History Main / HardLevelsEasyBosses

17th Aug '16 5:35:55 AM longWriter
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* ''VideoGame/GoldenSun'' as a general rule tends to involve more tricky puzzles than tough battles, and most of the bosses are no exception (the few that are tend to end up ThatOneBoss anyway). ''The Lost Age'' mitigates this somewhat by having a Hard Mode, ramping up the difficulty of the bosses for you. ''Dark Dawn'' does not have a Hard Mode, and [[StopHelpingMe gives you an assist for the puzzles]], which made it [[ItsEasySoItSucks painfully easy for some fans]].

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* ''VideoGame/GoldenSun'' as a general rule tends to involve more tricky puzzles than tough battles, and most of the bosses are no exception (the few that are tend to end up ThatOneBoss anyway). ''The Lost Age'' mitigates this somewhat by having a Hard Mode, ramping up the difficulty of the bosses for you. ''Dark Dawn'' does not have a Hard Mode, and [[StopHelpingMe [[AnnoyingVideoGameHelper gives you an assist for the puzzles]], which made it [[ItsEasySoItSucks painfully easy for some fans]].
9th Aug '16 7:56:24 PM Ripburger
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* ''{{X-COM}}'''s end boss is technically a four tiles terrain with 40 armor, who dies if one of its tiles is destroyed, and is guarded by [[DemonicSpiders Etherals, Sectopods, and Chryssalids]]. So you are basically trying to shoot a terrain tile (explosives deal a fixed 50% damage to terrain, other weapons deal between 25 and 75% damage), while trying to have at least one soldier survive MindControl and OneHitKill for the final showdown. In [[VideoGame/XCOMEnemyUnknown the remake]], bosses like the first Sectoid Commander are already easy because a singular enemy is never very challenging unless you get caught wildly out of position. The final encounter of the game is [[spoiler:three Ethereals, one of whom is the statistically identical final boss. You can kill him in one turn with a couple of snipers, without ever damaging his two companions, and win]].

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* ''{{X-COM}}'''s ''{{VideoGame/XCOM}}''[='=]s end boss is technically a four tiles terrain with 40 armor, who dies if one of its tiles is destroyed, and is guarded by [[DemonicSpiders Etherals, Sectopods, and Chryssalids]]. So you are basically trying to shoot a terrain tile (explosives deal a fixed 50% damage to terrain, other weapons deal between 25 and 75% damage), while trying to have at least one soldier survive MindControl and OneHitKill for the final showdown. In [[VideoGame/XCOMEnemyUnknown the remake]], bosses like the first Sectoid Commander are already easy because a singular enemy is never very challenging unless you get caught wildly out of position. The final encounter of the game is [[spoiler:three Ethereals, one of whom is the statistically identical final boss. You can kill him in one turn with a couple of snipers, without ever damaging his two companions, and win]].
16th Jun '16 5:05:34 AM erforce
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** The first game. The levels get increasingly harder, but all the bosses (except for K. Rool, and possibly the second battle with Necky) are a cakewalk.
** ''Donkey Kong Country 2'' qualifies as well. The bosses are more challenging than those in the first game, but none of them will make you tear your hair out in frustration. Many of the levels, however, are absolutely brutal.

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** The [[VideoGame/DonkeyKongCountry1 first game.game]]. The levels get increasingly harder, but all the bosses (except for K. Rool, and possibly the second battle with Necky) are a cakewalk.
** ''Donkey Kong Country 2'' ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' qualifies as well. The bosses are more challenging than those in the first game, but none of them will make you tear your hair out in frustration. Many of the levels, however, are absolutely brutal.
7th Jun '16 2:17:17 PM totoofze47
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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime's'' [[ThatOneLevel Water Temple]], one of the most hair-pulling 3D temples with [[AntiClimaxBoss Morpha]], one of the easiest bosses ever (sit in a corner, and watch how you effortlessly get a no-damage win).

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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime's'' [[ThatOneLevel Water Temple]], one of the most hair-pulling 3D temples with [[AntiClimaxBoss Morpha]], one of whose difficulty flies right out the easiest bosses ever window with the right technique (sit in a corner, and watch how you effortlessly get a no-damage win).
17th May '16 11:36:18 AM Zodiark
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Added DiffLines:

** Played straight with a Sorcery-proficient build, however. Going from bonfire to bonfire involves carefully managing magic charges and not overextend usage on common enemies, and to get the most out of spells they have to invest heavily in intelligence, which means they're most likely not gonna have as much hit points and stamina, and also only have access to a smaller pool of weapons. Bosses on the other hand almost always boil down to running away and spamming any leftover magic for a quick kill.
29th Apr '16 3:43:40 AM Killerikala
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Added DiffLines:

[[AC:Stealth]]
* The main form of gameplay in the {{Series/Hitman}} series. Your target is placed somewhere that normal civilians cannot get to, are often surrounded by bodyguards, and depending on the game, certain NPC:s can see through any disguise you're wearing if you wander too close. The targets, however, can often be killed with one button press, especially if you manage to get behind them. The only exception are scripted bosses, for example [[spoiler:Mark Parchezzi III]]
17th Apr '16 2:38:17 PM thatother1dude
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* ''VideoGame/DarkSouls'' has more of the [[EasyLevelsHardBosses opposite]], but a few areas play out this way.

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* ''VideoGame/DarkSouls'' ''VideoGame/DarkSoulsI'' has more of the [[EasyLevelsHardBosses opposite]], but a few areas play out this way.
12th Apr '16 7:15:57 PM airship5094
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** ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle Of Ages]]'' has the ''very'' long Jabu-Jabu's Belly, with the disappointing ElectricJellyfish boss.

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** ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle Of Ages]]'' has the ''very'' long Jabu-Jabu's Belly, with the disappointing incredibly easy ElectricJellyfish boss.
9th Mar '16 4:46:33 AM StFan
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* While ''BanjoTooie'' wasn't really hard, the bosses actually got easier as the stages progressed, with the final boss being difficult more due to length than challenge. The sequel didn't have bosses per se, but the challenges offered by Grunty were all pathetically easy with the proper application of creative thinking. This is because the characters grow disproportionately powerful compared to the bosses, provided you find the items. There's no excusing [[AntiClimaxBoss Minji-Jongo]]. Try the bosses on Boss Replay, and the final boss suddenly becomes hair-pulling.

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* While ''BanjoTooie'' ''VideoGame/BanjoTooie'' wasn't really hard, the bosses actually got easier as the stages progressed, with the final boss being difficult more due to length than challenge. The sequel didn't have bosses per se, but the challenges offered by Grunty were all pathetically easy with the proper application of creative thinking. This is because the characters grow disproportionately powerful compared to the bosses, provided you find the items. There's no excusing [[AntiClimaxBoss Minji-Jongo]]. Try the bosses on Boss Replay, and the final boss suddenly becomes hair-pulling.
9th Feb '16 6:27:06 PM SirVancelot131
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** The first game. The levels get increasingly harder, but all the bosses (except for K. Rool) are a cakewalk.

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** The first game. The levels get increasingly harder, but all the bosses (except for K. Rool) Rool, and possibly the second battle with Necky) are a cakewalk.
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