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** ''VideoGame/MegaManIII'' is known for having some of the most ruthlessly difficult stages in the series, packed full of tight jumps, OneHitKill spikes, and enemies that deal loads of damage and are difficult to avoid considering the [[ScreenCrunch small screen]]. However, the bosses are surprisingly easy by comparison; the Mega Buster has charge shots this time, so bosses are more doable even if you don't have their weakness, and several of the faster bosses from the NES games, such as Shadow Man, were slowed down to compensate for the smaller screen. That's not to say there aren't a fair few difficult fights in the game, though, especially [[ThatOneBoss Punk]].
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Spelling/grammar fix(es), General clarification on work content


** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is very similar to the first game where enemies in the overworld are a bigger threat than the dungeons themselves. The dungeons barely has any enemies since they rely more on puzzle solving and the bosses in them serve more as a PuzzleBoss. The FinalDungeon and first phase of the FinalBoss are more tricky.

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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is very similar to the first game where enemies in the overworld are a bigger threat than the dungeons themselves. The dungeons barely has have any enemies since they rely more on puzzle solving and the bosses in them serve more as a PuzzleBoss. The FinalDungeon and first phase of the FinalBoss are more tricky.



** ''VideoGame/SuperMarioBros3'' usually requires dodging the boss's attacks (usually projectiles or jumping at the player), and then {{Goomba Stomp}}ing them three times. Bowser is the exception. Just jump out of the way when he's about to try to goomba stomp you, and he will eventually fall through the floor.

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** ''VideoGame/SuperMarioBros3'' usually requires dodging the boss's attacks (usually projectiles or jumping at the player), and then {{Goomba Stomp}}ing them three times. Bowser is the exception. Just jump out of the way when he's about to try to goomba stomp Goomba Stomp you, and he will eventually fall through the floor.



* ''VideoGame/HollowKnight'': The Trial of the Warrior's challenge involves you surviving the onslaught of enemies until the very end, where you fight a ZeroEffortBoss.

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* ''VideoGame/HollowKnight'': The Trial of the Warrior's challenge involves you surviving the onslaught of enemies until the very end, where you fight a ZeroEffortBoss.ZeroEffortBoss (assuming you unlocked him; if you didn't, there's no boss -- or at least no boss with [[BossSubtitles subtitles]] -- whatsoever).



* ''VideoGame/Persona5'' has palaces which are long and filled to the brim with tough enemies, traps, and puzzles that are likely to chew you up and spit you out if you're not careful, and frequently feature encounters many levels higher than you which have powerful elemental attacks that hit everyone and cause knockdowns, one-hit KO moves, or both. By contrast, the bosses are surprisingly easy by [[ThatOneBoss/{{Atlus}} Atlus]] standards, as other than [[WakeUpCallBoss Shadow Madarame]] none of them other than the last ones are likely to give you much trouble. Part of the reason is that in this game, you generally are able to fight bosses with full health and SP, since they're usually the only battles on the days the party carries out the change of heart.

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* ''VideoGame/Persona5'' has palaces which are long and filled to the brim with tough enemies, traps, and puzzles that are likely to chew you up and spit you out if you're not careful, and frequently feature encounters many levels higher than you which have powerful elemental attacks that hit everyone and cause knockdowns, one-hit KO moves, or both. By contrast, the bosses are surprisingly easy by [[ThatOneBoss/{{Atlus}} Atlus]] standards, as other than [[WakeUpCallBoss Shadow Madarame]] (or Shadow Okumura in ''[[UpdatedReRelease Royal]]''), none of them other than the last ones are likely to give you much trouble. Part of the reason is that in this game, you generally are able to fight bosses with full health and SP, since they're usually the only battles on the days the party carries out the change of heart.



** Some players call it this. Helps that there's sometimes an exploit that makes the boss a breeze. (safe zones, inability to attack at a distance, etc.)

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** Some players call it this. Helps that there's sometimes an exploit that makes the boss a breeze. breeze (safe zones, inability to attack at a distance, etc.)etcetera).



** World 4 in its entirety is one of the most challenging levels, with powerful enemies and plenty of places to fall to your death, yet each of the bosses is a complete joke. Adjudicator can be easily defeated by [[spoiler: running around him clockwise]], Old hero [[spoiler: is ''BLIND'']], and the Storm King can be defeated effortlessly with the amazing tactic of [[spoiler: hiding in the safe zone behind the runed house while carving him up with the Stormruler.]]

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** World 4 in its entirety is one of the most challenging levels, with powerful enemies and plenty of places to fall to your death, yet each of the bosses is a complete joke. Adjudicator can be easily defeated by [[spoiler: running around him clockwise]], Old hero Hero [[spoiler: is ''BLIND'']], and the Storm King can be defeated effortlessly with the amazing tactic of [[spoiler: hiding in the safe zone behind the runed house while carving him up with the Stormruler.]]



** Sen's Fortress is filled with traps, pitfalls, and horrid enemies. The boss can be easily soloed by an NPC phantom (although to be fair [[MemeticBadass Iron Tarkus]] ''is'' the strongest NPC phantom in the game; the Iron Golem is still relatively simple though).
** The Catacombs are filled with endlessly respawning skeletons, which are some of the nastiest enemies in the game, and deeper into the level are the even worse [[DemonicSpiders Wheel Skeletons]]. The boss of the area, Pinwheel, is considered an absolute joke, having so little HP and attacking so slowly that many players kill him their first time before he can even start attacking.

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** Sen's Fortress is filled with traps, pitfalls, and horrid enemies. The boss can be easily soloed by an NPC phantom (although to be fair [[MemeticBadass Iron Tarkus]] ''is'' the strongest NPC phantom in the game; the Iron Golem is still relatively simple though).
though, with a trick to beating it).
** The Catacombs are filled with endlessly respawning skeletons, which are some of the nastiest enemies in the game, and deeper into the level are the even worse [[DemonicSpiders Wheel Skeletons]]. The boss of the area, Pinwheel, is considered an absolute joke, having so little HP and attacking so slowly that many players kill him their first time before he can even start attacking. With a divine build, on the other hand, you can stop the skeletons from respawning, and can thus go into the area at an earlier level, making for a fairer fight and something closer to [[EasyLevelsHardBosses the opposite trope]] -- not that many people do that.



** In ''VideoGame/BatmanArkhamCity'' you will be killed by random groups of street thugs more often than Mr. Freeze, Solomon Grundy, [[spoiler:Clayface]], [[spoiler: Ras Al Ghul]] and Deadshot combined especially if you're playing on Hard.

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** In ''VideoGame/BatmanArkhamCity'' you will be killed by random groups of street thugs more often than Mr. Freeze, Solomon Grundy, [[spoiler:Clayface]], [[spoiler: Ras Ra's Al Ghul]] and Deadshot combined especially if you're playing on Hard.
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** The Noise’s DifficultButAwesome moveset makes levels that you could normally tear through with Peppino harder, especially since he goes through unaltered versions of Gustavo and Brick’s sections, even if he does [[CuttingTheKnot bypass the timed challenges in Fast Food Saloon and Gnome Forest]]. Yet during boss fights, he gets it even easier than Peppino thanks to [[ThrowDownTheBomblet getting a ranged attack in the form of his Noise bombs]], stronger than the pistol used in the Vigilante and [[spoiler: Pizzahead]] fights. Hell, [[spoiler: he gets an automatic P-rank if he retries the Doise boss fight since he’s [[ZeroEffortBoss still a corpse after his first fight]], and [[HorrifyingTheHorror scares off Fake Peppino]] during his RunOrDie section]].
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* ''VideoGame/SkateOrDie: Bad 'N Rad'' has punishing levels that have many instant-death scenarios and rely on rote memorization to make it through, with the added complication of your skateboard's momentum affecting platforming. The bosses are much easier since, with one exception, there's no danger of instantly dying.
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* The first ''Franchise/SpyroTheDragon'' game had tricky platforming aplenty, but the bosses were laughably pathetic. Each was a case of GetBackHereBoss, took no more than three hits to defeat, and were usually no more powerful than the {{Mooks}} populating the rest of their respective levels.

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* The first ''Franchise/SpyroTheDragon'' ''VideoGame/SpyroTheDragon1998'' game had tricky platforming aplenty, but the bosses were laughably pathetic. Each was a case of GetBackHereBoss, took no more than three hits to defeat, and were usually no more powerful than the {{Mooks}} populating the rest of their respective levels.
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* {{VideoGame/Battletoads"" is this, but only because the bosses aren't NintendoHard like the levels. In comparison to plenty of near-ubiquitous situations where many things can cheaply OneHitKill, the bosses are about as hard as stuff from the first two [[BreatherLevel Breather Levels]] and don't take out your health bar in one hit. Even if they have more health than most enemies, they're still quite forgiving by the game's standards.

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* {{VideoGame/Battletoads"" {{VideoGame/Battletoads}} is this, but only because the bosses aren't NintendoHard like the levels. In comparison to plenty of near-ubiquitous situations where many things can cheaply OneHitKill, the bosses are about as hard as stuff from the first two [[BreatherLevel Breather Levels]] and don't take out your health bar in one hit. Even if they have more health than most enemies, they're still quite forgiving by the game's standards.
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* VideoGame/Battletoads is this, but only because the bosses aren't NintendoHard like the levels. In comparison to plenty of near-ubiquitous situations where many things can cheaply OneHitKill, the bosses are about as hard as stuff from the first two BreatherLevels and don't take out your health bar in one hit. Even if they have more health than most enemies, they're still quite forgiving by the game's standards.

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* VideoGame/Battletoads {{VideoGame/Battletoads"" is this, but only because the bosses aren't NintendoHard like the levels. In comparison to plenty of near-ubiquitous situations where many things can cheaply OneHitKill, the bosses are about as hard as stuff from the first two BreatherLevels [[BreatherLevel Breather Levels]] and don't take out your health bar in one hit. Even if they have more health than most enemies, they're still quite forgiving by the game's standards.
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* VideoGame/Battletoads is this, but only because the bosses aren't NintendoHard like the levels. In comparison to plenty of near-ubiquitous situations where many things can cheaply OneHitKill, the bosses are about as hard as stuff from the first two BreatherLevels and don't take out your health bar in one hit. Even if they have more health than most enemies, they're still quite forgiving by the game's standards.

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