History Main / HardLevelsEasyBosses

9th Feb '16 6:27:06 PM SirVancelot131
Is there an issue? Send a Message
** The first game. The levels get increasingly harder, but all the bosses (except for K. Rool) are a cakewalk.
to:
** The first game. The levels get increasingly harder, but all the bosses (except for K. Rool) Rool, and possibly the second battle with Necky) are a cakewalk.
21st Jan '16 12:43:54 PM KamenRiderOokalf
Is there an issue? Send a Message
* The ''VideoGame/SilentHill'' games have very few difficult bosses, usually due to the cramped quarters you fight them in, like the Abstract Daddy from ''2''. ''3'''s bosses are all very easy with simple, slow attack patterns, even the final boss, [[spoiler: God]].
to:
* The ''VideoGame/SilentHill'' ''Franchise/SilentHill'' games have very few difficult bosses, usually due to the cramped quarters you fight them in, like the Abstract Daddy from ''2''. ''3'''s ''[[VideoGame/SilentHill2 2]]''. ''[[VideoGame/SilentHill3 3]]'''s bosses are all very easy with simple, slow attack patterns, even the final boss, [[spoiler: God]].
30th Dec '15 9:40:41 PM DrakeClawfang
Is there an issue? Send a Message
inapt trope
* ''Videogame/SuperMarioRPG'' got bosses that are easier than most other Square Enix bosses. The hard part, however, is to how to navigate the routes and dungeons - you still need to use the usual Mario run/jump actions to advance certain obstacles, and they are done in axometric pseudo-3D view, which makes keeping track of Mario's movements difficult.
to:
* ''Videogame/SuperMarioRPG'' got bosses that are easier than most other Square Enix bosses. The hard part, however, is to how to navigate the routes and dungeons - you still need to use the usual Mario run/jump actions to advance certain obstacles, and they are done in axometric pseudo-3D view, which makes keeping track of Mario's movements difficult.
10th Nov '15 11:02:52 AM morenohijazo
Is there an issue? Send a Message
Added DiffLines:
** ''VideoGame/GrandTheftAutoII'': On the edge of MooksButNoBosses - there are actually nine bosses to fight throughout the game, but they're not really any different from your average mooks. And the levels? Well, you get to [[NintendoHard blow up a couple heavily guarded power plants]] [[ItWontTurnOff (somehow not powering out the whole city)]].
7th Nov '15 5:28:01 PM nombretomado
Is there an issue? Send a Message
* No gunslinger in ''RedDeadRedemption'' is as deadly as a pack of wolves or a solitary cougar, or worse, a pack of bears.
to:
* No gunslinger in ''RedDeadRedemption'' ''VideoGame/RedDeadRedemption'' is as deadly as a pack of wolves or a solitary cougar, or worse, a pack of bears.
1st Nov '15 9:14:15 PM nombretomado
Is there an issue? Send a Message
* ''{{Ratchet and Clank}} '' tends to fall into this. The levels get more and more brutal as swarming enemies increase in both strength and number. By comparison, the bosses, especially single-target ones, aren't nearly as difficult, especially since those tough levels provide plenty of experience points.
to:
* ''{{Ratchet ''Franchise/{{Ratchet and Clank}} '' tends to fall into this. The levels get more and more brutal as swarming enemies increase in both strength and number. By comparison, the bosses, especially single-target ones, aren't nearly as difficult, especially since those tough levels provide plenty of experience points.
27th Oct '15 10:26:30 PM Magmortar75
Is there an issue? Send a Message
* ''Franchise/CrashBandicoot''... in the first two games, the bosses were oftentimes the only thing that ''didn't'' kill you.
to:
* ''Franchise/CrashBandicoot''... in ''Franchise/CrashBandicoot'' generally falls under this; the first two games, the games in particular had almost laughable bosses were oftentimes in comparison to the only thing that ''didn't'' kill you.challenges the levels presented. Some of the later games have some truly challenging battles (with notorious examples including Dingodile in ''VideoGame/CrashTwinsanity'' and Uka Uka in ''VideoGame/CrashOfTheTitans'') but still usually had way more of a challenge in just getting to the fights.
6th Oct '15 2:36:33 AM GentlemensDame883
Is there an issue? Send a Message
Added DiffLines:
[[AC: Collectible Card Games]] * ''VideoGame/KantaiCollection'': ** Usually averted, but occasionally played straight. For example, at 3-2, the boss node only has destroyers, transports and light cruisers, but most fleets are forced to retreat by the pre-boss node, which has battleships and heavy cruisers. ** 3-5 north route also applies. The boss node is one light cruiser, two transports, one battleship and two destroyers. Nothing particularly tough. But to get there, you'll have to go through one node with up to three [[EliteMooks Flagship]] Wo-class standard carriers, and another with Northern Ocean Princess. The south route isn't much better; due to the closing torpedo phase, the light ships you'll have to use for it have a high chance of being damaged to red in either of the two nodes before the boss, forcing you to retreat.
30th Aug '15 12:33:37 PM MyFinalEdits
Is there an issue? Send a Message
** ''Mario'' games, formerly known for this trope, have eventually shaken the trend a bit. ''VideoGame/SuperMarioSunshine'' has easy bosses like Gooper Blooper, but Phantamanta and Eely-Mouth can be tricky and difficult. ''VideoGame/SuperMarioGalaxy'' has some tricky bosses, particularly in the daredevil runs; Bouldergeist in particular is rather frustrating. The bosses in ''VideoGame/NewSuperMarioBrosWii'' always retreat into their shell after each hit, so even the easier fights at least take some time to win. Then there's the final boss. ''VideoGame/SuperMarioGalaxy2'' has an easy final Bowser battle compared to the trials before him, while the fight in ''VideoGame/SuperMario3DLand'' is quite tough.
to:
** ''Mario'' games, formerly known for this trope, have eventually shaken the trend a bit. ''VideoGame/SuperMarioSunshine'' has easy bosses like Gooper Blooper, but Phantamanta and Eely-Mouth can be tricky and difficult. ''VideoGame/SuperMarioGalaxy'' has some tricky bosses, particularly in the daredevil runs; Bouldergeist in particular is rather frustrating. The bosses in ''VideoGame/NewSuperMarioBrosWii'' always retreat into their shell after each hit, so even the easier fights at least take some time to win. Then there's the final boss. ''VideoGame/SuperMarioGalaxy2'' has an easy final Bowser battle compared to the trials before him, while the fight in ''VideoGame/SuperMario3DLand'' is quite tough.

** As is to be expected of a fangame, ''[[VideoGame/SonicRoboBlast2 SRB2]]'' is also a large offender, with bosses that are very basic compared to the stage, at least until (of course) you reach a [[ShoutOut familiar]] [[ThatOneBoss mechanical behemoth]]. Of course, this could be attributed to the [[DevelopmentHell ten years spent designing the game]].
to:
** * As is to be expected of a fangame, ''[[VideoGame/SonicRoboBlast2 SRB2]]'' ''VideoGame/SonicRoboBlast2'' is also a large offender, with bosses that are very basic compared to the stage, at least until (of course) you reach a [[ShoutOut familiar]] [[ThatOneBoss mechanical behemoth]]. Of course, this could be attributed to the [[DevelopmentHell ten years spent designing the game]].

* The first ''VideoGame/DonkeyKongCountry'' game. The levels get increasingly harder, but all the bosses (except for K. Rool) are a cakewalk.
to:
* ''VideoGame/DonkeyKongCountry'': ** The first ''VideoGame/DonkeyKongCountry'' game. The levels get increasingly harder, but all the bosses (except for K. Rool) are a cakewalk.

** ''Donkey Kong Country 3'' actually inverts this with the bosses being just as tough if not tougher than their respective levels.

* ''{{X-COM}}'''s end boss is technically a four tiles terrain with 40 armor, who dies if one of its tiles is destroyed, and is guarded by [[DemonicSpiders Etherals, Sectopods, and Chryssalids]]. So you are basically trying to shoot a terrain tile (explosives deal a fixed 50% damage to terrain, other weapons deal between 25 and 75% damage), while trying to have at least one soldier survive MindControl and OneHitKill for the final showdown. ** In [[VideoGame/XCOMEnemyUnknown the remake]], bosses like the first Sectoid Commander are already easy because a singular enemy is never very challenging unless you get caught wildly out of position. The final encounter of the game is [[spoiler:three Ethereals, one of whom is the statistically identical final boss. You can kill him in one turn with a couple of snipers, without ever damaging his two companions, and win]].
to:
* ''{{X-COM}}'''s end boss is technically a four tiles terrain with 40 armor, who dies if one of its tiles is destroyed, and is guarded by [[DemonicSpiders Etherals, Sectopods, and Chryssalids]]. So you are basically trying to shoot a terrain tile (explosives deal a fixed 50% damage to terrain, other weapons deal between 25 and 75% damage), while trying to have at least one soldier survive MindControl and OneHitKill for the final showdown. ** showdown. In [[VideoGame/XCOMEnemyUnknown the remake]], bosses like the first Sectoid Commander are already easy because a singular enemy is never very challenging unless you get caught wildly out of position. The final encounter of the game is [[spoiler:three Ethereals, one of whom is the statistically identical final boss. You can kill him in one turn with a couple of snipers, without ever damaging his two companions, and win]].

** At least Arkham City has some notable and difficult boss battles. ''[[VideoGame/BatmanArkhamKnight Arkham Knight]]'' however, has all of the bosses being mostly [=QTEs=] and cutscenes. The difficulty of this game comes from the Batmobile sections where he has to fight the drones are significantly more difficult than defeating the bosses.
to:
** At least Arkham City has some notable and difficult boss battles. ''[[VideoGame/BatmanArkhamKnight Arkham Knight]]'' however, * ''VideoGame/BatmanArkhamKnight'' has all of the bosses being mostly [=QTEs=] and cutscenes. The difficulty of this game comes from the Batmobile sections where he has to fight the drones are significantly more difficult than defeating the bosses.
30th Aug '15 10:05:04 AM FoolsEditAccount
Is there an issue? Send a Message
to:
* ''VideoGame/TelepathTactics''. Huge swarms of low-level {{Mook}}s present a grueling gauntlet, but it's rare for singular, high-level enemies to be significantly more threatening, especially since [[DingDongTheWitchIsDead you can usually win the whole mission just by focusing on them]]. This is a little odd, since [[TelepathRPGServantsOfGod previous games in the series]] leaned more towards the reverse. The change can probably be attributed to both larger army sizes and the fact that bosses have to play by the same rules as normal troops, making most of them no more significant than {{King Mook}}s.
This list shows the last 10 events of 174. Show all.