History Main / HardLevelsEasyBosses

24th Apr '18 8:24:35 PM Valiona
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** In ''Legion'', Mythic Keystone dungeons, which increase in difficulty based on the level of the keystone and can have additional effects that empower enemies, can have the "Fortified" suffix, which makes the non-boss enemies potentially stronger. When combined with "Teeming," which increases the number of trash mobs in the dungeon, as well as certain other affixes, normal battles can be fairly difficult.
11th Mar '18 8:21:44 PM TitaniumDragon
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* ''VideoGame/{{Cuphead}}'': While the boss levels are by no means a cakewalk, at least their difficulty can be selected (though you will be unable to proceed further into the game if you play it on the simple mode). Meanwhile, the Run n' Gun levels where you fight common enemies have no such feature and are utterly ''merciless'' platform sections with enemies that respawn endlessly.
20th Jan '18 9:44:48 PM PkChanInParadise
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** ''VideoGame/SuperMarioWorld'' is the same as the third game (save for Bowser, which does required a lot more skill to defeat this time). Even hacks have trouble adding challenge to the bosses, other than adding extra obstacles in the rooms.

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** ''VideoGame/SuperMarioWorld'' is the same as the third game (save for Bowser, which does required require a lot more skill to defeat this time). Even hacks have trouble adding challenge to the bosses, other than adding extra obstacles in the rooms.
3rd Dec '17 9:57:34 AM nombretomado
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* In the RPG ''The7thSaga'', random encounters are invariably more dangerous than a typical boss; just walking from one town to the next requires a ton of ForcedLevelGrinding. There are a few [[ThatOneBoss obscenely overpowered bosses]], but they're [[RubberBandAI special]].

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* In the RPG ''The7thSaga'', ''VideoGame/The7thSaga'', random encounters are invariably more dangerous than a typical boss; just walking from one town to the next requires a ton of ForcedLevelGrinding. There are a few [[ThatOneBoss obscenely overpowered bosses]], but they're [[RubberBandAI special]].
26th Nov '17 10:05:54 AM DragonQuestZ
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** ''VideoGame/SuperMario64'' is known for this. The levels can be quite hard. The bosses are absolutely simple by comparison. Best shown in LethalLavaLand, which has some tricky platforming, some annoying obstacles, and the [[BreatherBoss Big Bully]] as the only boss in it.
** Near every ''VideoGame/SuperMarioWorld'' or other game hack ever created, simply because the bosses are far more difficult to edit than the levels; hence, most hacks usually leave the normal bosses after massively tough, NintendoHard levels, meaning that the bosses go down in about 2 seconds as a result. Subverted by ''VideoGame/KaizoMarioWorld''. The first game featured two boss fights, against the Big Boo and Invisible Bowser. The second had two, Underwater Bowser and Reznor, but in a room full of spiked logs and rising lava.
** ''Mario'' games, formerly known for this trope, have eventually shaken the trend a bit. ''VideoGame/SuperMarioSunshine'' has easy bosses like Gooper Blooper, but Phantamanta and Eely-Mouth can be tricky and difficult. ''VideoGame/SuperMarioGalaxy'' has some tricky bosses, particularly in the daredevil runs; Bouldergeist in particular is frustrating. The bosses in ''VideoGame/NewSuperMarioBrosWii'' always retreat into their shell after each hit, so even the easier fights at least take some time to win; then there's the final boss, which requires good reflexes for being AdvancingBossOfDoom. ''VideoGame/SuperMarioGalaxy2'' has an easy final Bowser battle compared to the trials before him, while the fight in ''VideoGame/SuperMario3DLand'' is quite tough.

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** ''VideoGame/SuperMario64'' is known ''VideoGame/SuperMarioBros'' had lots of precision platforming in the levels before each boss. So what do you do with the boss? Avoid a few fireballs, wait for this. a break in the thrown hammers (if it's the last few worlds), and then run underneath when he jumps to get to the bridge switch. And that's if you don't make it to the end as fire Mario, and can just lob fireballs from across the screen.
** ''VideoGame/SuperMarioBros2'': Even taking into account that it's a DolledUpInstallment, its bosses just require dodging a few things and then throwing blocks/bombs/vegetables at them.
** ''VideoGame/SuperMarioBros3'' usually requires dodging the boss's attacks (usually projectiles or jumping at the player), and then {{Goomba Stomp}}ing them three times. Bowser is the exception. Just jump out of the way when he's about to try to goomba stomp you, and he will eventually fall through the floor.
** ''VideoGame/SuperMarioWorld'' is the same as the third game (save for Bowser, which does required a lot more skill to defeat this time). Even hacks have trouble adding challenge to the bosses, other than adding extra obstacles in the rooms.
** ''VideoGame/SuperMario64'':
The levels can be quite hard. The bosses are absolutely simple by comparison. Best shown in LethalLavaLand, which has some tricky platforming, some annoying obstacles, and the [[BreatherBoss Big Bully]] as the only boss in it.
** Near every ''VideoGame/SuperMarioWorld'' or other game hack ever created, simply because the bosses are far more difficult to edit than the levels; hence, most hacks usually leave the normal bosses after massively tough, NintendoHard levels, meaning that the bosses go down in about 2 seconds as a result. Subverted by ''VideoGame/KaizoMarioWorld''. The first game featured two boss fights, against the Big Boo and Invisible Bowser. The second had two, Underwater Bowser and Reznor, but in a room full of spiked logs and rising lava.
** ''Mario'' games, formerly known for this trope, have
series has eventually shaken the trend a bit. ''VideoGame/SuperMarioSunshine'' has easy bosses like Gooper Blooper, but Phantamanta and Eely-Mouth can be tricky and difficult. ''VideoGame/SuperMarioGalaxy'' has some tricky bosses, particularly in the daredevil runs; Bouldergeist in particular is frustrating. The bosses in ''VideoGame/NewSuperMarioBrosWii'' always retreat into their shell after each hit, so even the easier fights at least take some time to win; then there's the final boss, which requires good reflexes for being AdvancingBossOfDoom. ''VideoGame/SuperMarioGalaxy2'' has an easy final Bowser battle compared to the trials before him, while the fight in ''VideoGame/SuperMario3DLand'' is quite tough.
26th Nov '17 9:05:28 AM nombretomado
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* The first ''VideoGame/{{Shantae}}'' game. With every death sending you to the start of an area with only three hearts, surprisingly beefy {{Mook}}s, a normal attack with very short reach, a rather small range of vision due to the GameboyColor screen, and lots and lots of SpikesOfDoom and {{Bottomless Pit}}s, traversing the overworld and dungeons of this game is going to kill you a lot. On the other hand, most of the bosses are relatively simple affairs where the main challenge is [[PuzzleBoss figuring out how to use the latest transformation dance to beat them]]. The only exception is the FinalBoss, who is absolutely brutal.

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* The first ''VideoGame/{{Shantae}}'' game. With every death sending you to the start of an area with only three hearts, surprisingly beefy {{Mook}}s, a normal attack with very short reach, a rather small range of vision due to the GameboyColor UsefulNotes/GameboyColor screen, and lots and lots of SpikesOfDoom and {{Bottomless Pit}}s, traversing the overworld and dungeons of this game is going to kill you a lot. On the other hand, most of the bosses are relatively simple affairs where the main challenge is [[PuzzleBoss figuring out how to use the latest transformation dance to beat them]]. The only exception is the FinalBoss, who is absolutely brutal.
2nd Nov '17 2:45:07 AM jormis29
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* The main form of gameplay in the {{Series/Hitman}} series. Your target is placed somewhere that normal civilians cannot get to, are often surrounded by bodyguards, and depending on the game, certain NPC:s can see through any disguise you're wearing if you wander too close. The targets, however, can often be killed with one button press, especially if you manage to get behind them. The only exception are scripted bosses, for example [[spoiler:Mark Parchezzi III]]

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* The main form of gameplay in the {{Series/Hitman}} ''VideoGame/{{Hitman}}'' series. Your target is placed somewhere that normal civilians cannot get to, are often surrounded by bodyguards, and depending on the game, certain NPC:s can see through any disguise you're wearing if you wander too close. The targets, however, can often be killed with one button press, especially if you manage to get behind them. The only exception are scripted bosses, for example [[spoiler:Mark Parchezzi III]]
17th Oct '17 3:17:45 PM TheNerevarine
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* ''VideoGame/{{Cuphead}}'': While the boss levels are by no means a cakewalk, at least their difficulty can be selected (though you will be unable to proceed further into the game if you play it on the simple mode). Meanwhile, the Run n' Gun levels where you fight common enemies have no such feature and are utterly ''merciless'' platform sections with enemies that respawn endlessly.
30th Sep '17 7:45:24 AM randomguy5850
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** The [[VideoGame/TheLegendOfZeldaCDiGames CD-i games]] are notorious for this. The levels are filled with ridiculous amounts of frustrating FakeDifficulty, but the bosses are {{One Hit Point Wonder}}s. Ganon is probably one of the most [[AntiClimaxBoss anti-climactic]] {{final boss}}es in the history of video games. You defeat him by throwing a book/wand at him. Afterwards, all you get is a [[https://www.youtube.com/watch?v=bydXlsUqYZk&t=9m11s ridiculous cutscene.]]

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** The [[VideoGame/TheLegendOfZeldaCDiGames CD-i games]] are notorious for this. The levels are filled with ridiculous amounts of frustrating FakeDifficulty, but the bosses are {{One Hit Point Wonder}}s. Ganon is probably one of the most [[AntiClimaxBoss anti-climactic]] {{final boss}}es in the history of video games. You defeat him by throwing a book/wand at him. Afterwards, all you get is a [[https://www.youtube.com/watch?v=bydXlsUqYZk&t=9m11s [[https://youtu.be/LfWGYW4uZVg?t=9m ridiculous cutscene.]]
9th Sep '17 9:39:15 PM nombretomado
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* The bosses in ''[[BackyardSports Backyard Skateboarding]]'' are incredibly easy compared to the challenges on each level.

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\n* The bosses in ''[[BackyardSports Backyard Skateboarding]]'' ''VideoGame/BackyardSkateboarding'' are incredibly easy compared to the challenges on each level.
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