacles, and they are done in axometric pseudo-3D view, which makes keeping track of Mario's movements difficult.
This list shows the last 10 events of 182. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.HardLevelsEasyBosses